Concursion is a multi-genre game played on the boundaries between worlds. Steer your hero through a dangerous interdimensional universe, switching between different genres on the fly, pulling off feats of tight aerial acrobatics otherwise unattainable in one genre alone.
User reviews: Mostly Positive (27 reviews)
Release Date: Jun 6, 2014
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Buy Concursion + Soundtrack EP

Includes 2 items: Concursion, Concursion - Steam Exclusive Music

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"Concursion is a game that you need to experience for yourself to fully appreciate. It's a well crafted adventure that requires fast reflexes."
Read the full review here.

Recent updates View all (2)

August 11

A Contest! A Sale! A Demo!

Hi again all,

A Sale!
Did you all know that Concursion goes on sale, for a full week, starting today?? That's so many games per money. Like... all the games per money!

And A Demo!!
I'm also very happy to say that, after a bunch of weeks debating whether we'd have one... We decided it's much more fun to have a demo!!

The Concursion demo features content not found within the game proper, a leaderboard to sprint against, and even two little achievements!
It's not Huge... But we think it's pretty fun.
(And my thumb really hurts, right now, from racing it...)

And A Contest! Win the game!!
Also! For the first week of this demo's release, to coincide with this week's Steam Sale, we decided to see just how fast people could go. From today, Monday, through to Monday morning (PST), the leaderboards are fair game.

The Top Ten scorers on the scoreboard, this week only, will each win free copies of Concursion itself. All seventy gooey delicious levels.

So, race!
Try the demo, run real fast, and tell a friend.
Free swag is best swag!


UPDATE: Increased the number of prizes to TEN!

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August 4

Version Update Today!

Well hello there!

For the last few weeks, you may have noticed small little updates to Concursion here and there. We've been quietly tweaking some minor things behind the scenes, listening to feedback, and squashing just a handful of bugs we've found.

Today's a beautiful push day!!

Includes are
* Added an input buffer for jumping, if you jump before hitting the ground (really small time period, though).
* Streamlined some Bosses attack patterns to make them repeat less.
* Modified the health drops in Boss 1 and Boss 2 when playing on "Normal" mode.
* Fixed some hitboxes, especially in Boss 5 and some minor enemies.
* Fixed a bug wherein Boss 5 could be made to stop attacking, if you attacked him at Exactly the right time.

Huzzah! Stuff! Often nearly invisible stuff!
Hooray! ;)


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“Twisted, thrilling and unique... a work of real imagination”

“Shades of Braid... An exciting, persistently mind-boggling platformer”
Digital Spy

“An intriguing, creative curiosity”
US Gamer

Steam Greenlight

About This Game

Dark Lord Biganbad has - sigh - once again kidnapped the princess. But this time his evil schemes have gone too far and torn open a number of rifts between realities.

You start where most platformers finish at the bad guy’s castle and run, jump, fly, fight and occasionally dance through the kingdom on your quest to unearth the truth behind these rifts and put a stop to Biganbad, once and for all.

Key features include:

  • Say no to stereotypes - From start to finish, your knowledge of traditional platformers will be flipped on its head.
  • Five classic gameplay genres - Explore the worlds of platformer, shooter, hack-n-slash, jetpack and maze racer/puzzlers with no loading screens or wait times.
  • More genres – Additional genres are explored in boss fights.
  • Evolving soundtrack -Emmy-nominated composer Christopher Hoag (House M.D.) has created five variants of each song, cross-blended between worlds.
  • Fusion play - Radically different game mechanics are employed in quick succession.
  • Unique worlds - Each world is defined by its unique art and music, meaning you’ll always know whether you’re in Cartoonland, outer space or even feudal Japan.
  • Control mapping - Five unique styles of play mapped to the same buttons, meaning you’re always in control.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8, 8.1
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Hard Drive: 2 GB available space
    • OS: Intel-based Mac running Mac OS X 10.7.3 (Lion) or later
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Hard Drive: 2 GB available space
Helpful customer reviews
7 of 7 people (100%) found this review helpful
9.6 hrs on record
Posted: August 16
This game is absolutely amazing and one of the best I have played in a long time. The premise of the game is that the universe is being torn apart, and there are rifts all over each level which, as you enter them, lead to a different world, which turns you into a different hero with totally different powers.

The 5 characters you play as are a knight, which is very similar to super mario, a ninja, complete with a sword, double jumps and wall hangs, a space ship which leads way into shmup style levels, a little bull thing that plays like pac-man and an astronaut who has a jetpack but no means of attack.

Individually all 5 styles are handled well, the controls for each character are very tight and I never once blamed a death on the controls. Each character, on its own, is very fun to play, but where this game shines is the way the characters are integrated into one anothers level. You may think it is just a gimmick, but the reality is that the way the genres cross each other is brilliant and the further you get into the game, the more wild the cross overs become.

