This content requires the base game Age of Wonders III on Steam in order to play.

User reviews: Positive (45 reviews)
Release Date: Sep 18, 2014
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This content requires the base game Age of Wonders III on Steam in order to play.

Buy Age of Wonders III - Golden Realms Expansion

Packages that include this game

Buy Age of Wonders III Collection

Includes 4 items: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

 

About This Content

Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.

New Content Includes:

  • The Halfling Race: The little folk are back, with new units, heroes and leaders. The jesters shoots fireworks which dazzle the enemy and the cleaver flinging brew brothers keep the Halfling armies fed while on the road. Halflings can be used with all classes and introduce the new Luck mechanic which allows them to dodge incoming attack while they’re in good spirits.
  • Golden Realms Campaign: In this three scenario campaign, you help the Halfling survivors of the Heartwood Massacre rebuild an empire in an exotic land and confront an ancient evil.
  • Exotic Map Locations: Capture the Naga Dwelling, home to serpentine queens and giant man-snakes, and discover new treasure sites such as the fabled Lost City to benefit your empire.
  • Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
  • New Hero Items: The Golden Realms contain 50 new magical artifacts to discover and use. Wield the enigmatic Crystal Skull, or wear a stylish Witch Doctor’s Headdress to mix in with the locals.
  • Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
  • Partisan Specialization: Use new skills for guerrilla warfare. Create concealed hide-outs and develop ambushing skills.
  • Two hand crafted scenarios: Playable single and multi-player these new stand-alone scenarios are built around the new features of the Golden Realms expansion.

Features:

  • Mystical City Upgrades: Arcane treasure sites located in your domain unlock new unique upgrades for your cities, making the location and specialization of your cities more important than ever. Building a city near a Crystal Tree unlocks the Enchanted Armory which reinforces your armored units.
  • Empire Quests: Achieve empire building goals before your rivals to unlock unique rewards for your realm. This introduces a new type of indirect competition between players. Examples are the Eternal City: be the first to build a metropolis and get an awe-inspiring Monument of Prime Good and Evil, where the first player to achieve full good or full evil alignment has a party of champions the respective alignment join at no cost.
  • Seals of Power: A new King of the Hill style victory condition where players must capture and hold the dangerous Seals of Power structures in order to achieve victory. Don’t sit and hold back as broken seals attract extra-dimensional beings wanting to take the Seal back.
  • Defensive City Upgrades: Each race has a unique city defense to build. The Draconian’s Firestorm Pillar sets ablaze those who dare attack their city. Or the Bell Tower for the Humans which rallies the citizenry to shoot volleys at oncoming enemies.
Random Map Generator: New content and features are integrated into the updated Random Map Generator.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
      • Not running SteamOS or Ubuntu 14.10? That doesn't mean your machine won't run the game, it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
Helpful customer reviews
32 of 33 people (97%) found this review helpful
Posted: April 16
While the Golden Realms Expansion for Age of Wonders III only offers one new race, this expansion adds a lot of new features to the game - units, items, spells and skills - all of which are usable in the random map mode, as well as a new campaign and a couple of new scenarios.

The halflings (effectively hobbits, if you prefer) are the main feature of this expansion though. While they may seem a bit weak and wimpy at first, they do have one very useful thing on their side - luck! This helps them to survive dangerous encounters more effectively than you might expect them too. Although I've never been a fan of halflings myself, I have to admit that I've had a lot of fun playing them, much more than I expected to.

Even if you're not a fan of halflings, this is an essential addon in my opinion, if only for all of the other features it includes.
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16 of 17 people (94%) found this review helpful
Posted: March 10
Unless you are a hard-core multiplayer, in which case I believe the magic items and new races will make this worth it for you, I wouldn't fret this X-pac until it is on a super-sale.

It was well done. Humorous halflings and their chicken chasing, but there wasn't a lot of material to play. The scenarios ended far too quickly, and there were only a few of those. So if it's on sale, it's worth a shot.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
Posted: January 17
The Golden Realms is the first expansion for Age of Wonders 3, adding the Halfling race, a new campaign and a plethora of new features which after you play your first few Random Map Games with, you'll wonder how you lived without. As you might've guessed, this will be a positive review.

