Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (385 reviews)
Release Date: Nov 14, 2014

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Recommended By Curators

"If you like old school RPGs, you could easily dump 60 hours into this game. It modernizes a lot of the systems but keeps great depth and difficulty."
Read the full review here.

Recent updates View all (13)

April 18

Polish Language Available & New version v.1.8


Polish Language Available

We have updated the version (v.1.8) and now the Polish language is included among the supported languages. Now the Lords of Xulima speak in English, Spanish, German, French and Polish.

Lords of Xulima has more than 70,000 words, so every new language is a real challenge. And as the game is so long, testing a new language can be very difficult. However, the extra effort is always worth it. We hope that the nice people in Poland enjoy it. To celebrate this, we have launched a special promotional discount.

Russian in the works!
The Russian translation is almost finished as well. We expect to release it in Russian very soon. As we have many fans there, many are asking us for a Russian translation. Bear with us just a little longer.

The Future of Xulima
We have been less active than before in the forums and with the updates, but that does not mean we are in a Caribbean Island resting and drinking mojitos. We are now at a point where we are deciding our plans for the future. These are hard decision to make, and before even thinking about doing them we have to be sure they are "possible". So we have been working in parallel with different goals. Here you have some:

Playing Lords of Xulima with a Gamepad?
No, we are not crazy (yet). We are planning to port LoX to consoles, Playstation 4 and Xbox One. One of the first challenges is changing the input system and allow LoX to be fully managed by a gamepad. Some parts are trivial but others will be challenging tasks. How are we going to implement the search for hidden items/buttons? How will the in-game help of the different GUI elements or map elements be displayed? And there are a hundred more problems that may arise that we are considering first.

Porting or not porting?
Porting the game to consoles or tablets will take a lot of effort, measured in time and money. Should we dedicate months of work for the ports? Or wouldn't be a better idea to start the development of a new game?

New game? New LoX gameplay mode? Lords of Xulima II ?
We have so many ideas... too many indeed. We have great plans for the sequel but not for the near future. The sequel will require a much bigger budget and important improvements to our engine. We need to think on a smaller project first, that could be a new gameplay mode for Lox (perhaps the Rogue-like Dungeons of Torment we spoke about our Kickstarter campaign) or a different game. So we are starting to prototype both the new gameplay and the new game concept. At the same time, we are improving our engine so that the new technology can be used for the sequel.

So... yes a lot of decisions and work is ahead. What do you think?
As always, we will keep you informed along the way.

Physical Editions...
For those of you that have one of the very limited Collector's Edition of LoX coming, we are very sorry about the delays. We had additional problems that has caused yet another setback. It is a shame and we know it. It is the only part that cannot be done by the team, so we have to rely on third party companies that have resulted in so many problems and delays. We are so disappointed because we are failing to those firsts backers that trusted us. In the name of the team, we sincerely apologize. You will have your boxes with the best quality possible, but we ask you for a bit more of patient please. The final reward will be worth it.

New Version 1.8
Apart of the new language supported, the latest update includes some performance improvements and small bug fixes.

See you soon!

26 comments Read more

February 3

Lords of Xulima - Available on Linux!

Greetings and welcome Linux players!

Lords of Xulima is now available for Linux! To celebrate this new launch we have set a special discount of 25% off.

The game should run well in all official distributions that launch the Steam Client. Also, we have created a new section on the forum to give support to the Linux users.

What's next? The Workshop
We are working on some modding options for Lords of Xulima. The first one will be the ability to modify rule sets in the game (classes, skills, enemies, encounters, zones...).

Players will be able to create their own rule set and share it with the community. Would you like to try a super fast LoX without random encounters, but you can only cure the party with potions? Or where Wyverns are roaming Velegarn and Gaulen is now a Pyromancer?
There are endless possibilities!

New version 1.6 available
We have fixed some minor bugs/crashes and made some optimizations to improve speed and smoothness, especially when using OpenGL.
You can see the full list of changes here.

See you soon!

