Concursion is a multi-genre game played on the boundaries between worlds. Steer your hero through a dangerous interdimensional universe, switching between different genres on the fly, pulling off feats of tight aerial acrobatics otherwise unattainable in one genre alone.
User reviews: Mixed (46 reviews)
Release Date: Jun 6, 2014
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Includes 2 items: Concursion, Concursion - Steam Exclusive Music

 

Recommended By Curators

"Concursion is a game that you need to experience for yourself to fully appreciate. It's a well crafted adventure that requires fast reflexes."
Read the full review here.

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January 8

Concursion Featured in Humble Weekly Bundle!!

Holy poopsmith! Have you heard?

Concursion is currently in this week's Humble Weekly Bundle!!

We, along with all our Mastertronic-published bro-friends are sharing a Pay What You Want Bundle for Seven Whole Days!

That means, for the price of your choice (a penny, a dollar, or a novelty oversized plastic check), you get 14 games, all at once, to gorge yourself upon. (We're hoping for the giant check...)
Steam Keys, DRM-Free downloads... whatever you like.

Plus, a share of the proceeds go to some awesome charities.

In celebration of this (we think) momentous occasion, we think it's a good time to hype our FIRST TRAILER for our upcoming game... "The Weaponographist"!

A Trailer, I Said!

As you can probably tell, this is a pretty cool day for us.

Hooray!
Dann0

1 comments Read more

August 11, 2014

A Contest! A Sale! A Demo!

Hi again all,

A Sale!
Did you all know that Concursion goes on sale, for a full week, starting today?? That's so many games per money. Like... all the games per money!

And A Demo!!
I'm also very happy to say that, after a bunch of weeks debating whether we'd have one... We decided it's much more fun to have a demo!!

The Concursion demo features content not found within the game proper, a leaderboard to sprint against, and even two little achievements!
It's not Huge... But we think it's pretty fun.
(And my thumb really hurts, right now, from racing it...)

And A Contest! Win the game!!
Also! For the first week of this demo's release, to coincide with this week's Steam Sale, we decided to see just how fast people could go. From today, Monday, through to Monday morning (PST), the leaderboards are fair game.

The Top Ten scorers on the scoreboard, this week only, will each win free copies of Concursion itself. All seventy gooey delicious levels.

So, race!
Try the demo, run real fast, and tell a friend.
Free swag is best swag!

Hooray!
Dann0


UPDATE: Increased the number of prizes to TEN!

0 comments Read more

Reviews

“Twisted, thrilling and unique... a work of real imagination”
Eurogamer

“Shades of Braid... An exciting, persistently mind-boggling platformer”
Digital Spy

“An intriguing, creative curiosity”
US Gamer

Steam Greenlight

About This Game

Dark Lord Biganbad has - sigh - once again kidnapped the princess. But this time his evil schemes have gone too far and torn open a number of rifts between realities.

You start where most platformers finish at the bad guy’s castle and run, jump, fly, fight and occasionally dance through the kingdom on your quest to unearth the truth behind these rifts and put a stop to Biganbad, once and for all.

Key features include:


  • Say no to stereotypes - From start to finish, your knowledge of traditional platformers will be flipped on its head.
  • Five classic gameplay genres - Explore the worlds of platformer, shooter, hack-n-slash, jetpack and maze racer/puzzlers with no loading screens or wait times.
  • More genres – Additional genres are explored in boss fights.
  • Evolving soundtrack -Emmy-nominated composer Christopher Hoag (House M.D.) has created five variants of each song, cross-blended between worlds.
  • Fusion play - Radically different game mechanics are employed in quick succession.
  • Unique worlds - Each world is defined by its unique art and music, meaning you’ll always know whether you’re in Cartoonland, outer space or even feudal Japan.
  • Control mapping - Five unique styles of play mapped to the same buttons, meaning you’re always in control.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 8.1
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Intel-based Mac running Mac OS X 10.7.3 (Lion) or later
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1GB, OpenGL 1.5+
    • Hard Drive: 2 GB available space
Helpful customer reviews
18 of 21 people (86%) found this review helpful
3.0 hrs on record
Posted: January 10
What's not to love about this game?

