Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews: Mostly Positive (153 reviews)
Release Date: Aug 8, 2014

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Recommended By Curators

"There are torpedoes, cannons, destroyers, cargo ships, and all the other essential ship-faring jazz that you might expect from a sea-based game."
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Recent updates View all (18)

January 28

Patch 1.2.2

Some bug fixes and balance tweaks:

- Ship-launched Torpedos are now more likely to crit and will deal more damage when they hit
- AI Submarines will make use of deep dive when in combat.
- Captains who horde more than 200+ billion warbonds will no longer cause a bank crash and end up at -200 billion... (existing saves with negative warbonds should repair on load - get in touch with support if this doesn't happen)
- Fixed aircraft carrier weapon hotkey numbers when using 'show individual batteries' gameplay option.
- Fixed a bug which could cause friendly cargo escort AI to be unreactive
- Fixed a bug which caused cargo defence missions to spawn as standard ocean battles.
- Reduced torpedo boat "driven off" timer
- HARD and EXPERT enemy captains should have a smoother progression in experience level.
- Scaling fleets now take into account your most powerful ship and you'll more often encounter similar classes of enemy ships.
- Scaling fleets now only take into account your best 20 ships, rather than all the ships in your navy.
- Sea should no longer flicker when on higher graphics modes while aiming weapons
- Fixed an issue which could cause some AI fleets to stop when near the player fleet
- Fixed bug which rewarded max-level players incorrect bonus warbonds on finishing a battle.

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December 23, 2014

Patch 1.2.1

Major new features in Victory At Sea 1.2

Kriegsmarine campaign

Can you change history and defeat the combined naval forces of the British Empire and its American allies?

New convoy mechanics have been added - large supply convoys from the US and the British colonies will continually reinforce the mainland unless you can intercept and sink them.

Extra submarine mechanics let you strike and withdraw all the easier by diving out of sight.

Hard and Expert campaign modes

These pit you against more numerous and higher level enemies from the get go. In addition the enemy supply lines will be more resilient to your attacks.

You'll also have to be more careful with your fleet as repairs can only be carried out by using up friendly port supplies. Similarly new ships can only be requisitioned from well supplied ports, with battlecruisers and battleships requiring a higher level, well stocked port.

Other changes:

- Added gameplay option to disable planes in night battles.
- Added gameplay option to show A/B and X/Y turret groups as separate weapons.
- Hard/Expert mode captains must purchase landing craft from the shipyard before engaging in port attacks.
- Deep dive mode added for submarines, unable to fire torpedoes but harder to detect. Submarines in deep dive can retreat from the battlefield after 30s undetected.
- Loose formations - group your ships into a loose formation, no circle/lines just a handy selection.
- Initial load of the shipyard screen should be much much faster.
- Right clicking to fire all weapons will first fire any guns in range/arc, if no guns available will fire torpedoes, if no guns or torpedos available will fire depth charges/hedgehogs.
- Ally ships not under your control are faded out on tactical view to reduce confusion.
- Added the type VII U-Boat
- AI destroyers in formation will now deviate from formation to chase subs.
- Increased chance of crits from torpedoes, slightly.
- Increased speed of AA fire.
- Some criticals were incorrectly doing too much crew damage, fixed.
- Enemy ships will now group into formations.
- Friendly AI submarines will deploy nearer the enemy
- Crippled submarines will correctly surface from deep dive and no longer start battles submerged or able to be positioned anywhere.

--- Additional changes in 1.2.1 ---

Small patch to fix some issues that have cropped up in 1.2

- A couple of bugs that were impacting the end game missions have been fixed
- Wilhelmshaven now has enough supply to allow purchase of top tier battleships for the axis campaign in HARD/EXPERT
- Mission fleets should no longer spawn from beaches, patrol missions should no longer be given for beach ports and the accompanying infini-fleet-bug fixed.
- Ranking up way past the top level no longer results in -ve XP.
- The German resistance in Harlingen has been nerfed (port now changes hands when captured by allies)
- Ships added to the shipyard for the appropriate nations:
(GB) Scott Destroyer Escort, E/F Destroyer
(NL) De Ruyter Cruiser, Sumatra Cruiser, Van Galen Destroyer,
(JP) Shiratsuyu Destroyer, Shokaku Carrier
(US) Northampton Cruiser

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New features in Update 1.2

- The Kriesgmarine are now playable in the Atlantic. Can you change history and defeat the combined naval forces of the British Empire and its American allies?
- Hard and Expert campaign modes for all theatres pit you against more numerous and higher level enemies from the start.
- Hard and Expert mode also introduce repair costs, keeping your fleet in top condition comes at the cost of your ports' supplies.
- New Submarine mechanics to help you strike and widthdraw by deep diving.

