Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews:
Very Positive (15 reviews) - 93% of the 15 user reviews in the last 30 days are positive.
Very Positive (661 reviews) - 84% of the 661 user reviews for this game are positive.
Release Date: Nov 14, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Lords of Xulima

Buy Lords of Xulima - The Talisman of Golot Edition

Buy Lords of Xulima - Deluxe Edition


Recent updates View all (17)

October 14

Latest News!

New Game Incoming!

It has been a long time since our last update, yes, but don't think the Numantian team has been on holidays since then. We have been working hard during these past months on our new game. We will announce it for Christmas and expect to release it for the end of Q1 2017. Although it is not LoX II or even an RPG, we are sure this game is going to please all that have enjoyed Lords of Xulima (even the main developers are playing it a lot instead of working on finishing it...). We will talk more about it in the next update, but let’s drop a tiny hint: its initials are T.A.B. Any guess?

The Sequel: Lords of Xulima II

We decided to create a different game before Lords of Xulima II for two reasons:

First, to have more time to design it with new and fresh ideas. And of course, we will be continuing the original story. This story, by the way, will be much more epic than the first one. The first game, "A Story of Gods of Humans" is actually the prequel to the main story.

Second, we would love to produce Lords of Xulima II with much better quality in all aspects: graphics, sound, and voice. We believe that the new game will help us reach that goal.

Keep in mind, behind Lords of Xulima, there are 4 years of development. Designing a 100-hour RPG, with the world, gameplay, mechanisms, puzzles, classes, and everything being coherent with the main story was like squaring the circle. And the sequel is much more ambitious. We are very proud of LoX. It is not perfect, we know it, but we will use all our experience and all that we have learned so far to make the sequel even more special and unique.

Let's talk about RPG gameplay

Some months ago, we started a thread where the players can give us their feedback for the sequel. We wanted to know what aspects of the original game they liked the most and which of them they did not enjoy as much. We were also interested in new ideas and suggestions. In this update and others to come, we will discuss different gameplay topics and how they will be implemented in the sequel.

We will post new updates every two to three weeks. Each one of them will cover a gameplay aspect.

Game Length and Replayability

We love long games, especially in the RPG genre. In the old-school days, games like Wizardy VII or the first Might and Magic games were huge epic games with 100+ hours of content. Nowadays it is rare to find a game that lasts more than 20-30 hours. With Lords of Xulima, we wanted to bring back those huge stories of the past when you had time to slowly evolve your party from weaker than rats to adventurous young men to powerful demigod heroes.

In this case, we think we went too far since Lords of Xulima is a bit too long. This isn’t a problem in itself, but the third part of the game suffers a bit, as it lacks in fresh content, too much combat, and less variety of enemies. We had to do it because of the long story. The eight temples / gods should have an equal level of importance. But to keep that in the story, the gameplay suffered. Nevertheless, with the last part of the game, it was interesting to drink the blood of a king through the horn of a demon or find an old sea-route in some ancient ruins to reach a small isle and there find a speaking chest with the most powerful weapon :o)

For the sequel, we plan on making it shorter of about 40-50 hours for the main story. However, it will have different endings depending on your actions. One of the endings will be especially difficult to achieve. Only the most hardcore players will be able to beat it after 100 hours+ of playing.

Additionally, we are going to focus more on the replay value. Since the game follows a story, there must be a lot of static content (dialog, places, puzzles, NPCs ...). Though it won’t be a procedurally generated roguelike, there are some aspects of the game that can make every new game more random and unique:
  • More Variety of Classes: New classes that make you play the game in a different way. We will talk more about them it later.
  • Traps: Most traps will be randomly placed. With each new game, they will change.
  • Static Enemies and Random Encounters: In LoX I, they had a bit of randomness but in the sequel, they will be much different.
  • Dynamic NPCs: Some special NPCs will travel through the world. Their interaction will have important effects on the player.
  • Special random world areas and dungeons: Some world areas like Geldra and Pernitia from the first game will be generated randomly. Also, some optional and special dungeons will be random too.
  • Special Items and Artifacts: Every game will have a set of special items whose nature and location will change.
  • Special Bosses: Some bosses will change with every new game, such as their nature and location.

