Rush for Glory is featuring challenging and rewarding Tower Defense battles, in which players are defending their base against an alien invasion. By strategically building towers and upgrading them, the player can keep his base safely and further progress through the extensive singleplayer campaign.
User reviews:
Overall:
Mostly Positive (88 reviews) - 73% of the 88 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Reviews

“It's well balanced, it runs well, the graphics are alright, the level backdrops are interesting and well designed!”
Strategy Informer

“It does offer a few unique elements that tweak and improve the tower defense genre. Players like me who love this type of defensive gameplay will have a good time with Rush for Glory.”
4.5/5.0 – Game Industry News | GiN

“Rush for Glory actually does just about everything right along the way. It is not the best example of the genre, but Rush for Glory creates a challenging if short gameplay experience that is fun while it lasts”
7.25/10 – Game News & Rumors | N4G

About This Game

Plan your defense, place your towers, get ready for action!

Rush for Glory is a challenging and rewarding 3D Tower Defense Game, in which players are defending their base against an alien invasion. By strategically building towers and upgrading them, the player can keep his base safely and further progress through the extensive singleplayer campaign.

Over 30 types of enemies, terrifying level bosses as well as a wide variety of towers and upgrades are making Rush for Glory a unique Tower Defense experience.

The main features of the game include:
  • Campaign with 10 different scenarios
  • 3 difficulty levels
  • Multiple achievements
  • 5 types of towers with 3 Different upgrades and 3 special abilities each
  • 5 power attacks. Dead rain, trap, slower, golden tower…
  • More than 30 enemy types with especial behavior PLUS boss fights
  • Attackers, healers, supporters, turbo types…
  • Game speed controller to make game speed slow and fast
  • Additional 10 mini games for each level
  • Elaborate techtree with more than 40 upgrade options
  • Additional cinematic cameras
  • Encyclopedia with detailed descriptions of all units, towers and weapons

System Requirements

    Minimum:
    • OS: XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: Direct X 9.0c capable hardware
    • DirectX: Version 9.0c
    • Storage: 850 MB available space
    • Sound Card: Direct X 9.0c sound device
    Recommended:
    • OS: 7
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 2 MB RAM
    • Graphics: ATI or NVidia card w/ 512 MB RAM
    • DirectX: Version 9.0c
    • Storage: 850 MB available space
    • Sound Card: Direct X 9.0c sound device
Customer reviews
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Overall:
Mostly Positive (88 reviews)
Recently Posted
Blackjack Bottle
0.3 hrs
Posted: June 24
Now this was a sweet game.
Helpful? Yes No Funny
The Jaguar
0.3 hrs
Posted: May 21
A boring, generic, entirely forgettable tower defense game with mediocre graphics. Skip it.
Helpful? Yes No Funny
getdexed@twitch
2.4 hrs
Posted: April 27
Hat das Spiel eine gute Grafik? Ja. Es es ein gutes TD-Spiel? Eher nicht.

Pro:
  1. Gute Grafik
  2. Schönes Leveldesign
  3. Nur vier Tower. Also übersichtlich.
  4. Neben Türmen gibt es noch nette Fähigkeiten
Con:
  1. Nur vier Tower
  2. Platz zwischen Türmen ist sehr hoch. Kein ersichtliches Schema wo als nächstes gebaut werden kann, weshalb jeder Bau eine Suche per Mouseover bedeutet.
  3. Repair ALL Towers und eine Einzelreperatur stehen preislich in keinem Zusammenhang. Ersteres ist um längen günstiger.
  4. Spielzeit für den Modus Normal = 2h (bei mir)
Falls es mal im Sale ist kann man es gerne ausprobieren. Die knapp 11 Euro lohnen sich mMn aber nicht.
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1thy76j
2.6 hrs
Posted: March 13
Its not that bad.
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OakenPants
6.1 hrs
Posted: January 31
Fabulous little Tower Defense game who's only fault is that it is too short.

Rush for Glory certainly deserves more attention as a very well done Tower Defense game -- the graphics are great, animation is smooth, game is challenging yet quick to pick up, and the game itself is simply very fun. One thing I thought was particularly well done was the idea of spending your Star Ratings received on a level for turret upgrades for subsequent levels where you can improve a turrets range, damage, chance for its special attack, and all sorts of stuff!

