Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews: Mostly Positive (102 reviews)
Release Date: Aug 8, 2014

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Recommended By Curators

"There are torpedoes, cannons, destroyers, cargo ships, and all the other essential ship-faring jazz that you might expect from a sea-based game."
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October 15

Victory At Sea is on the shortlist for TIGA Game of the Year and we need your help!

Victory At Sea has been shortlisted for TIGA Game of the Year and to get to the Awards show we need votes! If you want to support us please follow the link, tick Evil Twin Artworks - Victory at Sea and then click the “vote for game of the year” button at the bottom of the screen, that's it, it only takes about 5 seconds.

Any help is really appreciated!

http://awards.tiga.org/awards_vote.php

3 comments Read more

September 11

Patch 1.0.3 Live

Thanks to everyone for their feedback so far, here's another raft of bug fixes and features including smoke screens!

Full list of changes:

- Smoke screens added: ships may burn oil to create a trailing smokescreen. Lying between two ships, this will obstruct visibility, resulting in highly inaccurate attacks to the other side of the smokescreen - however, a ship possessing radar is unaffected and may fire as normal. An otherwise-obscured ship that is visible to radar will be indicated with an icon.
- Bomber behaviour and accuracy should now be unaffected by framerate.
- Fixed a bug where aircraft would get in an endless stalemate when trying to get into a dogfight.
- Fixed a bug where planes would dump their payload in the sea after a dogfight.
- Fixed a bug where planes would not circle correctly when defending their own home aircraft carrier.
- Fixed a bug that resulted in the player captain being killed, and NPC captains getting a bunch of clones. The player captain should also not be automatically reassigned to new ships.
- Stopped the retreat indicator from showing after a ship's retreat order is cancelled.
- Ships can now retreat in custom convoy/blockade scenarios.
- Fixed a bug where torpedo bombs do damage while still arming.
- AI on ships with defend orders now target enemy ships more sensibly.
- Custom key bindings are now saved between game sessions.
- Subs now surface and submerge at a slower rate, and now have a cooldown on surfacing/submerging. Submarine AI doesn't forget how to turn when it is firing in range.
- Mini-maps now have borders.
-Custom battle fleet selection no longer always clears itself when changing fleet settings/country. Now it will only clear the selected ships if the country filter is changed to be enabled.
- Gun reloading sound only plays when currently focused ship is under manual control.
- The Yamato-class model has been fixed to look more accurate.
- The Independence-class model no longer sails around backwards.
- War bond reward for taking a port is now proportional to the port's defence level.
- Torpedoes now take longer to reload.
- End game landing mission defence fleets no longer replenish their ships if the player fails to capture the port.
- Missions where you must search for a lost ship no longer have ships so lost they are in the middle of dry land. Lost allied ship missions now have a pulsing UI representing the wide search area, and son't tell you to search for the wrong ship
- Fixed a case where custom battles could start up half way between tactical mode and follow ship mode.
- All achievements should now be both working and possible to get.
- Ships should now unlock slower in the campaigns.
- Aircraft no longer respawn until you enter a friendly port to repair and resupply.
- Option added to restrict purchasable ships only to those originating from the player's navy.
- Shipyard can now be filtered by ship type.
- Game no longer gets you to defend an enemy port from an allied attack fleet!
- Fixed warbonds not being awarded at HQ if you saved in port then reloaded before getting the reward.
- Littorio-class battleship now has a torpedo belt.
- Increased warbonds earned for sinking enemies.
- Ship stat UIs now show whether ships have armoured decks, radar, and torpedo belts. System status icons now show the integrity of these systems.
- Uranium escort ship no longer spawns far ahead of the player's fleet in combat to get itself blown to bits.
- Player ships should only retreat if they are explicitly told to do so or if they are both under manual control and the ship is the currently focused on ship.
- Ships should now stay in the arena in the relevant scenarios.
- Ships now follow player's commands properly when in a blockade mission.
- Subs now explode like other ships when killed on the surface.
- Removed the less than entirely useful Chitose Mk I ships from the campaign.
- Convoy duty battles should no longer display "Victory" or "Defeat" incorrectly.
- AI is a lot more cautious about firing torpedoes, should prevent most friendly fire.
- Smoke and fire should not vanish so abruptly after being submerged. Smoke particles updated.
- Deployable fleet limit in both campaign and custom battles increased to 20.
- Optimisations on ships, planes, physics, and particles.
- Custom battles sort enemies by point value by default now (same as the player list)
- Fixed a bug where a sound could occasionally play much louder than intended.
- Submarine engine noises stop whilst submerged.


