Can you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts. This is an officially-licensed re-imagining of the indie classic Captain Forever.
User reviews:
Very Positive (163 reviews) - 93% of the 163 user reviews for this game are positive.
Release Date: Jun 3, 2016

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Recent updates View all (29)

June 8

Patch #1 is up! Impossible Mode added!

Our first patch is available now and contains a bunch of fixes plus some new stuff for you to check out. If you thought Hard more was for babies wait until you get a load of Impossible, the newly added difficulty level! On the other end of the spectrum we've made Easy and Medium a little easier to handle (particularly Easy, where enemies now have a random chance to drop loot crates filled with Ship Bits).

There's a ton more. Full release notes below.


- On "Easy" difficulty, enemies may drop chests containing Ship Bits
- New "Impossible" difficulty, for those who want an even bigger challenge. Added an achievement for beating it too!
- Made it easier to unlock some of the early starter kits
- A variety of tweaks to King Kevin's traps
- Fixed issues with turrets' stun behavior, including a bug where the sound effect would persist
- Reduced range of MiniBoom Rockets
- Fixed a tuning error with RipSaw in which it was absurdly powerful at later levels
- Reduced volume of some overly loud sound effects (mine beeping, Ship Bit healing)
- Moved position of "Jump Now" button so that it doesn't get in your way so much

3 comments Read more

June 3

Captain Forever Remix has LAUNCHED! We're out of Early Access!
Check out the launch trailer! We're on sale for launch week!

Whether you're new to the game or an Early Access old-timer there's something new to check out in the final launch version of the game! So check out the launch trailer, and this mini trailer that gives a sneak-peek at the new stuff:
Are you new to Captain Forever Remix? Let Northernlion, Lovely Momo, and Retromation explain it:
Here's our release notes!


- We're happy to finally launch the finished game out of Early Access! Thanks to all players for your support and feedback.
- King Kevin has laid traps across the solar system for you to run into.
- You might also find health pickups or treasure chests containing spare ship bits!
- We've added 30 Steam Achievements!
- For more variety, we've added 6 background music tracks.
- If you like the music, you can now buy the soundtrack.
- Variant character portraits for Kevin and Captain Forever/Natalie will appear during conversations.
- Kevin's brought a few new Krusaders into the fray!
- The starter kits have been overhauled. Their contents have changed, as have their unlock requirements.
- You can now select from easy, medium, and hard difficulty levels. Difficulty level affects enemy aggressiveness, the toughness of King Kevin's traps, and the amount of time you get to build after each stage.
- There's a new power bulkhead: "Build Time." If attached, you'll get bonus time to rebuild when you complete a stage.
- Only ship bits that are attached to your ship will travel with you when you jump to the next stage.
- For better balance, weapon tuning has been tweaked.
- Lots of polish and bugfixing to get the game ready for full release!

5 comments Read more


“It's like action-FTL meets Legos.”

“...improvisational, gleeful and brutal. Swish, stately overhaul of an already top-notch DIY arcade create ‘em up, with more structure and customization options than the original.”
PC Gamer

“It might be the arcade roguelikelike to help stop The Binding of Isaac: Rebirth dominating my thoughts.”
Rock Paper Shotgun

About This Game

You built your spaceship out of Plasma Cannons, bulkheads, and a couple of Twin Thrusters. Just ahead there's a massive enemy vessel bristling with MegaBoom Missiles. You want those missiles. You need those missiles. You dart forward and maneuver deftly between the spinning RipSaw blades on the front of the enemy craft and blast away at the Command Core. BOOM! It explodes leaving behind a haul of weapons and thrusters. Those MegaBoom Missiles are free for the taking. You quickly attach them to the front of your own ship, making it much larger and more powerful...

Can you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts.

You better build a pretty tough ship, because you're gonna need it. Your little brother turned into a bubblegum mutant and is being a total butthead. He froze the Sun, poked out Jupiter's eye, drank Neptune's oceans, and cracked Earth like an egg! Set off across a messed-up Solar System to put a stop to the big jerkface once and for all!

Captain Forever Remix is an officially-licensed re-imagining of the indie classic Captain Forever.

Build your ship bit-by-bit

Protect your Command Core with bulkheads, weapons, & boosters to customize your ship. Every piece you add affects movement, combat capabilities, and armor.

Plunder enemies for new parts

Every enemy ship is randomly generated and presents a unique combat challenge. Go in guns blazing or pick them apart carefully so that the leftover Ship Bits can be grafted to your ship!

