Spy Chameleon RGB Agent is a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character.
User reviews:
Very Positive (221 reviews) - 89% of the 221 user reviews for this game are positive.
Release Date: Jun 11, 2014

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Buy Spy Chameleon - RGB Agent


About This Game

- trading cards
- leaderboards
- steam achievements
- cloud saving

Don't let the cartoon visuals fool you. Being a RGB Agent requires some good skills.

Spy Chameleon RGB Agent is a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character.

Across 5 crazy missions and 75 levels the player will discover different enemies and mechanics in order to complete super secret missions only achievable by a RGB Agent: taking pics of a celebrity and her lover at her bedroom or getting the secret formula of a famous drink company are only some examples.

Observe the moves of your enemies, choose the right path and start running to the next safe spot. The length of the levels make this game perfect to spend a few minutes completing some levels or hours finishing missions and getting all the challenges, speed-running through the game or getting all the achievements.

Game features:

- change color to blend with the environment
- 75 challenging levels. The difficulty increases as you learn the mechanics
- 3 challenges in each level: pick collectibles and beat time
- 5 different enemies, each one with different mechanics
- a mix of good reflexes, timing and strategy
- levels designed and timed to be enjoyable by speed-runners

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatibility
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 400 MB available space
    • OS: 32 bits OS only
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
Customer reviews
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Very Positive (221 reviews)
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119 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
36 of 41 people (88%) found this review helpful
9.4 hrs on record
Posted: June 11, 2014
Cool game!

The colour change mechanics are well thought, easy to learn and nicely distributed across levels, which creates some very interesting puzzles (I've enjoyed how the progressive addition of new features prevents it from becoming too repetitive, too). Also, the extended mission goals (find the ladybugs, speed run,...) help to add some challenge for completionists and definitely enhance replayability. In some levels the additional goals may create some frustration as they rely heavily on timing and/or location, but since you clearly feel how you get better with each try until you eventually reach the solution to those harder puzzles, that actually encourages you to keep playing. I admit that this is a matter of personal preference, but so far with me it's worked that way.

Even though gameplay is the strongest point for me, visuals work nicely, too, I love the chameleon design. Oh, and the "mission fail" screens are hilarious :D
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32 of 36 people (89%) found this review helpful
2 people found this review funny
14.8 hrs on record
Posted: October 26, 2014
Finally, a stealth game that rewards skill more than patience.
It's really polished. Definitely worth more than the price.
Each level has additional challenges. Very viable for speedrunning (keyboard has a disadvantage, though).
A great way to learn positions of the 4 buttons on the gamepad :|

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30 of 37 people (81%) found this review helpful
24 people found this review funny
9.1 hrs on record
Posted: July 13, 2015
Spy Chameleon - RGB Agent is stealthy in much the same way taking a sack full of hammers to the face is stealthy; while the perpetrator announces his assault beforehand with a vuvuzela blast. That is to say, it's not stealthy at all.

Wow, that's a pretty rough opener for a supposed stealth game, eh? But you'll notice I still gave this one a thumbs up.

To continue my metaphor, the stitching on the bag was just exquisite, the sound of the hammers crashing together was a tour de force, and the bits of my skull moved in ways that frankly astounded medical experts. Fortunately, I am the kind of guy who can appreciate these things. Though I'd have appreciated them more if they'd happened to somebody else.

You see, as the living, breathing reason banks feel compelled to keep their pens attached to chains, I think of myself as something of an expert on stealth games. There's nothing I love more than stealth done right in video games. But what is a stealth game and why doesn't Spy Chameleon qualify?

Well, a stealth game has you move through an area, usually attempting to accomplish some objective (say, take everything not nailed down) and leave without being seen. There's a danger of being caught and that requires some intelligence on the part of the challenges standing between you and your objectives. For a game to be a stealth game, it needs reactive enemies, otherwise it's just an obstacle course. And that's what Spy Chameleon is: a time trial, obstacle course, collect-a-thon game.

