Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (207 reviews)
Release Date: Nov 14, 2014

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Recommended By Curators

"A tribute to old classics that isn't afraid to bring new ideas to the table. First person turn-based combat, isometric exploration, interesting puzzles."
Read the full review here.

Recent updates View all (11)

December 10

Game Guide Available: The Secrets of Xulima


Game Guide Available: The Secrets of Xulima

The game guide book, called "The Secrets of Xulima" is now included for free in the Deluxe Edition and in the Digital Rewards DLC. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons.

Finally, Lords of Xulima has a manual that cover all the basic aspects of the gameplay and a reference to all the shortcut keys.You will have it in the game installation folder and also can download it directly from Steam here.

New languages in the works: Russian and Polish
Good news! One of our dreams is that players in all countries can experience this epic story in their native language, so we are proud to announce that two more languages are coming to Xulima: Russian and Polish. And... we expect to add Italian too some time later.

Mac OSX Players
In the name of the team, we would like to apologize to the players who suffered issues of the initial release version of Mac. We didn't realize that there were so many different computer configurations as in Windows. We have worked and continue working on addressing all the incompatibilities. The game now plays smoothly on our Mac Book Air, Pro and iMAC. We can even say that the best platform for playing LoX is a Mac Book Pro with retina display. The images are so beautiful that even the developers are amazed, take a look at this 4K screenshot.


Linux Version
The Linux port is progressing well, and we expect to have it before Christmas.

Special thanks for the Veterans...
We would like to give special thanks to those veteran players who are helping new players in our forum. Thank you guys! And also we are glad that so many players that have never played the classics are now discovering and enjoying that wonderful feeling that surrounded those old-schools games. Bringing back that feeling was the main goal of this game.

And that's all for the moment. See you soon!

13 comments Read more

November 14

Now Available!


Official Launch!
Finally here you have the full game with great new features!
Don't think that we have finished here, as we will continue to support all the players, solving bugs, and even implementing new features as we have done during the Early Access phase.

The End of the Epic Journey of Gaulen
The final boss and the End is now unlocked. The dreadful and most powerful being in Xulima is waiting for you in the Temple of Valvet. Good luck guys!

We have carefully crafted a 10 minute cinematic to show you the end of this odyssey. We really hope you like it, as we have put all our heart and passion into it. A deserved reward for all that have won this epic adventure of more than 100 hours.

Please, don't spoil the end to the new players, if you talk about it make clear that there is a spoiler inside. Thanks!

The final score will be uploaded to the Global Leaderboard, let's see who ranks the highest!

Talisman of Golot
Our promised special artifact to reward our backers in Kickstarter is available now. It is available as an upgrade, or as a pack: The Talisman of Golot edition that includes the Game and the Talisman of Golot DLC.
If you purchase it you can enjoy the artifact at any time. It is not necessary to start a new game, although it is highly recommended, as there is a new quest and achievement for getting the 50 spheres of energy that now are located in different hidden places of Xulima.
For more information visit the Talisman of Golot store page.

Deluxe Edition
The Deluxe Edition DLC of Lords of Xulima includes the Bestiary & Mythology Book with more than 200 pages, the soundtrack with 15 original themes, the HD World map and exclusive wallpapers.
The Mythology contains two parts, the pre-game and post-game parts. So if you haven't finished the game, don't read the second part!
As for the artifact, it is available as an upgrade or sold as a the Deluxe Edition than includes Lords of Xulima, Special Digital Rewards and the Talisman of Golot.

For more information visit the Deluxe Edition store page.

The Lords of Xulima speak in German too
It has taken us much more time than we expected. Two translators have worked hard to get this great translation as good as the original one. Hope you like it!

Available for Macintosh
The Lords of Xulima has arrived in Apple computers. Although there are some issues, we expect to solve this very soon, but the game is now fully playable. The first launch of the game after the installation can take one or two minutes so be patient. We have created a special Forum for Mac OSX users.

Coming Soon...
- Linux version, which is our priority now.
- Full Game Guide that will be included in the Deluxe Edition for free.

