Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.
ユーザーレビュー:
Overall:
ほぼ不評 (139 件のレビュー) - このゲームのユーザーレビュー 139 件中 38% が好評です
リリース日: 2014年6月12日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Dungeon of Elements を購入する

 

レビュー

“Very addictive. It exceeded my expectations. Really fun. Thank you for making a quality game, Frogdice.”
LethalFrag - TwitchTV

“Everything about it is phenomenal.”
100 – Crumps - TwitchTV

“#1 New Indie Game”
100 – Cheat Code Central

このゲームについて

Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.

The fledgling Alchemy Guild of Primordiax needs you to help restore its former glory. To that end, you will:

  • Explore 3 continents and 45 different dungeons.
  • Defeat 56 different enemy types and 12 bosses.
  • Enjoy a combat system inspired by classic puzzle games like Dr. Mario and Tetris.
  • Discover hundreds of crafting recipes through experimentation.
  • Craft legendary weapons and armor.
  • Customize your character with a tremendous variety of equipment options.
  • Find and befriend pets.
  • Unlock Achievements.
  • Collect scrolls to fill your Bestiary and study your foes.
  • Progress through the story and choose your own path.
  • Compete with your friends and other players to clear dungeons or the entire game fastest.

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows XP
    • プロセッサー: Intel Core Duo or equivalent
    • メモリー: 4 GB RAM
    • グラフィック: onboard graphics
    • ストレージ: 800 MB 利用可能
    推奨:
    • OS: Windows 7
    • プロセッサー: Intel i3 or equivalent
    • メモリー: 6 GB RAM
    • グラフィック: discrete video card
    • ストレージ: 800 MB 利用可能
    最低:
    • OS: OS X
    • プロセッサー: Intel Core Duo or equivalent
    • メモリー: 4 GB RAM
    • グラフィック: onboard graphics
    • ストレージ: 800 MB 利用可能
    推奨:
    • OS: OS X
    • プロセッサー: Intel i3 or equivalent
    • メモリー: 6 GB RAM
    • グラフィック: discrete video card
    • ストレージ: 800 MB 利用可能
    最低:
    • OS: Any
    • プロセッサー: Intel Core Duo or equivalent
    • メモリー: 4 GB RAM
    • グラフィック: onboard graphics
    • ストレージ: 800 MB 利用可能
    推奨:
    • OS: Any
    • プロセッサー: Intel i3 or equivalent
    • メモリー: 6 GB RAM
    • グラフィック: discrete video card
    • ストレージ: 800 MB 利用可能
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
Overall:
ほぼ不評 (139 件のレビュー)
Recently Posted
RollinOnChrome
( 記録時間: 1.6 時間 )
投稿日: 6月12日
I like the RPG element to this game. I was an early adopter of the game and bought it around beta. Its fun, I play it as a time sink like solitare. No complaints.
参考になりましたか? はい いいえ 面白い
Stamos
( 記録時間: 9.2 時間 )
投稿日: 6月11日
It's tetris meets bejeweled. Plus RPG elements. Cute. Not much more to be said for it.
参考になりましたか? はい いいえ 面白い
wickdlowki
( 記録時間: 6.1 時間 )
投稿日: 5月25日
#54 Dungeon of elements

So today i decided to have a root canal w/o any painkillers. It was a fun time, really, it was. I was told i have an extremely high tolerance of pain, because of this. a few months ago, i ran naked through a leaf cutter ant colony, and then ran to the bushes to lose the baby arm i was holding on top of a fire ant colony (you think sand gets everywhere, oh boy). Whats my point? I could not stand the pain and agony of this game long enough to even get all the cards. Everyone has to have a threshold, right? This game is it. The controls are unresponsive, the avatar creation is completely unnecessary, the graphics come right off the playstation 1 era, and if thats not enough, it has a smooth, jazzy soundtrack that makes Kidz Bopz Grammy worthy.

This is NOT Dr. Mario, or even Dr. Robotniks Bean Machine. if you have even a single desire, heres a reminder: schedule your colonoscopy, it'll be more fun.
参考になりましたか? はい いいえ 面白い
Skydylan *Weedbutter
( 記録時間: 14.0 時間 )
投稿日: 5月2日
First of all this game is a ton of fun, it is like Tetris but alot more interesting to play because of the RPG-element. Crafting armour, weapons, etc. Not too advanced of a system but it makes the game more dynamic and fun.
Yes. The game has way more potential and is definitely not worth the 10€. If you can get it through a bundle of some sort, trust me it's worth trying.