Yes, it has the trappings of stealth. You play as the titular chameleon spy, you are told briefly that your goal is to steal a thing and shown a picture of the thing at the end of several levels, and the obstacles take the form of "enemies" with vision cones. But everything moves in perfect clockwork without reaction to your presence. Changing your color to "hide" is just another form of dodging a static obstacle.

You'll notice stealth is even a Steam user tag. The devs themselves describe Spy Chameleon as: "a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character."

So, yeah, Spy Chameleon fails as a stealth game. But, now that that bone has been picked, if we judge it as an "arcade-puzzle game" or by my own moniker, "run-aroundy, collecty, obstacle torture time," then Spy Chameleon is an excellent example of its kind. Personally, I couldn't stand playing it, since I don't much care for time trial obstacle courses that play to my OCD desires to collect all the bits. But I have to admit, there's a Rube-Goldberg machine-like complexity to the levels and the timing required to solve them that makes them satisfying to complete.

Like the sack of hammers, it's fundamentally solid in its design and its presentation is surprisingly nice. Spy Chameleon's soundtrack makes up for the game's lack of true infiltration by seeping it's bassy post-modern jazz into that part of your brain designed for looping catchy tunes. And thanks to the artists, my favorite part of the game was failing the levels (which is good because I failed a lot).

Each failure shows you an image of the hazard that caught you: giant staring gold fish, trash-can robots spewing bold japanese writing, and the spy chameleon with a look of soul-wrenching embarassment for being caught about his naughty voyeuristic business. The art assets manage to convey a ton of character, and - as you'd expect for a game called RGB Agent - it's all in bright eye-catching primaries. Even the rather thematically dull environments: lab, office, storage rooms; are bright and good looking.

It's just a shame the art designer's theory seems to stop at the visuals. The game looks like it has a ton of character. Even the very premise that we're specifically playing a chameleon who is a spy is appealing. But it never really goes anywhere with it. There's no narrative to speak of.

Oh, you're told that you're trying to get a photo of some celebrity with their paramour or steal a work of art, but you just run 15 levels of obstacles and then see a picture of the thing you got. I'm not necessarily asking for War and Peace, or even any dialogue or text, but it feels like an opportunity was missed to tie all the whimsical characters together into some sort of cohesive story. That might have gotten me to love the game despite not enjoying the gameplay.

And to better explain the gameplay: You control the chameleon from a top down view and you navigate a room full of hazards: field-of-view cones attached to enemies that move in a set pattern. If you touch a cone, you lose. In addition to just dodging the cones as they move, you can stand against colored objects in the background and not be "seen." Naturally, you've got the primary colors and the chameleon's natural green (i.e. 360 controller colors). Along the way you collect flies and ladybugs strewn about the level for points and to unlock more levels. You are, of course, challenged to beat a certain time. There are a few variations to these basic mechanics: switches to open doors, movable obstacles to block vision cones, etc. It is best to think about the levels as a puzzle, where the solution is where you move and finding the proper timing.

The game has a sort of phone-game sensibility to it. You play a series of very short levels and get ranked at the end of them. It's clearly not a mobile port. It just has that arrangement.

It's mostly flawless in its implementation. The only mechanical problem is that the chameleon's model obscures the parts of his body that are vulnerable to being seen. Only the trunk of his body seems to trigger a failure and his bulbous head and tail make it hard to see the exact point you can safely stand.

That might seem a fussy complaint, but Spy Chameleon is a harsh time-trial collection hell. The difference between you getting your lovely leaderboard/completionist cheese and a big fat shock for losers in this particular rat maze is literally measured in thousandths of a second. Well, okay, it is measured in that, but just getting through will probably require you to operate on the scale of hundredths of a second.

No big deal for you speed-run, obstacle course aficionados, I'm sure.

That does lead to my other complaint. I found there's not really a good balance for the difficulty. It's a minor complaint since the game includes an easier mode and you can even skip levels that are giving you trouble, but it still stands. On the "normal" difficutly I found the game to be a really boring exercise in just going from point A to point B. Like connect-the-dots in full, glorious 3D.

