The game reminds me of the Battlestations (midway and pacific) franchise. As it combines strategy and action quite well, which is a combo that not too often goes down well in my experience.
I have to love the naval battles (as long as they are not too big and i can keep an eye on my stuff since im still in a noobish phase to give such attention to the situation on a micro scale). One interesting encounter i recently had before closing to write this review was me in a seemingly interesting (imo) naval battle, between the British and Free French vs the German navies.
The battle pretty much was a win since my fleet, consisting all of destroyers, did have success against previous German fleets composed of roughly the same type of destroyers i was going up against here. But i have noticed how sometimes these battles can play out longer than expected due to some unlucky ricochet shots or your shots not being able to punch through due to where it hit. Not that i consider that a bad thing, as i like it when games add a bit of realism to it along with the HP's.
So the battle went on, and the battle was divided between me assisting the Free French fleet (nothing more than a couple of destroyers), while the other part of my fleet taking on a lone destroyer that strayed from the other 2 i was helping the French with. I was focusing on rescuing the French by taking control of a destroyer. The first German ship was proving tough at first but a few hits in i was scoring serious damage. At one point i crippled her weapons and rendered her near useless enough to simply run rings in humiliation while i picked what remained of her off. She eventually was encompassed in a big fireball of which i assumed was a shot of mine rupturing the fuel tank. Unfortunately in that very moment a French destroyer also met that same fate before i even turned my guns on the 2nd German ship. Of which i avenged the French ship by again crippling her weapons combined with a couple of torpedo hits, and another explosion sent her down to davy jones' locker.
The battle, not as thrilling as it would be in an Iowa vs Yamato situation, still entertained me with the fact that knowing some lucky gunner (or the AI in this case) could have planted a well good shot into my magazine would have put my ship out of the fight, with my other 2 too occupied with the stray and the French destroyers struggling alone since they seemed to be struggling before i arrived to help. It is that tension that actually has me hooked to this game, and im there thinking: "will this next shot richochet, what angle should i launch my torpedos and how will they react and turn to this?" All of which to me provides dynamic battles which keeps me entertained for a good afternoon.
Oh and also, after that battle, i immediately took part in another in a 4v3 naval where i took out the first destroyer in a snap, but the second was able to land a critical hit completely crippling the ship i was manually controlling, knocking out her main gun and reducing her to only being able to use torpedoes as a means of engagement (which are tedious to reload imo), forcing me to order it to retreat. So yea...wasn't as fortunate that time as in the first battle. :/
The tutorial is not too bad either, though it felt a bit too quick, as i like to take my time and make sure i know what i do when im playing. But there isnt too many buttons to wonder what the hell they do with, you can also recap over the tutorials again in the help menu.
So...in short here are the positives:
Battles are not simply won by who lands the more hits, but can also be affected by who lands the better shots
Result of this means the battles can get quite tense at times (and fustrating, but the navies of real life have had fustrasions have they not?)
Game isnt too difficult to pick up on, and there isnt too many things to work out what does what.
Well i wish they could learn a bit of what the Battlestations franchise did. And that is that you can use formations and customise them to your liking which (aside from looking tidy) can actually help with how effective a fleet is. (say for example, a diamond formation is useful for shielding a said capital or vital ship from threats on all sides) It would be nice to have that feature.
One thing that does annoy me a bit are the characters, how cheezy and goofy the look, and yet their dialogue is all serious. I mean imo youre one of the other. You are imo like RA3 and be cheezy (even though that has its serious moments), or you are C&C3 (again it has its moments of goofiness but i still feel all serious about it to get me in the zone). Not to discard those games as i love the franchies btw. But i just thought that in this case the game is trying to be a bit of both, and it just isnt working.
So the negatives:
Cheezy characters meaning i cannot take the dialogue seriously enough and get the feels for the situation
Could do with nice features such as fleet formaton to help with managing a big fleet
Even though the battles have a sense of realism which i like, it does ge a bit fustrating to see so many richochets and bounces on a ship you like hit 50 times. SURELY 1 SHOULD GET THROUGH! SHOULDNT IT (though i dont consider thsi all bad as it seems to add a tension in the battles which i like)
I would give this a 7.5/10. A Generally good game that does need a couple of areas working on or to be introduced, if only the dialogue i could take seriously enough and i could manage my fleets more easily (then again that could be blamed mostly on my noob status atm as i only played for a few hours before writing this). But noneoftheless reminds me alot of Battlestations, which is by far my favourite action strategy + naval game.