Choose your tools

Obliterate your enemies with ScatterBlasters and MegaBoom Rockets or shred them to pieces with the RipSaw. Make the fastest ship in the Solar System with Uniboosters and Twin Thrusters, protect it with Bubble Shields, Repair Bulkheads, and tons more!

Captain Forever - Remixed

Experience all-new gameplay that wasn't in the original cult-hit Captain Forever. Collect rare Power Bulkheads to access special abilities, unlock new starter kits, discover new Ship Bits, and avoid deadly traps laid by King Kevin!

A new look, a new universe

Remix features a completely new art style that draws inspiration from the 1990's heyday of amazing & weird cartoons. Tour a Solar System in disarray as you set out to put a stop to the insane shenanigans of your mutant little brother & get payback!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 650 MB available space
    • OS: OS X 10.7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 650 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 650 MB available space
Customer reviews
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Very Positive (163 reviews)
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125 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
61 of 70 people (87%) found this review helpful
8 people found this review funny
2.9 hrs on record
Early Access Review
Posted: May 4, 2015
You've not truly felt panic until you've played Captain Forever Remix.

The radar blips as an enemy craft approaches, you recognise the colour of the pulse as that of a ship higher-leveled than your own. It's fine though, your last fight left parts of the defeated nearby, waiting to be cannibalised. You're desperately attaching lasers to fend them off and engines to propel your increasingly cumbersome frame when you spot a weakened structural piece on your broadside. You grab a section of framework undamaged by the conflict and detach the fragile piece to swap it out and everything falls to pieces. Quite literally. That lone segment was the glue keeping half your arsenal fixed to your central core and without it, most of your defenses are now spinning slowly away as the enemy gets ever closer. You have three seconds to reattach as many blocks as you can before they're upon you.

You'll have many of these moments while playing this updated version of the browser classic. Sometimes you'll die from lack of familiarity with the mechanics like the scenario described above, other times you'll underestimate an enemy and maneuver into a heavily-defended port side. Of course, there's also the chance you'll meet your end at the hand of the greatest enemy; sheer bad luck. Captain Forever expects you to love this though, as it's another in the growing trend of punishing arcade experiences played in short, frenetic bursts where you cling to life at all times. Fortunately, it works well and these roguelike elements are exactly what drives you to succeed while the permanent features keep you motivated at the times when you're less successful.

For those not familiar with Captain Forever or its ilk, this is a procedurally-generated space shooter with a heavy focus on strategic customisation mechanics. Your vessel is made of several single cells such as weapons, engines and core building blocks which can be combined in near infinite ways to produce some of the most bizarre and ill-advised spaceships. Every enemy is constructed in a similar fashion so, once defeated, they can be harvested for upgrades or replacements to damaged pieces. Very quickly you become something of a Frankenstein's monster, with arms branching off in several directions launching super-heated death rays in every which way. There's so much room for experimentation and failure as well, like inertia-affected missiles that often hit yourself as much as your foes if poorly placed. That's absolutely part of the beauty of the game though; it's like being a child again with a Lego space set totally unbound by the limits of your pocket money.

The imagery is heavily influenced by Saturday morning cartoons, with the storyline following two bored children playing pretend with a cosmic battle between them. Everything is bright neon and primary colours whilst the explosions are cartoon-like and overstated, it really suits a game that is all about exaggeration and craziness. It also serves as a visual indicator of the stats for each attachable object with graded colours displaying a rarity tier and the speed of which it flashes roughly showing how much health it has left. The blinking effect coursing through a heavily damaged spaceship can be quite distracting and panicking, but that's an intentional side effect of knowing how quickly your end could be approaching.

Very recently, the developer added in a Sandbox mode which has increased the potential of the game massively. The ability to save recent spaceship setups for use in this mode rather than restarting entirely really exemplifies how Captain Forever is a fantastic game that can only improve with every update made. There's already plenty to justify buying into one more Early Access title and I would have said the same had I reviewed this before last month's update (April 2015). I don't particularly like reviewing EA games while they're still being developed, especially if doing so relies on speculating over something as intangible as potential but in this case, it's so easy to recommend Captain Forever exactly as it stands now. Any future content coming is purely icing on a very delicious cake.
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38 of 48 people (79%) found this review helpful
1 person found this review funny
6.0 hrs on record
Early Access Review
Posted: October 30, 2015
Key supplied by developer for review.
Captain Forever Remix
(Read on for the full review!)


