Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews: Mostly Positive (203 reviews)
Release Date: Aug 8, 2014

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" A fleet simulator sets in world war 2 where eventually it becomes an armada simulator."
Read the full review here.

Recent updates View all (19)

February 20

Victory At Sea - Update 1.3 - Mods and Translations

Major features

Game Mods
Change the game! Sick of not having radar for your Japanese ships? Want more torpedo launchers? Maybe you want to remove all the ships and battle only with modified oil tankers! All ship stats can be changed, new ships can be added (based on the existing models) and campaign fleet compositions altered.

Check out the discussion forums as some of our beta testers have already created mods and made them available for all to try.

Game is now available in German and French as well as English.

Other changes
-Italian ships now available in the German/Japanese campaigns.
-Added some new Achievements.
-Directing multiple formations at once should respond better now.
-Cancelling an attack on a port or a docking action will now reposition your ship to avoid getting stuck.
-Large numbers of save files will no longer cause memory issues.
-Changed Allied forces health bar colour to be more easily distinguished from the sea.
-Selling a ship now returns 75% of the sell price, rather than 25%.
-If the only undestroyed ships in the players fleet are Submarines, enemies will not attack on the campaign map.
-Pacific end-game enemy should scale better.
-AI in formation will no longer forget their orders if the formation leader leaves the battle.
-Some small performance tweaks for large scale battles.
-Ships will now show any missing hp/crew and aircraft in the attack stats screen.
-Manual controlled ships now show an M above their flag.
-Clicking on the sidebar to select a ship in tactical view no longer automatically focuses on it (double-click to focus)

10 comments Read more

January 28

Patch 1.2.2

Some bug fixes and balance tweaks:

- Ship-launched Torpedos are now more likely to crit and will deal more damage when they hit
- AI Submarines will make use of deep dive when in combat.
- Captains who horde more than 200+ billion warbonds will no longer cause a bank crash and end up at -200 billion... (existing saves with negative warbonds should repair on load - get in touch with support if this doesn't happen)
- Fixed aircraft carrier weapon hotkey numbers when using 'show individual batteries' gameplay option.
- Fixed a bug which could cause friendly cargo escort AI to be unreactive
- Fixed a bug which caused cargo defence missions to spawn as standard ocean battles.
- Reduced torpedo boat "driven off" timer
- HARD and EXPERT enemy captains should have a smoother progression in experience level.
- Scaling fleets now take into account your most powerful ship and you'll more often encounter similar classes of enemy ships.
- Scaling fleets now only take into account your best 20 ships, rather than all the ships in your navy.
- Sea should no longer flicker when on higher graphics modes while aiming weapons
- Fixed an issue which could cause some AI fleets to stop when near the player fleet
- Fixed bug which rewarded max-level players incorrect bonus warbonds on finishing a battle.

2 comments Read more

New features in Update 1.3

- Create your own game mods, adjust the difficulty, add theoretical ship types or replace the enemy battleships with Torpedo boats, it's all up to you.

New features in Update 1.2

- The Kriesgmarine are now playable in the Atlantic. Can you change history and defeat the combined naval forces of the British Empire and its American allies?
- Hard and Expert campaign modes for all theatres pit you against more numerous and higher level enemies from the start.
- Hard and Expert mode also introduce repair costs, keeping your fleet in top condition comes at the cost of your ports' supplies.
- New Submarine mechanics to help you strike and widthdraw by deep diving.

New features in Update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Hard Drive: 4 GB available space
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
Helpful customer reviews
36 of 44 people (82%) found this review helpful
28.6 hrs on record
Posted: December 30, 2014
Good game in many ways but a clear fundamental fault spoils it - after you start amassing a decent fleet yourself there is nothing in the ocean to challenge you making the game so easy its not worth playing. Other than engaging the heaviest enemy ports you won't ever stumble across convoys or fleets that will do any more than sink a few of your destroyers at best.

