Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (461 reviews) - 85% of the 461 user reviews for this game are positive.
Release Date: Nov 14, 2014

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Recommended By Curators

"Very challenging turn based combat game. If you like games like Might & Magic - World of Xeen then this is a game for you!"
Read the full review here.

Recent updates View all (14)

May 29

The Physical Editions are ready!


As most of you know, Lords of Xulima comes from a Kickstarter project in which we offered special Collector's Editions that were also available for preorder until the game was released. We know that many people prefer to follow us through Steam, so here you have the last update about the physical editions of Lords of Xulima.

We have reserved some Collector's Editions to give them as a gift to some of our Steam players in a contest. We will talk more about it in the next update so stay tuned!

The Physical Editions of Lords of Xulima are ready to be shipped
The basic ones that don't include the printed books (the Bestiary and the Game Guide) are being shipped right now. Perhaps some of the backers already received them. The ones with the books will be shipped at the end of the next week as they need more work and time to assemble everything.

Preparing and producing the physical editions has been really hard. We think we have suffered all the problems possible. We thought at the beginning that it would be an easy task compared to creating the game, but it turned into a big challenge. We expected to have them in January at very latest, but then suffered five months of delay. We have had to redo everything more than once and switch from one company to another to get the best quality possible. But finally they are finished and ready to be shipped. And most importantly, the entire Numantian Party has gained five skill points in "Physical Editions Production” !!

The Full Collector's Edition contains:
  • The Big Flap Box
  • The DVD Box
  • The printed poster: world map of Xulima
  • The printed manual
  • The printed book "Secrets of Xulima"
  • The hard cover book "Bestiary and Mythology of Xulima".

    Take a look at the pictures, we hope you like it:

    We know some of you have waited to have the physical edition to start playing the game. Thank you very much for your patience. Playing Lords of Xulima with the world map in one hand and the bestiary in the other one will be an awesome experience, similar to the old days... I can remember the day that I opened the box of Might and Magic II and using the poster map. Please share your impressions with us!

    All the best for all the backers that trusted us and got the physical rewards. We really hope you enjoy them!

    See you soon!

15 comments Read more

April 18

Polish Language Available & New version v.1.8


Polish Language Available

We have updated the version (v.1.8) and now the Polish language is included among the supported languages. Now the Lords of Xulima speak in English, Spanish, German, French and Polish.

Lords of Xulima has more than 70,000 words, so every new language is a real challenge. And as the game is so long, testing a new language can be very difficult. However, the extra effort is always worth it. We hope that the nice people in Poland enjoy it. To celebrate this, we have launched a special promotional discount.

Russian in the works!
The Russian translation is almost finished as well. We expect to release it in Russian very soon. As we have many fans there, many are asking us for a Russian translation. Bear with us just a little longer.

The Future of Xulima
We have been less active than before in the forums and with the updates, but that does not mean we are in a Caribbean Island resting and drinking mojitos. We are now at a point where we are deciding our plans for the future. These are hard decision to make, and before even thinking about doing them we have to be sure they are "possible". So we have been working in parallel with different goals. Here you have some:

Playing Lords of Xulima with a Gamepad?
No, we are not crazy (yet). We are planning to port LoX to consoles, Playstation 4 and Xbox One. One of the first challenges is changing the input system and allow LoX to be fully managed by a gamepad. Some parts are trivial but others will be challenging tasks. How are we going to implement the search for hidden items/buttons? How will the in-game help of the different GUI elements or map elements be displayed? And there are a hundred more problems that may arise that we are considering first.

Porting or not porting?
Porting the game to consoles or tablets will take a lot of effort, measured in time and money. Should we dedicate months of work for the ports? Or wouldn't be a better idea to start the development of a new game?

New game? New LoX gameplay mode? Lords of Xulima II ?
We have so many ideas... too many indeed. We have great plans for the sequel but not for the near future. The sequel will require a much bigger budget and important improvements to our engine. We need to think on a smaller project first, that could be a new gameplay mode for Lox (perhaps the Rogue-like Dungeons of Torment we spoke about our Kickstarter campaign) or a different game. So we are starting to prototype both the new gameplay and the new game concept. At the same time, we are improving our engine so that the new technology can be used for the sequel.

