Brand New features!! The Void DLC offers endless gameplay, Online Leaderboards, and a Daily Challenge that allows players to compete worldwide for the top score. Anime inspired 2D space combat simulation at its best! GALAK-Z is a modern, A.I.
User reviews:
Recent:
Mostly Positive (12 reviews) - 75% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (241 reviews) - 78% of the 241 user reviews for this game are positive.
Release Date: Oct 29, 2015

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Recent updates View all (5)

May 22

Patch v1.01.03 is now live!

v1.01.03 - 05/23/2016
  • Fix Crash Coins never appearing after using 10 within a single Season of Rogue mode
  • Fix a bug where the game would often lose focus and minimize to the taskbar when playing in fullscreen mode
  • Fix slowdown that could occur when leaving the game paused for extended periods of time
  • Fix excessive boost meter flickering on Linux builds

v1.01.02 - 05/10/2016
  • Fix an input blocking bug that would occur when mashing the attack button while approaching the level entrance in the Mech tutorial
  • Fullscreen mode in OSX now disables the dock and menu bars
  • Fix opening the level map breaking the anchoring of HUD elements
  • Fix fullscreen mode in non-native resolutions locking the mouse cursor to a smaller region than intended

v1.01.01 - 05/08/2016
  • Fix an input blocking bug that would occur when rapidly grappling with the Mech

0 comments Read more

May 6

The Void DLC is free and live now!!

We're very excited for you to try your hand at playing The Void! Endless gameplay, Online Leaderboards, and a Daily Challenge give you a chance to play GALAK-Z at its core and to compete worldwide for the top score.

And now, you get to fight Guacamelee's very own Juan Aguacate. Andale and jump into The Void and lock horns with this new dastardly enemy!!

Our latest trailer explains exactly how The Void works and why it just might become your favorite part of the GALAK-Z.

16 comments Read more

Reviews

“There are a thousand little points of tension beyond the "die and restart" loop, and that's what helps GALAK-Z stand comfortably among the best roguelikes ever created.”
90 – Polygon

“The amount of love and effort that went into crafting GALAK-Z is plainly evident...17-Bit has produced nothing short of a masterpiece.”
90 – Hardcore Gamer

“GALAK-Z's controls are smartly designed and responsive, which is crucial in a game like this. What really pushes it to the next level is the tremendous amount of detail put into the enemy design and the combat. It has a steep learning curve, but mastering it is an extremely rewarding experience.”
90 – US Gamer

About This Game

Brand New features!! The Void DLC offers endless gameplay, Online Leaderboards, and a Daily Challenge that allows players to compete worldwide for the top score.

Prepare for the bar to be raised on deep-space 2D dog-fighting! GALAK-Z is a modern, A.I. and physics-driven open-world action game, viewed through the lens of the classic 16-bit space shooter. Powered by the next-generation Cyntient AI platform, GALAK-Z puts players in control of anime-inspired spacecraft inhabiting procedurally generated worlds.

In GALAK-Z both stealth and skill are required to defeat truly intelligent enemies. You will be forced to outsmart enemies that think, react and cooperate like seasoned pilots! Master your ship’s sublimely-honed controls as you blast enemies, unleash missile salvos, and even toss your opponents, mech-style, to their explosive demise.

Recently added, Arcade Mode lets you replay failed missions any number of times without losing all of your saved progress. Rogue Mode retains GALAK-Z’s original white-knuckle roguelike challenge that harkens back to the 16-bit era of gaming. Rogue mode will always be available if and when you’re looking to test your skill and bravery by putting everything on the line, every mission.

Players will be forced to outmaneuver, outgun and outsmart enemies that think, react and cooperate like seasoned pilots. Both stealth and skill are required to defeat enemy squads in a brutal game of cat and mouse. Prepare for an enemy that comes alive like never before!

  • Exclusive Guest Star: Juan from Guacamelee featured as an enemy unit in the game!
  • New The Void DLC w/ endless gameplay and Online Leaderboards and a Daily Challenge
  • ARCADE mode with per-Mission checkpoints
  • Procedurally-assembled levels
  • Physics based combat simulator!
  • Advanced enemy A.I for intense dogfights!
  • Scripted missions and ‘roguelite’ structure
  • Resource-based, progressive weapons system
  • Inspired by 70s / 80s anime and arcade shooters

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support
    Minimum:
    • OS: Mountain Lion 10.8
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support
    Minimum:
    • OS: Ubuntu 12.04 / SteamOS
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (12 reviews)
Overall:
Mostly Positive (241 reviews)
Recently Posted
View The Phenom
( 9.6 hrs on record )
Posted: July 19
Developers fail to produce a completed product, after promising to deliver a conclusion to the game's plot. If you like playing through a repetitive endless mode to gain leader board rank, feel free to pick it up. Otherwise, there are better games available.
Helpful? Yes No Funny
Astral and Arcane
( 4.0 hrs on record )
Posted: July 11
Very satisfying retro space combat, with way more depth than you would expect. Highly recommend
Helpful? Yes No Funny
KunninLynguist
( 27.5 hrs on record )
Posted: July 11
Absolutely fantastic.

