Real-time combat combos, action RPG, and dungeon instances combine beautifully to form Divine Souls. Play alone or form a party with friends and strangers to slice, grab, combo, and clear enemy minions on your way to dungeon bosses.
User reviews: Mixed (465 reviews)
Release Date: Aug 15, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are really looking for feedback regarding things that are difficult to be tested by developers and their family. These will mainly be things such as the macroeconomics or PvP.”

How long will this game be in Early Access?

“Divine Souls is expected to be in Early Access for approximately 5 months.”

How is the full version planned to differ from the Early Access version?

“The release version is planned to have additional character classes. There are currently 4 and we are looking to add at least another by release time. There may also be additional dungeons by release time.

We plan to erase all character data (server-wide character wipe) from the Early Access version approximately 2 weeks into the Early Access. The remainder of Early Access and the release version will not have any server-wide character wipes.”

What is the current state of the Early Access version?

“The Early Access version is fully featured with a fully functional combo system. There are no critical bugs but don't be surprised if you're able to spot smaller bugs and polish issues here and there.”

Will the game be priced differently during and after Early Access?

“No. Divine Souls will always be free-to-play.”

How are you planning on involving the Community in your development process?

“We are looking for feedback regarding whether rewards for in-game activity appropriately reflect the difficulty levels. This means seeing whether players pool towards repeating easy or mundane tasks with the disproportionately better rewards than more challenging tasks. We're also looking for feedback on PvP formats and balance. We hope that the feedback will lead to positive changes that keeps the game interesting and prevents it from decaying into a figurative farm simulator.”
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About This Game

Divine Souls is a real-time action RPG centered around completing dungeon instances by leveraging an extensive combat combos system. Gain experience from enemies to strengthen your character and to unlock additional moves that unleash additional combo options. Choose from one of four unique classes each with their own distinct set of gameplay mechanics and combos. Collect loot for yourself, trade with others, or list your items into the auction house system.


Dr. Hildeun has gone missing! Find out what happened as you follow your character’s investigation into Dr. Hildeun’s disappearance.

Key Features:

  • Perform beautifully animated combos with a system that is easy to learn. You only need A, S, D, and F keys!
  • 4 unique classes with more to come!
  • Play alone, party with your friends, or have the system find like-minded others using the party matching system.
  • Worry not, the tutorial will guide you through the game’s basics.
  • Complete dungeons for experience and loot.
  • Increase the difficulty to suit your skill-level or to challenge yourself.
  • Level-up to increase your character’s strength and to learn new moves that unleash additional combo options.
  • Customize your character with items obtained from loot. Or trade these items to others.
  • Increase your strength by enchanting your items.
  • Try alternative dungeon modes involving crystal or portal defense.
  • Pit yourself against others in a PvP battle arena that resembles MOBA games’ play-style.
Divine Souls is a free-to-play game!

System Requirements

    • OS: Windows XP or later
    • Processor: Single-Core 2.4 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: GeForce 7 Series or equivalent or later
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Windows XP or later
    • Processor: Dual-Core 2.0 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: GeForce 8 Series or equivalent or Later
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
261 of 339 people (77%) found this review helpful
0.2 hrs on record
Early Access Review
This game is NOT new. Divine Souls was originally supposed to be released in 2010 for the North American and Europe regions by a small game hosting company named Outspark. This is the same company that held on to "Fiesta Online" for several years before discarding it and letting a new unknown company have complete ownership of it. Divine Souls was supposed to be an action RPG that would rival "Dragon Nest" and "Vindictus" which got few people (including myself) looking forward towards it. However, the game was mysteriously canceled for release and the dicussion forums for the game were completely deleted. There was no word given out for why this happened, but it did. It's cancellation left me disapointed but then I went to play Dragon Nest and forgot about this game.

Now 4 years later I see it on Steam as "EARLY ACCESS". Early access? It's been four years since this game's disappearance, what happened? Four years ago they planned to release this game in this stage? Honestly Divine Souls is terrible. It's as if it was supposed to be made in 2005 with it's sloppy controls, terrible animations, outdated gameplay and awkward battle system. It claims itself to be in early access but there's no way of improving something that was originally planned to be released at this stage. This horrible stage.

Basically Divine Souls is a game made for the year 2005 that was supposed to be released on 2010, dropped midway through development four years ago and just got picked up by some indie team who got it on Steam somehow.

We all know "Omer from". Go watch his video review for this game which was made during the actual release date.
Posted: August 21
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143 of 216 people (66%) found this review helpful
0.1 hrs on record
Early Access Review
As far as I'm aware of, this game has been released before under a different publisher. However, a move to a differen publisher doesn't exactly save a game.

This was an interesting and unique concept for MMO's a couple of years ago, having action based combat rather than your tab targeting and going through your row of hotkeys to cast spells, etc. Here, we see combat in the same style of Vidictus or Dragon Nest. The game also operates in the same style (go to hub, grab quest, go do dungeron until quest is done).

You'll create your character from an extremely limited selection of four classes and then, again, from a very limited selection of clothing and hair styles to pick (usually all of it just being a recolor). This is 2014, and most MMO's will provide you the tools to make your character feel different from everyone else, but here once I popped in game I couldn't really tell me apart from the others. This isn't even the worst sin the game has to offer.

