Concursion is a multi-genre game played on the boundaries between worlds. Steer your hero through a dangerous interdimensional universe, switching between different genres on the fly, pulling off feats of tight aerial acrobatics otherwise unattainable in one genre alone.
Release Date: Jun 6, 2014
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Includes 2 items: Concursion, Concursion - Steam Exclusive Music


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"Concursion is a game that you need to experience for yourself to fully appreciate. It's a well crafted adventure that requires fast reflexes."
Read the full review here.

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January 8

Concursion Featured in Humble Weekly Bundle!!

Holy poopsmith! Have you heard?

Concursion is currently in this week's Humble Weekly Bundle!!

We, along with all our Mastertronic-published bro-friends are sharing a Pay What You Want Bundle for Seven Whole Days!

That means, for the price of your choice (a penny, a dollar, or a novelty oversized plastic check), you get 14 games, all at once, to gorge yourself upon. (We're hoping for the giant check...)
Steam Keys, DRM-Free downloads... whatever you like.

Plus, a share of the proceeds go to some awesome charities.

In celebration of this (we think) momentous occasion, we think it's a good time to hype our FIRST TRAILER for our upcoming game... "The Weaponographist"!

A Trailer, I Said!

As you can probably tell, this is a pretty cool day for us.


1 comments Read more


“Twisted, thrilling and unique... a work of real imagination”

“Shades of Braid... An exciting, persistently mind-boggling platformer”
Digital Spy

“An intriguing, creative curiosity”
US Gamer

Steam Greenlight

About This Game

Dark Lord Biganbad has - sigh - once again kidnapped the princess. But this time his evil schemes have gone too far and torn open a number of rifts between realities.

You start where most platformers finish at the bad guy’s castle and run, jump, fly, fight and occasionally dance through the kingdom on your quest to unearth the truth behind these rifts and put a stop to Biganbad, once and for all.

Key features include:

  • Say no to stereotypes - From start to finish, your knowledge of traditional platformers will be flipped on its head.
  • Five classic gameplay genres - Explore the worlds of platformer, shooter, hack-n-slash, jetpack and maze racer/puzzlers with no loading screens or wait times.
  • More genres – Additional genres are explored in boss fights.
  • Evolving soundtrack -Emmy-nominated composer Christopher Hoag (House M.D.) has created five variants of each song, cross-blended between worlds.
  • Fusion play - Radically different game mechanics are employed in quick succession.
  • Unique worlds - Each world is defined by its unique art and music, meaning you’ll always know whether you’re in Cartoonland, outer space or even feudal Japan.
  • Control mapping - Five unique styles of play mapped to the same buttons, meaning you’re always in control.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8, 8.1
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Hard Drive: 2 GB available space
    • OS: Intel-based Mac running Mac OS X 10.7.3 (Lion) or later
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Hard Drive: 2 GB available space
Helpful customer reviews
20 of 25 people (80%) found this review helpful
3.0 hrs on record
Posted: January 10
What's not to love about this game?

Old school epic multi genre platformer. Don't be fooled by the time I've spent playing as there are a ton of "off the books" hours logged in the demo. The game is fantastic but the leader boards make it nearly impossible to put down. Just gotta improve by a tenth .. come on .. let me restart i know i can do it. Faster .. faster .. keep trying and now holy crap I spent the whole weekend on one level.

