EHM offers fans the most realistic, in-depth and immersive simulation of hockey management available, giving them the chance to manage either club or country in any of the world’s top hockey-playing nations.
User reviews:
Very Positive (18 reviews) - 88% of the 18 user reviews in the last 30 days are positive.
Very Positive (537 reviews) - 87% of the 537 user reviews for this game are positive.
Release Date: Dec 1, 2015

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Recent updates View all (32)

July 27

Eastside Hockey Manager Update 1.2.2 Out Now (Changelist)

We're happy to announce that Eastside Hockey Manager version 1.2.2 is now available on Steam.
For those that have already purchased, to download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums -
Version number is 1.2.2 Changelist below:

Changelist for 1.2.2f
- Fix to simulated stats not being restarted correctly between seasons in some cases (in old saves where this was occurring the stats are restarted mid-season if possible, by latest next season)
- Fix to "Motivating" attribute defaulting to 1 on non-players other than physios when starting a new game
- Fixed a crash on a news item when a non-player accepts a contract offer
- Fixed a crash with Swedish League relegation playoffs in rare circumstances when both stages were waiting for lower league results before getting setup
- Additional fix for national team selections issue in the season following World Cup

11 comments Read more

June 23

Eastside Hockey Manager Update 1.2.1 Out Now (Changelist)

We're happy to announce that Eastside Hockey Manager version 1.2 is now available on Steam.
For those that have already purchased, to download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums -
Version number is 1.2. Changelist below:

Changelist for 1.2.0f

New features:
- Added option to Quit to Start Screen (replacing old Restart Game option) when already running a game
- Added option to Load Game when already running a game
- Added option to disable all extra staff generated at the start of the game
- Added option to disable all extra players generated at the start of the game
- Added key league dates (transfer/trade deadlines, free agency start, drafts etc.) to be displayed on the league dates information panel
- Added key league dates (transfer/trade deadlines, free agency start, drafts etc.) to be displayed on the team schedule panel
- Added training camp start and end dates as well as scrimmage dates to be displayed on the team schedule panel
- Added option to view offered contract details for open contract offers in Team Transactions screen under Future Transfers
- Added American Southern League
- Added support for buyout cap hits in league rulesets

Database Import changes for 2015 rules:
[apply to new games started with newly imported databases only]
- Added American Southern League
- Enforced two-way clauses on entry level contracts in the National League (applies to old saves as well)
- Loaning of players not allowed in Russian leagues (applies to old saves as well)
- Added buyout cap hit rules for National League (applies to old saves as well)
- Added rule to prevent negotiated buyouts at reduced cost in National League (applies to old saves as well)
- Removed foreigner limit from Slovakia (applies to old saves as well)

Gameplay changes:
- Adjusted the chances for very high end PA extra juniors created at game start
- Estimated Club Averaged Salary against the Cap now re-calculated instantly when re-assigning players or adding/removing from injured reserve
- Career role descriptions in scout reports now driven primarily by the player preferred role set in the DB
- Three teams from the same nation can no longer be drawn into the same starting group in European Champions League
- Rules preventing loaning of players are checked for inactive leagues from the database rules
- Prevented teams that cannot loan players out from listing players available for loan
- Improved AI trade evaluations for player status, increasing the ability thresholds for depth and backup players as well as marginal prospects
- Adjusted long term player reputation changes
- Adjusted club expectations on player ability
- Adjusted national team selections when World Cup is played just after a European tournament so all players are available for both tournaments
- Adjusted trade AI to better evaluate players on overpaid contracts in relation to their ability
- Replaced "Stickhandling" with "Deking" as a non-essential attribute on "All-Around" forward roles
- Adjustments to AI roster and lines management to improve player usage
- Adjusted player willingness to test the market and not re-sign with current team when bigger teams are interested
- Adjusted loan end dates to follow generic yearly contract end dates with the last possible loan end date being one day before full contract end date
- Fixed instances of compensation calculations being too low when releasing a high wage player
- Fixed compensation calculations when seasonal wages vary in remaining years of contract
- Exhibition games no longer scheduled on same dates as training camp scrimmages
- AI teams will now consider releasing an injured player if the contract is not guaranteed and the injury keeps him out to beyond the end of contract
- Adjustments to the Offensive/Defensive Awareness ratings created for newgens and when filling in blank attributes
- Russian League teams to prefer exhibition games against teams from their own league
- Improvements to creation of AI exhibition games in pre-season
- Fixes to retirement announcement processing, retirement announcement dates and retirement dates

