Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews:
Recent:
Mixed (15 reviews) - 66% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (651 reviews) - 83% of the 651 user reviews for this game are positive.
Release Date: Nov 14, 2014

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Recent updates View all (16)

March 21

New Languages: Russian, Chinese and Italian



Greetings!

New Version v.2.1: Three New Languages Available

The new version of Lords of Xulima is available now and includes three new languages: Chinese, Russian and Italian.

We would have loved to release it sooner but we have experienced several delays with the translations. Also, languages with different alphabets like Russian and especially Chinese have been a real challenge to support. Anyway, we have learnt a lot and we promise that future games will be translated into all the languages for the official launch. Everything, from the world map to the Deluxe Edition books have been translated. Hope you enjoy it!

Future Projects of Numantian Games

We are currently working on two main projects.

First, porting LoX to consoles. We have just finished the gamepad support for LoX. It has been quite complex as the game has many different mechanics, but after a lot of work the game is fully playable with a gamepad. It feels very intuitive and fast to play.

Second, we are working on a new game in a different genre. What could it be? Any guess? :) It is a secret at the moment... but we hope to start talking about it very soon.

In the meantime...

We are also sketching what Lords of Xulima II will be. We are exploring new ideas and taking all the feedback possible from the forum comments and reviews. We have created a new forum branch "Lords of Xulima II Feedback" where you can write your ideas and wishes. Here you can comment on what parts or mechanics you have enjoyed the most from LoX, and which of them you enjoyed less or would change.

We would love to hear your ideas! We will periodically update the post to collect and summarize the feedback.

Thank you very much to all the players of LoX. Thanks for sharing it and recommending it. The success of this game has only been possible with your support.

All the best!

22 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience


Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans


Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters


Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat


Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    Recommended:
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    Recommended:
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    Minimum:
    • OS: Ubuntu 14+
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
    Recommended:
    • OS: Ubuntu 14+
    • Processor: Quad Core 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (15 reviews)
Overall:
Very Positive (651 reviews)
Recently Posted
Stanley
( 70.0 hrs on record )
Posted: July 25
First of all, I did not finish the game, stopped at level 35.

I bought this game on a big sale (summer sale), after reading the reviews, knowing what I'm getting into.
Like many others wrote, it was very fun for the first 20-30 hours. After that, the grind kicked in.
The story is quite horrible for an old school isometric RPG (I expect a superb story of such games, always) and the combat is very repetitive, so there is very little making you want to keep playing after a certain point.
Yes, the game is hard, but I knew that and really enjoyed the combat system/theorycrafting, playing on old-school difficulty.

Pros:
+Nice and simple art style (I saw that many dislike it, watch some videos to decide)
+Night and day cycle and dynamic weather
+Atmosphere
+Hard strategic combat
+Music is good but a bit repetitive

Cons:
-No auto combat like in many turn based JRPGS (would really help with the grind)
-Story is horrid
-Main character is the weakest class in the whole game, no matter how you build him
-Most puzzles forced me to google for answers while alt-tabbed (I don't play isometric cRPGs for puzzles, sorry)
-Big class inbalance, you have to do research before creating classes that look/feel good to not end up with a bad choice
-Very easy to build any of the party members wrong/bad, making them horrible in combat in an already hard game
-Some fights are still cheap even if your party is built perfectly

If you do decide to buy this game anyway, be advised that you will have to read a lot of guides and do lots of theorycrafting while creating your party, in addition to reading about many in-game mechanics, since you are given very little explanation in game about how things actually work.
I feel bad for giving this game a negative review, I tried really hard to like it but would like to save other people the time.
I honestly think it's not worth it, there are much better isometric cRPGs out there.
Helpful? Yes No Funny
kriskizlyk
( 73.1 hrs on record )
Posted: July 10
One of the most challenging but funnest games I have played in a long time. Might and Magic style but way more fun.