Love it!
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8 of 10 people (80%) found this review helpful
1.3 hrs on record
Posted: November 28, 2014
When the developers describe Concursion as different, they are right! I love that you can flip back and forth between the different worlds and have completely different styles of game play.
I have Part One up for the Let's Play:
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7 of 9 people (78%) found this review helpful
14.4 hrs on record
Posted: November 8, 2014
Devotees of retro and neoretro are no strangers to the mashup: a type of game collection that offers "lite" versions of various game types (SHMUP, platformer, etc.), selectable from a central hub. Concursion, however, takes the concept of "mashup" to a whole new insane sphere by jamming as many as five disparate genres into the same field! There is no neat pick-and-choose here; you must actively guide the behorned Questy Guy from one sparkle-bordered genre zone to the next, and while he retains his momentum in the crossing, his appearance and moveset alter completely -- as do the characteristics of any enemy that happens to drift over! Sometimes these shifts occur with such dizzying speed that it almost seems like madness at first, but a meticulous method always becomes evident before long. The diamond brilliance of the level design shines through this controlled chaos, which is present in endlessly inventive configurations of genre zones and in the occasional wildcard bit that breaks the rules of all Concursion's fractured worlds.

And what of the graphics? They are a bit coarse perhaps, a bit raw, a bit mismatched, sometimes even a bit MS Paint. In short, Aubrey Beardsley definitely did not serve as chief art director. But you know what? The graphics are imperfectly perfect, heta-uma, prettily pockmarked. Not only do they suit the merry madness of the level design, but they radiate this bubbly "can do!" exuberance that infected me from the first! In fact, I almost love the game's awesome attitude (and therefore its art style) as much as its engaging level composition!

With a fantastic chiptune score and an interesting narrative to sweeten the pot, Concursion is a game that every indie-lover with twitchy fingers should get. I'm in disbelief that the reviews are not overwhelmingly positive!
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7 of 9 people (78%) found this review helpful
1.3 hrs on record
Posted: January 2
Game is quite funny! Music is pretty good too!
You play at one moment with a ninja, other moment you are playing Pac man, other moment you play in space with a spaceship, other moment you are just playing a platform game, other moment you are an astronaut with a jetpack.

it gives the player alot of variety though. al though you are forced to do this in order to beat it.
There are also collectable shards. There is normal and hardcore mode.
I find this game very funny, for a platformer. The music changes too if you change from character
It has a bit of Mario References too

i got this during a sale.
but if you really like platformer i do have to say this game is worth the price.

i give this a 9/10
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5 of 6 people (83%) found this review helpful
2.3 hrs on record
Posted: January 10
This game has everything you would expect from a good platformer and more! It blends together different styles of platformer styles seamlessly and in a way that doesn't leave you confused about what is going on. I highly reccomend this game for anyone that enjoys playing platformers!
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11 of 18 people (61%) found this review helpful
1.2 hrs on record
Posted: January 9
It is a platformer with on the fly change to different characters or even a spaceship to shmup sections. I cannot get over the very basic paint artstyle and bad voice acting. Did not enjoy playing.
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5 of 7 people (71%) found this review helpful
0.3 hrs on record
Posted: January 10
Typically I'm terrible at games like these...It's just the truth..but I enjoy playing this due to its quickness and slightly addictive rush... Concursion is an attempt at thinking of the platformer in a new way and that's something I can get behind...While it may seem difficult because you aren't used to the cookie cutter games of how current games are built, Concursion feels and looks completely original....Also the music is awesome..I'm super into that retro sound...and it just sounds I love that when you die...the music doesn't cut off and restart, it's constantly flowing.. I hope more people will give it a chance, I would completely recommend this game.
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5 of 8 people (63%) found this review helpful
0.2 hrs on record
Posted: January 11
To be honest i generally get bored with side scrollers due to repetition beyond the first few levels, but this game changed all that. As soon as I find comfort with one set of mechanics I get challenged by another, and having this all culminate in the absolute bananas of multiple styles in a single level.... wondeful. Clearly created by someone with a deep seeded love of the genre. Well done.
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5 of 8 people (63%) found this review helpful
0.7 hrs on record
Posted: February 6
Clever idea, poor execution.

