In "The Dark Lineage" you re-take the role of police detective Howard Loreid, a man tormented by the paranormal happenings around him. Howard discovers that his own terrible past has some connection to the madness that is about to swallow him, yet again.
User reviews:
Mostly Positive (63 reviews) - 77% of the 63 user reviews for this game are positive.
Release Date: May 28, 2010

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October 6

Wishlist Zoetrope's New Game "Conarium" Today!

We are much delighted to announce that Conarium Steam page is up and running, Rejoice!

Conarium is our latest attempt in developing another game with a chilling Lovecraftian story.

As Darkness Within games, we aimed to achieve the same spirit of Lovecraft's writings and Conarium won’t be an exception in this regard. We are heavily Inspired by the seminal novella “At the Mountains of Madness” by H.P. Lovecraft and some other weird macabre tales from the early twentieth century, Conarium tells a suspenseful tale of an antarctic expedition crew and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. We have been focusing on the most essential elements for making any Lovecraftian experience even greater, story and atmosphere.

Wishlist Conarium today!

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“If H.P. Lovecraft were still with us, he'd undoubtedly approve.”
100 – Fortean Times

“Excels at combining the art style of classic horror with dynamic shadow and lighting effect, which truly brings the terror to life”
90 – Halfbeard's HUD

“If you are an H.P. Lovecraft fan this game is a must-buy and if you're not...then it's still an enjoyable game.”
70 – Gaminglives

About This Game

‘Darkness Within’ is an adventure game series, inspired by the works of celebrated horror writer, H.P. Lovecraft. In this second instalment, ‘The Dark Lineage’, players once again take the role of police detective Howard Loreid, a man tormented by the paranormal happenings around him, in the first volume ‘In Pursuit of Loath Nolder’. Now, Howard discovers that his own terrible past has some connection to the madness that is about to swallow him, yet again.

The Dark Lineage will take you to places where the ‘things’ of the past still live, and all the memories that should be long forgotten are still recalled; including a sleepy, depressing town called Arkhamend, a Victorian mansion that conceals dark secrets, a dilapidated building hidden within forbidding, snow-clad woods and dim underground buildings and tunnels. The Dark Lineage is even more harrowing than the previous instalment, so prepare yourself for the descending darkness, this time will be your last...

Darkness Within 2: The Dark Lineage ‘Director's Cut Edition’ was specifically created for Steam, with many extra features not available in previous versions:
  • Graphical refreshes for most environments.
  • A brand new location begging to be explored.
  • Post screen Chromatic Aberration effect and Color gradation effect create a more ‘cinematic’ look, drastically improving the overall visual effect.
  • More balanced game-play with new additional puzzles and enhancements.

    Key features:

    • Unlike Part 1, Part 2 is no longer ‘point-and-click’, but plays in 3D, with the power of the NVIDIA PhysX engine ; so you can move anywhere you want, light up your way with light sources that cast real-time soft shadows and realistically lift up, push, pull or throw objects.
    • Built-in Hint System with 3 Difficulty Levels – Players can choose to play in Standard, Detective, or Senior Detective modes.
    • Dynamic Puzzles and Features: Traditional adventure game puzzles are complimented by deciphering dreams, underlining excerpts in documents to garner critical clues and interacting physically with the environment
    • Enhanced Gameplay Experience: Compelling special effects, stunning visuals, and dynamic lighting and shading, in a ‘first person’ game environment.
    • Eerie Gameplay Atmosphere: An immersive experience is created by a fascinating ‘Lovecraftian’ story, chilling realtime cut scenes, and haunting music.

