Name: Victory At Sea
Developer: Evil Twin Artworks
Genre: Ships, Strategy, Admiral Simulator, Fleet Simulator
What is Victory At Sea
From the strangely named developer called Evil Twin Artwork comes a game that combine ships with lite simulation during the greatest period of war in the history of mankind. Back when war didn't have drones and auto aim missiles!
Anyways ya to get back on point it's essentially a mindless little fleet command game with lite ship management aspect thrown in for good measure. But hey at least you can actually use the Yamato in combat now instead of letting it rot at the docks [seriously JN?] Gameplay
You have 3 different modes to choose from, campaign which is further divided into 3 different theatre of war, the historical scenario where you can try your luck at changing the course of history and custom battle which as the name suggest are where you set custom parameter for your own little playbox.
Anyways historical and custom battle don't differ much from each other so lets talk campaign! Your goal in all 3 different maps is to conquer the whole enemy base and claim it as yours which is actually a really daunting task seeing as you start the ship with a destroyer escort. That's right not even a full size destroyer, a destroyer escort sheesh. Anyways ya, you roam the map looking for weak ships to destroy so you can obtain money which are used for to purchase a better ships for your fleet and bring dead ships back from the dead. On higher difficulty repair costs are not free thus expending the already delicate money balancing act at the lower difficulty.
You could also go to HQ to obtain missions which usually reward you with dismal amount of money and the objectives sometimes really does not make any sense. For example they want you to capture an enemy base that is stock full of ships and battleships while you quaver in fear with 5 tiny escorts. Madness.
Also the game operates with a fog of war system in conjuction with day and night system. Basically your ships have a view ring around them that allows you to see other ships which gets reduce during night time. But having radar a and scout ships really helps by revealing the darken part. A fact that helps against enemies without them.
About the actual battle system, you start any battle with the position screen where you can drag your ships around to position them, when the actual battle starts you can group your ships into formation and select them at the tap of a button, useful for when you start bringing in a lot of them into battle to group specific ship types together.
You can either let the AI does its job which they do a decent job of or you can choose to micro manage everything down to the last shot, speed and so on. The pause button really does wonder to help your planning along. Or you can just choose the hybrid system where you control 1 ships and let the AI does everything else with occasional intervention from you.
Each ship classes has different weapon system and range and if you chose to command your own ship its just a simple matter of clicking the number button corresponding to the weapon and right clicking where you want to fire them and that is pretty much it. But hey the enemy won't exactly sit around you know and torpedo are true to its root they can blow up an entire ship system in a lucky shot.
After all the splashes settles and the loser has their ship sunk each of your captain will earn exp which improves their AI level and for you unlocks more ships to play with.
One thing you should change is the battle ship slider though, the default is way too slow and setting it too highest actually change the game into an arcade style game. Weird. Sound
Nothing noteworthy here, you can hear the seagulls squawk, ships burr along but in battle the shots effect sounds like someone took a toy gun and rig it to shoot plastic bullets which comes with the classic 'pew pew' noise. Graphics
The water are gorgeous with reflections can be seen, ships models are highly detailed and explosive effects are rather muted though. Nothing to say much in this department either but the stock graphics works well enough. Conclusion
The oceon world of Victory at Sea is empty with convoys and hostile ships roaming its water and basics missions to pad it out. But! This is exactly why its a good game! They didn't bother to fluff it out with frivilous things but kept the core gameplay in a basic package which allows you to enjoy it! But yea it does gets monotonous towards the end with you chugging with 6 battleships on tow and obliberating everything in your path. All in all a good game.
Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior
Verdict: A-Rank Check out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, &
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