Fun, original, colorful, rogue elements, modular shipbuilding...REALTIME modular shipbuilding...what's not to love here?!


+Gameplay: Fast and satisfying. It feels just as good to destroy as it does to narrowly win.
+Graphics: Loving those neon blocks and creative color palettes!
+Audio: The music is good and blowing things up is satisfying.
+UI: Beautifully minimal and efficient.
+Roguelite: Embrace death, and do better next time. It's fun to die!
+Genius: Why has there never been a game where you have to build in real time while fighting?
+Charm: It's cute, and knowing it is a made up game between two kids makes it a little easier to take deaths less seriously.

-Progression: Sometimes the balance is a bit off on kits, potentially even just because you won't get enemy parts due to blowing them all up.
-Story: Could be slightly more engaging/structured.

+/-There needs to be more! This concept could be pushed SO far!


Captain Forever Remix is a game that makes no pretense; it is all about the gameplay. If you like games where you get to custom build your ships, salvage enemy parts, and experiment with various designs to wreak havoc in creative ways, it is the game for you.

The most distinct feature of Captain Forever Remix is the modular ship building, much like legos, you pop on blocks and parts with various purposes. Unlike everything else, however, you do it in realtime, while any enemy could walk up and attack you. You may be fighting two enemies, kill one, and then quickly pop on the weapons or armor gained from it to kill the other.

This is a really fun, engaging, and original concept, and I'd love to see it go above and beyond this game to potential future titles or projects from the developer. It is one of those pieces that amounts to more than its individual worth in tandem with other parts, and it increases the worth of other parts, too.

At any rate, you will be kept on your toes, at times enraged, and at times filled with adrenaline while trying to hastily add to or rebuild your ship in the middle of chaos. The mechanics for momentum are quite nice, as you can use various types of boosters to propel yourself forward, turn more efficiently, or brake yourself or your turns. You could also put boosters on all sides of your ship and it can be omnidirectional.

There are a good mix of weapons present, each of them satisfying in their own way, and encounters are most of the time quick and fun. There are just a few problems, though. If you don't keep your ship very fast at turning, you can end up in perpetual spinfights, sometimes destroying all of everyone's pieces (but there being a couple left) they will eternally run away from you becasue they have 3 strong boosters sitting around. Another issue is that you can at times get ships two levels above you, that will completely wreck you, or say, when you use mines, at first it spawns in all ships that use mostly mines, and you just end up blowing each other up. Little things like that, usually easy to work around, or can be avoided if you get good, but present and slightly annoying nonetheless. All in all, it's very fun, though!

So to start with, the backgrounds used in Captain Forever Remix are beautiful, and I love the brightly colored neon blocks. The character designs are also cute and colorful, although a bit simplistic. The weapon effects are distinguishable and satisfying. The particle effects are also quite colorful and lovely. Everything is very bright, colorful, kid friendly, and looks good...and that's about all there is to say about that, really.

I really like the music in Captain Forever Remix. It reminds me of Birdy Nam Nam a bit. Some more tracks definitely wouldn't hurt, though, and some of the weapon sounds are a bit loud, and can drown out other sounds.

The audio present in CFR is pretty sparse, though, so that's all I can think of to mention!

Your kids will love this. The kid in you will love this. It's happy, colorful, bright, and fun. You can't go wrong with purchasing this title. The story should take you anywhere from 5-10 hours to complete and unlock all kits. I'd like to see additional gamemodes in the future to add to the longevity, but either way, you will get your money's worth!


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95 of 144 people (66%) found this review helpful
28 people found this review funny
50.5 hrs on record
Early Access Review
Posted: March 27, 2015
I saw this game on the NLSS and thought that it looked awesome to play.

Having a BLAST! PEW PEW PEW!!!
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19 of 22 people (86%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: June 21
Captain Forever Remix is a fantastic build-your-own-ship rogue-like based on the original Captain Forever.

The story of Captain Forever Remix is short, sweet and endearing. Your brother, Kevin, wants to play a game and you agree to play with him if you can play the hero! Little Kevin wants to destroy the Solar System and you’re the only one who can stop him!
I can’t lie, I really enjoyed the intro and thought it was cute as hell. When we were kids our imagination was our greatest tool and that seems to be the basis of the story. You must create your own awesome spaceship and traverse the universe destroying anyone in your path so you can stop Kevin once and for all before he destroys everything.

