If you don't want to read this boring a** review, then I'll say this, it's okay for a PC version, but I would rather have the console version to have a better experince. But the game itself is great if you enjoy a pure arcade expeince. So for the main portion of this game I'll give it a recommend.
After playing this game four years since its release, I've really got my money's worth because of the excitement that this game provides. But first let me say that this will be mostly based on my review on the console (which I played the game mostly on).
Okay so how should I say about this game: Micheal Bay explsions (the good kind!), crazy crashes, on edge races, and drifting everywhere! This game provdies a great orginal arcade experince to the racing genre by using the enviroment as your weapon. Exploding taxi cars to a falling cargo plane, this game provides an on edge experince that puts you on your toes, watching for the enviroment that may crush your chance at winning. There's a great varity of obstacles that you can use to crash your oppenents to gain that first spot position. Even though after a while that you'll immediately remember what objects that will be used by your opponents, the fun factor is about stragatizing your moves, or powerplays. Powerplays are basicly your main mechanic of triggering the enviroment around you to stop your opponents from pulling away. With the blue bars representing the small powerplays that are mostly scattered around the tracks. And you have your red bars which triggers the more drastic or "epic" powerplays which will most likely wreck your opponents. These powerplays are fairly balanced which you can aviod by memorizing their actions when being acitvated. The objects that you can use your powerplay on has a nice unique features based on what enviroment is being raced on.
The tracks in this game are decent to say the best. Some have a good balance of alternative routes, but there are some routes that can completely waste a considerable amount of time, expically with shortcuts. But at the same time with shortcuts (which are used by powerplays), the game is trying to teach you again to stratagize your powerplays bars so that you can be prepared whenever you come across one.
Back to the track design, the tracks in the game can be both fun and fustrating, based on your vehicle of choice and playstyle. Tracks like Downtown or Power Plant can be a bit fun and annoying at the same time because of the tight corners, but can be mastered with throttle control and again the vehicle of choice. Whereas tracks like Dry Docks will rely more of vehicles with higher speed and a bit less corner efficiancy.
The vehicles in the game are decent to say the less in terms of being competitive. I feel that the majority of the cars in the game aren't that useful to drive because of their drifting capabilities. There are some that drifts out really wide and doesn't grip that well with the road and there are those that can grip around corners like it's on rails. But that doesn't goes to say that those that grip that well while drifting are bad. The Goliath and the Titan, which are trucks, are mostly useful for tracks that isn't technical and rely more on straights.
The handling in this game is a bit weird. You can't simply do a smooth turn in a long hander turn of a chicane because of the dramatic loss of speed as compared to the tapping on the analog stick. So wheel users, I wouldn't even bother.... But the pro about the handling is that each car has its own handling characteristic, so every exeprince with a different car would be different than the other, which is great for a arcade game.
Comparing the AI's to the PC port and the console port, it's better in a sense that the AI's are compeitive, but at the same time, the rubberbanding is a bit ridiculous in the PC port which makes it fustrating to get 1st in all races.
How do I think of the PC port as compared to the console overall? Honeslty, it sucks. There's a couple of things that may turn PC players away from this game: One is the frames are capped to 30fps, which to some is immersive breaking, but personally for me I don't really mind that much. Second is the icons for the Xbox controller isn't there......at all. I'm literally shocked to see that Blackrock (which went defunt) or Disney Interactive didn't even add controller support for the PC port. The graphic options isn't there either, just the basic quality options. So if you want to turn off AA or lower the shadows, that AIN'T happenin'. Some of the sounds in this game are muffled, which is weird. From what I've heard, the multiplayer is dead, unless you use a third party software or program. And oh yeah, there's no DLC for this port either, which made me a bit disappointed.
Overally, I'm a bit neutral about this port, the basic's in this game isn't that different with the console port, which I'm glad, but I wish that they gave the PC version more support to make it equally enjoyable.