12 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Ubuntu 14+
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • Hard Drive: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
    • OS: Ubuntu 14+
    • Processor: Quad Core 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
Helpful customer reviews
352 of 362 people (97%) found this review helpful
214.1 hrs on record
Posted: December 24, 2014
Polished, entertaining game. Played through it straight twice, and I can see myself playing through it again in the future.

I could list some pro's and con's or repeat what others have already said, but instead I will highlight a few points which may clarify some of the mixed points you will see in other reviews. The purpose, I hope, is to help potential buyers in figuring out the perspective from which other reviewers are coming from.

1. The game is "linear" in that you are expected to go a certain path on the game world, but the path is not in a straight line. This will throw off some players who are used to the typical themepark RPG set-up where the game holds your hand on how to get to the next area.

For a slightly spoiler-ish example: Early on you will get a quest to kill a high level enemy blocking the road, a road which also leads to another part of the game map. You are not supposed to kill said enemy at that point, as your party will get slaughtered. A note tells there is a back way around, which is the intended path. Thus, some players get "frustrated" by trying to brute-force their way through an encounter which is designed to be avoided until later.

The game has several of these set-ups (and honestly, get a bit predictable by the end). If you are the type which prefers the modern take with quest compasses and the game telling you exactly where to go next, this will be a con. If, however, you enjoy seeing the game map as a "puzzle" and discovering how to proceed to the next area, then don't mind this "con" you may see in other reviews.

It should also be noted that the game does drop clues on how to proceed, so it doesn't feel "cheap" as long as you are paying attention. With the above example, there are 3 or 4 hints that try and tell you to take this back route.

2. Difficulty. The combat in this game is turn-based whack each other in the face. Thus, like other games of this type, combat boils down to which side has the bigger numbers. The discrepancy you will see in regards to difficulty comes from the game starting you out with "smaller numbers" than even the beginning fights, which may feel like it is overly difficult.

For better or worse, the way around this isn't necessarily advertised. There are priests in each city which can apply a 24 hour (in-game time) blessing. These blessings are very powerful early on, because they take your "small stack of numbers" and boost it up to the point where early fights are no longer overly challenging.

Thus, the best way to get through the early game, to get some early levels and gear on your characters to make fights manageable, is to quest in "bouts". Apply a few blessings, then do a quest or clear an area. Head back to town, heal up, re-apply blessings and head back out. You won't need to keep doing this the whole game (in fact it would get extremely expensive and tedious), as later on they are not as needed, but they are the best, efficient way to start out.

So don't be fooled by reviews claiming the game is overly difficult or challenging. The game does offer the tools needed, but the "flaw" is that the tools aren't exactly advertised well to the new player. If you dive straight into the game without blessings, you will find the early game to be extremely unforgiving. If you get past the early game, you will find the difficulty pacing more comfortable. Perhaps even too easy.

A bit long for a Steam review, but people who read these just want to know what they may be getting if they drop the money, so I wanted to clarify some discrepancy. I had a lot of fun with the game, but it may not be for everyone. For me, personally, I've ran into zero bugs or crashes and got a solid 150+ hours out of it, which is more that can be said about a lot of modern 60$ AAA releases.

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141 of 147 people (96%) found this review helpful
2 people found this review funny
99.5 hrs on record
Posted: November 27, 2014

One of the best turn-based turn-based battle systems I've played in a long time. Almost as good as Wizardry 8.

+10 Character classes with a lot of customization of sub-specialties
+Interesting story
+You can buy skill points
+6 Party members. Front and back rows like Wizardry or Elminage Gothic
+Challenging (3 difficulty settings, cannot be changed once started)
+Some good puzzles
+Unique turn-based combat mechanic with a lot of different status effects
+Fantastic soundtrack
+Food management
+Interface scales with resolution

-You can't respec skill points. I would be happy to have an option to spend a large amount of gold to do this or make it one of the features of the Talisman of Golot
-No zoom option
-Minor menu glitches

Was it worth the price? Absolutely.
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121 of 128 people (95%) found this review helpful
1 person found this review funny
70.8 hrs on record
Posted: December 1, 2014
I want to start off by thanking Numantian Games for making a game with such an old school feel and a huge world and play time to back it up. I feel bad buying this game for 19.99, it is definitely worth a higher asking price. Lords of Xulima was an awesome experience.