Have you enjoyed Lords of Xulima?
If so, and you would like to help us a bit, please share it with your friends, write reviews, and recommend it on social media. All help for promoting the game is more than welcome.

... and a big thank you!
Thanks to all the backers, preorders, beta players, and Early Access players for all of your fantastic support. Thank you very much in the name of the team of Numantian Games.

You are the best!

See you soon!

7 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Hard Drive: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
Helpful customer reviews
31 of 33 people (94%) found this review helpful
74.1 hrs on record
Posted: November 27

One of the best turn-based turn-based battle systems I've played in a long time. Almost as good as Wizardry 8.

+10 Character classes with a lot of customization of sub-specialties
+Interesting story
+You can buy skill points
+6 Party members. Front and back rows like Wizardry or Elminage Gothic
+Challenging (3 difficulty settings, cannot be changed once started)
+Some good puzzles
+Unique turn-based combat mechanic with a lot of different status effects
+Fantastic soundtrack
+Food management
+Interface scales with resolution

-You can't respec skill points. I would be happy to have an option to spend a large amount of gold to do this or make it one of the features of the Talisman of Golot
-No zoom option
-Minor menu glitches

Was it worth the price? Absolutely.
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24 of 24 people (100%) found this review helpful
70.8 hrs on record
Posted: December 1
I want to start off by thanking Numantian Games for making a game with such an old school feel and a huge world and play time to back it up. I feel bad buying this game for 19.99, it is definitely worth a higher asking price. Lords of Xulima was an awesome experience.

Here are my thoughts on the game, both good and bad:

+ The graphics are gorgeous. They are the perfect balance between old school and modern without being overly flashy. I loved the aesthetics of the enviornments.
+ The animations while in combat were much more than I expected. The models of some of the more epic fights are extremely well done.
+ For the most part, there are a ton of different enemy visuals. Some games tend to just rehash skins for certain enemies over and over with different colors to "differeniate." Lords does this a few times, but for the most part, there are a ton of different visuals and it adds to the flavor and keeps the game fresh.
+ Open world gameplay. Lords is not completely linear, and it gives you the freedom to roam around and just kind of do your thing. Tons of sidequests/areas to explore. Do what you please!
+ As far as gameplay length versus asking price, this game is unbeatable as far as indie games are concerned. 70+ hours of gamplay for 20 bucks? On an INDIE title? That is unheard of. Wow.
+ Challenging. I have seen a lot of people on the forums complain about the difficulty of the game (too hard!), but I felt it was near perfect. There are three difficulties and different levels of challenges for all types of players, from casual to hardcore.
+ The Lore. Numantian created a beautiful world filled with all types of creatures and Gods and they all have their personalities and roles.
+Combat and strategy is well done. You have things to consider like positioning, resource management, different weapon types, debuff strats (should i stack bleeds/wounds/stuns?), skill allocation, among much more. There is a pretty good amount of depth here.

+ The story. I understand this game is not completely story focused and development was probably emphasized on other aspects. I actually liked the story, it wasn't bad by any means, it just wasn't amazing. For the books though, I really enjoyed the ending. A lot. Props on the ending!
+ Slightly grindy with the aspect of food. I understand the food system is necessary for this type of game and it adds a lot of strategy and decision making, but it can get repetitive to just grind out food resources in order to conserve precious gold.
+ Itemization is a bit boring. Because of the way the stats on gear are designed, they aren't overly interesting or force you to make deliberate choices/tradeofffs. A few stats are just a bit too overpowered and could use some balancing (I won't mention any names).

The BAD:
+ This is my only big complaint about the game. The way that you obtain loot.. For the most part, much of your gear will come from the vendor. Basically end game is just constantly checking all the vendors over and over again hoping a good item spawns. You will occasionally find a good item naturally from a chest, but it is very rare. Having vendors being the strongest source of loot in the game seems like a poor design. Finding a really strong item on a vendor does not have the same rewarding effect as if the item was obtained after overcoming a difficult encounter.

