Bring your game ideas and feedback to life with the Planetoid Pioneers Contributor Edition! With its powerful engine and integrated tools, join us in evolving the concept of Early Access. Don’t just tell us what you would like to see in this 2D physics-based action exploration game - SHOW us!
User reviews:
Overall:
Positive (30 reviews) - 83% of the 30 user reviews for this game are positive.
Release Date: Apr 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Data Realms was one of the very first studios to ever try the Early Access model - years before it was even called that, let alone formalized on Steam. It worked surprisingly well for us and the fans of our last title, Cortex Command, which inspired Markus 'Notch' Persson to adopt the model for Minecraft. It worked out there too, as well as for many other games.

With our new project, Planetoid Pioneers, we want to push the envelope again and take Early Access to the next level: We have already spent seven years building a whole new physics-based engine and better-than-developer-grade toolset from scratch (called the Crush2D engine). We did this with the aim to allow you, the user, to not only give us early feedback on Planetoid Pioneers a la conventional Early Access, but also empower you to actually have a chance to build the official game content along with us, the developers - and also to sell your own creations in the Steam Workshop.

Instead of a traditional modding community, which only gets to tinker with content after the game is done, we are building a Contributor Community, which gets involved earlier and in a much more hands-on way can add to the extremely modular game structure and design already established by us.”

Approximately how long will this game be in Early Access?

“Alongside our Contributor Community, we will flesh out our first official ‘Primoid’ Planetoid, which is already two kilometers in circumference, and will eventually be completely filled with sprawling cave complexes and physics-driven adventure. Much of this content - ranging from devices, weapons, vehicles, creatures, and even parts of the Planetoid itself - will be made by the Contributors, and then curated to fit into a cohesive experience by the official development team. We hope the first official Planetoid will be fully filled and polished in about a year. At any rate, the physics + sandbox + world-class tools will surely make the journey there a ton of creative fun, too!”

How is the full version planned to differ from the Early Access version?

“When Planetoid Pioneers exits its Early Access period on Steam, it will have the first official ‘Primoid’ Planetoid completely filled out with polished and cohesive content, and also feature a couple of other smaller Planetoids to show the flexibility, modularity, and depth of the game design and engine. We are aiming for the official content that will ship with the game then to be a substantial, replayable, and hand-built experience. It will offer you quite the adventure that will only be expanded as more content by Contributors becomes available both through the Workshop and elsewhere.”

What is the current state of the Early Access version?

“We have already developed a robust game design with unique mechanics that take full advantage of our custom 2D physics engine. To go with it, we’ve also built enough content to set a strong direction and high standard in design, audio, visuals, effects, story/context, and characters. We have designed enough gameplay into the first official Planetoid to have a strong start, player motivation, and end goal: to find and transport enough resources to the surface of the Planetoid in order to build a reusable rocket that is your ticket off that dangerous rock you are marooned on.

What will be missing in the beginning of the Early Access period is enough varied content, level design, and polish in the middle of that adventure to make what most would consider a full game experience. This is where we will use the Early Access period to flesh that out ourselves - along with the best of the hand-picked material coming from the Contributor Community, which you can be a part of if you buy the Contributor Edition at this early stage!”

Will the game be priced differently during and after Early Access?

“We are doing something unusual with the pricing for Planetoid Pioneers: At the beginning of our Early Access period following our launch on April 15th this year, we will be asking for significantly more than what the 'full' game that leaves Early Access will cost.

Why would we do something wacky like that?

Well, what you're paying extra for in the beginning is the potential opportunity to use the included Crush2D tools to make and contribute to the official game during the Early Access period (and be in the game credits for it). Also, your creations have a chance to make you money as offerings on our Steam Workshop marketplace. So, we recommend buying the first Early Access “Contributor Edition” only if you are interested in making, modifying, and potentially selling content with the rest of the community. If you don't want to build anything and just play a fully hand-made (vs procedural) 2D physics-based action adventure game with sandbox- and survival elements, please add us to your Steam wishlist and we'll let you know when the game that both we at Data Realms, and our Contributor Community built together, can be considered a complete experience.”

How are you planning on involving the Community in your development process?

“As we already mentioned above, we have planned from the start to take community involvement to the next level by providing you with the super robust and powerful tools we’ve built over seven years with usability by Contributors in mind. This will empower those fans who are able and willing to get their hands dirty with these tools - which are not watered-down in any way - to easily and directly submit cave designs and any other content by simply dragging and dropping single ‘packed’ image files into and out of the game.

The best Scene parts and Blueprints will then be voted on by the rest of the community, and Data Realms will select among the highest rated submissions which should be made available for sale within the Workshop - or offered to be part of the official content in exchange for shipping credits in the final game.”
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Buy Planetoid Pioneers Contributor Edition

 

Recent updates View all (4)

February 6

Contributor Edition Build 4 - Play and help us improve the Primoid!



We are nearing the launch of our Early Access game-only preview, which will cost a lot less than the special Contributor Edition! (however, it won't include editors or access to the Contributor Community) In preparation for this, we have been busy building the real caves and challenges that will eventually fill the "Primoid" Planetoid completely. With this fourth update to the Contributor Edition, we invite everyone in the Contributor Community to use the built-in feedback forms to tell us, but also wield those Crush2D editors to show us what you would change or improve!