Here are my thoughts on the game, both good and bad:

+ The graphics are gorgeous. They are the perfect balance between old school and modern without being overly flashy. I loved the aesthetics of the enviornments.
+ The animations while in combat were much more than I expected. The models of some of the more epic fights are extremely well done.
+ For the most part, there are a ton of different enemy visuals. Some games tend to just rehash skins for certain enemies over and over with different colors to "differeniate." Lords does this a few times, but for the most part, there are a ton of different visuals and it adds to the flavor and keeps the game fresh.
+ Open world gameplay. Lords is not completely linear, and it gives you the freedom to roam around and just kind of do your thing. Tons of sidequests/areas to explore. Do what you please!
+ As far as gameplay length versus asking price, this game is unbeatable as far as indie games are concerned. 70+ hours of gamplay for 20 bucks? On an INDIE title? That is unheard of. Wow.
+ Challenging. I have seen a lot of people on the forums complain about the difficulty of the game (too hard!), but I felt it was near perfect. There are three difficulties and different levels of challenges for all types of players, from casual to hardcore.
+ The Lore. Numantian created a beautiful world filled with all types of creatures and Gods and they all have their personalities and roles.
+Combat and strategy is well done. You have things to consider like positioning, resource management, different weapon types, debuff strats (should i stack bleeds/wounds/stuns?), skill allocation, among much more. There is a pretty good amount of depth here.

+ The story. I understand this game is not completely story focused and development was probably emphasized on other aspects. I actually liked the story, it wasn't bad by any means, it just wasn't amazing. For the books though, I really enjoyed the ending. A lot. Props on the ending!
+ Slightly grindy with the aspect of food. I understand the food system is necessary for this type of game and it adds a lot of strategy and decision making, but it can get repetitive to just grind out food resources in order to conserve precious gold.
+ Itemization is a bit boring. Because of the way the stats on gear are designed, they aren't overly interesting or force you to make deliberate choices/tradeofffs. A few stats are just a bit too overpowered and could use some balancing (I won't mention any names).

The BAD:
+ This is my only big complaint about the game. The way that you obtain loot.. For the most part, much of your gear will come from the vendor. Basically end game is just constantly checking all the vendors over and over again hoping a good item spawns. You will occasionally find a good item naturally from a chest, but it is very rare. Having vendors being the strongest source of loot in the game seems like a poor design. Finding a really strong item on a vendor does not have the same rewarding effect as if the item was obtained after overcoming a difficult encounter.

+ Crafting. I really wanted to see a crafting system in Lords. I don't see why a regular base item plus some unique crafting currencies couldn't yield some new items.
+ I feel like some really cool items could have been created that would have fit the themes of the lore. Something creative like "Life's Spark - Febret's Touch," a unique staff which can only be equipped by certain classes and has unique effects/stats. Explore the design space!

Overall Lords of Xulima is an amazing title. If you are a fan of Baldur's Gate style games, definitely give Lords a try. It is the best game of this style I have played in years.

Lords of Xulima takes about 60-80 hours to complete. It will just depend on your pacing/how much you are into questing around and doing side stuff.

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29 of 33 people (88%) found this review helpful
206.2 hrs on record
Posted: January 24
It's a leveling playing field.

The reason I like RPGs over all other gaming genre's is the sense of character progression as you get further and further into the game. When this type of game is properly done, you start of so wimpy, itty bitty little cave rats can take you down but by games end you should have a character stong enough to take down the game's god. Lords of Xulima understands this concept and gives you plenty of options to level up your character.

You can level up, of course with the normal way by accumulating points from winning battle.
You can level up stats by solving the games dozens of quests
You can level up stats by gathering and using herbs
You can level up stats by drinking from wells
You can level up stats by drinking from fountains
You can level up stats by items left over from your victims battle drops
You can level up stats by praying at statues (one way permanent and one way temporary)
You can level up stats by solving puzzles.