General Gameplay
The gameplay of Captain Forever Remix is simple but very addictive. You’ll be fighting your way through the various planets wiping out any ships who dare to cross you. Your ship is created by you before playing and can be customized and shaped in any way you want using the parts provided. You only start with a few bits and pieces but as you progress further you’ll unlock new ship starter packs with different (and often stronger) parts. Once your ship is created you’ll be plunged into the universe and will be faced with various enemies, all with their own ships which can be destroyed. When you destroy a ship some, or all of the parts become available for you to combine with your own ship, so you’ll able to get bigger and stronger as you play through the game. If you’ve played TerraTech the ability to build as you play will feel very familiar and is just as fluent. Some enemies also drop chests with parts for your ship as an additional bonus so you can get some pretty cool and unique customization going. You’ll find things from weapons, to shields to boosters, everything you’ll want and need to build yourself a total death machine.
Each stage will have a quest to complete which is usually along the lines of destroying a certain level enemy and once you complete it you’ll be able to travel to the next planet in the solar system on your way to Pluto and to stop Kevin destroying the universe!

Graphics & Sound
The graphics are fab, your ship will soon be bursting with color as you traverse the beautiful solar system backdrops. I like the music too, it reminded me of retroish style games that I played when I was younger.

--- Full ship customization.
--- Fun addictive gameplay
--- Customization WHILST playing.
--- True to the original whilst adding more content.
--- Simple progression allowing you to unlock new ship and ship parts.
--- Enemies ship parts can become yours for awesome upgrade possibilities.
--- Randomly generated enemies.

--- Feels like there could be more to do than just build and destroy.
--- Not a lot of customization on start.
--- No actual quests or goal as such.
--- I actually feel the price is a tad steep for the content,.
--- Can’t combine different ship starter pack parts.

Captain Forever Remix really is great. The simple game-play is addictive and the customization and building of your own ships as you play really is a brilliant selling point. The price point I feel is a little high for the content you get but on sale the game would be a steal and is well worth trying. If you enjoyed the original Captain Forever then you’ll love this, it’s bigger, brighter and all round better.
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25 of 33 people (76%) found this review helpful
3 people found this review funny
8.1 hrs on record
Early Access Review
Posted: March 27, 2015
It's a Lego game, in SPAAAAACCCEEEEE

Watch the game in action with my Let's Play

_Looks great: The game has a colorful, Sunday cartoon style and it looks amazing! Very pleasant to look at. The ships and weapons are fun to look at as well, especially considering the fact that you can build them yourself. The character portraits are nice, as well. The whole game just very, very charming.
_Sounds great: The lasers all have the pew-pew sounds that somehow never manage to sound annoying even though you hear it all the time. The music is deffinitely a highlight as well, it's quirky and fun and really fits the rest of the game's style.
_Is great: The game controls well with an Asteroid-like control scheme. Ships feels appropriately floaty while drifting in space and fast while zooming around at full speed. A nice variety of weapons to tailor to different playstyle. The Lego-like ship building system allows you to assemble, disassemble, and reassemble your ship at any given time. It's gratifying to salvage parts from enemies to make your ship bigger. Also, very skill-intensive as you try to destroy the enemies without damaging their parts too much (so you can claim those parts for yourself). It's can also be heart wracking to frantically replace destroyed parts of your ship while under enemy fire. Did I mention the variety of things you can unlock overtime? Like new starter kits of ships with different upgrades? It's great.

_Can take a bit to get used to: While the game controls nice and tight, the Asteroid control scheme took me a minute or two to get used to.
_Lacks a sandbox mode: As far as I know, there's no free-build mode here. It would be nice to just infinitely build the most ridiculous ship in relative peace.

Is it worth 15 bucks? Abso-♥♥♥♥ing-lutely, John. It's fun, deep, charming, and pretty. What else would you want from a game?
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27 of 40 people (68%) found this review helpful
4 people found this review funny
18.7 hrs on record
Early Access Review
Posted: March 27, 2015
Not everyone remembers the relevance of Saturday morning cartoons, but for those of us who do, this will bring you back to a place of big fluffy blankets, pop tarts, and filthy snot nosed cartoon brats!

Regardless of all that, what we have here is the newest version of a classic rogue-like top down space shooter by Pixelsaurus Games.

