Spy Chameleon RGB Agent is a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character.
User reviews:
Overall:
Very Positive (239 reviews) - 91% of the 239 user reviews for this game are positive.
Release Date: Jun 11, 2014

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About This Game

NEW STEAM FEATURES:
- trading cards
- leaderboards
- steam achievements
- cloud saving

Don't let the cartoon visuals fool you. Being a RGB Agent requires some good skills.

Spy Chameleon RGB Agent is a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character.

Across 5 crazy missions and 75 levels the player will discover different enemies and mechanics in order to complete super secret missions only achievable by a RGB Agent: taking pics of a celebrity and her lover at her bedroom or getting the secret formula of a famous drink company are only some examples.

Observe the moves of your enemies, choose the right path and start running to the next safe spot. The length of the levels make this game perfect to spend a few minutes completing some levels or hours finishing missions and getting all the challenges, speed-running through the game or getting all the achievements.

Game features:

- change color to blend with the environment
- 75 challenging levels. The difficulty increases as you learn the mechanics
- 3 challenges in each level: pick collectibles and beat time
- 5 different enemies, each one with different mechanics
- a mix of good reflexes, timing and strategy
- levels designed and timed to be enjoyable by speed-runners

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatibility
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 400 MB available space
    Minimum:
    • OS: 32 bits OS only
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
Customer reviews
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Overall:
Very Positive (239 reviews)
Recently Posted
T.A.
( 0.9 hrs on record )
Posted: June 27
After a while, it starts to feel repetitive.
I'd give the negative point because I feel "very positive" is a bit too overrated.
Not bad for a 5 dollar game, though.
Helpful? Yes No Funny
Slippery Pete
( 2.6 hrs on record )
Posted: June 22
This would be great to play in the livingroom with a gamepad... but overall I'd rate it slightly above the average flash game.

Helpful? Yes No Funny
Yella 🎓
( 3.9 hrs on record )
Posted: April 28
Spy Chameleon - RGB Agent is a game that I recommend because:
- is a method to banish boredom
- it has a good price
- it has trading cards
- it is indie
- it is a good puzzle game

Enjoy!
Helpful? Yes No Funny
tstki
( 5.1 hrs on record )
Posted: April 28
Not bad,. it's always fun to compete in speed challenges against your friends,.
Even if only 1-2 have the game... Or well,. 14,. but only 2 others have gotten past the first 4 levels.

Lazy bums. Go beat my times you slackers!
Helpful? Yes No Funny
Widowmaker🕷
( 2.0 hrs on record )
Posted: April 22
Spy Chameleon - RGB Agent is a puzzle stealth game that utilizes a unique game mechanic. It has a good art style as well as graphics, while not being resource intensive. It is easy to pick up and play, but the levels make you think, and the experience is kept fresh by new enemies and mechanics that are introduced as you progress. Additionally, challenges for the levels as well as achievements add to level replayability.
Helpful? Yes No Funny
TAW| Konrad
( 1.3 hrs on record )
Posted: March 19
fun little action puzzle that you can complete on 1½ hours
Helpful? Yes No Funny
Obsidian Age
( 33.1 hrs on record )
Posted: March 11
Spy Chameleon is an incredibly fun action puzzle game wherein you must reach the exit of a level by avoiding vision cones of enemies. It utilises interesting mechanics that I haven't seen in other games, such as the ability to blend into the environment to avoid detection, as a chameleon would do in real life.

Positives

- A unique concept that really makes for an enjoyable game that you will keep coming back to.

- Beautiful graphics.

- In-game collectibles. Perhaps you've already beaten a level, but you can always go back and try to collect all of the hard-to-reach ladybugs!

- Trading cards and achievements. The achievements are well-paced, varying in difficulty. Unlike most games, there's no stupid achievements like playing for 40 hours or beating the time of 10 others on your friend list.

- An emphasis on speed. Each level has a challenge time to beat, and there's also an achievement for beating every level in under 18 minutes. That's no easy feat, and adds a real challenge to the game once you've already beaten every level.

- Cloud saving and controller support. You can stop playing on one computer, then start playing on another, with no loss of progress. You can plug a controller in mid-game and the game will automatically update to show you controller controls rather than keyboard controls.

- Global leaderboards for times. So you think you have a fast time? Check how you stack up globally!

Negatives

- Some of the levels have ridiculously narrow margins of error regarding precise movement. For example, the final level has a vision cone that must be blocked by a filing cabinet to pass, though the cabinet is mere pixels wider than is required. Pushing the cabinet even slightly too far will mean you have to go back to the last checkpoint, essentially ruining a speedrun of that level.

