Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews: Very Positive (63 reviews)
Release Date: Aug 8, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Lords of Xulima is an epic adventure, with more than 100 hours of gameplay with infinite possibilities. We want players to experience this RPG in all ways possible in order to improve it. This can be done with your help. We also propose adding several improvements to the game. Early Access users will help us decide what improvements are wanted such as: new languages​​, graphical improvements, and the possibility of modding ...”

How long will this game be in Early Access?

“We expect the game to reach its full release around October of 2014.”

How is the full version planned to differ from the Early Access version?

“The final version will contain some graphic and sound enhancements, in addition to some new music tracks. The full version may also have additional languages in the future such as: German, French, Italian and Russian.”

What is the current state of the Early Access version?

“The Early Access version all the full game but just the very end. All saved games will be compatible with the final version, as Early Access includes all the actual game files.”

Will the game be priced differently during and after Early Access?

“We expect the release price of the game to be higher, about $18.99-$19.99.”

How are you planning on involving the Community in your development process?

“We will be involving the community through our forum where we will be discussing all topics such as: game mechanics, game difficulty, balancing, etc. Player opinions are very important to us.”
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Recommended By Curators

"Tribute to old classics that isn't afraid to bring new ideas to the table. First person turn-based combat, isometric exploration, interesting puzzles."
Read the full review here.

Recent updates View all (7)

October 16

V.16 New Content Unlocked: The Search for the Titans


The Titans Chapter
The four colossal Titans known as the Sons of the Elemental Xulnari, have their lair in the most remote places of Xulima. Finding them is just impossible for the mortals, unless you can count on some divine help... For those lucky players that find them, enjoy interacting with those powerful Demigods that have not met a mortal ever.

Now all the world is accessible for the player, including the Glacier of Geldra, the Desolation Desert of Pernitia and the Lake of Fire in Vilak. Also, the four temples of the Elementals Xulnari can be played now. In some of them, you will find new monsters as "The Nightmare" which is one of the most powerful enemies you will find.

Game already Finished?
We have unlocked about 15-20 hours more of gameplay. Indeed, 99% of the full game is now playable. Everything except the very end, that includes the Final Boss and the awesome End Cinematic that lasts 8 minutes, at which only a dozen lucky people have had the chance to watch it. We will reserve the climax of this epic story for the official release of Lords of Xulima in November. While you can speculate about the end, what will happen with Xulima and the rest of the world?...

The New Ironman difficulty mode
Many fans of LoX have requested this new difficulty mode. The Ironman mode has the same rules as the Hardcore mode, but you can only save the game when you are safe in the towns. So yes, this mode can be a real nightmare, such a challenge that perhaps nobody can ever finish it.

For those heroics players we have created a new special achievement and the final score is now re-scaled as the Ironman mode grants a score, 300% more than in normal mode. We have added new monsters for the final rank, which now has 100 different positions.

Which will be yours?
  • Normal Mode: Ranks from 1-50.
  • Old-School Veteran: Ranks from 50-70.
  • Hardcore: Ranks from 70-90
  • Ironman Mode: Up to rank ~100.

New Feature: Write your own notes on the Maps!
Another feature requested by the fans is writing their own notes on the maps. Finally, it has been implemented. It was a little hard to add, but we love that feature too. Also, these custom notes can be consulted directly in the Journal with the rest of auto-notes that the game records for you. Hope you enjoy it!

Next Update
The next update will have finally the Talisman of Golot we promised in Kickstarter, the French translation and perhaps the German one too.

See you soon!

V.16 Changes
Improvements and New Features
  • New Content: New Content Unlocked: The Titans Chapter is now fully played, and all the Temples of the Elementals.
  • New Feature: IronMan: The game can only be saved in towns. When you select the Hardcore difficulty mode you will be asked if you wish to activate the IronMan mode. You can set it back to the hardcore mode from the options screen, but you cannot reactivate it again. The rest of rules are the same as Hardcore mode, except the score which is 300% of the normal score.
  • Players can now write their own notes on the maps. Those notes are also shown in the journal when consulting the notes of the maps.
  • In the Game Over screen, now it is shown the current position among the 100 ranks available.
  • Journal: New pictures for selecting creatures type in Bestiary.
  • Journal: New pictures for selecting the chapters.
  • Some new hidden treasures have been placed in Velegarn and other places to make the beginning easier.