I looked back at my review a year later and didn't give enough justice. I have played a few games over the last year and I really want to come back and play this one. The music, the enemies, the game play, strategy. If there was anything higher than 5 out of 5 stars I would have given this game that. Its not for everyone, I get it, its right up my ally for the style I like.
Helpful? Yes No Funny
MrFeyerwire
( 177.6 hrs on record )
Posted: July 6
I have been playing computer RPG's since they first came into existence and this game is amazing beyond words. It has definitely landed on my top ten RPG's of all time, along with titles like ES Oblivion, Fallout 3, Divinity Original Sin and Witcher 3 and it will remain there forever

Lords Of Xulima is a massive, meticulously crafted RPG that is worthy of a AAA title price, but can be purchased at a price which I felt was an absolute steal. You could buy 3 random AAA titles and fail to get 1/3 of the quality gameplay that Lords Of Xulima has in it.

The last RPG that took me this off guard (in a good way), was Divinity Original Sin and this games storyline and well polished nature, remind me of that instant classic. I really needed this after having just slogged my way through that crud bomb "Balrum"

Pro's

- Amazing, beautiful, original and flat out epic storyline, that spares the player any of that cutesy JRPG crap
- Supremely polished gameplay with seamless inventory management, character management and resource management. It is totally obvious that this game was developed by people who cared and people who get it !!!
- Insanely fun turn based combat, think old school FF2 & 3 with a modern makeover.
- 100% polisdhed and glitch free gameplay I did not experience one single glitch, bug or even crash throughout the whole game.
- The game is super challenging, even on medium setting you may have to start over once or twice before you find a good class combo that will allow you to play the game all the way through.
- Well balanced, original enemies that are memorable to say the least.
- Amazing class system and an amazing and deep character development tree for each class

Con's (I mean it when I say I am grasping at straws here)

- The game might be a little too challenging for the casual gamer.
- The graphics are wonderful and functional, but they definitely took a back burner to polished combat, inventory and logistics mechanics.

In the end this game will make you smile from ear to ear and you will remember reading this review and say to yourself "wow, he wasn't overstating how amazing this game was". I would gladly pay 3x what they are asking for the game and I am already amped for LOX 2 which Numantian Games has already said will be developed !!!
Helpful? Yes No Funny
Luisfius
( 3.0 hrs on record )
Posted: July 5
Quite weird! An overhead RPG that turns into a first person combat whenever you get a random (or field) encounter! The movement feels kind of stif, but the backgrounds are quite nice, the combat is brutal but fun, but the actual enemy models seem... Odd.

Kind of feels like if you mixed something on the vein of Baldur's Gate, with the combat of Dragon Quest of Wizardry, with a bit of FFX turn order queue manipulation.

I need to play it more, but what little I have played, I hae liked a lot.
Helpful? Yes No Funny
Karithay
( 18.5 hrs on record )
Posted: July 3
Challenging games can be a lot of fun. Xulima does not master its challenge level in that way. Instead it comes off as torturous, and the only reason to continue is because you are full of spite or you wish to justify the hours you spent on it.

If you do play, before you do anything else, comb the internet for advice on adventuring and party creation. If you build your party wrong, you will die a lot and be frustrated. You will probably die a lot anyways. That's the sort of game this is. Save, fight a battle, rest, save, spring a trap, load, walk back and forth until you detect the trap, save, attempt to disarm the trap, etc. You will also want to use those guides so you know the optimal way to improve your characters as you level up, because if you don't optimize you will be dying a lot more. This summarizes how a lot of the game is played, from the very start you need to know what you are doing and plan your characters' lives out through at least level 30.

Any sort of organic growth or exploratory game play is actively punished. Want to try a new weapon? You will be dismal in it unless you've been leveling your skill in it from the beginning, and if you've been leveling two weapon skill then you've just been throwing your points away. Same thing for harvesting herbs. You would expect that the game would encourage you to harvest as you do to practice your skills. Instead, you want to wait until the end of the game to harvest herbs because then you will have maximized your skill in this and be able to reap the most profit.