UI changes:
- Screen drawing optimizations
- Revamped the options menu layout (also added separate "Save" and "Save As" options)
- Added forward line and defense pairing information to the line information on the Game View panel when viewing games in 2D
- Added reasons for why a player is counted or not counted against the salary cap in the club salary cap chart screen and player contract information panel
- Fixed salary cap hit information on player contract panel not to show incorrect extension info when a multi-year contract is only buried
- Revamped the Select Options screen for starting a new game
- Added offseason salary cap explanation with dates to the league rules screen when a league has a higher cap in the offseason
- Changed the Club Payroll Room information in club finances overview to show the pro-rated cap room in leagues with cap is based on Averaged Club Salary
- Corrected rounding for salary cap in club finance screens
- Added "Free Agents" shortcut in the Scouting screen Filters menu for smaller leagues as well
- Prevented All-Star teams from appearing in the list of teams in the "Offer out on Loan" screen
- Enforced two-way clauses support in contract offer screen
- Small logos for extinct teams can be placed in the "misc" folder ( "logos\clubs\small\misc")
- Small generic logos for extinct teams enabled
- Added estimated (average) ticket price information to the club finances overview and information panels
- "Available for Loan" status not allowed in player status screen if league does not allow loans
- "International" scope now available on team roster view when viewing "Selection" on national teams
- "Selection" view in team roster screen now displays a stats overview string with key stats for each player instead of just games played
- More detailed reasons displayed in contract offer screen when a player does not want to sign a new contract with his old team
- Added "Best of Three/Five/Seven" series information on the team schedule screen (yearly and monthly) where applicable
- Team division link now shown on titlebar sections even for teams in inactive leagues
- League overview panels will now display the playoff statistics for league leaders when the playoffs have started
- Fixed scout subtitle on search screen when scout is unassigned or assigned to a league or a team
- Contract buyout cap hit information now displayed in contract details panel when applicable
- Fixed "Next Game" screen to have a button to go back to the Schedule panel when there is no upcoming game to display
- Adjusted Last 10 column width on league standings panel to fix cutting of the text in some cases on minimum resolution

Other changes:
- Fixed recent top draft picks list on the pre-draft team analysis
- Last used local path for content now cached when creating new content in the Downloads screen
- Last used local path for preview image now cached when creating new content in the Downloads screen
- When creating workshop content, the editboxes for item name and description now allow more special characters
- Fixed an issue with the draft link not working properly in long term games going beyond the late 2040s
- Fixed a crash when confirming national team roster selection in certain conditions
- Added a "Reset All" option in the "Search" menu on scouting screen to reset all searches and scouts in case of errors
- Fixed national team (senior and junior) starting competition levels to correct levels in the first season (default 2015 DB only)
- Fixed winning and losing streaks longer than 10 games to be displayed correctly on the league standings
- Added support in import_config.cfg for changing the initial continental licenses (see import_config.cfg in "historical 2014" db folder for instructions on usage)

In-Game Engine v79
- Improved coaching AI when selecting lines for end of period situations
- Improved coaching AI in relation to shift lengths and line matching
- Adjustments to accuracy of long shots on empty net
- Adjustments to penalty frequency
- Adjusted scoring chances during 4-on-4 and 3-on-3 play
- Adjusted calling of icings
- Adjusted calling of offsides
- Small adjustments to scoring distribution
- Fix to game possibly hanging when changing lines in rare circumstances
- Some technical adjustments

We've released a hotfix for 1.2, version 1.2.1.