Balancing and Game Mechanics
  • Max prices set for Food, Lockpicks, Torch, Crystals and Shurikens.
  • Normal difficulty mode: Monsters are now a bit more difficult.
  • Improved treasure quality of big chests.
  • Improved treasure of special chests and King's mausoleums treasures, with higher level and now they always offer enchanted items.
  • Energy absorption is now more efficient.
  • Life Absorption is now less powerful.
  • Meteor Storm is now less powerful.
  • Max difficulty for traps and doors are always 30.
  • Many AI changes, fixes and improvements for the Divine Summoner Heralds.

Bugs Fixed
  • Fixed: Intro sounds was not affected by the sound volume configuration.
  • Fixed: Experience exploit with Divine Altars.
  • Fixed: Some multitarget spells. The damage computed for the extra targets were wrong in some cases (applied for both characters and monsters).
  • Fixed: Bug with Frozen strike (the frozen duration was wrong).
  • Fixed some minor bugs reported in the forum.

5 comments Read more

October 2

New Regions to explore! Rasmura, Devonia, Vilak & Varas Talak


We are very happy to announce that we have unlocked a new portion of the game with about 30 hours of gameplay. Now the game is playable up to 80% of the full content. Everything but the Titans chapter is now playable. The two chapters, "The Divine Artifacts" and "The Impious Princes" can be completed now.

The new regions: Rasmura, Devonia, Vilak & Varas Talak

We recommend you to start exploring the Northwest part of Vilak, entering from Sorrentia, and then continue your adventure in Rasmura. The new content is more open and non linear than ever; you have to choose carefully where to go and what to explore and which enemies to fight. Don't try to clean a whole region, instead travel and explore the different regions. You can explore a part of the Ancient Ruins of Devonia, then travel to Tailkendil island in Varas Talak, then return to the Tower of Rage, explore the West of Vilak... More than ever, your destiny is in your hands.

By the way,the entire region of Nagira is now unlocked, although you will have to find a way to reach the Ovengel's castle without ending with your bones burned to the ground.

New High Level skills for Mages and Clerics

Originally we estimated that players would finish the game with a 40-45 level party, so because of that there are no new skills beyond level 40. But we know that some players are collecting until the last experience point they can, so some heroic parties can reach new epics levels of 50-55 or even more.

To reward those awesome players, we have created some new high level skills for levels 45 and 50 that will make you feel as if you were a Demigod. Most people never will see those skills, but they are there. Surely people that plays the Hard-Core mode will find these skills helpful.
And we will implement more new skills for the rest of the classes.

And.. Special Discount in Humble Bundle Store !!

We have just released Lords of Xulima in Humble Bundle Store where 10% of the sales go to charity. To celebrate that, we have set a special 20% discount until next Monday. You can buy your Steam key there or buy as a gift to give it your friends. It is going to be the cheapest edition of Lords of Xulima as the final price will be higher when it is officially launched.

Beta 0.15 Changes Log

Improvements and New Features
  • New Content Unlocked: ~30 hours of game play. Include Rasmura, Devonia, Vilak, Varas Talak and the eastern part of Nagira.
  • Improved text readability for 1024x768 resolution.
  • Improved speed when enemies summon creatures.
  • New very high level skills for Clerics and Mages.

Balancing and Game Mechanics
  • Weapons requirements have been tweaked to be more realistic and more accessible for low level characters.
  • Some tweaks for some monsters.
  • Some tweaks for some skills.
Bugs Fixed
  • Fixed several bugs related to the Heralds of the Divine Summoner class
  • Fixed some graphics problems with screen with 4/3 aspect ratio (1280x1024...).
  • Fixed some AI bugs with the Heralds of the Divine Summoner.
  • Fixed small bug when disarming trap: The first mouse click was not processed.
  • Fixed: Mission in Rasmura:The Ogres of the Path of the Ancients
  • Fixed: Mission in Rasmura:The Wyvern Emerald Eggs
  • Fixed: King Tombs could not be opened again despite having items inside.
  • Fixed some minor bugs reported in forum.

In the next big update scheduled for next week or the beginning of the following, we will unlock the rest of the game except for the very end.

See you soon!

4 comments Read more
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About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 or OpenGL 2.1 Compatible Card
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
85 of 91 people (93%) found this review helpful
125.3 hrs on record
Early Access Review
In Lords of Xulima you control a hero called Gaulen the Explorer and his five friends (these five can be completely created by yourself, with 9 classes at your disposal). Guided by a dream sent by the gods of this world, he sails to a forgotten continent. During exploration, the game is very similar to classics like Baldur´s Gate, but once combat begins, it will look like a mixture of Dragon Quest, Final Fantasy 10 and the newer Etrian Odyssey series.