Although this is the first day of early access, the game is highly functional. As a matter of fact, I have yet to see any "bugs" per say, although I am sure some exist. It has a campaign that is fully functional, however I have not yet reached the higher levels of difficulty, and, of course, have not seen if the end game is yet available.

The game itself is a top down space shooter where you can (and must) destroy and loot parts from your enemies in order to keep moving up the levels toward your final destination, Pluto. The enemies are procedurally generated and therefore differ every time you start a game. I know it sounds very simple, but the real depth of this lies in your ability to attach modules to your ship on the fly and build well.... pretty much anything you can imagine. Every part you put on your ship and where you put it affects everything about it.

You will start games, win fights, and eventually lose. (most likely losing far from your goal) That's where you can make upgrades to your ship, beyond even your modules by spending "money" you earn from destroying enemies. So, even in losing you are able to earn a new beginning with "perks" for your efforts. Thus making the game hard to put down, even when it's beating you down pretty hard.

The only thing that I might criticize, and this is subjective, of course; The music and the theme can feel a bit childish. Something I easily overcame, by trying to appreciate the characters in the cartoons from my youth, and well... the music can be turned down.

This is one of those titles that is not only extremely enjoyable to play, but I also know that these types of games have an evolutionary significance on the future of the block building games of the future. I hope to see some multiplayer versions of this someday.

As with all of my YouTube Featured games, I did purchase this title and was not provided anything by the developer for the promotion of Captain Forever Remix.

Play hard Guys and Gals!

Rob @DeluksGaming
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12 of 13 people (92%) found this review helpful
13.9 hrs on record
Posted: June 5
Highly recommended if you're into games like Binding of Isaac and or Asteroids. Retro feeling with a modern twist and fun setting. Graphics are nice and sleek and the game runs flawlessly. I love the on-the-go customization, it is the bread and butter and there is a lot of content.
Can't wait for updates and possibly DLC! Would love to see more from this team.
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
1 person found this review funny
2.6 hrs on record
Early Access Review
Posted: March 28, 2015
What happens when you get Asteroids style combat, Legos, and a Roguelike, all mixed up? You get Captain Forever Remix! Things get hectic quickly as you construct your first ship and begin battling an onslaught of enemy ships. You must turn the tide of battle and use your enemies technology against them. Attaching the remains of your defeated foes to your own vessel. This leads to dynamic gameplay that is guaranteed to be unique each time you play. Your first ship will look nothing like your last ship. With multiple parts and new strategies developed on the fly.
With randomly generated enemies and permadeath. Captain Forever is a punishing game as it is fast paced. Picking and choosing your battles becomes very important. One bad move and its start over.
With little bugs to speak of and obvious love and attention being put into all the details of the game. The art and music are unique and fun. Captain Forever Remix is a solid title. Especially for an Early Access title.

I made a video preview to show off some of the features and gameplay of this game!
I hope you enjoy!
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13 of 17 people (76%) found this review helpful
3.9 hrs on record
Early Access Review
Posted: March 28, 2015
I played this way back when it was just a web browser game. ( That was one of the best games i have played. Now, the same people who made that amazing game, are making it again. i saw the pre-purchase button and i clicked it immediately.

The new game is just as good. it's fun, it's very repayable, unique, and above all, it's still being made. That means they're going to add even more stuff than before.

I don't say this about a lot of early access games, but you should buy it as soon as possible to see the game grow. I've (At this time) have play 1 hour. I feel that it's worth it. Then again, i played countless hours on the old version.

If you don't know if you really want to buy the game, try the old one! It's the same, but less stuff.
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8 of 8 people (100%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: October 9, 2015
Captain forever remix is like its browser based predesessor, however you get the ability to mod, and it adds a cute story into the mix. Just like the browser version, the game has a sandbox mode where you can slowly progress, and you can save your previous ships. In this version, There are starter kits and other features. Another huge difference is the story element. While it's not long, it adds alot of character to the game. The story is simply a brother and sister, Rollplaying together, and you get to battle through levels of opponents as they throw banter back and forth at eachother. Overall i would say that i do reccomed this game, and would give it a 8/10 due to how unique it is and the replayability to it.
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Recently Posted
4.1 hrs
Posted: October 22
Helpful? Yes No Funny
7.7 hrs
Posted: October 1
Good game, there's is a lot of variety coming from the differents types and parts of ships you can assemble in any way you like. Quite challenging also (but there is an easy mode).
Helpful? Yes No Funny
15.8 hrs
Posted: August 14
Good game. Plays a lot slower than the original and missing a "continue from where you left off" button. Otherwise funny characters and a nice soundtrack
Helpful? Yes No Funny
6.8 hrs
Posted: August 7
Terratech in space, on speed and with permadeath.

