Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews:
Mostly Positive (300 reviews) - 77% of the 300 user reviews for this game are positive.
Release Date: Aug 8, 2014

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April 15

Our new new game, Man O' War: Corsair launches today on Steam Early Access

We just wanted to let you know that Man O' War: Corsair launches today on Steam Early Access.
The game will go live at 8am PDT and will be $29.99 with a 10% launch discount.
Thanks so much for the support so far everyone. Just to let you know we haven't abandoned Victory At Sea and hope to announce our future plans with VAS in the near future :)

About Man O’ War: Corsair:
Man O’ War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game. Play as a rogue Captain of the Empire or Champion of Chaos, personally navigating your vessel in third person across the Great Western Ocean while plundering enemy ships, visiting ports, trading and making legends of your deeds across the land and sea! Engage in boarding actions, with direct control over your Captain and take the fight to the enemy.

In Man O’ War: Corsair, players will explore a vast continent featuring over 50 unique ports. Featuring customisable characters, fleets of sailing vessels, cannons, spells and mystical creatures all clashing on an epic scale, but beware the very waters beneath your bows… Here there be monsters!

Man O’ War: Corsair features:

• Sea based warfare – engage in thrilling broadside battles and take command of your captain as you board enemy ships from an on deck perspective!
• Huge game world to explore with over 50 ports
• A huge variety of customisable vessel types and characters
• Trade and fight with other Captains, vessels and ports
• Hire wizards and other magical beasts to do your bidding
• Command allies from different races and fight deadly enemies including -
Orcs, High Elves, Dwarfs, Dark Elves, Skaven, Pirates, Chaos, Sea Monsters and more!
• Travel the huge environment day and night, and in all weathers.

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November 25, 2015

Victory At Sea 1.4 Update

Major features

- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.

Other changes

- Custom port battles will also have these defences, with the port strength selectable in the fleet options.

- Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships.

- You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port.

- Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen.

- New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets.

- An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial.

- Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship.

- A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon.

- Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum.

- The carrier captains’ alert popup has been shrunk down to be less intrusive.

- Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum.

- Fixed a bug where mission information, etc, was being displayed in English when playing in a different language.

- The Admiral Hipper-class cruiser now has its missing weapon information added in.

- Added in some missing tooltips on the UI.

- New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux.

- Torpedo belts no longer offer so much protection against torpedoes.

- Fixed a bug that could cause a campaign never to reach the victory condition.

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New features in Update 1.3

- Create your own game mods, adjust the difficulty, add theoretical ship types or replace the enemy battleships with Torpedo boats, it's all up to you.

New features in Update 1.2

- The Kriesgmarine are now playable in the Atlantic. Can you change history and defeat the combined naval forces of the British Empire and its American allies?
- Hard and Expert campaign modes for all theatres pit you against more numerous and higher level enemies from the start.
- Hard and Expert mode also introduce repair costs, keeping your fleet in top condition comes at the cost of your ports' supplies.
- New Submarine mechanics to help you strike and widthdraw by deep diving.

New features in Update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Storage: 4 GB available space
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Storage: 4 GB available space
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Storage: 4 GB available space
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Storage: 4 GB available space
Helpful customer reviews
14 of 16 people (88%) found this review helpful
10.6 hrs on record
Posted: December 1, 2015
sweet game if you remember the PTO, and PTO2 game from Super Nintendo. Except here, YOU control the individual ship, or ship's in your fleet during combat! Speed, Manueverability, and control all the different guns on the ship! Anti-sub, torpedoes, secondary guns, main guns! I know its the kind of game I was almost hoping to see after playing PTO2. Open world campaign, go anywhere your heart or a mission from the admiralty tells you! And, you wont just be playing the Americans or Japanese, other nations are critical, and playable to the campaign's, and mini-missions. So, have fun, I am...
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10 of 12 people (83%) found this review helpful
1 person found this review funny
40.2 hrs on record
Posted: November 27, 2015
Just awesome, Been waiting for a decent Naval game for so long and have been following the development of this game for more than a year to ensure continued Dev support.. FInally there's an option aside from som FTP crap or going back 15 years for a good Naval game. As of the newest patch (11/25/15) the Devs added some nice features and tweaks, really nice now (Yippie I get to name all my ships and captians..lol Makes it so much more personal and immersive.)

