In Team Indie a selection of indie game characters join forces combining their unique skills. Play coop with your own previous runs and bend time to master puzzles and action sequences!
User reviews:
Overall:
Mixed (68 reviews) - 67% of the 68 user reviews for this game are positive.
Release Date: Oct 8, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Team Indie

SUMMER SALE! Offer ends July 4

-90%
$12.99
$1.29
 

Reviews

“Team Indie is a success on the whole. It combines a lot of range of different characters with engaging puzzles and fun mechanics! The art and music work great together and really help to make the game feel fluent and cohesive. I had a great time controling time with Team Indie and give it 8.5 out of 10!”
8.5 / 10 – Glitch

“I wasn’t quite sure what to expect booting up Team Indie for the first time and boy was I in for a pleasant experience. Boasting over 50 levels, featuring 10 of the best loved indie video game characters ever and brimming with some of the most creative and innovative level design, if you are a platforming game fan, it would be a shame to miss out on this one.”
10 / 10 – http://www.thatvideogameblog.com/2014/10/17/review-team-indie-pc/

Team Indie nominated for German Game Developer Award 2014

Team Indie has been nominated for the German Game Developer Award 2014 in two categories. We are humbled to be nominated for "Best Action Game 2014" along big titles like "Lords of the Fallen" and "Ryse: Son of Rome". Moreover Team Indie is also competing for the "Innovation-Prize 2014" which is awarded to outstanding new experiences.

About This Game

Team Indie unites indie video game characters into one play experience. You will play co-op with your own prior runs and bend time to get through puzzles and action sequences. Characters like CommanderVideo from BIT.TRIP RUNNER or Clunk from Awesomenauts join forces, each one with their unique skill to cooperatively get through the jump ‘n run levels.

  • Play 10 different indie characters with their unique skills!
  • Merging action 2D platforming with interesting puzzles in a beautiful world!
  • Cooperate with your own prior playthroughs by manipulating time!
  • Over 50 levels and 3 boss fights!

Team Indie Character Lineup


  • CommanderVideo from BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien by Choice Provisions (former Gaijin Games)
  • Clunk from Awesomenauts by Ronimo Games
  • Super Crate Box guy from Super Crate Box by Vlambeer
  • “Black Fluff Ball” from Badland by Frogmind
  • Tiny from Tiny & Big: Grandpa’s Leftovers by Black Pants Studio
  • Mi from Knytt Underground by Nifflas’ Games
  • J. Jitters from The Great Jitters: Pudding Panic by Kunststoff
  • Dustgirl from Dustforce by Hitbox Team
  • Tim from Braid by Number None
  • Marvin the cat from Team Indie by Brightside Games

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, Windows 7 and Windows 8
    • Processor: 2.3 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Dedicated OpenGL supported with 256 MB
    Recommended:
    • OS: Windows Vista, Windows 7 and Windows 8
    • Processor: 2.8 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4890, 512 MB
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2.3 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Dedicated OpenGL supported with 256 MB
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 2.8 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4890, 512 MB
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (68 reviews)
Recently Posted
digivampire
( 9.4 hrs on record )
Posted: April 6
This game is a mish mash platformer trying to combine different indie game mechanics into a single experience. While the idea is noble the execution is severely lacking.

Pros:
+ Interesting idea
The game has around 40ish levels, each of which combine multiple characters that help each other overcome obstacles. You will play a piece of the level with one character which will then open a path or help the next one as the game reverts to where you started this time with another character. It's a nice concept and works fairly well given the interactions between different character abilities.

Cons:

- The gameplay is not very engaging, artifical difficulty via annoyance
The challenge in this game is built artificially by tidious repetation especially in the later levels. Certain characters are a nightmare to control (the bird and knytt in particular, to lesser extent sweeper), which will lead to a lot of frustration. Backtracking is another major issue. For instance you will realize that you didn't fly the bird high enough in certain levels to carry your cat across, you now need to undo last 3-4 runs and repeat everything all over again, only to reach the end of the level and realize in order to get the medal you needed to have done the whole thing in opposite direction when you just spent 45min replaying this over and over to get the run just right.

- Bugs galore
Especially as you cross level 36 and forward (when Knytt is introduced) you will see bug galore. The game breaks down so much its not even funny. Your character will be falling through walls, getting stuck past a wall, spotentiously disappearing. The camera will at times decide to zoom in impossibly close to the character and never reset, making it next to impossible to finish the level. You guessed it, reset everything lets start over again.

