Between our world and the world beyond lie the Titan Souls, the spiritual source and sum of all living things. Now scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with but a single arrow is once again assembling shards of the Titan Soul in a quest for truth and power.
User reviews:
Recent:
Mostly Positive (166 reviews) - 77% of the 166 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,907 reviews) - 77% of the 1,907 user reviews for this game are positive.
Release Date: Apr 14, 2015

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Reviews

“...Titan Souls succeeds so fantastically, creating vivid, memorable experiences that stick with you long after you’ve put down the controller. It's a boss worth fighting.”
9/10 – Yahoo Games

“Titan Souls' creative fights and fluid controls maker for intensely satisfying and rewarding one-hit-kill combat.”
8/10 – IGN

“One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.”
8.7/10 – PC Gamer

Prototype Redux Demo



Titan Souls started as a game jam project between Mark Foster, David Fenn, and Andrew Gleeson for Ludum Dare 28 under the prompt “you only get one” leading the single shot, single hit point the game has become known for during development. That original prototype is the basis for the new Titan Souls demo, remade with the final visual style, soundtrack, sound design, and gameplay updates found in the full game.

Titan Souls | Digital Special Edition

The Titan Souls Digital Special Edition includes a digital artbook, world map, full original soundtrack and desktop backgrounds. All files can be found in the game's folder on your hard drive.

About This Game

Between our world and the world beyond lie the Titan Souls, the spiritual source and sum of all living things. Now scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with but a single arrow is once again assembling shards of the Titan Soul in a quest for truth and power.

Colossal Titans: Explore the ancient ruins of your forefathers and uncover extraordinary and unique titans, each with their own savage attacks and hidden weakness. Find and exploit their faults to slay the beasts and consume the primeval power that lies within them.

Simple Combat: Loose your solitary arrow at the monstrous titans and summon it back to your hand to unleash another forceful strike. Dash and run from the titan’s attacks but do not fear death, as it is both inevitable and plentiful in Titan Souls.

Arcane Secrets: This realm is not without its secrets. Long forgotten titans are hidden in the shadows and prowling through the furthest corners of the land – find them, destroy them, and take their souls for your own to discover the true extent of the power that resides here.

Titan Souls | Digital Special Edition

The Titan Souls Digital Special Edition includes a digital artbook, world map, full original soundtrack and desktop backgrounds. All files can be found in the game's folder on your hard drive.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.0 Ghz i5 or better
    • Memory: 4 GB RAM
    • Graphics: 1GB Video RAM
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Additional Notes: PlayStation 4 or Xbox 360 Gamepad Recommended
    Minimum:
    • OS: OS 10.9+
    • Processor: 2.0 Ghz i5 or better
    • Memory: 4 GB RAM
    • Graphics: 1GB Video RAM
    • Storage: 400 MB available space
    • Additional Notes: Gamepad Recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (166 reviews)
Overall:
Mostly Positive (1,907 reviews)
Recently Posted
ijprest
( 1.1 hrs on record )
Posted: July 27
Great graphics. Great music. Horrible game.

As far as I can tell, this game is just a series of boss fights. There is nothing to do between bosses except walk to the next boss. And when you die, you get to walk to the boss all over again.

And you will die. Often. You die after one hit, so my average fight length is less than 10 seconds. Unfortunately, you'll be walking back to the boss for 20+ seconds after each attempt. (Now, to be fair, most of the bosses die after one hit as well. But this just means that once you've figured out the boss, even a successful fight might take less than 10 seconds.)

Also: you've got one arrow. After each shot, you have to run around the room to collect it (or you can magically recall it to you). Unfortunately, to shoot (or recall the arrow) you have to stop moving, Did I mention that you die after one hit? And the bosses are fast. So not moving isn't really an option.

Even once you've figured out a boss' pattern and know how to kill it, you might still have to make 50+ attempts (half of which will be over in a second or two as he one-hits you), and each attempt will be punctuated with 20+ seconds of pointless walking. The developers have basically gone out of their way to annoy you (presumably to pad the game length).

Unless you *like* being annoyed (or are preternaturally good at this sort of game, and don't die very often), I recommend you take a pass on this one.
Helpful? Yes No Funny
CDL|red::frostay
( 6.1 hrs on record )
Posted: July 26
If you looked up the definition of "instant classic", you'd see a pic of this game.