The developers need to make it far harder - have much bigger and stronger enemy fleets roaming and hunting you down. The game is far too easy. When you've built a force of 5 battleships, 5 cruisers, 2 carriers, 4 destroyers or whatever, you want to come up against enemies of similar strength. None exist.

Gameplay is good and the game has a lot of potential but this problem is fundamental. Hopefully will be resolved.
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20 of 22 people (91%) found this review helpful
13.3 hrs on record
Posted: February 15
Recommended: While it feels that there could be more to Victory at Sea, if you're complaining that the game is fun and you want more of it, its not a bad complaint. It combines an interesting mission-based overworld with a highly-positional tactical battle view that I found rather compelling. My two big complaints would be that the UI could use some streamlining in places, and that some people may find the simplicity of the guns modelled a bit off-putting, but I found the game a good bit of fun and challenge in equal measure.

Read the full review here.
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15 of 17 people (88%) found this review helpful
9.5 hrs on record
Posted: February 28
Game is way too "Arcade" like to be called a Simulation. Game play mechanism reminds me of Sid Meier's Pirates! If you are looking for an easy sea battle arcade game, this game is for you. If you are looking for a WWII naval simulation with real strategy at play, you probably need to look elsewhere.
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11 of 12 people (92%) found this review helpful
29.2 hrs on record
Posted: November 28, 2014
Victory at Sea, especially post several recent rebalancing patches, is a beautiful and deep realtime WWII naval combat simulation that really shines in the tactical maneuvers and long range duels. Having been initially quite sceptical about the realism of ship class balance, I soon realized that in fact this game is one of the very select few that hit the nail on the head. If you are a WWII history buff, you'll be pleased to intuitively recognize the major traits, advantages and shortcomings of historical navy ship classes and to be able to reason about them in-game using your prior knowledge of the subject.

Now, on top of the tactical engagements the game features a "strategic" layer where you get to control your (single) fleet and upgrade it not dissimilarly from how you would in an age of sail pirate simulation game. This strategic layer is where things get a bit sketchy, unrealistic and essentially deteriorate into an open world RPG. However, it does set the stage for tactical naval engagements and that's where the game shines, so I suppose it's not the worst way to segway the player into individual combat scenarios.

Overall I can recommend to pick up the game, especially if you see it on discount or if you're into the niche which it so neatly fills.
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18 of 26 people (69%) found this review helpful
8.2 hrs on record
Posted: April 21
Game Detail
Name: Victory At Sea
Developer: Evil Twin Artworks
Genre: Ships, Strategy, Admiral Simulator, Fleet Simulator

What is Victory At Sea
From the strangely named developer called Evil Twin Artwork comes a game that combine ships with lite simulation during the greatest period of war in the history of mankind. Back when war didn't have drones and auto aim missiles!


Anyways ya to get back on point it's essentially a mindless little fleet command game with lite ship management aspect thrown in for good measure. But hey at least you can actually use the Yamato in combat now instead of letting it rot at the docks [seriously JN?]

You have 3 different modes to choose from, campaign which is further divided into 3 different theatre of war, the historical scenario where you can try your luck at changing the course of history and custom battle which as the name suggest are where you set custom parameter for your own little playbox.

Anyways historical and custom battle don't differ much from each other so lets talk campaign! Your goal in all 3 different maps is to conquer the whole enemy base and claim it as yours which is actually a really daunting task seeing as you start the ship with a destroyer escort. That's right not even a full size destroyer, a destroyer escort sheesh. Anyways ya, you roam the map looking for weak ships to destroy so you can obtain money which are used for to purchase a better ships for your fleet and bring dead ships back from the dead. On higher difficulty repair costs are not free thus expending the already delicate money balancing act at the lower difficulty.

You could also go to HQ to obtain missions which usually reward you with dismal amount of money and the objectives sometimes really does not make any sense. For example they want you to capture an enemy base that is stock full of ships and battleships while you quaver in fear with 5 tiny escorts. Madness.

Also the game operates with a fog of war system in conjuction with day and night system. Basically your ships have a view ring around them that allows you to see other ships which gets reduce during night time. But having radar a and scout ships really helps by revealing the darken part. A fact that helps against enemies without them.