Graphics: 90%
Audio: 80%
Gameplay: 85%
Replayability: 100%
Value for Money: 100%
Overall: 91%

Captain Forever Remix and Terratech is similar in the way you build your vehicle: You have a command module, which works on its own. And then you snap pieces you find or salvage to it, buildig a bigger and bigger craft. But there ends the similarity.

CFR is a fast paced spacecraft builder, where you must use what resources you find, and rebuild whenever you have the spare time. Because, if you wait untill the end of the round, you might have too little time. Often you get so wrecked, that you have to improvise to survive. That can often be a bit frustrating as you often have no way of recovering from a deady encounter. But that's the theme of the game: Childs' play. You smash your ship to bits and build it up again. Like at least I did when I was a kid.

Childs' play is also the theme of the game. A girl and her brother is playing the hero and the villain in a fantasy world. While it's very well made, both in graphics, comments and music, I miss the small parts. Maybe having a real voice would be the icing on the cake. But it could also have ruined the entire experience. The graphics is also very functional, only a few tidbits pulls the impression down.

As for gameplay and replayability, it's one of those games that you play again and again to see if you can build the perfect ship. Only to see it gets wrecked by a too tough opponent. And that is what pulls the score a bit down. I feel some of the opponents are impossible to beat, and if you are unlucky, you cannot outrun them either. When you compare them to some of the other variations you meet, you can also very lucky. Getting a cube without guns, or without thrusters. For the campaign, I feel that could have been a bit less random, as you also have the sandbox mode. A bit frustrating, but after playing too many a Rogue-like, I'm used to hitting dead ends.
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24.5 hrs
Posted: August 5
Hectic, exciting, crazy fun. The mechanics feel extremely polished/tight and the core gameplay is just plain enjoyable.
Helpful? Yes No Funny
9.2 hrs
Posted: July 5
Yep, I have to be one of those people again and find a game alot of peeps like, buy it, and hate every moment of it. Anyway I do have a ton of legitimate reasons as to why I thoroughly have not been able to enjoy this game even after 6 - 9 hours, read on if you actually care, do it for your own sake if you’re thinking of getting this.

First and foremost I was shocked when I first got into the game how absurdly hard and unfair it was right from the start. I really can't express in words just how frustratingly awkwardly difficult this game is. I don't think ive ever even played a rogue lite this hard before in my life! And All I do is play games, even see my steam library. The small tutorial barely tells you how to make ships properly, what good weapon combos their might be or how things work, how important ship balancing and equal thrusters are, nope just the controls and how to put parts on other parts making the game seem soooo simple and casual, but holy frick it so isn’t. It doesn’t even explain for a second that there is a colour system for higher tiered stuff! Yea sure that's maybe a given if you know anything about game rarity systems but I wanted to express just how pathetic of a tutorial there is. Expect to go in very confused, blind and lost, cas I could never figure out fully how to not dire horribly to stupid unbalanced crap over and over even after 6 hours. It tells you nothing and throws you into hell, pitted against bigger beefed ships you have no hope of winning against without some serious fire power, which you hardly ever find in decent amounts, and expects you to get anywhere, it's just such a silly, lazy development decision to do that. I get the whole 'just jump right in and play and learn as you go! No having to mess about in a stupid lame tutorial' concept, it's an interesting one to keep using in indie games but not for every game, it's mostly only ever felt right to me in survival games like Don't Starve and even then it can be hard to justify such lack of information to the player to get in and actually be able to play properly. This kind of humiliating and frustrating experience I have had so far has all been on the darn easiest difficulty too, easy! I do not even want to fathom the BS and aggravation that would have to be endured from higher difficulty levels, I wouldn’t wish it on my worst enemy. This game is making me feel like such an idiot that knows nothing about games every freaken run I try! it's depressing and frankly not fun in the slightest. =/ The visuals of the game make it seem so giddy, happy and casual but let me make it clear that it really, REALLY isn’t, this game will kick your archsloff and it won't care how bad it makes you feel every time it does it. Your expectations will be blown to hell after looking at this game every single time you die, and you will die alot until your either fed up and write a review, like me, smash your computer to pieces or cry in a corner, either one.

