Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (218 reviews)
Release Date: Nov 14, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Lords of Xulima

HOLIDAY SALE! Offer ends January 2


Buy Lords of Xulima - The Talisman of Golot Edition

HOLIDAY SALE! Offer ends January 2


Buy Lords of Xulima - Deluxe Edition

HOLIDAY SALE! Offer ends January 2


Recommended By Curators

"A tribute to old classics that isn't afraid to bring new ideas to the table. First person turn-based combat, isometric exploration, interesting puzzles."
Read the full review here.

Recent updates View all (11)

December 10

Game Guide Available: The Secrets of Xulima


Game Guide Available: The Secrets of Xulima

The game guide book, called "The Secrets of Xulima" is now included for free in the Deluxe Edition and in the Digital Rewards DLC. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons.

Finally, Lords of Xulima has a manual that cover all the basic aspects of the gameplay and a reference to all the shortcut keys.You will have it in the game installation folder and also can download it directly from Steam here.

New languages in the works: Russian and Polish
Good news! One of our dreams is that players in all countries can experience this epic story in their native language, so we are proud to announce that two more languages are coming to Xulima: Russian and Polish. And... we expect to add Italian too some time later.

Mac OSX Players
In the name of the team, we would like to apologize to the players who suffered issues of the initial release version of Mac. We didn't realize that there were so many different computer configurations as in Windows. We have worked and continue working on addressing all the incompatibilities. The game now plays smoothly on our Mac Book Air, Pro and iMAC. We can even say that the best platform for playing LoX is a Mac Book Pro with retina display. The images are so beautiful that even the developers are amazed, take a look at this 4K screenshot.


Linux Version
The Linux port is progressing well, and we expect to have it before Christmas.

Special thanks for the Veterans...
We would like to give special thanks to those veteran players who are helping new players in our forum. Thank you guys! And also we are glad that so many players that have never played the classics are now discovering and enjoying that wonderful feeling that surrounded those old-schools games. Bringing back that feeling was the main goal of this game.

And that's all for the moment. See you soon!

14 comments Read more

November 14

Now Available!


Official Launch!
Finally here you have the full game with great new features!
Don't think that we have finished here, as we will continue to support all the players, solving bugs, and even implementing new features as we have done during the Early Access phase.

The End of the Epic Journey of Gaulen
The final boss and the End is now unlocked. The dreadful and most powerful being in Xulima is waiting for you in the Temple of Valvet. Good luck guys!

We have carefully crafted a 10 minute cinematic to show you the end of this odyssey. We really hope you like it, as we have put all our heart and passion into it. A deserved reward for all that have won this epic adventure of more than 100 hours.

Please, don't spoil the end to the new players, if you talk about it make clear that there is a spoiler inside. Thanks!

The final score will be uploaded to the Global Leaderboard, let's see who ranks the highest!

Talisman of Golot
Our promised special artifact to reward our backers in Kickstarter is available now. It is available as an upgrade, or as a pack: The Talisman of Golot edition that includes the Game and the Talisman of Golot DLC.
If you purchase it you can enjoy the artifact at any time. It is not necessary to start a new game, although it is highly recommended, as there is a new quest and achievement for getting the 50 spheres of energy that now are located in different hidden places of Xulima.
For more information visit the Talisman of Golot store page.

Deluxe Edition
The Deluxe Edition DLC of Lords of Xulima includes the Bestiary & Mythology Book with more than 200 pages, the soundtrack with 15 original themes, the HD World map and exclusive wallpapers.
The Mythology contains two parts, the pre-game and post-game parts. So if you haven't finished the game, don't read the second part!
As for the artifact, it is available as an upgrade or sold as a the Deluxe Edition than includes Lords of Xulima, Special Digital Rewards and the Talisman of Golot.

For more information visit the Deluxe Edition store page.

The Lords of Xulima speak in German too
It has taken us much more time than we expected. Two translators have worked hard to get this great translation as good as the original one. Hope you like it!

