An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle. Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.
User reviews: Mostly Negative (72 reviews)
Release Date: May 9, 2014
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“There are some rough edges, but in most of the ways that matter, this is a game that gets it right.”
4/5 – GameZebo

“Every moment I've spent with Coldfire Keep has been a combination of tension, bewilderment, wall-punching fury, and unadulterated satisfaction.”
8/10 – Pocket Gamer UK

“...does a decent job of recreating the basics of the classic genre with a large world that kept me wanting to return, explore, and conquer.”
3/5 – TouchArcade

About This Game

An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle.

Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.

Coldfire Keep is a traditional, old-school dungeon crawler, lovingly hand-crafted for fans of the genre. Featuring grid-based movement, and active turn-based combat, Coldfire Keep draws inspiration from classic late 80's and early 90's dungeon crawling adventures.

  • Gorgeous 3D environments.
  • A massive dungeon to explore.
  • Monsters, loot, puzzles, and hidden secrets!
  • Multiple control methods.

System Requirements

Mac OS X
    • OS: Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Mac OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 500 MB available space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
7.6 hrs on record
Posted: January 30
Overall: 4.9 / 10

The biggest problem of the game is it is horribly unpolished. It is obvious the game was made with the intention of having to swipe fingers across the screen rather than use a keyboard. There is only one save slot for every party you make, so if you manage to pull levers in the wrong order in a puzzle and get yourself stuck, you're done. That's what happened to me about 80% into the game and after that I felt there is no point to start a new game. However, aside it being slightly broken, this game did manage to take 7 hours of my life, that I have kind of enjoyed.

In the case of this game, a line between recommended and not is very thin, but I decided that the unforgiveness of the game to do the puzzles in a different way than it has imagined it being done is unforgiving. That tipped me over to say No, skip this title. However, if you are REALLY into these types of games, you might still want to get it.

  • Graphics: 7 / 10
    Pleasing to the eye, exciting. Few quite really nice touches to the levels.

  • Sounds: 6 / 10
    Neat menu music, decent ingame sound effects for the most part. I felt as if the reading speed at the start was too slow.

  • Story: 6.5 / 10
    Quite basic in fact, but enjoying regardless. Slow progressing.

  • HUD and controls: 4 / 10
    HUD itself feels slightly crowded. What you see in the screenshots of the game is the HUD if you play with non-traditional settings. This mean that game will try to act as it is still kind of being played on your touchscreen device in a way that it will allow you to turn around by clicking and dragging your mouse instead of swiping your fingers.
    This however can get annoying as you have to click on the items, walls or objects to interact and may sometimes turn instead of doing that.
    Upon switching to traditional settings, your character will not turn around randomly because of your mouse, but your hud will receive about 8 new buttons on it that give you an option to use them instead to turn. This is totally obsolete in a PC game where you use a keyboard to navigate. The game will also not bother teaching you some of the controls required for moving on with the game (Tab, you're welcome).

  • Fun factor: 6 / 10

  • Possibility to get stuck at random times: -1 off the overall rating
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7 of 8 people (88%) found this review helpful
14.2 hrs on record
Posted: March 22
I see that this game has received a lot of negative reviews. Some of the reasons given are not wrong, but it's still not a bad game. I just finished it, which took me 14.2 hours according to Steam, and I do not feel like that was a loss of time.

While I was inclined to stop after the first try, as it was frustratingly difficult at the beginning, it started to grow on me the longer I played.

It cannot measure up to its spiritual daddy, Dungeon Master, and it's not as refined as Legend of Grimrock. However once you start leveling up and find some gear it's fun to play, and definitely worth its money.