The complaints others have of excessive walking, retreading from your re-spawn point back to the boss' room after you die is UNFOUNDED. EXCESSIVE WALKING IS ONLY IN THE DEMO.

The sound design is very impressive. The music is haunting and suitably epic. Sound effects are very carefully crafted and chosen, from the sound of your bow stretching to the flourish when you roll to evade certain death.

The graphics are a beautiful implementation of NES / SNES style.

This game pays dear homage to Zelda. It's just like everyone says: imagine if Zelda consisted solely of boss fights, and you have only half a heart remaining. Each boss has a unique weakness that's a different puzzle to solve each time, and they are ALL ONE HIT KILLS. Unbelievable game design.

YOU. MUST. PLAY. THIS. GAME.
Helpful? Yes No Funny
SparkyNinja
( 3.7 hrs on record )
Posted: July 24
You die in 1 hit. The bosses die in 1 hit. Some fights will take you 1-3 tries. Some fights will take you 20+ tries. Explore areas, find bosses, kill them, and that's it.
Helpful? Yes No Funny
Vorteus
( 2.7 hrs on record )
Posted: July 24
Could you shake my screen more please, so that I can vomit?

Game is good. Screen shake is bad. Stop shaking my screen.

Helpful? Yes No Funny
Silvano
( 4.3 hrs on record )
Posted: July 22
Achei fácil
Helpful? Yes No Funny
MarvelMan
( 5.4 hrs on record )
Posted: July 21
You have to buy this game!! This made me laugh, rage, almost cry, yell in excitement. Not really in that order.. This is a hard game at first but the more you die the more you see patterns that you can take advantage of.

Im not too into the pixel games at all but this game had me playing non-stop until i finished it completely.. ITS THAT GOOD!!

The boss fights were very well planned out and the music adds a very nice touch to the mix. I would say that this is like Dark Souls in the die a million times kinda of way .. if you dont like to die and restart a million times then this isnt for you trust me .. i raged the entire game but i just couldnt put it down.

The game has new game + and a harder difficulty after completing it once on normal .. and a special surprise at the very end.

What are you waiting for .. get this game!!!
Helpful? Yes No Funny
chipfunk
( 2.6 hrs on record )
Posted: July 21
Absolute garbage.

Fights depend more on luck than anything else. The world is way too big and is almost completely empty. Makes no sense, especially considering the complete lack of story - the whole idea of having a big world at all is pointless if the game is just a bunch of boss fights. The game is visually bland and lacks juice. Don't bother.
Helpful? Yes No Funny
Langan
( 3.8 hrs on record )
Posted: July 20
needed a workout so i bought this game
Helpful? Yes No Funny
Incendiário
( 4.5 hrs on record )
Posted: July 19
AWESOME GAME! One of the best souls like out there!
Helpful? Yes No Funny
Nojentsom
( 5.6 hrs on record )
Posted: July 19
Simples e objetivo. Razoavelmente dificil, ótimo jogo para passar o tempo.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
53 of 69 people (77%) found this review helpful
70 people found this review funny
Recommended
5.6 hrs on record
Posted: June 27
Now I am a polite woman, who takes pride in being couth and put together. I am kind, considerate, and have great manners.

The ♥♥♥♥♥♥♥ bosses in this ♥♥♥♥ing game made me drop more ♥♥♥♥s and yell at my computer than I ever have in my life.

10/10 Would become a sailor again


Oh and the protagonist? ♥♥♥♥ you and your tiny red bow. You arent ♥♥♥♥.
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8 of 10 people (80%) found this review helpful
Recommended
4.0 hrs on record
Posted: June 29
INTRODUCTION/STORY

Titan Souls takes the approach Dark Souls has with its story. It gives you little to no information and rather instead leaves you to sort of generate your own theories about it. This isn't a bad thing at all especially for people like me with ADHD. We easily get lost trying to keep up with stories and often forget important details. If you're looking for a story rich game stop reading now and go look for something else because you will be very disappointed.

You will need some sort of controller if you wish to stand a chance in Titan Souls. The keyboard controls are pretty bad.

GENERAL OVERVIEW

Titan Souls is extremely simplistic and follows a pattern that you'll most likely come to love. Every boss is a 1-2 shot kill and you (the player) are also a one shot kill. Unlike many games where you the player may feel you have a huge advantage over the boss or vice versa I feel there's something special about Titan Souls. It may be weird to say but in Titan Souls I always felt I was on an even playing field since there is no progression (you never get any upgrades, throughout the entire game you have the same weapons, stats, etc) I actually came to love this. No BS, Titan Souls is all about skipping the grinding and getting straight to the chase; the bosses.