Available for Macintosh
The Lords of Xulima has arrived in Apple computers. Although there are some issues, we expect to solve this very soon, but the game is now fully playable. The first launch of the game after the installation can take one or two minutes so be patient. We have created a special Forum for Mac OSX users.

Coming Soon...
- Linux version, which is our priority now.
- Full Game Guide that will be included in the Deluxe Edition for free.

Have you enjoyed Lords of Xulima?
If so, and you would like to help us a bit, please share it with your friends, write reviews, and recommend it on social media. All help for promoting the game is more than welcome.

... and a big thank you!
Thanks to all the backers, preorders, beta players, and Early Access players for all of your fantastic support. Thank you very much in the name of the team of Numantian Games.

You are the best!

See you soon!

7 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
Helpful customer reviews
38 of 40 people (95%) found this review helpful
95.6 hrs on record
Posted: November 27

One of the best turn-based turn-based battle systems I've played in a long time. Almost as good as Wizardry 8.

+10 Character classes with a lot of customization of sub-specialties
+Interesting story
+You can buy skill points
+6 Party members. Front and back rows like Wizardry or Elminage Gothic
+Challenging (3 difficulty settings, cannot be changed once started)
+Some good puzzles
+Unique turn-based combat mechanic with a lot of different status effects
+Fantastic soundtrack
+Food management
+Interface scales with resolution

-You can't respec skill points. I would be happy to have an option to spend a large amount of gold to do this or make it one of the features of the Talisman of Golot
-No zoom option
-Minor menu glitches

Was it worth the price? Absolutely.
Was this review helpful? Yes No
28 of 28 people (100%) found this review helpful
70.8 hrs on record
Posted: December 1
I want to start off by thanking Numantian Games for making a game with such an old school feel and a huge world and play time to back it up. I feel bad buying this game for 19.99, it is definitely worth a higher asking price. Lords of Xulima was an awesome experience.

Here are my thoughts on the game, both good and bad:

+ The graphics are gorgeous. They are the perfect balance between old school and modern without being overly flashy. I loved the aesthetics of the enviornments.
+ The animations while in combat were much more than I expected. The models of some of the more epic fights are extremely well done.
+ For the most part, there are a ton of different enemy visuals. Some games tend to just rehash skins for certain enemies over and over with different colors to "differeniate." Lords does this a few times, but for the most part, there are a ton of different visuals and it adds to the flavor and keeps the game fresh.
+ Open world gameplay. Lords is not completely linear, and it gives you the freedom to roam around and just kind of do your thing. Tons of sidequests/areas to explore. Do what you please!
+ As far as gameplay length versus asking price, this game is unbeatable as far as indie games are concerned. 70+ hours of gamplay for 20 bucks? On an INDIE title? That is unheard of. Wow.
+ Challenging. I have seen a lot of people on the forums complain about the difficulty of the game (too hard!), but I felt it was near perfect. There are three difficulties and different levels of challenges for all types of players, from casual to hardcore.
+ The Lore. Numantian created a beautiful world filled with all types of creatures and Gods and they all have their personalities and roles.
+Combat and strategy is well done. You have things to consider like positioning, resource management, different weapon types, debuff strats (should i stack bleeds/wounds/stuns?), skill allocation, among much more. There is a pretty good amount of depth here.

+ The story. I understand this game is not completely story focused and development was probably emphasized on other aspects. I actually liked the story, it wasn't bad by any means, it just wasn't amazing. For the books though, I really enjoyed the ending. A lot. Props on the ending!
+ Slightly grindy with the aspect of food. I understand the food system is necessary for this type of game and it adds a lot of strategy and decision making, but it can get repetitive to just grind out food resources in order to conserve precious gold.
+ Itemization is a bit boring. Because of the way the stats on gear are designed, they aren't overly interesting or force you to make deliberate choices/tradeofffs. A few stats are just a bit too overpowered and could use some balancing (I won't mention any names).

