Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews: Mostly Positive (131 reviews)
Release Date: Aug 8, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Victory at Sea

 

Recommended By Curators

"There are torpedoes, cannons, destroyers, cargo ships, and all the other essential ship-faring jazz that you might expect from a sea-based game."
Read the full review here.

Recent updates View all (15)

November 17

Patch 1.1.3

Small patch to fix a couple of annoying bugs.

- Fixed problems when Sumatra, De Ruyter or Admiral Van Hipper were chosen as flagship in the campaign map.
- Fixed an issue with engaging previously destroyed and repaired enemy fleets at night causing an instant "defeat" message to appear.
- Changed the shader for lower quality settings to help with performance on older graphics cards.

2 comments Read more

November 10

Patch 1.1.2

Small patch to fix a couple of issues:

- Enemy submarines will position more aggressively

- Landed aircraft have the same visibility as their carrier

- Destroying enough of the landing craft to prevent the enemy taking the port now results in a successful port defence, even if the player subsequently retreats.

- Fixed bug causing player to get stuck in port after a port defence.

- Fixed a bug with using the Van Galen as flagship

- Fixed a bug causing ships to vanish from shipyard.

0 comments Read more

New features in update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.


  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
70.3 hrs on record
Posted: November 1
Not too complicated or hard, but fun. Anyone looking for a hardcore sim or realism will probably be underwhelmed, but for anyone looking to sail around the WW2 seas sending the enemy to the bottom of the seas, this offers a large selection of ships, some fun tactics and enough choice to keep things interesting for a while.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
9.5 hrs on record
Posted: October 28
This game is similar to "Sid Meier's Pirates" in that it is top-down ship/fleet combat and world navigation with lots of detail and many ships to play. It is easy to get engrossed in this for hours.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
211.8 hrs on record
Posted: November 5
For the longest time,it seemed as though Naval wargames had belonged completely to either table-top wargaming or micro-small indie companies like Naval Warfare Simulations which produced "Warship Combat" While a great game that allowed you to play all Nations involved in world wars 1&2.What that game offered was depth,what it lacked was graphics(we are talking graphics from the Hadean Epoch!)and had too much micro-managing.
Along comes Evil Twin studio's "Victory at Sea" which caused me no small amount of excitement bordering on arousal (I come from a family with a lot of Navy Vets) If you have longed for a really really good and very fun ship combat game,you have found it.What does it offer,you ask??

PRO'S: Fun without being either too tedious or too simple.Kinda does border on the "beer and pretzels" school of gaming,but I am a guy who wants fun,not frustration.

Lots and lots of ship classes,makes and models.Has ships from not just GB,the U.S.,Germany,and Japan,but also from France and Italy.Grognards take heed:some ships do not live up to their real life inspirations,e.g.: the Le Fantasque class of destroyers had been almost light cruisers,they had been truly dangerous yet in the game they seem to have been de-fanged.

Has missions to complete but one can play a campaign( Pacific,Mediterranean,or Atlantic) in a open enviroment.You do not have to wait for orders to attack an enemy base or go cruising for supply convoys to pick off.

Young:Just released and still kinda like a beta game,they just made the IJN playable.Some of you may find that bad but,the game has lots of room to grow.The Kriegsmarine will be playable soon.How soon,I cannot say.Hopefully the Regia Marina,and the Vichy and Free French will become playable as well,they should. . . . . the Italians and French made the sexiest ships of WW2.

CONS: Glitchy,saving your game does not always mean it will save.Very frustrating having to fight the same battle twice.

Lack of content.See above under young.

Grinding exp and funds gets old real fast.Hard to make money when you only have 4 destroyers,and your boss tells you to go out and intercept the damned Admiral Hipper,which can destroy all of your puny tin cans with their pop-guns all by itself from stand-off range.

So to wrap this prelimanary review up:easy to get into,very fun,longevity(not even close to finishing a campaign yet) but also frustrating at times and feels unfinished.

FINAL SCORE(as of now): 93% positive,very reccomended.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
23.1 hrs on record
Posted: October 30
Solid naval war platform constantly updated, Developers listen to players and constant patches make this a definate buy for any Strategy player
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
19.7 hrs on record
Posted: October 31
This is a very good casual naval warfare game. I have found it to be very very enjoyable.
It is a very easy game to access for the casual gamer, and it is a nice game to unwind to.

I really do enjoy having carriers in this game. For me this adds an extra level of enjoyment and fun.

Sometimes the game can be a bit 'same old same old', which I have to say is my only criticism.

I do like the new patch (1.1), and the ability to group ships into formation, or group select a target.

Very much recommended!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: November 4
a little overpriced but a good game that i like playing.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
4.8 hrs on record
Posted: November 1
A very playable game that allows the player to deploy strategy and tactics of naval warfare. Although I feel it's simplicity also takes away from what could have become a better WWII naval wargame.

