Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (160 reviews)
Release Date: Nov 14, 2014
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Recommended By Curators

"A tribute to old classics that isn't afraid to bring new ideas to the table. First person turn-based combat, isometric exploration, interesting puzzles."
Read the full review here.

Recent updates View all (10)

November 14

Now Available!


Official Launch!
Finally here you have the full game with great new features!
Don't think that we have finished here, as we will continue to support all the players, solving bugs, and even implementing new features as we have done during the Early Access phase.

The End of the Epic Journey of Gaulen
The final boss and the End is now unlocked. The dreadful and most powerful being in Xulima is waiting for you in the Temple of Valvet. Good luck guys!

We have carefully crafted a 10 minute cinematic to show you the end of this odyssey. We really hope you like it, as we have put all our heart and passion into it. A deserved reward for all that have won this epic adventure of more than 100 hours.

Please, don't spoil the end to the new players, if you talk about it make clear that there is a spoiler inside. Thanks!

The final score will be uploaded to the Global Leaderboard, let's see who ranks the highest!

Talisman of Golot
Our promised special artifact to reward our backers in Kickstarter is available now. It is available as an upgrade, or as a pack: The Talisman of Golot edition that includes the Game and the Talisman of Golot DLC.
If you purchase it you can enjoy the artifact at any time. It is not necessary to start a new game, although it is highly recommended, as there is a new quest and achievement for getting the 50 spheres of energy that now are located in different hidden places of Xulima.
For more information visit the Talisman of Golot store page.

Deluxe Edition
The Deluxe Edition DLC of Lords of Xulima includes the Bestiary & Mythology Book with more than 200 pages, the soundtrack with 15 original themes, the HD World map and exclusive wallpapers.
The Mythology contains two parts, the pre-game and post-game parts. So if you haven't finished the game, don't read the second part!
As for the artifact, it is available as an upgrade or sold as a the Deluxe Edition than includes Lords of Xulima, Special Digital Rewards and the Talisman of Golot.

For more information visit the Deluxe Edition store page.

The Lords of Xulima speak in German too
It has taken us much more time than we expected. Two translators have worked hard to get this great translation as good as the original one. Hope you like it!

Available for Macintosh
The Lords of Xulima has arrived in Apple computers. Although there are some issues, we expect to solve this very soon, but the game is now fully playable. The first launch of the game after the installation can take one or two minutes so be patient. We have created a special Forum for Mac OSX users.

Coming Soon...
- Linux version, which is our priority now.
- Full Game Guide that will be included in the Deluxe Edition for free.

Have you enjoyed Lords of Xulima?
If so, and you would like to help us a bit, please share it with your friends, write reviews, and recommend it on social media. All help for promoting the game is more than welcome.

... and a big thank you!
Thanks to all the backers, preorders, beta players, and Early Access players for all of your fantastic support. Thank you very much in the name of the team of Numantian Games.

You are the best!

See you soon!

7 comments Read more

November 10

Official Release this Friday on 14th November


Official Launch
Finally Lords of Xulima will be released officially this Friday, on the 14th of November. On Friday it will be available with the game, the Talisman of Golot, the Deluxe Edition, German language and MAC OSX version. The Linux one will be ready in two weeks.

We have been in Early Access stage for about three months now and have made many improvements to the game. Now it is much better than ever thanks to the awesome feedback of our community. Thank you very much to all that have collaborated in the final development stage of LoX.

V0.18 New Features!

To give you thanks, we have added some new cool features to the game that perhaps were the most wanted by the community.

Quick Bar buttons in Combat
Every character has now a quick-bar with 8 slots where you can place skills, items for use and items to equip. You can use the quick bar by clicking in the buttons or more easily by pressing their corresponding number.

Custom Portraits
Now you can add custom portraits to be available when creating new characters. Also you can now change the portrait of a character by clicking on their portrait in the character screen. As soon as you run the 0.18 version you will have a new folder "Portraits" in "Documents\My Games\Lords of Xulima" with a text file with the instructions about how to add them (the format, size, naming...).