+ Crafting. I really wanted to see a crafting system in Lords. I don't see why a regular base item plus some unique crafting currencies couldn't yield some new items.
+ I feel like some really cool items could have been created that would have fit the themes of the lore. Something creative like "Life's Spark - Febret's Touch," a unique staff which can only be equipped by certain classes and has unique effects/stats. Explore the design space!

Overall Lords of Xulima is an amazing title. If you are a fan of Baldur's Gate style games, definitely give Lords a try. It is the best game of this style I have played in years.

Lords of Xulima takes about 60-80 hours to complete. It will just depend on your pacing/how much you are into questing around and doing side stuff.

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17 of 17 people (100%) found this review helpful
73.9 hrs on record
Posted: November 27
Flashy graphics, a world where YOU are the hero, open to your every whim. Opulent graphics, action-based combat and you can get even a nude cheat.

That is all what this game is NOT about.

Lords of Xulima is a game which is old-fashioned. In a very good way. You lead a party. It has turn-based combat. And in this combat positions, skills, side-effects like bleeding, poisoning and so on are really meaningful and at the same time not annoying. The food system is something I was very critical about in the beginning but now I see how it adds to the tension (in this game you have food reserves and deplete them slowly by wandering about and quickly while resting to heal up again). I admire this game especially for the economy. It is tight but not too tight. There are games out there where gold has no meaning: you have always enough and buying potions and such is more of a hassle than a decision. Not so here. Money is scarce, potions are expensive and you need them.

The graphics are not Skyrim but they are beautiful. The back story is not a high point but it does its job, that is giving you a goal and mile stones to achieve it. There are secrets and lots of puzzly stuff. You know these old rpgs where you get a hint, then a seemingly unsolvable situation appears but then you remember the hint and you can progress? Xulima has that in spades.

You can save whenever you want. You need to save often. Because you can lose fights. Yes, it is one of these games. No mercy for the weak. Ok, there is a kind of mercy: you can always lower the difficulty. But on the normal difficulty setting ("Old Veteran") the game is challenging - but just in the right way.

I always searched for a game which triggers the same feelings like Might Of Magic and Bard's Tale of old. Here it is. With just the right adjustments for modern times, with an automap where you can make your own notes and a comfortable journal. If you are grown up with Bard's Tale, Might of Magic, Wasteland 1 or Dungeonmaster: buy it. Now. If not, buy it anyway. And take some weeks off. You'll need them.

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15 of 15 people (100%) found this review helpful
68.1 hrs on record
Posted: November 20
This is a great throw back to the days when computer rpg's where the king. It has very good presentation considering its indie development. Combat is handled superbly and involves a good amount of tactical decisions. It has that "just one more turn" holding power that many games released today dont have. If you are a fan of rpg's with real time exploring with intriguing puzzles and intelligent turn based combat then this one fits the bill perfectly.
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14 of 14 people (100%) found this review helpful
24.5 hrs on record
Posted: December 5
RPGs intending to bring back the old school feelings are numerous. They often fail in mixing modernity with traditionnal elements. Lords of Xulima is not one of them.
Its familiar gameplay sparks the excitment and curiosity that makes you want upgrade your heroes in order to continue exploration. Though Xulima is in beautiful isometric view, I often find myself rediscovering sensations long lost since the release of Might & Magic VI.
Brilliant, modest, balanced... LoX has many qualities and has not received - yet - the media praises that it deserves.
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15 of 16 people (94%) found this review helpful
34.3 hrs on record
Posted: November 21

So, I bought myself Enchanted edition of ice wind dale, Valkyria chronicles and finally got my collection of wild arms for ps and ps 2 full.. then I out of whim bought xulima....

And Then I totally forgot I had those games.

If you can get past the somewhat difficult start ( unless you play on the carebear casual mode that is).. you will be kinda hooked.

This is probably the only game this year ( besides trails in the sky and valkyria) I will not regret buying. Probably ever.

If you want to play rpg and enjoy degree of challenge and some need to use brain or googling to advance.. this is your game, seriously.