The BAD:
+ This is my only big complaint about the game. The way that you obtain loot.. For the most part, much of your gear will come from the vendor. Basically end game is just constantly checking all the vendors over and over again hoping a good item spawns. You will occasionally find a good item naturally from a chest, but it is very rare. Having vendors being the strongest source of loot in the game seems like a poor design. Finding a really strong item on a vendor does not have the same rewarding effect as if the item was obtained after overcoming a difficult encounter.

+ Crafting. I really wanted to see a crafting system in Lords. I don't see why a regular base item plus some unique crafting currencies couldn't yield some new items.
+ I feel like some really cool items could have been created that would have fit the themes of the lore. Something creative like "Life's Spark - Febret's Touch," a unique staff which can only be equipped by certain classes and has unique effects/stats. Explore the design space!

Overall Lords of Xulima is an amazing title. If you are a fan of Baldur's Gate style games, definitely give Lords a try. It is the best game of this style I have played in years.

Lords of Xulima takes about 60-80 hours to complete. It will just depend on your pacing/how much you are into questing around and doing side stuff.

Was this review helpful? Yes No
18 of 18 people (100%) found this review helpful
80.8 hrs on record
Posted: November 27
Flashy graphics, a world where YOU are the hero, open to your every whim. Opulent graphics, action-based combat and you can get even a nude cheat.

That is all what this game is NOT about.

Lords of Xulima is a game which is old-fashioned. In a very good way. You lead a party. It has turn-based combat. And in this combat positions, skills, side-effects like bleeding, poisoning and so on are really meaningful and at the same time not annoying. The food system is something I was very critical about in the beginning but now I see how it adds to the tension (in this game you have food reserves and deplete them slowly by wandering about and quickly while resting to heal up again). I admire this game especially for the economy. It is tight but not too tight. There are games out there where gold has no meaning: you have always enough and buying potions and such is more of a hassle than a decision. Not so here. Money is scarce, potions are expensive and you need them.

The graphics are not Skyrim but they are beautiful. The back story is not a high point but it does its job, that is giving you a goal and mile stones to achieve it. There are secrets and lots of puzzly stuff. You know these old rpgs where you get a hint, then a seemingly unsolvable situation appears but then you remember the hint and you can progress? Xulima has that in spades.

You can save whenever you want. You need to save often. Because you can lose fights. Yes, it is one of these games. No mercy for the weak. Ok, there is a kind of mercy: you can always lower the difficulty. But on the normal difficulty setting ("Old Veteran") the game is challenging - but just in the right way.

I always searched for a game which triggers the same feelings like Might Of Magic and Bard's Tale of old. Here it is. With just the right adjustments for modern times, with an automap where you can make your own notes and a comfortable journal. If you are grown up with Bard's Tale, Might of Magic, Wasteland 1 or Dungeonmaster: buy it. Now. If not, buy it anyway. And take some weeks off. You'll need them.

Was this review helpful? Yes No
14 of 14 people (100%) found this review helpful
26.6 hrs on record
Posted: December 5
RPGs intending to bring back the old school feelings are numerous. They often fail in mixing modernity with traditionnal elements. Lords of Xulima is not one of them.
Its familiar gameplay sparks the excitment and curiosity that makes you want upgrade your heroes in order to continue exploration. Though Xulima is in beautiful isometric view, I often find myself rediscovering sensations long lost since the release of Might & Magic VI.
Brilliant, modest, balanced... LoX has many qualities and has not received - yet - the media praises that it deserves.
Was this review helpful? Yes No
13 of 13 people (100%) found this review helpful
39.6 hrs on record
Posted: November 28
I found this game when i was looking for a classic style rpg. And i dare to say its amber. While playing i felt like time went back and stopped. And its a positive thing!

The gameplay is classic in a good way, if you like turn-based games with teamplay you will find it here. The temples and other dungeons are challenging the puzzles will force you to your brain. The world is open in a way, if you are strong enough you can go almost anywhere in Xulima. Some of the sidequests are great, some are average but there is enough to make you wanna explore the whole world.