Of course, once you do venture out, you will find that your party is likely under powered. Nearly everything else will be more powerful than you, even if you do optimize your build. This will likely lead to saving a lot and resting a lot, the latter also forces you to forage for food, possibly going back to loop through the same areas to build up your food supply because food becomes too expensive to buy.

As with many RPGs there is a grind. Sadly, we expect this. Xulima is no different. As the game only has a finite number of encounters, there is only a finit amount of god and experience points. So you will have to continually walk back and forth over an area (possibly while the land tries to kill you with environmental hazards) until you finally get them all. At least it comes with an XP bonus.

Finally, the game lacks direction. You are generally left to your own devices to bumble around to try and figure out what area you should go to next, which is to say which creatures you have a chance to defeat. This trial and error naturally leads to more saving and reloading.

If all of that does sound like something you like, then know that Lords of Xulima plays like a top down Might and Magic, which is pretty keen. Don't expect anyone other than your main character to have any personality though.
Helpful? Yes No Funny
QoMSoL
( 9.1 hrs on record )
Posted: July 3
Many reviews put it simple and I'll do the same: overgrind and ridiculous difficulty spike at some point make this unenjoyable.
You might risk buying it on sale but be prepared for a korean mmo style grind in a single player 2d game. Yeah, that bad.
Helpful? Yes No Funny
ragsu
( 6.5 hrs on record )
Posted: July 3
Do not buy this game for Linux! The game doesn't work well on it. While running in the game the screen just sort of warps forward due to low fps. Otherwise seems to be quite a fun game. They shouldn't be selling this game for Linux at all as it is...
Helpful? Yes No Funny
kataniamk
( 34.5 hrs on record )
Posted: July 2
Even with the very little time I spent playing Lords of Xulima I would HIGHLY HIGHLY recommend this game. There are just so many things this game does. Some will be listed below but again I am not that far. I will likely post a full review when I beat the game.


-Exploration is done in 3rd from a top down perspective. Battles are of course down in Might Magic style meaning 1st person turn based combat.

-Music. The music from when you take your 1st steps in the game is just amazing.

- Lockpicking and trap disarming. Okay Bethesda I love ya but take note. This is how you do proper lock picking. Basically lockpicking is a game of Minesweeper and trap disarming is to click a gear when it turns green. Simple but really fun.

-Combat. Being able to switch party memebers around in combat is a genius idea. I mean let's your cleric is about to die simply put her in the back and let herself and than put back where she was.


Again these are just a few of the very awesome changes that I have noticed. In short I encourage you to pick up this game. And plese do yourself a favor and pick it up before the Steam Sale is over. You can get the Deluxe edition for a really low price.

Helpful? Yes No Funny
moo
( 0.8 hrs on record )
Posted: June 27
The battle system is not awesome. It is like a trading card with priority like system. I gave up because of that.
Helpful? Yes No Funny
[ᴸᴼᴳ] [CoM] Arariel Fett
( 3.1 hrs on record )
Posted: June 25
Product received for free
Right off the bat, I was having an issue with the resolution not conforming to meet my PC. I finally got it to full screen, but the game itself still wasn't full screen, but I decided to deal with it. While in full screen, the game would flicker every few seconds. In the broken windowed mode you'll see below, it didn't have said issue. I alt-tabbed out of the game, then back in, and the game's window broke somewhat. The game was no longer full screen, instead it looked like this - http://image.prntscr.com/image/8c6e19bd136a444facc0347412e95802.png This also led to another annoying issue: the game stayed on top of every other window. If I brought up my browser, the game remained up and overshadowed the program. Maybe this is because I'm not a developer, but I'm not understanding why it's so hard for developers to make their games alt-tab friendly. Now, if I have to alt tab, I essentially have to close and reopen the game each time.

