Explore physics-driven circular worlds in this Metroidvania-like with local Co-Op combat and crafting! Also bring your game ideas and Early Access feedback to life with the Contributor Edition - its powerful engine and integrated tools allow you to help shape this game right alongside us.
All Reviews:
Very Positive (51) - 82% of the 51 user reviews for this game are positive.
Release Date:
Apr 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Data Realms was one of the very first studios to ever try the Early Access model - years before it was even called that, let alone formalized on Steam. It worked surprisingly well for us and the fans of our last title, Cortex Command, which inspired Markus 'Notch' Persson to adopt the model for Minecraft.

With our new project, Planetoid Pioneers, we want to push the envelope again and take Early Access to the next level: We have already spent seven years building a whole new physics-based engine and commercial-grade toolset from scratch (called the Crush2D engine). We did this with the aim to allow you, the user, to not only give us early feedback on Planetoid Pioneers a la conventional Early Access, but also empower you to actually have a chance to build the official game content along with us, the developers - and also to sell your own creations in the Steam Workshop.

Instead of a traditional modding community, which only gets to tinker with content after the game is done, we are building a Contributor Community, which gets involved earlier and in a much more hands-on way can add to the extremely modular game structure and design already established by us.”

Approximately how long will this game be in Early Access?

“Alongside our Contributor Community, we have already designed and built two thirds of our first official ‘Primoid’ Planetoid, which is two kilometers in circumference, and will eventually be completely filled with sprawling cave complexes and physics-driven adventure. Much of this content - ranging from devices, weapons, vehicles, creatures, and even parts of the Planetoid itself - will be made by the Contributors, and then curated to fit into a cohesive experience by the official development team. We hope the first official Planetoid will be fully completed and polished early next year. At any rate, the physics + sandbox + world-class tools will surely make the journey there a ton of creative fun, too!”

How is the full version planned to differ from the Early Access version?

“When Planetoid Pioneers exits its Early Access period on Steam, it will have the first official ‘Primoid’ Planetoid completely filled out with polished and cohesive content, and also feature a bunch of other smaller yet still compelling Planetoids to show the flexibility, modularity, and depth of the game structure and engine. We are aiming for the official content that will ship with the game then to be a substantial, replayable, and hand-built experience. It will offer you quite the adventure that will only be expanded as more content by Contributors becomes available both through the Workshop and elsewhere.”

What is the current state of the Early Access version?

“We have already developed a robust game design with unique mechanics that take full advantage of our custom 2D physics engine. To go with it, we’ve also built enough content to set a strong direction and high standard in design, audio, visuals, effects, story/context, and characters. We have designed enough gameplay into the first official Planetoid to have a strong start, player motivation, and end goal: to build a reusable rocket and find enough resources to fuel it in order to get off that dangerous rock you are marooned on.

What will be missing in the beginning of the Early Access period is enough varied content, level design, and polish in the latter third of that adventure to make what most would consider a full game experience. This is where we will use the Early Access period to flesh that out ourselves - along with the best of the hand-picked material coming from the Contributor Community, which you can be a part of if you buy the Contributor Edition at this early stage!”

Will the game be priced differently during and after Early Access?

“When we exit Early Access, we plan to increase the price of the Game-Only Edition, and to unlock all editors within it as well. Anyone who bought the Game-Only Edition before then will thus get all the Crush2D editors at no extra cost, and receive all the polished content we'll have completed by then.

The Contributor Edition will remain at its current price, and grant access to the Contributor Community, where people can directly talk to the official development team, and share their creations directly with us and each other through dragging and dropping "Packed PNG" images containing their Blueprints and Planetoids they've made or modified with the tools.”

How are you planning on involving the Community in your development process?

“As we already mentioned above, we have planned from the start to take community involvement to the next level by providing you with the super robust and powerful tools we’ve built over seven years with usability by Contributors in mind. This will empower those fans who are able and willing to get their hands dirty with these tools - which are not watered-down in any way - to easily and directly submit cave designs and any other content by simply dragging and dropping single ‘packed’ image files into and out of the game.

The best Scene parts and Blueprints will then be voted on by the rest of the community, and Data Realms will select among the highest rated submissions which should be made available for sale within the Workshop - or offered to be part of the official content in exchange for shipping credits in the final game.”
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Recent updates View all (8)

August 2

GOE Build 2 - Save with your friends!