On hard, though, (which is the only difficulty that counts according to the game and its lusty achievements) I found the timing to be just outside of human reaction speed at points and my success was basically a matter of luck and treating my controller in a manner that would no doubt have it taken away from me by the authorities if they only knew.

And that's Spy Chameleon: terrible stealth game. Good speed-run, puzzle, collection thing.

I suppose it's been mislabeled since there aren't a lot of games that marry stealth and speed well and somebody's gonna want that. The only one I can think of is The Marvelous Miss Take (which looks a bit like Spy Chameleon, actually). If you want stealth and speed, play that. But don't overlook Spy Chameleon because it doesn't do stealth. Just be sure you're the kind of person that enjoys a sack of hammers to the face.

Er, "challenging arcade-puzzle" game.
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17 of 18 people (94%) found this review helpful
25.7 hrs on record
Posted: June 12, 2014
Awesome game! I hardly ever go for indie titles or casual games, but this one is a total anomaly! With damn near infinite replay value thanks to the fly/time/ladybug challenges plus a global leaderboard, this game has had me hooked since I picked it up 24 hours ago.

Spy Chameleon has one of the best learning curves I've ever experienced in a game - many levels are made in a way that is easy enough to complete, but difficult to master, especially in the later stages. The difficulty very gradually goes up, to the point where you don't even really realize that it's getting more difficult until you're trying to break the world record and you fail 50 times.

The main mechanic of the game isn't introduced all in the first 5 or 10 stages, which I believe is an extremely strong point. It gradually introduces new mechanics over each mission of 15 levels, so you aren't bombarded with new gimmicks but learn exactly how each new obstacle works and how it can be overcome.

Spy Chameleon is one of the best games I've played in quite a while. It stand out in my mind for being so different, while pretty much nailing the difficulty curve and keeping the player interested. I very much recommend this game to everybody, easily worth the price!
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14 of 15 people (93%) found this review helpful
20.4 hrs on record
Posted: November 6, 2014
Brilliant game!

Clever level design and a super cool main mechanic - like another reviewer I can't believe somebody hasnt come up with the idea before :)

Stealth with arcade precision timing and positioning gameplay.
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15 of 17 people (88%) found this review helpful
3 people found this review funny
29.4 hrs on record
Posted: September 29, 2015
I was on Steam, had a couple dollars in my wallet, and saw this interesting title on sale for $0.99. Looked good, and I thought, "Eh, why not?" So I played a few hours and I was surprisingly amazed!

+ Simple, yet entertaining art style
+ Fun, easy-to-learn gameplay
+ Nice-looking graphics
+ Catchy/nostalgic soundtrack
+ takes a very short time to install
+ Doesn't require a good PC to run
+ Only $4.99

- Gameplay could be a bit more challenging

Even though there are a few things that could improve, this game is a lot of fun (for indie-game standards) and enjoyable for the whole family!

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27 of 39 people (69%) found this review helpful
7 people found this review funny
2.2 hrs on record
Posted: September 12, 2014
Eat flies, grab ladybugs and spy on people.

What else is there to be said? Get to it!
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26 of 39 people (67%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: June 15, 2014
I really wanted to like this game and it starts well enough, but about 1.5 hours in it devolves into ♥♥♥♥♥♥♥ level design requiring pixel perfect movement (which is insane in a game with analog movement). At first this is mitigated by the quick restarts and frequent checkpoints so when you die you rarely lose more than 10 seconds.

But the design only gets more dickish, in the end I spent 20 minutes on a single checkpoint that required pixel perfect, perfectly timed movement to simultaneously dodge 3 camera bots while pushing a block that was your only source of cover. You have to run around this crate pushing it an inch at a time before you run back to cover about 10 times in a row to complete the checkpoint and get caught on one corner for a fraction of a second and you're dead. That is not my idea of fun, I think it is tradgic that such a solid premiss with such a polished and inventive implementation can end up being so painful to play because the level designer didn't know when to quit.

