Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (411 reviews)
Release Date: Nov 14, 2014

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Recommended By Curators

"If you like old school RPGs, you could easily dump 60 hours into this game. It modernizes a lot of the systems but keeps great depth and difficulty."
Read the full review here.

Recent updates View all (14)

May 29

The Physical Editions are ready!

Greetings!



As most of you know, Lords of Xulima comes from a Kickstarter project in which we offered special Collector's Editions that were also available for preorder until the game was released. We know that many people prefer to follow us through Steam, so here you have the last update about the physical editions of Lords of Xulima.

We have reserved some Collector's Editions to give them as a gift to some of our Steam players in a contest. We will talk more about it in the next update so stay tuned!

The Physical Editions of Lords of Xulima are ready to be shipped
The basic ones that don't include the printed books (the Bestiary and the Game Guide) are being shipped right now. Perhaps some of the backers already received them. The ones with the books will be shipped at the end of the next week as they need more work and time to assemble everything.

Preparing and producing the physical editions has been really hard. We think we have suffered all the problems possible. We thought at the beginning that it would be an easy task compared to creating the game, but it turned into a big challenge. We expected to have them in January at very latest, but then suffered five months of delay. We have had to redo everything more than once and switch from one company to another to get the best quality possible. But finally they are finished and ready to be shipped. And most importantly, the entire Numantian Party has gained five skill points in "Physical Editions Production” !!

The Full Collector's Edition contains:
  • The Big Flap Box
  • The DVD Box
  • The printed poster: world map of Xulima
  • The printed manual
  • The printed book "Secrets of Xulima"
  • The hard cover book "Bestiary and Mythology of Xulima".

    Take a look at the pictures, we hope you like it:




    We know some of you have waited to have the physical edition to start playing the game. Thank you very much for your patience. Playing Lords of Xulima with the world map in one hand and the bestiary in the other one will be an awesome experience, similar to the old days... I can remember the day that I opened the box of Might and Magic II and using the poster map. Please share your impressions with us!

    All the best for all the backers that trusted us and got the physical rewards. We really hope you enjoy them!

    See you soon!

10 comments Read more

April 18

Polish Language Available & New version v.1.8

Greetings!

Polish Language Available



We have updated the version (v.1.8) and now the Polish language is included among the supported languages. Now the Lords of Xulima speak in English, Spanish, German, French and Polish.

Lords of Xulima has more than 70,000 words, so every new language is a real challenge. And as the game is so long, testing a new language can be very difficult. However, the extra effort is always worth it. We hope that the nice people in Poland enjoy it. To celebrate this, we have launched a special promotional discount.

Russian in the works!
The Russian translation is almost finished as well. We expect to release it in Russian very soon. As we have many fans there, many are asking us for a Russian translation. Bear with us just a little longer.

The Future of Xulima
We have been less active than before in the forums and with the updates, but that does not mean we are in a Caribbean Island resting and drinking mojitos. We are now at a point where we are deciding our plans for the future. These are hard decision to make, and before even thinking about doing them we have to be sure they are "possible". So we have been working in parallel with different goals. Here you have some:

Playing Lords of Xulima with a Gamepad?
No, we are not crazy (yet). We are planning to port LoX to consoles, Playstation 4 and Xbox One. One of the first challenges is changing the input system and allow LoX to be fully managed by a gamepad. Some parts are trivial but others will be challenging tasks. How are we going to implement the search for hidden items/buttons? How will the in-game help of the different GUI elements or map elements be displayed? And there are a hundred more problems that may arise that we are considering first.

Porting or not porting?
Porting the game to consoles or tablets will take a lot of effort, measured in time and money. Should we dedicate months of work for the ports? Or wouldn't be a better idea to start the development of a new game?

New game? New LoX gameplay mode? Lords of Xulima II ?
We have so many ideas... too many indeed. We have great plans for the sequel but not for the near future. The sequel will require a much bigger budget and important improvements to our engine. We need to think on a smaller project first, that could be a new gameplay mode for Lox (perhaps the Rogue-like Dungeons of Torment we spoke about our Kickstarter campaign) or a different game. So we are starting to prototype both the new gameplay and the new game concept. At the same time, we are improving our engine so that the new technology can be used for the sequel.

So... yes a lot of decisions and work is ahead. What do you think?
As always, we will keep you informed along the way.

Physical Editions...
For those of you that have one of the very limited Collector's Edition of LoX coming, we are very sorry about the delays. We had additional problems that has caused yet another setback. It is a shame and we know it. It is the only part that cannot be done by the team, so we have to rely on third party companies that have resulted in so many problems and delays. We are so disappointed because we are failing to those firsts backers that trusted us. In the name of the team, we sincerely apologize. You will have your boxes with the best quality possible, but we ask you for a bit more of patient please. The final reward will be worth it.

New Version 1.8
Apart of the new language supported, the latest update includes some performance improvements and small bug fixes.

See you soon!

