Brand New features!! The Void DLC offers endless gameplay, Online Leaderboards, and a Daily Challenge that allows players to compete worldwide for the top score. Anime inspired 2D space combat simulation at its best! GALAK-Z is a modern, A.I.
User reviews:
Very Positive (184 reviews) - 80% of the 184 user reviews for this game are positive.
Release Date: Oct 29, 2015

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Recent updates View all (5)

May 22

Patch v1.01.03 is now live!

v1.01.03 - 05/23/2016
  • Fix Crash Coins never appearing after using 10 within a single Season of Rogue mode
  • Fix a bug where the game would often lose focus and minimize to the taskbar when playing in fullscreen mode
  • Fix slowdown that could occur when leaving the game paused for extended periods of time
  • Fix excessive boost meter flickering on Linux builds

v1.01.02 - 05/10/2016
  • Fix an input blocking bug that would occur when mashing the attack button while approaching the level entrance in the Mech tutorial
  • Fullscreen mode in OSX now disables the dock and menu bars
  • Fix opening the level map breaking the anchoring of HUD elements
  • Fix fullscreen mode in non-native resolutions locking the mouse cursor to a smaller region than intended

v1.01.01 - 05/08/2016
  • Fix an input blocking bug that would occur when rapidly grappling with the Mech

0 comments Read more

May 6

The Void DLC is free and live now!!

We're very excited for you to try your hand at playing The Void! Endless gameplay, Online Leaderboards, and a Daily Challenge give you a chance to play GALAK-Z at its core and to compete worldwide for the top score.

And now, you get to fight Guacamelee's very own Juan Aguacate. Andale and jump into The Void and lock horns with this new dastardly enemy!!

Our latest trailer explains exactly how The Void works and why it just might become your favorite part of the GALAK-Z.

16 comments Read more


“There are a thousand little points of tension beyond the "die and restart" loop, and that's what helps GALAK-Z stand comfortably among the best roguelikes ever created.”
90 – Polygon

“The amount of love and effort that went into crafting GALAK-Z is plainly evident...17-Bit has produced nothing short of a masterpiece.”
90 – Hardcore Gamer

“GALAK-Z's controls are smartly designed and responsive, which is crucial in a game like this. What really pushes it to the next level is the tremendous amount of detail put into the enemy design and the combat. It has a steep learning curve, but mastering it is an extremely rewarding experience.”
90 – US Gamer

About This Game

Brand New features!! The Void DLC offers endless gameplay, Online Leaderboards, and a Daily Challenge that allows players to compete worldwide for the top score.

Prepare for the bar to be raised on deep-space 2D dog-fighting! GALAK-Z is a modern, A.I. and physics-driven open-world action game, viewed through the lens of the classic 16-bit space shooter. Powered by the next-generation Cyntient AI platform, GALAK-Z puts players in control of anime-inspired spacecraft inhabiting procedurally generated worlds.

In GALAK-Z both stealth and skill are required to defeat truly intelligent enemies. You will be forced to outsmart enemies that think, react and cooperate like seasoned pilots! Master your ship’s sublimely-honed controls as you blast enemies, unleash missile salvos, and even toss your opponents, mech-style, to their explosive demise.

Recently added, Arcade Mode lets you replay failed missions any number of times without losing all of your saved progress. Rogue Mode retains GALAK-Z’s original white-knuckle roguelike challenge that harkens back to the 16-bit era of gaming. Rogue mode will always be available if and when you’re looking to test your skill and bravery by putting everything on the line, every mission.

Players will be forced to outmaneuver, outgun and outsmart enemies that think, react and cooperate like seasoned pilots. Both stealth and skill are required to defeat enemy squads in a brutal game of cat and mouse. Prepare for an enemy that comes alive like never before!

  • Exclusive Guest Star: Juan from Guacamelee featured as an enemy unit in the game!
  • New The Void DLC w/ endless gameplay and Online Leaderboards and a Daily Challenge
  • ARCADE mode with per-Mission checkpoints
  • Procedurally-assembled levels
  • Physics based combat simulator!
  • Advanced enemy A.I for intense dogfights!
  • Scripted missions and ‘roguelite’ structure
  • Resource-based, progressive weapons system
  • Inspired by 70s / 80s anime and arcade shooters

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support
    • OS: Mountain Lion 10.8
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support
    • OS: Ubuntu 12.04 / SteamOS
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (184 reviews)
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154 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
9 of 13 people (69%) found this review helpful
3 people found this review funny
9.1 hrs on record
Posted: August 30
Greate game :)
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: August 28
tl;dr(ish) : A good, slightly above average space shooter with a nice aesthetic, but requires getting used to its controls. Get it on a sale/discount.