Changelist for 1.2.1f
- Fixed national team selections issue in the national season following World Cup
- Fix to processing end of loan contract
- Fixed previous screen not clearing correctly when using "no background" in preferences
- Fixes to entry level contracts not sliding in some cases
- Fixed crash which occurred at times when assigning a scout to a team
- Adjustment to AI roster management when evaluating re-assignment of goalies in lower affiliates
- Fixed crash on "Quit to Start Screen" from General Manager Status screen when starting a new game
- Fixed PP/SH unit markers on 2D screen when using North American score display
- Fixed game advancing when assigning a scout on a player in an in-active league through the league screen

30 comments Read more

Just Updated

Eastside Lights The Lamp with First Official Data Pack

Sports Interactive has teamed up with the UK's Elite Ice Hockey League (EIHL) to bring official packs for data, logos and faces to Eastside Hockey Manager, all of which are now available on Steam Workshop. Fans of Elite League teams can now take control like never before with an authentic EIHL feel.

About This Game

Eastside Hockey Manager (EHM) has emerged from Steam's Early Access programme and is now available for full release.

EHM offers fans the most realistic, in-depth and immersive simulation of hockey management available, giving them the chance to manage either club or country in any of the world’s top hockey-playing nations.

EHM allows you to take full control of your roster – you decide who to sign, who to trade and who to draft. You assemble the perfect coaching team and then, with everything in place, you can choose to either employ a head coach to guide your team from behind the bench, or take control of the coaching duties yourself. Whichever you choose, you can follow the action ‘live’ or watch the game highlights afterwards through the realistic ‘top down’ 2D game engine.

To mark its move from Early Access to full availability, EHM now offers a number of new and updated features, including: a greater number of playable domestic leagues and cup competitions; Steam Workshop integration; additional screen resolutions and a multiplayer option which allows up to 30 players to compete against one another and many more improvements inspired by user feedback.

Eastside Hockey Manager – Key Features

Dynamic 2D Game Engine
Follow the action in either your own games or those of your rivals through the advanced ‘top-down’, 2D game engine, which incorporates state-of-the-art physics modelling (including realistic deflections and shot-blocking) and convincing player AI. There’s even a zoom mode for those who want to get closer to the action.

Realistic Contemporary Game World
A detailed game world where players can manage and coach in more than 30 playable domestic leagues and cup competitions from across the globe, each of which features up-to-date rules and league structures.

Multiplayer Action
Up to 30 players can compete head to head in in the same online game world.

Steam Workshop Integration
EHM includes support for the inclusion of user-generated content (such as custom databases and graphics) through the easy-to-use Steam Workshop system.

Complete Roster Management
Full control over the building and management of your roster, including everything from offering contracts to scouting, drafting promising players and trading with other teams.

Complete Personnel Management
Full control over non-playing personnel, including the ability to sign coaches, scouts and physios.

Total Tactical Control
Coaches can get the best out of their roster by creating and managing detailed tactics that can be configured to an entire team, an individual unit or even a single player.

Lifelike Trade Negotiations
Managers can gauge interest to trade proposals from their opposite numbers as well as getting feedback from their own assistant. Each team has their own needs and some are ready to offload prospects for that key veteran that makes them a true contender whilst others might be looking to move high-earning veterans in order to rebuild through the draft.

Intuitive User Interface
The centralised navigation bar makes management easier and more intuitive with all key management controls incorporated into the main menu bar.

Improved Player Progression
Players develop and age naturally, with new players coming through the junior systems and older players eventually retiring or moving on into non-playing careers. Furthermore, the role-based attribute modelling makes players more realistic and more varied.

International Management
EHM includes the opportunity to manage international teams (including U20s) in all of the key tournaments – and many less high-profile competitions too.

Database Import
The database format allows the importing of user-generated up-to-date rosters and even historical starting databases (created for earlier versions of EHM).

And Much, Much More…
…including detailed financial modelling of player contracts, salary caps and player budgets; a nation overview screen which allows you to view all of the top leagues, clubs and players for each country; player/non-player profiles; an option to start the game with a fantasy draft; all-star games with skills competitions and many, many other features.