What do you think?

Next time we will talk about "Linear or Open Worlds".

See you soon!

7 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Ubuntu 14+
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
    • OS: Ubuntu 14+
    • Processor: Quad Core 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (15 reviews)
Very Positive (661 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
402 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
59.0 hrs on record
Posted: October 3
Pretty good old-school RPG.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
60.8 hrs on record
Posted: October 13
Lords of Xulima is an old-school RPG that can be quite tough but otherwise plays surprisingly smoothly for such an ambitious indie release. You play an explorer from a war-torn land who is recruited by the Gods to sail to their divine island Xulima (pronounced with the Chinese 'Xu', i.e. 'Shoelima') and clear it of the corruption of the rebellious Yul, Lord of Souls / the underworld. Along the way, you'll kill witches, seek out divine artifacts, explore trap-laden mausoleums, and, of course, get loot and level up your characters.

In terms of enjoyment PER MONEY, LoX is a great offering. I got it for $5 and played 60 hours, none of which I regretted. But in terms of enjoyment PER TIME, it's not so great. By 10-20 hours, you've basically seen all the mechanics the game has to offer and so the remaining 30-40 hours begin to feel like a grind. I don't regret buying the game or playing, but I am left wondering if my gaming time might have been better spent on a richer, denser title.

+Great value, esp if gotten on sale.
+The graphics are simple, but charming. The enemies' 3d battle animations in battle are nice.
+Battles move quickly / smoothly. No long drawn out animations.
+Good music. There's a couple themes that really set the mood.
+Story ending is great.
+Varied environments (Desert, Snow, Jungle, Forest, Islands, etc) keep things fresh
+The game maintains a good pace between quests / tasks / exploration.
+You can't just kill every enemy you encounter right away. Sometimes you need to go around or come back later.

-90% of this game is fighting battles. If I played 60 hours, then 50 of those hours were battles.
-Battles tend toward simplicity. Especially by the end, you end up using the same tactic over and over.
-The story is purely linear. No choice.
-The story has, essentially, zero characterization.
-The story is VERY slow to reveal things to you. And every villain says the same thing: "You fool! You're on the wrong side! [insert vague / ambiguous phrasing]." Eventually you'll wonder, Why don't these guys be a little more clear?
-Minimal flexibility in stat & skill assignment. Every class should increase SPEED every level.
-Itemization is not good. 99% of your equipped items will be bought from vendors. There's no epic magic items and looting chests is boring because it's usually junk.

To summarize, I think this is a good title. I don't regret buying it. I enjoyed playing it. But I'm quite certain I would have enjoyed my time MORE in a different title that was shorter but more varied and story-rich.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
487 of 498 people (98%) found this review helpful
2 people found this review funny
214.2 hrs on record
Posted: December 24, 2014
Polished, entertaining game. Played through it straight twice, and I can see myself playing through it again in the future.

I could list some pro's and con's or repeat what others have already said, but instead I will highlight a few points which may clarify some of the mixed points you will see in other reviews. The purpose, I hope, is to help potential buyers in figuring out the perspective from which other reviewers are coming from.

1. The game is "linear" in that you are expected to go a certain path on the game world, but the path is not in a straight line. This will throw off some players who are used to the typical themepark RPG set-up where the game holds your hand on how to get to the next area.

For a slightly spoiler-ish example: Early on you will get a quest to kill a high level enemy blocking the road, a road which also leads to another part of the game map. You are not supposed to kill said enemy at that point, as your party will get slaughtered. A note tells there is a back way around, which is the intended path. Thus, some players get "frustrated" by trying to brute-force their way through an encounter which is designed to be avoided until later.

The game has several of these set-ups (and honestly, get a bit predictable by the end). If you are the type which prefers the modern take with quest compasses and the game telling you exactly where to go next, this will be a con. If, however, you enjoy seeing the game map as a "puzzle" and discovering how to proceed to the next area, then don't mind this "con" you may see in other reviews.