Moving into the actual gameplay, Lords of Xulima start off with a story, which was well-made and does a good job of introducing us to the game that we'll be playing. You can move either with point and click, WASD, and/or the arrow keys. It's nice to see they are allowing us to choose how we want to play in terms of controls. One thing that I immediately fell in love with was how the dark areas on the map disappeared the further towards them you walked. I've always loved this mechanic, and am pleasantly surprised to see it being used. The first time I played this game was at one in the morning, and the music was only helping to make me tired and want to sleep. The music, along with the ambient sounds, is incredible! I wouldn't mind leaving the game open for a while during the work day and just listening to the sounds it has to offer. It is extremely pleasing to the ears.

The combat system is amazing, but I was kinda struggling. It is pretty difficult the farther you get into the game. The few battles were easy, but it got harder as I moved along. In the beginning, I was very confused about how the combat system worked with your party. After a little bit I finally figured it out, and fell in love. On the topic of combat, each one of the characters in your party has their own strengths and weaknesses to certain enemies. This was a really nice thing to see them do. You can't just throw one guy out and he kills the entire enemy team. You have to actually think about who you're throwing out. The final thing to note, you can't just bypass guards and avoid paying...at least in the start. The guards will WRECK you pretty bad. You won't even put a dent in even one of their armor. You have to train and level up your guys, which is nice. I, personally, love the grindey parts of these games.


Positives:

  • Reminiscent of older/original games.
  • Beautiful music
  • Good fighting system
  • Hard/challenging
  • Workshop support
  • Trading cards

Negatives:

  • Is not alt-tab friendly. (At least for me)
  • Even when the game's window is in full screen, the game itself is not.

For more recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's, and check out our Curations.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
177.6 hrs on record
Posted: July 6
I have been playing computer RPG's since they first came into existence and this game is amazing beyond words. It has definitely landed on my top ten RPG's of all time, along with titles like ES Oblivion, Fallout 3, Divinity Original Sin and Witcher 3 and it will remain there forever

Lords Of Xulima is a massive, meticulously crafted RPG that is worthy of a AAA title price, but can be purchased at a price which I felt was an absolute steal. You could buy 3 random AAA titles and fail to get 1/3 of the quality gameplay that Lords Of Xulima has in it.

The last RPG that took me this off guard (in a good way), was Divinity Original Sin and this games storyline and well polished nature, remind me of that instant classic. I really needed this after having just slogged my way through that crud bomb "Balrum"

Pro's

- Amazing, beautiful, original and flat out epic storyline, that spares the player any of that cutesy JRPG crap
- Supremely polished gameplay with seamless inventory management, character management and resource management. It is totally obvious that this game was developed by people who cared and people who get it !!!
- Insanely fun turn based combat, think old school FF2 & 3 with a modern makeover.
- 100% polisdhed and glitch free gameplay I did not experience one single glitch, bug or even crash throughout the whole game.
- The game is super challenging, even on medium setting you may have to start over once or twice before you find a good class combo that will allow you to play the game all the way through.
- Well balanced, original enemies that are memorable to say the least.
- Amazing class system and an amazing and deep character development tree for each class

Con's (I mean it when I say I am grasping at straws here)

- The game might be a little too challenging for the casual gamer.
- The graphics are wonderful and functional, but they definitely took a back burner to polished combat, inventory and logistics mechanics.

In the end this game will make you smile from ear to ear and you will remember reading this review and say to yourself "wow, he wasn't overstating how amazing this game was". I would gladly pay 3x what they are asking for the game and I am already amped for LOX 2 which Numantian Games has already said will be developed !!!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 5
Quite weird! An overhead RPG that turns into a first person combat whenever you get a random (or field) encounter! The movement feels kind of stif, but the backgrounds are quite nice, the combat is brutal but fun, but the actual enemy models seem... Odd.

Kind of feels like if you mixed something on the vein of Baldur's Gate, with the combat of Dragon Quest of Wizardry, with a bit of FFX turn order queue manipulation.

I need to play it more, but what little I have played, I hae liked a lot.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
73.1 hrs on record
Posted: July 10
One of the most challenging but funnest games I have played in a long time. Might and Magic style but way more fun.