Some of the leveling up of stats is automatic, and some you get to pick. And there is so much to level up. You can level up stats, attributes, mind, body, prayers, spells, songs (yes the Bard characater is the most fully realized yet), weapons, armor, attacks, thieveries, field knowledge etc. I would quess there are probably over a hundred things that can be leveled up. However some charaacters (spell casters) have more then others (soldiers).

Gameplay wise, its your old school turn based combat and it is well done. But that may be the one qualm I have with this game. There is a lot of combat and by late mid game it becomes tiresome. By the last quarter of the game the high stat/hit point monsters are taking a long time to take out. And while the game has a great story and great lore, it does tend to get lost with the continious battling. And speaking of story I was able to tell the story ending early on in this game but the story rail did not allow me to change my destiny.

Still, I had a lot of fun with this game. I loved the color palate. It was bright and fanciful like a Might and Magic or early NES game. And the music is spectacular. The composer, Nicholar De Ferrar, is on the same level as Soule (Skyrim) and Rosenkranz (Gothic). And with some limited voice over work, that was also of superiour quality, the music had to carry you over and it delivered. Qualms aside the game deserves an A rating.
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33 of 40 people (83%) found this review helpful
2 people found this review funny
131.3 hrs on record
Posted: April 23
TL:DR? See Conclusion

Lords of Xulima (pronounced as 'Shoo-lee-mah') is a 2D isometric old-school role playing game from Madrid-based developers Numantian Game Studios. The game is a ‘Kick starter’ success story that, as far as I know, had an original goal of only $10,000 but managed to reach a grand total of $35,657 by its end. The game features a world map gameplay similar to that of Heroes of Might and Magic and King's Bounty, but has a combat mechanic that is more akin to the Might and Magic series with certain areas of the game being blocked off by monsters until you're powerful enough to defeat them or find a way around them.

The game places you in the boots of Gaulen, an adventurer summoned by one of the nine (9) gods to go to their divine homeland of Xulima where a civil war has broken out when the god of death declared war against the other eight (8) gods. Gaulen sets sail with five (5) other companions but to their dismay, upon reaching Xulima, the gods had already left and in their place, terrible lords have taken power who will stop at nothing to keep Gaulen from interfering with the on-going war between the gods.

+ Good 2D graphics and art style but... (See CON #4)
+ Well implemented gameplay that is reminiscent of old CRPG titles
+ Helpful first mission tutorial and tool tips that covers the game's basic elements
+ Challenging difficulties
+ Good class system with different skills and abilities but… (See CON #2 and #3)
+ Good atmosphere for a CRPG with day and night cycles as well as weather effects on some maps
+ Healthy game time
+ Large world with a lot of room for exploration
+ Good story worthy of a sequel but… (See CON #5 and 6)

- The main character cannot be customized to have another class or portrait
- Some classes are almost indispensable for a successful campaign (ex. Cleric)
- No skill overview or mapping: This means you can not plan out your builds if it is your first play through unless you look it up in the internet or you're already familiar with the skill system.
- Portrait selections as well as some cinematic art works could use a bit more work
- The game's story (not gameplay) is linear because there are little choices to be made during important dialogue with the story NPCs
- Plot twist was a bit predictable
- Difficult early game
- Score system that is best ignored if you want a fun rather than competitive experience
- Game gets a bit boring at the end but that depends on you as the player

Lords of Xulima is a surprisingly GOOD GAME and I have no trouble giving it my full recommendation especially with Classic RPG fans.

I can easily RECOMMEND this game even at full price especially since it is only $19.99 or your regional equivalent. The game can net you at least 60 hours of game time and has a lot of content to enjoy and therefore, making a simple $19.99 purchase worth more than some of the Triple A titles that were recently released.

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24 of 27 people (89%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: January 4
This game came out of nowhere and is probably my game of the year for 2014. Deep, complex and interesting old school style RPG. Old school in spririt yet adds unique modern aspects and twists.

Heavy emphasis of exploration and careful turn based strategy during combat. The game will create a "let me just see whats over here" time vacuum.
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22 of 25 people (88%) found this review helpful
54.3 hrs on record
Posted: December 11, 2014
Great game if you have a lot of love for oldschool RPG's.