I only played it on normal but the fight was challanging i didnt feel frustrated, but an autocombat feature might have been good, since the game rewards you for clearing a whole area, but the 'easy' fights can be too long sometimes.

The story was great, and it kept me going till the end. But the climax wasnt the last boss fight, it was the last picture, which is sad since i want the story to go on:D.

The lore is complex and i wanted to read it all and i enjoyed it, what is a great achievement in 2014. Videos only showed pictures but with the game it worked well and the atmosphere was nice.

Graphic wise its hard to say anything since the core of the game doesn't need good graphic, but what we got was nice even the grass moved while you walked in it.

Trap disarming and lockpicking is great, some games it can be frustrated but it was one of the best i have played yet. The food&rest system works well, but can give you a headache till you figure out how to deal with it.

My only disappointing part was the loot system. After you disarm two traps and lockpick the chest what you get? Three pile of gold, which is useful but you expect a good sword or a magical amulet.

Overall i say this game is 9/10 for me. Even on normal it gives you around 40 hours of playtime to go through once, but you may even wanna go on later.
Was this review helpful? Yes No
13 of 13 people (100%) found this review helpful
21.7 hrs on record
Posted: November 29

This is a winner! Only two hours in but am really impressed. It's old school, but if you liked anything about any of the Wizardry games then you will love this. Five stars.
Was this review helpful? Yes No
12 of 12 people (100%) found this review helpful
53.7 hrs on record
Posted: December 3
What a wonderful cRPG. A healthy mix of Wizardy, Baldur's Gate, and Heroes of Might and Magic. Tough as nails too, in a good way.

You get 5 extra party members out of 9 classes so there's healthy amounts of replayability for different party and weapon combinations.
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
44.9 hrs on record
Posted: November 26
Definitely a 'old' style RPG, where you're given the choice to start a new game, make a party of your own choosing (minus one character, who is the protagonist of the game) and then you're left to figure things out for yourself. It took me a few times of starting a party, playing a bit, and then going back and making a whole new group. There is no right or wrong approach to party creation, although the game will punish you if you decide to, say, make five casters and the protagonist.

You're required to think and actually read the dialogue, the game nips grinding in the bud quite well with scaled areas that have a preset number of hidden and visible encounters. Clear an area, and you obtain an EXP bonus. It is quite possible to put yourself in an impossible situation where it appears that a restart is the only answer, however this typically means that you are missing the next area that you are supposed to go to. A bit of intuitive thinking (as a lot of the game are puzzles) and you can get right back on track.

Gameplay wise, the artwork is amazing for an indie RPG. There is the ability to both run and walk on the map, and more often than not I find myself walking, if only to look at the visuals. The world, characters, even combat animations are all gorgeous for the caliber of this game, and every area has its own unique look. The feeling of "I've been here before" is not present, unlike some other games I've encountered.

Combat is all time and turn based. Pretty nifty system in my opinion, and one that's quite fun. You have your straight up damage, but then there are effects that, depending on the weapon type being wielded, can also come into play. Bleeds, which cause damage per combat turn (and every 10 'seconds' of combat time), stuns, wounds (stackable debuffs affecting ability to hit and evade incoming attacks). Then, you have poison, freezing, setting things on fire... the combat system is a well tuned machine in my opinion.

Characters are a bit tricky, I'll admit that I had to go and read one of the guides to get a better understanding... after all, you have 9 classes, and can only create 5 members. You are slightly railroaded here, in that if you don't have a healer of some type, you WILL encounter untold difficulties to the point that you will most likely end up dumping that save file. Core stats and skills run the game, you have 5 primary attributes which in turn affect various stats. The Skill System is also pretty filled out, making you carefully weigh and decide what you want your character to specialize at... The points are limited, and there's always going to be something else you want to put them in that you can't.

The only potentially annoying aspect that I've found thus far is that there is a food system in place, which decays based on the land you are traversing at the time. It caps out at 8 'game days' so that there is no extreme stockpiling, but even then, it hasn't been too large of a pain.

