Concursion is a multi-genre game played on the boundaries between worlds. Steer your hero through a dangerous interdimensional universe, switching between different genres on the fly, pulling off feats of tight aerial acrobatics otherwise unattainable in one genre alone.
User reviews:
Mixed (60 reviews) - 60% of the 60 user reviews for this game are positive.
Release Date: Jun 6, 2014

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Includes 2 items: Concursion, Concursion - Steam Exclusive Music



“Twisted, thrilling and unique... a work of real imagination”

“Shades of Braid... An exciting, persistently mind-boggling platformer”
Digital Spy

“An intriguing, creative curiosity”
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About This Game

Dark Lord Biganbad has - sigh - once again kidnapped the princess. But this time his evil schemes have gone too far and torn open a number of rifts between realities.

You start where most platformers finish at the bad guy’s castle and run, jump, fly, fight and occasionally dance through the kingdom on your quest to unearth the truth behind these rifts and put a stop to Biganbad, once and for all.

Key features include:

  • Say no to stereotypes - From start to finish, your knowledge of traditional platformers will be flipped on its head.
  • Five classic gameplay genres - Explore the worlds of platformer, shooter, hack-n-slash, jetpack and maze racer/puzzlers with no loading screens or wait times.
  • More genres – Additional genres are explored in boss fights.
  • Evolving soundtrack -Emmy-nominated composer Christopher Hoag (House M.D.) has created five variants of each song, cross-blended between worlds.
  • Fusion play - Radically different game mechanics are employed in quick succession.
  • Unique worlds - Each world is defined by its unique art and music, meaning you’ll always know whether you’re in Cartoonland, outer space or even feudal Japan.
  • Control mapping - Five unique styles of play mapped to the same buttons, meaning you’re always in control.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8, 8.1
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Storage: 2 GB available space
    • OS: Intel-based Mac running Mac OS X 10.7.3 (Lion) or later
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Storage: 2 GB available space
Customer reviews
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Mixed (60 reviews)
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46 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 3 people (33%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 9
Game opens to title screen. Shows dialog about plugging in a controller, which I have plugged in.

On the title screen, nothing happens. Nothing on the controller changes the menu. Nothing on the keyboard I could find changes the menu. There's no mouse cursor. I quit the game (using alt-F4, as you can't quit normally) and tried it without the controller plugged-in. No change.

In fact the only control that kind of worked, and I found this by accident by spazzing out on the Xbox controller trying to get the game running, is if you hit the Xbox logo key the screen kind of dims and gets bright a couple times. That's it.

Not sure if it's incompatible with Windows 10 or what, but. Game simply does not work on my PC.
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Most Helpful Reviews  Overall
24 of 31 people (77%) found this review helpful
3.0 hrs on record
Posted: January 10, 2015
What's not to love about this game?

Old school epic multi genre platformer. Don't be fooled by the time I've spent playing as there are a ton of "off the books" hours logged in the demo. The game is fantastic but the leader boards make it nearly impossible to put down. Just gotta improve by a tenth .. come on .. let me restart i know i can do it. Faster .. faster .. keep trying and now holy crap I spent the whole weekend on one level.

Love it!
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25 of 34 people (74%) found this review helpful
1 person found this review funny
24.7 hrs on record
Posted: June 7, 2014
TL;DR: 4.5/5 Would recommend, Fun time waster for a cheap price, great music and gameplay, just look past the artwork.

I was looking for a new time-waster and although I normally purchase a cheap SHMUP or side-scroller from the PSN but I saw a couple interesting reviews for Concursion and figured I would give it a try.

I knew from the advertising material that it started as a bit of a Mario-Clone but it pretty quickly becomes a combination of the other games highlighted in the gameplay video. I was immediately reminded of some older Flash games that I had played years ago but the difference was I actually enjoyed playing Concursion for more than a couple minutes.
I have been replaying the levels after completion to go back for the time achievement and the extra Gem Shards that are hidden or hard to pick up, so I can effectively get two/three times the playtime for my money! (So far I have completely wasted my Friday night and Saturday, ‘cause that’s cool)

I have found myself replaying some levels incessantly, ala SuperMeat Boy, to try and best the time challenge (and also taken a couple breaks because of extreme frustration). It also has slight puzzle elements that were integrated just enough to not get annoying or change the game. Sometimes the Maze (PacMan) levels really got in the way of the gameplay, but those seemed to be kept to a minimum.