10 comments Read more

About This Game

++++ NEW FEATURES IN BETA 1.1 ++++++

-The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
-Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
-Starting positions: Choose where your ships are placed at the start of battle.
-Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
-Reinforcements. Picking a fight in an area crowded with enemy fleets is no longer quite so easy.
-Spotter aircraft added to appropriate ships to assist locating the enemy in battles. Spotter aircraft will also increase your fleet’s vision in the campaign map.
-The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
-The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have therefore been added.

++++++++++++++++

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.


  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
21.4 hrs on record
Had a fun time playing this game. It offers a play experience that is different than any other game I have played. There are a lot of things to complete, with three different campaigns, historical battles, and custom battles to play out. Victory at Sea also offers a very wide range of historical vessels across many classes and nationalities. Just a really enjoyable game overall.
Posted: September 30
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
If you like RTS games this one of them at their finest,I've only got a few hrs on this and yet i'm still wanting more,Graphics are average however that being said,most other aspects of the game are quite well balanced. In my opinion nothing is overpowered when it comes to the ships you can command or vs,as I found out 3-5 destroyers can take on cruisers and in some cases heavy cruisers,so long as you have atleast some idea about strategic aswell as tactical thinking,Though stay away from carriers or battleships if you do not have your own ;).Mission are great and not overly challenging in anyway,Though I did only get to do 9 in total,as I think i might have done one that resolves in the end of the game,it was in the Mediteranian and it said Hitler and some guy starting with M had been killed/captured and that the hostile forces of those leader's surrendered to the British and American Allies. So a fix of sorts on that end would make it alot more entertaining.All in all this game has alot of potential and if you like M&B warband or any of the Total war series,you should find this entertaining.
And one last thing,if you could perhaps(developers) add defenses to the ports and the ability to upgrade them(defenses aswell as ports),while also having the AI step it up a notch if one could do so, I really think alot more people would want this game not just wanna try it out :).
Posted: October 15
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
I really enjoyed this game it is incredibly fun to sail the pacific atlantic and mediteranian sea's as either the Americans or the British sinking the axis power of WW2.
You start as captian of destroyer and you can freely sail the sea's sinking supply ships and taking over ports and as you do so you gain experiance to level up your captian to higher ranks like an admiral and earn "warbonds" which acts as the currency of the game and you use it to buy bigger and better ships to fight the war.Like in my Pacific campian when i finished it i had 52 ships 15 of which were carriers and 12 where battleships which was awesome in battles however you can only use a certain number of ships in each battle which means that you won't always get to use your best ships as it might be easier to just take a couple of destroyers or submarines and sink them quitely with torpedoes.
As you take over ports you can enter the ports and get missions like to sink a certain ship or attack a supply convoy.
However later on in the game when you have a lot of ships instead of controllling a single ship the ai seems to take over and as you sail that one ship the ai will take all of the other boats and destroy the enemy before you can obviously you can set it so you controll all of the ships so that the ai won't take over.
The ai is fairly smart but at times it can make some stupid decisions like when i was trying to take the port of hong kong
i was trying to use my sub to take out a couple of ships but the ai sent in my best warship the USS Kentucky (an Ohio class battleship)right into the middle of all of their cruisers battleships and carriers which was anying as it was sunk, But over than things like that the ai is really good.
Another cool feature is the names of ships i know its small but i just thought it was awesome how that was in there as each name is different
Also all of the classes of ships are all historicly accurate which is cool.
i spent about 10 hours just playing the pacific campain and there are 2 others so you could easily spend 30+ hours playing this game and there also custom battles and historical battles you can play