Its so good I actually bothered to write a review about it and I never do stuff like that as its bothersome.

It's just that not seeing this on sales list is annoying me, specially when I see lot of worse games in there.
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13 of 13 people (100%) found this review helpful
147.8 hrs on record
Posted: November 20
Do you like classic RPGs like Wizardry VII, M&M IV, Amberstar or Ambermoon? Then, get this game and don't look back because 100 hours of pure fun await you.
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13 of 13 people (100%) found this review helpful
107.5 hrs on record
Posted: November 20
I watched Lords of Xulima for a few months before deciding to get in on the early access. In fact it was only 3-4 weeks before the v1.0 release. It was incredible how interested the dev was in user feedback and how quickly they worked in even major additions like the character quick-bar we now have or how they implemented weight info for shop items you intent to buy. All on user feedback and I have to say it again: amazingly fast.

Now on to the game itself:
The game consists of an overland map where you move your group of 6 chars (5 of which you can design yourself out of 9 classes) and of a turn-based fighting screen which is best compared to Wizardry 8. Chars get turn depending on their speed. This means you can get more turns than other group members or enemies, if say... your thief is very quick on her feet. You have many tactical options in the form of spells, skills, moving chars around and using items.
On the map you have to look out for your food consumption and remember to restock in time. This mechanic shouldn't be a big problem in the easy and medium difficulty, if you are not too much into such things. Different terrains have different food consumption rates (think desert, meadow, forest, road, snow). There are also skills which influence this.

This game is oriented on old-school RPGs like Wizardry and Ultima. This means that there is little hand-holding and you have to use your brain and pick your fights. The dungeons have hidden doors and other environmental puzzles. Some of which are hard nuts. This may turn off some people who have never played older RPGs. I recommend to give this game a try nevertheless since it is a real gem. If you want to have a little bit more help you can always get the add-on "The Talisman of Golot" which has (among others) the option show you the right direction of your quest.
The world is full of little secrets and just wandering off and go exploring is great fun. The art of the game is very pleasing and more than sufficient for the game to work. You can even use custom portraits now. Just like back in the Baldur's Gate days.

Depending on how you play you can get 60 to 120h of game time out of one walkthrough. I have over 100h on the clock now and enjoyed every minute of it. For what you get this game is almost criminally cheap and the devs really deserve it. I can't wait to get more tales of the world of Xulima.

If you are interested in RPGs and liked the revived old-school gems that came out this year, you owe it to yourself to give this title a chance. I'm pretty sure you won't regret it! And there are always nice people on the steam forum to help you out with tips and clues if you are stuck ;-)

All thumbs up from me!
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13 of 13 people (100%) found this review helpful
39.6 hrs on record
Posted: November 28
I found this game when i was looking for a classic style rpg. And i dare to say its amber. While playing i felt like time went back and stopped. And its a positive thing!

The gameplay is classic in a good way, if you like turn-based games with teamplay you will find it here. The temples and other dungeons are challenging the puzzles will force you to your brain. The world is open in a way, if you are strong enough you can go almost anywhere in Xulima. Some of the sidequests are great, some are average but there is enough to make you wanna explore the whole world.

I only played it on normal but the fight was challanging i didnt feel frustrated, but an autocombat feature might have been good, since the game rewards you for clearing a whole area, but the 'easy' fights can be too long sometimes.

The story was great, and it kept me going till the end. But the climax wasnt the last boss fight, it was the last picture, which is sad since i want the story to go on:D.

The lore is complex and i wanted to read it all and i enjoyed it, what is a great achievement in 2014. Videos only showed pictures but with the game it worked well and the atmosphere was nice.

Graphic wise its hard to say anything since the core of the game doesn't need good graphic, but what we got was nice even the grass moved while you walked in it.

Trap disarming and lockpicking is great, some games it can be frustrated but it was one of the best i have played yet. The food&rest system works well, but can give you a headache till you figure out how to deal with it.