So... yes a lot of decisions and work is ahead. What do you think?
As always, we will keep you informed along the way.

Physical Editions...
For those of you that have one of the very limited Collector's Edition of LoX coming, we are very sorry about the delays. We had additional problems that has caused yet another setback. It is a shame and we know it. It is the only part that cannot be done by the team, so we have to rely on third party companies that have resulted in so many problems and delays. We are so disappointed because we are failing to those firsts backers that trusted us. In the name of the team, we sincerely apologize. You will have your boxes with the best quality possible, but we ask you for a bit more of patient please. The final reward will be worth it.

New Version 1.8
Apart of the new language supported, the latest update includes some performance improvements and small bug fixes.

See you soon!

27 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Ubuntu 14+
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • Hard Drive: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
    • OS: Ubuntu 14+
    • Processor: Quad Core 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
Helpful customer reviews
104 of 117 people (89%) found this review helpful
1 person found this review funny
131.3 hrs on record
Posted: April 23
TL:DR? See Conclusion

Lords of Xulima (pronounced as 'Shoo-lee-mah') is a 2D isometric old-school role playing game from Madrid-based developers Numantian Game Studios. The game is a ‘Kick starter’ success story that, as far as I know, had an original goal of only $10,000 but managed to reach a grand total of $35,657 by its end. The game features a world map gameplay similar to that of Heroes of Might and Magic and King's Bounty, but has a combat mechanic that is more akin to the Might and Magic series with certain areas of the game being blocked off by monsters until you're powerful enough to defeat them or find a way around them.

The game places you in the boots of Gaulen, an adventurer summoned by one of the nine (9) gods to go to their divine homeland of Xulima where a civil war has broken out when the god of death declared war against the other eight (8) gods. Gaulen sets sail with five (5) other companions but to their dismay, upon reaching Xulima, the gods had already left and in their place, terrible lords have taken power who will stop at nothing to keep Gaulen from interfering with the on-going war between the gods.

+ Good 2D graphics and art style but... (See CON #4)
+ Well implemented gameplay that is reminiscent of old CRPG titles
+ Helpful first mission tutorial and tool tips that covers the game's basic elements
+ Challenging difficulties
+ Good class system with different skills and abilities but… (See CON #2 and #3)
+ Good atmosphere for a CRPG with day and night cycles as well as weather effects on some maps
+ Healthy game time
+ Large world with a lot of room for exploration
+ Good story worthy of a sequel but… (See CON #5 and 6)

- The main character cannot be customized to have another class or portrait
- Some classes are almost indispensable for a successful campaign (ex. Cleric)
- No skill overview or mapping: This means you can not plan out your builds if it is your first play through unless you look it up in the internet or you're already familiar with the skill system.
- Portrait selections as well as some cinematic art works could use a bit more work
- The game's story (not gameplay) is linear because there are little choices to be made during important dialogue with the story NPCs
- Plot twist was a bit predictable
- Difficult early game
- Score system that is best ignored if you want a fun rather than competitive experience
- Game gets a bit boring at the end but that depends on you as the player

Lords of Xulima is a surprisingly GOOD GAME and I have no trouble giving it my full recommendation especially with Classic RPG fans.

I can easily RECOMMEND this game even at full price especially since it is only $19.99 or your regional equivalent. The game can net you at least 60 hours of game time and has a lot of content to enjoy and therefore, making a simple $19.99 purchase worth more than some of the Triple A titles that were recently released.

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Was this review helpful? Yes No Funny
18 of 20 people (90%) found this review helpful
1 person found this review funny
132.3 hrs on record
Posted: June 16
This is one of those games where I could play through it on normal difficulty and then immediately play through on the hardest difficulty without a break. It was good. It has all the elements of an old school RPG with turn based combat set in a battle window, but with modern top down (aka Baldur's Gate style) world exploration.