overall i would rate this game 7/10
Posted: October 7
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1 of 1 people (100%) found this review helpful
9.8 hrs on record
Alot better now they fixed it.
Posted: October 11
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1 of 1 people (100%) found this review helpful
35.1 hrs on record
I have 35+ hours playing this game. It is a funstrategy game that has active developers. They chose fun factor over high end grap[hics. Thats not to say they will not update them in the future. But for right now it is a very fun game for anyone that likes naval games.
Posted: October 12
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1 of 1 people (100%) found this review helpful
58.8 hrs on record
Nice naval game. It's almost the best naval game I've play so far!
It would be far better to add formation concipt to this game. It doesn't have to be compliacte. Just add a line formation for surface battle and a circle one for carrier battle.While in formation, each ship is moving in the same speed. If it's ok to add a group selection fuction and "Ctrl+#" function, commanding a large fleet will be a lot smoother than now. Right now a large scale battle is like a total dog fight, not a battle between two fleets.
Second one. Can you add an option of "manual fire" in addition to "manual control"? In come cases, I just want the computer doing the shoot for me while I was manuvering the ships (Right now they don't fight like a "fleet"!).
Posted: October 20
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
nice strategy game about war ship,hard in beginning but fun after understand everything about this game!
Posted: October 16
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Cheap, fairly easy to play, tactical, and entertaining. AND NO BORING LONG CUTSCENES!
Posted: October 4
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1 of 2 people (50%) found this review helpful
33.7 hrs on record
love the game BUT the bugs, when saving locks up, some times does not save and u know it will lock up on the next auto save. Cannot finish Atlantic mission, nothing else to do but will not end. WHYYYYY

UPDATE
Changed to NOT recommed as the game is great but there is a save bug, sometimes saves but also locks so you have to reboot abd blommin steam will not load, then will save but you have to go back
really bad guys
Posted: September 26
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0 of 5 people (0%) found this review helpful
2.6 hrs on record
bad graphics, bad gameplay, bad KI, bad everything...seriously: I wasted my money
Posted: September 28
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0 of 5 people (0%) found this review helpful
24.9 hrs on record
definatly could have spent 25 bucks elsewhere
Posted: September 26
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10.7 hrs on record
Plays a lot like the table top version, just in real time. Big thumbs up so far!
Posted: September 27
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27.1 hrs on record
enjoyable, tricky and sometimes a real ♥♥♥♥♥♥ all the hallmarks of a good game the missions for the most part are well balenced but sometimes you get one thats a little beyond your tonnage "pardon the pun" but these missions are very good for allowing much more stratgic play. i would recommend if this is genre.
have fun
Posted: October 13
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27.3 hrs on record
The concept of this game is fantastic! i was hoping for a game like this to arrive since the stone age. unfortunately there is very little depth to the game and it could have been soooo much better by adding things like upgrades for your ships, a story line, weapon grouping, polished graphics, a first person view for firing weapons i.e a gunners view, repairs to ships during combat, land mass in the battle instead of the monotonous open sea, ship formations (which ill touch on later).......the list goes on.
The game has a couple of different modes, campaign, historical missions. if you hit campaign you can choose 3 different theatres, atlantic, med, pacific and the maps are nice and large with plenty of ports to attack.
Having said all of the above the game itself is very addictive and for some reason i cant put it down :D there is a very wide variety of ships to unlock each having their pros and cons, the latter ships like the long range firing cruisers and battleships are almost impossible to hit anything with at range too because the enemy ships are so small at any kind of range beyond the destroyer firing range.

One of the most annoying things ive found is that when you enter the battle phase sometimes you will have one of your destroyers quite a ways forward of all your other ships and your much slower cruisers right at the back, the game seriously needs a ship formation button so that your faster ships will match your slower ships speed and enter firing range all at the same time. Ive never found the "defend area" button useful at all either, it would be better to have a destroyer defending a cruiser as to offer anti sub support as the cruiser dont carry DCs.

The game uses a currency called warbonds which you get for sinking enemy shipping, unfortunately its all too easy to earn, ive been playing for about a couple of hours but within 30mins of gameplay i was already up to 30million enabling me to buy the light cruisers, which rip apart the enemy destroyers with ease IF you can get them into range before your destroyers do the job for you.
I would recommend this game to others but if it wants to take itself sersiously there is a heck of a lot of polishing and buffing needing to be done before the game has any depth to it. its a very simple game and some will get bored to tears within 10mins, worth £17? not at the moment as it stands.
Posted: October 7
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21.5 hrs on record
What a lovely piece of work in progress. I've been impressed with what the devs have put together. This is very playable as it is with an obviously hard working group of Dev's constantly polishing and making tweeks. If you're into naval combat you will enjoy this little gem. The price is right and the game sweet. This is the Battleship done right.
Posted: October 21
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5.8 hrs on record
The game reminds me of the Battlestations (midway and pacific) franchise. As it combines strategy and action quite well, which is a combo that not too often goes down well in my experience.

