EHM offers fans the most realistic, in-depth and immersive simulation of hockey management available, giving them the chance to manage either club or country in any of the world’s top hockey-playing nations.
User reviews:
Overall:
Very Positive (540 reviews) - 86% of the 540 user reviews for this game are positive.
Release Date: Dec 1, 2015

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Recent updates View all (32)

July 27

Eastside Hockey Manager Update 1.2.2 Out Now (Changelist)

We're happy to announce that Eastside Hockey Manager version 1.2.2 is now available on Steam.
For those that have already purchased, to download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums -http://community.sigames.com/forumdisplay.php/471
Version number is 1.2.2 Changelist below:


Changelist for 1.2.2f
======================
- Fix to simulated stats not being restarted correctly between seasons in some cases (in old saves where this was occurring the stats are restarted mid-season if possible, by latest next season)
- Fix to "Motivating" attribute defaulting to 1 on non-players other than physios when starting a new game
- Fixed a crash on a news item when a non-player accepts a contract offer
- Fixed a crash with Swedish League relegation playoffs in rare circumstances when both stages were waiting for lower league results before getting setup
- Additional fix for national team selections issue in the season following World Cup

10 comments Read more

June 23

Eastside Hockey Manager Update 1.2.1 Out Now (Changelist)

We're happy to announce that Eastside Hockey Manager version 1.2 is now available on Steam.
For those that have already purchased, to download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums -http://community.sigames.com/forumdisplay.php/471
Version number is 1.2. Changelist below:


Changelist for 1.2.0f
=====================

New features:
-------------
- Added option to Quit to Start Screen (replacing old Restart Game option) when already running a game
- Added option to Load Game when already running a game
- Added option to disable all extra staff generated at the start of the game
- Added option to disable all extra players generated at the start of the game
- Added key league dates (transfer/trade deadlines, free agency start, drafts etc.) to be displayed on the league dates information panel
- Added key league dates (transfer/trade deadlines, free agency start, drafts etc.) to be displayed on the team schedule panel
- Added training camp start and end dates as well as scrimmage dates to be displayed on the team schedule panel
- Added option to view offered contract details for open contract offers in Team Transactions screen under Future Transfers
- Added American Southern League
- Added support for buyout cap hits in league rulesets


Database Import changes for 2015 rules:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Added American Southern League
- Enforced two-way clauses on entry level contracts in the National League (applies to old saves as well)
- Loaning of players not allowed in Russian leagues (applies to old saves as well)
- Added buyout cap hit rules for National League (applies to old saves as well)
- Added rule to prevent negotiated buyouts at reduced cost in National League (applies to old saves as well)
- Removed foreigner limit from Slovakia (applies to old saves as well)


Gameplay changes:
-----------------
- Adjusted the chances for very high end PA extra juniors created at game start
- Estimated Club Averaged Salary against the Cap now re-calculated instantly when re-assigning players or adding/removing from injured reserve
- Career role descriptions in scout reports now driven primarily by the player preferred role set in the DB
- Three teams from the same nation can no longer be drawn into the same starting group in European Champions League
- Rules preventing loaning of players are checked for inactive leagues from the database rules
- Prevented teams that cannot loan players out from listing players available for loan
- Improved AI trade evaluations for player status, increasing the ability thresholds for depth and backup players as well as marginal prospects
- Adjusted long term player reputation changes
- Adjusted club expectations on player ability
- Adjusted national team selections when World Cup is played just after a European tournament so all players are available for both tournaments
- Adjusted trade AI to better evaluate players on overpaid contracts in relation to their ability
- Replaced "Stickhandling" with "Deking" as a non-essential attribute on "All-Around" forward roles
- Adjustments to AI roster and lines management to improve player usage
- Adjusted player willingness to test the market and not re-sign with current team when bigger teams are interested
- Adjusted loan end dates to follow generic yearly contract end dates with the last possible loan end date being one day before full contract end date
- Fixed instances of compensation calculations being too low when releasing a high wage player
- Fixed compensation calculations when seasonal wages vary in remaining years of contract
- Exhibition games no longer scheduled on same dates as training camp scrimmages
- AI teams will now consider releasing an injured player if the contract is not guaranteed and the injury keeps him out to beyond the end of contract
- Adjustments to the Offensive/Defensive Awareness ratings created for newgens and when filling in blank attributes
- Russian League teams to prefer exhibition games against teams from their own league
- Improvements to creation of AI exhibition games in pre-season
- Fixes to retirement announcement processing, retirement announcement dates and retirement dates