We have been pushing a bunch of updates since the Game-Only release two weeks ago, with a big lump of em going live now. Get the scoop:

  • Saving now works in Co-Op and on every relevant planetoid incl. Contributor-made ones
  • Auto saving on game quit
  • Auto saving every 60 seconds - in case there are any crashes (should be fewer)
  • Saving partial blueprints and fixed other saving bugs
  • Pioneer adjusts his legs to uneven terrain when standing - see this card for details
  • Inactive players in Co Op get removed automatically from active gameplay by falling asleep
  • Fixed gamepad controls in Asteroid Belt map
  • Made pioneer selection clearer in Asteroid Belt map
  • Added WIP objective marker to zoomout map in Primoid tutorial
  • Lots of other little tweaks to tutorial based on new player feedback
  • Fixed player respawning into wrong capsule in Primoid tutorial
  • Added industrial fragments to texture library
  • Crashes should be greatly reduced - but please report any!

See the full changelog here

We are still working on making a perfect save system that will take care of the discovery map (the dark areas), and also the entire state of the world; however, it's a big task with many prerequisites, but we're working toward it.

Thank you so much for providing feedback in the ingame feedback forms, steam forums and even making videos. It helps us a lot for improving the Primoid experience. We are also working on tracking down the crashes some of you reported, and hope you'll notice a difference.

9 comments Read more

July 20

Game-Only Edition OUT TODAY for $9.99!

After years of using our own engine and tools to build actual playable game content, we are super proud and happy to present the Game-Only Edition of Planetoid Pioneers for only TWO FIVE DOLLAR BILLS! Check out the shiny launch trailer

So if you or anyone you know hesitated to dive into the more expensive Contributor Edition, you can now just enjoy the pure gameplay that is ready to be experienced properly - solo or in Co-Op with pals!

For all the details, read the full press release
11 comments Read more
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About This Game

Welcome to Planetoid Pioneers, a physics-driven action-adventure heavily inspired by classics such as Blaster Master (‘88), Metroid (‘86), and Exile (‘88). It can be played locally with or against your friends in seamless pick-up-and-play Co-Op and PvP action.

If you buy the Game-Only Edition, you will today be able to explore over half a dozen planetoids, each featuring entirely different game modes and filled with vehicles, creatures, robots, items, and weapons created by us at Data Realms. You will also be able to choose from and subscribe to a rich set of user-generated content made by owners of the special Contributor Edition, which will keep expanding the Planetoid Pioneers experience in scope and depth for years to come. When Planetoid Pioneers exits Early Access, this regular edition will also get you all the editors unlocked at no extra cost - but not until then.

However, if you choose to purchase the Contributor Edition today, you will:
  • Get everything included in the Game-Only Edition, PLUS all the commercial-grade game development tools and live-editing capabilities of the Crush2D engine!
  • Become part of the well-established Contributor Community, where you can collaborate and directly share content with the development team and your fellow contributors.
  • Be able to submit your creations for consideration to be integrated into the official shipping game, with your name then appearing in the credits.
  • With a single button press, have the ability to publish whatever you make to the free Steam Workshop, for anyone to rate, comment, and subscribe to.

About the first massive ‘Primoid’ adventure planetoid currently under construction:

The Tutorial, North Hub, Cave, Mine, and Surface areas are fully playable today; South Hub and Mountain are under construction, leaving the Maze and Core to be started. You can follow our up-to-the-minute progress in our public Trello production board, posted in the Steam forums. The scenario for the Primoid is as follows:

After your space yacht undergoes an irksome Rapid Unplanned Disassembly, you find yourself marooned on a large planetoid outside the orbit of Mars. To overcome this interplanetary Robinson Crusoe scenario, you need to use your Atomizer and Assembler tools to gather local resources and turn them into various vehicles, contraptions, and even backup bodies for yourself and your friends!

Explore, survive, and ultimately build a resource-intensive spacecraft to escape the dangers and mysterious caves of this circular world. Onto the next uncharted Planetoid for a completely different adventure - built by us or anyone in the Contributor Community!

System Requirements

    • OS: Windows 7 or newer
    • Processor: Dual core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Modern graphics card with 1 GB memory
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse
    • OS: Windows 7 or newer
    • Processor: Quad core 3 GHz
    • Memory: 6 GB RAM
    • Graphics: Modern graphics card with 2 GB memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse
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