It starts of quite challenging in the beginning, like most of these type of games... a bit too unforgiving. Once you gain a few levels it becomes a more fair and doesn't punish you as brutally as it did at the start.

The game doesn't hold your hand and I love it. There are times were I had no clue what to do or where to go (sometimes due to my own fault, not properly reading what was in front of my eyes!), so I'd visit a zone 2/3 times eventually giving up and reading the forums (most of the time I figured it out tho).
So if you are a person that gets annoyed easily with trying to figure out where to go, or things not being overly clear I would say: don't get this.

I've heard comments on it being repetitive and a grind, I can understand why people feel like that. It's not an overly complex combat system. I didn't mind it as much because I was having a blast with exploring the map, picking flowers and getting distracted with the side quests/activities. There's plenty of stuff to bring in some variation.

Only 'downsides' for me was: sometimes the story can be a bit silly and the cheap version of Russel Crowe' as a voice actor. The tone didn't fit for me (otherwise a well done job)... So not real downsides, more personal preference.

I fully recommend this if you are into the genre, if you don't have love for the genre (Boo! :p) there might be other games that suit you better for an introduction.

Would love to see more games from this developer.

Thanks to Lolo for bringing this game to my attention and especially to Luft for giving me the opportunity to play it!
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20 of 22 people (91%) found this review helpful
39.6 hrs on record
Posted: November 28, 2014
I found this game when i was looking for a classic style rpg. And i dare to say its amber. While playing i felt like time went back and stopped. And its a positive thing!

The gameplay is classic in a good way, if you like turn-based games with teamplay you will find it here. The temples and other dungeons are challenging the puzzles will force you to your brain. The world is open in a way, if you are strong enough you can go almost anywhere in Xulima. Some of the sidequests are great, some are average but there is enough to make you wanna explore the whole world.

I only played it on normal but the fight was challanging i didnt feel frustrated, but an autocombat feature might have been good, since the game rewards you for clearing a whole area, but the 'easy' fights can be too long sometimes.

The story was great, and it kept me going till the end. But the climax wasnt the last boss fight, it was the last picture, which is sad since i want the story to go on:D.

The lore is complex and i wanted to read it all and i enjoyed it, what is a great achievement in 2014. Videos only showed pictures but with the game it worked well and the atmosphere was nice.

Graphic wise its hard to say anything since the core of the game doesn't need good graphic, but what we got was nice even the grass moved while you walked in it.

Trap disarming and lockpicking is great, some games it can be frustrated but it was one of the best i have played yet. The food&rest system works well, but can give you a headache till you figure out how to deal with it.

My only disappointing part was the loot system. After you disarm two traps and lockpick the chest what you get? Three pile of gold, which is useful but you expect a good sword or a magical amulet.

Overall i say this game is 9/10 for me. Even on normal it gives you around 40 hours of playtime to go through once, but you may even wanna go on later.
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19 of 22 people (86%) found this review helpful
214.8 hrs on record
Posted: December 20, 2014
Did a lot of digging into the game systems and now I finally finished the release version.
My final conclusion is: LoX is a very combat centric game similar to Might and Magic X – if you like that, you will probably like LoX. If you expect a deep story with choices you will not like LoX.

A summary of Pros and Cons:
-Character system is well designed, gives you a lot of choice. Distinctive and relatively well balanced classes.
-Combat System which is easy to get into, while offering a good amount of tactical options
-Big game world with different areas, explation is fun.

-The Stoy is badly written. You do not have any choices and your main character's conversations tend to be very silly.
-Overview of Skills is not existant in the game. You have to use external information, which is cruicial on higher difficulty levels.
-The game slightly pushes to into "grinding" enemies.
-Food mechanic: You can save a lot of money by spending 5 minutes per hour for gathering food. This is not adding anything to the game but a time sink.
-In the last third of the game you have a couple of "hard fights" which block your path, after which you have to kill a lot of trash which is not challenging you at all.
-Difficulty Curve within the game isn't optimal: It's hard in the beginning and gets easier.
-The herbalism skill encourages you to leave all plants behind until you maxed out the skill, which causes backtracking.
-In Version 1.5 the game still has two bugs which can appear quite often: A sound effect is carried over until game is restarted. And swapping of character positions in combat is broken if you use the summoner class.
-The Score System rewards and pushes towards styles of gameplay which are less fun. Best to ignore the score altogether for the best experience.