There were a few non-crucial bugs here and there, but not enough to really care or notice the enjoyment you get while exploring and and battling. The difficulty is steep early game, but that's the driving factor for developing your characters. The one downside to the game is that because you do need to have care about your party's development, the party will eventually become really powerful late game, making the last challenges trivial. The difficulty trul lies within the first half of the game.
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
128.5 hrs on record
Posted: May 27
I am going to begin this review by saying it is the first and only game I have ever bought pre-release. I read some interesting thoughts about it on the RPG Codex and snapped it up.

What does Old School RPG mean? If you think it means I played RPG back in the day and therefore fully capable of playing this one on Difficult - you won't get very far. Back in the day a bunch of us played RPG like Bards Tale 1, Wasteland 1, Ultima IV etc. They were not easy games. Try playing them now.

So my first tip is to play this game on normal difficulty and save yourself some angst - unless - unless you can remember all the mantras from Ultima IV and know the optimum party build for each Wizardry and Might and Magic.

The game - it's a blobber. Party based turn based combat. It is better than M&M X Legacy.

It's a beautiful little gem developed by this small group of people that obviously love RPG games. It comes through in the design and gameplay.

I was exploring and came across this structure and went inside. I found a talking skull that asked me its name. How would anyone know that. I was stuck. There are a few teleports around so I explore - going from place to place and mapping as I go. Still stuck. Frustration time right? I look at the overhead map and my poor old brain tells me the different sections sort of look like letters. If you look down from above like a map does. I have letters - but what is the order? Each section has candles - leading from 1-6. I solve the puzzle and progress.

I found the puzzle unique and amazing.

The game is not linear. But that does not mean you can go where you want. The trick is navigating a pathway through the dangers and my path was different from others. For example, I did not tip toe around the sleep causing mushrooms heavily cursed by all the frustrated players giving negative views. When I finally came across them I ate them for breakfast.

Some players get stuck because they do not pay attention to the text. Unlike M&M X, you need to pay attention. Pathways previously blocked open up as you progress. You need to backtrack. The game is not linear.

You need to use strategy in this game. RPG Strategy? What is this game some sort of RPGS - never heard of that. SRPG?

Off course you can run around and eat mushrooms and pick flowers. Your bard can sing 80s pop music. Can you manage assets? What the heck will your mage do when he runs out of magical energy - defend every turn? Maybe take a short tea break? You stock up on health potions but what are you going to do when you know someone in your party is likely to die because four spiders have their turn in combat before they get a chance to gulp down a potion? Damn healing scrolls - stock up.

Are you stocked up on torches and lock picks? Buy food and explore and then come back. Push your limits before heading back. Usually about five days is enough because after that the cost gets prohibitive. Don't rest after each fight like some weakling. Man up.

The combat is complex. I could write pages about it. Bleeding, Burning, Burping, Stunning, Wounding, Sleeping.

Your little thief from only doing 1 damage per turn with his little dagger becomes the best fighter in the game if you train him on Shurikens. Pointy ninja weapons that disappear after you throw them. Apart from the basic damage they do they also do Bleeding damage that stacks over time. STACKS OVER TIME. Remember that. You can only buy three of these at a time before the shopkeeper runs out - come back tomorrow! Keep all of these until you really need them. I had around 100 in stock before I came across some badass that would not go down.

Stacking works on your party as well.

Stunning. Some weapons don't do bleeding damage or cause wounds. They stun your opponent. I came across this evil looking Emerald Wyvern who basically could not get an attack in. That was amazing. Makes me ponder a STUN + STUN + BLEED front three. I came across this little Imp guarding a treasure chest who would not get out the way unless I answered a little riddle. Get lost you little squirt. He then grew to a gigantic size and nearly polished of my party as none of the bleed or stun effects worked on him. Eventually I figured out he was weak to burning and basically went into defensive mode apart from my Mage throwing fireballs like a maniac.

I could tell you lots of amazing stories about the game. The time I went through the desert and came across a kebab vendor. I will just say Buy It and support this little company.

Tips for beginners unless you want to learn the hard way.