- There's a few minor 'detection' glitches; you will occasionally get detected when you shouldn't, and occasionally fail to get detected when you should. This doesn't have any real impact on the game, as the difference either side is only a fraction of a second.

- In addition to beating the challenge time on each level, the gamer is also prompted to beat a much faster time shown when starting Speedrun mode. I can only assume these are developer suggestion times for the 'Sprinter' achievement. While it's nice that they gave suggestions, many of the times are literally impossible -- no-one in the world has beaten them.

Conclusion

Spy Chameleon is an incredibly fun game, and one that should definitely be picked up. While I typically advocate going for games when they're on special, the price for Spy Chameleon is already cheap as chips for the content delivered. I'd actually recommend paying full price for it so that the developers are able to work on a sequel sooner! :)
Helpful? Yes No Funny
Lord Bleachington
( 1.2 hrs on record )
Posted: March 6
I got this game through a bundle of random Steam keys and it is genuinely amazing. One thing that would REALLY make this work though, is if it could chenge the colours of RGB LED keyboards/case lighting etc.. THAT would make this game a must (not sure if they already have this, but I think it's a neat idea).
Helpful? Yes No Funny
Werbling
( 16.1 hrs on record )
Posted: March 3
Spy Chameleon is a fun, enjoyable, humorous and smooth puzzle game, that'll keep you entertained from start to finish. After playing to the game to completion, I'd definitely recommend it to anyone looking for a good solid puzzle game with smooth and polish mechanics. Highly recommended.
Helpful? Yes No Funny
Whipper ツ
( 164.3 hrs on record )
Posted: February 21
Stuck on level 2.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
44 of 51 people (86%) found this review helpful
22 people found this review funny
Recommended
9.1 hrs on record
Posted: July 13, 2015
Spy Chameleon - RGB Agent is stealthy in much the same way taking a sack full of hammers to the face is stealthy; while the perpetrator announces his assault beforehand with a vuvuzela blast. That is to say, it's not stealthy at all.

Wow, that's a pretty rough opener for a supposed stealth game, eh? But you'll notice I still gave this one a thumbs up.

To continue my metaphor, the stitching on the bag was just exquisite, the sound of the hammers crashing together was a tour de force, and the bits of my skull moved in ways that frankly astounded medical experts. Fortunately, I am the kind of guy who can appreciate these things. Though I'd have appreciated them more if they'd happened to somebody else.

You see, as the living, breathing reason banks feel compelled to keep their pens attached to chains, I think of myself as something of an expert on stealth games. There's nothing I love more than stealth done right in video games. But what is a stealth game and why doesn't Spy Chameleon qualify?

Well, a stealth game has you move through an area, usually attempting to accomplish some objective (say, take everything not nailed down) and leave without being seen. There's a danger of being caught and that requires some intelligence on the part of the challenges standing between you and your objectives. For a game to be a stealth game, it needs reactive enemies, otherwise it's just an obstacle course. And that's what Spy Chameleon is: a time trial, obstacle course, collect-a-thon game.

Yes, it has the trappings of stealth. You play as the titular chameleon spy, you are told briefly that your goal is to steal a thing and shown a picture of the thing at the end of several levels, and the obstacles take the form of "enemies" with vision cones. But everything moves in perfect clockwork without reaction to your presence. Changing your color to "hide" is just another form of dodging a static obstacle.

You'll notice stealth is even a Steam user tag. The devs themselves describe Spy Chameleon as: "a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character."

So, yeah, Spy Chameleon fails as a stealth game. But, now that that bone has been picked, if we judge it as an "arcade-puzzle game" or by my own moniker, "run-aroundy, collecty, obstacle torture time," then Spy Chameleon is an excellent example of its kind. Personally, I couldn't stand playing it, since I don't much care for time trial obstacle courses that play to my OCD desires to collect all the bits. But I have to admit, there's a Rube-Goldberg machine-like complexity to the levels and the timing required to solve them that makes them satisfying to complete.

Like the sack of hammers, it's fundamentally solid in its design and its presentation is surprisingly nice. Spy Chameleon's soundtrack makes up for the game's lack of true infiltration by seeping it's bassy post-modern jazz into that part of your brain designed for looping catchy tunes. And thanks to the artists, my favorite part of the game was failing the levels (which is good because I failed a lot).