It's got 17 levels most of which are quite large with many traps, secret passages and riddles. The latter are not very difficult, so they should be really feasible for most everyone.
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3 of 4 people (75%) found this review helpful
0.9 hrs on record
Posted: January 11
It is The Legend of Grimrock for the poor. It even has the same puzzles: "shoot on target to raise the floor", "push part of the wall that stands out" etc. The graphics are ok, but they look sterile - like drawn by amatours. I had a feeling that I am playing game added to Windows 95. If I've never seen LoG, then this game would be ok for some time, but this is not the case. Score: 4 out of 10.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: January 3
I really want to love this game but I can't because it's a mobile game. The graphic and the sound is enjoyable for me, but the story is not enough in 2014. The interface is perfect for touch based computer, but hard to use with mouse.

I'm sad, because I don't find this game in google play, but will never play whit that in my home computer. :(

If you are a old and old school player like me, you must try this game - if you not, you must find anything else.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: April 3
I love this game and you should too! Its all the features of an old fashioned dungeon crawler, and the graphics my not be "up to par" but who cares! The game is really good and almost directly revives the genre along with the legend of grimrock. The game starts off quite slow but once you start exploring and getting better gear the gameplay speeds up and you'll be finding more secerets and solving cool puzzels. This game is defiantly not a waste of time and is a great game considering its only four dollars. Most people give this game a bad name because its not another call of duty or battle field clone and it doesn't have guns or really a main objective. Many people won't enjoy this if they want a next gen game or what ever, just give it a chance and if you don't like it just remeber...It was four dollars its not like it was sixty or some stupid price like that.
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2 of 3 people (67%) found this review helpful
1.6 hrs on record
Posted: December 27, 2014
I realize that this was originally a smart phone app but I think that some adaptations for PC other just controls would be totally welcome. If you can't get actual voice actors to speak the dialogue don't put the entire conversation in text form for people to read through. Some of the conversations (the first one with the inn keeper for example) are increadably long and boring and I found it pretty annoying to have to click through all of it.
I don't think the "puzzles" in this game really go with the turn based style of movement either (as in moving and stopping over and over again like you're moving spaces on a game board). I found it especially annoying when I had to fiddle around with those weird color wheels because after I would switch it to a different color I would have to search the entire area to see if anything changed and nothing did change I would have to go all the way back. Because of the turn-based movement it went about ten times longer then it should have.
I also think the tutorials could be a little more specific, specifically in the realm of combat. I kid you not it probably took me 15 minutes to figure out how to attack something because all the tutorial says is that you can click the attack button to attack the enemy in front of you, it never tells you that you need to fiddle around with the characters to equip their weapons and armor.
One last thing that I felt kind of annoyed by was the part with the weird ice giant thing that you had to kite around the enitire freaking room for your reward because if you got within it's attack radius it would pretty much kill one of your characters instantly. Once again, because of the turn-based movement, kiting hime around that massive loop took FOREVER and, in the end, all I got for my trouble was a suit of leather armor. I was so close to just quiting the game then and there but I felt like I hadn't given the game a fair chance yet because that part's pretty early on in the game.
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: January 12
I want to like this game. I really want to. There needs to be specific tutorials to this game. If you pick up an item, you choose who it goes to but it doesn't equip the item onto the character if the character doesn't have that piece of equipment. I couldn't attack at all against the first monster because the item goes to the character's inventory but being unarmed, you can't punch monsters.

This game copied legend of grimrock so bad.

On level 2 already I couldn't loot a key that was dropped by a monster nor could I save. I was only able to save because I went to the next location. I'll wait for an update or two before I try this game again.
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177 of 211 people (84%) found this review helpful
7.6 hrs on record
Posted: May 10, 2014
TL:DR - See FINAL VERDICT at the bottom.

Ok, after playing for a bit. My impression is this is a "dungeon crawl (beyond incredibly) lite" for mobile.

It is not for a hardcore RPGer. It is definitely not for a PC gamer who is expecting the depth (whether story or mechanics) that comes from real PC RPGs.

IF I played games on my phone (and I dont- I'm VERY anti mobile game, esp those ported to PC - See thread "i hope this is as good as it sounds" for why), and IF I was looking for an RPG to while away some time on the train or whatever, It'd be ok for that.