Definitely recommend this game for anyone looking for an RPG more in the vein of the classics. Simple yet complex, makes you stop and think, and is rather rewarding in my opinion. Would probably put it around an 8.5 or 9.0 out of 10 myself. Already nearly 40 hours in, on my 5th party, this one I'm keeping, and I'm already thinking about my next playthrough, even though I've barely scratched the surface on this one.
Was this review helpful? Yes No
11 of 12 people (92%) found this review helpful
54.3 hrs on record
Posted: December 11
Great game if you have a lot of love for oldschool RPG's.

It starts of quite challenging in the beginning, like most of these type of games... a bit too unforgiving. Once you gain a few levels it becomes a more fair and doesn't punish you as brutally as it did at the start.

The game doesn't hold your hand and I love it. There are times were I had no clue what to do or where to go (sometimes due to my own fault, not properly reading what was in front of my eyes!), so I'd visit a zone 2/3 times eventually giving up and reading the forums (most of the time I figured it out tho).
So if you are a person that gets annoyed easily with trying to figure out where to go, or things not being overly clear I would say: don't get this.

I've heard comments on it being repetitive and a grind, I can understand why people feel like that. It's not an overly complex combat system. I didn't mind it as much because I was having a blast with exploring the map, picking flowers and getting distracted with the side quests/activities. There's plenty of stuff to bring in some variation.

Only 'downsides' for me was: sometimes the story can be a bit silly and the cheap version of Russel Crowe' as a voice actor. The tone didn't fit for me (otherwise a well done job)... So not real downsides, more personal preference.

I fully recommend this if you are into the genre, if you don't have love for the genre (Boo! :p) there might be other games that suit you better for an introduction.

Would love to see more games from this developer.

Thanks to Lolo for bringing this game to my attention and especially to Luft for giving me the opportunity to play it!
Was this review helpful? Yes No
7 of 7 people (100%) found this review helpful
105.8 hrs on record
Posted: December 6
Fantastic Game. If you are a fan of Might and Magic, old school D&D games, Kings Bounty, Legend of Grimrock or similar titles, this one is for you. It's traditional dungeon crawling and world exploration, but with updated mechanics and graphics. Huge world to explore, difficult fights, puzzles, tons of loot, skill trees, items and weapons, etc. I got it on sale, but honestly, if I had paid 3x the cost, I wouldn't have been upset. You can easily get 100+ hours of entertainment out of the game, and you'll probably want to do a 2nd playthrough to try other classes. Probably the most fun I've had with an RPG in years. It's polished, almost no bugs or typos, it doesn't crash, and is just a terrific game.
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
49.9 hrs on record
Posted: December 3
I liked everything about this game.
Finished it in just under 50 hours and always had fun playing it.
If you like Polished games and you haven't played this game yet then you are missing out.
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
238.2 hrs on record
Posted: December 2
If you are love Wizardry or Might & Magic then you will love Lords of Xulima.
Was this review helpful? Yes No
8 of 10 people (80%) found this review helpful
26.6 hrs on record
Posted: November 28
Not only other nostalgic old school game. Lord of xulima is a great game by itself. But only for special tastes, many of the features of this game can be pros and cons simultaneously.

--It's Too long. if you've grown up and have some free time, you will need months to see how the story unfolds.
--It´s Really hard. May well be called THE KING OF RELOADS .. any misstep is punished mercilessly ... C'mon, Even the old games weren't so hard.
-The Graphics are ugly and rough, lots of variation in the quality of the animations from correct to completely amateur. But gives enough info to get involved with your group.

