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Warrior Kings: Battles maintains the excitement that made Warrior Kings a leading RTS. It is a stand-alone title that adds a new strategic and tactical dimension to the series.
Date de parution: 30 sept 2003
Tags populaires des utilisateurs pour ce produit :
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Acheter Warrior Kings: Battles

À propos du jeu

Warrior Kings: Battles comes complete with a full skirmish mode, boasting a proficiency of computer AI not yet seen in an RTS product. AI Generals build a functioning economy, offensive/defensive armies, correctly control formations, and intelligently probe your defenses, looking for your weak points. AI Diplomacy, a major new feature, makes you think you are playing a human opponent(s), giving a new depth to gaming.


Features:

Unparalleled real-time strategy gaming, using radical 3D technology to bring terrain, provinces and cultures alive like no other games in the genre

Use real military tactics with a supreme range of combat tools - select from cavalry, rocket launchers, catapults, spies, war elephants, arch druids, elementals, golems, summoned beings and many more! Strategically use terrain, arms and formations to beat all others

Advanced A.I. (Artificial Intelligence) computer opponents probe your defences and find weaknesses unlike any other strategy game. AI Generals even seek to win alliances and will bargain with you to gain the upper hand!

Configuration requise

    Minimum:
    • OS: Windows 98/2000/Me/Xp
    • Processor: 733 MHz
    • Memory: 128 MB RAM
    • Graphics: 16 MB 3D card
    • DirectX: Version 8.1
    • Hard Drive: 800 MB available space
    Recommended:
    • Additional Notes: *Not supported for Windows 8*
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
21.6 heures en tout
Warrior Kings: Battles est clairement un des meilleurs jeux de stratégie qu'il m'ait jamais été donné de jouer. Le jeu, sorti en 2003, a été innovant sur bien des points: choix de faction dynamique au cours de la partie, lignes de ravitaillements ou encore une forte composante city builder.

WK:B se démarque par des factions totalement distinctes, qui se jouent de façon diamétralement différentes. Les factions sont au nombre de 5. Les 3 orientations principales sont les païens, la renaissance et les impériaux. Les païens s'appuient sur des démons et des troupes versatiles pour submerger l'adversaire. Ensuite vient la renaissance, basée sur l'économie et qui possède les meilleures armes de siège. Finalement, les impériaux s'appuient sur une armée solide, de très bonnes défenses et des inquisiteurs et autres évêques qui peuvent faire appel à des actes divins pour se débarrasser des hérétiques. En outre, il est possible de combiner impérial ou païen avec la renaissance pour obtenir deux autres factions, qui sont des hybrides: les païens-renaissances (avec des armes de sièges et des morts-vivants) et les impériaux-renaissances (armes de sièges et redoutables dragons à cheval). Cela donne 5 factions variées, qui sont toutes amusantes à jouer. Ce qui est d'autant plus remarquables est que le choix de faction se fait au courant de la partie: en fonction des bâtiments construits, on s’orientera vers un des 5 alignements possibles du jeu. Il est alors possible de réagir au déroulement de la partie en choisissant une faction qui comblera une lacune de votre jeu ou qui répondra au choix de l'adversaire.

En plus de proposer une grande variétés de factions, le gameplay en lui-même est particulièrement original, et allie la gestion économique et militaire d'une façon qui n'a pas été reproduite depuis lors dans les jeux de stratégie. D'un point de vue économique, le jeu est axé sur la collecte de ressources. Celle-ci commence avec l'acte de collecte proprement dit (abattage de bois ou extraction de minerai d'or, de pierre ou culture de blé,...), et puis se continue en rassemblant ses ressources dans un village, d'où elles doivent être acheminées vers un manoir avant de pouvoir être utilisées. Cela donne vie à des lignes de ravitaillements, qui permettent diverses stratégies de perturbation de l'économie adverse ou la mise en place de lignes de ravitaillements complexes utilisant des ports et défenses naturelles pour que le transport de ressources soit le plus sûr possible. Combiné au fait que les troupes nécessitent un entretien en nourriture pour survivre, on comprend l'importance de ces lignes de ravitaillements et l'intérêt stratégique inégalé qu'il ajoute.