But onto the game, nice graphics, very healthy selection of ships and goals to try to unlock them. Sandbox play greatly improved, missons/campaigns are very engaging. I'm loving it and looking forward to some nice Naval fantasy play. So if you like naval games and are tired of playing SIlent Service..lol Certainly grab this game and support the dev. Well worth it if you are into this genre.
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5 of 6 people (83%) found this review helpful
50.1 hrs on record
Posted: December 1, 2015
A great game so far has i have played my first few hours just having a blast hunting what enemies i can kill so I can build my fleet to take on larger enemy fleets. Alot of different ships for the nations including thier allies ships or ship u capture. Large maps for each or the theaters of action. ( MED, Atlantic, and Pacific) Just a great game to support for either the casual player or those that may like to manage each and every ship in thier fleet. +++
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5 of 6 people (83%) found this review helpful
70.0 hrs on record
Posted: December 26, 2015
Important Edit: I may have mis-remembered the asking price of this product. I recall it being USD $24.99 according to TotalBiscuit's review on the same product on 12Aug, 2014, which is dated. The current asking price, HKD $148.0, translates to ~USD $20, which may be that this product has lowered its asking price or Steam being, well, Steam. The developer has also showed continuous support towards this product, which also factors towards this edit being more favorable towards the product.

Short version: Victory at Sea subjectively straddles the line in terms for content versus asking price, with the deciding factor being how much you enjoy seeing WWII ships tear one another apart without being able to nitpick every inaccuracy the in-game vessel assets process.

Long version
Victory At Sea, or as I like to call it, 6x speed simulator, is a light RTS game featuring...ships! (*audible gasp*) To the best of my knowledge (I played Battlestations: Pacific once, so you know my naval knowledge is certified). You start off with a puny destroyer, accumulate war bonds (sole currency of this game) to purchase bigger and better ships via taking over hostile ports and sinking roaming hostile fleets, or to recommission destroyed vessels in your fleet, cumulating (hopefully) in a full fleet of battleships, carriers, subs and whatnot. During battles, you can choose to sit back and do nothing (you casual scum), issue orders via a tactical view of the battlefield, or manually control ship(s) in a more close-up fashion.

Besides 3 (albeit somewhat same-y besides the flavor) campaign (you can choose sides), the game also has custom battles and historical battles, which does exactly what it says on the tin.

...and that's about all there is, unfortunately.

The game seems to be geared towards simplicity and accessability, with the AI, both friendly and hostile, being moderately fustrating in some situations (they, however, become more competent as they accumulate combat experience and level up). Graphics and sound design are marginally servicable, especially aggrovating is the lack of puncture behind the sound and effects of a battleship firing its main cannons. Game depth is comparable to that of a peddling pool, with a rather skewed grinding curve and somewhat unexpectedly punishing consequences for losing vessels (any damage substained will be repaired for free upon visiting a friendly port, but a fee has to be paid to recommission a destroyed vessel, which somewhat prohibits experimentation and effectively locking you into a spiral if you lose too many ships in a rapid fashion). The skewed part comes into play by over-offseting the "death punishment" with most of the roaming enemy fleets being overly easy (end-game, you can easily accumulate, say, 5 Iowa Battleships and 8 Essex Carriers, while most of the enemy fleets will still be 4 vessels at most, each often no heavier than a cruiser). In other words, the game has a serious pacing problem, with the game over-rewarding skill and over-punishing mistakes.

The game also lacks some features that I would love to see implemented, namely vessel descriptions, vessel upgrading and customisation, capturing vessels (currently you get a new vessel whenever you accumulate sufficient XP from killing hostiles, I'd love to see the ability to capture crippled/surrendered vessels), and maybe even the ability to build your own vessel from the ground up (say, Yamato's cannons on an Iowa hull).

All in all, Victory at Sea is a somewhat pricy game for what it provide, but then again you don't really get one of these that often, so you may find it easy to let slide some of its aforementioned flaws.
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2 of 2 people (100%) found this review helpful
35.2 hrs on record
Posted: January 3
I got this as a gift. I was hesitant at first because its not as indepth as games like Great Naval Battles is and was also turned off by the poor graphical representation of the ships. BUT, I gave it a shot and I like it. Its a welcome break from other games, is fun and somewhat tactical. Its enjoyable and well worth it to pick up if you want something different from your other games and want a bit of campaign mode tactical battles with a "build your own fleet - feel".

- Easy to get into
- Naval combat is decent and straight forward
- Easy on the eyes
- Good campaigns and decent battle format
- All nations present with straight forward GUI

- Two button click is a bit of a pain. You end up moving your ship or firing your guns in the wrong direction or when you don't want to
- Clicking ships can be a pain in the butt
- Organizing large task forces is difficult
- AI is a bit ♥♥♥♥♥♥♥♥ requiring you to micromanage speed and heading for formations to work
- AI gunnery is painful so its best to do it yourself.
- Ship designs are a bit ugly
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