26 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience


Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans


Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters


Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat


Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    Recommended:
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    Recommended:
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    Minimum:
    • OS: Ubuntu 14+
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • Hard Drive: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
    Recommended:
    • OS: Ubuntu 14+
    • Processor: Quad Core 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
Helpful customer reviews
54 of 64 people (84%) found this review helpful
131.3 hrs on record
Posted: April 23
TL:DR? See Conclusion

INTRODUCTION:
Lords of Xulima (pronounced as 'Shoo-lee-mah') is a 2D isometric old-school role playing game from Madrid-based developers Numantian Game Studios. The game is a ‘Kick starter’ success story that, as far as I know, had an original goal of only $10,000 but managed to reach a grand total of $35,657 by its end. The game features a world map gameplay similar to that of Heroes of Might and Magic and King's Bounty, but has a combat mechanic that is more akin to the Might and Magic series with certain areas of the game being blocked off by monsters until you're powerful enough to defeat them or find a way around them.

The game places you in the boots of Gaulen, an adventurer summoned by one of the nine (9) gods to go to their divine homeland of Xulima where a civil war has broken out when the god of death declared war against the other eight (8) gods. Gaulen sets sail with five (5) other companions but to their dismay, upon reaching Xulima, the gods had already left and in their place, terrible lords have taken power who will stop at nothing to keep Gaulen from interfering with the on-going war between the gods.

PROS:
+ Good 2D graphics and art style but... (See CON #4)
+ Well implemented gameplay that is reminiscent of old CRPG titles
+ Helpful first mission tutorial and tool tips that covers the game's basic elements
+ Challenging difficulties
+ Good class system with different skills and abilities but… (See CON #2 and #3)
+ Good atmosphere for a CRPG with day and night cycles as well as weather effects on some maps
+ Healthy game time
+ Large world with a lot of room for exploration
+ Good story worthy of a sequel but… (See CON #5 and 6)

CONS:
- The main character cannot be customized to have another class or portrait
- Some classes are almost indispensable for a successful campaign (ex. Cleric)
- No skill overview or mapping: This means you can not plan out your builds if it is your first play through unless you look it up in the internet or you're already familiar with the skill system.
- Portrait selections as well as some cinematic art works could use a bit more work
- The game's story (not gameplay) is linear because there are little choices to be made during important dialogue with the story NPCs
- Plot twist was a bit predictable
- Difficult early game
- Score system that is best ignored if you want a fun rather than competitive experience
- Game gets a bit boring at the end but that depends on you as the player

CONCLUSION:
Lords of Xulima is a surprisingly GOOD GAME and I have no trouble giving it my full recommendation especially with Classic RPG fans.

I can easily RECOMMEND this game even at full price especially since it is only $19.99 or your regional equivalent. The game can net you at least 60 hours of game time and has a lot of content to enjoy and therefore, making a simple $19.99 purchase worth more than some of the Triple A titles that were recently released.

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36 of 40 people (90%) found this review helpful
206.2 hrs on record
Posted: January 24
It's a leveling playing field.

The reason I like RPGs over all other gaming genre's is the sense of character progression as you get further and further into the game. When this type of game is properly done, you start of so wimpy, itty bitty little cave rats can take you down but by games end you should have a character stong enough to take down the game's god. Lords of Xulima understands this concept and gives you plenty of options to level up your character.

You can level up, of course with the normal way by accumulating points from winning battle.
You can level up stats by solving the games dozens of quests
You can level up stats by gathering and using herbs
You can level up stats by drinking from wells
You can level up stats by drinking from fountains
You can level up stats by items left over from your victims battle drops
You can level up stats by praying at statues (one way permanent and one way temporary)
You can level up stats by solving puzzles.

Some of the leveling up of stats is automatic, and some you get to pick. And there is so much to level up. You can level up stats, attributes, mind, body, prayers, spells, songs (yes the Bard characater is the most fully realized yet), weapons, armor, attacks, thieveries, field knowledge etc. I would quess there are probably over a hundred things that can be leveled up. However some charaacters (spell casters) have more then others (soldiers).

Gameplay wise, its your old school turn based combat and it is well done. But that may be the one qualm I have with this game. There is a lot of combat and by late mid game it becomes tiresome. By the last quarter of the game the high stat/hit point monsters are taking a long time to take out. And while the game has a great story and great lore, it does tend to get lost with the continious battling. And speaking of story I was able to tell the story ending early on in this game but the story rail did not allow me to change my destiny.

Still, I had a lot of fun with this game. I loved the color palate. It was bright and fanciful like a Might and Magic or early NES game. And the music is spectacular. The composer, Nicholar De Ferrar, is on the same level as Soule (Skyrim) and Rosenkranz (Gothic). And with some limited voice over work, that was also of superiour quality, the music had to carry you over and it delivered. Qualms aside the game deserves an A rating.
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27 of 30 people (90%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: January 4
This game came out of nowhere and is probably my game of the year for 2014. Deep, complex and interesting old school style RPG. Old school in spririt yet adds unique modern aspects and twists.