The makers are veery small study, with great ideas and willingness to polish the game with hundreds of opinions during open beta. So many hours of fun with this low price is just a scamming the developers.
Was this review helpful? Yes No
8 of 10 people (80%) found this review helpful
31.2 hrs on record
Posted: December 10
24 hours in, and have yet to see a "!" or "?" floating over someone's head. 5/5
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
195.4 hrs on record
Posted: December 5
In a nutshell I will try to distill the best and worst aspects of the game

The good:

Fun, engaging combat
Interesting story with very nicely done lore
great skill system with added customizability
requirement to actually think on puzzles or some combats
huge world
great graphics for the type of game
doesnt hold your hand
the dark hounds add an intense level of danger early on

The Bad

Very grindy. I actually like the system of clearing, but perhaps allow us to auto trigger a combat if we are looking for a fight? I mean, its obvious we can track the enemies, maybe a getting warmer sort of thing?

The loot. This has been mentioned many times before, opening the treasure chest in the third sisters house to find an AMAZINGLY POWERFUL... dagger, and a necklace made of the best possible material is rather... blah. I have no problem with randomized loot, but thats been pretty much the experience the entire game. Every three days I run through all the vendors hoping theres a new better weapon which is pretty boring, but needed.

Energy. Magic users utility sharply declines as the game progresses with pp costs increasing as much as 25 points between 1 level and the next it drastically curtails the abilities of the magic users to maintain viability without drinking craptons of potions. If this is intentional thats fine, but allow us to stock up on potions at the vendors rather than giving us another reason to make the gauntlet to grab our 5 pots per stall. Otherwise allow energy to grant more pp than it currently does. Perhaps each point gives 4 after level 10 and 6 after 20?

I spelled out the bad parts because the good dont need to be impoved upon. This is an excellent game, and I believe if these minor annoyances are fixed it will become one of the best in recent memory. Excellent job to the devs.

Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
12.8 hrs on record
Posted: December 13
I have just started to scratch the surface of Lords of Xulima after a couple hours but this game is awesome so far. It is complex yet not over complicated. I will write another update soon but so far the game runs smooth and has all the great hallmarks of a great game in the vane of Might & Magic, Ultima and Wizardy. Will get further into the game and make an update, that said I am really enjoying Lords of Xulima and it is exactly the kind of game I have been wanting. I own Might & Magix X: Legacy since beta and I enjoy it but Lords of Xulima has it beat hands down. I hear there are 100+ hours of gameplay so I look forward to at least 50x the legnth of fun I have already had so far playing this awesome indie game.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
4.3 hrs on record
Posted: December 2
Just rolled my first party, was having a blast , until a bunch of those askary folk on what looked like jar jar binks mounts ambushed me and destroyed us.

Great game. Combat looks simple, but is very engrossing.
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
30.0 hrs on record
Posted: December 10
Amazing! I've played pretty much every RPG I can get my hands on (at least for Mac, don't laugh there's quite a few). This game rocks. The graphics are good, the gameplay is great old school rpg made new. I'm not a huge fan of games like Baldurs Gate, Eschalon, Avadon, Might and Magic, etc, etc, but this game does it well. Very well.

The developers are top notch, taking care of any bugs very quickly.

If you're considering buying this game, don't hesitate, you'll have fun, it's worth every penny.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
93.5 hrs on record
Posted: December 18
Thank you to all who have brought me this game. Having the most PC fun since the glory days of Might & Magic.
Exploration possible - and without benefit ( ha!) of huuuuge floting arrows pointing out the only available route.
Combat with time to think and sans hoppy -skippy -jumpy -uncontrollable -press -button -madly -what- just- happened rubbish.
No crashes or glitches, major or minor, yet apparent.
For perfection I would like to be able to carry more! Do love to have a selection of weapons and goodies.
But then that comes under tactics I suppose.
Not too easy, have to think on occassion but no major high frustration stuck points as yet. As I cannot decide on an ideal party there should hopefully be plenty of replayability.
Love it. Recommend +++. Fun/£ very good value.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
122.7 hrs on record
Posted: December 17
Really quite excellent for lovers of old-school RPGs. Good puzzles, good combat and a good but fairly standard story combine well. There's nothing terribly innovative here and there are definitely a few flaws (mostly balance) but damned if it wasn't fun to play!
Was this review helpful? Yes No