- Hitboxes are horrendous
Janitor is especially problematic here as you will be required to make some tough jumps with him and it will drive you insane. You will slide through trampolines instead of bouncing off of them and hit the ground they rest on. Last few levels are by far much more difficult than the rest, which is compounded by this issue and others above.

- Graphics is nothing to write home about, very simplistic and it shows, not necessarily a con for an "indie game" but no plusses here either

Verdict 3/10:

Don't expect to finish this if you get it (on a severe discount) but you might enjoy the levels up to and past the 2nd boss. Everything after that is just an exercise if frustration, since the game is so broken. If you don't have already as part of a bundle you got elsewhere, suggested to pass.
Helpful? Yes No Funny
¯\_(ツ)_/¯ <3
( 0.2 hrs on record )
Posted: January 17
Its a good game but.
The controles are not that good. If you die in a level you have to restart the hole thing again.
Its just not that good of a game.
Helpful? Yes No Funny
Jossy
( 14.2 hrs on record )
Posted: January 5
Superb game! Haven't had this much fun in a while! :)
Helpful? Yes No Funny
Feschpa-Willi
( 1.6 hrs on record )
Posted: November 26, 2015
you cant end lvl 15. there is a bug, when you change the hero. rly said, i liked the game until that.
Helpful? Yes No Funny
chosen
( 0.3 hrs on record )
Posted: October 6, 2015
Fun little puzzle platformer with some well known characters to play and a cute visual style.
Helpful? Yes No Funny
DoctorLeft
( 4.0 hrs on record )
Posted: August 29, 2015
Team Indie's biggest flaw is that is a platformer with bad platforming. The level design is not terrible (of the few levels I played) but also bland and uninspired. The biggest problem with the platforming is the controls. First off if you're playing with a keyboard you'll have to make do with the arrow keys for movement instead of WASD and you'll be using D to jump. These controls can not be rebound. Secondly there seems to be input lag so that when you press jump the character will instead jump a few frames later, which can result in death.

Another general problem is the lack of options. As mentioned before your button imputs are unable to be rebound to what you prefer. In addition there are no graphics/performance options so if you're playing on an older machine you will have to make due with constant stuttering, slowdown, lag, and visual and gameplay glitches.
Helpful? Yes No Funny
DarkWolf4564
( 7.6 hrs on record )
Posted: August 11, 2015
1st_Launch game
2nd_Beats a few levels, had a lot of fun doing it
3rd_Gets to first boss level, "Oh my god, the boss is a glitch!", I got frustrated a lot on this level. Then I finally beat it.
4th_Goes back to boss level guess of the epic music! Waited until I calm myself down.
5th_Starts lvl & sees this hideous cat thing & "Oh god! What happened! It's hideous! Change it back to the glitch!"
6th_Beats boss lvl a few times, after that I went to beat a few more lvls. The End...

Even though this game is really frustrating, I had a blast playing this.
It's a really cool Puzzle, Platforming game. My favorite character is the Dustgirl from Dustforce.
Helpful? Yes No Funny
Kaze no Fuusuke
( 0.2 hrs on record )
Posted: August 10, 2015
Not much to say about this game. It's fun, and sessions are short, bite sized even. I'd almost rather see this on mobile, just for how casual this game is.
Helpful? Yes No Funny
Tejan
( 1.6 hrs on record )
Posted: July 27, 2015
Pros:
  • The level design wasn't too bad.
  • The idea of mixing games like this is pretty creative.

Cons:
  • Animations of everything felt really stiff and janky.
  • The enemy and main character's designs felt bland and boring.
  • Level backdrops are either floating sky island or floating crate in the sky. The slightest bit of variety in backdrops could have made the game just a bit more interesting.
  • Hitboxes are often not where they are drawn.
  • The game mixing idea is clever, but the characters from other games feel awful to control compared to their source games. (Not to mention small things like Dustgirl's standard jump being shorter than the main character's and Clunk being faster than Commander Video all lend to the game feeling off.)
  • The levels often came down to "Oh no, this jump is too high, better use that jello to make a platform." or "Oh no, there's something in the way better blow it up with Clunk." making them dull. Then on levels where you need to properly time stuff for Commander Video the levels felt monotonous because you needed to guess at Video's timings and then redo the whole thing once you realize you were off by a bit.