Highlights of the goods:

  • A good THIRD of the entire first adventure Planetoid, aka the "Primoid", now has playable content and is ready for your feedback and improvement:
  • Tutorial, where baby Pioneers learn how to walk
  • North Hub, which connects several areas. Also serves as a rocket silo, suitable for the eventual construction and launching of a reusable spacecraft. You will need that to escape this rock in and complete this first Planetoid's Robinson Crusoe-esque scenario.
  • half of Carbon Cave, where deadly organic creatures lurk, ready to tear you apart.
  • half of Metals Mine. Remains of a mining operation by humans to get the Aurium buried deep inside this Planetoid. They seem to have dug too deep and bad things happened. Various robots and mining machinery can be found here, useful for collecting the resources you need for building that rocket.
  • and the Surface, a terribly dangerous gauntlet in a vehicle, and downright suicidal without one. Creepy fauna and natural obstacles present extreme hazards, but it's the only way to get to the southern hemisphere (for now).
  • Playtesting feedback forms integrated into the game at the end of each area named above - can you get to all four? Tell us directly what you liked and what you'd like to see improved.
  • Massively improved locomotion mechanics of the Pioneer, also consistent over all the main Pioneers
  • Lots of improved creature behavior (bird pooping AI is a go)
  • A massive amount of bug fixes and betterment everywhere as we "eat our own dog food" producing the real game content with the Crush2D editors
  • Breakable lamps make for fun target practice. Also, atomize them for resources, and Assemble them wherever you want to improve the ambience. Or toss one at a monster, maybe it will scare them. (light-sensitive creatures may be a thing)

Spoiler Alert!
To get an overview of what we're planning for the entire Primoid, and an up-to-the-minute state of development, go check out our Trello board here

8 comments Read more

November 26, 2016

Contributor Edition Build 3 and Autumn SALE



If you have been tempted to take the plunge with the one of the world's most powerful 2D physics engine and tools, right now is a good time to jump since the Planetoid Pioneers Contributor Edition is a solid 20% off this weekend!

With it, you get a killer game development environment seven years in the making, and now also a real juicy preview of what the game we are building with it will play like. As a Contributor, you have a real chance to take an active part in the development of this unique action adventure!

The newest version with much of the content and features we put together during our team's summer sprint called "Project Slovakia" is in this Contributor Build 3 (already available to our Contributor Community for a few weeks now).

Some of the highlights:

  • New local PvP game mode/Planetoid ("Carnageoid") with three arenas
  • New tutorial segment on the "Primoid" Planetoid
  • Visual overhaul of many Planetoids
  • Smooth zoom out on large Planetoids, minimap overview system
  • Blueprint mass scanning unlock sytem
  • Refined pioneer controls and behaviours
  • Massive optimizations everywhere, and more to come
  • Pio can pickup any assembly up to 150kg
  • Pio and creatures can get knocked out by hard hits, especially to head
  • Pio can carry 200kg lumps of resources and throw them
  • Pio automaticaly prints lumps when he cant carry more resources
  • Pio can stow things on back, swap them with what is held in hands
  • Pio can use one-handed tools
  • Improved AI systems with behavior Zones in scene for simple setup
  • AI and Pioneer team tag system - build pets and helpers!
  • Improved player feedback via HUD
  • Tons of new and improved blueprints like tools, weapons, and structures
  • Fancy new particle systems, terrain assets, sounds
  • Hundreds of bugfixes, see them all here: https://twitter.com/DataRealmsDev
  • Lots of new useful Lua functions

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About This Game

DISCLAIMER: Do NOT buy this special edition UNLESS you want to get your hands dirty in the ongoing development of Planetoid Pioneers, which is inspired by classics such as Blaster Master (‘88), Metroid (‘86), and Exile (‘88). At this point, we are looking for those with a genuine interest in creating and remixing content within the unique Crush2D engine and the modular game structure we have already established.

If you simply want to experience a polished physics-driven game (nothing wrong with that!), feel free to add Planetoid Pioneers to your wishlist and wait until it exits its Early Access period. By that point, it will contain a complete yet expanding action-exploration adventure, hand-built by not only us on the official development team, but also in collaboration with the Contributor Community.

However, if you do choose to purchase the Contributor Edition today, you will:

  • Become part of the emerging Contributor Community, where you can collaborate and directly share content with the development team and your fellow contributors.
  • Be able to submit your creations for consideration to be integrated into the official shipping game, with your name then appearing in the credits.
  • With a single button press, have the ability to publish whatever you make to the free Steam Workshop, for anyone to rate, comment, and subscribe to.
  • Be among the first to have your very best Blueprints and Scenes considered for the Curated Item Workshop on Steam - where you would earn money on them!

About the first ‘Primoid’ Planetoid that will initially ship with Planetoid Pioneers:

After your space yacht undergoes an irksome Rapid Unplanned Disassembly, you find yourself marooned on a large Planetoid outside the orbit of Mars. To overcome this interplanetary Robinson Crusoe scenario, you need to use your Atomizer and Assembler tools to gather local resources and turn them into various vehicles, contraptions, and even organic life forms.

Explore, survive, and ultimately build a resource-intensive spacecraft to escape the dangers and mysterious caves of this circular world. Onto the next uncharted Planetoid for a completely different adventure - built by us or anyone in the Contributor Community!

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Dual core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Modern graphics card with 1 GB memory
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core 3 GHz
    • Memory: 6 GB RAM
    • Graphics: Modern graphics card with 2 GB memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse

What Curators Say

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Overall:
Positive (30 reviews)
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