UI changes:
-----------
- Screen drawing optimizations
- Revamped the options menu layout (also added separate "Save" and "Save As" options)
- Added forward line and defense pairing information to the line information on the Game View panel when viewing games in 2D
- Added reasons for why a player is counted or not counted against the salary cap in the club salary cap chart screen and player contract information panel
- Fixed salary cap hit information on player contract panel not to show incorrect extension info when a multi-year contract is only buried
- Revamped the Select Options screen for starting a new game
- Added offseason salary cap explanation with dates to the league rules screen when a league has a higher cap in the offseason
- Changed the Club Payroll Room information in club finances overview to show the pro-rated cap room in leagues with cap is based on Averaged Club Salary
- Corrected rounding for salary cap in club finance screens
- Added "Free Agents" shortcut in the Scouting screen Filters menu for smaller leagues as well
- Prevented All-Star teams from appearing in the list of teams in the "Offer out on Loan" screen
- Enforced two-way clauses support in contract offer screen
- Small logos for extinct teams can be placed in the "misc" folder ( "logos\clubs\small\misc")
- Small generic logos for extinct teams enabled
- Added estimated (average) ticket price information to the club finances overview and information panels
- "Available for Loan" status not allowed in player status screen if league does not allow loans
- "International" scope now available on team roster view when viewing "Selection" on national teams
- "Selection" view in team roster screen now displays a stats overview string with key stats for each player instead of just games played
- More detailed reasons displayed in contract offer screen when a player does not want to sign a new contract with his old team
- Added "Best of Three/Five/Seven" series information on the team schedule screen (yearly and monthly) where applicable
- Team division link now shown on titlebar sections even for teams in inactive leagues
- League overview panels will now display the playoff statistics for league leaders when the playoffs have started
- Fixed scout subtitle on search screen when scout is unassigned or assigned to a league or a team
- Contract buyout cap hit information now displayed in contract details panel when applicable
- Fixed "Next Game" screen to have a button to go back to the Schedule panel when there is no upcoming game to display
- Adjusted Last 10 column width on league standings panel to fix cutting of the text in some cases on minimum resolution


Other changes:
--------------
- Fixed recent top draft picks list on the pre-draft team analysis
- Last used local path for content now cached when creating new content in the Downloads screen
- Last used local path for preview image now cached when creating new content in the Downloads screen
- When creating workshop content, the editboxes for item name and description now allow more special characters
- Fixed an issue with the draft link not working properly in long term games going beyond the late 2040s
- Fixed a crash when confirming national team roster selection in certain conditions
- Added a "Reset All" option in the "Search" menu on scouting screen to reset all searches and scouts in case of errors
- Fixed national team (senior and junior) starting competition levels to correct levels in the first season (default 2015 DB only)
- Fixed winning and losing streaks longer than 10 games to be displayed correctly on the league standings
- Added support in import_config.cfg for changing the initial continental licenses (see import_config.cfg in "historical 2014" db folder for instructions on usage)


In-Game Engine v79
=========================
- Improved coaching AI when selecting lines for end of period situations
- Improved coaching AI in relation to shift lengths and line matching
- Adjustments to accuracy of long shots on empty net
- Adjustments to penalty frequency
- Adjusted scoring chances during 4-on-4 and 3-on-3 play
- Adjusted calling of icings
- Adjusted calling of offsides
- Small adjustments to scoring distribution
- Fix to game possibly hanging when changing lines in rare circumstances
- Some technical adjustments

We've released a hotfix for 1.2, version 1.2.1.