Each failure shows you an image of the hazard that caught you: giant staring gold fish, trash-can robots spewing bold japanese writing, and the spy chameleon with a look of soul-wrenching embarassment for being caught about his naughty voyeuristic business. The art assets manage to convey a ton of character, and - as you'd expect for a game called RGB Agent - it's all in bright eye-catching primaries. Even the rather thematically dull environments: lab, office, storage rooms; are bright and good looking.

It's just a shame the art designer's theory seems to stop at the visuals. The game looks like it has a ton of character. Even the very premise that we're specifically playing a chameleon who is a spy is appealing. But it never really goes anywhere with it. There's no narrative to speak of.

Oh, you're told that you're trying to get a photo of some celebrity with their paramour or steal a work of art, but you just run 15 levels of obstacles and then see a picture of the thing you got. I'm not necessarily asking for War and Peace, or even any dialogue or text, but it feels like an opportunity was missed to tie all the whimsical characters together into some sort of cohesive story. That might have gotten me to love the game despite not enjoying the gameplay.

And to better explain the gameplay: You control the chameleon from a top down view and you navigate a room full of hazards: field-of-view cones attached to enemies that move in a set pattern. If you touch a cone, you lose. In addition to just dodging the cones as they move, you can stand against colored objects in the background and not be "seen." Naturally, you've got the primary colors and the chameleon's natural green (i.e. 360 controller colors). Along the way you collect flies and ladybugs strewn about the level for points and to unlock more levels. You are, of course, challenged to beat a certain time. There are a few variations to these basic mechanics: switches to open doors, movable obstacles to block vision cones, etc. It is best to think about the levels as a puzzle, where the solution is where you move and finding the proper timing.

The game has a sort of phone-game sensibility to it. You play a series of very short levels and get ranked at the end of them. It's clearly not a mobile port. It just has that arrangement.

It's mostly flawless in its implementation. The only mechanical problem is that the chameleon's model obscures the parts of his body that are vulnerable to being seen. Only the trunk of his body seems to trigger a failure and his bulbous head and tail make it hard to see the exact point you can safely stand.

That might seem a fussy complaint, but Spy Chameleon is a harsh time-trial collection hell. The difference between you getting your lovely leaderboard/completionist cheese and a big fat shock for losers in this particular rat maze is literally measured in thousandths of a second. Well, okay, it is measured in that, but just getting through will probably require you to operate on the scale of hundredths of a second.

No big deal for you speed-run, obstacle course aficionados, I'm sure.

That does lead to my other complaint. I found there's not really a good balance for the difficulty. It's a minor complaint since the game includes an easier mode and you can even skip levels that are giving you trouble, but it still stands. On the "normal" difficutly I found the game to be a really boring exercise in just going from point A to point B. Like connect-the-dots in full, glorious 3D.

On hard, though, (which is the only difficulty that counts according to the game and its lusty achievements) I found the timing to be just outside of human reaction speed at points and my success was basically a matter of luck and treating my controller in a manner that would no doubt have it taken away from me by the authorities if they only knew.

And that's Spy Chameleon: terrible stealth game. Good speed-run, puzzle, collection thing.

I suppose it's been mislabeled since there aren't a lot of games that marry stealth and speed well and somebody's gonna want that. The only one I can think of is The Marvelous Miss Take (which looks a bit like Spy Chameleon, actually). If you want stealth and speed, play that. But don't overlook Spy Chameleon because it doesn't do stealth. Just be sure you're the kind of person that enjoys a sack of hammers to the face.

Er, "challenging arcade-puzzle" game.
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36 of 41 people (88%) found this review helpful
Recommended
9.4 hrs on record
Posted: June 11, 2014
Cool game!

The colour change mechanics are well thought, easy to learn and nicely distributed across levels, which creates some very interesting puzzles (I've enjoyed how the progressive addition of new features prevents it from becoming too repetitive, too). Also, the extended mission goals (find the ladybugs, speed run,...) help to add some challenge for completionists and definitely enhance replayability. In some levels the additional goals may create some frustration as they rely heavily on timing and/or location, but since you clearly feel how you get better with each try until you eventually reach the solution to those harder puzzles, that actually encourages you to keep playing. I admit that this is a matter of personal preference, but so far with me it's worked that way.

Even though gameplay is the strongest point for me, visuals work nicely, too, I love the chameleon design. Oh, and the "mission fail" screens are hilarious :D
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32 of 35 people (91%) found this review helpful
2 people found this review funny
Recommended
14.8 hrs on record
Posted: October 26, 2014
Finally, a stealth game that rewards skill more than patience.
It's really polished. Definitely worth more than the price.
Each level has additional challenges. Very viable for speedrunning (keyboard has a disadvantage, though).
A great way to learn positions of the 4 buttons on the gamepad :|

★★★★★★★★☆☆
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29 of 39 people (74%) found this review helpful
7 people found this review funny
Recommended
2.2 hrs on record
Posted: September 12, 2014
Eat flies, grab ladybugs and spy on people.