Un autre aspect que j'ai particulièrement apprécié est la construction de ses villes: le jeu divise en effet les bâtiments en deux catégories, les bâtiments urbains et ceux de village. Cela donne vie a de grandes villes entourées de murailles et bien protégées tandis que les campagnes sont ouvertes et sont constituées de champs et mines qui sont bien plus vulnérables. Le jeux pousse ainsi à l'expansion territoriale (pour acquérir plus de ressources) tout en créant des places fortes qui peuvent servir de refuge en cas d'attaque, ce qui rend le jeu très dynamique.

Le composante militaire de ce jeu est tout aussi réussie. Le jeu utilise un système pierre-papier-ciseau entre les troupes, où chaque unité possède ses forces et faiblesses. En plus des troupes conventionnelles (archers, piquiers,...), le jeu propose de nombreuses unités spéciales (comme l'archange, le démon-araignée, le béhémoth,...) qui enrichissent un jeu déjà bien fourni. Pour accompagner cette diversité, une bonne tactique est vitale: il faut impérativement faire de la reconnaissance et faire appel à des éclaireurs, mettre les troupes en formations (il y en 4, chacune avec ses propres avantages et défauts), et adapter sa composition de troupe à l'adversaire. Le terrain et le relief jouent de plus un rôle fondamental. Des arches en hauteur massacreront par exemple des archers en contre-bas.

Jusqu'à présent, je n'ai pas tari d'éloge pour ce jeu, et en ce qui concerne les mécanismes proprement dit, le jeu est impeccable, mais il convient de soulever tout de même quelques critiques: premièrement, le jeu date de 2003, et les graphismes, même s'ils ne sont pas moches, s'en ressentent. Deuxièmement, le pathfinding du jeu est parfois vraiment défectueux et il n'est pas rare de devoir baby-sitter ses troupes pour être sûr qu'ils accomplissent ce que l'on veut. Finalement, mon principal reproche est que la campagne solo se résume à une succession d'escarmouches avec peu de variations entre les missions. Cette campagne est beaucoup moins intéressante que celle du jeu original Warrior Kings, qui était captivante.

Néanmoins, je considère le jeu Warrior Kings : Battles supérieur à son prédecesseur. Le jeu ajoute certes quelques unités et technologies, ce qui renouvelle indéniablement le gameplay, il est aussi beaucoup plus stable que l'original mais surtout, il ajoute le mode escarmouche ! L'IA est adopte des stratégies élaborées, et fait exceptionnel, elle ne triche pas. Elle utilise vraiment des éclaireurs pour repérer la position du joueur adverse et ne bénéficie pas de ressources bonus comme dans d'autres jeux. Malgré cela, l'IA est très compétente et représente un vrai défi. La cerise sur le gâteau est que le jeu est fourni avec un éditeur d'IA qui permet de créer sa propre IA et de la customiser à souhait.

En conclusion, je vous recommande vivement l'acquisition de ce jeu. Si vous suivez mon conseil, je vous propose de rejoindre le groupe steam dédié au jeu Warrior Kings et à WK :Battles, déjà fort d'environ 150 membres.
Cette communauté est la suivante: http://steamcommunity.com/groups/WARKC
Nous pourrons ainsi y organiser des matchs multijoueurs, et vous pourrez y trouver de l'aide et des conseils pour jouer!
Posté le : 27 mai
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34 personne(s) sur 37 (92%) ont trouvé cette évaluation utile
4.5 heures en tout
I seldom write reviews for games, but I feel compelled to write one for this stellar game.

I bought this game back when it came out originally, and I have played it frequently over the years. So while my steam hours are very low, I can assure you I have sunk a significant amount of time into this game over the years!

WK:B is/was the sorta-sequel to Warrior Kings.It's essentially just a more polished version which added better MultiPlayer options, more AI options and a Skirmish mode.

The Good:
WK:B has some fantastic concepts that still make it stand out to me today.

You don't choose a faction when you start a round. Rather as you play, you choose which tech you want to explore which opens up/removes some options from the tech tree. This is great for multiplayer because unlike virtually all RTS, you never know for certain what your opponent will be building in each round.

The variety of troops/vehicles is great, and there are some very entertaining units.

Supply lines are implemented in a way that heavily affects your strategy. In order to actually support your eventual army you need villagers working in your villages collecting goods, which are then need to be transported via wagon back to your home base for use. (Which all happens automatically). The actual wagons themselves can be attacked and destroyed/looted by the enemy. Certain troops (projectiles) will need ammo during ammo from Supply Wagons, which eat away from your resource pool.