System Requirements

    • OS: Windows® 2000/XP/Vista™
    • Processor: 1,8 GHz Intel® Pentium® or equivalent
    • Memory: 1 GB RAM
    • Graphics: 256 MB DirectX® 9.0c compatible Pixel/Vertex Shader 3.0 support
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card
    • OS: Windows® 7/8™
    • Processor: 2,4 GHz Intel® Pentium® or equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX® 9.0c compatible Pixel/Vertex Shader 3.0 support
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card
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Mostly Positive (63 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
7.3 hrs on record
Posted: October 14
"Darkness Within 2: The Dark Lineage (Director's Cut Edition)" brings us back to Howard Loreid after the events of the previous installment. While Darkness Within 1 was narratively set up as a flashback to show Loreid's descent into madness, Darkness Within 2 shows events afterwards. Ditching the point and click to a free roam horror game inspired by Lovecraft's works. While it is not necessary to play Darkness Within 1 (recounting those events early on), it certainly makes you see the ending.
Unlike the first, Darkness Within 2 doesn't suffer as much from pacing. Not requiring you to go back and forth to read documents as much (in fact, you're not really required to except in one or two instances). Instead it encourages you to speak with residents of Arkhamend to gain information to progress. It also brings free roam exploration as the focus while puzzles are used to get to important items for the ending. Darkness Within 2 seems to want to engage the player more into the character, and it helps with these changes. It also has an quick save system when pressing 'F5' which is highly appreciated.
However, with these changes, there are problems. The voice acting, while some are good, most is flat. There is no difference between the voice used for monologues than when you are actually speaking to someone (at least with the previous game, the voice actor used a hushed tone to distingush between the two). There is no difference between inner monologue than speaking Some areas have areas where you can fall through the floor. While some are behind areas blocked off, there was one towards the end after a puzzle. Along with this, I do suggest if there will be invisible walls, have them to where the player can't jump over most of them. While subtitles are translated to english, at the end it is not.
It also needs to be said that this version has objects moved and some puzzles added (this is not the first version of the game), so there is only a german walkthrough that tells you where those objects are located and how to solve the new puzzles. Darkness Within 2 also gives too much information, not leaving the player to question whether these events truely happened or not.
While Darkness Within 2 can be frusturating, it is worth playing.
+ pacing is improved
+ sound effects realistic
+ more immersion
+ quick save system
+/- difference between this and other version can cause confusion while looking for a walkthrough
+/- objects or hotspot can be too small to see
- flat voice acting
- bug where you can fall through the map
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Most Helpful Reviews  Overall
74 of 77 people (96%) found this review helpful
4 people found this review funny
3.9 hrs on record
Posted: December 12, 2014
Since the only other review seems to be decrying the game for not being any different than the original release, I'm going to speak from the perspective of someone who has never played these games before. And I think they're great, this one especially. The graphics aren't that great, kind of on par with early Frictional stuff (think Penumbra) and the gameplay is great if you're an adventure fan. The puzzles can be awesome, or sometimes baffling, the voice work is not great, but fits the vibe, and the atmosphere is fantastic. Also, after having played so many bad first person horror games lately, this one was a breath of fresh air. If you liked Call of Cthulhu: Dark Corners of the Earth and are down for something a bit more lonesome, and focused on puzzles instead of action, you'll dig. If you're a graphics-snob who gets bored or frustrated easily, stay away.
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34 of 35 people (97%) found this review helpful
14.1 hrs on record
Posted: June 7, 2015
I'll recommend this game because you will need it to see what happened to Howard Loreid and Loathe Nolder from Darkness Within 1. The story and atmosphere are still satisfying but...

This sequel is different from the first game in that it now requires WASD to walk around. So if you appreciated the laziness of point-and-click in Darkness Within 1, you will not find it here. In fact the game itself does not include any kind of mouse-only layout.

Now here comes the universally frustrating part: The Steam version of this game is different. They switched the clues and puzzle solutions around, and no one has put together a walkthrough to cover it. You will only find solutions in the Steam forums. The saddest part is that some of the solutions are illogical and you will probably NEED a walkthrough. So enjoy that little hitch. I'll try to post some clues here and in the forums.


Below the Old House:

The "container for liquids" and the means of opening the closet are now in the underground gallery beneath the Old House.

The contents of the metal box in the underground gallery: You will need them to get through the padlocked door in the underground gallery beneath the Old House. There is no key in this version.

Let a few bugs sting you on purpose and listen closely as you walk near the stairs leading down into the pit in the center of the underground gallery.

Below the Old Mansion:

Statue w/ Sacrificial Dagger beneath the Old Mansion: Take a second look after you hear the weird sound.

The ring found beneath the Old Mansion: Its too dark down there to look at it properly. Go up into the Mansion's basement and look again.

Inside the Old Mansion:

There is something to pick up in room through the door by the fridge. It is necessary for you to see all the endings.

There is something in the tub.

The Retirement Home:

Grab the thing at the foot of the stairs as you leave for the sewers. You will need it.

The Necropolis:

The snake-head recoils each time that you get the 3 symbols correct on a disk on its head.
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27 of 29 people (93%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: December 29, 2014
Most people would find the game Call of Cthulhu: Dark Corners of the Earth, the best lovecraftian game. I, however, think these games are thee best lovecraftian games of all time!

The game itself is beautiful, the voice acting some of the best I've ever experienced and the soundtrack is haunting, yet beautiful.

One of the things I like so much in these games, is that you don't get every detail served. I remember playing it the first time, and rushed to the end, but I was left with so many unanswered questions. The second time, however, I tried to keep note of everything I read, and the game was suddenly so much better.