It should also be noted that the game does drop clues on how to proceed, so it doesn't feel "cheap" as long as you are paying attention. With the above example, there are 3 or 4 hints that try and tell you to take this back route.

2. Difficulty. The combat in this game is turn-based whack each other in the face. Thus, like other games of this type, combat boils down to which side has the bigger numbers. The discrepancy you will see in regards to difficulty comes from the game starting you out with "smaller numbers" than even the beginning fights, which may feel like it is overly difficult.

For better or worse, the way around this isn't necessarily advertised. There are priests in each city which can apply a 24 hour (in-game time) blessing. These blessings are very powerful early on, because they take your "small stack of numbers" and boost it up to the point where early fights are no longer overly challenging.

Thus, the best way to get through the early game, to get some early levels and gear on your characters to make fights manageable, is to quest in "bouts". Apply a few blessings, then do a quest or clear an area. Head back to town, heal up, re-apply blessings and head back out. You won't need to keep doing this the whole game (in fact it would get extremely expensive and tedious), as later on they are not as needed, but they are the best, efficient way to start out.

So don't be fooled by reviews claiming the game is overly difficult or challenging. The game does offer the tools needed, but the "flaw" is that the tools aren't exactly advertised well to the new player. If you dive straight into the game without blessings, you will find the early game to be extremely unforgiving. If you get past the early game, you will find the difficulty pacing more comfortable. Perhaps even too easy.

A bit long for a Steam review, but people who read these just want to know what they may be getting if they drop the money, so I wanted to clarify some discrepancy. I had a lot of fun with the game, but it may not be for everyone. For me, personally, I've ran into zero bugs or crashes and got a solid 150+ hours out of it, which is more that can be said about a lot of modern 60$ AAA releases.

Was this review helpful? Yes No Funny
150 of 156 people (96%) found this review helpful
2 people found this review funny
99.5 hrs on record
Posted: November 27, 2014

One of the best turn-based turn-based battle systems I've played in a long time. Almost as good as Wizardry 8.

+10 Character classes with a lot of customization of sub-specialties
+Interesting story
+You can buy skill points
+6 Party members. Front and back rows like Wizardry or Elminage Gothic
+Challenging (3 difficulty settings, cannot be changed once started)
+Some good puzzles
+Unique turn-based combat mechanic with a lot of different status effects
+Fantastic soundtrack
+Food management
+Interface scales with resolution

-You can't respec skill points. I would be happy to have an option to spend a large amount of gold to do this or make it one of the features of the Talisman of Golot
-No zoom option
-Minor menu glitches

Was it worth the price? Absolutely.
Was this review helpful? Yes No Funny
127 of 134 people (95%) found this review helpful
1 person found this review funny
70.8 hrs on record
Posted: December 1, 2014
I want to start off by thanking Numantian Games for making a game with such an old school feel and a huge world and play time to back it up. I feel bad buying this game for 19.99, it is definitely worth a higher asking price. Lords of Xulima was an awesome experience.

Here are my thoughts on the game, both good and bad:

+ The graphics are gorgeous. They are the perfect balance between old school and modern without being overly flashy. I loved the aesthetics of the enviornments.
+ The animations while in combat were much more than I expected. The models of some of the more epic fights are extremely well done.
+ For the most part, there are a ton of different enemy visuals. Some games tend to just rehash skins for certain enemies over and over with different colors to "differeniate." Lords does this a few times, but for the most part, there are a ton of different visuals and it adds to the flavor and keeps the game fresh.
+ Open world gameplay. Lords is not completely linear, and it gives you the freedom to roam around and just kind of do your thing. Tons of sidequests/areas to explore. Do what you please!
+ As far as gameplay length versus asking price, this game is unbeatable as far as indie games are concerned. 70+ hours of gamplay for 20 bucks? On an INDIE title? That is unheard of. Wow.
+ Challenging. I have seen a lot of people on the forums complain about the difficulty of the game (too hard!), but I felt it was near perfect. There are three difficulties and different levels of challenges for all types of players, from casual to hardcore.
+ The Lore. Numantian created a beautiful world filled with all types of creatures and Gods and they all have their personalities and roles.
+Combat and strategy is well done. You have things to consider like positioning, resource management, different weapon types, debuff strats (should i stack bleeds/wounds/stuns?), skill allocation, among much more. There is a pretty good amount of depth here.