The controls need some (or a lot, depending on the person) getting used to.

The story is, again, average, you won't really be playing the game for the story.

The game features upgrades to your ship (speed, health, etc.) and the way you shoot, like changing the way your bullets act, what effects they have on hit, how you shoots etc.

There's also a mech-mode to which you can switch that completely changes how you fight/play, but that is both a good and a bad thing, because while you do get a sort of a new way to play the game you have to get used to it as well.

All in all if you like space shooters/slashers/things and don't mind putting some effort into getting used to the controls you're gonna have a moderately enjoyable time. I recommend getting it when it's discounted, tho.

Note : The game ran less than ideally (not unplayable) on my old-ish machine, which was weird, because altho I like the aesthetic and it does look nice, imo, it doesnt warrant it being that taxing.
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2 of 2 people (100%) found this review helpful
16.8 hrs on record
Posted: September 11
I was definitely taken aback by this game, as I got it in a bundle and really had never heard of it. I found it extremely appealing ,even if it's a challenging game and, furthermore, considering I've died lots of times already in season 4, losing any progress whatsoever (still haven't won it).

If you are into space combat and the like, you will certainly love it (even more than I do).

Thumbs up!

ps: the fact that I got it in a bundle IS important. Mine is a price + fun analysis and should be deemed as such.
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3 of 4 people (75%) found this review helpful
2.5 hrs on record
Posted: August 28
the fact that i don't explode when i hit the wall means this game is for babbys 0/10
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
2 people found this review funny
1 of 3 people (33%) found this review helpful
18.8 hrs on record
Posted: September 20
It's enjoyable
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Most Helpful Reviews  Overall
162 of 204 people (79%) found this review helpful
2 people found this review funny
Not Recommended
18.6 hrs on record
Posted: November 30, 2015
Galak-Z is pretty thin on content. There are basically two environment types and maybe a dozen enemy types that are just reskinned and made bigger as the game goes on. There's a few different mission types, but they all boil down to: fly into a closed space, destroy or pickup object, get out. Presumably to give the game longevity with such a relative dearth of content, the developers made it extremely difficult.

At first I found the challenge to be mainly a product of controls, which are logically laid out, but not something I found natural. Thruster based movement (like Asteroids) is not as innately intuitive as, say, the direct analog control over movement you get in a twin stick shooter. It's the 2D equivalent of "tank controls" in a 3D game. Coming to grips with the controls took me quite a while (longer than I'd like to admit), but I did eventually get there and I found it rewarding when I could pull off some cool maneuvers without getting killed.

However, once you get to season 4, the game becomes punishing and the increase in difficulty comes largely from the enemies simply having more hit points. They still have the same basic behaviors as the early game and you still engage with them the same tactics you learned in the first 3 seasons, they just take far longer to kill. This isn't fun. My supposedly uber-powerful, one-of-a-kind, experimental mecha-ship feels like it might as well be shooting spit balls and using a wet noodle in place of beam sword.

The early game has you learning enemy behaviors and strategies for dealing with them which is engaging (to an extent), but the latter game just asks you to execute those same actions ad nauseam with near perfect dexterity. If you're college age or younger and have all the time in the world to dedicate to a game like this, have at it! For the rest of us, Galak-Z asks a lot and I find it gives only small nuggets of fun in return. I understand why someone would bang their head against a metaphorical wall like Dark Souls, but this's just not worth the effort to get a perfunctory cutscene with Deviant Art quality animation. For a game that was ostensibly made to attract people old enough to have legitimate nostalgia for the 70's and 80's anime that it pays homage too, it sure doesn't seem like it was made for us.

The game has great style and I like the presentation despite the low rent pretend anime, but it mostly just makes me want a game with it's style, but having a real storyline and more typical single player progression. I need a more compelling reason to play than just beating the numbers game the developer throws at me.