The difficulty curve in this game is handled extremely well, this is not an easy game, and you will die a lot but the difficulty progression is very smooth. The game starts out easy enough as you play a few introductory levels to learn the characters and as you progress the levels and the cross-overs between them get increasingly more challenging, but you never feel overhwhelmed, nor do you feel that anything is cheap. The beauty of this game is that some things will seem insurmountable when you firts look at them but before you know it you are completing insane challenges like a pro.

There are also 3-4 gems in each level, very similar to the 3 big coins in the new super mario series. SOme gems are right in your face but tricky to access and others are cleverly hidden, obtaining all these gems is important to the story, but more importantly you will have a blast trying to collect all of them. This game is also sprinkled with some humorous moments that pays homage to some old games, be sure to read the titles to every level. The story here is also well done, it is a platformer so don't expect anything crazy but there is more of a story than your average mario clone and even a funny little twist that I will not spoil for you here.

I cannot recommend this game strongly enough, if you are a gamer you owe it to yourself to give it a try, it is unlike anything you have ever played or probably ever will play. It is an absolute blast from start to finish and I cannot think of a single thing in this game to complain about.

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4 of 4 people (100%) found this review helpful
65.7 hrs on record
Posted: September 25
Concursion is a great platforming game going back to the old styles of challenging and rewarding. I still play this game to this day and expect multiple of hundreds of hours to go into this game.
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4 of 4 people (100%) found this review helpful
1.6 hrs on record
Posted: August 3
Surprisingly awesome and fiendishly difficult. Highly recommended.
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3 of 3 people (100%) found this review helpful
38.1 hrs on record
Posted: September 26
I literally allowed this game to ruin my life, and I liked it.

The first things that attracted me to the game were its artwork and the fact that it's a platformer. I LOVE platformers. If I could gather up every platformer there was and play them all, I would. And the artwork is the kind that I like, smooth, high quality, but simple.

I picked up the demo during the speed run competition and got like 17th or something (I didn't really try for very long), so I decided to buy the game instead, and let me tell you, it is the most worthwhile £7 I have ever spent. For a game with as much replay value as this, I would pay closer to £50.

I then played the game and enjoyed the fact that it did have a difficulty curve, but I never felt like it was too difficult. Then the music. Where do I begin with the music? This game has one of the best Soundtracks ever, it's better than games by massive developers who spend 5 years developing one level of a game.

All in all, this game is probably my favorite to be released this year, and I look forward to more games from Puuba.

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4 of 5 people (80%) found this review helpful
2.8 hrs on record
Posted: August 1
An entertaining game with plenty of hours of fun.............see the video for more ...would recommend
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6 of 9 people (67%) found this review helpful
2.1 hrs on record
Posted: June 28
Concursion is a challenging game with a simple yet charismatic art style applied to fun and clever mechanics.

My full review is here! Gamerscape
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2 of 2 people (100%) found this review helpful
17.2 hrs on record
Posted: August 23
I still don't know what to call this game. It's kind of a 2D platformer, but then not really 50% of the time. Mostly because there are certainly entirely levels where you play a shmup, fly around with a jetpack, and play pacman for -reasons-. It certainly is, though, quite an enjoyable experience with a few flaws.

The game's biggest strength is its variety; almost every level tries something new, so if you didn't like the last level, well, you don't have to worry because odds are you won't see another like it for the rest of the game. And the game is a pretty decent length too, with 70 levels/bosses across 7 worlds. There's just so many creative ideas here, enough to fill two or three games, but crammed in to one to keep the game constantly fresh longer than any other game I can think of has. It's not the most difficult game, but it's not the easiest game either, and 100% completion definitely takes a bit of effort.

It's not entirely perfect though; it does, visually, not look great, and I worry that people will judge its overall quality as a result of this. The dance thing at the end of levels, especially, is... ow. Painful. But the graphics don't really matter if the gameplay is enjoyable, in the end. And the game only stumbles there occasionally. Personally, I felt the checkpointing in some levels/bosses was not sufficient (at least for normal mode; hardcore mode is totally fine though since that's the point; but some levels where the checkpointing was identical and normal and hardcore tended to be the issues here for me). The bosses also tend to fall flat half of the time; any bosses not fought with the ship or ninja, especially, as you have 2-3 hits and little to no chance of recovering from a hit. They're all creative in their own way but I personally felt some bosses (especially the final boss and its abysmal third phase) needed a checkpoint; only one single boss in the game actually has checkpoints, out of 7. I also felt there was an overreliance on autoscrolling/forced pace levels. Autoscrolling only works if the player has to struggle to keep up (which is the case in some levels, but not most of them). Otherwise it becomes tedious to replay the same segment at the same pace when you fail.

