Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews: Mostly Positive (181 reviews)
Release Date: Aug 8, 2014

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Recommended By Curators

"Massive Naval inventory; Kriegsmarine, USN, RN, IJN, RM(Italy) and both French and Vichy French navies. Early access and somewhat unpolished. Watch for."

Recent updates View all (19)

February 20

Victory At Sea - Update 1.3 - Mods and Translations

Major features

Game Mods
Change the game! Sick of not having radar for your Japanese ships? Want more torpedo launchers? Maybe you want to remove all the ships and battle only with modified oil tankers! All ship stats can be changed, new ships can be added (based on the existing models) and campaign fleet compositions altered.

Check out the discussion forums as some of our beta testers have already created mods and made them available for all to try.

Game is now available in German and French as well as English.

Other changes
-Italian ships now available in the German/Japanese campaigns.
-Added some new Achievements.
-Directing multiple formations at once should respond better now.
-Cancelling an attack on a port or a docking action will now reposition your ship to avoid getting stuck.
-Large numbers of save files will no longer cause memory issues.
-Changed Allied forces health bar colour to be more easily distinguished from the sea.
-Selling a ship now returns 75% of the sell price, rather than 25%.
-If the only undestroyed ships in the players fleet are Submarines, enemies will not attack on the campaign map.
-Pacific end-game enemy should scale better.
-AI in formation will no longer forget their orders if the formation leader leaves the battle.
-Some small performance tweaks for large scale battles.
-Ships will now show any missing hp/crew and aircraft in the attack stats screen.
-Manual controlled ships now show an M above their flag.
-Clicking on the sidebar to select a ship in tactical view no longer automatically focuses on it (double-click to focus)

8 comments Read more

January 28

Patch 1.2.2

Some bug fixes and balance tweaks:

- Ship-launched Torpedos are now more likely to crit and will deal more damage when they hit
- AI Submarines will make use of deep dive when in combat.
- Captains who horde more than 200+ billion warbonds will no longer cause a bank crash and end up at -200 billion... (existing saves with negative warbonds should repair on load - get in touch with support if this doesn't happen)
- Fixed aircraft carrier weapon hotkey numbers when using 'show individual batteries' gameplay option.
- Fixed a bug which could cause friendly cargo escort AI to be unreactive
- Fixed a bug which caused cargo defence missions to spawn as standard ocean battles.
- Reduced torpedo boat "driven off" timer
- HARD and EXPERT enemy captains should have a smoother progression in experience level.
- Scaling fleets now take into account your most powerful ship and you'll more often encounter similar classes of enemy ships.
- Scaling fleets now only take into account your best 20 ships, rather than all the ships in your navy.
- Sea should no longer flicker when on higher graphics modes while aiming weapons
- Fixed an issue which could cause some AI fleets to stop when near the player fleet
- Fixed bug which rewarded max-level players incorrect bonus warbonds on finishing a battle.

2 comments Read more

New features in Update 1.3

- Create your own game mods, adjust the difficulty, add theoretical ship types or replace the enemy battleships with Torpedo boats, it's all up to you.

New features in Update 1.2

- The Kriesgmarine are now playable in the Atlantic. Can you change history and defeat the combined naval forces of the British Empire and its American allies?
- Hard and Expert campaign modes for all theatres pit you against more numerous and higher level enemies from the start.
- Hard and Expert mode also introduce repair costs, keeping your fleet in top condition comes at the cost of your ports' supplies.
- New Submarine mechanics to help you strike and widthdraw by deep diving.

New features in Update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Hard Drive: 4 GB available space
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
Helpful customer reviews
36 of 38 people (95%) found this review helpful
1 person found this review funny
277.5 hrs on record
Posted: November 5, 2014
For the longest time,it seemed as though Naval wargames had belonged completely to either table-top wargaming or micro-small indie companies like Naval Warfare Simulations which produced "Warship Combat" While a great game that allowed you to play all Nations involved in world wars 1&2.What that game offered was depth,what it lacked was graphics(we are talking graphics from the Hadean Epoch!)and had too much micro-managing.
Along comes Evil Twin studio's "Victory at Sea" which caused me no small amount of excitement bordering on arousal (I come from a family with a lot of Navy Vets) If you have longed for a really really good and very fun ship combat game,you have found it.What does it offer,you ask??

PRO'S: Fun without being either too tedious or too simple.Kinda does border on the "beer and pretzels" school of gaming,but I am a guy who wants fun,not frustration.