This is the series, I personally, would love a new game of the most. A 3rd one would be great! Or at least a game in the Darkness Within universe!

Word of advice: Play the first game first! I've read somewhere in a review some years ago, that the second game can be played by itself, but for your own enjoyments sake, don't do it. You will lose so much information, and chilling experiences.

Lovecraft would be proud!
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15 of 16 people (94%) found this review helpful
9.1 hrs on record
Posted: October 14, 2015
Unfortunately, DW2 takes a step down in quality compared to its predecessor -- this, I suspect, is largely due to the switch away from Scratches-esque point-and-click style to a fully 3d engine. Everything just looks and feels a little wonky (and occasionally buggy). Worst of all, the world is too soft around the edges and lacking in detail compared to DW1... I just didn't feel as immersed in the environments despite the increased freedom to explore. This lack of visual subtlety seemingly leads to a similar lack of subtlely in the story and characters (e.g. in DW1, Howard is understandably shocked by every strange thing that occurs; in DW2, Howard is carrying a living homunculus in his pocket for most of the game and barely bats an eyelid). And while the inclusion of more characters in the world was ambitious, the more prominently featured conversation system is clumsy at best and occasionally broken.

DW2 does do one thing more effectively than the first outing: the flow of the game and its puzzles seemed much smoother and more intuitive... I never felt stuck simply because I had no idea what Howard was supposed to be trying to do (as sometimes happened to me in DW1).

If you played and enjoyed Darkness Within 1, I can recommend Darkness Within 2 simply by virtue of the resolution it (sort of) provides to the storyline and the healthy dose of Lovecraftiness. If you haven't played or didn't enjoy DW1, however, you should consider avoiding DW2.
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25 of 34 people (74%) found this review helpful
1 person found this review funny
Not Recommended
11.8 hrs on record
Posted: October 13, 2015
Having played the pretty decent first Darkness Within, I came in expecting good things from the second one. I was unfortunately disappointed. I don't mind that the graphics aren't impressive, since it's an old game and it does get the story across just fine, but the story is the biggest problem. It's full of Lovecraftian horror cliches, loose plot threads, bad story pacing and hardly makes use of the previous game's story or events at all.

I get the feeling that the game really wanted to be a classic Lovecraft-style horror tale set in the 1930s, but kept forgetting it's established in 2011. The first time we see an indication of a modern day environment is when we see a box of discarded VHS tapes in the bookstore, but it ends up being the only one. Howard has misplaced his cellphone sometime between the two games, and the newest-model phone we see is a broken 60s variant. There's not one television in sight, let alone a computer. Even the few (nonfunctional) light switches we see are early 20th century. The only car we see (and actually get to use) is a 30s style fordor that belonged to Howard's grandfather - gone is the small but modern car from the first game. Every NPC talks like they stepped out of a turn-of-the-century novel, fear of "strangers" is rampant, everyone talks about curses and "rites" even though in the next breath they insist they don't actually believe any of that, oh no, but let me tell you in detail and purple prose about all these curses anyway. And who writes diary entries that come with cliffhangers for events that will take place weeks or months later!?

Almost all of the referred-to NPCs from the previous game are killed off somewhere behind the stage before the game even begins. We never find out what became of Howard's police friend, Arthur. We spend a good quarter of the game making a mysterious machine work at the bottom of an abandoned building, but besides one scrawled note, we get no results or consequences from it. We don't know who the robbers' employer was, nor do we know what was in the sewer. I understand that part of horror is fear of the unknown, but that's no excuse for sloppy storytelling!

This game does have superior sound design, and the full 3d environment is more comfortable to play in than the Myst-like static backgrounds, compared to the previous game. But as a whole, DW: In Pursuit of Loath Nolder is much better than this one.
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13 of 13 people (100%) found this review helpful
106.5 hrs on record
Posted: February 29
An excellent sequel to one of the best Lovecraftian adventure games ever. I highly recommend this game and its predecessor.

But, to be completely fair, it's not quite as good as the story it finishes. This slight drop in quality is simply a result of it showing the player too much. Arguably, the secret to nailing a proper Lovecraftian vibe is to keep all the important things endlessly in the shadows. This game breaks that rule, and takes you right to the center of everything.
Still, that's a very minor sin here, especially since the story had to go SOMEWHERE.

(Eccentric side note: the game looks amazing on a 3D monitor once you turn off a few of the new graphics settings.)