If you ever wanted to pilot a Colonial Viper from Battlestar Galactica with the ability to transform into a Mech at will, this is the game for you.

The game is quite hard and has a steep learning curve to start with, but once you get used to out-manouvering the enemies and leading them into traps, you'll be hooked.
Helpful? Yes No Funny
Oregono
( 9.4 hrs on record )
Posted: July 9
Season 4/4

It's basically a rogue-like version of Asteroids.
Helpful? Yes No Funny
Alden the King of the skies
( 9.0 hrs on record )
Posted: July 5
Oh Galak-Z a damn satisfying throwback to the Old days of anime

Controls Will take some time to get some used to, but its extremely satisfying if you pull the strings right, it needs a cheesy Anime-ish opening song though
Helpful? Yes No Funny
SOLIDforger
( 20.4 hrs on record )
Posted: July 4
So let's just start by saying this game has received undeserved hate and is criminally underrated.

Arcade games like 'Asteroids' meet 80's mecha animation and it's a match made in heaven.
I love the idea of levels being split between seasons and it feels like it's the closest I'll ever get to playing a Macross game.

I also love the control scheme on this one. Controls are quite responsive even though it may take a bit of getting used to. From my experience, the more you play the more intuitive they become.
Combat feels instantly rewarding and the game features quite an unique upgrade system that you're likely to end up obsessing over.

Devs also released free DLC for the game in the form of an endless highscore-centric mode.
This mode ended up not being what some people were expecting and many of them saw fit to blow it out of proportion on the game's review section, which is why there might be a handful of negative reviews.

Don't be misled, this game packs a lot of fun for the price and is brimming with style and personality.

A great challenging arcade romp and a resounding YES for this one.

PS: Galax-Y...get it? ´,:^)
Helpful? Yes No Funny
Mr. Bad Luck
( 1.0 hrs on record )
Posted: July 3
The actually gameplay is made very well i can see myself playing this for quite awhile. I enjoy the voice acting they seem to be an actual sense of interest instead of sounding monotone, my only grip is rather small i just wish there was some diversity in the facial expressions.
Helpful? Yes No Funny
ChrisP
( 8.9 hrs on record )
Posted: July 2
Product received for free
Introduction
Developed and published by 17-BIT, GALAK-Z is the dev team’s second game on Steam and just like Skulls of the Shogun, we have in front of ourselves a very polished game with its own distinct style. A homage to the Japanese arcade classics of the ‘80s, but with a clear modern twist in the form of cel-shaded graphics.

Gameplay
GALAK-Z is an arcade rogue-like hybrid which features randomly generated levels. Words cannot describe how difficult the first few missions truly are. You are constantly outnumbered by (initially) better equipped foes thus more powerful than you. Your main weapon? Your wits, as you have to use the maps and obstacles to your own advantage. Even then you’ll find the AI is putting up a more than decent fight, since it can also evade your shots. If it wasn’t very difficult, I might have enjoyed it more but as it is now, you die and restart quite a lot before you get the hang of it. And the controls aren’t making it easy either. The mouse and keyboard layout are frustratingly unresponsive so if you possess a controller, by all means, use it.

The graphical details from GALAK-Z feature a balanced mix of 2D environments with quite a few 3D elements (such as the spaceships themselves) and there is enough diversity here to go without complaint. Laser and explosive effects complement the already colorful visual style. No doubt this is a beautiful game in which the attention to detail was paramount.

The game’s sounds emulate perfectly the ‘70s and ‘80s anime and arcade feel. The voice acting is very good and the soundtrack is above average, my only gripe being the few number of sound effects that play constantly.

Pros
+ Beautiful soundtrack and visual style
+ Steam Trading Cards & Achievements

Cons
- Unbalanced difficulty
- Tricky control scheme

Result / Final thoughts
GALAK-Z manages to be an accurate reminiscence of the bygone arcade era. I appreciated most of its features and details, as those arcade games and classic animes which it successfully tries to emulate, were as much part of childhood, as they were for many more potential gamers out there. Even the cons I listed above can be fixed eventually through a good and well deserved update. It goes without saying that the Cards and Achievements make this game even more valuable to collectors. You can safely purchase it just for the nostalgia trip and you won’t regret either way.