I loved that some story elements were included and the story itself, but I would have liked to see more, more voice work and MORE story to tie everything together. Essentially the worlds get “broken” apart and we are running around in them, but the story itself did not need to seem like it was also a little broken.

I thought the music was awesome, it helps the transition elements of gameplay a lot and is generally fun to listen to even when you are replaying a level over and over, I did not find myself muting the music or replacing it with my own, as I often do playing most games.

Unfortunately, I disliked the artwork as much as I loved the music, but as this is a first attempt from Puuba Studios I figure you have to choose where your money and effort go to. I did eventually become accustomed to it, and I did like how many of the bosses were animated.

I would love to see this game re-skinned and released for PSN (or Xbox Live) with some extra DLC, I would buy it again. Oh, and how about a Level Editor? I would love to remake some SMB levels with some of these weird tricks thrown in!
4.5/5 -- Because of the Artwork and my interest being piqued but not satisfied by the story I docked half a point, otherwise a perfect game to play for as long as you have and be able to walk away and pick up again later.
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17 of 20 people (85%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: August 16, 2014
This game is absolutely amazing and one of the best I have played in a long time. The premise of the game is that the universe is being torn apart, and there are rifts all over each level which, as you enter them, lead to a different world, which turns you into a different hero with totally different powers.

The 5 characters you play as are a knight, which is very similar to super mario, a ninja, complete with a sword, double jumps and wall hangs, a space ship which leads way into shmup style levels, a little bull thing that plays like pac-man and an astronaut who has a jetpack but no means of attack.

Individually all 5 styles are handled well, the controls for each character are very tight and I never once blamed a death on the controls. Each character, on its own, is very fun to play, but where this game shines is the way the characters are integrated into one anothers level. You may think it is just a gimmick, but the reality is that the way the genres cross each other is brilliant and the further you get into the game, the more wild the cross overs become.

The difficulty curve in this game is handled extremely well, this is not an easy game, and you will die a lot but the difficulty progression is very smooth. The game starts out easy enough as you play a few introductory levels to learn the characters and as you progress the levels and the cross-overs between them get increasingly more challenging, but you never feel overhwhelmed, nor do you feel that anything is cheap. The beauty of this game is that some things will seem insurmountable when you firts look at them but before you know it you are completing insane challenges like a pro.

There are also 3-4 gems in each level, very similar to the 3 big coins in the new super mario series. SOme gems are right in your face but tricky to access and others are cleverly hidden, obtaining all these gems is important to the story, but more importantly you will have a blast trying to collect all of them. This game is also sprinkled with some humorous moments that pays homage to some old games, be sure to read the titles to every level. The story here is also well done, it is a platformer so don't expect anything crazy but there is more of a story than your average mario clone and even a funny little twist that I will not spoil for you here.

I cannot recommend this game strongly enough, if you are a gamer you owe it to yourself to give it a try, it is unlike anything you have ever played or probably ever will play. It is an absolute blast from start to finish and I cannot think of a single thing in this game to complain about.

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20 of 27 people (74%) found this review helpful
1.3 hrs on record
Posted: June 24, 2014
The old cliché “variety is the spice of life” has been the driving concept behind in a number of noteworthy games. Early coin-ops such as Tron or Gorf were conceived around the notion that an amalgam of four or five different diversions could be a bigger draw than merely offering players a single game. Kid Chameleon for the SEGA Genesis/Megadrive tweaked the idea further by offering a protagonist capable of transforming into a variety of forms- each controlling remarkably differently and having their own distinctive set of abilities. The latest title to be built around this design philosophy is Concursion- the inaugural title from Los Angeles-based indie studio Puuba.

A short introductory cinematic sequence divulges the game’s retro-minded ambitions, as a princess is abducted by a reptilian interloper. Fearing apprehension by a party of pursuers, the scaly antagonist covers his tracks with a shower of emerald-colored crystals which trigger the appearance of the game’s eponymous dimensional-portals. Beyond the obvious reference to Miyamoto-san, Concursion flaunts its appreciation for videogame history across a procession of referential humor, with stage names which parody renowned games. The game’s overworld also draws inspiration from Nintendo- with a succession of stage maps much like Super Mario Bros. 3. But where the plumber-protagonist frequently had access to branching level paths, Concursion stubbornly extends a linear trajectory.