I have to love the naval battles (as long as they are not too big and i can keep an eye on my stuff since im still in a noobish phase to give such attention to the situation on a micro scale). One interesting encounter i recently had before closing to write this review was me in a seemingly interesting (imo) naval battle, between the British and Free French vs the German navies.

The battle pretty much was a win since my fleet, consisting all of destroyers, did have success against previous German fleets composed of roughly the same type of destroyers i was going up against here. But i have noticed how sometimes these battles can play out longer than expected due to some unlucky ricochet shots or your shots not being able to punch through due to where it hit. Not that i consider that a bad thing, as i like it when games add a bit of realism to it along with the HP's.

So the battle went on, and the battle was divided between me assisting the Free French fleet (nothing more than a couple of destroyers), while the other part of my fleet taking on a lone destroyer that strayed from the other 2 i was helping the French with. I was focusing on rescuing the French by taking control of a destroyer. The first German ship was proving tough at first but a few hits in i was scoring serious damage. At one point i crippled her weapons and rendered her near useless enough to simply run rings in humiliation while i picked what remained of her off. She eventually was encompassed in a big fireball of which i assumed was a shot of mine rupturing the fuel tank. Unfortunately in that very moment a French destroyer also met that same fate before i even turned my guns on the 2nd German ship. Of which i avenged the French ship by again crippling her weapons combined with a couple of torpedo hits, and another explosion sent her down to davy jones' locker.

The battle, not as thrilling as it would be in an Iowa vs Yamato situation, still entertained me with the fact that knowing some lucky gunner (or the AI in this case) could have planted a well good shot into my magazine would have put my ship out of the fight, with my other 2 too occupied with the stray and the French destroyers struggling alone since they seemed to be struggling before i arrived to help. It is that tension that actually has me hooked to this game, and im there thinking: "will this next shot richochet, what angle should i launch my torpedos and how will they react and turn to this?" All of which to me provides dynamic battles which keeps me entertained for a good afternoon.

Oh and also, after that battle, i immediately took part in another in a 4v3 naval where i took out the first destroyer in a snap, but the second was able to land a critical hit completely crippling the ship i was manually controlling, knocking out her main gun and reducing her to only being able to use torpedoes as a means of engagement (which are tedious to reload imo), forcing me to order it to retreat. So yea...wasn't as fortunate that time as in the first battle. :/

The tutorial is not too bad either, though it felt a bit too quick, as i like to take my time and make sure i know what i do when im playing. But there isnt too many buttons to wonder what the hell they do with, you can also recap over the tutorials again in the help menu.

So...in short here are the positives:
Battles are not simply won by who lands the more hits, but can also be affected by who lands the better shots
Result of this means the battles can get quite tense at times (and fustrating, but the navies of real life have had fustrasions have they not?)
Game isnt too difficult to pick up on, and there isnt too many things to work out what does what.

So...improvements?

Well i wish they could learn a bit of what the Battlestations franchise did. And that is that you can use formations and customise them to your liking which (aside from looking tidy) can actually help with how effective a fleet is. (say for example, a diamond formation is useful for shielding a said capital or vital ship from threats on all sides) It would be nice to have that feature.

One thing that does annoy me a bit are the characters, how cheezy and goofy the look, and yet their dialogue is all serious. I mean imo youre one of the other. You are imo like RA3 and be cheezy (even though that has its serious moments), or you are C&C3 (again it has its moments of goofiness but i still feel all serious about it to get me in the zone). Not to discard those games as i love the franchies btw. But i just thought that in this case the game is trying to be a bit of both, and it just isnt working.

So the negatives:
Cheezy characters meaning i cannot take the dialogue seriously enough and get the feels for the situation
Could do with nice features such as fleet formaton to help with managing a big fleet
Even though the battles have a sense of realism which i like, it does ge a bit fustrating to see so many richochets and bounces on a ship you like hit 50 times. SURELY 1 SHOULD GET THROUGH! SHOULDNT IT (though i dont consider thsi all bad as it seems to add a tension in the battles which i like)