I looked back at my review a year later and didn't give enough justice. I have played a few games over the last year and I really want to come back and play this one. The music, the enemies, the game play, strategy. If there was anything higher than 5 out of 5 stars I would have given this game that. Its not for everyone, I get it, its right up my ally for the style I like.
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Most Helpful Reviews  Overall
474 of 485 people (98%) found this review helpful
2 people found this review funny
Recommended
214.2 hrs on record
Posted: December 24, 2014
Polished, entertaining game. Played through it straight twice, and I can see myself playing through it again in the future.

I could list some pro's and con's or repeat what others have already said, but instead I will highlight a few points which may clarify some of the mixed points you will see in other reviews. The purpose, I hope, is to help potential buyers in figuring out the perspective from which other reviewers are coming from.

1. The game is "linear" in that you are expected to go a certain path on the game world, but the path is not in a straight line. This will throw off some players who are used to the typical themepark RPG set-up where the game holds your hand on how to get to the next area.

For a slightly spoiler-ish example: Early on you will get a quest to kill a high level enemy blocking the road, a road which also leads to another part of the game map. You are not supposed to kill said enemy at that point, as your party will get slaughtered. A note tells there is a back way around, which is the intended path. Thus, some players get "frustrated" by trying to brute-force their way through an encounter which is designed to be avoided until later.

The game has several of these set-ups (and honestly, get a bit predictable by the end). If you are the type which prefers the modern take with quest compasses and the game telling you exactly where to go next, this will be a con. If, however, you enjoy seeing the game map as a "puzzle" and discovering how to proceed to the next area, then don't mind this "con" you may see in other reviews.

It should also be noted that the game does drop clues on how to proceed, so it doesn't feel "cheap" as long as you are paying attention. With the above example, there are 3 or 4 hints that try and tell you to take this back route.


2. Difficulty. The combat in this game is turn-based whack each other in the face. Thus, like other games of this type, combat boils down to which side has the bigger numbers. The discrepancy you will see in regards to difficulty comes from the game starting you out with "smaller numbers" than even the beginning fights, which may feel like it is overly difficult.

For better or worse, the way around this isn't necessarily advertised. There are priests in each city which can apply a 24 hour (in-game time) blessing. These blessings are very powerful early on, because they take your "small stack of numbers" and boost it up to the point where early fights are no longer overly challenging.

Thus, the best way to get through the early game, to get some early levels and gear on your characters to make fights manageable, is to quest in "bouts". Apply a few blessings, then do a quest or clear an area. Head back to town, heal up, re-apply blessings and head back out. You won't need to keep doing this the whole game (in fact it would get extremely expensive and tedious), as later on they are not as needed, but they are the best, efficient way to start out.

So don't be fooled by reviews claiming the game is overly difficult or challenging. The game does offer the tools needed, but the "flaw" is that the tools aren't exactly advertised well to the new player. If you dive straight into the game without blessings, you will find the early game to be extremely unforgiving. If you get past the early game, you will find the difficulty pacing more comfortable. Perhaps even too easy.


A bit long for a Steam review, but people who read these just want to know what they may be getting if they drop the money, so I wanted to clarify some discrepancy. I had a lot of fun with the game, but it may not be for everyone. For me, personally, I've ran into zero bugs or crashes and got a solid 150+ hours out of it, which is more that can be said about a lot of modern 60$ AAA releases.




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147 of 153 people (96%) found this review helpful
2 people found this review funny
Recommended
99.5 hrs on record
Posted: November 27, 2014
HIGHLY RECOMMENDED

One of the best turn-based turn-based battle systems I've played in a long time. Almost as good as Wizardry 8.