Steam Cloud
Yes, now you can continue your game from any computer you wish. Even the custom portraits are now synchronized in the cloud.

Two new music themes
Our awesome composer Nicolas de Ferran has created two new memorable themes that can be listened to now in the beginning of the adventure: "The Lost Continent" for the Tranquil Coast and Varas-Talak, and "Mist on the Swamps" in Rasmura. Now the Soundtrack has 15 beautiful themes that will be included in the Deluxe Edition with the best quality.

Displaying Encumbrance Values in the Shop
Now, when you examine armor pieces in the inventory or in the shops, it displays the values of the max weight the character can carry, and how it is affected if they equipped that armor piece. A very helpful information for those that want to make the most of your party.

And that's all! See you on Friday!

17 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
Helpful customer reviews
16 of 17 people (94%) found this review helpful
53.5 hrs on record
Posted: November 19
This game is what i was hoping Might and Magic X would be. A solid, Old School RPG throwback, with a good leveling system and interesting loot. If you are a 90's kid, and have been looking for a timesink, buy this game.
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9 of 9 people (100%) found this review helpful
49.8 hrs on record
Posted: November 20
This is a great throw back to the days when computer rpg's where the king. It has very good presentation considering its indie development. Combat is handled superbly and involves a good amount of tactical decisions. It has that "just one more turn" holding power that many games released today dont have. If you are a fan of rpg's with real time exploring with intriguing puzzles and intelligent turn based combat then this one fits the bill perfectly.
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8 of 8 people (100%) found this review helpful
56.0 hrs on record
Posted: November 20
Do you like classic RPGs like Wizardry VII, M&M IV, Amberstar or Ambermoon? Then, get this game and don't look back because 100 hours of pure fun await you.
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9 of 10 people (90%) found this review helpful
31.1 hrs on record
Posted: November 19
This game is a great addition to my collection of RPG games.
It has a rich story and solid mechanics.
While the combat is simplified compared to say blackguards or wasteland 2, in this case that adds to it. Providing challenging tactical experience without having to think too hard about each engagement.

Its a fun complex game that is easy to unwind while playing.
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7 of 7 people (100%) found this review helpful
32.3 hrs on record
Posted: November 21

So, I bought myself Enchanted edition of ice wind dale, Valkyria chronicles and finally got my collection of wild arms for ps and ps 2 full.. then I out of whim bought xulima....

And Then I totally forgot I had those games.

If you can get past the somewhat difficult start ( unless you play on the carebear casual mode that is).. you will be kinda hooked.

This is probably the only game this year ( besides trails in the sky and valkyria) I will not regret buying. Probably ever.

If you want to play rpg and enjoy degree of challenge and some need to use brain or googling to advance.. this is your game, seriously.

Its so good I actually bothered to write a review about it and I never do stuff like that as its bothersome.

It's just that not seeing this on sales list is annoying me, specially when I see lot of worse games in there.
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6 of 6 people (100%) found this review helpful
107.5 hrs on record
Posted: November 20
I watched Lords of Xulima for a few months before deciding to get in on the early access. In fact it was only 3-4 weeks before the v1.0 release. It was incredible how interested the dev was in user feedback and how quickly they worked in even major additions like the character quick-bar we now have or how they implemented weight info for shop items you intent to buy. All on user feedback and I have to say it again: amazingly fast.

Now on to the game itself:
The game consists of an overland map where you move your group of 6 chars (5 of which you can design yourself out of 9 classes) and of a turn-based fighting screen which is best compared to Wizardry 8. Chars get turn depending on their speed. This means you can get more turns than other group members or enemies, if say... your thief is very quick on her feet. You have many tactical options in the form of spells, skills, moving chars around and using items.
On the map you have to look out for your food consumption and remember to restock in time. This mechanic shouldn't be a big problem in the easy and medium difficulty, if you are not too much into such things. Different terrains have different food consumption rates (think desert, meadow, forest, road, snow). There are also skills which influence this.