    All in all, this game is clearly a love letter to the games showcased within, but I feel the developer just didn't have the experience to make a good game out of the idea.
Helpful? Yes No Funny
エズィデニアサ
( 0.2 hrs on record )
Posted: July 12, 2015
Even it feels like a free game that you get in a box of cornflakes it at least feels like it would have been in a Kellogg's box.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
244 of 337 people (72%) found this review helpful
Not Recommended
5.4 hrs on record
Posted: October 8, 2014
I have buyers remorse and I don't have buyers remorse at the same time. Would I recommend people play this game? Not really. It's just a game without substance. The platforming is very generic and the whole big gimmick of the game has been done before it's just this time you have characters from other indie titles to help you out, sometimes not even with their gimmicks from their own games. The main character you play as looks incredibly dull and boring compared to the cast of other indie titles. Most of the stages feel as if they came from a teenager making their first Steam Workshop levels. This game is a shocking missed opportunity to really make a well made product considering its potential. Currently as it is though, it's just bait. I'm not saying the game is down right horrible, it's just a game with nothing interesting or "cool" about it. Now while the game is an incredibly dull and mediocre experience so far, I will complete the game and possibly change my opinion.

Oh right i'd also like to state, the music is terrible. Now while I do make music I am by no means that great of an artist. But this music is competing up there with Sonic Chronicles and Yoshi's New Island. Music is a core part of an enjoyable experience for me and i'm not a fan of what seems like 15 second loops. Generic Dream Pop schlock artists have made longer length in repeating notes than that.

If you are hardcore bent on actually picking up this game, i'd wait for a patch as well, me and a friend who also owns this game have both experienced our own set of glitches and we've both only played nearly an hour of it at the time i've posted this review.
Was this review helpful? Yes No Funny
149 of 206 people (72%) found this review helpful
Recommended
6.4 hrs on record
Pre-Release Review
Posted: October 8, 2014
The title Team Indie leaves no room for imagination. Your favorite indie game characters are thrown together in one neat 2D puzzle platformer package and have to team up to defeat an evil cat. And guess what; they all brought their own unique skills with them. Go Team Indie !

In total there are ten characters; nine from different indie game developers and one from developer Brightside Games themselves, called Marvin The Cat. The other characters are CommanderVideo, Clunk, Super Crate Box guy, Black Fluff Ball, Tiny, Mi, J. Jitters, Dustgirl and Tim. Don’t worry if you don’t know one or more of these guys. I had trouble linking some of them to their original games, too. And besides, the game doesn’t expect you to know every one of them, but let’s face it; it’s cool if you do.
The game plays out like a traditional platformer at first, with you collecting diamonds and carefully placed trophies. After a level or two you’ll get to bring some of your friends with you. You can’t select who you want to take with you; the game assigns the characters for you. But, once that happens, the game turns into a puzzle platformer where you have to try and collect all of the diamonds and trophies. Of course, things are easy in the beginning but later on it becomes harder to find/collect them all.
Levels start with you controlling just one character. That is, until you touch another ‘character box’ (that is literally what it is; a box with a different character’s face on it). After touching it this new character is now under your control. If you get hit by an enemy or get hit by something else (like spikes) the game will reverse everything back to your last touched box. You can even rewind further by pressing another button. This is something you’ll probably do during a boss fight and/or some of the later levels. There’s no way to fast forward a primary character (only a secondary), so if you accidentally press the button too many times you’ll have to redo the next part all over again. I did feel the game could’ve used more checkpoints because sometimes you’re reaching the end of a level and by getting hit you’re sometimes being sent back to the beginning of a level and have to redo the whole thing all over again. These moments are rare, but they are there.
There’s nothing wrong with the controls, by the way; these are amazingly responsive and using a specific character skill is easy and makes perfect sense. They’ve done an excellent job here.
Each character has a unique skill that has to be used in order to be able to move forward or to collect certain things. So, for example, Tim from Braid can hit a switch and rewind time allowing him to progress further, CommanderVideo can’t stand still or turn around and has to dodge objects and enemies and Dustgirl can double jump, walljump and explode in order to get rid of packs of enemies.
Some of the later levels have you juggle multiple characters at the same time (but only one of them is actively controlled at a time), making things both a little bit hectic and confusing. Still, it never becomes too hard and even though it isn’t perfect, the idea behind the game itself is executed very well.
I do want to point one thing out, however: some of the last levels are very glitchy with your characters falling through obstacles or enemies not disappearing properly after being killed. This unfortunately resulted in me not being able to finish the game properly (yet). These game breaking bugs seriously need to be fixed because you really don’t want to have to repeat some of the harder levels. I was almost ready to break my controller at one point.
One last thing I almost forgot to mention is that the trophies found in the levels are stored in your Medal room (they honestly look more like trophies to me). You can’t view the trophies in full 2D or 3D high resolution glory but you can see the cabinets filled with (a couple of) them and if you stand still the game will zoom in a little closer to give you a better look. It’s a cool idea but I wish there was more to be found, seen or done there. It feels a little barebones.