Rating 7/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Helpful? Yes No Funny
Terminus Rex
( 2.6 hrs on record )
Posted: July 1
If you fail a mission because the game is hard, that's one thing, but due to glitches(I ran into 2 in my 2.5 hours of game time) on an 9 month old game is another.
That being said, if the game looks like something you'd like go ahead and pick it up, it does what it does pretty damn well, but if anything in the description puts you off you may want to skip as the bugs may push this from fun to frustrating.
Helpful? Yes No Funny
Esty was here
( 6.0 hrs on record )
Posted: June 27
Got this game on sale and im so happy i did! Now that i actually played it i would buy it at full price. Im actually loving the graphics and overall feel of the game. Its like a skill based arcade feel. Its skill based in regards to attacking/aiming but also learning how to meanuver and how to move around according to the enemies. I love the controls unlike some people complaining. It has a lot of mechanics and ways to move around so You do have to get used to it, but once you get it down its so amazing. Also keep in mind that i havent even gotten to the Mech part in the game yet ! cant wait
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 14 people (93%) found this review helpful
Recommended
8.9 hrs on record
Posted: July 2
Product received for free
Introduction
Developed and published by 17-BIT, GALAK-Z is the dev team’s second game on Steam and just like Skulls of the Shogun, we have in front of ourselves a very polished game with its own distinct style. A homage to the Japanese arcade classics of the ‘80s, but with a clear modern twist in the form of cel-shaded graphics.

Gameplay
GALAK-Z is an arcade rogue-like hybrid which features randomly generated levels. Words cannot describe how difficult the first few missions truly are. You are constantly outnumbered by (initially) better equipped foes thus more powerful than you. Your main weapon? Your wits, as you have to use the maps and obstacles to your own advantage. Even then you’ll find the AI is putting up a more than decent fight, since it can also evade your shots. If it wasn’t very difficult, I might have enjoyed it more but as it is now, you die and restart quite a lot before you get the hang of it. And the controls aren’t making it easy either. The mouse and keyboard layout are frustratingly unresponsive so if you possess a controller, by all means, use it.

The graphical details from GALAK-Z feature a balanced mix of 2D environments with quite a few 3D elements (such as the spaceships themselves) and there is enough diversity here to go without complaint. Laser and explosive effects complement the already colorful visual style. No doubt this is a beautiful game in which the attention to detail was paramount.

The game’s sounds emulate perfectly the ‘70s and ‘80s anime and arcade feel. The voice acting is very good and the soundtrack is above average, my only gripe being the few number of sound effects that play constantly.

Pros
+ Beautiful soundtrack and visual style
+ Steam Trading Cards & Achievements

Cons
- Unbalanced difficulty
- Tricky control scheme

Result / Final thoughts
GALAK-Z manages to be an accurate reminiscence of the bygone arcade era. I appreciated most of its features and details, as those arcade games and classic animes which it successfully tries to emulate, were as much part of childhood, as they were for many more potential gamers out there. Even the cons I listed above can be fixed eventually through a good and well deserved update. It goes without saying that the Cards and Achievements make this game even more valuable to collectors. You can safely purchase it just for the nostalgia trip and you won’t regret either way.

Rating 7/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
1.0 hrs on record
Posted: July 3
The actually gameplay is made very well i can see myself playing this for quite awhile. I enjoy the voice acting they seem to be an actual sense of interest instead of sounding monotone, my only grip is rather small i just wish there was some diversity in the facial expressions.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
9.0 hrs on record
Posted: July 5
Oh Galak-Z a damn satisfying throwback to the Old days of anime

Controls Will take some time to get some used to, but its extremely satisfying if you pull the strings right, it needs a cheesy Anime-ish opening song though
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
27.5 hrs on record
Posted: July 11
Absolutely fantastic.

If you ever wanted to pilot a Colonial Viper from Battlestar Galactica with the ability to transform into a Mech at will, this is the game for you.

The game is quite hard and has a steep learning curve to start with, but once you get used to out-manouvering the enemies and leading them into traps, you'll be hooked.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
20.4 hrs on record
Posted: July 4
So let's just start by saying this game has received undeserved hate and is criminally underrated.

Arcade games like 'Asteroids' meet 80's mecha animation and it's a match made in heaven.
I love the idea of levels being split between seasons and it feels like it's the closest I'll ever get to playing a Macross game.