Changelist for 1.2.1f
======================
- Fixed national team selections issue in the national season following World Cup
- Fix to processing end of loan contract
- Fixed previous screen not clearing correctly when using "no background" in preferences
- Fixes to entry level contracts not sliding in some cases
- Fixed crash which occurred at times when assigning a scout to a team
- Adjustment to AI roster management when evaluating re-assignment of goalies in lower affiliates
- Fixed crash on "Quit to Start Screen" from General Manager Status screen when starting a new game
- Fixed PP/SH unit markers on 2D screen when using North American score display
- Fixed game advancing when assigning a scout on a player in an in-active league through the league screen

30 comments Read more

Just Updated

Eastside Lights The Lamp with First Official Data Pack


Sports Interactive has teamed up with the UK's Elite Ice Hockey League (EIHL) to bring official packs for data, logos and faces to Eastside Hockey Manager, all of which are now available on Steam Workshop. Fans of Elite League teams can now take control like never before with an authentic EIHL feel.

About This Game

Eastside Hockey Manager (EHM) has emerged from Steam's Early Access programme and is now available for full release.

EHM offers fans the most realistic, in-depth and immersive simulation of hockey management available, giving them the chance to manage either club or country in any of the world’s top hockey-playing nations.

EHM allows you to take full control of your roster – you decide who to sign, who to trade and who to draft. You assemble the perfect coaching team and then, with everything in place, you can choose to either employ a head coach to guide your team from behind the bench, or take control of the coaching duties yourself. Whichever you choose, you can follow the action ‘live’ or watch the game highlights afterwards through the realistic ‘top down’ 2D game engine.

To mark its move from Early Access to full availability, EHM now offers a number of new and updated features, including: a greater number of playable domestic leagues and cup competitions; Steam Workshop integration; additional screen resolutions and a multiplayer option which allows up to 30 players to compete against one another and many more improvements inspired by user feedback.

Eastside Hockey Manager – Key Features


Dynamic 2D Game Engine
Follow the action in either your own games or those of your rivals through the advanced ‘top-down’, 2D game engine, which incorporates state-of-the-art physics modelling (including realistic deflections and shot-blocking) and convincing player AI. There’s even a zoom mode for those who want to get closer to the action.

Realistic Contemporary Game World
A detailed game world where players can manage and coach in more than 30 playable domestic leagues and cup competitions from across the globe, each of which features up-to-date rules and league structures.

Multiplayer Action
Up to 30 players can compete head to head in in the same online game world.

Steam Workshop Integration
EHM includes support for the inclusion of user-generated content (such as custom databases and graphics) through the easy-to-use Steam Workshop system.

Complete Roster Management
Full control over the building and management of your roster, including everything from offering contracts to scouting, drafting promising players and trading with other teams.

Complete Personnel Management
Full control over non-playing personnel, including the ability to sign coaches, scouts and physios.

Total Tactical Control
Coaches can get the best out of their roster by creating and managing detailed tactics that can be configured to an entire team, an individual unit or even a single player.

Lifelike Trade Negotiations
Managers can gauge interest to trade proposals from their opposite numbers as well as getting feedback from their own assistant. Each team has their own needs and some are ready to offload prospects for that key veteran that makes them a true contender whilst others might be looking to move high-earning veterans in order to rebuild through the draft.

Intuitive User Interface
The centralised navigation bar makes management easier and more intuitive with all key management controls incorporated into the main menu bar.

Improved Player Progression
Players develop and age naturally, with new players coming through the junior systems and older players eventually retiring or moving on into non-playing careers. Furthermore, the role-based attribute modelling makes players more realistic and more varied.

International Management
EHM includes the opportunity to manage international teams (including U20s) in all of the key tournaments – and many less high-profile competitions too.

Database Import
The database format allows the importing of user-generated up-to-date rosters and even historical starting databases (created for earlier versions of EHM).

And Much, Much More…
…including detailed financial modelling of player contracts, salary caps and player budgets; a nation overview screen which allows you to view all of the top leagues, clubs and players for each country; player/non-player profiles; an option to start the game with a fantasy draft; all-star games with skills competitions and many, many other features.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 3, Intel Core, AMD Athlon - 1GHz+
    • Memory: 256 MB RAM
    • Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100 - 128MB VRAM
    • DirectX: Version 9.0
    • Storage: 800 MB available space
    • Additional Notes: Minimum Resolution : 1024x768
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (540 reviews)
Recently Posted
Axiaste
491.9 hrs
Posted: August 30
10/10

