Ichi is an easy to play but challenging one button puzzle game. Don't be deceived by the game simplistic look, it’s a braintwister for sure! Collect golden rings by rotating objects, using teleporters, breaking blocks and more.
User reviews:
Very Positive (450 reviews) - 92% of the 450 user reviews for this game are positive.
Release Date: Jun 12, 2014

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“Ichi is a cute yet tricky one-button puzzler”

“A fun, stylish and challenging indie experience”

“There's only one key to press, after all, so how challenging could that be? Try a whole lot of challenging.”

About This Game

Ichi is an easy to play but challenging one button puzzle game. Don't be deceived by the game simplistic look, it’s a braintwister for sure! Collect golden rings by rotating objects, using teleporters, breaking blocks and more. If that isn’t enough, the game includes a level editor that allows you to create your own levels and share them with anyone around the globe!

  • Fun and original one button gameplay
  • Built-in level editor!
  • Over 19.000 levels!
  • Create and share your levels online.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: Intel core or AMD
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    • OS: XP
    • Processor: Intel core or AMD
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 200 MB available space
    • OS: 10.5
    • Processor: Intel Core
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 100 MB available space
    • OS: 10.7
    • Processor: Intel Core 2
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 200 MB available space
    • OS: Ubuntu
    • Processor: Intel Core or AMD
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 100 MB available space
    • OS: Ubuntu
    • Processor: Intel Core or AMD
    • Memory: 512 MB RAM
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (450 reviews)
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180 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
8.6 hrs on record
Posted: September 26
Ichi Ichi Ichi! Fun little puzzler. For soem wierd reason this game reminds me of Echochrome 7/10
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: October 1
Simple logical game that becomes more difficult in time. Problem is it also gets more and more boring as you are doing the same thing over and over without any interesting diversity or distraction.
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Most Helpful Reviews  Overall
28 of 30 people (93%) found this review helpful
8.4 hrs on record
Posted: June 19, 2014
Ichi is a simple looking puzzle game where you guide a yellow ball through a maze with the goal to pass through all the gates before you die. The simple conceit is that you control the maze with only a left-click of the mouse.

There are various elements in the maze, blue triangles that reflect the ball 90° red triangles that also reflect the ball 90° but also rotate 90° with each mouse click, another sort of triangle that can be turned invisible at a click allowing the ball to pass through, objects that are destroyed after a single hit, teleporters, switches and splitters that spit out 2 balls for twice the fun! Every click will change the state of the maze, you can't set and forget, you have to constantly adjust and watch the ball like a hawk.

Though the most important tool is if you click and hold the mouse, you can draw a single use short grey wall where the ball is currently traveling. As you get to the higher level puzzles you will have to reflect the ball multiple times a level to succeed. Whether it's a bug or intended, there is a small but noticeable delay from when you click and hold and where the wall starts and this will have to be taken into account.

The graphics are quite good, the game is presented as though drawn in pen on graph paper though the mobile origins are obvious, giant buttons! Levels range from simplistic to quite challenging and you receive a grade from A to C based on the number of moves, clicks, you make. There is also an easy to use editor and an inbuilt publish and rate system with more that 20000 levels available online!

While there are only 60 official levels, there probably should have been more, in the release and you'll probably be done with those in 2-3 hours, this is a fantastic little puzzler presented with style that's very worthy your time.
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23 of 26 people (88%) found this review helpful
2.1 hrs on record
Posted: June 17, 2014
Ichi's blueprint philosophy extends into the design beyond the colorful and inviting crayon aesthetic. While it comes packed with 60 premade levels for you to complete, these are merely a teaser for the main course that is making and playing user created levels. It's a one touch game with more depth than it gives itself credit for, but is simple enough to be instantly understandable to anyone that gives it a go.

As I said, Ichi is a puzzle game that relies on a single touch to interact with the various mechanics within levels, with the goal being to bounce your ball around the screen collecting all the dots without running into spikes or getting overzealous with your taps (which will earn you a lower grade). The items you control start off simply, with triangles that rotate or disappear with a touch, but then evolve into more complex tools from switches to portals and various others which add upon each other to make puzzles more complex and engaging. Despite this, my biggest issue with Ichi is that all the developer made levels are surprisingly easy, to where I rarely felt any challenge from them up to the very end. Ultimately they act more like a tutorial to the user generated levels than something to fill a game with in their own right.

