Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.
Análises de usuários: Ligeiramente negativas (131 análises) - 38% das 131 análises de usuários deste jogo são positivas.
Data de lançamento: 12/jun/2014

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Análises

“Very addictive. It exceeded my expectations. Really fun. Thank you for making a quality game, Frogdice.”
LethalFrag - TwitchTV

“Everything about it is phenomenal.”
100 – Crumps - TwitchTV

“#1 New Indie Game”
100 – Cheat Code Central

Sobre este jogo

Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.

The fledgling Alchemy Guild of Primordiax needs you to help restore its former glory. To that end, you will:

  • Explore 3 continents and 45 different dungeons.
  • Defeat 56 different enemy types and 12 bosses.
  • Enjoy a combat system inspired by classic puzzle games like Dr. Mario and Tetris.
  • Discover hundreds of crafting recipes through experimentation.
  • Craft legendary weapons and armor.
  • Customize your character with a tremendous variety of equipment options.
  • Find and befriend pets.
  • Unlock Achievements.
  • Collect scrolls to fill your Bestiary and study your foes.
  • Progress through the story and choose your own path.
  • Compete with your friends and other players to clear dungeons or the entire game fastest.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP
    • Processador: Intel Core Duo or equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: onboard graphics
    • Armazenamento: 800 MB de espaço disponível
    Recomendados:
    • SO: Windows 7
    • Processador: Intel i3 or equivalent
    • Memória: 6 GB de RAM
    • Placa de vídeo: discrete video card
    • Armazenamento: 800 MB de espaço disponível
    Mínimos:
    • SO: OS X
    • Processador: Intel Core Duo or equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: onboard graphics
    • Armazenamento: 800 MB de espaço disponível
    Recomendados:
    • SO: OS X
    • Processador: Intel i3 or equivalent
    • Memória: 6 GB de RAM
    • Placa de vídeo: discrete video card
    • Armazenamento: 800 MB de espaço disponível
    Mínimos:
    • SO: Any
    • Processador: Intel Core Duo or equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: onboard graphics
    • Armazenamento: 800 MB de espaço disponível
    Recomendados:
    • SO: Any
    • Processador: Intel i3 or equivalent
    • Memória: 6 GB de RAM
    • Placa de vídeo: discrete video card
    • Armazenamento: 800 MB de espaço disponível
Análises úteis de usuários
10 de 12 pessoas (83%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
13.6 hrs registradas
Publicada: 23 de outubro de 2015
Dungeon of Elements is a repetitive Puyo Puyo clone with a few and scarce fun boss battles and a bunch of shallow and incoherent RPG elements thrown into it.

The core rules of the game are simple: You drop colored pills from the top of the screen onto colored enemies down below, and when you match 4 elements of the same color (not necessarily in one line, as in Dr. Mario), they disappear.

First off, the positives.

Puyo Puyo is fun! Bosses in Dungeon Elements are also fun! Each boss is one of their kind, has a set of its own unique abilities (e.g. regain health from nearby pills, spawn hordes of enemies running towards you, shoot a projectile that destroys your pills, etc), and it felt very enjoyable and rewarding to figure out mid-game what those abilities were, understand how to counter them, adjust the play style accordingly and win.

So, why is this not recommended? Well, because sadly I’ve already pretty much ran out of the nice things to say.

My main gripe with the game is that it is incredibly padded. For each fun boss there are about 5 near identical and tedious non-boss levels that you just have to… sit through. There is no real sense of challenge in those levels, no new rules, nothing. They are just boring timewasters. You drop pills onto enemies and match colors, that’s it. The enemy and obstacle layouts do change, but that has almost no impact on the gameplay. In my opinion, if the regular stages were made optional, like challenges and side missions, the game would have become instantly better due to the uniqueness of each boss level. It would have been much nicer if all of those levels were turned into optional side missions, leaving only the boss battles obligatory, or reducing the number of non-boss stages in each dungeon to just one.

The “RPG” elements are incredibly rudimentary and abstract. You have a shield that lets you slow down time once in a while, a sword that destroys N cells once every M seconds, boots that just make blocks fall slightly slower, “pets” that are supposed to automate item pickups, but in reality only mess up combos by randomly picking up strategically important items (which means you do NOT want to have a pet at any time), and you have armor which… serves no purpose whatsoever, aside from being a cosmetic item.
You can also craft a number of bombs and use them episodically, but somehow I easily managed to beat the whole game on Normal(the hardest available difficuly that did not require New Game+) without using them even once.