System Requirements

    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 3, Intel Core, AMD Athlon - 1GHz+
    • Memory: 256 MB RAM
    • Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100 - 128MB VRAM
    • DirectX: Version 9.0
    • Storage: 800 MB available space
    • Additional Notes: Minimum Resolution : 1024x768
Customer reviews
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Very Positive (18 reviews)
Very Positive (537 reviews)
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415 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
58.2 hrs on record
Posted: September 24
This is a game for all those who liked the GM modes in EA sports games.
On that note though, this game is way more invovled, has a whole new level of depth that EA hasn't even scratched the surface of, and is a lot more fun.
The mechanics of the game do take a little while to learn and even once you think you know everything it can be easy to forget exactly the steps you need to take to do something simple.
Once you get past a seemlingly old looking interface, this game is fantastic.
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1 of 1 people (100%) found this review helpful
33.4 hrs on record
Posted: September 30
Best hockey on pc since days of NHL 04 and EHM 07. Seeing how EA talks all the time about franchise return on PC being a possibility but never actually delivering on these words and 2K which seems to be focusing more on mobile hockey it's probably going to stay that way for some time.

Changes from EHM 07 aren't exactly enormous but with workshop support modding is easier than ever and it does get some changes like (in my opinion) prettier UI and bunch of bugfixes.

If you are a fan of the sport and don't mind in-depth management buying this is a no brainer.
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2 of 3 people (67%) found this review helpful
5 people found this review funny
1,140.4 hrs on record
Posted: September 27
-Plays as Penguins
-Trades Crosby, Malkin, Fleury, Hornqvist, Letang, and Kessel for 7th round picks
- Goes 10-69-3
- 10/10 would do again
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Most Helpful Reviews  Overall
305 of 370 people (82%) found this review helpful
276 people found this review funny
701.0 hrs on record
Early Access Review
Posted: May 28, 2015
>Start GM with Nashville
>First 4 years getting knocked out of first round.
>Mostly by Chicago

10/10 realism
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234 of 288 people (81%) found this review helpful
223 people found this review funny
83.4 hrs on record
Early Access Review
Posted: June 17, 2015
>Play as GM for Buffalo
>Score first goal in game, watch team throw lead
>Don't score first goal in game, watch team never catch up

10/10 just like watching the Sabres in real life
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313 of 425 people (74%) found this review helpful
281 people found this review funny
3.5 hrs on record
Posted: December 1, 2015
>be penguins
>1st place
>eliminated in playoffs 1st round

realistic game 11/9
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87 of 99 people (88%) found this review helpful
7 people found this review funny
59.1 hrs on record
Early Access Review
Posted: March 26, 2015
(9.6 / 10) Well worth the eight year wait - Author: archibalduk of EHM The Blue Line

More than eight years after the Eastside Hockey Manager series was put on indefinite hold, the undisputed king of ice hockey management is back. A lot has changed since EHM 2007 was released in September 2006; not least the rise of the likes of Steam and social media. These platforms make niche games cheaper to launch and easier to market. Indeed, Eastside Hockey Manager: Early Access (or EHM:EA for short) is being released exclusively on Steam and is likely to be heavily marketed using platforms such as Twitter and hockey forums such as The Blue Line and HFBoards. Against this background maybe, just maybe, the game will become a more viable project than it was before.

This new iteration is being released as an Early Access game. The game will be continuously developed over the coming months with regular updates being pushed to users via Steam. To call it a beta version would be grossly unfair and inaccurate. The game is highly polished. It’s simply that the game will be developed whilst we play. The thinking behind this approach is to test the waters. If the game generates enough sales then it will return as an annual release. If not, then it won’t.

Full Review ->
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78 of 89 people (88%) found this review helpful
21 people found this review funny
433.8 hrs on record
Posted: December 1, 2015
Excellent game for anyone wanting to be the gym of their favorite team and bring them a stanley cup(except for the Maple Leafs, that's impossible pls).