I would give this a 7.5/10. A Generally good game that does need a couple of areas working on or to be introduced, if only the dialogue i could take seriously enough and i could manage my fleets more easily (then again that could be blamed mostly on my noob status atm as i only played for a few hours before writing this). But noneoftheless reminds me alot of Battlestations, which is by far my favourite action strategy + naval game.
Posted: October 23
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2.6 hrs on record
This game is too simple to recommend. No skill needed. No thought needed. Just point where you want your ships to go, and fire when your in range. This game shouldnt even be sold as a PC game. It held my interest for about 2 hours of playing. Better off trying something else.
Posted: October 24
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111 of 131 people (85%) found this review helpful
3.1 hrs on record
I approach the Mili Atoll with my ragtag tin can sailors, weary from submarine hunting and convoy interceptions. This mission is different, however. See, on the Mili Atoll there's a supply port controlled by the Japanese and it's too close to home for comfort. Our admiral has requested that we wrest control in what has become a constant game of island hopping. Success means we'll have some much needed R&R and enough cash to scrape together another ship or two to join our fleet... failure means certain death. With no enemy patrols in sight we launch a night attack. My two destroyers and one submarine escort a dozen or so landing craft full of nervous, young men dead set on taking that beach head at any cost. As we approach an enemy destroyer and cruiser lurches out of port to meet us head on.

The thunder of war cracks around us and screams fill a previously quiet, still night. Landing crafts explode in plumes of water around us as the cruiser fires the first shots. Their destroyer turns port side and I spot the telltale wake of a torpedo headed my way. My lead destroyer comes into range and opens naval artillery, striking the antagonist destroyer's munitions, causing it to rupture and sink instantly. Alas, I turn too late to avoid the torpedoes and my lead is crippled, floundering in the open. The cruiser and my last destroyer battle it out for minutes, battering one another to near mutual destruction. Finally my submarine enters the fray just in time to strike a killing blow. The port is ours, at a heavy, noobish cost.

“Victory at Sea” is a naval RTS set in WWII. Assuming you start off in the campaign you'll name your captain and choose his appearance. Then there's a brief, informative series of video tutorials and levels and you're off to do what you'd like. Take ports and slow the spread of the enemy's sphere of influence, stalk supply convoys, or take out the big dreadnoughts that menacingly cruise the seas. You'll have three locations to play in: the Mediterranean, the Pacific, and the Atlantic. You can fight as either the UK or the USA.

The gameplay is simple enough. You direct your fleet towards, let's say, an enemy fleet on the main world map (which cycles from night to day). You can increases and decrease your ship's speed and the general speed of the game to get to the location as fast as you'd like. Once you hit your target you'll see a series of minuses or pluses that indicates their strength to yours. Choose to engage and you'll decide which ships you want to battle with and enter the tactical map. There you'll see your ships and the enemy fleet. You can switch between the tactical overhead map and a ship level map. You'll be able to manually control your ships or let them go on autopilot (I recommend micromanaging. You can pause the combat and switch quickly enough between your ships to give them orders, aim your shots, maneuver, etc.). You'll see your health displayed, the statuses of equipment and weapons, crew, and captain. When you see an enemy target you'll see a series of minuses or pluses that indicates their strength to yours.

Each ship type has different combat options. Subs for instance can submerge and fire torpedoes relatively quickly from aft or bow, but they move slowly. Destroyers move faster but can only fire torpedoes off port or starboard side with a slower reload time (though their main guns have great range and reload quickly). Aircraft carriers launch planes to harass enemies and move at a snail's pace. And battleships... battleships are just really cool, floating fortresses of doom.There are a lot of ships to choose from, and choosing the right ship loadout for combat scenarios can really make a difference. As you kill, capture and sail you'll accrue experience. That experience increases your captain's level, unlocks ships, and earns you war bonds to spend on new ships... or to salvage ones you've lost.

So that's the campaign for you, but there's two other modes. Historical mode lets you fight out actual naval battles, allowing you to maintain the current timeline or alter history and create ROBO-HITLER YOU JERK. There's also a point battle mode that allots you a set number of points to spend on vessels for two combatants; choose a side and fight it out.