PROS:
-Refreshing to play
-Fun achievements
-Relaxing
-Low specs required

CONS:
-Bad graphics
-Raw animations
-Music is tedious
-Not worth the full price
-Might get repetitive

Overall pretty good game.
Would rate this 7.5/10.
参考になりましたか? はい いいえ 面白い
Linstar★
( 記録時間: 5.7 時間 )
投稿日: 4月26日
As a kid i loved playing Dr Mario, as an adult this game was pretty fun for 20-30 minutes but for $10 i would not buy it. I don't even remember how i got this game in my library but i sure wouldn't pay money for it. Such a simple game and a game that was invented years ago just with cosmetics. Looks like a high school or uni level game Left the game on to get trading cards to sell on the market for 10 cents to buy csgo skins 2/10
参考になりましたか? はい いいえ 面白い
S0nicLightning
( 記録時間: 7.5 時間 )
投稿日: 4月19日
♥♥♥♥♥♥ Doctor Mario clone.
参考になりましたか? はい いいえ 面白い
strifekun
( 記録時間: 4.6 時間 )
投稿日: 4月13日
To be honest, I'm a bit confused as to why this game is rated mostly negative. This is not a bad game. It's actually a pretty good for an indie game. I went into this game expecting absolutely nothing but to waste some time as I watched/listened to some Let's Plays, but instead found myself pleasantly surprised at what I found.

The game play is a clone of Dr. Mario or Puyo Puyo. If you are not a fan of either of those games, you aren't going to like this one - so save your money, close the page and find a different one. No harm done. But if you are a fan of those games, this game goes slightly farther and gives it more than just repetitive game play; you get a small story and extra features to go along with the puzzle game play.

These 'extras' consist of a alchemy system where you collect items in an attempt to create better items, pets, and a small amount of character customization. Nothing revolutionary, but added enough padding to the game to make it enjoyable enough to continuously grab my interest and keep me playing.

The alchemy is simple. Mix two items together. Sometimes it works, sometimes it doesn't. Sometimes you're lucky enough to get recipes through gameplay and you can make those items instead.

The character customization is very simple. You get a small amount of things to customize, but enough that it feels unique. This is an indie game here, of course they aren't going to have Fallout 4 levels of customization, so if you're going in expecting that, expect to be highly disappointed. Of course the graphics aren't the best, but they aren't as bad as many of the negative reviews are making them out to be. I've seen way worst graphics.

Pets. Well, it's cool? I can't say much about the pets because I haven't fully explored that function yet. I know they can pick up items but I haven't been using them much. There are quite a few in the game and several of them are kinda cute. Others of them . . . don't necessarily look as good. But indie developer, so I give some leeway for it.

I won't lie, the achievements are very grindy. Am I going to grind to get the achievements? Heck yeah! Will it get to be repetitive and annoying after a while - I fear it may be so. But that is my burden to bear as a person who likes to 100% things.

Now for a few things I didn't like.

Money. Money is pretty hard to maintain since you need it to pay for using the alchemy pot. So if you're someone like me who refuses to sell anything you pick up in dungeons, then you just get by on the money you find in the said dungeons; which is not a lot. So every time a traveling salesperson comes by, I am unable to buy from him because I do not have enough cash to look at his stock.

Which leads to another issue. Why is there a cash barrier on the traveling salespersons stock? Wouldn't it be better to be able to see the prices to get a general idea of how much you need so you can acquire that amount? This is one of the things about the game that irks me the most.

So, for the TL;DR crowd. This game is not as bad as the steam reviews would have you believe. It has some flaws, but on the overall whole, I found it to be enjoyable and entertaining. If you still feel unsure, get the game in a bundle or on sale.
参考になりましたか? はい いいえ 面白い
Cactuarrior
( 記録時間: 10.4 時間 )
投稿日: 2月7日
Dr. Mario + RPG elements and sometimes the "bugs" fight back!
参考になりましたか? はい いいえ 面白い
Trickyni~♥
( 記録時間: 5.0 時間 )
投稿日: 2月4日
It's basically a broken tetris clone themed after medival crack addicts. And the cards took sooooo long to drop...
WHY?
参考になりましたか? はい いいえ 面白い
Aylad
( 記録時間: 6.3 時間 )
投稿日: 1月23日
I can't really get behind this game. It's a weak combination of a Dr. Mario-style pill dropping arcade game and a paper-doll "dress up my hero" game, and each element, hur hur, is weak in itself.