I wouldn't call it a perfect game by any means but I had a ton of fun with it and am looking forward to the bonus levels the devs have mentioned coming in the near future, and I'd certainly recommend you check it out; more than anything else it's unique in a good way.
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2 of 2 people (100%) found this review helpful
14.4 hrs on record
Posted: November 8
Devotees of retro and neoretro are no strangers to the mashup: a type of game collection that offers "lite" versions of various game types (SHMUP, platformer, etc.), selectable from a central hub. Concursion, however, takes the concept of "mashup" to a whole new insane sphere by jamming as many as five disparate genres into the same field! There is no neat pick-and-choose here; you must actively guide the behorned Questy Guy from one sparkle-bordered genre zone to the next, and while he retains his momentum in the crossing, his appearance and moveset alter completely -- as do the characteristics of any enemy that happens to drift over! Sometimes these shifts occur with such dizzying speed that it almost seems like madness at first, but a meticulous method always becomes evident before long. The diamond brilliance of the level design shines through this controlled chaos, which is present in endlessly inventive configurations of genre zones and in the occasional wildcard bit that breaks the rules of all Concursion's fractured worlds.

And what of the graphics? They are a bit coarse perhaps, a bit raw, a bit mismatched, sometimes even a bit MS Paint. In short, Aubrey Beardsley definitely did not serve as chief art director. But you know what? The graphics are imperfectly perfect, heta-uma, prettily pockmarked. Not only do they suit the merry madness of the level design, but they radiate this bubbly "can do!" exuberance that infected me from the first! In fact, I almost love the game's awesome attitude (and therefore its art style) as much as its engaging level composition!

With a fantastic chiptune score and an interesting narrative to sweeten the pot, Concursion is a game that every indie-lover with twitchy fingers should get. I'm in disbelief that the reviews are not overwhelmingly positive!
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: November 28
When the developers describe Concursion as different, they are right! I love that you can flip back and forth between the different worlds and have completely different styles of game play.
I have Part One up for the Let's Play:
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20 of 26 people (77%) found this review helpful
24.6 hrs on record
Posted: June 7
TL;DR: 4.5/5 Would recommend, Fun time waster for a cheap price, great music and gameplay, just look past the artwork.

I was looking for a new time-waster and although I normally purchase a cheap SHMUP or side-scroller from the PSN but I saw a couple interesting reviews for Concursion and figured I would give it a try.

I knew from the advertising material that it started as a bit of a Mario-Clone but it pretty quickly becomes a combination of the other games highlighted in the gameplay video. I was immediately reminded of some older Flash games that I had played years ago but the difference was I actually enjoyed playing Concursion for more than a couple minutes.
I have been replaying the levels after completion to go back for the time achievement and the extra Gem Shards that are hidden or hard to pick up, so I can effectively get two/three times the playtime for my money! (So far I have completely wasted my Friday night and Saturday, ‘cause that’s cool)

I have found myself replaying some levels incessantly, ala SuperMeat Boy, to try and best the time challenge (and also taken a couple breaks because of extreme frustration). It also has slight puzzle elements that were integrated just enough to not get annoying or change the game. Sometimes the Maze (PacMan) levels really got in the way of the gameplay, but those seemed to be kept to a minimum.

I loved that some story elements were included and the story itself, but I would have liked to see more, more voice work and MORE story to tie everything together. Essentially the worlds get “broken” apart and we are running around in them, but the story itself did not need to seem like it was also a little broken.

I thought the music was awesome, it helps the transition elements of gameplay a lot and is generally fun to listen to even when you are replaying a level over and over, I did not find myself muting the music or replacing it with my own, as I often do playing most games.

Unfortunately, I disliked the artwork as much as I loved the music, but as this is a first attempt from Puuba Studios I figure you have to choose where your money and effort go to. I did eventually become accustomed to it, and I did like how many of the bosses were animated.

I would love to see this game re-skinned and released for PSN (or Xbox Live) with some extra DLC, I would buy it again. Oh, and how about a Level Editor? I would love to remake some SMB levels with some of these weird tricks thrown in!
4.5/5 -- Because of the Artwork and my interest being piqued but not satisfied by the story I docked half a point, otherwise a perfect game to play for as long as you have and be able to walk away and pick up again later.
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13 of 17 people (76%) found this review helpful
1.3 hrs on record
Posted: June 24
The old cliché “variety is the spice of life” has been the driving concept behind in a number of noteworthy games. Early coin-ops such as Tron or Gorf were conceived around the notion that an amalgam of four or five different diversions could be a bigger draw than merely offering players a single game. Kid Chameleon for the SEGA Genesis/Megadrive tweaked the idea further by offering a protagonist capable of transforming into a variety of forms- each controlling remarkably differently and having their own distinctive set of abilities. The latest title to be built around this design philosophy is Concursion- the inaugural title from Los Angeles-based indie studio Puuba.