New features in Update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Hard Drive: 4 GB available space
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
Helpful customer reviews
135 of 161 people (84%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: August 8, 2014
I approach the Mili Atoll with my ragtag tin can sailors, weary from submarine hunting and convoy interceptions. This mission is different, however. See, on the Mili Atoll there's a supply port controlled by the Japanese and it's too close to home for comfort. Our admiral has requested that we wrest control in what has become a constant game of island hopping. Success means we'll have some much needed R&R and enough cash to scrape together another ship or two to join our fleet... failure means certain death. With no enemy patrols in sight we launch a night attack. My two destroyers and one submarine escort a dozen or so landing craft full of nervous, young men dead set on taking that beach head at any cost. As we approach an enemy destroyer and cruiser lurches out of port to meet us head on.

The thunder of war cracks around us and screams fill a previously quiet, still night. Landing crafts explode in plumes of water around us as the cruiser fires the first shots. Their destroyer turns port side and I spot the telltale wake of a torpedo headed my way. My lead destroyer comes into range and opens naval artillery, striking the antagonist destroyer's munitions, causing it to rupture and sink instantly. Alas, I turn too late to avoid the torpedoes and my lead is crippled, floundering in the open. The cruiser and my last destroyer battle it out for minutes, battering one another to near mutual destruction. Finally my submarine enters the fray just in time to strike a killing blow. The port is ours, at a heavy, noobish cost.

“Victory at Sea” is a naval RTS set in WWII. Assuming you start off in the campaign you'll name your captain and choose his appearance. Then there's a brief, informative series of video tutorials and levels and you're off to do what you'd like. Take ports and slow the spread of the enemy's sphere of influence, stalk supply convoys, or take out the big dreadnoughts that menacingly cruise the seas. You'll have three locations to play in: the Mediterranean, the Pacific, and the Atlantic. You can fight as either the UK or the USA.

The gameplay is simple enough. You direct your fleet towards, let's say, an enemy fleet on the main world map (which cycles from night to day). You can increases and decrease your ship's speed and the general speed of the game to get to the location as fast as you'd like. Once you hit your target you'll see a series of minuses or pluses that indicates their strength to yours. Choose to engage and you'll decide which ships you want to battle with and enter the tactical map. There you'll see your ships and the enemy fleet. You can switch between the tactical overhead map and a ship level map. You'll be able to manually control your ships or let them go on autopilot (I recommend micromanaging. You can pause the combat and switch quickly enough between your ships to give them orders, aim your shots, maneuver, etc.). You'll see your health displayed, the statuses of equipment and weapons, crew, and captain. When you see an enemy target you'll see a series of minuses or pluses that indicates their strength to yours.

Each ship type has different combat options. Subs for instance can submerge and fire torpedoes relatively quickly from aft or bow, but they move slowly. Destroyers move faster but can only fire torpedoes off port or starboard side with a slower reload time (though their main guns have great range and reload quickly). Aircraft carriers launch planes to harass enemies and move at a snail's pace. And battleships... battleships are just really cool, floating fortresses of doom.There are a lot of ships to choose from, and choosing the right ship loadout for combat scenarios can really make a difference. As you kill, capture and sail you'll accrue experience. That experience increases your captain's level, unlocks ships, and earns you war bonds to spend on new ships... or to salvage ones you've lost.

So that's the campaign for you, but there's two other modes. Historical mode lets you fight out actual naval battles, allowing you to maintain the current timeline or alter history and create ROBO-HITLER YOU JERK. There's also a point battle mode that allots you a set number of points to spend on vessels for two combatants; choose a side and fight it out.

“Victory at Sea” is very fun. Choosing your battles, taking out enemy ports, watching the map turn in your favor as flags are hoisted over friendly ports, and unlocking cooler, more powerful vessels to wage war is all very rewarding. But there are some flaws to note. Graphically it isn't going to raise any eyebrows – and I know, graphics really aren't all that important when you're playing an RTS. But ships will take direct hits and you'll see a little explosion, some smoke, and nothing else. There doesn't appear to be any gradual damage. Sometimes a little fire will break out but that's about it. And when a ship sinks it just sort of floats down. Don't expect any cool Titanic-esque sinking in “Victory at Sea.” There isn't any multiplayer currently (though the devs seem interested in possibly implementing it). At the moment there are only six historical battles (devs say they intend to add more). And the 25 dollar price tag is a bit steep, especially with similar titles like “Battlestations: Pacific” going for nine.