Heavy emphasis of exploration and careful turn based strategy during combat. The game will create a "let me just see whats over here" time vacuum.
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23 of 27 people (85%) found this review helpful
62.0 hrs on record
Posted: January 20
5 Stars...2 thumbs up...However you want to say it. This game is fantastic. There have been very few truly great RPGs over the years, and lots of almost-but-not-quite ones. The greats for me - Pool of Radiance(and nearly all of the SSI gold box games), World of Xeen, Baldur's Gate(1 & 2), Plansecape:Torment, and now Lords of Xulima.

The pacing is solid. I basically have been leveling up just about the time I start to feel like I need to. Too many games either level you constantly or make you grind it out.

The game runs smoothly and the interface is fantastic. One example: Whatever way you want to choose the next baddie to attack, it is there for you - Want to kill off the guy on the right that is threatening your cleric with oblivion; just click on him there in the field of battle - Want to focus your firepower on the next monster idue to try to put a stomping on you; just click on his representation in the attack queue. It is a little thing, but it is right.

The mission feels meaningful, even if it is the old "chosen hero saving the world" overall storyline. It doesn't feel like a generic group of pixels clicking attack buttons. The classes are unique and each has a flavor (my favorite is the divine summoner - mostly because you've never seen a class quite like that before.

The biggest compliment I can give this game - it was obviously NOT written for the console jockey. Don't get me wrong, I think the game would work very well ported to a tablet, or even a console. I just does not feel like a console game ported to PC as an afterthought, which is what we have been getting way to much of for the last few years.

I'm sure people could find things to nitpick, and if I had one improvement to suggest it would be the way the story is expressed feels a little jarring. Conversations don't feel natural...the more I think about it, I am not sure this is a negative - The game conversations remind me of listening to a DM in the pen and paper days of my youth - They tend to feel like they are coming from the same guy, just in different voices. lol.
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14 of 17 people (82%) found this review helpful
1 person found this review funny
118.1 hrs on record
Posted: January 26
I liked the game. It was well-done in that old-school Phantasie style I grew up enjoying on my Amiga. But for the curious, I'll go over a few specifics which I think will provide for a better understanding of the game.

Storyline -- Well thought-out and engaging enough to keep me attentive. It wasn't enough to pull me in and make me feel like I had a personal stake in the outcome -- but I didn't feel utterly detached from the tale either.

Game-play -- You can tell the game has been play-tested. I got the impression that tweaks had occurred throughout the game in specific instances where you could sense something was approaching mind-numbingly repetitive or flatly unreasonable.

Money -- One of the major flaws in almost every rpg game is that at some point, money becomes completely irrelevant. This wasn't the case here. Again, I could tell the programmers intentionally designed it to always be important. Some of tweaks were insightful (like buying skill points), while others were hamfisted (2600 gold for 6 days of food?!?)

Quests -- Most of them were pretty easy, but enjoyable. There was one MAJOR exception. The Hall of Heroes Quest was a complete and utter waste of time and resources. When I finally completed it, I was ♥♥♥♥♥♥. I didn't feel an ounce of accomplishment -- only a strong disbelief that anyone thought that pile of stink would improve the game. It irritated me enough that almost stopped playing the game entirely. Yes, I went from "Can't wait to play every night" to "I'm OK if I stop playing this game for a long time." As you can tell, I'm still irritated about and I completed the game at this point. To anyone who buys this game, don't bother trying to figure it out for yourself -- there's nothing clever or original about it. It's just an unfortunate blemish.

Leveling -- The skill system was pretty straight-forward. Perhaps it's in the documentation, but I rather wish I knew what skills I could've learned at later levels -- it certainly would've caused me to spend my points differently early on. Which brings us to ...

Exploration -- Look, you're going to die. A lot. Save after every single battle. I come from a school of thought where I tend to view this approach as cheating -- but honestly, it's not in this case. If you wander into an area that you shouldn't be in, you'll die. If you happen to meet a tough wandering monster, you'll die. If you're in battle and you get an unfortunate roll, you'll die. Exploration is basically a Lemming Mine Detector method. You go there, die, and then you pick a different direction to go when you re-load it. It's pretty much the only way you learn where not to go. I've never been sure if this type of programming is intentional or not, but there you have it.

Leveling -- At the lower levels, you'll die. A lot. <see exploration>. It's a common problem you see with rpg games -- you just don't have any strategic options at lower levels. You walk into battle, attack in the only way you can, and hope the rolls go your way. Becaue if they don't, you'll die in 1 or 2 hits. Tough stuff, really. At the higher levels, you have quite a bit more leeway when it comes to strategy and recovering from bad rolls. Someone, some day will figure out a way to address this issue.

Favorite part of the game: Probably the Herb gathering. I'd walk into a meadow without any monsters and get excited. That's pretty cool.

Least favorite part of the game: Hall of Heroes Quest. Whoever designed it should be shamed. So much shame ...

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