Thankfully, with already 20,000+ created and more popping up every day, there are tons and tons of absolutely brilliant user created puzzles that will give you a far greater challenge if you want it. A handy tagging and rating system makes sorting through them easier than you'd expect, and a simple (if slightly over restrictive) editor allows you to forge your own puzzles should you feel no one has made one that's just quite right for you yet. It took a long time to get here, but in the end Ichi is just as much fun as it was when I first played it ages ago long before it managed to get on Steam, and can recommend it without reservation to anyone interested in an immensely easy to put up and hard to put down puzzler.
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20 of 22 people (91%) found this review helpful
11.8 hrs on record
Posted: February 6, 2015
Ichi is a fun little puzzler that shines all in the right ways. No doubt, a pencil like written board and little touches of pencil eraser make you feel like you are playing on the notebook at break time between classes back in the school years. It is a game meant for all those players who loves a chill out at evening with a puzzle game. The game keeps you addicted and the feel of paper background makes the game just the best. It is a one button to click kind of game that requires quick finger and a good reaction. I find it to be an incredibly charming game with well designed puzzles. It is a simple enough at first, but gets more challenging as it progresses. The first few levels are simple and easy, but as you progresses the levels become tough and difficult. You control a ball that travels round the screen and it must bounce off against the walls and triangle objects that are placed all around the board. The triangles can be interacted easily with the tap of a screen. The ultimate goal is to collect all circular objects with the less taps as possible. To finish a level you need to manipulate objects on the board through tapping, like rotating triangles, toggling buttons, drawing temporarily walls and so on. How well you finished a level determined by a grading scale where A is obviously the best completion grade, like in school. If you don't like the inbuilt levels of the game or you have an idea for genius level, you can create and share the custom level. It is easy and simple to use the editor. Custom levels created in number of thousands make the game endlessly playable. I would recommend getting this game. It is great and deserves a chance for everyone.
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31 of 43 people (72%) found this review helpful
4 people found this review funny
Not Recommended
3.9 hrs on record
Posted: July 17, 2015
Rather unsatisfying, simplistic little puzzler.

About 2 hours in and having completed (with an "A" grade) almost all of the 60 official levels in the game, I've yet to find a single one of them even remotely challenging (and therefore rewarding) to figure out. And yet, I still feel like those levels have taken far longer than they should have to complete, for two reasons;

First, because the pace of gameplay is so gratingly slow. The level starts, and within a few seconds it's pretty clear how to solve it - and you are left for several minutes just watching the ball crawl its way back and forth across the level before you can move on. Worse, maybe you overlooked something, and need to make a minor change to the sequence in which you collect the circles - so you must start again, and crawl your way along the same path again... This sense of boredom is only made worse by the extreme simplicity of the graphics, with the result that every level looks so similar as to barely be distinguishable.

The second, and probably more significant problem, is the control system. Having been designed entirely around touchscreen support, they are an overly simplistic "left-click-anywhere-does-everything" affair, with no alternate or rebinding options. It wouldn't seem like a big deal, as the game mechanics are so limited - and, as far as rotating and activating or deactivating bumpers, if you've got a smoothly functioning mouse there's no real problem. The second control mechanic of drawing lines, however, becomes unnecessarily clumsy with these controls. If, for example, you need to turn a bumper then immediately draw a line, or vice-versa, this imprecision can easily trip you up and force you to restart the level - taking us back to problem #1.

Overall - as a lover of puzzle games, I became so bored as to find playing the game a chore after less than 2 hours of gameplay - which in any case, was enough to grind through almost all of the levels. Unless it's 95% off, I'd recommend avoiding this one.
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26 of 35 people (74%) found this review helpful
5 people found this review funny
2.8 hrs on record
Posted: June 4, 2015
ichi is a simple and addictive puzzle game with crayon style, in which you have to solve a lot of puzzles.

- Simple and smooth gameplay.
- Good soundtrack.
- Friendly interface.
- You can create your own levels.

- The online interactions are limited

Definitely i recommend this game if you love the puzzles like me. :)

10 / 10
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20 of 26 people (77%) found this review helpful
2 people found this review funny
12.9 hrs on record
Posted: November 9, 2015
Ichi is a very simple, puzzle game. There are sixty different levels to solve, as well as community created content. They range from very easy to very challenging, depending on how much experience you have in this game genre.

The abilIty to create your own levels to share with the world is, like most games that have this feature, often abused. This makes the search for fun, challenging levels a bit difficult at times. Though most of the time you will be able to find easier puzzles, once you work your way past the all of the empty levels. It's not really much of a problem, just a little annoying.