Would trade McJesus for Eichel again
Helpful? Yes No Funny
Owain
421.2 hrs
Posted: August 29
Not an incredible sim, but a damn good one. With Workshop mods you can effectively create the NHL and all other relevant leagues with some minor differences (No salary cap inflation and arbitration) but you still have access to all the things that make strategy relevant in sports (Salary cap, personnel, trading, free agents and practice schedule). This game leaves you surprisingly free to do what you want, from managing/coaching your team and it's farm affiliate to simply being the general manager of a team and letting your coach handle the strategy and game day line-up. After 3 years the game runs out of prospects in the draft and does use randomnly generated players, but this is unavoidable and does not hamper the games quality. The learning curve can be a little steep but after a hour or two I caught on quickly. I highly reccomend this game to hockey fans especially and sports sim fans in general.
Helpful? Yes No Funny
Your #1 Benchwarmer
134.7 hrs
Posted: August 26
>GM of the Vancouver Canucks
>Buyout Brandon Prust
>Few days later
>Email from Assistant GM
>"Hey so I've been in contact with this player who's wondering if we can offer him a contract"
>Brandon ♥♥♥♥ing Prust
>Sign him to a 575k deal
>25 goals, 15 assists, becomes a great 3rd liner

10/10 would do again
Helpful? Yes No Funny
fcoulson2nd
3.7 hrs
Posted: August 22
Greatly enjoyed 2007 Eastside Hockey Manager, but the new
versions are a little dissapointing. A few reasons:
No longer Mac compliant - Just being lazy.
No editor
Stronger graphics, but more complicated/reduced GM mode and game play.

Many will dissagree, but the older versions were much better.
At least these developers are trying to pick up the pieces.
I'm sure that they will adapt and improve the game. Still rooting for you guys!
Just for fun: Between periods - introduce "Pin the Tail on the Bettman".
Finding the approiate mascot should be easy.
Helpful? Yes No Funny
SlimySnakeGaming
37.9 hrs
Posted: August 18
Very good game for any hockey fan
Helpful? Yes No Funny
Doc Holliday
326.4 hrs
Posted: August 18
I am not even Canadian.
Helpful? Yes No Funny
hockeyhead47
0.2 hrs
Posted: August 2
I can't even get on the game because of a problem everyone seems to be having with DirectX and this game. It doesnt seem like I will ever be able to play this game and wasted 20 dollars. DON'T BUY!!!
Helpful? Yes No Funny
Dio
394.6 hrs
Posted: July 31
it is a good manager, but problems with graphics???!?!?! , you can play in window mode or fullscreen mode, but when want to got out of the game it freezes and all the hard work is gone.
maybe if they put somo pics of the players and logos would be even nicer, but still it is ok.

7.5/10
Helpful? Yes No Funny
ttoad4000t
28.0 hrs
Posted: July 30
Very fun and in depth. It is easy to spend a lot of time playing.
Helpful? Yes No Funny
DOCsnowman
253.2 hrs
Posted: July 27
Great management simulator. Very in-depth with tons of options. I actually learned a lot about hockey and the behind the scenes work that goes on. The fact that this is open to mods is great. It allows NHL teams and players, plus many European leagues.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
421.2 hrs on record
Posted: August 29
Not an incredible sim, but a damn good one. With Workshop mods you can effectively create the NHL and all other relevant leagues with some minor differences (No salary cap inflation and arbitration) but you still have access to all the things that make strategy relevant in sports (Salary cap, personnel, trading, free agents and practice schedule). This game leaves you surprisingly free to do what you want, from managing/coaching your team and it's farm affiliate to simply being the general manager of a team and letting your coach handle the strategy and game day line-up. After 3 years the game runs out of prospects in the draft and does use randomnly generated players, but this is unavoidable and does not hamper the games quality. The learning curve can be a little steep but after a hour or two I caught on quickly. I highly reccomend this game to hockey fans especially and sports sim fans in general.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
134.7 hrs on record
Posted: August 26
>GM of the Vancouver Canucks
>Buyout Brandon Prust
>Few days later
>Email from Assistant GM
>"Hey so I've been in contact with this player who's wondering if we can offer him a contract"
>Brandon ♥♥♥♥ing Prust
>Sign him to a 575k deal
>25 goals, 15 assists, becomes a great 3rd liner