Major Features:

- A charming atmosphere, travel through a mystical world and explore secret graves, forsaken temples and more.
- Challenging and strategic combat. Very original due to the elaborate debuff system.
- Character skills and equipment management are rich and rewarding.
- Extremely polished for a beta: bugs are rare, less than in many recently relesed games.

Possible weakpoints (depending on your taste):

- Story plays only a secondary role. Exploration, combat and character management take the main spotlight.
- Hard to get going. You have to manage the party, food reserves and find your way in a huge non-linear world. (If you have troubles, try the easiest difficulty. There you can learn the basic game mechanics without getting your head chopped off for every mistake.)

Minor addittion: You CAN run in this game, the trailer shows only the walking speed.
Posted: August 4
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49 of 52 people (94%) found this review helpful
20.4 hrs on record
Early Access Review
UPDATE: You can toggle running on/off ! I've been surprised about how often I'm seeing comments about "movement is too slow / can I run?" I admit, it's the first thing I turned on... and the first thing I turned off as I had to work my way through a particular area or two. :D I really liked that there was a reason to walk as well as run.

I don’t normally write reviews, but having been a kickstarter backer of this game & followed it’s development, played a number of builds, sunk a heck of a lot of time into it and the conclusion I’ve drawn is…. this game is just so much fun! Honestly!! It’s been ages since I’ve enjoyed a game so much.

But seeing as how the other early reviewers have already made some great comments I'm going to keep this short and sweet. Put simply - this game is just absolutely awesome!!

So far I've been in the beta (prior to steam early access) and have had to force myself to stop playing on numerous occasions. I just didn't want to ruin the full experience - it is just so much fun and so very addicting - even at this early access stage. I've lost countless hours to it… and never regretted it for a moment. If you're a fan of classic RPGs, turn based combat, building and managing a party, gorgeous artwork, engaging story & a decent challenge (without it ever feeling like the AI is cheating) then don't wait another moment!

The quality of finish is excellent, the game is more than playable and (with this latest release) we’re actually mostly just waiting on a few more tweaks & balances rather than major content. At least, that's my understanding of things as they stand. Fear not though, if I'm somehow mistaken, you should be able to experience a good 50 hours or so (of the stated 100 hours) of solid gameplay right now. :-) Music, artwork, combat, story, etc for that first 50 hours of gameplay is already there... and freakin' awesome.

NOTE: There are multiple difficulty levels so don't be put off it seems a bit too daunting (eg. lower levels mean less requirement to manage party’s food rations, encounters may be composed of less challenging beasts, etc). All levels present a challenge, but seriously if you can pull off a #spoiler (cursed hounds) #end spoiler encounter or two at the higher difficulty setting, you'll actually congratulate yourself! In fact, you’ll probably start bragging. ;-)

PS: ha short and sweet. I just love the game too much to not keep writing about it. :D Also it wouldn’t be fair of me if I didn’t mention the excellent manner for which the developers have kept in touch with the community and given careful consideration to the provided feedback. This game is made by people who care & it shows!
Posted: August 5
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45 of 48 people (94%) found this review helpful
205.1 hrs on record
Early Access Review
Lords of Xulima is a game inspired by the golden era when "RPG" was synonym with "non-linear". When allowing the player to personalize his adventure (and characters) in a meaningful fashion, was essential. When combat was not for the faint of heart, and when artistic directions were commonly inspired by various styles.

Now the tradition is back and the result is surprisingly refreshing. There's a lot of fun to be had with Lords of Xulima; it is a game in a mold of its own. Some aspects need to be given a little chance, but if you look past the book's cover, you will find yourself captivated by a fantastic, challenging journey.

Posted: August 5
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38 of 40 people (95%) found this review helpful
49.1 hrs on record
Early Access Review
Lords of Xulima is a very interesting game. You would never guess from looking at the screenshots, but it's a very original and well-thought game, that takes lessons from old-school RPGs and adds some unique flavour.

For once, it has a very challenging combat and a nice mix of a Wizardry-like first person combat with isometric exploration, featuring traps, mazes and hidden passages. It also has one of the best resource management system I ever saw in a RPG.

Clearly the developers played hundreds of RPGs, and tried to fix issues that old games had. For example, Xulima has random encounters, but only on certain areas. And they are actually limited fights, that scale up in difficulty as you beat them. Defeat all enemies in one area, and it becomes a safe zone, and you even get some bonus XP. And the game is full of other "twists" like this.