-Clever idea
-Good number of levels
-Good use of cross-genre in level design (but hindered by mediocre controls)

-Mediocre controls ( tight aerial acrobats? more like frustration waiting to happen)
-Mediocre art (I don't know if it is bad necessarily, but I really did not care for it)

-Awkward speed and pacing
-Mediocre execution of selling point
-Nothing is new or altered here; expect VERY simple and classic mechanics in each of the 5 genres presented (but the use of these simple mechanics in level design is relatively well done)

Extremely generic game types. Apparently you get to experience all 5 in the first game world, which reallly doesn't impress much. There is nothing "turned on its heads" as the description claims; the 5 game types are executed in the simplest most traditional ways possible.
-Mario platformer (jump on enemy heads)
-Ninja platformer (run, double jump, slash)
-Side scrolling shooter (dodge basically since your gun range is so short)
-A "flying" jetpack platformer (you fly and have to avoid everything, but for some odd reason you can't walk...)
-Pacman (literally, collect the dots)

The differences between the game types are extremely minimal since each game type has barely 1 game mechanic in it.

Mediocre controls and slow gameplay make this one a pass.
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2 of 3 people (67%) found this review helpful
2.0 hrs on record
Posted: January 19
Great game with a cool concept. It was a good, unique experience. Levels can be frustratingly hard though.
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2 of 3 people (67%) found this review helpful
1.4 hrs on record
Posted: January 23
Concursion suprised me how fun it is. The story is nothing special. The gameplay is very interesting because it could dhange 5 times in one level so you are never to sure whats gonna happen. The controls are good. As you progress with the game the levels become more interesting with them changing *universes* and there is a big variety of enemies. The story has quite a lot of levels to play trough and you will get frustrated and also enjoy them. There are 5 characters and it's more like 5 games in 1 then 5 different characters. Also the replayability of the game is really good if you want to get the gold time, get the best time on the leaderboards, collect all the gems. Graphics ain't the best but they aren't that bad. I would recommend the game but I think it would be better to buy it on sale.
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3 of 5 people (60%) found this review helpful
5.3 hrs on record
Posted: January 14
NOTE: I understand I haven't played much of the game as of yet, but I've gotten through the first world and have a good idea where the game is going. Mainly, I feel like a lot of the negative reviews here are being a bit unfair and I want to address that. I will edit the review as I see fit as I continue playing.

First of all, Concursion isn't a platformer. I could understand why Mario and Meat fans would find a bitter sense of disappointment when they pick up this game: "a platformer with world bending mechanics? How cool!" A player can easily see within the first few levels that Concursion isn't trying to rack up to the afor mentioned heros of the sidescrolling world. If being a world-bending platformer was Concursion's goal, I would probably fault it. But it's not.

Concusion is the combination (quite literally) of several different genres within one game. The statement on the blurb is pretty accurate: "a multi-genre game played on the boundaries between worlds." These worlds, of course, come in the form of different genres (or maybe better thought of as ideas) of games. Taken alone, each idea would be fairly bare-bones. Yes, the platforming isn't very deep. The pac-man isn't very deep. The space shooter isn't very deep. But looking at each individual segment isn't at all the point here. Being that this game is meant to be a combination of all of these genres, they have to be taken very holistically.

As it is, the combination works pretty well. I've used the interconnection between these worlds in several cool and unique ways to roll my way through each level (which I might point out are so far pretty well paced). In my head, I've balanced my ability to run in one world with my ability to wall jump in another world with my ability to take more damage in another world all at once, and it feels fairly satisfying as the game is designed for and rewards that sort of thinking. I feel like I'm playing an action puzzle game, fitting each piece together to create an eventual masterpiece.

This is where the big flaw with Concusion comes in: putting pieces together to create a puzzle is fun, but it always ends up looking like what the puzzle creator wanted it to look like. Concursion isn't horribly open-ended. The largest divergents to simply running through a level at top speed are the collection of the green shards, which don't offer any immediate incentive to get for a player only as far as I outside of just simply collecting them. Personally, I am a completionist, so I try my best to get all the shards in a level as I go through. The problem for people that don't much care as much is that a lot of the cool puzzling that I've found so far lie in collecting these shards. If you just run through without a care, you're going to skip the starch and meat and run into a wall of vegetables, which is probably where a lot of players end up.