Apparently many people feel the same despite the positive reviews, because if you look at the achievements, the fall off between those who have completed season 1 and those who have completed season 3 is significant. At the time of writing, even considering only people who have at least started game and registered as finishing the tutorial, less than 10% of players have gone on to completed even season 3, let alone 4.
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54 of 68 people (79%) found this review helpful
5.7 hrs on record
Posted: October 29, 2015
Despite its simple look Galak-Z is a quite complex game with surprising amounts of depth. It has a lot of things going on, that makes it feel very hectic and exhilirating. And encourages replayability by being very challenging in a way that always manages to feel fair. It wants you to get better and really make use of all its systems to really destroy the enemy. The AI, as the game so promptly promotes, is very good. Enemies don't just run at you like drones. They will retreat when low, lose track of you if you manage to get out of their sight and try to find close allies to help them make your life just a little harder. You also face multiple factions in most levels, and they will actually not only fight you but each other as well. Making strategic use of the enemy of your enemy a very valid proposition.

Other than that, the game has robust physics that coupled with your very nifty grapple arm allows you to throw rocks, explosives or other space junk into enemies. Or alternatively the enemies themselves into spikes and other hazards that litter the environment. Using what is around you to fight is a huge part of the game that allows each fight to feel very different from the previous one, depending on where you are.

The depth is furthered by you always having two forms available, mech or ship. At the click of a button you can morph in to the other. Both forms have different strengths and ways to play. The mech is all about sword and grappling. It forces you to really use your environments and getting close to your adversaries. While the ship has a laser and missiles to bombard your enemy from afar. What really makes it work is how the different enemy types really make you use them both. You have big enemies that will sweep you aside if you get too close, and smaller faster ships that try to evade you and keep their distance.

The variation of the enemies and just how strong their AI is, together with the depth of the gameplay, is what truly makes Galak-Z special. The structure is that of a "rogue-lite". You go through what the game calls seasons, which are just a collection of five levels tied together with some story beats. These have set objectives usually but randomly generated layout, which makes the replayability high. If you clear all five them without dying you move to the next season. If you die, its back to the start of the season. (Unless you play on the new lower difficulty in which case you get checkpoints between each of the five levels). 

There are also upgrades for your ship. Different lasers, missiles and attributes for each. Like lasers that bounce off walls, has a large spread or set your enemy on fire. These you can find and equip straight away. Or you can find blueprints that then unlock for you to buy between missions, or when you die or move onto a new season. So there is some persistence in between deaths that don't make unsuccessful runs feel completely pointless.

My only real gripe is that I don't love some of the 2D art. Specifically the character designs aren't super great. The gameplay visuals are good though, with nice explosions that really make themselves felt. I also feel that the controls take a while getting used to. I played with a controller and it uses almost every button on it. Which is positive, and really speaks for the depth it has but I did die a few times from input errors. When I got used to it, it feels very natural.
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36 of 42 people (86%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: November 26, 2015
Despite a lot of shortcomings, the core experience in Galak-Z is really fun and satisfying. If you like challenging arcade space shooters, this may very well provide great entertainment for you.

What's great about this game?

- It has a quick, visceral and really satisfying combat system. You feel empowered, you have a lot of combat options at your disposal, you feel like an ace.

- The game wants you to use environmental hazards as weapons, and lets you pit enemy factions against each other, which is fresh and fun.

- The art, the atmosphere, and the dialogues are truly excellent and really draw you in.

Just on the strength of these characteristics, I had a really good time with the game.

However, Galak-Z has more than its share of shortcomings.

- Some parts of the controls are really clunky, to the point of being unusable (at least on keyboard+ mouse). The worst offender is strafing which is relative to your ship's direction. If you are going towards the top of the screen, pressing D will make you strafe right, but if your ship is going towards the bottom, D means left. Good luck keeping track of this in a frantic combat situation where your ship goes round and round all the time trying to hit enemies. I basically finished the game without the use of strafing, which was frustrating and made it much harder than it should have been (yes, I died a lot because I was not able to strafe).