+10 Character classes with a lot of customization of sub-specialties
+Interesting story
+You can buy skill points
+6 Party members. Front and back rows like Wizardry or Elminage Gothic
+Challenging (3 difficulty settings, cannot be changed once started)
+Some good puzzles
+Unique turn-based combat mechanic with a lot of different status effects
+Fantastic soundtrack
+Food management
+Old-school
+Interface scales with resolution

-You can't respec skill points. I would be happy to have an option to spend a large amount of gold to do this or make it one of the features of the Talisman of Golot
-No zoom option
-Minor menu glitches

Was it worth the price? Absolutely.
Was this review helpful? Yes No Funny
125 of 132 people (95%) found this review helpful
1 person found this review funny
Recommended
70.8 hrs on record
Posted: December 1, 2014
I want to start off by thanking Numantian Games for making a game with such an old school feel and a huge world and play time to back it up. I feel bad buying this game for 19.99, it is definitely worth a higher asking price. Lords of Xulima was an awesome experience.

Here are my thoughts on the game, both good and bad:

POSITIVE:
+ The graphics are gorgeous. They are the perfect balance between old school and modern without being overly flashy. I loved the aesthetics of the enviornments.
+ The animations while in combat were much more than I expected. The models of some of the more epic fights are extremely well done.
+ For the most part, there are a ton of different enemy visuals. Some games tend to just rehash skins for certain enemies over and over with different colors to "differeniate." Lords does this a few times, but for the most part, there are a ton of different visuals and it adds to the flavor and keeps the game fresh.
+ Open world gameplay. Lords is not completely linear, and it gives you the freedom to roam around and just kind of do your thing. Tons of sidequests/areas to explore. Do what you please!
+ As far as gameplay length versus asking price, this game is unbeatable as far as indie games are concerned. 70+ hours of gamplay for 20 bucks? On an INDIE title? That is unheard of. Wow.
+ Challenging. I have seen a lot of people on the forums complain about the difficulty of the game (too hard!), but I felt it was near perfect. There are three difficulties and different levels of challenges for all types of players, from casual to hardcore.
+ The Lore. Numantian created a beautiful world filled with all types of creatures and Gods and they all have their personalities and roles.
+Combat and strategy is well done. You have things to consider like positioning, resource management, different weapon types, debuff strats (should i stack bleeds/wounds/stuns?), skill allocation, among much more. There is a pretty good amount of depth here.

The MEDIOCRE:
+ The story. I understand this game is not completely story focused and development was probably emphasized on other aspects. I actually liked the story, it wasn't bad by any means, it just wasn't amazing. For the books though, I really enjoyed the ending. A lot. Props on the ending!
+ Slightly grindy with the aspect of food. I understand the food system is necessary for this type of game and it adds a lot of strategy and decision making, but it can get repetitive to just grind out food resources in order to conserve precious gold.
+ Itemization is a bit boring. Because of the way the stats on gear are designed, they aren't overly interesting or force you to make deliberate choices/tradeofffs. A few stats are just a bit too overpowered and could use some balancing (I won't mention any names).

The BAD:
+ This is my only big complaint about the game. The way that you obtain loot.. For the most part, much of your gear will come from the vendor. Basically end game is just constantly checking all the vendors over and over again hoping a good item spawns. You will occasionally find a good item naturally from a chest, but it is very rare. Having vendors being the strongest source of loot in the game seems like a poor design. Finding a really strong item on a vendor does not have the same rewarding effect as if the item was obtained after overcoming a difficult encounter.

Suggestions:
+ Crafting. I really wanted to see a crafting system in Lords. I don't see why a regular base item plus some unique crafting currencies couldn't yield some new items.
+ I feel like some really cool items could have been created that would have fit the themes of the lore. Something creative like "Life's Spark - Febret's Touch," a unique staff which can only be equipped by certain classes and has unique effects/stats. Explore the design space!

Overall Lords of Xulima is an amazing title. If you are a fan of Baldur's Gate style games, definitely give Lords a try. It is the best game of this style I have played in years.

Lords of Xulima takes about 60-80 hours to complete. It will just depend on your pacing/how much you are into questing around and doing side stuff.