Lots and lots of ship classes,makes and models.Has ships from not just GB,the U.S.,Germany,and Japan,but also from France and Italy.Grognards take heed:some ships do not live up to their real life inspirations,e.g.: the Le Fantasque class of destroyers had been almost light cruisers,they had been truly dangerous yet in the game they seem to have been de-fanged.

Has missions to complete but one can play a campaign( Pacific,Mediterranean,or Atlantic) in a open enviroment.You do not have to wait for orders to attack an enemy base or go cruising for supply convoys to pick off.

Young:Just released and still kinda like a beta game,they just made the IJN playable.Some of you may find that bad but,the game has lots of room to grow.The Kriegsmarine will be playable soon.How soon,I cannot say.Hopefully the Regia Marina,and the Vichy and Free French will become playable as well,they should. . . . . the Italians and French made the sexiest ships of WW2.

CONS: Glitchy,saving your game does not always mean it will save.Very frustrating having to fight the same battle twice.

Lack of content.See above under young.

Grinding exp and funds gets old real fast.Hard to make money when you only have 4 destroyers,and your boss tells you to go out and intercept the damned Admiral Hipper,which can destroy all of your puny tin cans with their pop-guns all by itself from stand-off range.

So to wrap this prelimanary review up:easy to get into,very fun,longevity(not even close to finishing a campaign yet) but also frustrating at times and feels unfinished.

FINAL SCORE(as of now): 93% positive,very reccomended.
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11 of 11 people (100%) found this review helpful
13.3 hrs on record
Posted: February 15
Recommended: While it feels that there could be more to Victory at Sea, if you're complaining that the game is fun and you want more of it, its not a bad complaint. It combines an interesting mission-based overworld with a highly-positional tactical battle view that I found rather compelling. My two big complaints would be that the UI could use some streamlining in places, and that some people may find the simplicity of the guns modelled a bit off-putting, but I found the game a good bit of fun and challenge in equal measure.

Read the full review here.
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13 of 15 people (87%) found this review helpful
98.3 hrs on record
Posted: November 1, 2014
Not too complicated or hard, but fun. Anyone looking for a hardcore sim or realism will probably be underwhelmed, but for anyone looking to sail around the WW2 seas sending the enemy to the bottom of the seas, this offers a large selection of ships, some fun tactics and enough choice to keep things interesting for a while.
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14 of 18 people (78%) found this review helpful
24.7 hrs on record
Posted: October 30, 2014
Solid naval war platform constantly updated, Developers listen to players and constant patches make this a definate buy for any Strategy player
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12 of 15 people (80%) found this review helpful
34.5 hrs on record
Posted: October 7, 2014
The concept of this game is fantastic! i was hoping for a game like this to arrive since the stone age. unfortunately there is very little depth to the game and it could have been soooo much better by adding things like upgrades for your ships, a story line, weapon grouping, polished graphics, a first person view for firing weapons i.e a gunners view, repairs to ships during combat, land mass in the battle instead of the monotonous open sea, ship formations (which ill touch on later).......the list goes on.
The game has a couple of different modes, campaign, historical missions. if you hit campaign you can choose 3 different theatres, atlantic, med, pacific and the maps are nice and large with plenty of ports to attack.
Having said all of the above the game itself is very addictive and for some reason i cant put it down :D there is a very wide variety of ships to unlock each having their pros and cons, the latter ships like the long range firing cruisers and battleships are almost impossible to hit anything with at range too because the enemy ships are so small at any kind of range beyond the destroyer firing range.

One of the most annoying things ive found is that when you enter the battle phase sometimes you will have one of your destroyers quite a ways forward of all your other ships and your much slower cruisers right at the back, the game seriously needs a ship formation button so that your faster ships will match your slower ships speed and enter firing range all at the same time. Ive never found the "defend area" button useful at all either, it would be better to have a destroyer defending a cruiser as to offer anti sub support as the cruiser dont carry DCs.

The game uses a currency called warbonds which you get for sinking enemy shipping, unfortunately its all too easy to earn, ive been playing for about a couple of hours but within 30mins of gameplay i was already up to 30million enabling me to buy the light cruisers, which rip apart the enemy destroyers with ease IF you can get them into range before your destroyers do the job for you.
I would recommend this game to others but if it wants to take itself sersiously there is a heck of a lot of polishing and buffing needing to be done before the game has any depth to it. its a very simple game and some will get bored to tears within 10mins, worth £17? not at the moment as it stands.
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9 of 10 people (90%) found this review helpful
20.0 hrs on record
Posted: October 31, 2014
This is a very good casual naval warfare game. I have found it to be very very enjoyable.
It is a very easy game to access for the casual gamer, and it is a nice game to unwind to.