Firstly, the feature list added by this expansion:

- The Halfling Race, a fully fledged race with a line up of interesting and unique race units and a few special abilities on their class units, and all benefiting from the new 'Luck' mechanic, which allows them a percentage chance to dodge attacks depending on their morale (Something that is needed due to them being physically weaker than their larger counterparts)
- The Naga Dwelling, a new Dwelling of independent units, from the foot soldiers of the Slither and Guardian, to their lightning slinging Matriarchs and troop-devouring Gluttons.
- New Treasure Sites
- The Mystical City Upgrades, which means that certain treasure sites, when inside a city's domain, can be used to produce new, unique structures that confer benefits to the troops produced there, or unlock the production of new units such as Mermaids or flying serpents.
- New Specialisations, the Wild Magic spec focuses on summoning lesser elementals of a random elemental type, and bringing chaos to bear on the battlefield, buffing troops randomly or debuffing enemies in various ways, and the Partizan specialisation gives new ways to be stealthy on the strategic map (and generally make a pain of yourself to your enemies)
- Empire Quests, competitive quests that can be completed by a player and then by no other, that confer various benefits such as a stack of new troops, random artifacts, or unlocking whole new spheres of magic (randomly).
- The Seals of Power, a King of the Hill style objective to provide a new way to win maps.
- Defensive City Structures, upon building a Siege Workshop each race unlocks a defensive structure that contributes random strikes upon the enemy for each turn of siege combat, making a well defended city an even tougher prospect to fight at.

And a succinct review of those features:

The Halflings: Well, they fit right into the game as if they had been there from the start, their physical weakness counterbalanced by a small buff to ranged damage and their "Lucky" mechanic, which gives them a small percentage chance to dodge damage that increases the higher their morale. Their units have a sense of humour, something that has always been present in the Halfling lore in the AoW-verse - They are pranksters, jokers and generally embrace a joie de vivre in the face of all the dark and grim things on Athla. Some might feel them a little too unique when compared to the races as they were in base AoW3, but each race was diversified by the patch that accompanied the release of the Golden Realms, and a patch touted to come alongside the next expansion seeks to continue that work.

The Naga Dwelling: A dwelling filled with interesting units, the primary aspect of which is their amphibious nature, affording them great mobility and a handful of interesting abilities on their higher tier units. Not too much to say about these guys, except that they are a great addition to the RMG, as always.

New Treasure Sites: As above, there isn't too much to say about these - New dungeons and monster spawners, with new and old creatures defending them/being spawned from them, and a slew of new items to be earned from them. But they also tie heavily into the next feature which is..

The Mystical City Upgrades: This is, probably, my favourite feature of the expansion. Certain treasure sites, when cleared of enemies and within a city's domain, allow a new structure to be built in that city. This structure either confers a bonus to a certain unit class or units with a certain trait (Say... +1 armour to all armoured units, or giving Pike Units a Spirit Damage Channel and other abilities), or allows the production of new units in that city. What this results in is that each city can become, with a little forethought, a powerhouse for producing certain types of unit, to get the absolute best from them, and adds much needed importance to individual cities, and, if you really want to min-max from them, to the races that you force to inhabit those cities.

New Specialisations: Not too much to say about these, the diversity is always good. Wild Magic focuses on providing random benefits or debuffing your enemies, chaotically terraforming city domains, swapping unit locations, summoning the (new) lesser elemental units and so on. Partisan is a specialisation that allows a player to perform hit and run attacks, hide units and get discounts on buying troops from Inns.

Empire Quests: Possibly my second most favourite generalised feature of the expansion. These are competitive quests that are available from the start, can only be completed by one player, and confer benefits upon the player who completes them - either generally, or restricted to the city that completed it - depending on the player who actually completed it. This can be a stack of new units for reaching Full Good/Evil alignment, or randomly recieving two new spheres of magic to research after being the first to research all available spells and abilities in your research book.

Seals of Power: The strength of these lie in providing a new way to complete a level. When they are present, the map can be won the traditional way (by defeating all the enemies), or by holding these for a (customisable, in the RMG settings) set length of time. However, as you hold a seal, it will periodically spawn new defenders who will try to reclaim them from you, meaning that you have to defend them against both your enemies and the seal itself. Especially good for L+ maps which you are worried about taking too long to finish.

Defensive City Upgrades: Make besieging a city a slightly more risky proposition than it had been before, is basically the AoW3 equivalent of the Magical Guard Towers from AoW2, but with each race getting their own, individual form of it. Not game-breaking, and a feature you will wonder how you ever survived without.

All this ties together to plug seamlessly into the base game and make you wonder how you ever played without it. It highlights Triumph's Strategy of "Improve, and Add More", and that they actually mean it.

That feature list should really convey all you need to know, it expands the game, adds new ways to play it, a new race and a whole slew of features that enhance the game greatly. If you like Age of Wonders 3, you really should buy this expansion pack, as it is a lot of bang for the buck, and if you're staring at this during a sale, then... buy this already.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
Posted: February 7
Halflings are adorable. They have the unique Luck mechanism - giving them a chance (based on their morale) of dodging attacks in battle. Nothing beats it when this mechanism is triggered in battle!!

Apart from the new race, the expansion includes many other things like a campaign, a new dwelling type, many new items and two specializations with new spells.

This DLC should not be missed if you like the base Age of Wonders III...
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Posted: February 24
I am always a sucker for knights riding donkeys or ponies. :P There is just something awesome about seeing a horrific beasty or eldritch horror get taken down by one of the wee folk on a wee lil pony. :P
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