All in all, I highly recommend this game unless you haven't played the first one yet. But if that's the case, I just recommend the first one even harder.
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13 of 17 people (76%) found this review helpful
1 person found this review funny
18.3 hrs on record
Posted: May 15, 2015
horror psychological adventure game. good atmospheric sounds and music. good story good graphics though not the best there is. characters low detail. quite scary. would recommend highly wish there was a 3rd game
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9 of 10 people (90%) found this review helpful
8.2 hrs on record
Posted: November 5, 2015

- immersive and foreboding atmosphere bolstered with moody soundtrack
- unlike first one, you can freely move through in this game's dark environments and you can also push, pull or throw objects
- incredible realistic sound effects. all these creaking sounds really amazing
- a intriguing and original Lovecraft inspired story. this game not solely based on one of his stories but you can find many themes from lovecraft's stories.
- Developers did good job about lighting and shadow effects.
- hard to solve but enjoyable puzzles.


-Voice acting is flat. interestingly voice acting worse than first game.
- there is a annoying bug. you can fell through the ground several times and when this happened you have to reload an old savegame. there are also graphic glitches some areas.
-character models way better than first game but still looks not good.
-game s ending feels rushed and somewhat unfinished. many questions about story left unanswered. as i remember darkness within planned a trilogy. it looks like studio cut corners because of budget problems and unfortunately this feels game s story progress. this game obviously needs a third game. (i think this game needs a prequel rather than sequel)
-there is a low fps problem. i played and finished Darkness Within 2: The Dark Lineage 3 years ago with my old computer but i m still can't play direction cut edition with my newer laptop because of this low fps problem.

overall darkness within 1 and 2 great games and i m really proud some turkish game developers can produce original and interesting games such as darkness within series. i ve played several times both of games and when i buy a new computer, i m looking forward to play this direction cut edition ,too.
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5 of 5 people (100%) found this review helpful
16.8 hrs on record
Posted: August 7
Good story and atmospshere, you must save frequently because the game has lot's of bugs, avoid jumping in closed areas you tend to fall off the map, some puzzles get's bugged too sometimes you need to reload the data, once you are in a new zones or solve a puzzle I highly recomend you to save I got stuck many times and It was frustrating starting some puzzles all over again.

This game needs a remake.
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Recently Posted
13.0 hrs
Posted: July 23
One of the best adventure games I've ever played. Really liked the lighting/shadowing as well.
Helpful? Yes No Funny
17.6 hrs
Posted: May 2
Great lovecraft mood, made me feel uneasy playing this game :) I can recomnt to all horrors fans out there.
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Charming Cthulhu
6.1 hrs
Posted: March 31
Laggy as hell, I rarely get more than 30 FPS on minimum settings. Buggy as hell, I fell through the ground several times and had to reload an old savegame which made me replay about half an hour of gameplay which isn't very fun in a glitchy puzzle game with 20 FPS.

Weird riddles you don't even know you have to solve. Some riddles are broken; I couldn't solve the elevator code riddle in the beginning because it didn't give me the feedback you need to be able to solve it.

Hours of backtracking for objects you can barely see. I got stuck because I didn't pick up a bottle. As it turned out it was a bottle standing between 5 or 6 other bottles I couldn't pick up. I had to backtrack to pick up a small wooden handle lying on a wooden floor in the shadows.

Walkthroughs aren't helpful because this is the Director's Cut Edition which changes riddles and object locations.

There's an achievement "Find all 4 flashlights". After I fell unconscious I lost most of my inventory, including my 3 flashlights. When I woke up, I found my inventory in the other room - but only 1 of my flashlights. When I got back to the mansion and found the 4th one, it didn't trigger the achievement because I didn't have 4 flashlights at the same time. Great job.

Seriously, this game was so good in the beginning, but after a while you start noticing what a mess it is. Worse than the prequel.
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16.0 hrs
Posted: February 11
Excellent game - both 1 & 2. Lots of gameplay - 9 hours with 1st game and 16 with 2nd. Puzzles were interesting. Quite scary at times. Only thing I didn't like was there was lots of walking and no ability to run.
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25.7 hrs
Posted: November 16, 2015
unless you want to have a hard time andi mean it a really hard time to find everything they placed where it shouldnt go on tho you will havea hard time finding a walkthrough thru the modified version wich is this one here also good luck trying to run the game it wont launch unless you find the exe and puti t in compatibility mode (unless its just me) anyway my score on this game is a lame 0 cus its a pain to play it oh also did i say watch out to not hit the collision they tend to throw you out of the map sometimes bad coding guys fix it and i will change tht zero havea a nice day
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18.5 hrs
Posted: November 11, 2015
The second part of the series that's clearly doesn't get enough attention and praise.
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