10/10 would do again
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
326.4 hrs on record
Posted: August 18
I am not even Canadian.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
491.9 hrs on record
Posted: August 30
10/10

Would trade McJesus for Eichel again
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
298 of 362 people (82%) found this review helpful
268 people found this review funny
Recommended
578.2 hrs on record
Early Access Review
Posted: May 28, 2015
>Start GM with Nashville
>First 4 years getting knocked out of first round.
>Mostly by Chicago


10/10 realism
Was this review helpful? Yes No Funny
227 of 281 people (81%) found this review helpful
216 people found this review funny
Recommended
83.4 hrs on record
Early Access Review
Posted: June 17, 2015
>Play as GM for Buffalo
>Score first goal in game, watch team throw lead
>Don't score first goal in game, watch team never catch up

10/10 just like watching the Sabres in real life
Was this review helpful? Yes No Funny
308 of 420 people (73%) found this review helpful
280 people found this review funny
Recommended
3.5 hrs on record
Posted: December 1, 2015
>be penguins
>1st place
>eliminated in playoffs 1st round

realistic game 11/9
Was this review helpful? Yes No Funny
86 of 98 people (88%) found this review helpful
6 people found this review funny
Recommended
49.3 hrs on record
Early Access Review
Posted: March 26, 2015
(9.6 / 10) Well worth the eight year wait - Author: archibalduk of EHM The Blue Line

More than eight years after the Eastside Hockey Manager series was put on indefinite hold, the undisputed king of ice hockey management is back. A lot has changed since EHM 2007 was released in September 2006; not least the rise of the likes of Steam and social media. These platforms make niche games cheaper to launch and easier to market. Indeed, Eastside Hockey Manager: Early Access (or EHM:EA for short) is being released exclusively on Steam and is likely to be heavily marketed using platforms such as Twitter and hockey forums such as The Blue Line and HFBoards. Against this background maybe, just maybe, the game will become a more viable project than it was before.

This new iteration is being released as an Early Access game. The game will be continuously developed over the coming months with regular updates being pushed to users via Steam. To call it a beta version would be grossly unfair and inaccurate. The game is highly polished. It’s simply that the game will be developed whilst we play. The thinking behind this approach is to test the waters. If the game generates enough sales then it will return as an annual release. If not, then it won’t.

Full Review -> http://gmgames.org/eastside-hockey-manager-early-access-ehm-ea/review/
Was this review helpful? Yes No Funny
75 of 85 people (88%) found this review helpful
21 people found this review funny
Recommended
429.4 hrs on record
Posted: December 1, 2015
Excellent game for anyone wanting to be the gym of their favorite team and bring them a stanley cup(except for the Maple Leafs, that's impossible pls).

If your favorite teams are the oilers, hurricanes, panthers, hurricanes, etc, it will take a few years to get the Stanley cup. You need to build the team with good depth players, have good rookies in your system, and a decent top 6.

Time will fly as you are trying to build the perfect time. There's a lot of depth in this game. You can control coaches, scouts, practices, analysis the draft, team tactics are really detailed(there are individual tactics for each of your players and also for each of the lines you can either choose or ask your coach).

Overall, this game satisfy my constant need of hockey when there is no game to watch.
Was this review helpful? Yes No Funny
61 of 66 people (92%) found this review helpful
1 person found this review funny
Recommended
550.1 hrs on record
Early Access Review
Posted: March 27, 2015
I had never played EHM prior to yesterday, I had followed the NHL afew years ago but had only recently watched ice hockey during the Olympics. The reason I gave this a go was because of its low price and the fact it seemed on the face of it similar to Football Manager. Whilst daunting at first I quickly got to grips with the interface and the basics of the game, whenever I hit terminology or anything I was unsure of a quick google was more than enough to gain an understanding of what I need to know.

If you're someone who enjoys Football Manager but would like an alternative to play I'd highly recommend it, especially at the price it's at. If you love hockey then this should be a no brainer.

I'd also highly recommend downloading roster updates and graphcis packs should you get the game to give yourself a more complete experience!
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