- The game has very little content and is quite repetitive. Every single mission, without exception, is structured identically: spawn in space, go inside the big asteroid, get object X, go back to spawn point. Rinse and repeat. And in terms of content, you have seen everything there is to see in the game after an hour of play. There is also not that much to unlock or to make you want to replay. This created a weird feeling for me because once I finished the game, I really wanted to keep playing because of how fun combat was, but the game gives you very little incentive to do so.

- The game is needlessly punishing. I love hard games, I love skill-based games, but there is a difference between a hard game and a punishing game that takes away your victories from you. For me, the worst in Galak-Z is that if you finish a mission with a couple hits taken, your best strategy is simply to restart the whole thing until you ace it. If you don't, the next missions will be exponentially harder. In other words, it's easy to be 100% dead, but not knowing it yet. This is mainly because the game is super cheap on health drops, contrary to most rogue-likes in which your health goes up and down all the time. And if you purchase health in a shop, it's that much harder to be able to afford those crucial ship upgrades, which creates a downward spiral. This makes anything but a perfect score feel like a loss. Unfortunately, restarting a mission is not a quick affair in Galak-Z: with load time, dialogue time, multiple menu screens and the long build up at the begining of every mission, dying sucks twice more. Another major annoyance is that your upgrade progression is completely wiped every time you reach the end of a stage, without any narrative justification. Just when you start feeling good about your ship and you feel you have achieved something, it is ripped away from you with no remorse. Some may say "yeah, but it's a rogue-like, it's normal", but I don't agree: Galak-Z does not feel like a rogue-like, it rather feels like a progression-based, linear game.

Who is likely NOT to like Galak-Z?
- People that expect realistic space physics and combats
- People that get discouraged by frequent failure and restarts
- People that hate losing their progression

Bottom line:
If you don't recognize yourself in the above-mentioned gamer types, and that you think you'd enjoy a very challenging space shooter with visceral combat and a great atmosphere, Galak-Z may very well provide a good 10-15 hours of solid entertainment to you. Yeah it has big flaws, but the pure fun it provides more than makes up for it. Go try it!
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25 of 28 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: August 5
Be leery of people claiming the game is incomplete (simply untrue). If you can get used to the controls, the game is very enjoyable. Yes, I highly recommend it.

However, it's not truly procedurally generated levels. There are 3 possibilities as far as alternative stories/missions for every level.. switching every time you die.

The price has been permenantly cut in half from what it was last year, very much worth it.
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Recently Posted
5.1 hrs
Posted: September 27
The game is very fun, if not a little weird at times with its controls. The first season is slow, but it quickly picks up with the second season. The story is pretty great and the voice acting is exceptional and it all reminds me of a 90's mecha anime with its characters and situations.
Helpful? Yes No Funny
10.1 hrs
Posted: September 21
An enjoyable modern melting-pot of genres, with a thrust-based shooter basis.

(I don't give a fraction of a toss about anime, incidentally. Nonetheless, the blessedly brief story-bits give the game its own light flavor and fun aesthetic. A chuckle or two may've even been elicited.)
Helpful? Yes No Funny
4.0 hrs
Posted: September 14
A fun lttle spacefighter/mech game with a plot that is a throwback to old Anime like the original Gundam.
Helpful? Yes No Funny
humbert humbert
0.3 hrs
Posted: September 14
Prety cool...Kind of like a "gundam or" "Vandread"? they really got the atmosphere dwnn,...its good tfo fire your space ships guns at ♥♥♥♥
Helpful? Yes No Funny
Get Schwifty
14.4 hrs
Posted: September 12
The controls are really hard to get used to but after some practice it can work out.

Your upgrades only last through to episode 5 of the season and then you lose everything and start from scratch. Bad game design based around the fact the dev cant ballance the fighting around upgrades.

The game is abandonware. There is no Episode 5. It was removed and some weird "endless mode" thing was rushed into the game in its place. There is no ending so no reason to play season mode at all.
Helpful? Yes No Funny
7.0 hrs
Posted: September 11
Beautiful aesthetic. Garbage gameplay. This just goes to show you that no amount of style, music, or polish can help if your actual gameplay is unfun and unfair at its core. Pass.
Helpful? Yes No Funny
1.9 hrs
Posted: September 8
Is good, fun spaceship shooting things game. Much explosion. Very satisfying.
Helpful? Yes No Funny