CubeGun is an interesting concept done horribly, horribly wrong. Between the terrible port of an iOS game, the broken English, and just the game breaking bugs that don't even allow me to continue the game, I can't choose what is worse.
Here's a quick look video if you want to see this for yourselves, or simply read the rest of my review for the sad truth of this game.http://youtu.be/YHwAvmdHSWM
So let me just start by what drew me into this game, the ability to make and customize your ship and levels. It seemed pretty neat that you could make a ship however you want and launch yourself at your foe. The rock, paper, scissors mechanics of the guns is cool, too. Machine guns are devastating but shields render them pretty useless, but torpedoes can blow through shields no problem, while anti-missile guns can stop the torpedoes even getting near you and so on. And the best bit of all this is that you can combine different weapons together to make up for their weaknesses. It's a pretty solid concept. But done very, very wrong.
Let me start with the gameplay. After customizing a ship to your liking with limited resources, you get thrown into battle with no warning or start-up screen. Your curiously silent weapons are blazing like no tomorrow, and there's absolutely nothing you can do to stop them. The only controls you're allowed are moving with WASD, so the only thing you have to do is point yourself at the enemy and strafe to win. Yup, that's it. And once you win the match with this method, your met with a low-res banner stating you won. Needless to say, it didn't feel like I did.
The next thing I couldn't help but notice was the terrible English littered everywhere. Sometimes the tutorials made me more confused about what something did rather than help. But hey, I can overlook it since this game isn't exactly story driven. So I pressed on some more, and encountered some interesting and overpowered enemies to fight. But rather than use my crappy weapons compared to theirs, I just used the terrible AI to my advantage and watched them drive themselves into cliffs. That seemed to be the most effective method of taking dudes down. Hell, sometimes they ran into walls themselves without me having to do anything. It was kinda funny, but mostly sad to watch.
But still, I continued like this was a guilty pleasure until I couldn't go on anymore. Not because I reached the end, but because the game is broken and doesn't allow me to. It won't let me go any farther in the single mode, Island Loot is still locked for whatever reason, and the multiplayer is dead on launch day. There wasn't a single game going. I tried scrolling what seemed infinitely through the level selection menu, but all I saw was the levels I did and lots of blank screens. And thus that led me here to this review since I can't continue beyond that point.
I'm not even gonna bother ragging on the obviously large touch buttons and poor mouse controls, so I'll wrap it up here. Don't get this game unless you want to be disappointed by a cool concept like me. Maybe if they patch this mess of a port and it goes on a steep sale will this be worth it. But for now, stay away. Stay far away.