I wish the damage model was a little more realistic and gave you a little more data on the individual ships. Although it overall works I feel the graphics could offer a little more with more interesting explosions and damage modeling. It's uninteresting to see every ship sink straight down. I think ships should vary a little in how they go down. They should list to one side, roll or capsize (especially the Japanese cruisers and battleships with the huge superstructures), they go down by the bow or stern. If you read books and naval warfare of WWII you'll hear about pieces flying off, bows breaking off and the keels breaking in two. Make it a little more interesting! Show me a little more in graphic sprites of men scrambling off the ships as they began to list, roll or go down. I think I'd care about each ship a lot more and feel for their well being as I see the damage they take as the game proceeds.

I think the game's target is to appeal to a greater fan base with simplistic controls but with that the game feels a lot more generic.

Overall I like the game a lot but a little more detail in many aspects of the game would really make it shine and give us a horrific glimps of WWII naval warfare that seems missing in games.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
6.5 hrs on record
Posted: November 16
Well... great game... however i think devs have missed some important stuff in gameplay like sub're too squish and have something like 45º of arc to launch torpedoes, well actualy subs have more than 200º arc of fire but ok.... well fun for a cuple of hrs...
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: November 17
Awesome game with top notch developers!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
21.1 hrs on record
Posted: November 9
This is the game we have been missing for so many years. It is easy to play, entertaining, and addictive.

As an old gamer from the early days of the computergaming, i must say: Get it. It is worth the money.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
71.2 hrs on record
Posted: November 10
If you are looking for a naval warfare sim... this is not it. Despite that, it is fun to play in the campaign mode. Historical battles are crap. Keep in mind that you have limited formation control. Even in the two preset formations each ship will run after the target it choose how it chooses unless you micro manage each ship. Also the ships are pretty generic. while yes they have ships by class, that look like the class (sort of), loaded out basically with the right loadout. They are still roughly fancy blocks. Yes the IJN Yamoto is tough but only because it has high hit points. Manuvering seems to mostly be good for bring various weapons to bear. While crossing the T seem to actually make it harder to hit the target. Yet, despite this the campaign is fun. If had better control fleet wise and over the horizon air sorties: it would be even better. Right idea, wrong execution. I'g give it a 3 out of 5. Only because the campaign is fun.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: November 15
It's good, until after the first few hours, then it's just the same. Nothing new, just bigger and more range.

Overall, good game, but get it in a sale for very cheep.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
40.3 hrs on record
Posted: November 25
great game if you like naval warfare ww2
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
51.5 hrs on record
Posted: November 25
This game is like Mount & Blade game. So it is working like same way. You build your fleet move it on big map around and then when you engage enemy you will then get tactical view and start fighting there in rts mode.

This is really awesome game. I truely recommend it. Developers are really great and they take players feedback.
Game is developing all the time which is actually good thing. Patches gives game new features and stuff and not only bug fixes.

This game is awesome naval game with really hard to actually find anything against it. Maybe one would be that it is too easy at the moment but there is coming fix as I am writing this so that really can't be said as real problem.

Maybe some people find it bad that this game has no multiplayer and graphics are not top notch.
Still I don't myself find any problem from them.

Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: November 24
Pretty decent game! I just started but it has a Navy Battlefield feel to it!
Was this review helpful? Yes No
2 of 8 people (25%) found this review helpful
13.2 hrs on record
Posted: November 9
The game is extremely glitchy. The shipyard function doesn't completely load all the time and as of now, I'm stuck dead in the water, my ship doesn't respond to any commands. Very frustrating, as I had high hopes for this one...
Was this review helpful? Yes No
1 of 6 people (17%) found this review helpful
75.2 hrs on record
Posted: November 16
This started off as a good game. However the latest patch has made the game unplayable. I have pinkish boxes floating aroud for what I belief is suppose to be the airscraft-line-of-sight. What a shame, mentioned this problem a few weeks ago. No mention of any patch.
Was this review helpful? Yes No
7.4 hrs on record
Posted: November 12
it'll be a good game if it works properly, i have had many control issues where i can select the unit but cannot direct it in the right direction. this game still has to be worked on, its fun when it works so it depends on you.
Was this review helpful? Yes No
49.4 hrs on record
Posted: November 13
This game reminds me a lot of when Mount and Blade was first released: a fun gameplay experience with lots of promise. And just like M&B, the developers are continuing to add (free) features after release.

It's not without it's faults (larger fights tend to highlight the AI's issues with proper maneuvers and target selection), but as far as "real-time-with-pause tactical naval combat" is concerned, there's just not a lot of choices out there, so it's nice when one of the few choices actually pulls it off well.