“Victory at Sea” is very fun. Choosing your battles, taking out enemy ports, watching the map turn in your favor as flags are hoisted over friendly ports, and unlocking cooler, more powerful vessels to wage war is all very rewarding. But there are some flaws to note. Graphically it isn't going to raise any eyebrows – and I know, graphics really aren't all that important when you're playing an RTS. But ships will take direct hits and you'll see a little explosion, some smoke, and nothing else. There doesn't appear to be any gradual damage. Sometimes a little fire will break out but that's about it. And when a ship sinks it just sort of floats down. Don't expect any cool Titanic-esque sinking in “Victory at Sea.” There isn't any multiplayer currently (though the devs seem interested in possibly implementing it). At the moment there are only six historical battles (devs say they intend to add more). And the 25 dollar price tag is a bit steep, especially with similar titles like “Battlestations: Pacific” going for nine.

So does “Victory at Sea” sink or swim? I say it swims. Maybe not a strong enough swimmer to cross the English Channel, but a swimmer nonetheless. It isn't breaking the mold and it isn't flashy but it's fun to play – and that's what counts. If you have any doubts just wait and see what support the devs give it. Otherwise dive right in. And take out that frickin' OP Bismark.
Posted: August 8
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53 of 65 people (82%) found this review helpful
10.8 hrs on record
Think of the gameplay as like a Mount and Blade game but set in WWII and with ships instead of soliders. There's two sides to the gameplay, in campaign you manage your fleet, you build ships, attack ports, raid convoys, and such on the campaign map all in real time. Once two fleets clash you then pick out the ships you want to fight with and ones you want to keep in reserve and duke it out as an RTS.

In the tactical battles, you can issue orders with the tactical view, and command a ship personally aiming weapons and steering it about. The orders themselves are pretty simple, you can order a ship to move, attack, defend, or retreat. The main thing about your ships is the varitiy and the modling of the different weapons on board. The game features, destroyers, various crusiers, battleships, carriers, and submarines, in along with some minor patrol and convoy ships. All of these ships have different subsystems in place modling the damage to the weapons and other departments of the ship. In the images above, the green central buttons are the weapons and the little icons below them are all the different subsystems that can be hit.

I see Victory At Sea being a very ambitous game. I haven't had the chance to push through too much of the campaign so I'll just say that it looks highly promising. The game delivers not only one but three campaigns, one pacific, one atlantic, and a mediterranean one aswell. The game features seven different nations, though a couple such as free and vichy france aren't too fleshed out. I like the faster pacing to Victory At Sea though I can see it being a tad simplistic and too fast for someone looking for more of a simulator experience. Check out my gameplay video for more infomation on Victory At Sea
Posted: August 5
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39 of 51 people (76%) found this review helpful
13.2 hrs on record
I am really torn on this. I love naval games, cutting my teeth on the Harpoon series, this unfortunately, offers the depth of a paddling pool. It is however quite fun, striking me as better suited for a mobile game.
I have only played campaign mode, you start by picking either the US or GB then you are given a basic destroyer. After this you simply go out and sink enemy ships...like the French and Italians...wasn't actually aware that the UK fought against the French navy, didn't they sink them at Mers-el-Kébir?

First problem, no ability to play as the German Navy or the French, Italian, Japanese or Russian navy in campaign mode.

Sinking ships involves zooming the map out and looking for small forces to take on, it's so simple, too simple no radar, no visual ranges, no sonar...hydrophones, it's naval warfare, god mode.

Battles are fought at a slightly more zoomed view, it's actually quite fun, but so so shallow, all you do is right click on the target, that's it!
There is no damage control, no distance calculations, just turn towards the enemy and flank speed, once in range (actually even slightly out-of-range) right click and keep clicking, sort of like Diablo with ships.

You keep going until you are destroyed (very unlikely), you destroy the enemy (very very likely) or they surrender (occasionally happens).
Afterwards, you get "warbonds" with which to buy ships, simply sail into port and buy a ship. The game play doesn't change at all, you just buy more or better ships.

After saving enough 'money', you get to buy a battleship, basically cheat mode, they cannot be hurt, other than buy other battleships, your guns are to accurate, i took on 6 destroyers and 2 heavy cruisers with my Battleship, all were wiped out before they even managed a single shot on target. Aircraft carriers somehow manage to be more useless than any other ship in the game, the planes are easily destroyed (automatically) and are incapable of offering even destroyer levels of damage.

It's pretty buggy, i can forgive that, Portsmouth was taken by the Germans and i was tasked with taking out the fleet (British Fleet) taking it back, despite the fact i was playing as the British, after it was taken back it was unusable to me.

It is a fun game, but it's to shallow. It is over priced for what's offered, so i would have to rate it as a 'no'
Posted: August 10
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