Clever idea, poor execution.
-Good number of levels
-Good use of cross-genre in level design (but hindered by mediocre controls)
-Mediocre controls ( tight aerial acrobats? more like frustration waiting to happen)
-Mediocre art (I don't know if it is bad necessarily, but I really did not care for it)
-Awkward speed and pacing
-Mediocre execution of selling point
-Nothing is new or altered here; expect VERY simple and classic mechanics in each of the 5 genres presented (but the use of these simple mechanics in level design is relatively well done)
Extremely generic game types. Apparently you get to experience all 5 in the first game world, which reallly doesn't impress much. There is nothing "turned on its heads" as the description claims; the 5 game types are executed in the simplest most traditional ways possible.
-Mario platformer (jump on enemy heads)
-Ninja platformer (run, double jump, slash)
-Side scrolling shooter (dodge basically since your gun range is so short)
-A "flying" jetpack platformer (you fly and have to avoid everything, but for some odd reason you can't walk...)
-Pacman (literally, collect the dots)
The differences between the game types are extremely minimal since each game type has barely 1 game mechanic in it.
Mediocre controls and slow gameplay make this one a pass.