I really do enjoy having carriers in this game. For me this adds an extra level of enjoyment and fun.

Sometimes the game can be a bit 'same old same old', which I have to say is my only criticism.

I do like the new patch (1.1), and the ability to group ships into formation, or group select a target.

Very much recommended!
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7 of 7 people (100%) found this review helpful
29.2 hrs on record
Posted: November 28, 2014
Victory at Sea, especially post several recent rebalancing patches, is a beautiful and deep realtime WWII naval combat simulation that really shines in the tactical maneuvers and long range duels. Having been initially quite sceptical about the realism of ship class balance, I soon realized that in fact this game is one of the very select few that hit the nail on the head. If you are a WWII history buff, you'll be pleased to intuitively recognize the major traits, advantages and shortcomings of historical navy ship classes and to be able to reason about them in-game using your prior knowledge of the subject.

Now, on top of the tactical engagements the game features a "strategic" layer where you get to control your (single) fleet and upgrade it not dissimilarly from how you would in an age of sail pirate simulation game. This strategic layer is where things get a bit sketchy, unrealistic and essentially deteriorate into an open world RPG. However, it does set the stage for tactical naval engagements and that's where the game shines, so I suppose it's not the worst way to segway the player into individual combat scenarios.

Overall I can recommend to pick up the game, especially if you see it on discount or if you're into the niche which it so neatly fills.
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8 of 9 people (89%) found this review helpful
16.2 hrs on record
Posted: October 7, 2014
I really enjoyed this game it is incredibly fun to sail the pacific atlantic and mediteranian sea's as either the Americans or the British sinking the axis power of WW2.
You start as captian of destroyer and you can freely sail the sea's sinking supply ships and taking over ports and as you do so you gain experiance to level up your captian to higher ranks like an admiral and earn "warbonds" which acts as the currency of the game and you use it to buy bigger and better ships to fight the war.Like in my Pacific campian when i finished it i had 52 ships 15 of which were carriers and 12 where battleships which was awesome in battles however you can only use a certain number of ships in each battle which means that you won't always get to use your best ships as it might be easier to just take a couple of destroyers or submarines and sink them quitely with torpedoes.
As you take over ports you can enter the ports and get missions like to sink a certain ship or attack a supply convoy.
However later on in the game when you have a lot of ships instead of controllling a single ship the ai seems to take over and as you sail that one ship the ai will take all of the other boats and destroy the enemy before you can obviously you can set it so you controll all of the ships so that the ai won't take over.
The ai is fairly smart but at times it can make some stupid decisions like when i was trying to take the port of hong kong
i was trying to use my sub to take out a couple of ships but the ai sent in my best warship the USS Kentucky (an Ohio class battleship)right into the middle of all of their cruisers battleships and carriers which was anying as it was sunk, But over than things like that the ai is really good.
Another cool feature is the names of ships i know its small but i just thought it was awesome how that was in there as each name is different
Also all of the classes of ships are all historicly accurate which is cool.
i spent about 10 hours just playing the pacific campain and there are 2 others so you could easily spend 30+ hours playing this game and there also custom battles and historical battles you can play

overall i would rate this game 7/10
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9 of 11 people (82%) found this review helpful
9.5 hrs on record
Posted: October 28, 2014
This game is similar to "Sid Meier's Pirates" in that it is top-down ship/fleet combat and world navigation with lots of detail and many ships to play. It is easy to get engrossed in this for hours.
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6 of 6 people (100%) found this review helpful
12.2 hrs on record
Posted: December 12, 2014
Suprisingly good game. Just have been playing the campaign with Japanese for an hour or two so it's alittle early, but still already this seems like a winner. Expecially since there is not a whole lot to choose from naval combat games.
Sometype of multiplayer would be a plus.
The campaign is nicely planned. You start as a Kaptain of a destroyer and you can freely do your own operations and patrols along the seas. As you destroy enemy shipping you get more rank and money to unlock and buy new ships in to your fleet.
Just got a third destoryer and it seems fun. Perhaps I get money and unlocks a bit too fast, but then again the new destroyers dont differ so much form the old ones yet. It remains to be seen if the better ships and destroyers will only be unlocked at a historical timeframe or is it completely in players hands.
I hope it's the historically correct way.
From the freely movable world map (freely to extend. As Japanes I cant leave the pasific theatre of war and it's a good thing.) you move in to a realtime battle map where you can command you own fleet and individual ships too. At first the shooting and using of weapons in general seems a bit...childish, but on the long run I have come to see the tactical element in it.
Expacially once you get bigger ships and carriers the game will move in to another tactical and strategical areas.
The way that the campaing movement and battles have been realised brings very much a Mount & Blade cind of a feeling. But the world map feels more alive than the Mount & Blade one. In that recards they should be taking notes from this.