Really, I should have said "dress up my heroine," because that's clearly where most of the, er, "visual assets" have been invested. The male outfits are pretty monotonous.

The gameplay visuals are so poorly done that half the time you can't tell if something is an environmental obstacle, a bit of non-colliding background decoration, an enemy, or what. The animation is clunky and makes it very hard to do any kind of delicately timed maneuvers.

The paper-doll visuals are better but very cartoonish, and this whole aspect of the game feels like a gimmick. Your RPG-style equipment does almost nothing to alter gameplay; in fact, your armor is 100% just for aesthetics. The "pets" are derpy, and not in a cute way. The crafting minigame is more tedious than anything, partly because gathering materials to actually progress through the crafting tree can be pretty grindy... and this is NOT a game that is fun to grind.

There is actually a story, although you tend to forget about it in between chapters... which should tell you how weak the story is.

I played it for the cards, I played it a bit more to get some recorded video for a video review, and then... that's it.
参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
37 人中 34 人 (92%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 27.9 時間
投稿日: 2014年12月29日
最初にお断りしておきますと、ネガティブ評価にはしているものの、このゲームは結構遊べます。
見たことある感じながらもしっかりしたパズルゲームになっており、独自要素もそれなりに楽しめます。
では何故ネガティブ評価なのかというと、このゲームが「結構遊べるし面白い部分もある。でも諸手を広げてお勧めしたらちょっとゲームに対するセンスを疑われかねない」というなんとも微妙なラインに位置しているためです。
心底ポジティブとネガティブの中間、「まあまあ」という表示が欲しくなる作品です。

基本システムは有名なパズルゲーム作品を組み合わせたような感じ。
「4色からランダムに選ばれた2セル結合の精霊(見た目は薬のカプセル)が画面上から降ってくるので、初期配置の敵と同色の精霊をくっつけて倒せばクリア」というドクターマリオな基本システムに、「4セル以上くっついていればどんな形でくっつけてもOK」というぷよぷよ方式を取り入れたものとなっており、非常にとっつきやすく判り易いルールとなっています。

これだけだと「堅牢な作りのパズルを組み合わせただけ」で本当に語るべきところがないのですが、このゲームはそれに加えてファンタジー要素が取り入れられています。例えば、
・武器や靴などの装備品や消費アイテムを身に着けて使うことでパズルを有利にできる
・パーツは少ないながらも主人公キャラのメイキングが出来、装備品も見た目に反映される
・一定のステージごとにそれぞれ特殊な能力を持ったボスが出現する
・敵を倒して手に入れたアイテムを合成して強化できる
・フィールドに落とし穴や障害物が存在する
など、この部分に関してはまあまあ面白いと言えます。

ですが、なんというか小粒なのです。
なまじ良く出来たパズルゲームをベースとしているために、独自要素があくまで添え物レベル。
また武器を使って画面内の好きな位置を攻撃できるためか、常識的なドクターマリオルールではまずありえない(普通にパズルで消すのが非常に困難な)位置に敵が配置されることがままあり、この点は「攻撃して倒せるからいいよね?」という甘えによるバランス調整の放棄と感じられます。純粋にパズルゲームとして評価するならば非常に大きなマイナスです。

他にも高難易度では雑な装備だとまともにパズルできないレベルになるため、
・大量に装備があるのにほぼ装備品が固定される=折角見た目を変えられるのに活かせていない
・強装備の合成レシピを見つけるためにお金や素材を稼ぐプレイを強いられる
といった不満点が沸いてきます。
他にも前半ステージで多く見られる、雑魚を際限なく呼び出す系のボスが凄まじく強化されており、大軍勢を形成するため半ば運ゲーの様相を呈してくるのも恐ろしいところ。逆に後半に多めの単騎で特殊能力に特化した系のボスは、高難易度では最早癒されるレベルです。たまに凄く面倒くさいのもいるけど。

とかなんとか言いながら、折角なら最高難易度まで全部クリアするかーと遊んでいたらプレイ時間が20時間を越えていたり、大量にある実績が次々と開放されていくのがちょっと楽しかったりするのも事実。
その為総評として、「そこそこ遊べるし面白いところもある。でも全然お勧めできない」となるのでした。