Villagers that go and collect wood, stone and gold actually cut down trees, and eventually will remove them from the map, which not only looks cool but adds more strategy.

If you go the pagan route in the tech tree, you can build a giant wickerman and while sacrificing your peasants at its burning feet release a giant red demon (Abidos) that runs around the map hunting your opponents.

It is possible to play this multiplayer over the internet via a virtual LAN (via hamachi or something like that), which is probably why this is being listed as Single Player as you can't play directly via steam.

There is a ton of maps in the game. (They have to be unlocked in the campaign before you can play them in skirmish mode though)

The Bad:
You can't play multiplayer without messing about with a VPN.

It's old, and while there is a mod to allow better resolutions, it doesn't look good by 2014 standards :)

There are lots of little glitches in the game that can be frustrating. Mostly around pathing for your troops. There is a formation feature, but its not very well implemented.

As with most RTS, the AI doesn't have much I (intelligence). So after a while you will find it hard to be challenged unless you are outnumbered by opponents.

This one could be good/bad depending on what you are looking for, but a full game on a large map with several human opponents can last for a long long time! (On the bright side, you can save the game and return to it another time)



Bottom Line - At it's core this is a great strategy game. If you love RTS and missed this one when first came out, give it a shot! (Make sure you enable "Free Look" in the options, which allows you full camera control (mmb) rather than the silly default camera view)
Posté le : 7 mai
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33 personne(s) sur 38 (87%) ont trouvé cette évaluation utile
6.7 heures en tout
Game is good, mostly because of nostalgic reasons but also the mechanics and features of strategy in the game is somewhat unique compared to other RTS games. And besides you can summon satan and his demons to destroy your foes which is fun.
Posté le : 7 mai
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22 personne(s) sur 24 (92%) ont trouvé cette évaluation utile
78.4 heures en tout
THE SHORT

The Good:

Brilliant faction system
Unique gameplay
*A lot* of depth
Massively varied units and tactics
Many paths to victory
In depth economy system
Decent music
Satisfying kingdom-building experience
Tons of replay value
AI General Editor is excellent

The Bad:

Buggy pathfinding - can be worked around, but don't expect a fix - the game's devs went bankrupt and it's 11 years old
AI generals can be predictable
Music can be jarring, dull or downright irritating
Extremely small multiplayer community

THE LONG


This is the first review I've ever written for a game, and I usually refrain from writing them but this game holds a special place in my heart. I've played this game since it came out in 2003, and let me tell you it is one of the best RTS games there is. The level of freedom in choosing an alignment or faction is brilliant and unique, and the replay value, thanks to its skirmish mode, is massive. I have spent countless hours playing this game before it came out on Steam, building massive kingdoms and launching invasions on enemy cities with vast armies. But like all games it has its strengths and weaknesses.

The game is set in a fantasy pseudo-medieval world where all the things people of that time feared and believed in are real. The selection of units is truly vast, ranging from Barbarians, Arch-Demons and Witches to Inquisitors, Archangels and War Elephants, to Arquebus-wielding Gunners, Bombard cannons and Rocket Artillery, as well as less fantastical troops such as pikemen, knights and archers.

Of course, the game is quite old now, so the graphics aren't its strong point, appearing blocky and, when zoomed in, blurry and lacking detail and definition, but who plays games solely for graphics anyway? The art style is not as iconic as other games nor as distinct, but it's certainly not sub-par, and it creates the necessary medieval feel. Building a large and bustling city filled with shops and merchants, with carts going back and forth delivering goods from outlying farmlands and settlements is truly a sight to behold, and is extremely satisfying to just look at especially after spending a lot of time building it all.

The music is either hit or miss, with some tracks being really good and some being really bad, and the way the music jolts around at times can be very unsettling and quite disruptive. The game plays quite relaxing, serene tracks while not in combat, but when your troops start fighting the music ramps up to war-drums. This would have been a good thing if it didn't keep stopping and starting, playing war drums when your enemy sends a lone man into your base (like a scout) and you order your men to kill him. Some of the tracks are too loud as well, and play in instances where they seem inappropiate, such as epic-battle music playing when the enemy sends a small scouting force and kills a few peasants. However some tracks, namely the ones carried over from the previous game Warrior Kings, are very good, and really capture the essence of the world of Orbis.

