Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews: Mostly Positive (274 reviews) - 77% of the 274 user reviews for this game are positive.
Release Date: Aug 8, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Victory at Sea

AUTUMN SALE! Offer ends December 1


Recommended By Curators

" A fleet simulator sets in world war 2 where eventually it becomes an armada simulator."
Read the full review here.

Recent updates View all (20)

November 25

Victory At Sea 1.4 Update

Major features

- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.

Other changes

- Custom port battles will also have these defences, with the port strength selectable in the fleet options.

- Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships.

- You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port.

- Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen.

- New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets.

- An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial.

- Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship.

- A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon.

- Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum.

- The carrier captains’ alert popup has been shrunk down to be less intrusive.

- Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum.

- Fixed a bug where mission information, etc, was being displayed in English when playing in a different language.

- The Admiral Hipper-class cruiser now has its missing weapon information added in.

- Added in some missing tooltips on the UI.

- New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux.

- Torpedo belts no longer offer so much protection against torpedoes.

- Fixed a bug that could cause a campaign never to reach the victory condition.

1 comments Read more

New features in Update 1.3

- Create your own game mods, adjust the difficulty, add theoretical ship types or replace the enemy battleships with Torpedo boats, it's all up to you.

New features in Update 1.2

- The Kriesgmarine are now playable in the Atlantic. Can you change history and defeat the combined naval forces of the British Empire and its American allies?
- Hard and Expert campaign modes for all theatres pit you against more numerous and higher level enemies from the start.
- Hard and Expert mode also introduce repair costs, keeping your fleet in top condition comes at the cost of your ports' supplies.
- New Submarine mechanics to help you strike and widthdraw by deep diving.

New features in Update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Storage: 4 GB available space
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Storage: 4 GB available space
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Storage: 4 GB available space
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Storage: 4 GB available space
Helpful customer reviews
15 of 21 people (71%) found this review helpful
1 person found this review funny
46.3 hrs on record
Posted: July 15
There isn't many WW2 naval games out there - which is a pity. Victory at Sea does an adequate job. It is easy to learn and get into. There isn't any tech trees or the usual RTS set ups. Instead, you simply win battles, earn cash and buy better ships.
The graphics are ok, but not great. Whether you enjoy it or not comes down to how much you want to play play WW2 naval combat. As a history lover, I enjoyed it.

Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
9.5 hrs on record
Posted: June 29
This game provides basic, fun naval combat. However, several parts of the game work against each other that sours the experience.

Victory At Sea wants you to pit fleets of ships against one another, but actually doing so begins to bring out one of the game's major failings. The Ship AI is competent in small fleets, but unreliable in large ones. When you are least able to manage all the ships in your fleet in real time, you'll find ships making bad decisions - choosing poor targets, navigating into torpedoes, closing distance needlessly - which means you'll need to micro every ship in hyper slowmode just to avoid losing vessels in safe engagements.

The game features an impressively wide variety of vessels, each one having a distinct appearance. However, there are comparatively few gameplay differences. The majority of vessels in a single class are often the same price, and have the same stats and loadout (+/- one torpedo, turret, etc). If there are more differences, it's not apparent or displayed.

Although there isn't too much in history to work with, the few types of weapons in the game are also very similar. Since this occupies your entire gameplay, this becomes very apparent. There are small (secondary) turrets and larger turrets with varying shell caliber and barrel counts, but every projectile gun fires an identical-looking single projectile. All torpedoes seem identical. The only anti-sub weapons are depth charges.

On the plus side, aircraft carriers have a lot more variety, with each having a different sets and types of fighters, bombers, torpedo bombers, and observation craft, as well as normal shipboard weapons.

Unfortunately, the game also has serious control issues. Feedback for many common interactions is often absent, leading to uncertainty about whether a click had an effect. Combine this with an interface that lends itself to misclicks, erroneous orders can be given with no way to quickly notice. Some orders, especially in the tactical screen, are buggy either in function or display, making it nearly impossible to know exactly what your ships are doing or will be doing.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
10.0 hrs on record
Posted: August 31
Firstly. This is a fun game. Lets talk about what it IS.

It is a game about naval battles, about big ships with big guns blowing the snot out of each other on the oceans of World War 2.

It's quick, fun and easy to learn.

It has a campaign mode which is surprisingly free-form and open-worldish. You do what you want, you go where you want, and if you fail a mission or two, so what.

Now, lets talk about what it's NOT.

It is NOT historically accurate.

It is NOT a simulation.

It is NOT a hard or punishing game.

It is NOT subtle.

ALL THAT ASIDE, I played it over my holidays and loved it, it was lots of quick, pick-me-up-and-play fun! (Once the history-simulation-nazi that lives inside every nerd is suppressed viciuosly by the fun-loving 10 year old part of your psyche)
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: July 16
Ok - this is not a detailed micro managed war game - it is however a very good way of passing a few hours and will appeal to anyone who wants to kill a few ships with an hour or two to spare. The graphics are not astounding and some people have stated that it becomes difficult to control with larger fleets. I have found that so long as you turn off manual control on all but the ship you are in command of at any given time it works just fine. Think of this game as a bit of fun - very much like Sid Meier's pirates but in a WWII setting and you won't go far wrong!!!
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
0.3 hrs on record
Posted: June 18
Bought Victory at Sea, spent 20 minutes playing it and decided that it just wasn't worth the 6 bucks I paid for it.

Long story short,

-Plays like Sid Meier's Pirates, except really really bland, and it's only naval combat.

-Very simplistic gameplay. I mean I wasn't looking for a grognard naval warfare game, but this was literally an even more dumbed down version of Total War's naval battles. I mean if it was that but with WWII ships, I'd likely have kept it.

-No real strategic gameplay or customization of your ships. That would have made the game a lot more fun.

-UI and camera interface was a pain in the ♥♥♥ (can't pan and zoom easily, nor is there sensitivity control for the mouse).

Shame too, because I love this kind of stuff but it just wasn't what I was looking for. Maybe someone will mod the hell out of it. It did have mod support at least.
Was this review helpful? Yes No Funny