The music can get very repetitive, very quickly. The good news is there is a mute button, so if you don't enjoy it, you can just shut it off.

I really enjoyed this game, and would recommend picking it up anytime. It's already cheap, so you don't even have to worry about getting it on sale.
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18 of 23 people (78%) found this review helpful
1 person found this review funny
Not Recommended
29.5 hrs on record
Posted: April 10
The game itself is great. It's a casual puzzle game where you control everything with one button.

A ball slowly bounces around the level, and you must control reflectors and draw lines to make the ball hit every circle in the level. The line-drawing technique is especially cool, as it requires you to predict where the ball would bounce into unfavorable places (like spikes) and preemptively direct the ball to cut off its own future path with a line which will later bounce it back to safety.

The levels are simple and clever, but not mind-bending. It is a slow-paced, relaxing puzzle game.

So what’s with the thumbs-down?

The game is heavily focused on the level-sharing aspect, somewhat like Mario Maker. There are only 60 built-in levels, and the game advertises “tens of thousands more” levels on the title screen. 100% completionists will also find this an important part of the game, since one achievement requires having 100 other people play levels you create. There’s also a very long achievement for accruing 1,000 points, where you are only awarded one point per unique level you complete, and one for each unique click someone else gives on your levels. The only way to speed up this process is to create popular levels that a lot of people click on.

95% of levels are empty rooms that instantly solve themselves. This is because everyone’s farming for clickbait for the achievements. Thanks to the fact that the player only gets a point if they beat a level, but the creator gets a point for every clickthrough, these are the only types of levels that ever get created, because they’re the only ones that get played. Puzzles that don’t look empty on the thumbnail might not even get clicked on at all.

Want to browse the levels for some gems? Too bad, discoverability is abysmal: you can only view ten levels at a time, and it always returns to page 1 at the completion of any level. (Seriously?!) Levels can be tagged, but you can’t search by tags, only by ratings and popularity. Basically, if you don’t have level codes on hand from someone’s forum post or something, you’re stuck slowly paging through thousands of levels by ten at a time, then returning to page 1 after playing one.

My biggest gripe, and the main reason for the thumbs-down, is that the level editor is far, far, far too glitchy to be acceptable. To give you an idea: placing 3 teleporters in a level will prevent you from placing any teleporters in any levels until the program is restarted. Dragging a red reflector off the screen will not delete the reflector, but just make it invisible until the level is saved and reloaded – its collision box will remain and block the way of anything else you try and place. Spike objects frequently become completely locked, unable to be moved or deleted, until the level is saved and reloaded. And that’s not even getting into all the bugs with the level-testing feature, some of which will cause the ball to spawn in the wrong place or randomly take away your line-drawing power. This all amounts to a royal frustration for even the shortest of level editing sessions (unless, of course, you're just making empty rooms that instantly solve themselves)

If the editor issues were fixed, I’d easily change my verdict to a thumbs-up, but sadly there doesn’t seem to be a patch in sight. Seems the developers no longer care.

If you’re not an achievement hunter or you’re otherwise just interested in the 60 campaign levels, I wholeheartedly recommend this as a short, clever, refreshing puzzle game. But the level-sharing system is simply not worth the trouble to get involved with. And that’s a shame, because it’s supposed to be the centerpiece of the game.
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19 of 25 people (76%) found this review helpful
10 people found this review funny
2.7 hrs on record
Posted: January 28
Worth $5? No.
$1? Yes.
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Recently Posted
2.8 hrs
Posted: October 17

Helpful? Yes No Funny
8.4 hrs
Posted: October 10
Fun and easy game with cool achivements.
Helpful? Yes No Funny
3.8 hrs
Posted: September 16
ichi is a simple but quit addicting puzzle game with a "crayon" graphic style where you need to take a yellow ball to her destination in a total maze
-a good number of premade levels
-intersting gameplay mechanics (some elements can rotate,some can disapear, and some can teleport the ball into another location and the level and all this can happen at the same time)
-there is a level editor s yo can create you custom chaotic level
-you can play other people level (and there are some really well designed ones)

-the difficulty of premade levels is not linear so you can get tottaly chaotic levels and just efter it some really easy ones.
-the level editor is very limited

so that's it for ichi if you love puzzle games it's woth the price but if not i would recomend to buy it when it's on sale.
Helpful? Yes No Funny
0.9 hrs
Posted: September 12
Worth 1$
Helpful? Yes No Funny
3.8 hrs
Posted: September 12
Ichi comes with premade levels, You can make your own and also enjoy player made ones. Which some are a breeze and others are more tricky, as you could imagine. I believe I bought this while it was on sale...though it's worth full price. Clear gameplay with a nice soundtrack. Very enjoyable.
Helpful? Yes No Funny
5.3 hrs
Posted: September 5
Ichi is not a bad game, but in terms of puzzle games, I'd rank it somewhere between SquareCells and 2 Digit, leaning more with 2 Digit.