9.5/10
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107 of 120 people (89%) found this review helpful
6 people found this review funny
Recommended
131.3 hrs on record
Posted: April 23, 2015
TL:DR? See Conclusion

INTRODUCTION:
Lords of Xulima (pronounced as 'Shoo-lee-mah') is a 2D isometric old-school role playing game from Madrid-based developers Numantian Game Studios. The game is a ‘Kick starter’ success story that, as far as I know, had an original goal of only $10,000 but managed to reach a grand total of $35,657 by its end. The game features a world map gameplay similar to that of Heroes of Might and Magic and King's Bounty, but has a combat mechanic that is more akin to the Might and Magic series with certain areas of the game being blocked off by monsters until you're powerful enough to defeat them or find a way around them.

The game places you in the boots of Gaulen, an adventurer summoned by one of the nine (9) gods to go to their divine homeland of Xulima where a civil war has broken out when the god of death declared war against the other eight (8) gods. Gaulen sets sail with five (5) other companions but to their dismay, upon reaching Xulima, the gods had already left and in their place, terrible lords have taken power who will stop at nothing to keep Gaulen from interfering with the on-going war between the gods.

PROS:
+ Good 2D graphics and art style but... (See CON #4)
+ Well implemented gameplay that is reminiscent of old CRPG titles
+ Helpful first mission tutorial and tool tips that covers the game's basic elements
+ Challenging difficulties
+ Good class system with different skills and abilities but… (See CON #2 and #3)
+ Good atmosphere for a CRPG with day and night cycles as well as weather effects on some maps
+ Healthy game time
+ Large world with a lot of room for exploration
+ Good story worthy of a sequel but… (See CON #5 and 6)

CONS:
- The main character cannot be customized to have another class or portrait
- Some classes are almost indispensable for a successful campaign (ex. Cleric)
- No skill overview or mapping: This means you can not plan out your builds if it is your first play through unless you look it up in the internet or you're already familiar with the skill system.
- Portrait selections as well as some cinematic art works could use a bit more work
- The game's story (not gameplay) is linear because there are little choices to be made during important dialogue with the story NPCs
- Plot twist was a bit predictable
- Difficult early game
- Score system that is best ignored if you want a fun rather than competitive experience
- Game gets a bit boring at the end but that depends on you as the player

CONCLUSION:
Lords of Xulima is a surprisingly GOOD GAME and I have no trouble giving it my full recommendation especially with Classic RPG fans.

I can easily RECOMMEND this game even at full price especially since it is only $19.99 or your regional equivalent. The game can net you at least 60 hours of game time and has a lot of content to enjoy and therefore, making a simple $19.99 purchase worth more than some of the Triple A titles that were recently released.

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95 of 104 people (91%) found this review helpful
Recommended
163.7 hrs on record
Early Access Review
Posted: August 4, 2014
In Lords of Xulima you control a hero called Gaulen the Explorer and his five friends (these five can be completely created by yourself, with 9 classes at your disposal). Guided by a dream sent by the gods of this world, he sails to a forgotten continent. During exploration, the game is very similar to classics like Baldur´s Gate, but once combat begins, it will look like a mixture of Dragon Quest, Final Fantasy 10 and the newer Etrian Odyssey series.


Major Features:

- A charming atmosphere, travel through a mystical world and explore secret graves, forsaken temples and more.
- Challenging and strategic combat. Very original due to the elaborate debuff system.
- Character skills and equipment management are rich and rewarding.
- Extremely polished for a beta: bugs are rare, less than in many recently relesed games.


Possible weakpoints (depending on your taste):

- Story plays only a secondary role. Exploration, combat and character management take the main spotlight.
- Hard to get going. You have to manage the party, food reserves and find your way in a huge non-linear world. (If you have troubles, try the easiest difficulty. There you can learn the basic game mechanics without getting your head chopped off for every mistake.)