So does “Victory at Sea” sink or swim? I say it swims. Maybe not a strong enough swimmer to cross the English Channel, but a swimmer nonetheless. It isn't breaking the mold and it isn't flashy but it's fun to play – and that's what counts. If you have any doubts just wait and see what support the devs give it. Otherwise dive right in. And take out that frickin' OP Bismark.
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78 of 98 people (80%) found this review helpful
13.2 hrs on record
Posted: August 10, 2014
I am really torn on this. I love naval games, cutting my teeth on the Harpoon series, this unfortunately, offers the depth of a paddling pool. It is however quite fun, striking me as better suited for a mobile game.
I have only played campaign mode, you start by picking either the US or GB then you are given a basic destroyer. After this you simply go out and sink enemy ships...like the French and Italians...wasn't actually aware that the UK fought against the French navy, didn't they sink them at Mers-el-Kébir?

First problem, no ability to play as the German Navy or the French, Italian, Japanese or Russian navy in campaign mode.

Sinking ships involves zooming the map out and looking for small forces to take on, it's so simple, too simple no radar, no visual ranges, no sonar...hydrophones, it's naval warfare, god mode.

Battles are fought at a slightly more zoomed view, it's actually quite fun, but so so shallow, all you do is right click on the target, that's it!
There is no damage control, no distance calculations, just turn towards the enemy and flank speed, once in range (actually even slightly out-of-range) right click and keep clicking, sort of like Diablo with ships.

You keep going until you are destroyed (very unlikely), you destroy the enemy (very very likely) or they surrender (occasionally happens).
Afterwards, you get "warbonds" with which to buy ships, simply sail into port and buy a ship. The game play doesn't change at all, you just buy more or better ships.

After saving enough 'money', you get to buy a battleship, basically cheat mode, they cannot be hurt, other than buy other battleships, your guns are to accurate, i took on 6 destroyers and 2 heavy cruisers with my Battleship, all were wiped out before they even managed a single shot on target. Aircraft carriers somehow manage to be more useless than any other ship in the game, the planes are easily destroyed (automatically) and are incapable of offering even destroyer levels of damage.

It's pretty buggy, i can forgive that, Portsmouth was taken by the Germans and i was tasked with taking out the fleet (British Fleet) taking it back, despite the fact i was playing as the British, after it was taken back it was unusable to me.

It is a fun game, but it's to shallow. It is over priced for what's offered, so i would have to rate it as a 'no'
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60 of 74 people (81%) found this review helpful
10.8 hrs on record
Posted: August 5, 2014
Think of the gameplay as like a Mount and Blade game but set in WWII and with ships instead of soliders. There's two sides to the gameplay, in campaign you manage your fleet, you build ships, attack ports, raid convoys, and such on the campaign map all in real time. Once two fleets clash you then pick out the ships you want to fight with and ones you want to keep in reserve and duke it out as an RTS.

In the tactical battles, you can issue orders with the tactical view, and command a ship personally aiming weapons and steering it about. The orders themselves are pretty simple, you can order a ship to move, attack, defend, or retreat. The main thing about your ships is the varitiy and the modling of the different weapons on board. The game features, destroyers, various crusiers, battleships, carriers, and submarines, in along with some minor patrol and convoy ships. All of these ships have different subsystems in place modling the damage to the weapons and other departments of the ship. In the images above, the green central buttons are the weapons and the little icons below them are all the different subsystems that can be hit.

I see Victory At Sea being a very ambitous game. I haven't had the chance to push through too much of the campaign so I'll just say that it looks highly promising. The game delivers not only one but three campaigns, one pacific, one atlantic, and a mediterranean one aswell. The game features seven different nations, though a couple such as free and vichy france aren't too fleshed out. I like the faster pacing to Victory At Sea though I can see it being a tad simplistic and too fast for someone looking for more of a simulator experience. Check out my gameplay video for more infomation on Victory At Sea
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49 of 69 people (71%) found this review helpful
0.8 hrs on record
Posted: August 8, 2014
It mixes gameplay from the standard world of RTS and throws in what feel like a bit of the Nexus The Jupiter Incident.

Starting off you have three ways to play the game. The Campaign, Historical Battles, and Custom.

In Campaign you pick a theatre of war, a nation, your own Captain and then you disembark to change the course of the war. You start off with but a single destroyer, but as you complete missions, harass enemy convoys and sink subs, you slowly gain experience points.
These are then used to unlock different classes of ships, and during missions you earn vital war bonds. These are then used to acquire more vessels and expand you fleet.
The game has a brilliant selection ranging from destroyers, cruisers, patrol boats, carriers, battleships, subs, and even convoy ships.