COMBAT

Combat in TS takes a very interesting approach. You get one arrow which can be brought back to you by holding down the same button you used to fire the arrow. Your arrow will travel distance based on how long you charge it. This gives every shot meaning since whatever you fire you must either chase after or pull back towards you. The con of pulling is it you must stand still, this sounds like a very small thing but in TS this can make some very tricky situations during fights. Most fights come down to a matter of how well you can aim in fast paced situations.

PRICE AND PLAY TIME

The base game took me about three hours to complete. Upon beating the game you unlock a few other modes which can extend your play time but it's still the same game. I purchased this game during the Steam 2016 Summer Sale for about $3.75 and I can say it was definitely worth the price. I would definitely not puchase this game at full price though, I personally think AT MOST this game should be sold for around $10.

I highly recommend you download the demo for this game as it gives you a few of the bosses from the game to see how you'll like it. This is the reason I bought TS and I can say the demo was in fact a pretty accurate representation of what the game itself is like.
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22 of 38 people (58%) found this review helpful
2 people found this review funny
Not Recommended
0.7 hrs on record
Posted: June 29
Give an option to spawn at the boss door. After the first suite of bosses, at least half my play time is walking to the boss door. It's stupid. It doesn't make defeating the boss feel any more satisfying.

What this does is make the player loathe the anticipatory experience having to spend half their time in game walking to future bosses. Knowing that I'll have to spend so much time walking back to the boss in frustration made me quit this game. In short, this game design decision of not having the player spawn in front of the boss door sucks the fun out of this game.

The devs need to fix this so the game has a chance to be fun. Call it "Baby Whiner Wussy Mode" or whatever you want. I don't care, I just want to fight the bosses and cool down while wandering to find the others. I want to play this game, but as it is, it's purposely made to irritate the gamer.
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2 of 2 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: July 24
Could you shake my screen more please, so that I can vomit?

Game is good. Screen shake is bad. Stop shaking my screen.

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5 of 8 people (63%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: July 14
Looks a lot better than it plays. When you reduce and reduce and reduce a game down in the name of purity, there sometimes just isn't enough game left. Not outrageously bad, but you could get three better games for the $15 it costs.
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25 of 48 people (52%) found this review helpful
1 person found this review funny
Not Recommended
2.8 hrs on record
Posted: June 30
Titan Souls is a game bursting with atmosphere, wonder, and mystery.

It is also a glorified simon says toy that gets very angry if you don't do exactly what it wants.

Now, don't get me wrong. I found everything enjoyable about the game...except the gameplay. They say simplicity is beauty, but...when you try to grind the entire experience of dark souls/shadow of the colossus to one or two steps, you end up with an inordinate amount of time designing each encounter, but the encounter is designed so that you would ideally take it down in about ten or so seconds, meaning that nobody will really remember anything about it or get to enjoy any nuances implemented in the design. Unless they're bad at the game. Then they'll have the time to notice how exquisite their torture is. This seems like a very specific player market, but not one that promotes healthy gameplay.

There's usually a fast method if you're really precise, or a slightly slower method if you would rather have an easier target to hit, but after that, the game usually has built in means of pressuring you into dying after a certain amount of time spent fighting so you have to respawn and walk all the way back into the boss chamber to restart the encounter to get another shot at the victory window instead of letting you have another chance of that window during the current attempt through skill based recovery. This seems unnecessarily annoying and mostly serves inflates gameplay time, whereas in dark souls or shadow of the colossus, you usually have several opportunities to make up for mistakes instead of being completely shut out of winning the current fight without doing something stupid. Granted, they usually place the boss room near the spawn point, but after a certain amount of deaths, you don't really learn anything new except that it's really hard to practice something when you don't get enough time to commit skills to muscle memory, or when they design attack patterns to change randomly or constantly so that pattern tracking becomes somewhat unhelpful. In a game that's designed to be only boss fights, you don't have any kind of buffer where the player gets to learn about anything specific or useful (even the tutorial bosses mostly serve as a lesson that the developer just loves to put bosses too close to the walls in order to give you any opportunity to learn without getting killed immediately), so the more sloppy any particular boss design is, the much more worse it is made because of it.