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21 of 31 people (68%) found this review helpful
1.1 hrs on record
Pre-Release Review
Posted: June 5, 2014
Truly an Unique game, well Worth playing. although there are times you feel Frustrated you feel Relieved to have completed a level.

each level consists of a mixture of game styles from platformer, to shooter, to jump and slice etc.

i was given a Early Version part from the Developers to use for my Youtube channel and i can say its worth the Playing time.
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10 of 12 people (83%) found this review helpful
67.6 hrs on record
Posted: September 25, 2014
Concursion is a great platforming game going back to the old styles of challenging and rewarding. I still play this game to this day and expect multiple of hundreds of hours to go into this game.
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10 of 12 people (83%) found this review helpful
1.3 hrs on record
Posted: November 28, 2014
When the developers describe Concursion as different, they are right! I love that you can flip back and forth between the different worlds and have completely different styles of game play.
I have Part One up for the Let's Play:
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17 of 26 people (65%) found this review helpful
7.7 hrs on record
Posted: June 6, 2014
Really fun "mashup" game combining several game types. Great soundtrack! Can't wait to get through all the levels.

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9 of 11 people (82%) found this review helpful
17.2 hrs on record
Posted: August 23, 2014
I still don't know what to call this game. It's kind of a 2D platformer, but then not really 50% of the time. Mostly because there are certainly entirely levels where you play a shmup, fly around with a jetpack, and play pacman for -reasons-. It certainly is, though, quite an enjoyable experience with a few flaws.

The game's biggest strength is its variety; almost every level tries something new, so if you didn't like the last level, well, you don't have to worry because odds are you won't see another like it for the rest of the game. And the game is a pretty decent length too, with 70 levels/bosses across 7 worlds. There's just so many creative ideas here, enough to fill two or three games, but crammed in to one to keep the game constantly fresh longer than any other game I can think of has. It's not the most difficult game, but it's not the easiest game either, and 100% completion definitely takes a bit of effort.

It's not entirely perfect though; it does, visually, not look great, and I worry that people will judge its overall quality as a result of this. The dance thing at the end of levels, especially, is... ow. Painful. But the graphics don't really matter if the gameplay is enjoyable, in the end. And the game only stumbles there occasionally. Personally, I felt the checkpointing in some levels/bosses was not sufficient (at least for normal mode; hardcore mode is totally fine though since that's the point; but some levels where the checkpointing was identical and normal and hardcore tended to be the issues here for me). The bosses also tend to fall flat half of the time; any bosses not fought with the ship or ninja, especially, as you have 2-3 hits and little to no chance of recovering from a hit. They're all creative in their own way but I personally felt some bosses (especially the final boss and its abysmal third phase) needed a checkpoint; only one single boss in the game actually has checkpoints, out of 7. I also felt there was an overreliance on autoscrolling/forced pace levels. Autoscrolling only works if the player has to struggle to keep up (which is the case in some levels, but not most of them). Otherwise it becomes tedious to replay the same segment at the same pace when you fail.

I wouldn't call it a perfect game by any means but I had a ton of fun with it and am looking forward to the bonus levels the devs have mentioned coming in the near future, and I'd certainly recommend you check it out; more than anything else it's unique in a good way.
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Recently Posted
26.4 hrs
Posted: September 21
Steam's new policy of segregating reviews into reviews done with a key and reviews done via store purchases has somewhat led me to regret a lot of my purchases/game acquisitions. For games that I genuinely enjoyed that I had previously gotten from a bundle, I unfortunately cannot affect the score percentage, and Concursion is one of them. But we'll leave this topic for another day.

Concursion is the debut title from developers Puuba. The game endured a slightly rough failed Kickstarter campaign, but had a successful Greenlight before being picked up by the now-defunct Mastertronic.

At its core, the game is a mashup of multiple genres in one. A platformer game, a ninja hack-and-slash, a shooter game, a floaty-jetpack game and a pacman-like game, each with their own different gameplay mechanics. This is the standout feature of this game, where you seamlessly blend from one genre of game directly into another, and sometimes multiple times within the span of a few seconds in a level!