ちなみに私がこのゲームを購入したのは、凄く面白いゲームである「Dungeon of the Endless」が欲しかったのに、夜中に頭が回っていない状態で他のゲームとあわせて大量購入したため、良く似たタイトルの本作を間違って選んだことに気付いていなかった、という非常に残念な経緯によります。
特にパズルゲームは好きではないのにこれだけ遊ばせてくれた(遊ばされてしまった)という点では、まあある意味凄いゲームと言えます。
もしかして私、このゲームが結構好きなんじゃないかしら。
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 7.2 時間
投稿日: 2014年12月7日
システムに捻りが無く単純につまらない。パズル要素もあるRPGと言うよりは、RPG風のシステムが一部にある単純なパズルゲーム。

パズル部分は最初に配置された駒を、ぷよぷよやドクターマリオ的に落ちてくる二色の自駒で消していくと言うルールになっている。RPG的な演出があるとすれば駒がモンスターになってると言うだけで、中身はとてつもなく単純なパズルゲームでしか無い。

RPG部分では敵を消す事によって得られるアイテムを装備したり合成して新たなアイテムを作ったりする事が出来る。しかしアイテムで出来るのは指定の駒を消す、駒の落ちてくるスピードを落とすのほぼこれだけしか無いので、単純なパズル部分を面白くする様な物では無い。

RPG要素やスクリーンショットにある大きく表示された自キャラなど、一見ただのパズルゲームでは無い様に演出されているが、実際には単純で一本調子のパズルゲームでしか無い。このゲームにあるのは用意された駒をひたすら消していく事それだけであり、それ以外を期待してプレイする事は出来ない。
致命的なバグやバランス調整の失敗がある訳ではないものの、お勧め出来る内容とは言い難い。
このレビューは参考になりましたか? はい いいえ 面白い
42 人中 36 人 (86%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 16.2 時間
投稿日: 2014年6月12日
I'll be up front. If you're not into games like Dr. Mario, this game is probably not for you, as that's primarily what the gameplay is in Dungeon of Elements. The gameplay is primarily based around you throwing capsules into a room and trying to match 4 of one color, Puyo Puyo style, to remove all of the enemies in said room. If the smoke from the capsules starts pouring out the door, you're forced to retreat and have to start again. Outside of combat, you can take some of the loot you've found and mix it into a cauldron to produce improved equipment for your character as well as emergency use items that can help bail you out of a tough spot, or you can sell it for money.

The difficulty for this game scales relatively well, and the three different difficulty levels affect the starting drop speed for the capsules, boss health, and boss attack speed. Higher levels also start to increase the starting drop speed every now and then, and various obstacles placed within the levels impede your capsule movements, sometimes in downright evil places. But you can also use whatever weapon you have on you to kill off enemies in a small area or bring up your shield to temporarily slow the drop speed greatly (however that works) to help you.

Overall, I'd say this is a game worth at least trying out.
このレビューは参考になりましたか? はい いいえ 面白い
23 人中 19 人 (83%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 6.0 時間
投稿日: 2014年7月1日
I found this game to have a lot of interesting ideas, but it didn't take full advantage of its potential. Dr. Mario with combat elements sounds good on paper, especially since Arkanoid did a similar thing to the Breakout formula, but there are several issues with Dungeon of Elements. For example, while there are many normal enemy types, they only differ in terms of appearance and potential loot; they never move, they never interact with the alchemy pills nor the board, and they all die in a single hit. Boss fights likewise tend to simply devolve into tedium as their abilities are usually defensive in nature, such as teleportation, invincibility shields, and/or some form of regeneration; the few bosses which actually pose a threat by creating and moving units are all fairly early in the game.

Obstacles on the screen are another element of this game which sounds good on paper, but in execution they are sometimes hard to see and at other times (sometimes deliberately) they hide enemies; this isn't so much a challenge as it is a struggle with the aesthetics. Pits which pills can fall into are another interesting idea, but they are rarely anything but beneficial and this leads to one of the bigger overarching issues at play here; the player is given a ridiculously huge advantage from many of the unique aspects of this game. Weapons have fairly length cooldown times, but can devastate a substantial number of enemies in a single hit, even the earliest boots in the game slow down pill drop speeds substantially and shields temporarily slow it down even more (though I never once needed to use my shield until the very final set of stages when playing on Normal and Hard is only unlocked upon completion of the entire game), and crafted consumables range anywhere from large explosions to a pill which will outright kill every single non-boss enemy on the screen.

There's plenty of content here for anyone who *really* likes the Dr. Mario formula and there are many interesting mechanics present, but Dungeon of Elements fails to take full advantage of its systems and ultimately comes across as being a case of quantity over quality and simply ends up feeling repetitive.
このレビューは参考になりましたか? はい いいえ 面白い
40 人中 28 人 (70%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.7 時間
投稿日: 2014年11月21日
Played 2h for the moment, i like the game. it's far from being perfect but it's enjoyable. Think Dr Mario with RPG elements.