This is a colorful game with beautiful art. It looks great in full HD and above. The intro movie uses too much compression unfortunately, and it shows. And some of the characters could’ve used more animations, but other than that, there’s absolutely nothing wrong with it. If you want to play and see a game that makes people happy Team Indie will do just that.
There aren’t many sounds in the game, except for maybe the ‘plinging’ of collecting diamonds and rewinding time, so it all comes down to the music which is great, cheerful and surprisingly atmospheric (if that’s the right word for it); If you’re being chased down the music will be more rapid and tense and if the mood is normal then the music will also be quite relaxing. It adjusts very well, depending on the situation you’re in.

Over fifty levels have to be completed and there’s also a boss you have to defeat. Three times to be more precise. These usually consist of dodging objects, enemies or attacks (or a combination) while, again, using multiple characters (what else did you expect here ?). A full playthrough will take you anywhere between 5-15 hours depending on if you’re going to collect every diamond and trophy. I did at bit of both and ended up with 6 hours on the clock (but didn’t yet complete it because of the glitches), which is basically the ideal length for me since I also have other obligations and things to do.

Team Indie is yet another excellent puzzle platformer game filled with colorful and unique indie game characters. If you ever enjoyed playing with any of these characters then you’re in for a treat. It has great controls and there’s plenty of character variety to keep things fun and interesting.
The only thing I can do is to just recommend this.

[Rating: 83/100]
Was this review helpful? Yes No Funny
28 of 31 people (90%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: June 25, 2015
Team Indie is a game that I just couldn't get into. I didn't find the core gameplay to be all that interesting, as it mostly consisted of going through the same mediocre platforming sections repeatedly with each character you have in the level. I found the whole thing to be really tedious and not fun at all. I also couldn't get into the inclusion of all those indie game stars. It felt more like "Hey, look, we've got this character from this extremely popular indie game", and I don't feel like those characters added much to the experience.

Team Indie is a crossover game that ultimately fails as a game in it's own right. The reason that other crossover games like Super Smash Bros and Mario Kart are good games is because at their base level they are still fun games to play. Without all the characters in these games, their base mechanics would still make for interesting games, where as with Team Indie I do not feel that this is the case. Without the array of indie game characters, Team Indie is not a game worth playing, and would probably fall in to the category of indie games that people have only owned and played because it came in a Groupees or IndieGala bundle.

My overall opinion of Team Indie is that it is a boring and tedious game that gets a lot more credit than it should because it includes characters from games better than itself that only made me want to play those other games. I can't recommend it.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: July 27, 2015
Pros:
  • The level design wasn't too bad.
  • The idea of mixing games like this is pretty creative.

Cons:
  • Animations of everything felt really stiff and janky.
  • The enemy and main character's designs felt bland and boring.
  • Level backdrops are either floating sky island or floating crate in the sky. The slightest bit of variety in backdrops could have made the game just a bit more interesting.
  • Hitboxes are often not where they are drawn.
  • The game mixing idea is clever, but the characters from other games feel awful to control compared to their source games. (Not to mention small things like Dustgirl's standard jump being shorter than the main character's and Clunk being faster than Commander Video all lend to the game feeling off.)
  • The levels often came down to "Oh no, this jump is too high, better use that jello to make a platform." or "Oh no, there's something in the way better blow it up with Clunk." making them dull. Then on levels where you need to properly time stuff for Commander Video the levels felt monotonous because you needed to guess at Video's timings and then redo the whole thing once you realize you were off by a bit.


    All in all, this game is clearly a love letter to the games showcased within, but I feel the developer just didn't have the experience to make a good game out of the idea.
Was this review helpful? Yes No Funny
22 of 30 people (73%) found this review helpful
Recommended
54.4 hrs on record
Posted: October 12, 2014
Allow me to start this review off by saying that this is one epic gem of a game.
It's nine well-known Indie characters helping a kitty across the video game world. The game revolves around using the specific characters each level gives you, often with challenging puzzles that require using that character's special ability. After clearing a level (or a part of it) with one or more characters, you must play as Marvin the Cat and let the other heroes assist you by clearing paths of enemies and obstacles, in the exact way that you played them.