There's also the fact that several bosses have the ability to lock onto your position in the middle of a seemingly one directional attack and pull a psycho mantis where they redirect the attack in midair/midshot exactly where you're going to be (as in, moving at the exact same speed and direction you are no matter how you move as if there's a magnet glued to your ♥♥♥) as long as you're inside a certain range of the boss attack, and there's no indication distinguishing their autoaiming attack from another boss attack of the same type until after you're already dead. This is even more confusing where part of the time, the counter to this ability is rolling at a VERY specific moment, whereas dodging before or after this point in time gets you killed, even though there is little logic in why this type of skill would make sense in a defensive context because nothing would have the ability to predict what you do midaction AND have an arbitrarily placed blind spot in their attack when they suddenly lose their magical ability for a split second and then regain it afterwards while still performing that same attack.

While it does attempt to stay on brand with the way the game is played, it just doesn't mesh very comfortably as a skill based game mechanic. Which I guess you could say....misses the point entirely. Like I did, a bunch of times, and then got sent back in every time trying to memorize the point in time where I shouldn't blink and at the same time lure the boss into the exact position where I can attack them, which is basically horseback archery aiming at a target being blocked by a passing train with gaps in it moving in the opposite direction. Also, it's presented in an isometric fashion, which sometimes causes issues when you're aiming at an imitation three dimensional object that has a hitbox that's actually two dimensional, and while that's normally not a big issue with isometric games, it becomes one when that's your only chance at succeeding during that particular fight.

People will argue that high difficulty does not lower the quality of a game. I, however, say that crappy implementation of high difficulty is certainly open to criticism. However, for a game that has a very reasonable sale price, the cost of entry is low enough that I wouldn't hold a grudge. I won't recommend this game, but that won't stop you from trying it if you really want to anyway, so by all means knock yourself out.

A minor side note: because the game doesn't want you to have too easy of a time aiming with the mouse, you can only fire in eight directions if using keyboard controls. The reason why they recommend a gamepad is that the joystick grants just the amount of aiming control they want. It's strange given that all they would have to do to make keyboard controls at the same level of challenge is to have the player able to rotate using the left and right arrows while aiming, but perhaps they tried that already and it wasn't satisfactory.
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1 of 1 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: July 24
You die in 1 hit. The bosses die in 1 hit. Some fights will take you 1-3 tries. Some fights will take you 20+ tries. Explore areas, find bosses, kill them, and that's it.
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2 of 3 people (67%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 30
This game was pretty damn fun. I died a lot learning how to play, and had pretty damn awesome moments where I killed a few bosses in 1 hit. It was a pretty incredible experience. I would definitely recommend this game to those who don't rage quit. It reminds me a lot of Teleglitch. <3

10/10
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2 of 3 people (67%) found this review helpful
Recommended
6.5 hrs on record
Posted: July 1
Amazing game, very atmospheric and ambiental, the design of the maps/words are awesome.
This 8-bit style game is quite challenging and pretty fun to play, to kill bosses you'll have to die several times to understand their attack patterns.
The design of the bosses and boss chambers are also good. The only thing to regret about this game is the amount of hours that the game offers (less than 15 hours). Finally we have the sound track of the game that in my opinion is well done in the game, because while you are exploring the maps is relaxing and matches with the environment, then when a boss fight comes out the music turns into a hard epic music just for the occasion.

I rate this game 8/10 due to his low amount of hour to play.
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2 of 3 people (67%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: July 5
Pros:
Good Boss fights

Cons:
Rush distance to boss fights

The way save points work in this game makes me spend WAY more time getting to a boss fight then actually fighting the boss. It wasn't a big deal for the first set of bosses since it was pretty obvious as to how they should be killed, but for later bosses (or at least the ones in the forest/ice area) it becomes very annoying.

I timed the distance vs time I spent fighting for one (the plant thing in the forest specifically) and I had spent 17 seconds walking to and activating the fight and roughly 6 seconds in the fight that time. That puts me at spending 74% of my time playing a walking simulator and the rest playing the actual game.


Other Thoughts:
If there was something to do on the way to the fights like in Dark Souls, or you spawned outside the door of the last boss that killed you I think this would be much better. I would probably recommend the game if that was the case. Currently the trek back to boss fights is just a bit too disheartening for me to really get into this game.
I may try to look through the game files to see if I can edit spawn data to make it bearable since I otherwise like the game.
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