+ The story. I understand this game is not completely story focused and development was probably emphasized on other aspects. I actually liked the story, it wasn't bad by any means, it just wasn't amazing. For the books though, I really enjoyed the ending. A lot. Props on the ending!
+ Slightly grindy with the aspect of food. I understand the food system is necessary for this type of game and it adds a lot of strategy and decision making, but it can get repetitive to just grind out food resources in order to conserve precious gold.
+ Itemization is a bit boring. Because of the way the stats on gear are designed, they aren't overly interesting or force you to make deliberate choices/tradeofffs. A few stats are just a bit too overpowered and could use some balancing (I won't mention any names).

The BAD:
+ This is my only big complaint about the game. The way that you obtain loot.. For the most part, much of your gear will come from the vendor. Basically end game is just constantly checking all the vendors over and over again hoping a good item spawns. You will occasionally find a good item naturally from a chest, but it is very rare. Having vendors being the strongest source of loot in the game seems like a poor design. Finding a really strong item on a vendor does not have the same rewarding effect as if the item was obtained after overcoming a difficult encounter.

+ Crafting. I really wanted to see a crafting system in Lords. I don't see why a regular base item plus some unique crafting currencies couldn't yield some new items.
+ I feel like some really cool items could have been created that would have fit the themes of the lore. Something creative like "Life's Spark - Febret's Touch," a unique staff which can only be equipped by certain classes and has unique effects/stats. Explore the design space!

Overall Lords of Xulima is an amazing title. If you are a fan of Baldur's Gate style games, definitely give Lords a try. It is the best game of this style I have played in years.

Lords of Xulima takes about 60-80 hours to complete. It will just depend on your pacing/how much you are into questing around and doing side stuff.

Was this review helpful? Yes No Funny
109 of 122 people (89%) found this review helpful
6 people found this review funny
131.3 hrs on record
Posted: April 23, 2015
TL:DR? See Conclusion

Lords of Xulima (pronounced as 'Shoo-lee-mah') is a 2D isometric old-school role playing game from Madrid-based developers Numantian Game Studios. The game is a ‘Kick starter’ success story that, as far as I know, had an original goal of only $10,000 but managed to reach a grand total of $35,657 by its end. The game features a world map gameplay similar to that of Heroes of Might and Magic and King's Bounty, but has a combat mechanic that is more akin to the Might and Magic series with certain areas of the game being blocked off by monsters until you're powerful enough to defeat them or find a way around them.

The game places you in the boots of Gaulen, an adventurer summoned by one of the nine (9) gods to go to their divine homeland of Xulima where a civil war has broken out when the god of death declared war against the other eight (8) gods. Gaulen sets sail with five (5) other companions but to their dismay, upon reaching Xulima, the gods had already left and in their place, terrible lords have taken power who will stop at nothing to keep Gaulen from interfering with the on-going war between the gods.

+ Good 2D graphics and art style but... (See CON #4)
+ Well implemented gameplay that is reminiscent of old CRPG titles
+ Helpful first mission tutorial and tool tips that covers the game's basic elements
+ Challenging difficulties
+ Good class system with different skills and abilities but… (See CON #2 and #3)
+ Good atmosphere for a CRPG with day and night cycles as well as weather effects on some maps
+ Healthy game time
+ Large world with a lot of room for exploration
+ Good story worthy of a sequel but… (See CON #5 and 6)

- The main character cannot be customized to have another class or portrait
- Some classes are almost indispensable for a successful campaign (ex. Cleric)
- No skill overview or mapping: This means you can not plan out your builds if it is your first play through unless you look it up in the internet or you're already familiar with the skill system.
- Portrait selections as well as some cinematic art works could use a bit more work
- The game's story (not gameplay) is linear because there are little choices to be made during important dialogue with the story NPCs
- Plot twist was a bit predictable
- Difficult early game
- Score system that is best ignored if you want a fun rather than competitive experience
- Game gets a bit boring at the end but that depends on you as the player

Lords of Xulima is a surprisingly GOOD GAME and I have no trouble giving it my full recommendation especially with Classic RPG fans.