The campaign is fairly simple, and so are the missions, but things slowly become more difficult and your tactics become extremely important.
You have the ability to simply control your flagship and let the AI handle the rest of your fleet, but opening up tactical mode brings up a grid based top down view. Something rather essential for large fleet encounters. Issue orders, set waypoints, determine fire arcs. You do all this from there, while the game is paused.
Pressing spacebar resumes gameplay, but you can press it again to pause and issue orders, choose which ships are AI controlled or which you manually want to manoeuvre.

The gameplay is fantastic, it’s rare to get a naval strategy game and the developers are rather ambitious. Although so far I’ve been greatly impressed.

Moving towards Historical battles, it simply is what the name suggests. Although on a smaller scale sadly. Whether this is due to engine limitations or simply because the content has not been fully implemented at the time of covering the game; it wasn’t actually too much of an issue.
There’s something epic about taking part in sinking the Bismarck.

The visuals aren’t stellar, although the ship models are well done and have good detail. The only time you’ll say otherwise is if you happen to fully zoom in right against the side of the ship. Although if you’ll have the time to bother with that during full combat is up to you.
The fact that the majority of the game world is covered in water helps, as it cuts down on lots of extra rendering, meaning it should be easier for older systems to run.

The sound effects, now those are Loud, and powerful. Having the Hood and Bismarck go at it with headphones on might be a mistake as those guns and explosions can be deafening. It certainly sounds amazing!

Sadly I’m a terrible captain, easily failing at the campaign for forgetting that the more plusses/stars on an enemy fleet the more dangerous they are. I’ve often lost my ships against a measly german patrol for not paying attention, and forgetting you can pause the game with spacebar to issue commands. You can’t just play this like a normal RTS, you have to constantly pay attention.

Ship modules can be damaged, and although some can get repaired by you crew, severe damage means you need to return to a port for proper repairs and outfitting. A nice addition to the game, which keeps you on your toes.

I’ve not done well in the campaign, but I really enjoy Victory at Sea. It’s certainly a game I’ll go back to again, and again. It’s shaping up to be something fantastic.

First impression video
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25 of 31 people (81%) found this review helpful
20.5 hrs on record
Posted: August 19, 2014
I will try to make it short:

+ easy to learn and master
+ small, under 600 MB in size
+ decent UI, smooth controls
+ weather effects (rain), day and night cycles
+ atmospheric voice over (original speeches of politicians like Churchill etc.)
+ tutorials explain every ship class and its use
+ (campaign mode) ports get attacked by large fleets you can intercept, otherwise the enemy (re-) captures the port
+ free saving (except in mid-battle)
+ time slider

- heavily overpriced, it would be more fitting for a 4,99 EUR or even 2,99 EUR title
- rather dull gameplay, fights are basically the same over and over again
- random missions from HQ are meaningless and not worth the time reward-wise, you can completely skip them
- no special attacks or abilities for the ships
- no skills for your captain (although he obtains up to ten levels by gaining experience)
- the textures on the ship models are a joke!
- graphics in general not on par with a 20,- EUR price class title
- weather or daytime doesn't seem to affect combat in any way
- for all types of ships the sound of their engines and cannons are the same (A submarine roars like a battleship)
- the different ships do sometimes differ only in details, some have the exact same stats, just another ship model
- miserable AI regarding movement and shooting (even your own level 10 captains shoot like a blind man)
- SINGLE STRATEGY to win: Manually control a ship with long range. Then fight at long range, you win. Just don't let the enemy get too close and you will win by manually controlling where to fire at.
Make extensive use of the pause - function and manually control several ships, you are unstoppable.
You just get the enemy in range of your cannons, reduce speed, show him the side of the ship (so all of your cannons fire arcs can hit him) and fire away broadside after broadside, manually aimed.
(If you are lazy, just add carriers to your fleet and let them do their job automatically. You just care for the more dangerous enemies and take them out manually. Meanwhile, your carriers will deal with the rest.)

This game is quite fun for a while, but heavily overprized for what you get. It lacks a deep gameplay. The strategy to win is primitive. Fights get boring and repetitive once you get the idea.