Overall, Concursion is going to be either hit or miss. For me, it was hit. I like the game, I like the mechanics, I like the interplay, and I feel like the people that made the game are just darned nice people. It's cute, and a good pick-up when you've been working for hours on end. 7.5/10
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: February 9
Good game, would recommend!
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1 of 2 people (50%) found this review helpful
1.4 hrs on record
Posted: February 9
A different sort of platformer in which you switch between several different styles of play, from Mario-like to Ninja Gaiden to R-Type, oftentimes in the same level! Controls are better in some parts than others (I found the controls for the Pac-Man-style sections to be slightly unresponsive), and boss fights can be challenging but not unforgiving. Art style is bright and colorful with overworld maps reminiscent of Mario.
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3 of 6 people (50%) found this review helpful
0.2 hrs on record
Posted: January 11
Great game and tons of fun. It combines a lot of classic console/arcade game elements together. I think the critical thing is that it really mixes them in a way that is fun and innovative. The graphics aren't the best, but they do a great job of recreating the art design of console and arcade games. The sound tracks is really, really good.

It's really fun to try and race this game. People have been trying to beat times on this and they're thinking of releasing new maps just for that.
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: February 8
There's obviously a lot of work and a lot of love in there, but it's really missing experience.

By the end of world two I realized I was going on just to see if it picked up, but it never did for me, started to feel like work. Lots of clever ideas (changing characters according to background environments on the fly IS cool) but too many trick jumps for me with annoying ennemy placement. It was more a test of my patience than a fun exploration. Sprites didn't gel with the background, giving a definite 'first title' vibe all the time. Maybe focus more on a smaller subset of mechanics before attempting mashups..

I sadly cannot recommend it, but I'd certainly give a shot to a demo of 'Concursion 2' or another title from the devs to see how they get better, because there IS something there.
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22 of 29 people (76%) found this review helpful
24.7 hrs on record
Posted: June 7, 2014
TL;DR: 4.5/5 Would recommend, Fun time waster for a cheap price, great music and gameplay, just look past the artwork.

I was looking for a new time-waster and although I normally purchase a cheap SHMUP or side-scroller from the PSN but I saw a couple interesting reviews for Concursion and figured I would give it a try.

I knew from the advertising material that it started as a bit of a Mario-Clone but it pretty quickly becomes a combination of the other games highlighted in the gameplay video. I was immediately reminded of some older Flash games that I had played years ago but the difference was I actually enjoyed playing Concursion for more than a couple minutes.
I have been replaying the levels after completion to go back for the time achievement and the extra Gem Shards that are hidden or hard to pick up, so I can effectively get two/three times the playtime for my money! (So far I have completely wasted my Friday night and Saturday, ‘cause that’s cool)

I have found myself replaying some levels incessantly, ala SuperMeat Boy, to try and best the time challenge (and also taken a couple breaks because of extreme frustration). It also has slight puzzle elements that were integrated just enough to not get annoying or change the game. Sometimes the Maze (PacMan) levels really got in the way of the gameplay, but those seemed to be kept to a minimum.

I loved that some story elements were included and the story itself, but I would have liked to see more, more voice work and MORE story to tie everything together. Essentially the worlds get “broken” apart and we are running around in them, but the story itself did not need to seem like it was also a little broken.

I thought the music was awesome, it helps the transition elements of gameplay a lot and is generally fun to listen to even when you are replaying a level over and over, I did not find myself muting the music or replacing it with my own, as I often do playing most games.

Unfortunately, I disliked the artwork as much as I loved the music, but as this is a first attempt from Puuba Studios I figure you have to choose where your money and effort go to. I did eventually become accustomed to it, and I did like how many of the bosses were animated.