Games like this aren't complete without the stereotypical bad guys and princess you have to rescue, and this one also likewise features one - only, in this case, with Puuba's witty and irreverent brand of humour, as well as a plot twist at, or rather, near the end. Nope, not spoiling here. ;)

In general, the controls felt quite good, though at times maybe a bit awkward. The same keys are used in all the modes - the platformer mode has a run key and a jump key, in the hack-and-slash mode one of the keys is used for slashing instead, in the shooting mode it's used for shooting bullets, etc. No need to memorise a different set of keys for each mode. The only problem I have is that in the shooting mode, you can actually fire faster if you button mash the key - you get a higher rate of fire than if you hold it down. There may rarely be cases where the default rate of fire isn't enough and it can be taxing on your hand.

The world shifts are handled by the game engine incredibly well. Incidentally, the game engine is custom-built in Java - a completely different engine from what most people would expect. Not Unity, not Clickteam Fusion, not GameMaker. It's quite an impressive standout. Even the music shifts are handled well as, when you switch worlds, the music seamlessly cross-fades into the music of a different mix. This would be the first collaboration with Christopher Hoag of House fame, who tirelessly composed various mixes of all the songs in the game for each world, and the soundtrack here is striking in terms of compositional depth and variety.

The only sore point I have with this is the visual presentation - unfortunately it is a rather large sore point. The characters and images themselves on their own are decent, but when you look at the animations and menus it does give the impression of a lack of visual polish. Even the Steam header sadly looks a tiny bit unpolished, no thanks to the somewhat large wording of Concursion with a somewhat typical font. The jetpack mode was the worst visually as this was mostly all pixellated - while this was intended to make it look more retro in accordance with the game's retro-style leanings, I don't think it works visually.

But this does bring me to my most important point. Don't ever judge this game by its cover - play through it and you can actually see their gameplay design wiles and charm peek out from underneath. Their later games would also feature an interesting mechanic combination coupled with their particular brand of humour. Visualise this as a snapshot of the devs' design headspace at that particular point in time, play it in conjunction with their later works. For me, I find it really heartening to see how much they've progressed since then - and at the end of it all, I still really enjoyed this game. <3

When to buy
Try out the demo first - while challenging, it does give you a good grasp and idea of what happens in the game. The price was knocked down to $5 a few months back from $10 - but, for the amount of time I've sunk into this game, it's actually a steal, if you enjoy the genre mashup.

Other games from the same devs
In chronological order from earliest to last:

Helpful? Yes No Funny
0.1 hrs
Posted: November 14, 2015
Unique 7/10

Going from super mario to a side scrolling aerial shooter. The constant changing of gameplay types and looks is a great touch.

Controller is a plus keyboard felt akward and not as accurate.

Helpful? Yes No Funny
Hurricane Chrom
20.0 hrs
Posted: August 26, 2015
Helpful? Yes No Funny
[INYFB] botsmaster
7.2 hrs
Posted: July 27, 2015
Controls aren't perfect, but it has some awesome boss fights. Deserves a better rating than mixed
Helpful? Yes No Funny
0.6 hrs
Posted: July 13, 2015
The best Concursion has going for it is a "unique" concept, which in actuality is more like a rip-off of other games from various genres. The controls are pretty terrible, the art style isn't very appealing, and overall, it's not a very good game.
Helpful? Yes No Funny
3.1 hrs
Posted: June 24, 2015
Nice concept, game feels unpolished, controls are floaty, art design doesn't feel cohesive.
Helpful? Yes No Funny
Tommy Wiseau
2.8 hrs
Posted: June 18, 2015
A really interesting game concept but the graphics, sound and controls are just too poorly done. It was a fun game though but it just came of as too cheap.
Helpful? Yes No Funny
0.3 hrs
Posted: June 13, 2015
worst platformer NA. Got it in a bundle.
Helpful? Yes No Funny
The Awesome Bastard
2.8 hrs
Posted: March 17, 2015
soo... game is retro 8 bit and 16 bit style games with flash graphics. Its not bad, but my eyes... they so want to turn down the ♥♥♥♥ing brightness setting within the game, not on my computer.

game starts off like mario bros, then turns into a generic side scroller space shooter, then your a ninja with mega man x style moves, but its a half ♥♥♥ version of these classic games.

Get this game for free or in a bundle deal.
Helpful? Yes No Funny