Only buy this if you are okay only playing the game for 1.5 hours and then never seeing the ending (or if you are a masochist, that's when the fun begins.)
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11 of 12 people (92%) found this review helpful
5.9 hrs on record
Posted: January 31, 2015
This game was a fun diversion. Some of the later levels were a bit more DIAS (Do It Again Stupid) for my tastes, but other then those handful of levels I quite enjoyed playing this. It's a top-down stealth game where the fun trick is you're a chameleon, so if the ground is red, blue, green or yellow then you can hide from enemies and cameras by changing to that color. I thought they did a very good job exploring that basic concept using several different mechanics. Yes, it does have a box you can hide in to avoid notice when not moving :-). My least favorite part was in the later levels when they had movable walls. Those seemed to be too twitchy for me. However overall I quite enjoyed the game.
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15 of 20 people (75%) found this review helpful
1.7 hrs on record
Posted: June 17, 2014
I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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Recently Posted
0.5 hrs
Posted: October 20
I actually enjoyed this game somewhat. While I don't like that it's rather snobby towards those who don't want to play on hard mode, the concept is pretty interesting, and I felt awesome stealthing through the levels. Unfortunately, after 30 minutes playing the game, I don't actually want to keep playing. Not that the difficulty got too hard, I just got bored of the concept.
Helpful? Yes No Funny
3.6 hrs
Posted: October 2
Cannot recommend this game.
Helpful? Yes No Funny
joey #SpicyMeatball
2.8 hrs
Posted: August 29
this is a game givin to us by god
Helpful? Yes No Funny
1.2 hrs
Posted: August 27
Premise: You are the worst chameleon ever. You arealso the worst spy ever. Good luck.
Helpful? Yes No Funny
0.2 hrs
Posted: July 31
Pretty creative for a simple puzzle game, if you have a controller.

$5 is probably a little high for it, but if it's on sale, a definite pick up for a quick, fun game.
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2.5 hrs
Posted: July 23
It is kinda fun in the beginning and also challenging but at some point it got horribly boring for me.
Maybe that's what a lot of puzzle games are about.
still recommending it, because I don't usually play these kinds of puzzle games that much
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3.2 hrs
Posted: July 7
Love it!! The best puzzle game that I played!
Helpful? Yes No Funny
5.5 hrs
Posted: July 2
Spy Chameleon is a puzzle game where you are a chameleon who has five missions to conduct "spy-like" actions: take some pictures of a famous person, steal secrets, hack a computer system. Each mission has 14 levels leading up to that end of mission level. In each level you must stealthily make your way to the end collecting flies along the way. Once you reach the end, another play through will show some ladybugs, usually in hard to reach locations, that you can grab as a snack.

As a chameleon, you have the ability to change color to blend into your surroundings. Early on this isn't required, but later in the game, you will need to move from colored location to colored location avoiding the light cones of the guards.

While the game is technically a puzzle game, if I had to classify it I would call it a top down platformer - if there is such a thing. In order to do more than burn through the level, i.e. speed run or grab the ladybugs, timing and color switching (by pressing buttons like you would jump with a platformer) with precision. I only played through the normal levels. The developers had to add a normal setting because too many people were complaining about the difficulty of the original (now called hard) default setting.

Don't let the cartoony graphics fool you - this isn't a child's game. It may appeal to puzzle players (there is no penalty for getting caught other than the timer keeps going) and to platform players.
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0.2 hrs
Posted: July 1
I would love to have recommended the game and its content but unfortunately when i start it its stretched on both screens in a windowed mode. launch options does nothing to prevent this and changing anything in options causes the game to freeze stuck, changing to fullscreen on options is also not possible. i wasted my money because it is literally broken

I succeeded in changing it to 640-360 res. whats the ♥♥♥♥ing point of having any options if they dont work?
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0.9 hrs
Posted: June 27
After a while, it starts to feel repetitive.
I'd give the negative point because I feel "very positive" is a bit too overrated.
Not bad for a 5 dollar game, though.
Helpful? Yes No Funny