For 4,99 EUR it would not be a loss, but the price of 21,99 EUR made me write this review.
If you unconditionally love naval warfare action-RTS (no simulation!), perhaps you will enjoy this for a while. Otherwise, don't touch it.
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26 of 35 people (74%) found this review helpful
18.2 hrs on record
Posted: August 8, 2014
Victory at Sea put you in command of your very own fleet of warships, from the puny Clemson all the way up to a mighty Iowa Battleship. In terms of represented navies the biggest ones are all there, Kriegsmarine(Germany), USN(US), RN(UK), IJN(Japan) RM(Italy) and both Free and Vichy French navies.

I agree with the previously stated that it is similar to Mount and Blade series. With an overall world map and moving from fight to fight. building a naval squadron, losing said naval squadron and doing things like repair and support other captains. Though however simplified in the sense you do not have to repair the ships yourself or replenish any aircrew or aircraft.

From personal experience, the tactical fight takes place in a setting similar to Navyfield and the naval action of Patrician IV.
Sporting a tactical map for bigger decisions and the ability to control a single or all ships, it's weaponry and targeting.
In terms of combat it's fairly straight forward, and comes supplied with some, dubious quality videos to show you how its done. It gets you the basics.
Other than that, a typical destroyer battle plays out like heading straight for the enemy, cross the T and then launch a salvo of torpedoes and hope to higher powers they won't miss.

So for a diehard naval combatant, this game is really easy until you come up against something way outside of your class of ship (destroyers vs. Heavy cruisers for instance) Or the game casually puts your carrier right next to the enemy battleship. Close enough for crew to actually board. (And how it got that close to begin with is one massive miracle) Then watch your carrier be blasted to bits. Goodbye ridiculous amount of saving money! A way to pre-deploy would be nice (And if the function is there, I have missed it and blame only myself).

25.08 edit: Most of the glaring errors previously mentioned were fixed.

Reason I recommend this game, is because it is isn't in itself Bad. Or otherwise so buggy it ends up unplayable. It can become a gem with quite a bit of polish to it. It is an interesting concept, and naval action has been sorely missed for my part.

I would personally argue its price does not justify what is contained within at the time of this review. Wait for a priceslash.
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56 of 96 people (58%) found this review helpful
1.7 hrs on record
Posted: August 8, 2014
it's nor SSI Great Naval Battles nor Fighting Steel.
It's just an Roguelike Diablo Clone with ships instead a virtual Muppet.

Stupid AI on the Map Layer.
Stupid Ship to Ship AI.
Repetitiv Gameplay
As an RTS Game not much RTS in it.
As an ARPG not much ARPG in it.
As an Naval Battleship Sim not much Sim in it.
Naval Battles are childishly simple Arcade affairs.

Easy on Eyes and Ears
Easy to pick Up.
Easy to play.

For an old Grognard and Veteran of Great Naval Battles, Fighting Steel, Harpoon and Command Modern Air Naval Operations this game is just not my cup of Tea.

Why? It's a simple Arcade ARPG Masquerade as an Naval Strategie RTS. And the Retail Price is a Joke in my Opinion because for 23 € i expected Steak and not a McDonalds Burger.

My worst Pickup for 2014 so Far.
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11 of 13 people (85%) found this review helpful
276.5 hrs on record
Posted: November 5, 2014
For the longest time,it seemed as though Naval wargames had belonged completely to either table-top wargaming or micro-small indie companies like Naval Warfare Simulations which produced "Warship Combat" While a great game that allowed you to play all Nations involved in world wars 1&2.What that game offered was depth,what it lacked was graphics(we are talking graphics from the Hadean Epoch!)and had too much micro-managing.
Along comes Evil Twin studio's "Victory at Sea" which caused me no small amount of excitement bordering on arousal (I come from a family with a lot of Navy Vets) If you have longed for a really really good and very fun ship combat game,you have found it.What does it offer,you ask??

PRO'S: Fun without being either too tedious or too simple.Kinda does border on the "beer and pretzels" school of gaming,but I am a guy who wants fun,not frustration.

Lots and lots of ship classes,makes and models.Has ships from not just GB,the U.S.,Germany,and Japan,but also from France and Italy.Grognards take heed:some ships do not live up to their real life inspirations,e.g.: the Le Fantasque class of destroyers had been almost light cruisers,they had been truly dangerous yet in the game they seem to have been de-fanged.

Has missions to complete but one can play a campaign( Pacific,Mediterranean,or Atlantic) in a open enviroment.You do not have to wait for orders to attack an enemy base or go cruising for supply convoys to pick off.

Young:Just released and still kinda like a beta game,they just made the IJN playable.Some of you may find that bad but,the game has lots of room to grow.The Kriegsmarine will be playable soon.How soon,I cannot say.Hopefully the Regia Marina,and the Vichy and Free French will become playable as well,they should. . . . . the Italians and French made the sexiest ships of WW2.