A short introductory cinematic sequence divulges the game’s retro-minded ambitions, as a princess is abducted by a reptilian interloper. Fearing apprehension by a party of pursuers, the scaly antagonist covers his tracks with a shower of emerald-colored crystals which trigger the appearance of the game’s eponymous dimensional-portals. Beyond the obvious reference to Miyamoto-san, Concursion flaunts its appreciation for videogame history across a procession of referential humor, with stage names which parody renowned games. The game’s overworld also draws inspiration from Nintendo- with a succession of stage maps much like Super Mario Bros. 3. But where the plumber-protagonist frequently had access to branching level paths, Concursion stubbornly extends a linear trajectory.

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17 of 25 people (68%) found this review helpful
1.1 hrs on record
Posted: June 5
Truly an Unique game, well Worth playing. although there are times you feel Frustrated you feel Relieved to have completed a level.

each level consists of a mixture of game styles from platformer, to shooter, to jump and slice etc.

i was given a Early Version part from the Developers to use for my Youtube channel and i can say its worth the Playing time.
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14 of 22 people (64%) found this review helpful
7.0 hrs on record
Posted: June 6
Really fun "mashup" game combining several game types. Great soundtrack! Can't wait to get through all the levels.

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10 of 15 people (67%) found this review helpful
0.6 hrs on record
Posted: June 6
Awesome take on the traditional side scrollers we all grew up playing. Less focused on trying to save some far off world, and more on fun gameplay. Definitely Recommend picking it up
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5 of 6 people (83%) found this review helpful
6.6 hrs on record
Posted: June 15
What I like most about the game is you have to use your creativity to accomplish some of the levels as you weave in and out of the game play genres. The soundtrack rocks too! Highly recommended!!!
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7 of 10 people (70%) found this review helpful
4.5 hrs on record
Posted: June 6
Concursion is a fantastic platform type game. The graphics look amaizing, the music is cool and the game is adicting. I strongly recommend it!!!
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7 of 10 people (70%) found this review helpful
0.1 hrs on record
Posted: June 13
Concursion is a really fun game for anyone into Mario, Ninja Gaiden and more the cross over with those games really does it justice and comes complete with leaderboards for competitive play.

The ability to travel between different rifts adds real imagination to your playstyle.

Had a lot fun playing the game at EGX Rezzed.
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2 of 7 people (29%) found this review helpful
0.9 hrs on record
Posted: September 5
(edit: ok, to elaborate, it has some unique mechanics and some interesting problemsolving between them, but each individual part/type still feels like 'i've played this before much better' and isn't really satisfying. i know it would be relaly hard to make a great game across all these genres but like.. urhg i'm sorry. i feel like this was probably an intense labor of love, but i just can't say it's worth 10 bucks. maybe pick it up for under 4.)

Ok, no seriously, screw this. Very rarely have I raged like this, but when that first boss, who is crazy boring but also somehow still massively hard for the point in the game it exists at, finally let me get beyond the industry standard '3 jumps on the head' and went up to five i was like, honestly, screw this. i wasn't even having fun. i was just annoyed at it. i'm not bad at platformers, i just generally have to sit down a bit and get back into the zone - i love meatboy, i've destroyed almost every mario game, play hundreds of platformers yet for some reason this one just felt 'cheap'. Maybe it's the art/music/design combos and maybe it's just because the difficulty swings wildly from extremely easy to 'what', but while this one has a cool concept, it's just not winning me over.
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6 of 16 people (38%) found this review helpful
0.7 hrs on record
Posted: August 14
While it claims to be a cross-genre playformer, this game really amounts to a collection of mechanics and mini-games that have been done better elsewhere, relying on a sense of nostalgia and homage instead of making a solid game, shoddy animation and general brokenness add to the mess that this game quickly turns out to be. 3/10
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8 of 38 people (21%) found this review helpful
0.3 hrs on record
Posted: July 14
I reccomend you don't get this game.

It's pretty bad and although the game has some pretty cool 'features' like changing from a medieval person to a ninja and everything, it lacks excitement. Although I suggest that you don't get this game, if you do get it, it won't be worth your money and time. I have only played it for 20 minutes and none of those minutes were particularly exciting. If you want a good platformer play Super Mario or whatever, but NOT this game.
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