About the actual battle system, you start any battle with the position screen where you can drag your ships around to position them, when the actual battle starts you can group your ships into formation and select them at the tap of a button, useful for when you start bringing in a lot of them into battle to group specific ship types together.

You can either let the AI does its job which they do a decent job of or you can choose to micro manage everything down to the last shot, speed and so on. The pause button really does wonder to help your planning along. Or you can just choose the hybrid system where you control 1 ships and let the AI does everything else with occasional intervention from you.

Each ship classes has different weapon system and range and if you chose to command your own ship its just a simple matter of clicking the number button corresponding to the weapon and right clicking where you want to fire them and that is pretty much it. But hey the enemy won't exactly sit around you know and torpedo are true to its root they can blow up an entire ship system in a lucky shot.

After all the splashes settles and the loser has their ship sunk each of your captain will earn exp which improves their AI level and for you unlocks more ships to play with.

One thing you should change is the battle ship slider though, the default is way too slow and setting it too highest actually change the game into an arcade style game. Weird.

Nothing noteworthy here, you can hear the seagulls squawk, ships burr along but in battle the shots effect sounds like someone took a toy gun and rig it to shoot plastic bullets which comes with the classic 'pew pew' noise.

The water are gorgeous with reflections can be seen, ships models are highly detailed and explosive effects are rather muted though. Nothing to say much in this department either but the stock graphics works well enough.

The oceon world of Victory at Sea is empty with convoys and hostile ships roaming its water and basics missions to pad it out. But! This is exactly why its a good game! They didn't bother to fluff it out with frivilous things but kept the core gameplay in a basic package which allows you to enjoy it! But yea it does gets monotonous towards the end with you chugging with 6 battleships on tow and obliberating everything in your path. All in all a good game.

Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

Verdict: A-Rank

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8 of 9 people (89%) found this review helpful
12.6 hrs on record
Posted: December 16, 2014
Well beat a campaign first 2 days after launch thought the game was ok.
Lot better now and i will give them this they have continuously and in reasonable time updated adding new features and improvemnts creating a better level of complexity to game.
result well worth a replay
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8 of 9 people (89%) found this review helpful
12.2 hrs on record
Posted: December 12, 2014
Suprisingly good game. Just have been playing the campaign with Japanese for an hour or two so it's alittle early, but still already this seems like a winner. Expecially since there is not a whole lot to choose from naval combat games.
Sometype of multiplayer would be a plus.
The campaign is nicely planned. You start as a Kaptain of a destroyer and you can freely do your own operations and patrols along the seas. As you destroy enemy shipping you get more rank and money to unlock and buy new ships in to your fleet.
Just got a third destoryer and it seems fun. Perhaps I get money and unlocks a bit too fast, but then again the new destroyers dont differ so much form the old ones yet. It remains to be seen if the better ships and destroyers will only be unlocked at a historical timeframe or is it completely in players hands.
I hope it's the historically correct way.
From the freely movable world map (freely to extend. As Japanes I cant leave the pasific theatre of war and it's a good thing.) you move in to a realtime battle map where you can command you own fleet and individual ships too. At first the shooting and using of weapons in general seems a bit...childish, but on the long run I have come to see the tactical element in it.
Expacially once you get bigger ships and carriers the game will move in to another tactical and strategical areas.
The way that the campaing movement and battles have been realised brings very much a Mount & Blade cind of a feeling. But the world map feels more alive than the Mount & Blade one. In that recards they should be taking notes from this.

There are at the moment that I writethis atleas the Australian, USA, Great Britain and Japanese to choose from and atleast the Germans are coming but not yet unfortunately available.

In overal this is a very very promising strategy game focused on the naval combat of WW2 and it is a rearbreed.
It does move in a fineline between a hardcore strategygame and an arcade one so there is a little fear of it falling more in to the arcade side. Still, it's defenatly worth the money they ask if you like strategy and have wished for a naval combat game.
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8 of 9 people (89%) found this review helpful
198.4 hrs on record
Posted: February 2
Like every game it needs more. More ships, more options, more pictures of captains faces but it's just too addictive to stop playing for very long. It just needs to be played.