I can easily RECOMMEND this game even at full price especially since it is only $19.99 or your regional equivalent. The game can net you at least 60 hours of game time and has a lot of content to enjoy and therefore, making a simple $19.99 purchase worth more than some of the Triple A titles that were recently released.

Like our Reviews? Follow our Curator's Page:

Was this review helpful? Yes No Funny
95 of 104 people (91%) found this review helpful
163.7 hrs on record
Early Access Review
Posted: August 4, 2014
In Lords of Xulima you control a hero called Gaulen the Explorer and his five friends (these five can be completely created by yourself, with 9 classes at your disposal). Guided by a dream sent by the gods of this world, he sails to a forgotten continent. During exploration, the game is very similar to classics like Baldur´s Gate, but once combat begins, it will look like a mixture of Dragon Quest, Final Fantasy 10 and the newer Etrian Odyssey series.

Major Features:

- A charming atmosphere, travel through a mystical world and explore secret graves, forsaken temples and more.
- Challenging and strategic combat. Very original due to the elaborate debuff system.
- Character skills and equipment management are rich and rewarding.
- Extremely polished for a beta: bugs are rare, less than in many recently relesed games.

Possible weakpoints (depending on your taste):

- Story plays only a secondary role. Exploration, combat and character management take the main spotlight.
- Hard to get going. You have to manage the party, food reserves and find your way in a huge non-linear world. (If you have troubles, try the easiest difficulty. There you can learn the basic game mechanics without getting your head chopped off for every mistake.)

Minor addittion: You CAN run in this game, the trailer shows only the walking speed.
Was this review helpful? Yes No Funny
73 of 80 people (91%) found this review helpful
2 people found this review funny
193.5 hrs on record
Posted: December 18, 2015
Tips for Hardcore and General Review

Positive's: Old school, challenging enough, quite long, good story, have many features , have secrets, and much more;
Negatives: Traps :) , limited valuable classes, weapon quality over levels ; no set items etc.. terrible loots; Gaulen's being classses! , stock prices increases with your level (how nonsense is this)

Overall 9,5 / 10 ; buy it :)

Tips for hardcore: (no mods installed)
I directly started in hardcore; finished game at level 66, did all maps clear (no single moster left, killed princes after killed armies, killed guardians first,even the powerful demon that gives horn which was in my idea the hardest fight to survive etc.) ,have all achives, ranked 99/100 in the end with score 33,183
My party was - (front) Gaulen -Barbarian- Thief (back) Divine summoner , Mage, Priest;
Though you can prove otherwise, here is my experience ; "you cant finish the game without a thief and a priest"; both you must have; and "you will have many difficulties if you dont master shurikens";

Now, general rules;
-Dont buy food; there is enough food in Nabros; and strating area
-Get treasures from imps (i killed all imps but not worth it believe me)
-Dont harvest plants until level 30;
-When you feel you are struck, and all armies left quite powerful, know that there is a fight with some small sacrifices to be done and you will in the end find an area that is simple to you ,
- In lower levels always get Constitioun blessing and then go explore ( it makes a huge difference)
- when you have enough money, buy like 30 torches/lockpicks/cyrstals and always shurikens in early stages, later these will be quite expensive;
- Dont rely on loots and stock sellings,
- Wounds and bleeding is quite important, so i suggest two classes that one goes for sword (barb. for exp.) and one for axes (Gaulen in my case), and thief with sword;
- After level 10 or so, equip shields for back row and no weapons; cause waepon damage is quite low for magic classes, and weapons dont gives stats but shields do :)
-Check the world map and try to locate teleporters; and go in that way first :)
- Be patient (i m a working man did 1 months to finish the game),
- Save often