What else is there to be said? Get to it!
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17 of 18 people (94%) found this review helpful
Recommended
25.7 hrs on record
Posted: June 12, 2014
Awesome game! I hardly ever go for indie titles or casual games, but this one is a total anomaly! With damn near infinite replay value thanks to the fly/time/ladybug challenges plus a global leaderboard, this game has had me hooked since I picked it up 24 hours ago.

Spy Chameleon has one of the best learning curves I've ever experienced in a game - many levels are made in a way that is easy enough to complete, but difficult to master, especially in the later stages. The difficulty very gradually goes up, to the point where you don't even really realize that it's getting more difficult until you're trying to break the world record and you fail 50 times.

The main mechanic of the game isn't introduced all in the first 5 or 10 stages, which I believe is an extremely strong point. It gradually introduces new mechanics over each mission of 15 levels, so you aren't bombarded with new gimmicks but learn exactly how each new obstacle works and how it can be overcome.

Spy Chameleon is one of the best games I've played in quite a while. It stand out in my mind for being so different, while pretty much nailing the difficulty curve and keeping the player interested. I very much recommend this game to everybody, easily worth the price!
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18 of 20 people (90%) found this review helpful
3 people found this review funny
Recommended
29.4 hrs on record
Posted: September 29, 2015
INTRODUCTION:
I was on Steam, had a couple dollars in my wallet, and saw this interesting title on sale for $0.99. Looked good, and I thought, "Eh, why not?" So I played a few hours and I was surprisingly amazed!

PROS:
+ Simple, yet entertaining art style
+ Fun, easy-to-learn gameplay
+ Nice-looking graphics
+ Catchy/nostalgic soundtrack
+ takes a very short time to install
+ Doesn't require a good PC to run
+ Only $4.99

CONS:
- Gameplay could be a bit more challenging

CONCLUSION:
Even though there are a few things that could improve, this game is a lot of fun (for indie-game standards) and enjoyable for the whole family!

FINAL SCORE:
9/10
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14 of 15 people (93%) found this review helpful
Recommended
20.4 hrs on record
Posted: November 6, 2014
Brilliant game!

Clever level design and a super cool main mechanic - like another reviewer I can't believe somebody hasnt come up with the idea before :)

Stealth with arcade precision timing and positioning gameplay.
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11 of 12 people (92%) found this review helpful
Recommended
5.9 hrs on record
Posted: January 31, 2015
This game was a fun diversion. Some of the later levels were a bit more DIAS (Do It Again Stupid) for my tastes, but other then those handful of levels I quite enjoyed playing this. It's a top-down stealth game where the fun trick is you're a chameleon, so if the ground is red, blue, green or yellow then you can hide from enemies and cameras by changing to that color. I thought they did a very good job exploring that basic concept using several different mechanics. Yes, it does have a box you can hide in to avoid notice when not moving :-). My least favorite part was in the later levels when they had movable walls. Those seemed to be too twitchy for me. However overall I quite enjoyed the game.
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24 of 36 people (67%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: June 15, 2014
I really wanted to like this game and it starts well enough, but about 1.5 hours in it devolves into ♥♥♥♥♥♥♥ level design requiring pixel perfect movement (which is insane in a game with analog movement). At first this is mitigated by the quick restarts and frequent checkpoints so when you die you rarely lose more than 10 seconds.

But the design only gets more dickish, in the end I spent 20 minutes on a single checkpoint that required pixel perfect, perfectly timed movement to simultaneously dodge 3 camera bots while pushing a block that was your only source of cover. You have to run around this crate pushing it an inch at a time before you run back to cover about 10 times in a row to complete the checkpoint and get caught on one corner for a fraction of a second and you're dead. That is not my idea of fun, I think it is tradgic that such a solid premiss with such a polished and inventive implementation can end up being so painful to play because the level designer didn't know when to quit.

Only buy this if you are okay only playing the game for 1.5 hours and then never seeing the ending (or if you are a masochist, that's when the fun begins.)
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15 of 20 people (75%) found this review helpful
Recommended
1.7 hrs on record
Posted: June 17, 2014
I made a video review to show off some of the features and gameplay of this game!
http://youtu.be/T5Ic1kbAZWg
I hope you enjoy!
Martyr
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