I mentioned earlier that the combat is action based, rather than tab targeting. Seeing as I've played plenty of Vindictus and max leveled numerous times in TERA, I would consider myself a fan of the style. However, here, it feels really clunky. Poor animations and boring links between your attacks and skills make for a boring game. Action combat should be a fluid expierence, but here it feels like a jagged mess. Nothing flows together very well, and everything just feels "meh". I felt like my attacks had no impact on the enemy and that's just not good game feel.

For those who really care about asthetics, the graphics are subpar and the music is perhaps the most generic I've heard in an MMO. There's nothing here that should hold your eyes or ears.

Overall, this is an expierence you can pass up. There are plenty of other MMO's that provide a much better, fluid, and well thoughtout expierence.
Posted: August 15
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114 of 193 people (59%) found this review helpful
1.4 hrs on record
Early Access Review
10/10 Would uninstall again.
Posted: August 30
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68 of 120 people (57%) found this review helpful
0.6 hrs on record
Early Access Review
Not a bad game, its enjoyable for me at least
Easy to play.
Fun to play with group of people.
Difficilty adjustment.
Combos are fun to do.

Graphics looks so old.
Bad AI system.
Posted: August 15
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30 of 55 people (55%) found this review helpful
0.9 hrs on record
Early Access Review
Edit: After getting bored with my current games, I am going to put more time in this game, if only just to write a better review.

Edit 2: From what i have seen now, there are more combos than what I had originaly thought, but you mainly have to look down at the button option every 5 seconds to make sure you don't miss your chance at a combo.
Also: I have gone into 2 differnet dungeons right now, and have played both twice. Both game me 1337 exp every time, not sure if the game is just doing that, or if that is just "Luck". Will write more when I find out.

This game just didn't seem that well made to me. The Voice acting seems rushed (In the intro you can hear the guy taking deep breaths, and also many skips within that intro can be heard), and the Tutorial also seems rushed. There are 2 "Types" of tutorials in this game, and only one is useful, but it is the one almost no one will see.
At the start of the game, you move around, kill things, look around, kill more things, grab their loot (On which the game doesn't even tell you want it is/does), and then go to the main City. And that is when the Non-usful tutorial ends.
The useful tutorial is only displayed as tips on the bottom of your screan that you have to click on in order to see what they say, and even then, about 90% of the time nobody reads them.

When you enter the main city, a window pops up saying to go talk to someone (I think, all I remember is that it says to press T to talk to people). The person you talk to gives you a very generic quest; go here and kill X amount of baddies, and I will give you X reward. In this case, you have to kill around 10 goblins. Now, the only way the game presented players to kill said goblins was to enter a dungeon. This wouldn't be such a bad Idea if the options to make a dungeon weren't available right away. I found myself kinda wanting to choose other options, only because they were all present there for me to choose from. (What I am saying here is that they should either make the others un-clickable intill a certain level, or at least tell you in a more Direct way what they all do.) Then at the end of a dungeon, you play a game of Rock-Paper-Scisiors, that even if you lose it, you still get extra money and items.

Then with the combat system, oh boy. The game seems to want to sell off "Look at this awesome combo!" for the combat. All I had to do to kill everything in my way, was left click 4 times in a row. I did the same combo every time, because it was also the ONLY combo i could do. I tried to hold the left button longer, press it faster and more times, everything! But all it allowed me to do was swipe three times, and jump above them for a smash.
Also with the combat is a grabbing system, that needs to be re-thought about. You can grab anything that isn't a boss from what I have seen. But grabbing is also confusing for the point that when you grab the, you don't want to press left click, for that drops them doing no damage. You want to press the spacebar to deal any damage with the grab.

Then with the character creation... none. You choose what class you want to be, and if you want to be a Femail prest, or a male Mage... then you are out of luck. The genders are locked for the classes, which leaves little room for customising. The hair options you can choose from are Pre-colored, so even when changing the hair color option, you will still have the tink of Purple/Pink/Whatever that certain hair style's color is.
When "customising" your clothes, you only change the main color of your shirt, pants, gloves, and shoes.

The story also seems kinda bland, just read this: You are part of a nation (which one I am still unsure of, but I think Vermont) that is trying to save a captured War-Hero from terrorists.

... What? You wanted more story? Well that is the jist of it from what the game is willing to say at the start. Now I will say that story's like this are common for games like this, starts with something very simple, then works it's way up. (See every Final Fantasy game) But really, a fallen country now has a Terrorist group that is planning on bringing the country back from the ashes by... kid-napping the person who helped kill it in the first place? I'm not to sure what is going on in their minds, but I will let it be, since i have not played for even an hour.

The countries are also wierdly names. There is Syria, Vermont, some other country that I couldn't be bothered to remember, and Growl (Or ground? The voice actor seems to say both in the intro).

All in all, I guess this is a F2P game, that could get some work done on it to make it better, but for now it doesn't seem that good to me, so I would give this game a 2/10. I know there are some people who really love this game, and good for them! They found a game that they can enjoy, and it isn't even fully released yet!

Thanks for reading!
Posted: August 16
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