What I like about this game is the fast-forward feature. After all, it may take you a while to solve a puzzle, so when you're playing as the cat and waiting for another one of your characters to solve something, you can speed up time. I think that was a very well-implemented feature.

You can't go wrong with crossover games. When I was younger, I always played Nicktoons Unite as well as the games that came after it. For some reason, seeing characters from other universes working together sends happy chills down my spine, and this game pulled it off beautifully.

The level design was fairly good, I must say. As with most games, the earlier levels are far easier than the later ones. But, when you first come across a new character, their introduction level is often easier, to help you get used to their gameplay mechanics. These abilities are often very true to the character itself, and you must use them in ways that make you think outside the box, to complete levels as well as collect all the crystals and medal boxes hidden throughout the stages. The levels become very complex towards the end of the game, but not quite enough to make you rage in frustration. The game is hard, like most Indies should be, but it has that nice little spot on the difficulty scale that makes you want to keep playing and solve whatever part has you stumped. The game is fairly new at the time of writing this, so I never used any walkthroughs. At the end of a world, which contains about 10-20 levels, you'll be challenged to a boss stage to test your skill with your newfound characters. A really nice touch that I liked, was that each boss is based off a boss in another game in some way.

Another thing I enjoyed was how they used "runs." Each time you switch to another character, or reach some kind of checkpoint, and you die or "undo" the run, you get sent back to said checkpoint. You can go further back as you like, up until the very beginning, allowing you to practice more freely and not being too worried about messing up. Because, let me tell you, you will mess up a lot in this game.

The music is beautiful. It's simple in the first few levels, but as I entered the second world, it started to grow on me. I'm listening to it right now as I type this. In the credits, it says that the boss music was from Audiojungle, but I liked that nonetheless.

The gameplay is smooth, and the animations fit nicely to their respective character. It makes the gameplay with each hero feel like it has a lot of variety. My only problem with this game is a very small one; there will occasionally be a few glitches that send me flying through the wall or floor, unable to get out.

I am highly sleep deprived, so sorry if I missed anything. This game is amazing, and despite having unlocked everything already, I keep replaying levels because I had fun, which is what a game should be. People have said that this is merely fan bait, but when you think about it, doesn't every game have some sort of selling point that would make you want to play it? And Team Indie did a splendid job with that.

Recommended? Definitely. If I were you I would use that coupon and stack it with the release sale for a total 30% off. This is one of the most wonderful games I've played recently, and it certainly deserves to be more well known.
I wouldn't have known of this game's existence had it not been for that coupon I got.

Truly a masterpiece and a work of art. Well done, Brightside Games!
Was this review helpful? Yes No Funny
48 of 79 people (61%) found this review helpful
Recommended
5.8 hrs on record
Pre-Release Review
Posted: October 8, 2014
This game brings together many indie characters from titles like Braid, Dustforce, Bit Trip Runner/Runner 2, Tiny and Big, Awesomenauts and others.


It's a puzzle platformer, and you will need to use the different powers each character has (Dust Girl has wallrun and attack, CommanderVideo runs and slides under stuff, Clunk has explosives, J.Jitters can create platforms to run on, etc) to help the main character, Felix the Cat, to reach the end of the level and progress further.

For this the game uses a Braid-like mechanic, where you will control various characters and do their specific section, and then you will be able to use the next character that will operate in the same timeframe, and you will need to take advantage of what the previous character did to progress in the level(may it be creating platforms you jump on, activating levers, destroying obstacles and various other. You are basically playing co-op with yourself. Each characters feels and play unique, each one with a different power that will be essential to the progression of the level. The game does a really good job of making the gameplay diverse as each character will be used to do completely different things. And it manages to feel natural rather than forced.

Great level design, the first levels do a great job at introducing you to the mechanics of the game, and each new character that is added through the game will be introduced in a similar manner at first , making it easy to know what exactly that character does and what you can use it for. As about the puzzles themselves, they can be quite challenging (especially on the later levels where you use most of the characters) but they never felt unfair. Tight timing is often required and you will may need a few tries before things "click" and you find the solution for a particular puzzle.
There's further challenge for completionists, as you can collect diamonds and trophies throught the game, and many of those will require you to go further and find new places to reach.
Controls are very responsive and intuitive, and the platforming itselft feels tight.

The game is quite lenghty, featuring 50 levels(and 3 boss fights). A non-completionist playthrough may take around 6/7 hours, and around 10/12 if you intend to do everything.