The Campaign is not as good as the first game, being a series of rather simple skirmish-type maps, with a number of AI generals to overcome on each map. What makes it worth playing through however is the fact that you unlock the maps and the AI generals for the skirmish and multiplayer modes as well.

There are five factions, or alignments in the game (or seven depending on whether you build a Church or a Maypole while following the Renaissance path). These are the Imperial, which features zealous inquisitors and powerful knightly units, the Pagan, which features Demons and savage barbaric warriors, and the Renaissance which has access to the most powerful technology. In Skirmish or Multiplayer modes each player whether AI or human starts off with a basic Manor and several Peasants, and may choose any alignment as they go along, and the alignment is determined by which buildings you construct.

For example, you can choose to follow the Imperial path, building churches, monasteries and cathedrals and you will get access to Acts of God, allowing you to call down meteors, lightning storms and plagues upon your enemies to cause mayhem while building a solid force of troops with powerful knights and longbowmen. Alternatively you can follow the Pagan path, and doing so allows you to summon hordes of powerful demons and use sorcery and subtlety to disrupt your enemies' economy before invading with powerful close-combat warriors. Methods of doing this include possessing enemy peasants and spreading heresy, which stops peasants in a radius around the possessed unit from working until the heretic is killed.

Of course you can also eschew superstition and follow the Renaissance path, the "technological" faction which gives you access to the best economic upgrades, the best unit upgrades and the best war machines, including the truly devastating Rocket Launcher and cannon at the cost of sub-par melee troops, but with ranks upon ranks of deadly musketeers enemies will be hard pressed to actually get into combat with you!

The actual battles themselves in this game are very similar to the Total War games, following a doctrine of "combined arms" - that is, heavy infantry beat heavy cavalry, ranged troops beat heavy infantry and so on. Each type of unit is countered by another, but some units if massed in large numbers can overcome even their counter units, and if you use flanking and the right formations you can beat heavy infantry with heavy cavalry. Terrain also plays an important part in this game, with ranged units benefiting from increased range and damage when firing from on top of a hill, and suffering from greater inaccuracy when firing into forested areas. Cavalry move more slowly through forested areas and when moving over certain types of terrain such as muddy areas and through forests.

Not only are there the combat units, but also agent-type units like spies, priests and merchants. Spies can do a lot of disruptive things such as blowing up gatehouses, committing arson, stowing away on enemy carts then disembarking in enemy territory and spying on them. Priests will protect your troops from demonic influence such as Succubus powers and can also buff your troops with blessings and exorcise or banish demons, defending your kingdom from supernatural forces. Furthermore there is a Diplomacy system that, while simplistic, allows you to form alliances with other players, request for peace or declare war. You can also send tributes to other players to "buy them over".

There are ships in the game but you only get access to them in Multiplayer matches, if you can find one that is. There is no multiplayer community to speak of for this game, however there is a group on Steam that organises games every so often, but it is mercurial, so don't get your hopes up. Of course you could always play against your friends on a LAN.

While there are a few small issues like pathfinding (that is admittedly quite rubbish, but not gamebreaking and can be worked around) the rest of the game makes up for it. The way you build a kingdom, choosing your alignment as you go along is totally unique and I haven't seen this kind of thing in any other RTS, and the depth of the factions with all their little ins and outs are superb. The music could be better, or rather better implemented and the pathfinding is very weak, but the game is deep, with tons of replay value trying out the different alignments and then trying different tactics with each alignment, using pike & shot formations, artillery batteries, demonic hordes, massive formations of knights or disrupting your enemy with espionage and subterfuge.

Overall I give this game an 8.5/10
Posté le : 20 mai
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
0.3 heures en tout
I absolutely loved the original Warrior Kings and this game only improved on the experience! I'm so glad that it's on steam now, since my old disk has been getting fairly scratched up over the years and it's nice to have a reliable copy.

While the game's graphics have probably not aged very well for those not viewing it through nostalgia-tinted lens, the strategy side is still rock solid, and it's implementation of formations and terrain remain uniquely excellent in my opinion. I know the old version had some stability issues, but I believe those have been addressed as of now. The single player story is somewhat weaker in this game, but I'd recommend giving it a try since I still found it enjoyably challenging. The multiplayer is where this entry shines though. I've had some good times unleashing my high tech trebuchets on the unwashed masses of my mate's demon hordes! And if that sentence didn't sell you on it, then I don't know what will... Buy it already!
Posté le : 11 mai
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