This game is oriented on old-school RPGs like Wizardry and Ultima. This means that there is little hand-holding and you have to use your brain and pick your fights. The dungeons have hidden doors and other environmental puzzles. Some of which are hard nuts. This may turn off some people who have never played older RPGs. I recommend to give this game a try nevertheless since it is a real gem. If you want to have a little bit more help you can always get the add-on "The Talisman of Golot" which has (among others) the option show you the right direction of your quest.
The world is full of little secrets and just wandering off and go exploring is great fun. The art of the game is very pleasing and more than sufficient for the game to work. You can even use custom portraits now. Just like back in the Baldur's Gate days.

Depending on how you play you can get 60 to 120h of game time out of one walkthrough. I have over 100h on the clock now and enjoyed every minute of it. For what you get this game is almost criminally cheap and the devs really deserve it. I can't wait to get more tales of the world of Xulima.

If you are interested in RPGs and liked the revived old-school gems that came out this year, you owe it to yourself to give this title a chance. I'm pretty sure you won't regret it! And there are always nice people on the steam forum to help you out with tips and clues if you are stuck ;-)

All thumbs up from me!
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6 of 6 people (100%) found this review helpful
55.5 hrs on record
Posted: November 20
I normally don't write reviews on steam but I felt I had to for this game.

If you like oldschool RPG epic journeys similar to Might and Magic you will love this game. There is a slight learning curve, the start could be a bit smoother and but overall the game is amazing for RPG fans.

I'm now about 20% into the game and enjoying every bit. Lore is great, graphics are good for indie game. Some things you may want to know before starting are there is no hand holding in this game, the enemies are finite. If you can't deal with an area come back when your stronger. There is a food mechanic to prevent you from resting and healing up unlimited times.

For the down points I'd have to say I dont like how spells inflate in mana cost so rapidly, I suppose this forces you to manage food properly. Not too fond of the minigames for disarming traps and chests but that's a personal taste. The skill point system doesn't let you lvl up multiple times to "catch up" on old skills.

Check out a let's play on youtube and decide if its for you. Overall the good out weighs the bad by a far margin.
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5 of 5 people (100%) found this review helpful
162.6 hrs on record
Posted: November 20
LoX is my game of the year and is in the running for game of the decade. There is so much old-school yumminess here. This is the best update of the MM / wizardry formula in years. It brings back so many memories of those games. The design is great with interesting trade-offs in party composition and play style. I also appreciate the challenge offered by the higher difficulties. I do recommend the new comers read the forums here and check out the guides first unless they are familiar with MM style games.
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4 of 4 people (100%) found this review helpful
36.6 hrs on record
Posted: November 21
This game just gets u hooked, dont get irritated by the weird dubs and mediocre story, the game itself is just good rocking oldschool role playing, the developers got gold here.
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4 of 4 people (100%) found this review helpful
44.6 hrs on record
Posted: November 23
A really good mix of the old and the new.

Exploration from an isometric perspective and first-person turn-based battles with a party of six.

The game is deep, but easy to understand. Challenging, but also accessible.

There is a massive amount of content and the game is great fun to play.

I recommend this game.
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3 of 3 people (100%) found this review helpful
44.1 hrs on record
Posted: November 23
An unexpected masterpiece. If you enjoy games like Might and Magic, Wizardry etc.. this game is a must play. It looks adequate, even pretty at times, but where it really shines is gameplay, design, game mechanics (both borrowed from classics and original). In my opinion it is head and shoulders above Legend of Grimrocks, Might and Magic X and other similar games that came out recently. Not a single bug or crash encountered in 3 days of playing. Great job devs. The only thing this game is suffering from is lack of exposure to gamers.
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2 of 2 people (100%) found this review helpful
12.5 hrs on record
Posted: November 21
A great old-school flavored RPG.

If you like Ultima 4,5- you have to get this one!
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2 of 2 people (100%) found this review helpful
52.7 hrs on record
Posted: November 23
Growing up in the 90's and being a huge fan of rpg games, i picked this up in search for those good old times. And this game indeed delivers that perfectly. Sure the graphics and some stuff are low budget and outdated but gameplay is amazingly fun. If this game was published 10- 15 years ago it would be on the list of best games ever made. I am really enjoying it.
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: November 25
Disclaimer: review copy received from the developer.