My only disappointing part was the loot system. After you disarm two traps and lockpick the chest what you get? Three pile of gold, which is useful but you expect a good sword or a magical amulet.

Overall i say this game is 9/10 for me. Even on normal it gives you around 40 hours of playtime to go through once, but you may even wanna go on later.
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12 of 12 people (100%) found this review helpful
20.8 hrs on record
Posted: November 29

This is a winner! Only two hours in but am really impressed. It's old school, but if you liked anything about any of the Wizardry games then you will love this. Five stars.
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12 of 12 people (100%) found this review helpful
53.7 hrs on record
Posted: December 3
What a wonderful cRPG. A healthy mix of Wizardy, Baldur's Gate, and Heroes of Might and Magic. Tough as nails too, in a good way.

You get 5 extra party members out of 9 classes so there's healthy amounts of replayability for different party and weapon combinations.
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12 of 13 people (92%) found this review helpful
83.7 hrs on record
Posted: November 23
A really good mix of the old and the new.

Exploration from an isometric perspective and first-person turn-based battles with a party of six.

The game is deep, but easy to understand. Challenging, but also accessible.

There is a massive amount of content and the game is great fun to play.

I recommend this game.
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10 of 10 people (100%) found this review helpful
44.9 hrs on record
Posted: November 26
Definitely a 'old' style RPG, where you're given the choice to start a new game, make a party of your own choosing (minus one character, who is the protagonist of the game) and then you're left to figure things out for yourself. It took me a few times of starting a party, playing a bit, and then going back and making a whole new group. There is no right or wrong approach to party creation, although the game will punish you if you decide to, say, make five casters and the protagonist.

You're required to think and actually read the dialogue, the game nips grinding in the bud quite well with scaled areas that have a preset number of hidden and visible encounters. Clear an area, and you obtain an EXP bonus. It is quite possible to put yourself in an impossible situation where it appears that a restart is the only answer, however this typically means that you are missing the next area that you are supposed to go to. A bit of intuitive thinking (as a lot of the game are puzzles) and you can get right back on track.

Gameplay wise, the artwork is amazing for an indie RPG. There is the ability to both run and walk on the map, and more often than not I find myself walking, if only to look at the visuals. The world, characters, even combat animations are all gorgeous for the caliber of this game, and every area has its own unique look. The feeling of "I've been here before" is not present, unlike some other games I've encountered.

Combat is all time and turn based. Pretty nifty system in my opinion, and one that's quite fun. You have your straight up damage, but then there are effects that, depending on the weapon type being wielded, can also come into play. Bleeds, which cause damage per combat turn (and every 10 'seconds' of combat time), stuns, wounds (stackable debuffs affecting ability to hit and evade incoming attacks). Then, you have poison, freezing, setting things on fire... the combat system is a well tuned machine in my opinion.

Characters are a bit tricky, I'll admit that I had to go and read one of the guides to get a better understanding... after all, you have 9 classes, and can only create 5 members. You are slightly railroaded here, in that if you don't have a healer of some type, you WILL encounter untold difficulties to the point that you will most likely end up dumping that save file. Core stats and skills run the game, you have 5 primary attributes which in turn affect various stats. The Skill System is also pretty filled out, making you carefully weigh and decide what you want your character to specialize at... The points are limited, and there's always going to be something else you want to put them in that you can't.

The only potentially annoying aspect that I've found thus far is that there is a food system in place, which decays based on the land you are traversing at the time. It caps out at 8 'game days' so that there is no extreme stockpiling, but even then, it hasn't been too large of a pain.

Definitely recommend this game for anyone looking for an RPG more in the vein of the classics. Simple yet complex, makes you stop and think, and is rather rewarding in my opinion. Would probably put it around an 8.5 or 9.0 out of 10 myself. Already nearly 40 hours in, on my 5th party, this one I'm keeping, and I'm already thinking about my next playthrough, even though I've barely scratched the surface on this one.
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10 of 10 people (100%) found this review helpful
53.9 hrs on record
Posted: November 21
This game just gets u hooked, dont get irritated by the weird dubs and mediocre story, the game itself is just good rocking oldschool role playing, the developers got gold here.
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11 of 12 people (92%) found this review helpful
54.3 hrs on record
Posted: December 11
Great game if you have a lot of love for oldschool RPG's.