So even if you don't buy it now, keep an eye on it, as its already decent and just keeps getting better.
Was this review helpful? Yes No
113 of 134 people (84%) found this review helpful
3.1 hrs on record
Posted: August 8
I approach the Mili Atoll with my ragtag tin can sailors, weary from submarine hunting and convoy interceptions. This mission is different, however. See, on the Mili Atoll there's a supply port controlled by the Japanese and it's too close to home for comfort. Our admiral has requested that we wrest control in what has become a constant game of island hopping. Success means we'll have some much needed R&R and enough cash to scrape together another ship or two to join our fleet... failure means certain death. With no enemy patrols in sight we launch a night attack. My two destroyers and one submarine escort a dozen or so landing craft full of nervous, young men dead set on taking that beach head at any cost. As we approach an enemy destroyer and cruiser lurches out of port to meet us head on.

The thunder of war cracks around us and screams fill a previously quiet, still night. Landing crafts explode in plumes of water around us as the cruiser fires the first shots. Their destroyer turns port side and I spot the telltale wake of a torpedo headed my way. My lead destroyer comes into range and opens naval artillery, striking the antagonist destroyer's munitions, causing it to rupture and sink instantly. Alas, I turn too late to avoid the torpedoes and my lead is crippled, floundering in the open. The cruiser and my last destroyer battle it out for minutes, battering one another to near mutual destruction. Finally my submarine enters the fray just in time to strike a killing blow. The port is ours, at a heavy, noobish cost.

“Victory at Sea” is a naval RTS set in WWII. Assuming you start off in the campaign you'll name your captain and choose his appearance. Then there's a brief, informative series of video tutorials and levels and you're off to do what you'd like. Take ports and slow the spread of the enemy's sphere of influence, stalk supply convoys, or take out the big dreadnoughts that menacingly cruise the seas. You'll have three locations to play in: the Mediterranean, the Pacific, and the Atlantic. You can fight as either the UK or the USA.

The gameplay is simple enough. You direct your fleet towards, let's say, an enemy fleet on the main world map (which cycles from night to day). You can increases and decrease your ship's speed and the general speed of the game to get to the location as fast as you'd like. Once you hit your target you'll see a series of minuses or pluses that indicates their strength to yours. Choose to engage and you'll decide which ships you want to battle with and enter the tactical map. There you'll see your ships and the enemy fleet. You can switch between the tactical overhead map and a ship level map. You'll be able to manually control your ships or let them go on autopilot (I recommend micromanaging. You can pause the combat and switch quickly enough between your ships to give them orders, aim your shots, maneuver, etc.). You'll see your health displayed, the statuses of equipment and weapons, crew, and captain. When you see an enemy target you'll see a series of minuses or pluses that indicates their strength to yours.

Each ship type has different combat options. Subs for instance can submerge and fire torpedoes relatively quickly from aft or bow, but they move slowly. Destroyers move faster but can only fire torpedoes off port or starboard side with a slower reload time (though their main guns have great range and reload quickly). Aircraft carriers launch planes to harass enemies and move at a snail's pace. And battleships... battleships are just really cool, floating fortresses of doom.There are a lot of ships to choose from, and choosing the right ship loadout for combat scenarios can really make a difference. As you kill, capture and sail you'll accrue experience. That experience increases your captain's level, unlocks ships, and earns you war bonds to spend on new ships... or to salvage ones you've lost.

So that's the campaign for you, but there's two other modes. Historical mode lets you fight out actual naval battles, allowing you to maintain the current timeline or alter history and create ROBO-HITLER YOU JERK. There's also a point battle mode that allots you a set number of points to spend on vessels for two combatants; choose a side and fight it out.

“Victory at Sea” is very fun. Choosing your battles, taking out enemy ports, watching the map turn in your favor as flags are hoisted over friendly ports, and unlocking cooler, more powerful vessels to wage war is all very rewarding. But there are some flaws to note. Graphically it isn't going to raise any eyebrows – and I know, graphics really aren't all that important when you're playing an RTS. But ships will take direct hits and you'll see a little explosion, some smoke, and nothing else. There doesn't appear to be any gradual damage. Sometimes a little fire will break out but that's about it. And when a ship sinks it just sort of floats down. Don't expect any cool Titanic-esque sinking in “Victory at Sea.” There isn't any multiplayer currently (though the devs seem interested in possibly implementing it). At the moment there are only six historical battles (devs say they intend to add more). And the 25 dollar price tag is a bit steep, especially with similar titles like “Battlestations: Pacific” going for nine.

So does “Victory at Sea” sink or swim? I say it swims. Maybe not a strong enough swimmer to cross the English Channel, but a swimmer nonetheless. It isn't breaking the mold and it isn't flashy but it's fun to play – and that's what counts. If you have any doubts just wait and see what support the devs give it. Otherwise dive right in. And take out that frickin' OP Bismark.
Was this review helpful? Yes No