If your favorite teams are the oilers, hurricanes, panthers, hurricanes, etc, it will take a few years to get the Stanley cup. You need to build the team with good depth players, have good rookies in your system, and a decent top 6.

Time will fly as you are trying to build the perfect time. There's a lot of depth in this game. You can control coaches, scouts, practices, analysis the draft, team tactics are really detailed(there are individual tactics for each of your players and also for each of the lines you can either choose or ask your coach).

Overall, this game satisfy my constant need of hockey when there is no game to watch.
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61 of 66 people (92%) found this review helpful
1 person found this review funny
551.2 hrs on record
Early Access Review
Posted: March 27, 2015
I had never played EHM prior to yesterday, I had followed the NHL afew years ago but had only recently watched ice hockey during the Olympics. The reason I gave this a go was because of its low price and the fact it seemed on the face of it similar to Football Manager. Whilst daunting at first I quickly got to grips with the interface and the basics of the game, whenever I hit terminology or anything I was unsure of a quick google was more than enough to gain an understanding of what I need to know.

If you're someone who enjoys Football Manager but would like an alternative to play I'd highly recommend it, especially at the price it's at. If you love hockey then this should be a no brainer.

I'd also highly recommend downloading roster updates and graphcis packs should you get the game to give yourself a more complete experience!
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89 of 117 people (76%) found this review helpful
94 people found this review funny
676.0 hrs on record
Early Access Review
Posted: May 3, 2015
>be me
>plays as leafs
>tank for mcdavid
>finish last
>draft lottery comes around
>receive message
>eagerly check inbox
>"The 2015 NHL Draft Lottery winner is the Boston Bruins"

10/10, would cry again
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Recently Posted
Nick Upton
171.0 hrs
Posted: October 19
If I had to compare this to any game, it'd be Football Manager 2007. EHM has always had a very similar layout and skin to the early FMs due to Sports Interactive's involvement, so anyone used to that kind of skin and general aesthetic feel to the game will feel right at home immediately.

EHM provides just enough depth for your hardcore players to immerse themselves in but is also very simple to pick up and play. The game has a hardcore community of fans and players who've played the game since its very first release and who also provide extra content and small modifications. A quick Google search will take you to a couple of forums I'm referring to.

Back in my time at uni, I found myself addicted to FM12 due to its healthy all-round balance of fun gameplay and vast database. EHM is no different, and at the ripe old age of 24 I regularly find myself slipping into comatose states at 3am instead of sleeping and performing appropriately at work later that very day. Even as I write this review, I am at work. The game is brilliant.

Unlike many management games, this has a 'pick up and play' quality to it and provides the option to manage a team 3 or 4 levels below the Elite League in the UK. Where tactics are concerned, you're able to give full instructions to your entire team, all lines and even individual players if you see fit, to a very specific level. If that doesn't emphasise depth, I'm not sure what does. The game is an absolute steal at £14.99 as well! Genuinely can't stop playing it.
Helpful? Yes No Funny
128.9 hrs
Posted: October 16
Fun game a lot of details
Helpful? Yes No Funny
jacques ingoff
1,414.5 hrs
Posted: October 11
if you play the GM mode in EA Sports NHL series and are disappointed year after year with the lack of depth and challenge, this could be what you're looking for.

there are a couple of hurdles right off the hop that can turn off a new player, but if you get passed them, you should be on your way to a rewarding (and time devouring) experience.

first hurdle is the lack of official licenses (except for, i think, EIHL & EPHL [U.K.]), but this is easily overcome with community made databases and picture/logo packs either from the steam workshop or from ehmtheblueline.

second hurdle is the menu navigation. they have improved it somewhat from when the game was in early access, but given how deep the game can be, i think the menus are about as simple as they can make them. all i can say for this is just stick with it, you'll figure out where everything is eventually.

the challenges and depth EHM offers over EAs NHL GM modes is, in my opinion, like night and day. admittedly, i haven't touched EAs NHL series since NHL14, but i'm guessing the GM modes haven't really been touched since then. the biggest differences i can name off the top of my head are:

the closest you can get to the ice is coaching, you cannot jump onto the ice during the third period and single handedly overcome a 4 goal deficit. that doesn't mean that your team can't do it, you just can't do it for them. this definitely ups the challenge since you can't cheese your way to the playoffs or a cup with a no chemistry bottom feeder team.