My complete review in Video Form (German):
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20 of 24 people (83%) found this review helpful
62.0 hrs on record
Posted: January 20
5 Stars...2 thumbs up...However you want to say it. This game is fantastic. There have been very few truly great RPGs over the years, and lots of almost-but-not-quite ones. The greats for me - Pool of Radiance(and nearly all of the SSI gold box games), World of Xeen, Baldur's Gate(1 & 2), Plansecape:Torment, and now Lords of Xulima.

The pacing is solid. I basically have been leveling up just about the time I start to feel like I need to. Too many games either level you constantly or make you grind it out.

The game runs smoothly and the interface is fantastic. One example: Whatever way you want to choose the next baddie to attack, it is there for you - Want to kill off the guy on the right that is threatening your cleric with oblivion; just click on him there in the field of battle - Want to focus your firepower on the next monster idue to try to put a stomping on you; just click on his representation in the attack queue. It is a little thing, but it is right.

The mission feels meaningful, even if it is the old "chosen hero saving the world" overall storyline. It doesn't feel like a generic group of pixels clicking attack buttons. The classes are unique and each has a flavor (my favorite is the divine summoner - mostly because you've never seen a class quite like that before.

The biggest compliment I can give this game - it was obviously NOT written for the console jockey. Don't get me wrong, I think the game would work very well ported to a tablet, or even a console. I just does not feel like a console game ported to PC as an afterthought, which is what we have been getting way to much of for the last few years.

I'm sure people could find things to nitpick, and if I had one improvement to suggest it would be the way the story is expressed feels a little jarring. Conversations don't feel natural...the more I think about it, I am not sure this is a negative - The game conversations remind me of listening to a DM in the pen and paper days of my youth - They tend to feel like they are coming from the same guy, just in different voices. lol.
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16 of 18 people (89%) found this review helpful
53.7 hrs on record
Posted: December 3, 2014
What a wonderful cRPG. A healthy mix of Wizardy, Baldur's Gate, and Heroes of Might and Magic. Tough as nails too, in a good way.

You get 5 extra party members out of 9 classes so there's healthy amounts of replayability for different party and weapon combinations.
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16 of 18 people (89%) found this review helpful
171.5 hrs on record
Posted: December 31, 2014
I am really very pleased to give a thumbs up to this game. It has been a long, long time till a game could make me lose track of time and give me a jump-scare when I finally look up at the clock. I used to be 13 hours in by then, but I am sure I will do multiple playthroughs of it.

I absolutely love the diverse locations and enemies, and even more so the combat. It has a Disciplies 1&2 feel to it and it works beautifully. There are so many things to explore, discover, including hidden objects and doors, wandering through a forest maze to get to a treasure and so on.

The only gripe I have with this game is the loot. It is unfair to kill a boss and get something mediocre, or nothing at all. While looting the Prince of Nebros palace was fun, the big bad guy himself gave me nothing (EDIT: I was a newbie enough at that time to check the secret rooms, so here's a thing for you). Not even a chest in the throne room. I have a bad feeling that I will be forced to buy my gear throughout the game if I want to tweak it to my liking.

Get the game guys, and try it. Last time it was like 10€ on sale, and for that price, it is a steal.

Ok having finished Xulima, let's see what it does well or poorly:

1. Good stuff:
- Good classes and underdog classes. All rpgs have those. It is fun to complete the game with both.
- Quests tie to areas, so it is very easy to track. You dont get lost.
- 80% of the Divine Summoner's summons are actually smart. The healer one will protect the most hurt party member.The Offensive ones will attack at random.
- SO many difficult areas to navigate through and use your brain on. Like brain? That thing in your head?
- Areas vary. So rarely you will see the same enemies.
- Classes are diverse, but play in a similar manner, so you wont feel lost.
- You can play some very hard class combos for your own masochistic enjoyment purposes.