So in short, if you like old-school RPGs try this game. It isn't revolutionary, but it's very well designed and clearly made with passion. If you want more details, I wrote a longer preview at the RPG Codex: http://www.rpgcodex.net/content.php?id=9560
Posted: August 13
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42 of 47 people (89%) found this review helpful
16.0 hrs on record
Early Access Review
Lords Of Xulima is an isometric party-based RPG mixed with a few casual elements. For those looking for a game similar to the recently released Might & Magic X or last year’s Legend Of Grimrock don’t necessarily need to look further, because the combat is, as mentioned, turn-based and shown in the same way as those games (although not entirely) and even the difficulty can be hard for the unexperienced or unwary. Furthermore, the game plays like a mix of Hero Of The Kingdom (where you also have to collect herbs by casually clicking around) and classic RPGs, with your central hubs and huge amounts of quests to be completed.

As far as the gameplay is concerned: you walk around by clicking on the ground, or by using the WASD keys. By default your party moves at a low (read: walking) speed but by pressing and holding the Shift button you can let them run. You engage enemies by moving into their territory and if you’re walking into an area that originally belongs to the enemies random encounters will also appear. Here you can choose to fight, evade/avoid combat or to use a skill to hide. Obviously, the last two choices don’t always work and require on luck and in-game skills.
Besides fighting enemies you’ll find treasure chests and other loot. Some of these chests will be locked and can be lockpicked with your thief and or anyone who has this skill and enough lockpicks on hand. A small Minesweeper-like minigame will trigger.
You also have to take into account the food supplies. Collecting edible plants allows you to add a small amount of food to your supplies. This is shown in a circle in the bottom right corner of the screen. Fill it up and you can walk an entire day around without having to worry that you’re going to run out. Food is used for activities like resting and traveling and when it’s empty you won’t be able to use these as efficiently, or they may not even work altogether. So it is advisable that you fill it up for at least a few days because who knows where you might end up and when you might see the next town where you can eventually stock up again.

The graphics have a casual look. Some of the portraits could use a little work, but the world itself looks splendid and detailed. The combat seemingly uses 2D animations converted from 3D models (not sure, though) and they look a tiny bit wooden to be honest. Even if they are technically okay. Other than that I have no issues.

Navigation can be a bit hard but that’s mainly because you can get stuck or walk into objects that you shouldn’t get stuck into to begin with, like trees or stones. It doesn’t happen very often but it’s definitely noticeable when it does happen and sometimes you have to backtrack a bit in order to get past the obstacle.

The user interface isn’t always entirely clear or user friendly and therefore not as intuitive to use as it should be and some tooltips that definitely would’ve come in handy seem to be missing. It would’ve been nice if there was a checkbox for this in the Options menu or something. I understand they don’t want to hold your hand, but at least explain some of the buttons or mechanics for the less experienced gamers out there, or for those who have no idea what they’re looking at (trust me, once you’ve clicked a weird looking button you exactly know what to look for next time). I don’t think the interface should be part of the difficulty level (as you can see in the comments below you can right-click on most of the important things to get more information, but this doesn't work for everything you see unfortunately).
And why can’t I close ‘Level up’ window without having to select my skills and stats first ? Sometimes I just want to compare things before I choose. This should absolutely be optional, and not forced.
I’m also missing things like pop-ups when you level up and/or sound alerts. I know that this information is displayed in the upper right corner, but showing these events on-screen, in the center, in full detail gives a sense of progression and fulfillment. This is just a personal preference, of course.

The music is subtle and is well done. I think it fits the game well because half of the time I hardly even notice it. And yes, that’s a compliment. It all feels very natural and well integrated. The sounds used for the creatures and in battle are decent so far, and the narrator is doing a good job at telling the story sequences.

Finishing the story should take you quite a while. I’ve taken a look at the map and it’s pretty big. The game isn’t finished at the moment of writing this so we can’t experience the entire thing just yet. But I think it could easily take you anywhere between 25-50 hours. It’s hard to exactly pinpoint at this moment, and it also depends on what sort of gamer you are (do you want to complete all of the sidequests and explore every nook and cranny, for example). I’m somewhere between 8-15 hours into the game and I’m still hanging around near the beginning I think. So there’s plenty to do in this game.

Please bear in mind that this still is an Early Access title and despite its small flaws I’m 100% certain most of the things I’ve discussed will be (at least partially) addressed.
The game already feels quite polished and I had a great time playing it. So if you like lengthy party-based RPGs don’t forget to check this one out. It might not look like much judging from just the screenshots but you’d be surprised to see how much fun this game actually is.

[Rating: 75/100]
Posted: August 7
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