Old school epic multi genre platformer. Don't be fooled by the time I've spent playing as there are a ton of "off the books" hours logged in the demo. The game is fantastic but the leader boards make it nearly impossible to put down. Just gotta improve by a tenth .. come on .. let me restart i know i can do it. Faster .. faster .. keep trying and now holy crap I spent the whole weekend on one level.

Love it!
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13 of 15 people (87%) found this review helpful
9.6 hrs on record
Posted: August 16, 2014
This game is absolutely amazing and one of the best I have played in a long time. The premise of the game is that the universe is being torn apart, and there are rifts all over each level which, as you enter them, lead to a different world, which turns you into a different hero with totally different powers.

The 5 characters you play as are a knight, which is very similar to super mario, a ninja, complete with a sword, double jumps and wall hangs, a space ship which leads way into shmup style levels, a little bull thing that plays like pac-man and an astronaut who has a jetpack but no means of attack.

Individually all 5 styles are handled well, the controls for each character are very tight and I never once blamed a death on the controls. Each character, on its own, is very fun to play, but where this game shines is the way the characters are integrated into one anothers level. You may think it is just a gimmick, but the reality is that the way the genres cross each other is brilliant and the further you get into the game, the more wild the cross overs become.

The difficulty curve in this game is handled extremely well, this is not an easy game, and you will die a lot but the difficulty progression is very smooth. The game starts out easy enough as you play a few introductory levels to learn the characters and as you progress the levels and the cross-overs between them get increasingly more challenging, but you never feel overhwhelmed, nor do you feel that anything is cheap. The beauty of this game is that some things will seem insurmountable when you firts look at them but before you know it you are completing insane challenges like a pro.

There are also 3-4 gems in each level, very similar to the 3 big coins in the new super mario series. SOme gems are right in your face but tricky to access and others are cleverly hidden, obtaining all these gems is important to the story, but more importantly you will have a blast trying to collect all of them. This game is also sprinkled with some humorous moments that pays homage to some old games, be sure to read the titles to every level. The story here is also well done, it is a platformer so don't expect anything crazy but there is more of a story than your average mario clone and even a funny little twist that I will not spoil for you here.

I cannot recommend this game strongly enough, if you are a gamer you owe it to yourself to give it a try, it is unlike anything you have ever played or probably ever will play. It is an absolute blast from start to finish and I cannot think of a single thing in this game to complain about.

10/10
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8 of 10 people (80%) found this review helpful
65.7 hrs on record
Posted: September 25, 2014
Concursion is a great platforming game going back to the old styles of challenging and rewarding. I still play this game to this day and expect multiple of hundreds of hours to go into this game.
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7 of 9 people (78%) found this review helpful
17.2 hrs on record
Posted: August 23, 2014
I still don't know what to call this game. It's kind of a 2D platformer, but then not really 50% of the time. Mostly because there are certainly entirely levels where you play a shmup, fly around with a jetpack, and play pacman for -reasons-. It certainly is, though, quite an enjoyable experience with a few flaws.

The game's biggest strength is its variety; almost every level tries something new, so if you didn't like the last level, well, you don't have to worry because odds are you won't see another like it for the rest of the game. And the game is a pretty decent length too, with 70 levels/bosses across 7 worlds. There's just so many creative ideas here, enough to fill two or three games, but crammed in to one to keep the game constantly fresh longer than any other game I can think of has. It's not the most difficult game, but it's not the easiest game either, and 100% completion definitely takes a bit of effort.