It starts of quite challenging in the beginning, like most of these type of games... a bit too unforgiving. Once you gain a few levels it becomes a more fair and doesn't punish you as brutally as it did at the start.

The game doesn't hold your hand and I love it. There are times were I had no clue what to do or where to go (sometimes due to my own fault, not properly reading what was in front of my eyes!), so I'd visit a zone 2/3 times eventually giving up and reading the forums (most of the time I figured it out tho).
So if you are a person that gets annoyed easily with trying to figure out where to go, or things not being overly clear I would say: don't get this.

I've heard comments on it being repetitive and a grind, I can understand why people feel like that. It's not an overly complex combat system. I didn't mind it as much because I was having a blast with exploring the map, picking flowers and getting distracted with the side quests/activities. There's plenty of stuff to bring in some variation.

Only 'downsides' for me was: sometimes the story can be a bit silly and the cheap version of Russel Crowe' as a voice actor. The tone didn't fit for me (otherwise a well done job)... So not real downsides, more personal preference.

I fully recommend this if you are into the genre, if you don't have love for the genre (Boo! :p) there might be other games that suit you better for an introduction.

Would love to see more games from this developer.

Thanks to Lolo for bringing this game to my attention and especially to Luft for giving me the opportunity to play it!
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9 of 10 people (90%) found this review helpful
5.2 hrs on record
Posted: November 25
Disclaimer: review copy received from the developer.

Yeah... I didn't realize so much time had passed, playing this. I can't point to anything that particularly stands out as making it particularly good, but all the systems fit together into a very engaging whole. My biggest complaint with the game is that there are no autosaves.
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8 of 9 people (89%) found this review helpful
128.1 hrs on record
Posted: November 20
I normally don't write reviews on steam but I felt I had to for this game.

If you like oldschool RPG epic journeys similar to Might and Magic you will love this game. There is a slight learning curve, the start could be a bit smoother and but overall the game is amazing for RPG fans.

I'm now about 20% into the game and enjoying every bit. Lore is great, graphics are good for indie game. Some things you may want to know before starting are there is no hand holding in this game, the enemies are finite. If you can't deal with an area come back when your stronger. There is a food mechanic to prevent you from resting and healing up unlimited times.

For the down points I'd have to say I dont like how spells inflate in mana cost so rapidly, I suppose this forces you to manage food properly. Not too fond of the minigames for disarming traps and chests but that's a personal taste. The skill point system doesn't let you lvl up multiple times to "catch up" on old skills.

Check out a let's play on youtube and decide if its for you. Overall the good out weighs the bad by a far margin.
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6 of 6 people (100%) found this review helpful
178.7 hrs on record
Posted: November 20
LoX is my game of the year and is in the running for game of the decade. There is so much old-school yumminess here. This is the best update of the MM / wizardry formula in years. It brings back so many memories of those games. The design is great with interesting trade-offs in party composition and play style. I also appreciate the challenge offered by the higher difficulties. I do recommend the new comers read the forums here and check out the guides first unless they are familiar with MM style games.
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6 of 6 people (100%) found this review helpful
37.8 hrs on record
Posted: November 25
Great game like the RPGs of old. It does not take you by the hand, you need to think what to do next and in which order and you have to explore a bit to find the correct path!!! After all you play Gaulen the explorer;). Puzzles are present and always interesting. The story is nice (well written) and the interface/look and feel nice and functional.
Really a must buy if you like fantasy RPG where you have to think and organize your party/game as you wish without falling into the hardcore gamming genre!
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6 of 6 people (100%) found this review helpful
49.9 hrs on record
Posted: December 3
I liked everything about this game.
Finished it in just under 50 hours and always had fun playing it.
If you like Polished games and you haven't played this game yet then you are missing out.
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