CONS: Glitchy,saving your game does not always mean it will save.Very frustrating having to fight the same battle twice.

Lack of content.See above under young.

Grinding exp and funds gets old real fast.Hard to make money when you only have 4 destroyers,and your boss tells you to go out and intercept the damned Admiral Hipper,which can destroy all of your puny tin cans with their pop-guns all by itself from stand-off range.

So to wrap this prelimanary review up:easy to get into,very fun,longevity(not even close to finishing a campaign yet) but also frustrating at times and feels unfinished.

FINAL SCORE(as of now): 93% positive,very reccomended.
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18 of 26 people (69%) found this review helpful
24.1 hrs on record
Posted: August 9, 2014
Game is fun but far too arcady. There is less of a strategy feel as it is dodging shells in combat.
Enemy subs are deadly but won't submerge if attacked by planes making carrier attacks easily wins.
Overall carries seem to be end all weapon there is almost no point in having other ships.

Game tends to crash, and recently all my saves got lost in a middle of campagin. Wasted 15+ hours of gaming. hope this getting fixed.

DON'T go back in port immediately after leaving it game will crash in a bad way (your fleet tries to go back in port while moving away from it causing it to hang) possibly killing saves.

Overall, fun little arcade. But to be an excelent game need quite a bit of work. and bug fixes.
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16 of 23 people (70%) found this review helpful
45.2 hrs on record
Posted: August 8, 2014
After enjoying the limited naval battles in "Empire Total War", and longing to return to the halcyon days of SSI and Micrprose to replay the "Great Naval Battles" and "Task Force 1942", the game that "Pacific Storm" tried to be has finally arrived (not that "PS" had anything wrong to it - it was just rather bland in the end).
What a ripper of a game is "Victory at Sea", taken straight from the tabletop game "Carriers at War". With three Campaigns that are sandbox (think "Mount & Blade" - you'll get it when you see it) spiced up with hit & run missions, escort duty and secret missions (sometimes supporting landing craft in invasions), yet also including Historical and Custom Scenarios (skirmish).
The three Campaigns are the Atlantic, the Mediterranean and the Pacific it is up to you how to outfit your flotilla - destroyers, a wolfpack of subs or a mixed taskforce.
Graphics are superb for the depth and content of the title, and while you cannot control your subsystems or damage your enemy's, you do have to watch firing arcs, lead with torpedoes, dodge incoming shells and torpedoes and decide when to send your aircraft into battle if equipped with carriers. There is nothing like pulling off a daring hit with 3 Level 2 destroyers against 4 Level 4 German or Vichy French opponents, with your final opponent sometimes choosing to surrender (no reload of a savegame plays the same either).
I have spent several hours since launch today exploring the myriad of of tactics to win a campaign, from attacking patrols, defending convoys or choking off enemy ports (all ports have limited supplies until replenished). A world map, for your campaign, a Tactical Map and a Tactical view with camera follow or free this is the best naval title I've seen in ages and well worth the asking price.

P.S. Support from Devs is swift and very helpful.
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8 of 10 people (80%) found this review helpful
16.3 hrs on record
Posted: August 9, 2014
I like it! Torpedoes armed destoyers are dangerous. Crusiers with big guns make things go boom. Carriers.... ya... see historical refferance for "Midway.."
While the game is new it has a desent level of polish. I highly enjoy the 'sandbox/free roam' elemants. fleet development is nice. If I had a complaint it would be a somewhat lackluster challange. Which, by my readings of the devs comments and forums, is not likely to last long.
If you ever watched "victory at sea" or just love classic naval warfare. get this. $25 is the cost of lunch where I live. Support people making inovative games.
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8 of 10 people (80%) found this review helpful
74.7 hrs on record
Posted: November 1, 2014
Not too complicated or hard, but fun. Anyone looking for a hardcore sim or realism will probably be underwhelmed, but for anyone looking to sail around the WW2 seas sending the enemy to the bottom of the seas, this offers a large selection of ships, some fun tactics and enough choice to keep things interesting for a while.
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8 of 10 people (80%) found this review helpful
30.6 hrs on record
Posted: August 10, 2014
Victory at Sea is a fast paced, action oriented naval combat game. The main campaign is split into two portions, the Strategic Map, where you move around your fleet and the battle map, where you engage in battle with enemy vessels. As others have mentioned, this is similar to how Mount & Blade functions.

During the campaigns, you start out with a single Destroyer and work your way up, earning Warbonds (Cash) by sinking enemy vessels which you then use to purchase additional ships. There is an impressive arround of vessels available ranging from Destroyers to Carriers to Battleships.