It's not entirely perfect though; it does, visually, not look great, and I worry that people will judge its overall quality as a result of this. The dance thing at the end of levels, especially, is... ow. Painful. But the graphics don't really matter if the gameplay is enjoyable, in the end. And the game only stumbles there occasionally. Personally, I felt the checkpointing in some levels/bosses was not sufficient (at least for normal mode; hardcore mode is totally fine though since that's the point; but some levels where the checkpointing was identical and normal and hardcore tended to be the issues here for me). The bosses also tend to fall flat half of the time; any bosses not fought with the ship or ninja, especially, as you have 2-3 hits and little to no chance of recovering from a hit. They're all creative in their own way but I personally felt some bosses (especially the final boss and its abysmal third phase) needed a checkpoint; only one single boss in the game actually has checkpoints, out of 7. I also felt there was an overreliance on autoscrolling/forced pace levels. Autoscrolling only works if the player has to struggle to keep up (which is the case in some levels, but not most of them). Otherwise it becomes tedious to replay the same segment at the same pace when you fail.

I wouldn't call it a perfect game by any means but I had a ton of fun with it and am looking forward to the bonus levels the devs have mentioned coming in the near future, and I'd certainly recommend you check it out; more than anything else it's unique in a good way.
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7 of 9 people (78%) found this review helpful
38.5 hrs on record
Posted: September 26, 2014
I literally allowed this game to ruin my life, and I liked it.

The first things that attracted me to the game were its artwork and the fact that it's a platformer. I LOVE platformers. If I could gather up every platformer there was and play them all, I would. And the artwork is the kind that I like, smooth, high quality, but simple.

I picked up the demo during the speed run competition and got like 17th or something (I didn't really try for very long), so I decided to buy the game instead, and let me tell you, it is the most worthwhile £7 I have ever spent. For a game with as much replay value as this, I would pay closer to £50.

I then played the game and enjoyed the fact that it did have a difficulty curve, but I never felt like it was too difficult. Then the music. Where do I begin with the music? This game has one of the best Soundtracks ever, it's better than games by massive developers who spend 5 years developing one level of a game.

All in all, this game is probably my favorite to be released this year, and I look forward to more games from Puuba.

10/10
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6 of 8 people (75%) found this review helpful
14.4 hrs on record
Posted: November 8, 2014
Devotees of retro and neoretro are no strangers to the mashup: a type of game collection that offers "lite" versions of various game types (SHMUP, platformer, etc.), selectable from a central hub. Concursion, however, takes the concept of "mashup" to a whole new insane sphere by jamming as many as five disparate genres into the same field! There is no neat pick-and-choose here; you must actively guide the behorned Questy Guy from one sparkle-bordered genre zone to the next, and while he retains his momentum in the crossing, his appearance and moveset alter completely -- as do the characteristics of any enemy that happens to drift over! Sometimes these shifts occur with such dizzying speed that it almost seems like madness at first, but a meticulous method always becomes evident before long. The diamond brilliance of the level design shines through this controlled chaos, which is present in endlessly inventive configurations of genre zones and in the occasional wildcard bit that breaks the rules of all Concursion's fractured worlds.

And what of the graphics? They are a bit coarse perhaps, a bit raw, a bit mismatched, sometimes even a bit MS Paint. In short, Aubrey Beardsley definitely did not serve as chief art director. But you know what? The graphics are imperfectly perfect, heta-uma, prettily pockmarked. Not only do they suit the merry madness of the level design, but they radiate this bubbly "can do!" exuberance that infected me from the first! In fact, I almost love the game's awesome attitude (and therefore its art style) as much as its engaging level composition!