I also love the control scheme on this one. Controls are quite responsive even though it may take a bit of getting used to. From my experience, the more you play the more intuitive they become.
Combat feels instantly rewarding and the game features quite an unique upgrade system that you're likely to end up obsessing over.

Devs also released free DLC for the game in the form of an endless highscore-centric mode.
This mode ended up not being what some people were expecting and many of them saw fit to blow it out of proportion on the game's review section, which is why there might be a handful of negative reviews.

Don't be misled, this game packs a lot of fun for the price and is brimming with style and personality.

A great challenging arcade romp and a resounding YES for this one.

PS: Galax-Y...get it? ´,:^)
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
9.4 hrs on record
Posted: July 9
Season 4/4

It's basically a rogue-like version of Asteroids.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
4.0 hrs on record
Posted: July 11
Very satisfying retro space combat, with way more depth than you would expect. Highly recommend
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
145 of 183 people (79%) found this review helpful
1 person found this review funny
Not Recommended
18.6 hrs on record
Posted: November 30, 2015
Galak-Z is pretty thin on content. There are basically two environment types and maybe a dozen enemy types that are just reskinned and made bigger as the game goes on. There's a few different mission types, but they all boil down to: fly into a closed space, destroy or pickup object, get out. Presumably to give the game longevity with such a relative dearth of content, the developers made it extremely difficult.

At first I found the challenge to be mainly a product of controls, which are logically laid out, but not something I found natural. Thruster based movement (like Asteroids) is not as innately intuitive as, say, the direct analog control over movement you get in a twin stick shooter. It's the 2D equivalent of "tank controls" in a 3D game. Coming to grips with the controls took me quite a while (longer than I'd like to admit), but I did eventually get there and I found it rewarding when I could pull off some cool maneuvers without getting killed.

However, once you get to season 4, the game becomes punishing and the increase in difficulty comes largely from the enemies simply having more hit points. They still have the same basic behaviors as the early game and you still engage with them the same tactics you learned in the first 3 seasons, they just take far longer to kill. This isn't fun. My supposedly uber-powerful, one-of-a-kind, experimental mecha-ship feels like it might as well be shooting spit balls and using a wet noodle in place of beam sword.

The early game has you learning enemy behaviors and strategies for dealing with them which is engaging (to an extent), but the latter game just asks you to execute those same actions ad nauseam with near perfect dexterity. If you're college age or younger and have all the time in the world to dedicate to a game like this, have at it! For the rest of us, Galak-Z asks a lot and I find it gives only small nuggets of fun in return. I understand why someone would bang their head against a metaphorical wall like Dark Souls, but this game...it's just not worth the effort to get a perfunctory cutscene with Deviant Art quality animation. For a game that was ostensibly made to attract people old enough to have legitimate nostalgia for the 70's and 80's anime that it pays homage too, it sure doesn't seem like it was made for us.

The game has great style and I like the presentation despite the low rent pretend anime, but it mostly just makes me want a game with it's style, but having a real storyline and more typical single player progression. I need a more compelling reason to play than just beating the numbers game the developer throws at me.

Apparently many people feel the same despite the positive reviews, because if you look at the achievements, the fall off between those who have completed season 1 and those who have completed season 3 is significant. At the time of writing, even considering only people who have at least started game and registered as finishing the tutorial, less than 10% of players have gone on to completed even season 3, let alone 4.
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51 of 66 people (77%) found this review helpful
Recommended
5.7 hrs on record
Posted: October 29, 2015
Despite its simple look Galak-Z is a quite complex game with surprising amounts of depth. It has a lot of things going on, that makes it feel very hectic and exhilirating. And encourages replayability by being very challenging in a way that always manages to feel fair. It wants you to get better and really make use of all its systems to really destroy the enemy. The AI, as the game so promptly promotes, is very good. Enemies don't just run at you like drones. They will retreat when low, lose track of you if you manage to get out of their sight and try to find close allies to help them make your life just a little harder. You also face multiple factions in most levels, and they will actually not only fight you but each other as well. Making strategic use of the enemy of your enemy a very valid proposition.

Other than that, the game has robust physics that coupled with your very nifty grapple arm allows you to throw rocks, explosives or other space junk into enemies. Or alternatively the enemies themselves into spikes and other hazards that litter the environment. Using what is around you to fight is a huge part of the game that allows each fight to feel very different from the previous one, depending on where you are.

The depth is furthered by you always having two forms available, mech or ship. At the click of a button you can morph in to the other. Both forms have different strengths and ways to play. The mech is all about sword and grappling. It forces you to really use your environments and getting close to your adversaries. While the ship has a laser and missiles to bombard your enemy from afar. What really makes it work is how the different enemy types really make you use them both. You have big enemies that will sweep you aside if you get too close, and smaller faster ships that try to evade you and keep their distance.