CONS:

- really bad graphics
- animations are really raw, even though the game run at 200fps
- no fps cap (videocard is overheating for frames you don't need) ; edit: turn on vsync
- average music (just turn it off)

If you get the game in a bundle, it is worth it, but i would certainly not invest $10 in it. Game is fun, too bad it is poorly executed.
このレビューは参考になりましたか? はい いいえ 面白い
24 人中 19 人 (79%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 4.4 時間
投稿日: 2014年11月24日
Not good, not good at all.

I know you’re never supposed to judge a book by it’s cover, but there was nothing good about this game from the moment I first booted it up. You first are put into an RPG character creation screen which was quite odd since this is obviously a casual match-the-colors game, and I cannot even begin to explain how atrocious the character modeling was. Afterwards I was greeted to the “story” presented via a huge book overlayed with what appeared to be Microsofts default Times New Roman font; it was extremely out of place. Finally I began the tutorial and after the first few tool tips nothing happened. That’s right, the game froze during the first 2 minutes of the tutorial level.

Not to be deterred (and against my better judgement) I rebooted the game. It’s apparently an amalgamation of tetris type drop n’ match with completely inexplicable items and rpg elements. The first level- or at least what I presumed to be the first - took no more than 12 seconds to beat and at the same time I apparently killed a boss sans weapon. I moved on to (again I am assuming) the second level and that is where I stayed for a good half an hour. The difficulty was just completely broken.

In between levels there are art assets that are completely missing, yet have functional tool tips. There is no explanation of anything in the “overworld” and during my time with the game I had it freeze 3 times. In summary, aside from being broken, all the concepts promised in this game are executed much better by other titles. A definite pass on Dungeon of Elements.
このレビューは参考になりましたか? はい いいえ 面白い
46 人中 31 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.2 時間
投稿日: 2014年6月12日
My score for this game: 9.5/10

I spent entirely too much time playing Dr. Mario when I was roughly 8. My parents spent alot of time with it, my grandparents also spent alot of time with it when they had the old Nintendo. This game brings back the genre that the newer versions of Dr. Mario butchered and adds the new twist of having an RPG element.

Yes, this sounds extremely odd. But I LOVE IT.

Pros:
A well done twist of a nostalgic genre with a modern RPG element twist.
Graphics are not bad, good by indie developer standards. - Anytime I can crack open an indie game and they put a sufficient amount of detail (Characters blinking, breathing, moving, etc) I know they spent a good deal of time on it.
Achievements. - Gotta catch em all.
Items and inventory. - I questioned this at first, but I'm extremely glad it was added and it adds a much needed new element to this genre.
Runs on old single core machines. - Ye olde Turion 64 processor and 1GB of RAM should work just fine.
Fun and relaxing - Some games are fun and relaxing, some are fun but leave you frazzled. This game is nice after a long day of work. There are no Zombie Nazis screaming in your ear on this game, but it does have some nice tunes.

Cons:
No free taco with purchase.

What I would like to see:
Multiplayer - The wife wants to punish me. I would like to play this with the parents some day. :)

Kudos on a well done game. I hope to see more in the future.

PS. Bought this game on kickstarter. Just loaded it onto steam!

-Sier
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 12 人 (86%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 13.6 時間
投稿日: 2015年10月23日
Dungeon of Elements is a repetitive Puyo Puyo clone with a few and scarce fun boss battles and a bunch of shallow and incoherent RPG elements thrown into it.

The core rules of the game are simple: You drop colored pills from the top of the screen onto colored enemies down below, and when you match 4 elements of the same color (not necessarily in one line, as in Dr. Mario), they disappear.

First off, the positives.

Puyo Puyo is fun! Bosses in Dungeon Elements are also fun! Each boss is one of their kind, has a set of its own unique abilities (e.g. regain health from nearby pills, spawn hordes of enemies running towards you, shoot a projectile that destroys your pills, etc), and it felt very enjoyable and rewarding to figure out mid-game what those abilities were, understand how to counter them, adjust the play style accordingly and win.

So, why is this not recommended? Well, because sadly I’ve already pretty much ran out of the nice things to say.