The latest update added something really worth mentioning. The most user friendly way to make your very own mods I've ever seen. It's right in the game menu and one click takes you to the files that change most aspects of the game.

My opinion of this game has been bumped up a notch from excellent to...whatever is above that lol.

Great job team.
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7 of 8 people (88%) found this review helpful
53.5 hrs on record
Posted: December 18, 2014
With the latest improvements this game has become a genuine pleasure and a decent simulation of WW2 naval warfare. The initial release while innovative had obvious weaknesses - submarines that never submerged, ships that never went in formations etc - but now there are very few obvious glitches to complain over. Now it is not, by any measure, an accurate portrayal of naval warfare - for a start ships are bought or turn up to fight that never, ever saw mutual combat. And yet in a strange way that adds to the appeal of the game since one is never sure as one plods along with one's mixed USN/RN squadron in the Pacific if you will run into Japanese, German or even French warships.

Hopefully at some point the developers will offer options that rigidly define opposing forces for those who insist on veracity, but in the meantime this has become (ONLY when played at the expert level) an often nail-biting, easy to play simulation. And played at the easier levels - fun.
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8 of 10 people (80%) found this review helpful
17.0 hrs on record
Posted: December 23, 2014
This is the Mount & Blade: Warband of the WW2 sea.

I can't give it higher praise than that :3
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6 of 7 people (86%) found this review helpful
12.4 hrs on record
Posted: December 21, 2014
Awesome game, if you love battleships or a navel history buff this game is definitely for you, you can have classic battles like HMS Hood vs Bismarck, just awesome to reenact the great sea battles of ww11
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5 of 6 people (83%) found this review helpful
28.2 hrs on record
Posted: February 7
More of a glorified iPhone game than a PC game, especially compared to games like Battlestations Pacific, its only really worth getting your hands on if you have a much neglected itch for propper WW2 naval combat. Everything from tiny PT Boats and submarines to the Yamato and Yorktown are included in this game.
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5 of 6 people (83%) found this review helpful
66.8 hrs on record
Posted: February 16
tl/dr: Diamond in the rough, but still a good WW2 naval combat game.

I've been looking for a good modern naval combat game for a while but unfortunately a lot of them were not very good. I've had to content myself with the naval battles in the Total War series for a long, long time, and even those were pretty limited. Fortunately that time has ended and there's finally a naval game that's got sea legs.

Victory at Sea is a well executed game on one of the best eras of naval combat, WW2. You get the standard cruisers and battleships with their booming big guns. Quick but fragile destroyers that can cripple even the largest ships with a spread of torpedoes, but could be blown apart by a single salvo from a battleship. Submarines that lurk in the depths and can torpedo battleships with impunity, but are sitting ducks against destroyers with depth charges. And the new king of the ocean, the aircraft carrier which can sink any ship well beyond the range of even the biggest guns, but are no better than a lightly armed cargo ship when all their strike planes are shot down. Victory at Sea has all these and presents them in a way that is fun and easy to get into, but can get surprisingly deep as you confront larger and larger enemy fleets.

The core of the game is ship to ship combat, where you can control a fleet of up to 20 ships against an AI controlled enemy fleet. The battles are also pausable, so you can take a look at how the battle is progressing, and change the fleet's orders while the game is paused. You can give individual ships orders to attack a particular target, you can group up a number of ships and give them orders and watch your fleet duke it out with the enemy. And best of all, you can get manual control over a ship yourself, controlling its speed and heading as well as its weapon systems.