Feel free to ask any questions
Was this review helpful? Yes No Funny
65 of 69 people (94%) found this review helpful
1 person found this review funny
25.5 hrs on record
Posted: September 29, 2015
I am mainly a strategy gamer coming from a background of playing Civ “X”, Gal Civ “X”, EUIV, M&B Warband, Matrix/AGEOD games, X-Com, etc.. I was in between games & looking for something different to play when I ran across this game in a thread about good RPG-Tactical Games. I am glad I gave Xulima a try. It has a nostalgic feel to it and that old fashioned D&D appeal (I date back to the white box/3 booklet early D&D Pen and Paper Days) that some of us old timers still remember. This feel though, is coupled with some very nice (albeit very basic) game mechanics that just simply work for the type game it was designed to be. At first glance, I thought that the combat mechanics were a little “hokey” but they work and they work elegantly. I look forward to the battles and they make you think and plan each combat turn. In addition to the combat and questing, there are some nice surprises in your exploration & adventuring. For us old schoolers that enjoy some logistics, there are some simple but elegant food & rest requirements that work without being tedious. To me, the best part of the game is the old school leveling up and making hard choices in your skill & attribute allocations as you advance. If you are a “instant gratification / pew-pew” gamer that needs high end graphics and action, stay away. But if you can use your imagination a bit and want a nicely done, old school adventure game, Xulima is your ticket. I hope they follow with a sequel…The game is quite addicting....buy the Golot Treasure DLC...its worth it....

Old School Nostalgic Feel
Nicely Done Game and Combat Mechanics
Elegant Logistics, basic but not tedious
Nicely done advancement system
Challenging (recommend the medium or hard settings, don’t play on “normal”)
Overall game package just works – good feel, fit and finish
Hours and Hours of RPG Adventure Fun

Simple but elegant graphics – no huge explosions or 3D action here
Is grindy at times
Some might miss the “follow the green arrow” tips of other games ie., this is a thinking persons game…
Combat system may be too quirky for some (again, no “pew-pew” here)
Some may miss the “Monty Hall” feel of other titles…you work for your loot here…
Some of the game can bog down w/ tedious puzzle like problems to solve
You sometimes get stuck w/out any clear route to proceed, which can be tedious to figure out what to do next

Was this review helpful? Yes No Funny
132 of 170 people (78%) found this review helpful
10 people found this review funny
Not Recommended
45.3 hrs on record
Posted: July 4, 2015
This has been a tough game to decide on whether to give it a positive or a negative, but after some thought I have to go with negative.

I was a huge fan of the Might and Magics growing up (World of Xeen was one of my favorite games) and saw this was recommend as a similar type of game. While it might be similar, it simply isn't as good.

The biggest flaw of this game is the ridiculously spikey difficulty. I am playing on the recommended difficulty (classic) and find playing it an act of willpower. First, the early pacing is horrific. Honestly, I wouldn't be surprised to see how many people quit this game by level 5. The combat is simple in terms of mechanics, but dirt cheap in terms of enemies.

You are the chosen of the gods, well get use to being horribly murdered by bees and spiders. Sure there are other enemies, but the poisons in the game are obscenely strong and will wipe your party. I have found countless encounters where the game tells me it's a "balanced fight" that are totally unwinnable. Why not go somewhere else? Well sometimes you simply can't, especially early on. That area is the one you have to suffer through so get use to constantly loading and hoping you get some rolls in your favor. By the way, the poison isn't even really curable until you get a priest to 15 which is WAY too late in the game.

The difficutly is further inflated by the way random encounters work. Basically, any time you can get jumped and have a chance to flee or fight, but sometimes it just means load. This is because your chance to flee is based on your party speed, which if it is lower, will be a small chance of fleeing. Meanwhile, this same stat determines how easily you can hit things, so the same stat that determines if you can run away determines if you would hit the mobs (except casters). That doesn't really make a whole lot of sense. It really means you will die and load. While this is happening, you have to wait for your party memeber to get a turn before you can load. Well guess what, some of the mobs are so cheap they will chain sleep, mind control, stun, etc affects to the point where you never actually get a turn before you die. I have found it faster to alt f4 if i fail the flee role than to wait for my first turn.