I would love to see this game re-skinned and released for PSN (or Xbox Live) with some extra DLC, I would buy it again. Oh, and how about a Level Editor? I would love to remake some SMB levels with some of these weird tricks thrown in!
4.5/5 -- Because of the Artwork and my interest being piqued but not satisfied by the story I docked half a point, otherwise a perfect game to play for as long as you have and be able to walk away and pick up again later.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: August 16, 2014
This game is absolutely amazing and one of the best I have played in a long time. The premise of the game is that the universe is being torn apart, and there are rifts all over each level which, as you enter them, lead to a different world, which turns you into a different hero with totally different powers.

The 5 characters you play as are a knight, which is very similar to super mario, a ninja, complete with a sword, double jumps and wall hangs, a space ship which leads way into shmup style levels, a little bull thing that plays like pac-man and an astronaut who has a jetpack but no means of attack.

Individually all 5 styles are handled well, the controls for each character are very tight and I never once blamed a death on the controls. Each character, on its own, is very fun to play, but where this game shines is the way the characters are integrated into one anothers level. You may think it is just a gimmick, but the reality is that the way the genres cross each other is brilliant and the further you get into the game, the more wild the cross overs become.

The difficulty curve in this game is handled extremely well, this is not an easy game, and you will die a lot but the difficulty progression is very smooth. The game starts out easy enough as you play a few introductory levels to learn the characters and as you progress the levels and the cross-overs between them get increasingly more challenging, but you never feel overhwhelmed, nor do you feel that anything is cheap. The beauty of this game is that some things will seem insurmountable when you firts look at them but before you know it you are completing insane challenges like a pro.

There are also 3-4 gems in each level, very similar to the 3 big coins in the new super mario series. SOme gems are right in your face but tricky to access and others are cleverly hidden, obtaining all these gems is important to the story, but more importantly you will have a blast trying to collect all of them. This game is also sprinkled with some humorous moments that pays homage to some old games, be sure to read the titles to every level. The story here is also well done, it is a platformer so don't expect anything crazy but there is more of a story than your average mario clone and even a funny little twist that I will not spoil for you here.

I cannot recommend this game strongly enough, if you are a gamer you owe it to yourself to give it a try, it is unlike anything you have ever played or probably ever will play. It is an absolute blast from start to finish and I cannot think of a single thing in this game to complain about.

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15 of 20 people (75%) found this review helpful
1.3 hrs on record
Posted: June 24, 2014
The old cliché “variety is the spice of life” has been the driving concept behind in a number of noteworthy games. Early coin-ops such as Tron or Gorf were conceived around the notion that an amalgam of four or five different diversions could be a bigger draw than merely offering players a single game. Kid Chameleon for the SEGA Genesis/Megadrive tweaked the idea further by offering a protagonist capable of transforming into a variety of forms- each controlling remarkably differently and having their own distinctive set of abilities. The latest title to be built around this design philosophy is Concursion- the inaugural title from Los Angeles-based indie studio Puuba.

A short introductory cinematic sequence divulges the game’s retro-minded ambitions, as a princess is abducted by a reptilian interloper. Fearing apprehension by a party of pursuers, the scaly antagonist covers his tracks with a shower of emerald-colored crystals which trigger the appearance of the game’s eponymous dimensional-portals. Beyond the obvious reference to Miyamoto-san, Concursion flaunts its appreciation for videogame history across a procession of referential humor, with stage names which parody renowned games. The game’s overworld also draws inspiration from Nintendo- with a succession of stage maps much like Super Mario Bros. 3. But where the plumber-protagonist frequently had access to branching level paths, Concursion stubbornly extends a linear trajectory.

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19 of 28 people (68%) found this review helpful
1.1 hrs on record
Posted: June 5, 2014
Pre-Release Review
Truly an Unique game, well Worth playing. although there are times you feel Frustrated you feel Relieved to have completed a level.

each level consists of a mixture of game styles from platformer, to shooter, to jump and slice etc.

i was given a Early Version part from the Developers to use for my Youtube channel and i can say its worth the Playing time.
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