Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (492 reviews) - 85% of the 492 user reviews for this game are positive.
Release Date: Nov 14, 2014

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Recommended By Curators

"Very challenging turn based combat game. If you like games like Might & Magic - World of Xeen then this is a game for you!"
Read the full review here.

Recent updates View all (15)

November 13

MEGA UPDATE: Workshop and much more!

Welcome to Lords of Xulima V.2.0!

To celebrate the first anniversary of Lords of Xulima, we have released a major update with a lot of new things.

The Workshop

Finally, the Workshop is available. With the Workshop, you can create your own mods for the game in which you can change the rule set system to create a unique experience or simply to improve the original game to your taste.

We have created a specific application, the Lox Editor. With this tool, you can change the global parameters of the game, the encounters, monsters, skill, classes, treasures... in a very easy way. Then you can publish your mods so other users can try your version of LoX.

Players can easily manage the mods and activate them from inside the main game menu. First, subscribe to the ones you like in the Workshop page of LoX and then you can activate them directly from the game.

You now have three Mods available: "No Random Encounters Edition" (created by the Team), "The Deepest Dark" by the user Celerity and the "Streamlined Edition" by Valadurs Erbe. Hope you enjoy them!

Improved Game Balance

For the new version, we have tweaked a bit the difficulty levels to achieve a better overall balance. The treasures are now better and the bosses from the mid-end part of the game are now more challenging. The Normal version is a bit harder. Also, the resistances are capped at 90 as many features of the game were broken when you got immunity to certain types of damage.

New Wallpaper and Portrait for Gaulen

Our friend and great illustrator Nicole Cadet has created a new portrait for Gaulen which you can see in the game. There is also an awesome new wallpaper. The HD version is included in the Deluxe Edition. Surely the scene represented is very familiar to you ;o).

New Main Theme

Our composer Nicolas de Ferran has recorded again the main theme with the Russian violinist Maria Grigoryeva playing the Solo Violin. The main theme of LoX is now more beautiful than ever.
Listen it here

And that's all. We really hope you enjoy the Workshop. Playing the new mods can be a new original experience, providing you the perfect excuse to replay Lords of Xulima.

Although we are working on more projects, like the consoles porting of Lords of Xulima and a new very secret game, we will continue working to improve our beloved old-school RPG.

Thank you very much for your great support and see you soon!

40 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Ubuntu 14+
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
    • OS: Ubuntu 14+
    • Processor: Quad Core 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
Helpful customer reviews
64 of 85 people (75%) found this review helpful
4 people found this review funny
45.3 hrs on record
Posted: July 4
This has been a tough game to decide on whether to give it a positive or a negative, but after some thought I have to go with negative.

I was a huge fan of the Might and Magics growing up (World of Xeen was one of my favorite games) and saw this was recommend as a similar type of game. While it might be similar, it simply isn't as good.

The biggest flaw of this game is the ridiculously spikey difficulty. I am playing on the recommended difficulty (classic) and find playing it an act of willpower. First, the early pacing is horrific. Honestly, I wouldn't be surprised to see how many people quit this game by level 5. The combat is simple in terms of mechanics, but dirt cheap in terms of enemies.

You are the chosen of the gods, well get use to being horribly murdered by bees and spiders. Sure there are other enemies, but the poisons in the game are obscenely strong and will wipe your party. I have found countless encounters where the game tells me it's a "balanced fight" that are totally unwinnable. Why not go somewhere else? Well sometimes you simply can't, especially early on. That area is the one you have to suffer through so get use to constantly loading and hoping you get some rolls in your favor. By the way, the poison isn't even really curable until you get a priest to 15 which is WAY too late in the game.

The difficutly is further inflated by the way random encounters work. Basically, any time you can get jumped and have a chance to flee or fight, but sometimes it just means load. This is because your chance to flee is based on your party speed, which if it is lower, will be a small chance of fleeing. Meanwhile, this same stat determines how easily you can hit things, so the same stat that determines if you can run away determines if you would hit the mobs (except casters). That doesn't really make a whole lot of sense. It really means you will die and load. While this is happening, you have to wait for your party memeber to get a turn before you can load. Well guess what, some of the mobs are so cheap they will chain sleep, mind control, stun, etc affects to the point where you never actually get a turn before you die. I have found it faster to alt f4 if i fail the flee role than to wait for my first turn.

This random difficulty seems to calm down some after about level 10, but you will still find poison mobs to be the most frustrating in the game. In general, the monsters stack way too many of their conditions on a single apply and often to multiple party memebers. You often feel as you need to win the fight as fast as possible, because you have no way of winning a long fight and some of the effects do not persist outside of combat.

There are some effects that last outside of combat and are only curable by the town healer for a ridiculous price until MUCH later in the game, or unless you buy a more expensive potion. I am currently 45 hours into the game and still cannot cure curse, which is unavoidable after certain events. Typically, after you get this cured, the next mob will reapply it and just suck away more of your money.

Aside from the combat, that game loves to throw ridiculous puzzles at you and disable saving just to make you restart them from the beginning. Failed to weave inbetween those mobs 10 levels higher than you? Watch your whole party die in combat and reload and do better next time. That's not the way you should go based on random art in the background? Have fun back at the beginning. After a while, you'll just get sick of it and probably google the answer because you don't like having your time blatently wasted.