Manual control is where the game comes to its own. Its not just a matter of pointing at an enemy ship and seeing your gun batteries pummel it to oblivion. To be the most effective you need to manually tell the guns where to shoot, which means firing at the empty water ahead of the enemy ship to make sure the shells you fire actually hit the ship as the shells come back down to sea level. This applies to torpedoes as well. Taking this further, you can take manual control of the lead ship in formation, and lead the line of battle, The game is at its best when you are leading a line of cruisers and battleships across the T of a superior enemy fleet, trying to maneuver so you can bring the most guns to bear on the enemy while minimizing the amount of return fire that the enemy can give, and dodging enemy torpedoes all the while. There's a great feeling of satisfaction when you take down a fleet twice your size with adept maneuvering and accurate gunnery.

Aircraft carriers though, change the game completely. As in real life, once you and the enemy both field aircraft carriers every other ship becomes either a screen or an escort as you send your planes off to sink the enemy's most valuable ships. They do however have a weakness: once their planes are taken out (either by your own fighters or by concentrated AA fire) they become no better than lightly armed fast cargo ships, and can be gunned down by your battleships and cruisers with impunity. Aircraft are very very fragile as well, so you can't just send a flight of dive and torpedo bombers into the thick of an enemy formation and expect many of them to come back. Carrier battles become a game of eliminating the enemy's planes, then sending your own planes out to take out as many ships as possible, and then finally sending out the rest of the fleet to mop up whatever is left. This makes carrier battles less fun, as you spend most of the time looking at the tactical map and making sure your carriers stay out of range of enemy guns and remain properly screened.

I can't blame the game much for that though, as carriers did change naval warfare in real life in the same way, making naval battles less about crossing the T and more about plotting flight paths for the strike aircraft. I just wish that there was more depth to carrier battles, like allowing you to change your plane's targets and waypoints once they are sent out, which would allow you to do a feint in one direction while sending in the real attack from another direction.

What the game is not, though, is a hardcore sim. There are no looking at temperature gauges to look for thermal layers, there's no damage control or manually plotting torpedo depth, spread and targeting solutions, or manually setting artillery facing and elevation. The engagement distances are also way, way too close for actual carrier combat (though that may be for the best). The combat is point and click, but is done in a way that is sufficiently deep that tactical considerations in real life (crossing the T, screening the carriers) still matter. The game is closer to Total War's naval battles than it is to Fleet Command.

The game, however, still has its rough edges. The UI can be a bit inconsistent and unintuitive, being more similar to simpler console-style games than a full blown PC RTS, though it seems to be getting better as the game is patched. The menus in the campaign are definitely this way, which huge font sizes and ship lists that go from left to right instead of top-down, forcing you to click the left/right buttons or manually use the horizontal scroll bar instead of just having vertically scrolling lists that have both the advantage of displaying more ships and working intuitively with the scroll wheel. The game's frame rate also seems to be a lot lower than it should be, given the quality of its graphics. The graphics themselves are competent, but not eye-popping, with the odd ship model-reuse here and there. They are, however, much better than staring at map screens that you usually end up with when playing more realistic naval combat games. The enemy AI can also be a bit weak, sometimes sending its ships to you piecemeal instead of attacking in formation, and at other times their destroyers stay in formation with much slower ships for no reason, making them a lot easier to kill. The game is still getting patches though, and is still getting better so hopefully these rough edges will be polished off as time goes by.

Victory at Sea is a competently made game about WW2 naval combat, presenting the tactical rock-paper-scissors of battleships-carriers-destroyers/submarines in a way that is fun and easy to get into, but can get surprisingly (and realistically) deep once the difficulty ramps up. It has its rough edges but they are being polished off as the game is patched. In any case the core gameplay is sufficiently engaging to make it worth it despite its shortcomings. If you’ve been looking for a good non-sim modern naval combat game, Victory at Sea might just be the game for you.
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3 of 3 people (100%) found this review helpful
145.4 hrs on record
Posted: February 23
There are a couple of bugs here and there but sooo adictive. I like it.
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3 of 3 people (100%) found this review helpful
33.2 hrs on record
Posted: February 7
Like a 3D version of the old SSI Great Naval Battles series. There's a lovely free-form skirmish mode with a Mount and Blade-style open world campaign thrown in for funsies. If you're a naval warfare afficianado, just click buy.
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4 of 5 people (80%) found this review helpful
2 people found this review funny
183.5 hrs on record
Posted: February 19
It a great game if you know what your doing and take you time building you fleet.Just as long as you don't yolo with a dd vs a ca
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6 of 9 people (67%) found this review helpful
2.1 hrs on record
Posted: December 10, 2014
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