The devs need to do some serious overhauling of the game balance and expectations of you fighting higher level enemies to go up a stage cas right now it's just brutal and a joke. You don't have any other way to go up a stage by the way, you have to fight and absurdly powerful ship way higher level then you with way more firepower and armour and beat it, that's fine and all, if you were evenly matched with it, but you never are and never will be, so it's like jumping into a pit of snakes and dancing around hoping not to be bitten pretty much. I could go on about how stupidly, brutally unfair and hard the game is even on easy but you should probably get the point I’m trying to make. If you don't like hard games and were thinking of buying this well then I hope you were lucky enough to read this my friend and not go through the pain I’ve put myself through to make a point that's not even worthwhile making. I shouldn’t have to ever prove myself to a darn game, it should prove itself against me! I paid for the flipping thing, if I want an easy run so I can actually make progress then why can't I?! I just feel ripped off so much right now and that even buying this time waster on sale makes me feel like a sucker. =/

The entire budget clearly went into the art style and audio cas holy heck there is almost nothing to do in this game but shove pieces together hoping they work right and pew pew at other ships floating around hoping to kill them, that's it! There is almost no progression system either, you unlock new ship part kits by going up through the levels then unlock others by using new kits you unlocked to unlock the next one by getting to level x, it's actually frankly a pain in the tush cas if your new ship kit sucks and is made of parts that are almost downright useless, you are kinda stuck with them until you actually make it to the level it wants you to get to with them before you can get a better starting ship, what kind of annoying progression system is that crap?! Why not base it on kills? or how many parts you collect up? or if you make a cool big ship? nope, just boring get to this level and you get a kit. After 6 hours not only am I frustrated as hell with repeating such nonsense over and over, but I’m bored of it too and wish I had my money back to buy something enjoyable, ugh. The game may look great, has fantastic effects, voices and sound but my god the lack of gameplay absolutely kills it in every way, for me at least and alot of people without god like patience I’ll bet.

Death after death you rarely learn anything new because there IS nothing to learn new, the game is too simple, it's just float around and shoot so what am I darn missing?! The game will drive you crazy with it's somehow over complicated super simplified gameplay that doesn’t ever try to help you improve or LET you improve, it will just keep killing you over and over with bull crap and give you next to nothing for your wasted time, not a single, not a bit of advice, just a kick in the nuts and a restart as a brand new hunk of junk. If you’re looking for a repetitive, shallow rogue lite game that's hardly satisfying in any way, shape or form then look no further really!

I could go on about all the exact things that frustrated me non stop in this 'game' but I ran out of typing room, darnit, so this will have to be it. I’m sure I made a point to a degree cas I sure would have appreciated a warning like this before I brought this stupidly hard game. Can't possibly recommend this game due to so much frustration, it's way to shallow and unfair and demands a level of skill that has no place existing in such a simple game. The devs really need to fix the difficulty curve cas it's bonkers.

3/10, stay away if you want to keep your sanity. x.x Get it super cheap on sale for no more then 5 dollars, cas that's all the fun your going to get out of it im afraid just for a quick reminder of how a video game can make you look and feel stupid.
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10.4 hrs
Posted: July 1
Awesome game and pretty damn addictive. Suggestion: add the option of choosing your own personal playlist and each enemy can play a different song from that. would be a great addition and would help keep the soundtrack fresh.
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Chris P. Fry
10.1 hrs
Posted: June 26
This game is great. I usually sink about an hour into it after every time I've launched it. This game is fun and challenging in many different aspects - Creativity, Brains, and Maneuverability.

You will struggle to build the most efficient space-ship in the solar system.
Should I pile up all these items? Should I replace this? Should I re-model now?
These questions you will often have to answer under 90 seconds and/or while under enemy fire.

7.8/10 - Chris P.
Just the kind of game that you can sink one or two hours into everyday you're free.
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4.6 hrs
Posted: June 25
In short: A cartoony SPAZ or FTL which rewards skill and microtasking, using one hand to command the ship and the other to rebuild and repair on the fly. A lot of challenge and modern humor, but not as deep in terms of variety and tech.

Good for: Lovers of retro charme with ACTUALLY decent gameplay

Bad for: Those who panic easily and hate multitasking
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0.3 hrs
Posted: June 25
you're better off playing S.P.A.Z. or Ring Runner
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