My main gripe with the game is that it is incredibly padded. For each fun boss there are about 5 near identical and tedious non-boss levels that you just have to… sit through. There is no real sense of challenge in those levels, no new rules, nothing. They are just boring timewasters. You drop pills onto enemies and match colors, that’s it. The enemy and obstacle layouts do change, but that has almost no impact on the gameplay. In my opinion, if the regular stages were made optional, like challenges and side missions, the game would have become instantly better due to the uniqueness of each boss level. It would have been much nicer if all of those levels were turned into optional side missions, leaving only the boss battles obligatory, or reducing the number of non-boss stages in each dungeon to just one.

The “RPG” elements are incredibly rudimentary and abstract. You have a shield that lets you slow down time once in a while, a sword that destroys N cells once every M seconds, boots that just make blocks fall slightly slower, “pets” that are supposed to automate item pickups, but in reality only mess up combos by randomly picking up strategically important items (which means you do NOT want to have a pet at any time), and you have armor which… serves no purpose whatsoever, aside from being a cosmetic item.
You can also craft a number of bombs and use them episodically, but somehow I easily managed to beat the whole game on Normal(the hardest available difficuly that did not require New Game+) without using them even once.

Another significant issue is the graphics. I’m not talking about the humongous character models that take roughly 50% of the screen for no good reason, those are actually somewhat decent, even though the female body proportions and most outfits suggest an attempt to cash in on the hornier part of the male audience.
I’m talking about the actual game board, the part which the designers should have put most of their attention into. And it looks they didn’t. The graphics is very misleading, it is hard to tell what’s an obstacle, what’s the background, and what is a hole. Sometimes you can move your pills through what seems to look like pillars or bonfires, and sometimes you get blocked by a rug, or a hole, or some... dust on the floor? Same goes to actual holes through which pills can fall through. Their boundaries are uncertain, and some things that look like holes are in fact plain obstacles.

Rotating pills is awkward and unintuitive. Since all pills occupy two in-game cells, one of the two halves must be a pivot around which the other half is rotated. That is a case in DoE, just like it's been the case in Puyo Puyo. In DoE, however, the “pivot" half is not designated in any way, as opposed to Puyo Puyo, where the pivot half is highlighted white and blinking. That subtle thing makes some advanced rotations and combos much harder to pull off, since you always have to remember which side of the pill is its pivot. Rotation animations are also missing, which makes doing precise rotations even more so confusing.

The story is incredibly dull and feels like a bad book for a young and not very bright child. At one point throughout the campaign you’re supposed to make a moral choice and decide whom of the characters to trust and side with them for the remaining couple of levels, but due to the aforementioned dullness of writing, making the choice just becomes a guesswork. Once the choice is made, you cannot revert it. You have to create a NEW character and start the game from the very beginning to see the other side (pro tip: make a save copy before chapter 8 and when you beat one side, replace the saves and do another... if you manage to care). Aside from the story, there’s quite a lot of flavor text on your equipment and monsters, but most of it is also way too dull to read and care about, and that comes from a person who generally loves flavor texts.

Some achievements are incredibly grindy as well and, according to people on the forums, take more than 100 hours to grind them all out, and quite a bit of luck on top of that.

All in all, I think the game has its moments, but the sheer amount of meaningless grinding and filler levels you have to sit through to fight the fun bosses prevent it from being a flawed, yet attractive enough to recommend, little indie title. If you want to play Puyo Puyo, go and play Puyo Puyo. If you want a puzzle fighter game, chances are you will be better off with some other games in the genre.
このレビューは参考になりましたか? はい いいえ 面白い
18 人中 13 人 (72%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 25.1 時間
投稿日: 2014年6月14日
This game likes to bring a fantasy/RPG element to the gameplay of the classic Dr. Mario puzzle game, and it does it well. It guides the player through increasingly harder levels, 'battling' different type of monsters and include special boss fights that really mix it up.

It also include loot and gear that you can get from beating each level, which allows you to combine and craft various equipment and items to help you during the level.

For those that like a story, they have included one of those as well, with progressively unlocked chapters as you beat each segment.

So, if you're in the mood for playing a classic puzzle game, with RPG elements, crafting, monsters, a great soundtrack and 3d model art, go ahead and give Dungeon of Elements a try.
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 11 人 (73%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 9.8 時間
投稿日: 2014年12月14日
Nice idea. Mediocre implementation. I like RPGs and Dr. Mario. They don't blend well together here. The game is okay, but for the price, it's not worth it. The cocky attitude of the person representing the developers in the forum finalized my verdict on the game. Cannot recommend.
このレビューは参考になりましたか? はい いいえ 面白い