With a fantastic chiptune score and an interesting narrative to sweeten the pot, Concursion is a game that every indie-lover with twitchy fingers should get. I'm in disbelief that the reviews are not overwhelmingly positive!
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6 of 8 people (75%) found this review helpful
1.3 hrs on record
Posted: January 2
Game is quite funny! Music is pretty good too!
You play at one moment with a ninja, other moment you are playing Pac man, other moment you play in space with a spaceship, other moment you are just playing a platform game, other moment you are an astronaut with a jetpack.

it gives the player alot of variety though. al though you are forced to do this in order to beat it.
There are also collectable shards. There is normal and hardcore mode.
I find this game very funny, for a platformer. The music changes too if you change from character
It has a bit of Mario References too

i got this during a sale.
but if you really like platformer i do have to say this game is worth the price.

i give this a 9/10
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6 of 8 people (75%) found this review helpful
2.8 hrs on record
Posted: August 1, 2014
An entertaining game with plenty of hours of fun.............see the video for more ...would recommend
https://www.youtube.com/watch?v=7fMEp9MITTY&list=UUvDlXrmXLpUHPgE5lXqE8tg
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7 of 10 people (70%) found this review helpful
1.6 hrs on record
Posted: August 3, 2014
Surprisingly awesome and fiendishly difficult. Highly recommended.
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4 of 5 people (80%) found this review helpful
0.3 hrs on record
Posted: January 10
Typically I'm terrible at games like these...It's just the truth..but I enjoy playing this due to its quickness and slightly addictive rush... Concursion is an attempt at thinking of the platformer in a new way and that's something I can get behind...While it may seem difficult because you aren't used to the cookie cutter games of how current games are built, Concursion feels and looks completely original....Also the music is awesome..I'm super into that retro sound...and it just sounds perfect...plus I love that when you die...the music doesn't cut off and restart, it's constantly flowing.. I hope more people will give it a chance, I would completely recommend this game.
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4 of 5 people (80%) found this review helpful
2.3 hrs on record
Posted: January 10
This game has everything you would expect from a good platformer and more! It blends together different styles of platformer styles seamlessly and in a way that doesn't leave you confused about what is going on. I highly reccomend this game for anyone that enjoys playing platformers!
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5 of 7 people (71%) found this review helpful
1.3 hrs on record
Posted: November 28, 2014
When the developers describe Concursion as different, they are right! I love that you can flip back and forth between the different worlds and have completely different styles of game play.
I have Part One up for the Let's Play: http://youtu.be/1YHalxryYHM
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: January 14
NOTE: I understand I haven't played much of the game as of yet, but I've gotten through the first world and have a good idea where the game is going. Mainly, I feel like a lot of the negative reviews here are being a bit unfair and I want to address that. I will edit the review as I see fit as I continue playing.

First of all, Concursion isn't a platformer. I could understand why Mario and Meat fans would find a bitter sense of disappointment when they pick up this game: "a platformer with world bending mechanics? How cool!" A player can easily see within the first few levels that Concursion isn't trying to rack up to the afor mentioned heros of the sidescrolling world. If being a world-bending platformer was Concursion's goal, I would probably fault it. But it's not.

Concusion is the combination (quite literally) of several different genres within one game. The statement on the blurb is pretty accurate: "a multi-genre game played on the boundaries between worlds." These worlds, of course, come in the form of different genres (or maybe better thought of as ideas) of games. Taken alone, each idea would be fairly bare-bones. Yes, the platforming isn't very deep. The pac-man isn't very deep. The space shooter isn't very deep. But looking at each individual segment isn't at all the point here. Being that this game is meant to be a combination of all of these genres, they have to be taken very holistically.

As it is, the combination works pretty well. I've used the interconnection between these worlds in several cool and unique ways to roll my way through each level (which I might point out are so far pretty well paced). In my head, I've balanced my ability to run in one world with my ability to wall jump in another world with my ability to take more damage in another world all at once, and it feels fairly satisfying as the game is designed for and rewards that sort of thinking. I feel like I'm playing an action puzzle game, fitting each piece together to create an eventual masterpiece.