Yeah... I didn't realize so much time had passed, playing this. I can't point to anything that particularly stands out as making it particularly good, but all the systems fit together into a very engaging whole. My biggest complaint with the game is that there are no autosaves.
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1 of 1 people (100%) found this review helpful
19.9 hrs on record
Posted: November 25
A very good implementation of old-school RPG mechanics baked into a fresh and modern game.

Character creation is solid and varied, lots of classes to choose from, and deities to follow.
Fun exploration based map movement where a single character represents your party.
When you intersect the aura surrounding static enemies on the map, you enter turn based combat.
Gameplay is challengig, and no "enemeis scale" crap. You have to skip some fights and return later because they are too challengig.
Story is strong and told in a nice way with static cutscenes and voiceover, as well as told in dialogues.
The game is huge !, after about 12 hours in I still only have "liberated" 1/8 temples.

Highly recommended !
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1 of 1 people (100%) found this review helpful
35.0 hrs on record
Posted: November 25
Great game like the RPGs of old. It does not take you by the hand, you need to think what to do next and in which order and you have to explore a bit to find the correct path!!! After all you play Gaulen the explorer;). Puzzles are present and always interesting. The story is nice (well written) and the interface/look and feel nice and functional.
Really a must buy if you like fantasy RPG where you have to think and organize your party/game as you wish without falling into the hardcore gamming genre!
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2 of 3 people (67%) found this review helpful
14.3 hrs on record
Posted: November 23
I am going to give it a recommended rating even though I think the game has some flaws that may frustrate people.

But overall I do not regret the purchase so far it has given my quite a few fun hours. The game does many things right. Combat is pretty fun and a radically different experience can be had when playing with different classes. I love that the game is fairly simple but still offers plenty of challenge. The maps are nicely drawn and engaging.

My problems stem from the obscure puzzle like approach to questing - this confuses the heck out of me. Time and again I find myself not knowing what to do next. How do I get into this tower? How do I get to the next zone? How do I get into the castle? How do I cross the woods? Each time I have to tab out of the game and scour the internet for advice.

I would love it if this game just kept the hack/slash attitude and toned down the puzzles greatly. I don't need puzzles in my hack and slash and I don't think others do either. Another problem is that the food mechanics feels very punishing for exploration - makes one regret exploring the map. I think the food should be reserved to restoring health only and not used when just walking around.

I am still playing the game even after the above - that means that there is a good game to be had here. My main regret is that the game could be so incredibly better if they only made a little more accessible. I don't recall ever having to tab out from Baldur's Gate for example to finish a quest...
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1 of 3 people (33%) found this review helpful
31.6 hrs on record
Posted: November 20
I don't know what it is about old school games and "Riddles and Puzzles" - they suck. Just get that into your head, game developers - for every grognard on your forums who is talking about "How to get through the Golden Forest" or whatever, there are 10 people who set down the game, never to return. Sure, I'll go the internet and look stuff up - but why should I have to when all the awesome indie games coming out right now offer so many choices? Why must "old school" mean "Puzzles and riddles" nobody cares about and even the grognards go to the forums to solve?

I'm not sure. The game rocks - I love the top-down view, reminds me of old-school Ultima 1-5 games where you walked around a map and when you entered combat, you enter a different system. Except this one is grid-style top-over view (cool!) with JRPG turn-based combat (even cooler!!) and tons of character optimization (!! OMG!! - I love character creation in this game!!) - but...

The minute you uncover a "puzzle" or "riddle" the developers think is cute, or fun? It's to the internet with you, my boy! Look around those forums! Try to find an answer! Frustrated? Well, you're just not "old school" enough.

Seriously, if they released this game without the idiotic riddles and puzzles, I'd give it 5 stars. I've spent probably around $2500 on Steam games between myself and my wife and this is the Only Thing I have to tell these indie developers - leave out the dumb, game-stopping Puzzles and Riddles you think are so awesome. They Are Not. Spiderweb Games developed TONS of indie-games (Geneforge 1-5, Avernum, Avadon, etc) without resorting to that "type in the answer/figure out the puzzle or you CANNOT GO NO FURTHER" garbage.