there are no solid concrete "overall" or "potential" ratings. there are skill ratings and statistics for you to scour over and determine how they're developing and if/where they will fit into your roster. you also have scouts, trainers, coaches, and assistant GM that will give you a fair idea of how good a player is or their potential, but like real world, they can sometimes be very wrong. i've had players that all my staff said were going to be a first line talent or starting goalie go completely bust, and i've had players that staff said had 4th line or no potential turn out consistent 50+ point seasons.

i also find trading and free agency to be far more difficult. there are no interest meters for free agents and they may sign with another team for more than they requested when you offered. sometimes your UFAs want to test out free agency, or just don't want to play for you anymore. sometimes your foreign prospects wont be willing to leave their countries or teams. you're also unlikely to be the clear cut immediate winner in a trade, especially if you're the one proposing it and the player you're offering for isn't on the trading block. trading up 1:1 for a slightly better player is rare and you're not going to get to Crosby, Kane, Stamkos, Karlsson, Price, etc. this way.

anyway, i think that covers most of the important stuff and i'm getting sick of typing. if you want something deeper than EAs NHL GM modes and are willing/determined enough to get passed the initial hurdles, there's a potentially very addicting game that awaits... just look at my play time.
Helpful? Yes No Funny
16.7 hrs
Posted: October 9
I am really happy they renewed this game. It is still great!
And there is still so many in the game, OOTP Franchise Hockey Manager can't keep up.
Helpful? Yes No Funny
150.7 hrs
Posted: October 6
A very in depth hockey management sim. BEWARE you can spend a large amount of time learning and playing this game. Be prepared to try and fail many different ways. Read the online guides and jump into the community though, these folks are great!
Helpful? Yes No Funny
47.5 hrs
Posted: October 4
It's an interesting game for certain.

I'm a PC gamer at heart and so the only hockey games I've played in the last 6-7 years have been nhl 07 and 09 on pc . I enjoyed the gm mode in those games even though it was rather easy to play. I bought this game on steam when it was on sale thinking that it could be interesting. I find that it is an interesting and challenging game to play as especially when you are someone that has never played the game. I started as toronto in the single player model to get a feel for the game. So of course I attempted to do a complete rebuild within the first week, getting all types of high end draft picks and good prospects while keeping the few young guys and veteran players around that were worth keeping. I also went too crazy in scouting and signing young free agent players. So i rather quickly found myself in a situation where I had 65 players signed to contracts and as a result I had to start trying to move them elsewhere. I got it down to about 55 or so before I decided to start again from the beginning as toronto.

The scouting and free agency system in place feel much more realistic and you have to be very careful about who you sign, who you offer tryouts to, what type of deals you make with other teams because you can easily get your team into trouble in the short, medium or long terms if you make a bad signing or elevate your risk of being fired if you make a bad deal (so far I found it's rather hard to make a "good" deal if you know you have to get rid a player for contract reasons or cap reasons). Teams are also very reluctant to give up high draft picks or prospects which makes the game very challenging and enjoyable in seeing how far you can push other teams in deals.

If there is one thing one little problem I noticed it is that it's hard to get fired in the game. My toronto team started the season off well ending up in 4th in the conference at about the quarter of a season mark. Then they lost about 15 games straight with 3 of those games being in OT/Shootout. They are 14th in the conference right now. No mention from the board about what are you doing to end this losing problem, no companing from the fans, etc. Not exactly realistic.
Helpful? Yes No Funny
20.9 hrs
Posted: October 4
Very fun and very in depth hockey manager sim. This is NOT a game where you play as the players so yes I can see how some people might find this to be a boring game, but if you are looking for a game where you have complete control over everything about your team this is the game for you.
Helpful? Yes No Funny
0.6 hrs
Posted: October 3
Boring for Casuals
Helpful? Yes No Funny