There are at the moment that I writethis atleas the Australian, USA, Great Britain and Japanese to choose from and atleast the Germans are coming but not yet unfortunately available.

In overal this is a very very promising strategy game focused on the naval combat of WW2 and it is a rearbreed.
It does move in a fineline between a hardcore strategygame and an arcade one so there is a little fear of it falling more in to the arcade side. Still, it's defenatly worth the money they ask if you like strategy and have wished for a naval combat game.
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6 of 6 people (100%) found this review helpful
17.0 hrs on record
Posted: December 23, 2014
This is the Mount & Blade: Warband of the WW2 sea.

I can't give it higher praise than that :3
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10 of 14 people (71%) found this review helpful
28.6 hrs on record
Posted: December 30, 2014
Good game in many ways but a clear fundamental fault spoils it - after you start amassing a decent fleet yourself there is nothing in the ocean to challenge you making the game so easy its not worth playing. Other than engaging the heaviest enemy ports you won't ever stumble across convoys or fleets that will do any more than sink a few of your destroyers at best.

The developers need to make it far harder - have much bigger and stronger enemy fleets roaming and hunting you down. The game is far too easy. When you've built a force of 5 battleships, 5 cruisers, 2 carriers, 4 destroyers or whatever, you want to come up against enemies of similar strength. None exist.

Gameplay is good and the game has a lot of potential but this problem is fundamental. Hopefully will be resolved.
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5 of 5 people (100%) found this review helpful
197.5 hrs on record
Posted: February 2
Like every game it needs more. More ships, more options, more pictures of captains faces but it's just too addictive to stop playing for very long. It just needs to be played.

The latest update added something really worth mentioning. The most user friendly way to make your very own mods I've ever seen. It's right in the game menu and one click takes you to the files that change most aspects of the game.

My opinion of this game has been bumped up a notch from excellent to...whatever is above that lol.

Great job team.
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4 of 4 people (100%) found this review helpful
38.6 hrs on record
Posted: October 12, 2014
I have 35+ hours playing this game. It is a funstrategy game that has active developers. They chose fun factor over high end grap[hics. Thats not to say they will not update them in the future. But for right now it is a very fun game for anyone that likes naval games.
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4 of 4 people (100%) found this review helpful
6.6 hrs on record
Posted: October 27, 2014
Very good game, I've had loads of fun playing this game. You might have the largest fleet of destroyers but when you go and attack an enemy with only 2 destroyer and 2 Carriers they can ♥♥♥♥ op your entire fleet. You need a combination of every ship and then you might stand a chance aganst the good old Nazis. 10/10 would play again!
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4 of 4 people (100%) found this review helpful
12.6 hrs on record
Posted: December 16, 2014
Well beat a campaign first 2 days after launch thought the game was ok.
Lot better now and i will give them this they have continuously and in reasonable time updated adding new features and improvemnts creating a better level of complexity to game.
result well worth a replay
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4 of 4 people (100%) found this review helpful
53.4 hrs on record
Posted: December 18, 2014
With the latest improvements this game has become a genuine pleasure and a decent simulation of WW2 naval warfare. The initial release while innovative had obvious weaknesses - submarines that never submerged, ships that never went in formations etc - but now there are very few obvious glitches to complain over. Now it is not, by any measure, an accurate portrayal of naval warfare - for a start ships are bought or turn up to fight that never, ever saw mutual combat. And yet in a strange way that adds to the appeal of the game since one is never sure as one plods along with one's mixed USN/RN squadron in the Pacific if you will run into Japanese, German or even French warships.

Hopefully at some point the developers will offer options that rigidly define opposing forces for those who insist on veracity, but in the meantime this has become (ONLY when played at the expert level) an often nail-biting, easy to play simulation. And played at the easier levels - fun.
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4 of 4 people (100%) found this review helpful
12.4 hrs on record
Posted: December 21, 2014
Awesome game, if you love battleships or a navel history buff this game is definitely for you, you can have classic battles like HMS Hood vs Bismarck, just awesome to reenact the great sea battles of ww11
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4 of 4 people (100%) found this review helpful
1 person found this review funny
164.3 hrs on record
Posted: February 19
It a great game if you know what your doing and take you time building you fleet.Just as long as you don't yolo with a dd vs a ca
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6 of 8 people (75%) found this review helpful
2.1 hrs on record
Posted: December 10, 2014
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

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