Look, put it in the game if you need to satisfy the grognards, give them an extra piece of loot for figuring out not to walk on the flowers in Golden Woods or which order to put the crowns on the stupid statues heads or whatever but... most of us just don't care. Give us a game we can play without frustratingly resorting to wiki, like the old SSI Gold-Box games. Like most of the Spiderweb games. Don't put idiotic things like the "Golden Forest" into your game. There are literally Let's Play videos out now on Youtube of people getting frustrated with this part of the game. You think that makes people want to buy it...?

So, SO much RIGHT in this game! Old school feel! Top-down exploration! JRPG style battles exercising strategy and a LOT of choice in party makeup. It's really an awesome, perfect game.

Except for the idiotic riddles/puzzles that maybe 5% of the grognards care about and the rest of us... don't want to deal with. Give me a patch ridding the game of this garbage and it's a perfect, 5-star game. Until then... 4-stars. I dislike having to leave my game to search the internet, as many people have done, to solve puzzles. If I wanted a puzzle I'd play a crossword.
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0 of 3 people (0%) found this review helpful
12.5 hrs on record
Posted: November 25
I have been playing RPGs all my life and I never called a game too hard but this is unplayable on anything other than easy. I refuse to play a game on easy so this game goes straight to the bin. I have killed everything on the currently available area and there is nothing else to kill. The ones that are still there are so much more powerful than my party that I stand no chance whatsoever. By the way, You can check the supposed difficulty of an enemy before you attack them but Difficult, Very Difficult, Challenging, Titanic etc... all mean don't even bother trying. I don't know what the makers were thinking
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2 of 9 people (22%) found this review helpful
20.7 hrs on record
Posted: November 24
This is a pretty interesting take on turn-based squad RPG; it includes an element of survival and promotes a healthy amount of exploration via herb collection mechanics, and the battle system feels like it could be quite deep - once you get to that point. Unfortunately, the difficulty cliff and tedium of the early game, and the generic bag-of-fantasy-tropes storyline, keep me from unreservedly recommending the game to anyone except veteran fans of the genre.

I started two games in LoX. The first, on the recommended difficulty ("old-school veteran") and with the default party, lasted 10 hours before I decided there was no way I was going to throw more time into a team which couldn't survive ordinary monster fights without chugging at least two potions a battle. My bard and thief were essentially useless in battle, so my mage and soldier did the bulk of damage-dealing. Even then, it would take up to five minutes to kill even randomly encountered parties of mooks. This was made worse by the fact that most enemies already had nasty status effects (requiring actual gold to cure) and multi-hit attacks that my party could barely dream of at level 5, meaning that although the system seemed to be quite deep, it also felt frustratingly cheap and tedious.

After ~10 hours of frustration, I decided to reroll; I replaced bard with barbarian because I lacked front-end defenses, and tried again on normal mode to see what the differences were. Normal mode meant not every single battle had to be a long drawn-out affair, my party actually hit hard enough to kill monsters relatively fast, and I made it past the first boss after only 4 hours.

Unfortunately, at this point I realized there were still *at least* 11 more bosses and dungeons, on top of loads of sidequests.

For a lot of people, the length of a game indicates quality, but my lack of free time means I can't justify spending ~100 hours on any game besides the most well-designed and fun. LoX did not feel like it was going to deliver on that; the story told so far feels like generic gods-and-man fantasy, and the writing struggles at conveying possible deeper conflict. Yes, the first boss told me off for being a murderous ♥♥♥♥ to his underlings, but given how little my own characters reacted, and how flat-out evil the villains are portrayed as, it's a very hollow attempt at subverting genre tropes, and it didn't grab me enough to convince me to continue through the rest of the storyline, grinding through every single area and sidequests.

If you're lacking turn-based RPGs to play and don't mind sinking a large chunk of your time, LoX is a relatively interesting offering with a strategic battle system. But with Wasteland 2, DA: Inquisition, and *so many* Spiderwebs Software games out, I'd say skip LoX.
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