Comabt is fairly straight forward, you manuver your vessels by left clicking on the map and fire the selected weapon by right clicking. Aiming is done manually so leading targets is required but is pretty straight forward. Weapons include cannons, torpedo's and depth charges and each weapon on a ship has a fireing angle so manuvering your ships to gain firing positions and evading enemies attacks is required.

The AI is not that great and acts in predictable patterns. It will close range without attempting to evade and will then turn to bring the majority of it's weapons to bear. As such it becomes rather easy to hit them. It would be nice if the Dev's made it so the AI manuvered so to make themselves harder to hit. This is also an issue for your own ships. While you can manually control all your ships, as your fleet grows it becomes harder to control it all, thus giving control to the AI.

The campaign seems a bit bland, but functional. There are a variety of different fleet compositions you can come up against including convoys of various sizes, patrols, combat fleets etc and there are various missions available as well as general free-roam and the ability to capture ports.

While there are alot of ships available I would have liked there to be a bit more differentiation between them, but over all, each class feels and plays different, giving you plenty of tactical options on the battlefield.

In summary, Victory at Sea is a fun, fast paced and action oriented game. The campaign is decent without being that engaging. The combat is fun, but simple and the AI could be better.

If you like naval combat but are not looking for a deep sim experience, then VaS is a good option that I would recommend.
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9 of 12 people (75%) found this review helpful
24.1 hrs on record
Posted: October 30, 2014
Solid naval war platform constantly updated, Developers listen to players and constant patches make this a definate buy for any Strategy player
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9 of 12 people (75%) found this review helpful
33.1 hrs on record
Posted: October 7, 2014
The concept of this game is fantastic! i was hoping for a game like this to arrive since the stone age. unfortunately there is very little depth to the game and it could have been soooo much better by adding things like upgrades for your ships, a story line, weapon grouping, polished graphics, a first person view for firing weapons i.e a gunners view, repairs to ships during combat, land mass in the battle instead of the monotonous open sea, ship formations (which ill touch on later).......the list goes on.
The game has a couple of different modes, campaign, historical missions. if you hit campaign you can choose 3 different theatres, atlantic, med, pacific and the maps are nice and large with plenty of ports to attack.
Having said all of the above the game itself is very addictive and for some reason i cant put it down :D there is a very wide variety of ships to unlock each having their pros and cons, the latter ships like the long range firing cruisers and battleships are almost impossible to hit anything with at range too because the enemy ships are so small at any kind of range beyond the destroyer firing range.

One of the most annoying things ive found is that when you enter the battle phase sometimes you will have one of your destroyers quite a ways forward of all your other ships and your much slower cruisers right at the back, the game seriously needs a ship formation button so that your faster ships will match your slower ships speed and enter firing range all at the same time. Ive never found the "defend area" button useful at all either, it would be better to have a destroyer defending a cruiser as to offer anti sub support as the cruiser dont carry DCs.

The game uses a currency called warbonds which you get for sinking enemy shipping, unfortunately its all too easy to earn, ive been playing for about a couple of hours but within 30mins of gameplay i was already up to 30million enabling me to buy the light cruisers, which rip apart the enemy destroyers with ease IF you can get them into range before your destroyers do the job for you.
I would recommend this game to others but if it wants to take itself sersiously there is a heck of a lot of polishing and buffing needing to be done before the game has any depth to it. its a very simple game and some will get bored to tears within 10mins, worth £17? not at the moment as it stands.
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6 of 7 people (86%) found this review helpful
14.4 hrs on record
Posted: October 7, 2014
I really enjoyed this game it is incredibly fun to sail the pacific atlantic and mediteranian sea's as either the Americans or the British sinking the axis power of WW2.
You start as captian of destroyer and you can freely sail the sea's sinking supply ships and taking over ports and as you do so you gain experiance to level up your captian to higher ranks like an admiral and earn "warbonds" which acts as the currency of the game and you use it to buy bigger and better ships to fight the war.Like in my Pacific campian when i finished it i had 52 ships 15 of which were carriers and 12 where battleships which was awesome in battles however you can only use a certain number of ships in each battle which means that you won't always get to use your best ships as it might be easier to just take a couple of destroyers or submarines and sink them quitely with torpedoes.
As you take over ports you can enter the ports and get missions like to sink a certain ship or attack a supply convoy.
However later on in the game when you have a lot of ships instead of controllling a single ship the ai seems to take over and as you sail that one ship the ai will take all of the other boats and destroy the enemy before you can obviously you can set it so you controll all of the ships so that the ai won't take over.
The ai is fairly smart but at times it can make some stupid decisions like when i was trying to take the port of hong kong
i was trying to use my sub to take out a couple of ships but the ai sent in my best warship the USS Kentucky (an Ohio class battleship)right into the middle of all of their cruisers battleships and carriers which was anying as it was sunk, But over than things like that the ai is really good.
Another cool feature is the names of ships i know its small but i just thought it was awesome how that was in there as each name is different
Also all of the classes of ships are all historicly accurate which is cool.
i spent about 10 hours just playing the pacific campain and there are 2 others so you could easily spend 30+ hours playing this game and there also custom battles and historical battles you can play