This random difficulty seems to calm down some after about level 10, but you will still find poison mobs to be the most frustrating in the game. In general, the monsters stack way too many of their conditions on a single apply and often to multiple party memebers. You often feel as you need to win the fight as fast as possible, because you have no way of winning a long fight and some of the effects do not persist outside of combat.

There are some effects that last outside of combat and are only curable by the town healer for a ridiculous price until MUCH later in the game, or unless you buy a more expensive potion. I am currently 45 hours into the game and still cannot cure curse, which is unavoidable after certain events. Typically, after you get this cured, the next mob will reapply it and just suck away more of your money.

Aside from the combat, that game loves to throw ridiculous puzzles at you and disable saving just to make you restart them from the beginning. Failed to weave inbetween those mobs 10 levels higher than you? Watch your whole party die in combat and reload and do better next time. That's not the way you should go based on random art in the background? Have fun back at the beginning. After a while, you'll just get sick of it and probably google the answer because you don't like having your time blatently wasted.

The game does have interesting pick lock and disarm trap mechanics that are difficult, but pretty fair. However, the detection system is pretty wonky. You have to level up detection to see the traps, but even with it the appropriate level, you will not always see the closest trap in a timely manner. Get use to quick saving every few steps in a dungeon because if you set off a trap, you will either die or be on the brink of death. Since trap detection is only on movement, you will find yourself saving before a trap and just walking back and forth in front of it until your detector randomly decides to see it.

Overall, I've had a lot of fun with this game but much more frustration and aggravation, which is why I chose to give it a negative review. The game itself isn't bad but feels like it screws you over just a little too much. I haven't encountered any bugs in the game or had any crashing. If you decide to pick it up here is some advice for you:

1. Wiki your party. Some classes are totally useless and will only take a spot.
2. Get use to saving and loading a lot.
3. Mark food on the map. This will help save early game costs.
4. Prices at the first town for food, sleep, and healing seem to be cheaper.
5. The towns sell a one time use portal device for immediate return.
6. The bosses are pretty unfair and may require you to leave the dungeon and do something else for a few more levels.
7. You can determine the difficulty of a fight by right clicking on a monster. The game never told me this and it is pretty useful but don't take it as gospel.
8. The game doesn't tell you where to go next so if all the new places seem too difficult, see if there is a spot in the old zone you missed.
9. The game puts a lot of instant fail criterias in place so when you are warned about certain things, you HAVE to head the warnings. You will not be able to just power your way through.

Was this review helpful? Yes No Funny
Recently Posted
124.8 hrs
Posted: October 20
Wow. This game was a marathon for me. That 124 hours played represents exactly one playthrough without a restart. As far as I know, I left no stone unturned on the Old School Veteran difficulty. I'd say I definitely got my money's worth.

+ This game has a combat system that reminds me of the older Wizardry games, with wounds, bleeding, freezing, etc. added in, and some interesting tactics could be implemented with the extended battle formation. Clearly the biggest draw of the game for me was the combat. Great system.
+ A party of six allows diversity in party characters, and doesn't require the player to make the vanilla Fighter, Thief, Cleric, Mage party. While as stated before I only played through once, I believe, based on the skill lists, that so many party combinations are plausible, with plenty of customization available.
+ The world map exploration reminds me a bit of HoMM. The player can get some measure of how bad an idea it would be to attack creature groups on the map. There's plenty of resource gathering to be done and many places to visit.
+ This is a long and beautiful game. The soundtracks were good. The maker took some time on this one, and it really gave me the impression that this was a labor of love.
+ No crashes at all. A crashless Indie game speaks volumes about its makers.

= The food system seems to annoy some players. I actually didn't mind it. There has to be some consequence to resting, and most RPGs allow monsters to ambush the party while resting. I personally prefer losing food to the threat of ambush while resting.
= The last boss was something of a let-down for me, and not much more difficult than the creature groups in the final area. I can't fault the game maker for this, because clearly I overlevelled (60-61 at the end). I researched to determine a possible party and the guide authors seemed to indicate the game to be tough, so I killed just about everything I could.
= The story was not bad, but like Wizardry and HoMM, I wouldn't play this game for the story. The characters created by the player won't interact with the story.