2. Bad stuff.
- The loot. You will gain plenty of cash in this game, but loot is a problem. Buy doesn't compensate for those jumpstart moments when you see a great item.
- Some classes are outclassed by others. Arcane Soldier is one. GIve him more burn and freeze please!!!
- Classes need some reworking, although they an work like this well.

To edit further, this is the first game since MIght and Magic 6 and Wizardry 8 to make me do a 20 hour non-stop gaming spree. Holy freaking hell. And I had to work afterwards...
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24 of 33 people (73%) found this review helpful
2 people found this review funny
50.1 hrs on record
Posted: December 10, 2014
24 hours in, and have yet to see a "!" or "?" floating over someone's head. 5/5
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14 of 17 people (82%) found this review helpful
1 person found this review funny
118.1 hrs on record
Posted: January 26
I liked the game. It was well-done in that old-school Phantasie style I grew up enjoying on my Amiga. But for the curious, I'll go over a few specifics which I think will provide for a better understanding of the game.

Storyline -- Well thought-out and engaging enough to keep me attentive. It wasn't enough to pull me in and make me feel like I had a personal stake in the outcome -- but I didn't feel utterly detached from the tale either.

Game-play -- You can tell the game has been play-tested. I got the impression that tweaks had occurred throughout the game in specific instances where you could sense something was approaching mind-numbingly repetitive or flatly unreasonable.

Money -- One of the major flaws in almost every rpg game is that at some point, money becomes completely irrelevant. This wasn't the case here. Again, I could tell the programmers intentionally designed it to always be important. Some of tweaks were insightful (like buying skill points), while others were hamfisted (2600 gold for 6 days of food?!?)

Quests -- Most of them were pretty easy, but enjoyable. There was one MAJOR exception. The Hall of Heroes Quest was a complete and utter waste of time and resources. When I finally completed it, I was ♥♥♥♥♥♥. I didn't feel an ounce of accomplishment -- only a strong disbelief that anyone thought that pile of stink would improve the game. It irritated me enough that almost stopped playing the game entirely. Yes, I went from "Can't wait to play every night" to "I'm OK if I stop playing this game for a long time." As you can tell, I'm still irritated about and I completed the game at this point. To anyone who buys this game, don't bother trying to figure it out for yourself -- there's nothing clever or original about it. It's just an unfortunate blemish.

Leveling -- The skill system was pretty straight-forward. Perhaps it's in the documentation, but I rather wish I knew what skills I could've learned at later levels -- it certainly would've caused me to spend my points differently early on. Which brings us to ...

Exploration -- Look, you're going to die. A lot. Save after every single battle. I come from a school of thought where I tend to view this approach as cheating -- but honestly, it's not in this case. If you wander into an area that you shouldn't be in, you'll die. If you happen to meet a tough wandering monster, you'll die. If you're in battle and you get an unfortunate roll, you'll die. Exploration is basically a Lemming Mine Detector method. You go there, die, and then you pick a different direction to go when you re-load it. It's pretty much the only way you learn where not to go. I've never been sure if this type of programming is intentional or not, but there you have it.

Leveling -- At the lower levels, you'll die. A lot. <see exploration>. It's a common problem you see with rpg games -- you just don't have any strategic options at lower levels. You walk into battle, attack in the only way you can, and hope the rolls go your way. Becaue if they don't, you'll die in 1 or 2 hits. Tough stuff, really. At the higher levels, you have quite a bit more leeway when it comes to strategy and recovering from bad rolls. Someone, some day will figure out a way to address this issue.

Favorite part of the game: Probably the Herb gathering. I'd walk into a meadow without any monsters and get excited. That's pretty cool.

Least favorite part of the game: Hall of Heroes Quest. Whoever designed it should be shamed. So much shame ...