The variation of the enemies and just how strong their AI is, together with the depth of the gameplay, is what truly makes Galak-Z special. The structure is that of a "rogue-lite". You go through what the game calls seasons, which are just a collection of five levels tied together with some story beats. These have set objectives usually but randomly generated layout, which makes the replayability high. If you clear all five them without dying you move to the next season. If you die, its back to the start of the season. (Unless you play on the new lower difficulty in which case you get checkpoints between each of the five levels). 

There are also upgrades for your ship. Different lasers, missiles and attributes for each. Like lasers that bounce off walls, has a large spread or set your enemy on fire. These you can find and equip straight away. Or you can find blueprints that then unlock for you to buy between missions, or when you die or move onto a new season. So there is some persistence in between deaths that don't make unsuccessful runs feel completely pointless.

My only real gripe is that I don't love some of the 2D art. Specifically the character designs aren't super great. The gameplay visuals are good though, with nice explosions that really make themselves felt. I also feel that the controls take a while getting used to. I played with a controller and it uses almost every button on it. Which is positive, and really speaks for the depth it has but I did die a few times from input errors. When I got used to it, it feels very natural.
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33 of 39 people (85%) found this review helpful
1 person found this review funny
Recommended
22.5 hrs on record
Posted: November 26, 2015
tl;dr
Despite a lot of shortcomings, the core experience in Galak-Z is really fun and satisfying. If you like challenging arcade space shooters, this may very well provide great entertainment for you.

What's great about this game?

- It has a quick, visceral and really satisfying combat system. You feel empowered, you have a lot of combat options at your disposal, you feel like an ace.

- The game wants you to use environmental hazards as weapons, and lets you pit enemy factions against each other, which is fresh and fun.

- The art, the atmosphere, and the dialogues are truly excellent and really draw you in.

Just on the strength of these characteristics, I had a really good time with the game.


However, Galak-Z has more than its share of shortcomings.

- Some parts of the controls are really clunky, to the point of being unusable (at least on keyboard+ mouse). The worst offender is strafing which is relative to your ship's direction. If you are going towards the top of the screen, pressing D will make you strafe right, but if your ship is going towards the bottom, D means left. Good luck keeping track of this in a frantic combat situation where your ship goes round and round all the time trying to hit enemies. I basically finished the game without the use of strafing, which was frustrating and made it much harder than it should have been (yes, I died a lot because I was not able to strafe).

- The game has very little content and is quite repetitive. Every single mission, without exception, is structured identically: spawn in space, go inside the big asteroid, get object X, go back to spawn point. Rinse and repeat. And in terms of content, you have seen everything there is to see in the game after an hour of play. There is also not that much to unlock or to make you want to replay. This created a weird feeling for me because once I finished the game, I really wanted to keep playing because of how fun combat was, but the game gives you very little incentive to do so.

- The game is needlessly punishing. I love hard games, I love skill-based games, but there is a difference between a hard game and a punishing game that takes away your victories from you. For me, the worst in Galak-Z is that if you finish a mission with a couple hits taken, your best strategy is simply to restart the whole thing until you ace it. If you don't, the next missions will be exponentially harder. In other words, it's easy to be 100% dead, but not knowing it yet. This is mainly because the game is super cheap on health drops, contrary to most rogue-likes in which your health goes up and down all the time. And if you purchase health in a shop, it's that much harder to be able to afford those crucial ship upgrades, which creates a downward spiral. This makes anything but a perfect score feel like a loss. Unfortunately, restarting a mission is not a quick affair in Galak-Z: with load time, dialogue time, multiple menu screens and the long build up at the begining of every mission, dying sucks twice more. Another major annoyance is that your upgrade progression is completely wiped every time you reach the end of a stage, without any narrative justification. Just when you start feeling good about your ship and you feel you have achieved something, it is ripped away from you with no remorse. Some may say "yeah, but it's a rogue-like, it's normal", but I don't agree: Galak-Z does not feel like a rogue-like, it rather feels like a progression-based, linear game.

Who is likely NOT to like Galak-Z?
- People that expect realistic space physics and combats
- People that get discouraged by frequent failure and restarts
- People that hate losing their progression

Bottom line:
If you don't recognize yourself in the above-mentioned gamer types, and that you think you'd enjoy a very challenging space shooter with visceral combat and a great atmosphere, Galak-Z may very well provide a good 10-15 hours of solid entertainment to you. Yeah it has big flaws, but the pure fun it provides more than makes up for it. Go try it!
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