- Random-four-legged-farm-animal-excrement RNG! I couldn't count on 80-85% to be reliable in four-out-of-five attempts. Either I'm one unlucky ♥♥♥♥♥♥♥ or something isn't quite right with the RNG. I lost a lot of battles early thanks solely to the RNG and it's tendency to hate.
- There were times where navigation was a tad annoying. It was hard to move around at times in wooded areas. Some trees seemed to inhibit movement more than others, and it was occasionally hard to determine the movement path through the woods. Minor complaint.
- The Kersket Temple must have been the most annoying dungeon I've dealt with in quite some time. While I appreciated the diversity of the dungeons, having to locate the tiny switches to continue in this particular dungeon got old fast.
- Random treasure takes away from the experience, in my opinion. The main crypt in the mausoleums shouldn't cough up worthless Midrinium black "cultist" hoods and Organic Resistance light gloves (both of which did show up for me when I was hoping for something amazingly valuable, and the gold the crypt provided along with these wasn't even enough to buy a skill point at the time). More chests needed to have fixed treasure, or have the game pick from a select list of items based on the location and difficulty of the chest, and/or the party composition.

Great RPG. I'm definitely looking forward to LoX2 should it happen.
Helpful? Yes No Funny
33.0 hrs
Posted: October 20
Pure Joy
Helpful? Yes No Funny
27.9 hrs
Posted: October 16
Great game other than my party having more critical failures than Malaysia Airlines.
Helpful? Yes No Funny
28.5 hrs
Posted: October 14
This is like Heroes of Might and Magic and Pillars of Eternity mixed together. Great aesthetic, hand crafted levels, and an actual storyline that rewards you for paying attention. Apparently it comes with 100 hours of gameplay so if you want 100 hours of gameplay check this out, its simplicity ensures that it can run even on old machines.
Helpful? Yes No Funny
64.0 hrs
Posted: October 7
This game is a test of your patience. I failed that test. I restarted multiple times trying to enjoy the game but I just can't. The start of the game is laughably difficult in terms of your people dying from most encounters. "Death" is very soft in this game, you can rest to "revive" but the game uses that as an excuse to be able to just blow you up since revival is a rest away.

This game also gives you very little direction. I don't need my hand held but SOME indication of where I need to go would be helpful. I had to save, then just run around EVERYWHERE trying to find a new place to go that wasn't blocked off by an "impossible" (the rating the game gave the monster) fight; or by a random encounter that just wipes my party or a NPC that won't let me pass.

I feel like I gave it an honest effort. I WANT to like this game but it's so a slog at the beginning that I can't.
Helpful? Yes No Funny
20.0 hrs
Posted: September 26
I love it, this is I have imagined the old-style Fighting Fantasy books on PC - even it originally hasnt been a "FF book" i love it
Helpful? Yes No Funny
12.3 hrs
Posted: September 19
Fantastic cRPG: isometric exploration and first person, turn-based battles. Full party creation with lots of possibilities in class/skills/talents. I'm playing on veteran difficulty and I feel rewarded for all the effort I'm putting in the game, because Xulima does require some committment! If you want a walk in the park, don't get this title. It's also a bit weak on the drama side, don't buy it for the story! Buy it if you want a good, old-school, polished crpg experience.
Helpful? Yes No Funny
9.7 hrs
Posted: September 11
I want to love this game. I think if I put it on easy I would; I am trying to beat it on hard; it's not fun.

It is stressful; I am always scrapping for cash so that I can get back inside the city and don't lock myself into a situation where I'm starving in the woods and wounded, unable to fight my broke ♥♥♥ past the city guards. I don't like feeling rushed in RPGs; so, maybe that's my neurosis.

I got it on sale and if it's on sale, get it. I can't give it a full rating because I haven't played it on easy yet.
Helpful? Yes No Funny