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2 of 2 people (100%) found this review helpful
251.6 hrs on record
Posted: December 15, 2014
NOTE: I only recommend this game as amusing distraction. The SSI games Great Naval Battles and Figthing Steel made in the late 90's were head and shoulders above this game in a historical context. That said, this is an enjoyable naval combat game, if you can look beyond having unlimited ammuntion, unlimited torpedo reloads, unlimited fuel, or having 20 ships of any type in your fleet even if they are all Hood or Bismark class ships. Oh and you can have them at any time point in the war as long as you have enough xp to open up their build option. (I did enjoy having 4 Shokaku class CV's in my fleet, but perhaps some limitation is needed?)

There are some glaring issues, like carrier aircraft that attack just as well at night, in the rain, as they do on a sunny day and Subs that cannot dive below periscope depth. Attacking bases is over simplified as well, no costal defenses, no minefields, no defending aircraft, (unless a carrier is present) even at the biggest bases level 10.

It is actually funny when you realize your 32 knot cruiser is barely able to out pace your landing craft. Fastest landing craft I have ever seen.

All that said, this is still a fun game that will keep you entertained for for many hours. It would be much better if the devs would add different accuracy level options.

NOTE: Some of the early issues have been repaired, since I wrote this review. There is an option now for no night flying and subs can now dive deep. Bravo to the Devs that keep improving this game.
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2 of 2 people (100%) found this review helpful
29.9 hrs on record
Posted: December 11, 2014
Great naval game. I really hope that they come out with a co-op campaign.
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2 of 2 people (100%) found this review helpful
31.1 hrs on record
Posted: December 14, 2014
First of all, this game is certainly a promising one. Maybe it does not have Silent Hunter grade ship models (the game would be nearly perfect if it does). This however, is a good news for those of us who run low end machines.

However, there are still many shortcomings in this game that need attention.

First of all, aviation still need a lot of refinement. Escort carriers should carry only F4F wildcat. Only bigger, later carriers, such as Essex class, should have access to F6F Hellcat. Early fleet carriers such as Yorktown can retain F4F, though.
In this game, British carrier borne fighters are too weak in this game. They cannot even beat German fighters.
Royal Nay FAA's pilots in ww2 were not known for such poor performance when they were fighting against Luftwaffe's Bf-109s.

Here's a little suggestion on how to manage fighters:
All of them goes to two tiers. Any two types of fighters in same tier should be capable of fighting one another with 1:1 kill to lose ratio
Any tier two fighters should achieve 2:1 k/d ratio against any tier one fighters, thus making the task of balancing easier.
Tier one: Bf-109T, F4F Wildcat/Martlet, A6M2, Fulmar
Tier two:F6F Hellcat, A6M5(A7M did not enter service),Supermarine Seafire (forgive me but I cannot think of any German late war carrier borne fighters)

Of course, the k/d ratio does not have to be that strict, but it have to give players an idea of how a carrier's fighters will perform against enemies.

Needless to say, early fleet carriers, light carriers, and escort carriers should get tier one fighters while later and bigger fleet carriers gets tier two.

Even if game engine restriction means that you can only launch 6 fighters at one time, you should have a mechanism to replace lost ones from your hanger, until there are no more fighters left in your hanger. The total number of fighters and bombers should be based on historical datas.

About France. During the war, France actually had a carrier, Béarn. If that unfinished Zipperin could be in game, there's no reason to keep France's perfectly operational Béarn out of this game (despite the fact that it did not see much actions).

Italy had a plan to convert cargo ships into carriers, perhaps they too, need a "something is better than nothing" escort carrier...
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