Another idea I haven't really seen that I really liked is the idea of Turrets earning their own XP when they kill an alien. As a Turret earns XP on a level, it can be upgraded to its next rank (for a cost), but the turret now has extended range, more damage, and/or increased health. Those that do the most damage, can get upgraded the most -- nice!

On the Good Side:
+ Great Fun
+ Very well done and polished game.
+ What levels there are are all varied and none feel the same, in fact, they seem more complex than typical.
+ Good graphics, animations, and interface.
+ Able to place towers just about wherever you like; the placement restriction comes in how close they can be to one another. Great idea.
+ You participate, not just by placing towers, but by activating Traps or Bombing Attacks.
+ Towers themselves earn XP by killing aliens during a level. And when they are upgraded to the next level their range, damage, or health may increase.

On the OK side:
~ The campaign is just TOO SHORT -- I wanted more! I can't mark a game down because I wanted "more". The campaign, for me, was a very enjoyable 4.1 hours, though I'll be going back for a few more Steam achievements and possibly a harder play through.
~ Voice narration would be welcome (as opposed to text)
~ No intro, outro, or inter-level inematics introducing a story or level; again just text.

On the Bad side:
- I admit I'm being picky, but the sudden gunshot sound effect for receiving your Star rating is much too loud for me. I play with headphones and that sound is just not at the same level as all other sounds in the game. One of the few times I'm thankful I could only manage a single Star rating on most levels. :-)

This fabulous little game could be my #2 favorite Tower Defense game after the "Defense Grid" series...if only this had a longer campaign. 9 out of 10.
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zastroph
1.0 hrs
Posted: December 24, 2015
Typical tower defense game, with the first couple of levels seemingly too easy, then a major boost in enemy numbers and a stack of poorly defined game features.

The path that the enemy takes is too wide for your towers to actually reach all the way accross. This forces you to try to build more towers than you can afford, with the ultimate result neing failure!

Another problem is that towers very often just do not shoot at the enemy. This provides them with a get out of goal free ride all the way to their target!

This game is pathetic, do not buy!
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Tjeef
3.8 hrs
Posted: December 10, 2015
good game Rush for Glory Kappa
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White Lupus
0.2 hrs
Posted: November 19, 2015
Cool Tower Defense :) ThX)
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thisitb
13.3 hrs
Posted: September 5, 2015
easy
Helpful? Yes No Funny
DolgVlaPet ☭
1.7 hrs
Posted: September 2, 2015
Well, that is a pretty average tower-defense game... It's okay.
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Most Helpful Reviews  Overall
41 of 48 people (85%) found this review helpful
1 person found this review funny
Recommended
12.2 hrs on record
Posted: May 11, 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Rush for Glory
  • Original Release: 2014
  • Genre Tags: Tower Defense; Strategy
  • My Overall Grade: B
  • Estimated Playtime (Campaign): 9-15 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre

REVIEW
Rush for Glory is a relatively short and relatively sweet little tower defense game. With only 5 towers and 10 levels, a handful of abilities, simple map structure, and minimally varied enemies: don’t expect this game to revolutionize the genre. Nevertheless, for anyone looking for a new and solid tower defense game this will probably do the trick, for a little while at least.

There are various difficulty levels which can (and should) be played in ascending order which essentially expands the 10 levels to 30. The reason you will probably want to play through the campaign 3 separate times at each difficulty is because whenever you do very well in a level you will be given a “star,” which you can use to upgrade your towers and abilities in the meta-game. Upgrading your towers and abilities will then allow you to do very well in the levels at the next difficulty, thus earning you more stars. You get the idea.

The store page claims there is an “elaborate techtree,” which there is not. There are no branching options; you simply use stars to upgrade basic stats for each tower and ability (i.e.: range, damage, fire rate). The upgrades are not permanent, so you can shuffle them around depending on what strategy you want to use for each level.

One cool feature is the way your “lives” are calculated. Most tower defense games give you a certain number of lives for each level, and it will be the same each time. This is not the case in Rush for Glory. Instead, you have a pool of lives that is maintained across all levels. You can also accumulate a surplus of lives to a point where you will be able to beat any level easily— however, if you lose many lives in one level you won’t be earning any “stars” for upgrades.