Visually the game is quite charming, offering their own twists on known indie characters. It scales well to HD resolutions. Regarding animations, they are all quite smooth and fluid, and many very closely ressemble what you would see on their original games.

One of the best platformers I played in 2014, I recommend it. 8.9/10
Was this review helpful? Yes No Funny
23 of 36 people (64%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Posted: October 9, 2014
I logged into the game with little to no background of the indie characters that make this game (accept Clunk <3 Awesomenauts). I picked up my 360 controller and hopped in for a pretty chill experience. While playing I got up to like level 13ish and nothing seemed "too" difficult puzzle wise. I enjoyed the concept of using multiple characters with time control, but like other's have mentioned, it has been done before.

The game also offers a bit of replay value with collecting medals and gems during each level. If you've played most of the games these characters came from you will probably enjoy this title even more! I ended up calling Marvin (the main character) Felix and few times because IMO there is only a few epic cat characters ever and he just didn't seem like one of them :(.

All in all the game is pretty cool for a couple of playthoughs. I wouldn't pay more than $10.00 for Team Indie though (just not enough there to justify more $$). You can check out my playthrough video below if you want a better look before you purchase this! https://www.youtube.com/watch?v=Bse_PBLn0e8&list=UUROchJRMGN35X6VIsMMbVjQ
Was this review helpful? Yes No Funny
24 of 39 people (62%) found this review helpful
5 people found this review funny
Not Recommended
6.6 hrs on record
Posted: December 5, 2014
This is the worst game i've ever played, and i mean it.

It all begins with a discount. I had a coupon for this game, i don't know where it came from, but sounded like a good idea to spend some money on a indie game with great indie game characters. I don't have words to express how much I regret my decision.

They managed to ruin EVERY SINGLE CHARACTER they used. Braid was a great game, tiny and big was fun, awesomenauts was awesome but when they are togheter on TEAM INDIE they suck, and they suck hard. Even the Commander from bit trip runner was ruined. THAT CHARACTER ONLY HAS TO MOVE FOWARD, HOW CAN THEY RUIN HIM? But they are TEAM INDIE, the worst team of all. The time travel feature from Braid put me inside various walls, same for the tiny's grapple. Sometimes the explosion from the awesomenauts character didnt work, or work and when you time travel it didn't and the commander is not fast neither accurate enough.

I don't know what to tell about the music of the game, because I have to turn it off: it was so bad it really make me dizzy. Yes, this crappy loop music make me dizzy, it was the first time a game music make me dizzy, so maybe there's some credit for team indie after all.

I know a game can't be perfect and always have a few bugs, but jesus ♥♥♥♥in' christ. Time travel didn't always work properly, i lost count how many times I entered inside a wall and couldn't leave. There was aa stage when you change character, it just freeze. But they launched an update which fixed that, which was bad, beucase it made me go through the end.

If you still reading this and realize I beat this game, maybe you are wondering "why?". Well, I think I have a disease. Every game I buy, i have to finish it, and I did, 41 levels of bugs, horrible game design and incoherent puzzles.

When I bought this game, my friends laughed at me, really, they did, but I didn't laugh, I cried.

In the last levels it was actually fun, because I gathered my friends around me to laugh of the horribleness of the game. When I entered inside a wall using time travel from Braid everybody laught. It could be a good drinking game if the main rule was "every thime Team Indie bug, we all drink a shot".

Well, I guess thats all, this game is BAD. Bad game design decisions, too much bugs, crappy graphics (what's wrong with the main character? is it a dwarf cat?), horrible music and stiff gameplay. 0.5/10 I hate this ♥♥♥♥ and I glad this is over.
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: July 3, 2015
I played this for a little bit as there is a motivation to proceed further into the game. Unfortunately the most important aspect of the game is done poorly. The actual platform mechanics feel nasty. Trying to make two fast jumps in succession often results in the second jump not registering, which is very frustrating. The characters don't feel solid and the game as a whole feels more like a mobile game from yesteryear.

Was this review helpful? Yes No Funny
18 of 30 people (60%) found this review helpful
Recommended
1.7 hrs on record
Posted: October 9, 2014
Team indie brings together characters from some of the greatest Indie Games you have ever played and mixes them together in a fun way. Each level expends on the mechanics of each new introduced character making the levels more tricky the further you go. It does however have a slow start so don´t get discouraged in the beginning and continue playing. After a few levels the game difficulty ramps up and leaves you with the hearth of the game. The Game gives you this one more try one more level felling. Making you try again and again and again just to finish one more stage.
Was this review helpful? Yes No Funny