Another significant issue is the graphics. I’m not talking about the humongous character models that take roughly 50% of the screen for no good reason, those are actually somewhat decent, even though the female body proportions and most outfits suggest an attempt to cash in on the hornier part of the male audience.
I’m talking about the actual game board, the part to which the designers should have put most of their attention into. And it looks they didn’t. The graphics is very misleading, it is hard to tell what’s an obstacle, what’s the background, and what is a hole. Sometimes you can move your pills through what seems to look like pillars or bonfires, and sometimes you get blocked by a rug, or a hole, or some... dust on the floor? Same goes to actual holes through which pills can fall through. Their boundaries are uncertain, and some things that look like holes are in fact plain obstacles.

Rotating pills is awkward and unintuitive. Since all pills occupy two in-game cells, one of the two halves must be a pivot around which the other half is rotated. That is a case in DoE, just like it's been the case in Puyo Puyo. In DoE, however, the “pivot" half is not designated in any way, as opposed to Puyo Puyo, where the pivot half is highlighted white and blinking. That subtle thing makes some advanced rotations and combos much harder to pull off, since you always have to remember which side of the pill is its pivot. Rotation animations are also missing, which makes doing precise rotations even more so confusing.

The story is incredibly dull and feels like a bad book for a young and not very bright child. At one point throughout the campaign you’re supposed to make a moral choice and decide whom of the characters to trust and side with them for the remaining couple of levels, but due to the aforementioned dullness of writing, making the choice just becomes a guesswork. Once the choice is made, you cannot revert it. You have to create a NEW character and start the game from the very beginning to see the other side (pro tip: make a save copy before chapter 8 and when you beat one side, replace the saves and do another... if you manage to care). Aside from the story, there’s quite a lot of flavor text on your equipment and monsters, but most of it is also way too dull to read and care about, and that comes from a person who generally loves flavor texts.

Some achievements are incredibly grindy as well and, according to people on the forums, take more than 100 hours to grind them all out, and quite a bit of luck on top of that.

All in all, I think the game has its moments, but the sheer amount of meaningless grinding and filler levels you have to sit through to fight the fun bosses prevent it from being a flawed, yet attractive enough to recommend, little indie title. If you want to play Puyo Puyo, go and play Puyo Puyo. If you want a puzzle fighter game, chances are you will be better off with some other games in the genre.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.0 hrs registradas
Publicada: 4 de fevereiro
It's basically a broken tetris clone themed after medival crack addicts. And the cards took sooooo long to drop...
WHY?
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5 de 5 pessoas (100%) acharam esta análise útil
7.5 hrs registradas
Publicada: 16 de junho de 2014
Este jogo gosta de trazer um elemento de fantasia / RPG para a jogabilidade do clássico jogo de quebra-cabeça Dr. Mario, e ele faz isso bem. Ele orienta o leitor através de níveis cada vez mais difíceis, 'lutando' vários tipos de monstros e incluem lutas especiais chefe que realmente misturar-se.

Também incluem saque e artes que você pode obter de bater cada nível, que lhe permite combinar e criar vários equipamentos e itens para ajudá-lo durante o nível.

Para aqueles que gostam de uma história, eles incluíram um daqueles, bem como, com capítulos progressivamente desbloqueado como você bater cada segmento.

Então, se você estiver com disposição para jogar um jogo de quebra-cabeça clássico, com elementos de RPG, crafting, monstros, uma ótima trilha sonora e modelo 3d arte, vá em frente e de a Dungeon of Elements uma tentativa.
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1 de 1 pessoas (100%) acharam esta análise útil
3.6 hrs registradas
Publicada: 29 de novembro de 2014
Eh um jogo legal estilo tetris pra se jogar e passar o tempo, vale o preço.
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36 de 41 pessoas (88%) acharam esta análise útil
16.2 hrs registradas
Publicada: 12 de junho de 2014
I'll be up front. If you're not into games like Dr. Mario, this game is probably not for you, as that's primarily what the gameplay is in Dungeon of Elements. The gameplay is primarily based around you throwing capsules into a room and trying to match 4 of one color, Puyo Puyo style, to remove all of the enemies in said room. If the smoke from the capsules starts pouring out the door, you're forced to retreat and have to start again. Outside of combat, you can take some of the loot you've found and mix it into a cauldron to produce improved equipment for your character as well as emergency use items that can help bail you out of a tough spot, or you can sell it for money.

The difficulty for this game scales relatively well, and the three different difficulty levels affect the starting drop speed for the capsules, boss health, and boss attack speed. Higher levels also start to increase the starting drop speed every now and then, and various obstacles placed within the levels impede your capsule movements, sometimes in downright evil places. But you can also use whatever weapon you have on you to kill off enemies in a small area or bring up your shield to temporarily slow the drop speed greatly (however that works) to help you.

Overall, I'd say this is a game worth at least trying out.
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