There are also minigames which are basically levels where you can only use limited towers and abilities. The minigames are best utilized to stockpile a surplus of lives for the real levels.

In summary, Rush for Glory is certainly a typical and simple tower defense game. It doesn’t really bring anything fresh or different to the genre, except maybe for the cross-level-lives mechanic. If you are looking for a solid tower defense game that you haven’t played yet, this is probably worth a shot. If you are looking for the best tower defense game you have played in years, then look elsewhere.

Follow my curation page to see more of my recommendations!
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34 of 41 people (83%) found this review helpful
Recommended
0.6 hrs on record
Posted: June 21, 2014
A decent Tower Defence game. It really is overpriced, I'd suggest 4-5 bucks for it. You build, you defend, you upgrade, you repair (never liked TD games where you have to repair your towers). Protect the base. You have 100 lives/people. Graphics are not much of an interest, music is nor bad nor catchy. Maps are a bit of challenge. Towers variety is poor, I'd say. Enemies are regular (No NecroTanks or something that makes you say "Wow!"). And the good thing is that no matter what all that together is fun. At least this game is more exciting than many of it's genre. I'd give Rush for Glory 6/10 in it's genre. Thank you for your attention.
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13 of 17 people (76%) found this review helpful
Recommended
5.6 hrs on record
Posted: June 18, 2014
I have played for about an hour and here are my first impressions of this game...

You start with 100 population in the beginning and everytime some enemies go through your defence, your pop goes down. So if you play bad for the first few level you are able to continue but at some point you are not able to do any mistakes because the game would end if population reaches 0.

There are 5 types of towers to place. A fast shooting machine gun for air and ground units, a mortar for aoe damage, some freezer to slow down enemies, one for air units and the 5th tower is like the first tower but it shoots faster and attacks only ground units. For killing units you get gold and after some time your towers receive enought exp by killing units so you can upgrade them a few times and they have a bigger range and shoot faster. There have to be some space between the placed towers, so you cant just spam many towers in a small area. Each tower also got a passive ability that has a special effect on each type of unit that activates randomly.

Each mission (i assume there are 10) can be played on 3 difficulties and you get either 1, 2 or 3 points for upgrading depending on the difficulty you chose. You can choose out of 40 things to use your upgrade points on. Things like earning more gold for kills or a lower re use of traps may help you to come back to precious played missions again to do them on a harder difficulty. Furthermore there is a minigame for each completed mission to get 1 upgrade point each. So it should be possible to unlock eall 40 things in the skill tree (10x3 points for missions + 10 for minigames)

That brings me to the next point: traps/skills.
When you progress in the game there are up to 5 special skills unlocked that have to reload after their use. They cost also some gold to use.

The graphics are pretty nice. Even though im not a big fan of super nice graphics because a good game counts more for me.
The sound of guns is pretty awesome too.

10 missions plus 10 mini games should still take some time to complete. On 2nd difficulty it is pretty challenging too and you do not get everytime 2 points (2 points for 2nd difficulty) when you let too many units walk into your base. So it may be smart to do every mission on easy and try again later with more skills unlocked.

Ok, there is no pause button ingame, so sometimes it gets a bit hectic especially when some enemy is close to your base and you have to think of what trap/skill or tower to use to stop it. But you can prevent that by not running the game on a high speed so you can look at it early enought.

So all in all it is a nice game of a small developer team and publisher. I would give it a 8.5/10 rating
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23 of 36 people (64%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: June 19, 2014
Still playing through the game, but it has a couple of flaws that deserve a second look before a buy.

1) Localization
The game tutorials and menus are full of typos and are occasionally incomprehensible. This would be more of a problem if the game's mechanics weren't almost all re-used from other tower defense titles. It isn't hard to figure things out, it's just that the game doesn't really explain them.

2) Mechanics
If you've played Sol Survivor or Prime World Defenders, you've seen everything the game has to offer already. Except neither of those games was restricted to five turrets. You get a slow turret, a generic shoot everything MG turret, AA turret, anti-armor, and a mortar (AoE) turret. The "research" is ticking boxes off a list for an undisclosed "attack boost" on a specific turret or unlocking a randomly activated special ability. Upgrades on turrets are perfectly linear, with no real encouragement to do anything other than front-load your upgrades for maximum efficiency.

In fact, the XP system on upgrades REWARDS stale front-loading.