The main developer-created content spans 60 levels, which doesn't occupy a whole lot of time overall. Not a negative feature, but that was the reality when I played through it. Puzzles are fairly short, and may take a couple of attempts to clear; possibly more if you're looking to get an A on the level.

What ends up being a marketable statistic - its massive cache of user-created levels - ends up being one of the roughest things to effectively navigate. Unless you know exactly what the level is called, any older levels that are not popular will be essentially invisible - not many people have the patience to page through thousands of levels at a rate of 8 levels per page.

What is really missing is an option to select a random level, as well as an option to select a random level that you haven't played yet.

While the game can be completed relatively quickly (in the span of a few hours), the achievements can take much, much longer. For achievements, there are a couple that depend on other players playing your levels, as well as long-term earning of points. The former is fine, although due to older, unpopular levels effectively disappearing, players are more or less forced to continuously create content, even if they are just throw-away levels. This leads to a trove of garbage levels populating the newest tab.

For the long-term earning of points, There is an achievement for earning 1,000 points. When each level completion grants one point, this quickly turns into grinding nonsense, that goes far beyond a simple extension of the game into a needless grind. Lots of games have an achievement like this, and while it doesn't play a large role in my recommendation, it's worth noting.

Overall, I would not recommend buying this game for full price (and partially hesitant of suggesting to buy during a sale), and would instead recommend a game with better puzzle elements; the puzzle elements here, while they are developed, are probably not satisfying for mid-level puzzlers or beyond. One such game series I'd recommend would be the Hexcells series.
Helpful? Yes No Funny
4.8 hrs
Posted: September 2
TL;DR: Really good game, worth it. A bit short tho.

If I said this was a mobile game on steam, how would you react?
Probably that it would lower your expectations, heck maybe even think it would be bad.

Let me tell you this.
This game changed my perspective on "mobile" games on PC. the game ui is really simple, easy to understand. One button controls, Tons of levels to spend time on, user created levels, and level creator.


Worth every penny of 90% discount sale.

Other than that this game is really nice to get.
Trading cards are always nice.

Although you can probably finish the game in a solid 3 hours, some hard levels are a pain to get 'A' rating.

(Am i doing this right?)
Helpful? Yes No Funny
0.2 hrs
Posted: August 30

100g plain flour
2 eggs
300ml semi-skimmed milk
1 tbsp sunflower oil or vegetable, plus extra for frying
pinch salt


Blending in the flour: Put the flour and a pinch of salt into a large mixing bowl and make a well in the centre. Crack the eggs into the middle, then pour in about 50ml milk and 1 tbsp oil. Start whisking from the centre, gradually drawing the flour into the eggs, milk and oil. Once all the flour is incorporated, beat until you have a smooth, thick paste. Add a little more milk if it is too stiff to beat.
Finishing the batter: Add a good splash of milk and whisk to loosen the thick batter. While still whisking, pour in a steady stream of the remaining milk. Continue pouring and whisking until you have a batter that is the consistency of slightly thick single cream. Traditionally, people would say to now leave the batter for 30 mins, to allow the starch in the flour to swell, but there’s no need.
Getting the right thickness: Heat the pan over a moderate heat, then wipe it with oiled kitchen paper. Ladle some batter into the pan, tilting the pan to move the mixture around for a thin and even layer. Quickly pour any excess batter into a jug, return the pan to the heat, then leave to cook, undisturbed, for about 30 secs. Pour the excess batter from the jug back into the mixing bowl. If the pan is the right temperature, the pancake should turn golden underneath after about 30 secs and will be ready to turn.
Flipping pancakes: Hold the pan handle, ease a fish slice under the pancake, then quickly lift and flip it over. Make sure the pancake is lying flat against base of the pan with no folds, then cook for another 30 secs before turning out onto a warm plate. Continue with the rest of the batter, serving them as you cook or stack onto a plate. You can freeze the pancakes for 1 month, wrapped in cling film or make them up to a day ahead.
Helpful? Yes No Funny