Harvest those little wheat plants in the first town and sell for profit. That little money will help pay for food or blessings.

Blessings - get them for Speed increase and Resistance and Evasion - you get the idea

Skills - train up as many skill points as you can afford - you get four per level up but what would you do with 6 or 8 or 12?

Yes. Spend that cash mate. Your thief can pick locks better, train weapons, improve immunity and gain experience faster. They can even do some body building in the local gym.

Don't waste your Mage's time training his little puny staff fighting skills or trying to buff his muscles, maximise his potential in magic. He don't need the ability to wear Steel Armour as if everything goes correct - he won't never be in the front row.

That little twerp Gaulen - try waiting on picking flowers until he can get 3 herbs per pick. Train his hunting and exploring skills. People complain about the food requirement all the time. With hunting your whole party can transverse many maps with animals without losing food - you gain it!

Your Bard - he ain't a fighter - he is a pansy artiste. Stun music, music that make you angry, music that inspires you is the way to go.

You don't have to rest 8 hours after each battle to heal up - your cleric can do that - just make sure you have mana potions in stock

It's a charming little gem of a game. Don't think you know it all cos you played Baldur's Gate back in the day.

Support these guys and let's look forward to Xulima 2
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90 of 152 people (59%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: April 26
Huge dissapointment.

The Feeling
I've never felt so much restricted in an RPG. Even though this game is supposed to lead you in a new territory, in the wilderness, you are restricted to follow a path in the woods, strictly leading to enemies that con "impossible", or "lethal" or "titanesque", each could as well be replaced by a wall, the message would be the same: don't go there. It feels more like a "heroes of might and magic" style of movement on the map, with a huge troll blocking the way until you grind enough and level up enough in a small zone to get rid of him. That's not my idea of an RPG.

The mechanisms
The possibilities of your characters are very few, 1 spell for your magician, 1 song for your bard, 1 attack for your warriors. That's it. The enemies are bags of HP and you have no other way to interact with them than just pressing your unique attack key during your turn an add up damage until they die. The same mechanism used in the last 25 years, nothing has changed. HP and mana doesn't regenerated with time, meaning that in order to resore your HP you have either to sleep for 8 hours, or use a spell or use money to purchase potions. Each resource being finite. In fact you could probably calculate how much gold is available on the first map, how much food is avaialble etc. Entering a city means paying with 100 gold, being hit means having to rest or having to cast, which means food, which means gold. You can barely loot anything, even fighting armed humanoid won't drop you a weapon, in 3 hours I've only looted one rat tooth. All of this leads to a feeling of being restricted. You have to go there, you have to fight this, you have to rest, you have to purchase food etc, with no other option.

A rat will kill one of you character in 3 bites, but this is not where the difficulty resides. The real difficulty is to heal you characters with the few gold, potions and spells available. There is no real difficulty here, in the sens that there is no real skill involved, because there is no real choice. If your group takes too much damage in a fight then you reaload a saved game, since healing would cost too much. It's not really difficult, you are not challenged by the game, you rather have to endure a poor choice of game mechanism.

Lasting impression
I'm really dissapointed to see that even with free and performant game engines avaialble for everone there is still such a lack of inspiration when it come to game design. "Dungeon master" offered more diversity and a more immersive experience and it was 25 years ago. Brass blade, then what? Iron blade? then steel blade and then silver blade? I can see it coming, just like the lesser heal, then medium heal, etc.

TL;DR: There is not enough here to keep me entertained
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22 of 37 people (59%) found this review helpful
1 person found this review funny
10.8 hrs on record
Posted: April 30
Not recommended. I have played CRPGs since the original Wizardry and Zork on my IBM PCjr in the 80's. This game does not make me feel nostalgic for those days, it makes me feel like I'm still at work. Not enough reward for the grinding you do, no real freedom, everything is fixed and on rails despite claiming to be "open." Most of the negative reviews point out these flaws and more.
In the end, I am left with the absolute worst crtiticism anyone can have for a GAME: for me, it was just NOT FUN.
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