3) Graphics
I'm listing this here not so much as a flaw as a suggestion to look hard at the screenshots of gameplay. The graphics aren't fancy, but they are serviceable.

4) Personal Beef: Lack of Originality
There are plenty of TD games out there. Some are good. Many are not. This one does not really introduce anything new to the formula, and to me, that is very disappointing. Defense Grid did basic TD mazing best, Sol Survivor had a massive variety of turret types and active abilities, Prime World had its odd CCG-esque collectibles. Nothing in Rush for Glory makes me want to play it more or differently, partially because there are so few options to begin with.

Things the game does well:
Speed bar is really well implemented. Admittedly I run the game on full speed more often than not, but that's a personal thing I do in most TD titles.

I'll be putting in more time with this later, perhaps, and will hopefully come up with reasons to change my recommendation, but so far Rush for Glory isn't filling its price plate.
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14 of 20 people (70%) found this review helpful
2 people found this review funny
Recommended
10.1 hrs on record
Posted: July 1, 2014
This TD seems to be a tower spam clishee game at first untill you find it it's much more. The balans between firepower, leveling up the towers, keeping some money to get more 'people', calling in waves early and repairing makes all the maps interesting. The game is made 3d in a nice engine and good UI: keyboard shortcuts for most actions, all the information you want from a TD.

Pro's:
- New interesting idears: leveling / upgrading towers
- Hard (dont expect to spam towers and finish the game, not even on normal)
- Good UI
- Polished working finished game
- Leaderboards (just hope they wont be taken over by hackers like in Fieldrunners2 and DGrid)

Cons:
- Confusing at first, limited tutorial. Info like the 'people' are carried over each level wasnt made clear (to me)
- Tower placement is unclear where you are allowed to build and where not.
- Few maps, only 10 (with minigames and 3 levels)
- The towerplacement in combination with the map design does not allow much experimenting with the tower setups.
- Few towers (5, and 5 powers)
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23 of 40 people (58%) found this review helpful
Recommended
4.9 hrs on record
Posted: June 17, 2014
nice TD game it is well put togeather!

my only probleam with it is that there arnt enough lvls, and some more vauluable end lvl rewards would be cool.

good graphics and no glitches

9/10
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11 of 17 people (65%) found this review helpful
1 person found this review funny
Recommended
17.8 hrs on record
Posted: July 21, 2014
I purchased Rush for Glory because I liked the look of the graphics. The levels are incredibly different from each other and well thought out. It does have a short story behind it, but wish it could have had more depth. (Maybe for the sequel?) The game actually gets quite challenging on the hardest difficulty as you will spend a lot of time micro-managing your units. A couple wrong moves can end the level really quickly. The game is quite short (10 levels) but for the price it's well justified. Well recommended.
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12 of 19 people (63%) found this review helpful
Recommended
1.0 hrs on record
Posted: June 19, 2014
This game reminds me a lot of Savage Moon on the PS3.

Long story short, it is a tower defence game, but a good one. In the same way that savage moon was. I quite like the small camera rotation moments when you move back and fourth, gives it a little sense of a camera being there, not just movement around the screen.

You can also view the game from a turret perspective which is a nice little extra.

Though I like the little animations as you upgrade a tower, it would be nice to have an animation of the tower actually building on, for example, starts with 1 gun barrel, then animates and slowly grows the second gun barrel. I guess just like savage moon. I really loved that game on the PS3, which is why I love this game so much, its very similar.

I recommend purchasing this. I'm enjoying it so far.
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8 of 12 people (67%) found this review helpful
Recommended
5.3 hrs on record
Posted: January 23, 2015
I think it's a great little game. Ended up paying around 40p for it on ♥♥♥ and it seems solid. It's fun, there's plenty of levels, the soundtrack is awesome and it's pretty to look at.

It's not defining or anything. It doesn't try and be different but it does what it does well.
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6 of 9 people (67%) found this review helpful
Recommended
3.7 hrs on record
Posted: July 6, 2014
Cute little tower defense game; if you're into the genre, you're going to like it.
It's around 4 hours of play (not playing the bonus levels), but you can replay it on increased difficulty until you get all the stars for a level (3 stars max) which you can use to buy tower upgrades (apart from the usual upgrades during the missions).
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