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14 of 18 people (78%) found this review helpful
42.7 hrs on record
Posted: November 29, 2014

This is a winner! Only two hours in but am really impressed. It's old school, but if you liked anything about any of the Wizardry games then you will love this. Five stars.
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11 of 13 people (85%) found this review helpful
106.3 hrs on record
Posted: December 6, 2014
Fantastic Game. If you are a fan of Might and Magic, old school D&D games, Kings Bounty, Legend of Grimrock or similar titles, this one is for you. It's traditional dungeon crawling and world exploration, but with updated mechanics and graphics. Huge world to explore, difficult fights, puzzles, tons of loot, skill trees, items and weapons, etc. I got it on sale, but honestly, if I had paid 3x the cost, I wouldn't have been upset. You can easily get 100+ hours of entertainment out of the game, and you'll probably want to do a 2nd playthrough to try other classes. Probably the most fun I've had with an RPG in years. It's polished, almost no bugs or typos, it doesn't crash, and is just a terrific game.
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14 of 19 people (74%) found this review helpful
1 person found this review funny
170.3 hrs on record
Posted: December 24, 2014
Lords of Xulima (shoe-la-muh) is a 2D isometric post-modernist turn based fantasy RPG created by Numantian Games. The lands of Xulima are beautifully presented throughout impressive hand drawn backgrounds all covered in blood. I have not felt so satisfied since Ultima VII.

The core mechanics and combat are strikingly well implemented. Without respawning enemies of meaty experience, planning ahead is critical. The only way to progress is by becoming an armored armadillo rolling under / over / through every obstacle. This world is huge, but an unobservant party will miss a sprawling jungle behind one violently lonely rose.

Beatings received in Xulima scale well between game settings. I have found the most entertaining difficulty to be Hardcore mode with Ironman enabled. Characters in a party receive a fraction of leveling rewards while demonic cursed hounds might as well render themselves as earth moving ironclad tanks pounding out bolts of electric death.

Unfortunately, my Hardcore party hit an unstoppable spike in brutality after a solid thirty hours. I accepted their wonderful and savage defeat by transmigrationing them into a world filled with far less grim synergy. Veteran difficulty is the Goldilocks zone of Xulima and remains severely enjoyable. The difference being one is a world infested with flesh eating bears, while the other is merely plagued.
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10 of 12 people (83%) found this review helpful
110.2 hrs on record
Posted: January 8
This is an outstanding RPG in the classical "monster grinding" sense. Battles are engaging, and challenging. Especially early on, expect to use quick save and quick load a lot. However, this is a modern take on the genre, as annoyance and time wasters have largly been eliminated. What time you commit, is usually time committed with purpose.

If you like RPGs, and you like them with some challenge, buy it now, its a steal.

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10 of 13 people (77%) found this review helpful
1 person found this review funny
19.2 hrs on record
Posted: March 7
Fantastic! If you like/remember old school classic RPGs such as Bards Tale, Might&Magic, or Wizardry, you will love this game. Final Fantasy/JRPG fans will also enjoy this a lot. Great for anyone who likes a party-based, turn-based RPG.

Nice customization/creation of 5 party members (+the sixth member is a fixed class, but CAN be customized). Games these days tend to omit (the great fun of) character & party creation, so it was quite refreshing to see it included and handled well here! I'd have preferred not to have been forced to take the class(Explorer), but this is a minor quibble, and doesn't affect the gameplay experience much (that party member is actually pretty useful).
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8 of 10 people (80%) found this review helpful
91.6 hrs on record
Posted: January 2
I can easily recommend this game to any turn-based RPG fans. If you are looking for many hours of exciting adventuring, you found it!

+Good visuals, sound/music, story development, open exploration
+Customize party of 5/6 characters with varied skill sets
+Combat is fun and requires some tactical use of skills and items
+A challenge is always available due to the open environments
+Immerses you in the adventure and makes you want to keep exploring the world

-Main character is a pre-set that cannot be customized at outset
-Some limits in initial customization; no race options, can't choose starting skills
-In-game options are limited, no keybinding adjustments
-Early game is probably the most challenging and could be frustrating to new players
-Minor UI annoyances (no item sorting or 'show all' tab, some helpful info not always shown)
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