Minor addittion: You CAN run in this game, the trailer shows only the walking speed.
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65 of 69 people (94%) found this review helpful
1 person found this review funny
Recommended
25.5 hrs on record
Posted: September 29, 2015
I am mainly a strategy gamer coming from a background of playing Civ “X”, Gal Civ “X”, EUIV, M&B Warband, Matrix/AGEOD games, X-Com, etc.. I was in between games & looking for something different to play when I ran across this game in a thread about good RPG-Tactical Games. I am glad I gave Xulima a try. It has a nostalgic feel to it and that old fashioned D&D appeal (I date back to the white box/3 booklet early D&D Pen and Paper Days) that some of us old timers still remember. This feel though, is coupled with some very nice (albeit very basic) game mechanics that just simply work for the type game it was designed to be. At first glance, I thought that the combat mechanics were a little “hokey” but they work and they work elegantly. I look forward to the battles and they make you think and plan each combat turn. In addition to the combat and questing, there are some nice surprises in your exploration & adventuring. For us old schoolers that enjoy some logistics, there are some simple but elegant food & rest requirements that work without being tedious. To me, the best part of the game is the old school leveling up and making hard choices in your skill & attribute allocations as you advance. If you are a “instant gratification / pew-pew” gamer that needs high end graphics and action, stay away. But if you can use your imagination a bit and want a nicely done, old school adventure game, Xulima is your ticket. I hope they follow with a sequel…The game is quite addicting....buy the Golot Treasure DLC...its worth it....

Pros
Old School Nostalgic Feel
Nicely Done Game and Combat Mechanics
Immersion
Elegant Logistics, basic but not tedious
Nicely done advancement system
Challenging (recommend the medium or hard settings, don’t play on “normal”)
Overall game package just works – good feel, fit and finish
Hours and Hours of RPG Adventure Fun

Cons
Simple but elegant graphics – no huge explosions or 3D action here
Is grindy at times
Some might miss the “follow the green arrow” tips of other games ie., this is a thinking persons game…
Combat system may be too quirky for some (again, no “pew-pew” here)
Some may miss the “Monty Hall” feel of other titles…you work for your loot here…
Some of the game can bog down w/ tedious puzzle like problems to solve
You sometimes get stuck w/out any clear route to proceed, which can be tedious to figure out what to do next



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69 of 76 people (91%) found this review helpful
2 people found this review funny
Recommended
193.5 hrs on record
Posted: December 18, 2015
Tips for Hardcore and General Review

Positive's: Old school, challenging enough, quite long, good story, have many features , have secrets, and much more;
Negatives: Traps :) , limited valuable classes, weapon quality over levels ; no set items etc.. terrible loots; Gaulen's being classses! , stock prices increases with your level (how nonsense is this)

Overall 9,5 / 10 ; buy it :)

Tips for hardcore: (no mods installed)
I directly started in hardcore; finished game at level 66, did all maps clear (no single moster left, killed princes after killed armies, killed guardians first,even the powerful demon that gives horn which was in my idea the hardest fight to survive etc.) ,have all achives, ranked 99/100 in the end with score 33,183
My party was - (front) Gaulen -Barbarian- Thief (back) Divine summoner , Mage, Priest;
Though you can prove otherwise, here is my experience ; "you cant finish the game without a thief and a priest"; both you must have; and "you will have many difficulties if you dont master shurikens";

Now, general rules;
-Dont buy food; there is enough food in Nabros; and strating area
-Get treasures from imps (i killed all imps but not worth it believe me)
-Dont harvest plants until level 30;
-When you feel you are struck, and all armies left quite powerful, know that there is a fight with some small sacrifices to be done and you will in the end find an area that is simple to you ,
- In lower levels always get Constitioun blessing and then go explore ( it makes a huge difference)
- when you have enough money, buy like 30 torches/lockpicks/cyrstals and always shurikens in early stages, later these will be quite expensive;
- Dont rely on loots and stock sellings,
- Wounds and bleeding is quite important, so i suggest two classes that one goes for sword (barb. for exp.) and one for axes (Gaulen in my case), and thief with sword;
- After level 10 or so, equip shields for back row and no weapons; cause waepon damage is quite low for magic classes, and weapons dont gives stats but shields do :)
-Check the world map and try to locate teleporters; and go in that way first :)
- Be patient (i m a working man did 1 months to finish the game),
- Save often

Feel free to ask any questions
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