This is where the big flaw with Concusion comes in: putting pieces together to create a puzzle is fun, but it always ends up looking like what the puzzle creator wanted it to look like. Concursion isn't horribly open-ended. The largest divergents to simply running through a level at top speed are the collection of the green shards, which don't offer any immediate incentive to get for a player only as far as I outside of just simply collecting them. Personally, I am a completionist, so I try my best to get all the shards in a level as I go through. The problem for people that don't much care as much is that a lot of the cool puzzling that I've found so far lie in collecting these shards. If you just run through without a care, you're going to skip the starch and meat and run into a wall of vegetables, which is probably where a lot of players end up.

Overall, Concursion is going to be either hit or miss. For me, it was hit. I like the game, I like the mechanics, I like the interplay, and I feel like the people that made the game are just darned nice people. It's cute, and a good pick-up when you've been working for hours on end. 7.5/10
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4 of 6 people (67%) found this review helpful
0.2 hrs on record
Posted: January 11
To be honest i generally get bored with side scrollers due to repetition beyond the first few levels, but this game changed all that. As soon as I find comfort with one set of mechanics I get challenged by another, and having this all culminate in the absolute bananas of multiple styles in a single level.... wondeful. Clearly created by someone with a deep seeded love of the genre. Well done.
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6 of 10 people (60%) found this review helpful
1.2 hrs on record
Posted: January 9
It is a platformer with on the fly change to different characters or even a spaceship to shmup sections. I cannot get over the very basic paint artstyle and bad voice acting. Did not enjoy playing.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: January 19
Great game with a cool concept. It was a good, unique experience. Levels can be frustratingly hard though.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: January 23
Concursion suprised me how fun it is. The story is nothing special. The gameplay is very interesting because it could dhange 5 times in one level so you are never to sure whats gonna happen. The controls are good. As you progress with the game the levels become more interesting with them changing *universes* and there is a big variety of enemies. The story has quite a lot of levels to play trough and you will get frustrated and also enjoy them. There are 5 characters and it's more like 5 games in 1 then 5 different characters. Also the replayability of the game is really good if you want to get the gold time, get the best time on the leaderboards, collect all the gems. Graphics ain't the best but they aren't that bad. I would recommend the game but I think it would be better to buy it on sale.
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6 of 11 people (55%) found this review helpful
0.8 hrs on record
Posted: January 9
not worth my €7.99. but at least got it from humble bundle.

there is no reason for you to fight, or collect fragments.
controls arent really good, just average.
dont really like the grafics either.
and the end of every level ends with one ♥♥♥♥♥♥♥ ANNOYING DANCE.
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10 of 19 people (53%) found this review helpful
0.9 hrs on record
Posted: September 5, 2014
(edit: ok, to elaborate, it has some unique mechanics and some interesting problemsolving between them, but each individual part/type still feels like 'i've played this before much better' and isn't really satisfying. i know it would be relaly hard to make a great game across all these genres but like.. urhg i'm sorry. i feel like this was probably an intense labor of love, but i just can't say it's worth 10 bucks. maybe pick it up for under 4.)

Ok, no seriously, screw this. Very rarely have I raged like this, but when that first boss, who is crazy boring but also somehow still massively hard for the point in the game it exists at, finally let me get beyond the industry standard '3 jumps on the head' and went up to five i was like, honestly, screw this. i wasn't even having fun. i was just annoyed at it. i'm not bad at platformers, i just generally have to sit down a bit and get back into the zone - i love meatboy, i've destroyed almost every mario game, play hundreds of platformers yet for some reason this one just felt 'cheap'. Maybe it's the art/music/design combos and maybe it's just because the difficulty swings wildly from extremely easy to 'what', but while this one has a cool concept, it's just not winning me over.
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13 of 25 people (52%) found this review helpful
0.7 hrs on record
Posted: August 14, 2014
While it claims to be a cross-genre playformer, this game really amounts to a collection of mechanics and mini-games that have been done better elsewhere, relying on a sense of nostalgia and homage instead of making a solid game, shoddy animation and general brokenness add to the mess that this game quickly turns out to be. 3/10
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