The game does have interesting pick lock and disarm trap mechanics that are difficult, but pretty fair. However, the detection system is pretty wonky. You have to level up detection to see the traps, but even with it the appropriate level, you will not always see the closest trap in a timely manner. Get use to quick saving every few steps in a dungeon because if you set off a trap, you will either die or be on the brink of death. Since trap detection is only on movement, you will find yourself saving before a trap and just walking back and forth in front of it until your detector randomly decides to see it.

Overall, I've had a lot of fun with this game but much more frustration and aggravation, which is why I chose to give it a negative review. The game itself isn't bad but feels like it screws you over just a little too much. I haven't encountered any bugs in the game or had any crashing. If you decide to pick it up here is some advice for you:

1. Wiki your party. Some classes are totally useless and will only take a spot.
2. Get use to saving and loading a lot.
3. Mark food on the map. This will help save early game costs.
4. Prices at the first town for food, sleep, and healing seem to be cheaper.
5. The towns sell a one time use portal device for immediate return.
6. The bosses are pretty unfair and may require you to leave the dungeon and do something else for a few more levels.
7. You can determine the difficulty of a fight by right clicking on a monster. The game never told me this and it is pretty useful but don't take it as gospel.
8. The game doesn't tell you where to go next so if all the new places seem too difficult, see if there is a spot in the old zone you missed.
9. The game puts a lot of instant fail criterias in place so when you are warned about certain things, you HAVE to head the warnings. You will not be able to just power your way through.

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26 of 31 people (84%) found this review helpful
1 person found this review funny
132.3 hrs on record
Posted: June 16
This is one of those games where I could play through it on normal difficulty and then immediately play through on the hardest difficulty without a break. It was good. It has all the elements of an old school RPG with turn based combat set in a battle window, but with modern top down (aka Baldur's Gate style) world exploration.

There were a few non-crucial bugs here and there, but not enough to really care or notice the enjoyment you get while exploring and and battling. The difficulty is steep early game, but that's the driving factor for developing your characters. The one downside to the game is that because you do need to have care about your party's development, the party will eventually become really powerful late game, making the last challenges trivial. The difficulty trul lies within the first half of the game.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
71.4 hrs on record
Posted: July 31
Just finished the game on old-school veteran. This is a rare gem.

My score: 9/10.

The world is vibrant, the mechanics neat. There are a few nice tricks, like limited random encounters (you can clear an area completely if you're persistent, and you get bonus exp for that), additive statuses like Bleeding, Burning or Poisoned (which are a real game changer), Speed is extremely important, as it in effect influences the number of attacks, etc. Exploring new areas was a load of fun, especially with collecting plants and mushrooms. The food mechanics makes you always on edge, planning and logistics is essential. It is just refreshing.

Some people don't like the story. I do. It was solid, nicely done, and the climax is well worth it. All things converge plotwise, the world of Xulima feels very detailed and well-thought.

The graphics and sounds were the thing that I didn't like all that much. Animations for monsters and creatures are... well, a bit dated, and it can be seen. But the sheer power and fun I had with Xulima made me overlook it. I'd rather play a fun game with great mechanics than a lame pretty game with boring or stupid ones. If this game ever gets a remake...

This is a great, great game. I recommend it to all fans of old-school RPGs. Had great fun exploring and playing with mechanics.
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11 of 12 people (92%) found this review helpful
25.5 hrs on record
Posted: September 29
I am mainly a strategy gamer coming from a background of playing Civ “X”, Gal Civ “X”, EUIV, M&B Warband, Matrix/AGEOD games, X-Com, etc.. I was in between games & looking for something different to play when I ran across this game in a thread about good RPG-Tactical Games. I am glad I gave Xulima a try. It has a nostalgic feel to it and that old fashioned D&D appeal (I date back to the white box/3 booklet early D&D Pen and Paper Days) that some of us old timers still remember. This feel though, is coupled with some very nice (albeit very basic) game mechanics that just simply work for the type game it was designed to be. At first glance, I thought that the combat mechanics were a little “hokey” but they work and they work elegantly. I look forward to the battles and they make you think and plan each combat turn. In addition to the combat and questing, there are some nice surprises in your exploration & adventuring. For us old schoolers that enjoy some logistics, there are some simple but elegant food & rest requirements that work without being tedious. To me, the best part of the game is the old school leveling up and making hard choices in your skill & attribute allocations as you advance. If you are a “instant gratification / pew-pew” gamer that needs high end graphics and action, stay away. But if you can use your imagination a bit and want a nicely done, old school adventure game, Xulima is your ticket. I hope they follow with a sequel…The game is quite addicting....buy the Golot Treasure DLC...its worth it....

Old School Nostalgic Feel
Nicely Done Game and Combat Mechanics
Elegant Logistics, basic but not tedious
Nicely done advancement system
Challenging (recommend the medium or hard settings, don’t play on “normal”)
Overall game package just works – good feel, fit and finish
Hours and Hours of RPG Adventure Fun

Simple but elegant graphics – no huge explosions or 3D action here
Is grindy at times
Some might miss the “follow the green arrow” tips of other games ie., this is a thinking persons game…
Combat system may be too quirky for some (again, no “pew-pew” here)
Some may miss the “Monty Hall” feel of other titles…you work for your loot here…
Some of the game can bog down w/ tedious puzzle like problems to solve
You sometimes get stuck w/out any clear route to proceed, which can be tedious to figure out what to do next

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6 of 7 people (86%) found this review helpful
16.9 hrs on record
Posted: June 21
Absolutely love this game!
Could use a little polishing around the edges, but it's the kind of game I've been looking for for a long time!
Highly satisfying to play!
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