overall i would rate this game 7/10
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6 of 7 people (86%) found this review helpful
20.0 hrs on record
Posted: October 31, 2014
This is a very good casual naval warfare game. I have found it to be very very enjoyable.
It is a very easy game to access for the casual gamer, and it is a nice game to unwind to.

I really do enjoy having carriers in this game. For me this adds an extra level of enjoyment and fun.

Sometimes the game can be a bit 'same old same old', which I have to say is my only criticism.

I do like the new patch (1.1), and the ability to group ships into formation, or group select a target.

Very much recommended!
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7 of 9 people (78%) found this review helpful
9.5 hrs on record
Posted: October 28, 2014
This game is similar to "Sid Meier's Pirates" in that it is top-down ship/fleet combat and world navigation with lots of detail and many ships to play. It is easy to get engrossed in this for hours.
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4 of 4 people (100%) found this review helpful
12.2 hrs on record
Posted: December 12, 2014
Suprisingly good game. Just have been playing the campaign with Japanese for an hour or two so it's alittle early, but still already this seems like a winner. Expecially since there is not a whole lot to choose from naval combat games.
Sometype of multiplayer would be a plus.
The campaign is nicely planned. You start as a Kaptain of a destroyer and you can freely do your own operations and patrols along the seas. As you destroy enemy shipping you get more rank and money to unlock and buy new ships in to your fleet.
Just got a third destoryer and it seems fun. Perhaps I get money and unlocks a bit too fast, but then again the new destroyers dont differ so much form the old ones yet. It remains to be seen if the better ships and destroyers will only be unlocked at a historical timeframe or is it completely in players hands.
I hope it's the historically correct way.
From the freely movable world map (freely to extend. As Japanes I cant leave the pasific theatre of war and it's a good thing.) you move in to a realtime battle map where you can command you own fleet and individual ships too. At first the shooting and using of weapons in general seems a bit...childish, but on the long run I have come to see the tactical element in it.
Expacially once you get bigger ships and carriers the game will move in to another tactical and strategical areas.
The way that the campaing movement and battles have been realised brings very much a Mount & Blade cind of a feeling. But the world map feels more alive than the Mount & Blade one. In that recards they should be taking notes from this.

There are at the moment that I writethis atleas the Australian, USA, Great Britain and Japanese to choose from and atleast the Germans are coming but not yet unfortunately available.

In overal this is a very very promising strategy game focused on the naval combat of WW2 and it is a rearbreed.
It does move in a fineline between a hardcore strategygame and an arcade one so there is a little fear of it falling more in to the arcade side. Still, it's defenatly worth the money they ask if you like strategy and have wished for a naval combat game.
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5 of 6 people (83%) found this review helpful
3.5 hrs on record
Posted: October 15, 2014
If you like RTS games this one of them at their finest,I've only got a few hrs on this and yet i'm still wanting more,Graphics are average however that being said,most other aspects of the game are quite well balanced. In my opinion nothing is overpowered when it comes to the ships you can command or vs,as I found out 3-5 destroyers can take on cruisers and in some cases heavy cruisers,so long as you have atleast some idea about strategic aswell as tactical thinking,Though stay away from carriers or battleships if you do not have your own ;).Mission are great and not overly challenging in anyway,Though I did only get to do 9 in total,as I think i might have done one that resolves in the end of the game,it was in the Mediteranian and it said Hitler and some guy starting with M had been killed/captured and that the hostile forces of those leader's surrendered to the British and American Allies. So a fix of sorts on that end would make it alot more entertaining.All in all this game has alot of potential and if you like M&B warband or any of the Total war series,you should find this entertaining.
And one last thing,if you could perhaps(developers) add defenses to the ports and the ability to upgrade them(defenses aswell as ports),while also having the AI step it up a notch if one could do so, I really think alot more people would want this game not just wanna try it out :).
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