Definitely not a "suck away an entire weekend in dungeon crawling bliss" game though.

Ok for starters, yeah. The textures are really uninspired basic texture packs as Gwion noticed and Angelo pointed out. You could probably find the exact same pack on the web for purchase with a few words on google.

The story is...Meh. Thats not really surprising. The dungeon crawl genre isnt known for its stories, but for its intricate dungeons full of monsters and traps.

Yes theres 2 NPCS Ive met so far, an "innkeeper and a "shop". The story of why theyre there is beyond weak. And as far as I can tell, you cant buy or sell anything but arrows, rations, and fishing gear at the shop. Why even have a shop? Why not an arrow and rations vending machine?

It would have been served better to just have very little story, as Dungeon Master and LoG did. Just a "a big evil dungeon and you have to defeat the big evil at the end of it". That worked for the old games.

But in this one, your characters actually talk to each other sometimes. And the writing is bland and not really worth being there. The screenshots are misleading, as they show the charcaters talking to an NPC and each other.

The NPCs are dispensers, the writing of the charcater's speech sounds like it was written by a junior high schooler. NOT needed.

The thing that gets me more than anything is beyond a few screens of basic instruction (that any RPGer pretty much knows automatically) there is NO ingame helpfiles. NO tutorial, no nothing. And the ones you do get are impossible to look at once they're gone.

So you get basic self explanatory introduction (Minus what the "gestures" are - I still cant figure out how to strafe and it was only through experimentation that I figured out how to work them at all), and NOTHING about unique aspects of the game that you need to know.

Like for instance in the character screen there is a yellow bar next to my health. Whats that? Experience? Fatigue? Food? No idea. Suppose Ive got to fiddle around with it till I figure it out.

I'm all for not hand holding, but this game doesnt even tell you basic stuff you need to know.

That and theres no options screen. So I hope the resolution, graphics, keymap and sounds are to your liking. Cuz you CANT CHANGE THEM.

That might be OK for mobile, but on a PC it is an absolute necessity. Not everyone has the same configuration. Not everyone has hands that can use a keyboard to steer. (I have partial paralysis.)

The "gestures" are a good thing. I really like that as an alternate movement. But theres no tutorial of what to do to work them! It took an "aha" moment and 10 minutes of experimentation to figure out why my mouseclicks were spinning the PCs around.

So, in summary. This is a PC port of a mobile dungeon crawler. For mobile games that Ive seem, its pretty good. By the standards of the PC, no.

Go play Legend of Grimrock or even the old Dungeon Master. If you like dungeon crawls and have an iWhatever, get this game on there. Then you can while away time in the waiting room or on the bus.

But I'd recommend actually playing real dungeon crawlers on the PC.


Uninspired, run of the mill mobile dungeon crawler with non unique textures. Will not in any way shape or form impress a PC RPGer, but its worth poking at a bit if its on sale for $2 and youre really really hard up for a dungeon crawler. Way overpriced here though.

The lack of any sort of re-readable helpfiles, and not giving basic information about the game's mechanics really sucks. That and THERE IS NO OPTION MENU. That might fly on mobile. Not here.

If you have an iThing and want a dungeon crawl to waste time while waiting for the bus or whatever, get it on there. Its ok by the standards of mobile. Not by the standards of the PC.
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143 of 196 people (73%) found this review helpful
0.3 hrs on record
Posted: May 9, 2014
So little is explained here. If you think that you want a low rent version of don't. Just go play Grimrock.
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73 of 94 people (78%) found this review helpful
0.6 hrs on record
Posted: May 10, 2014
Introduction story is poor and its gets worse from then on. The game mechanics are sluggish and not intuative. I'm old enough to remember this style of game in its heyday and it doesn't do them justice at all.
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30 of 34 people (88%) found this review helpful
18.2 hrs on record
Posted: September 29, 2014
I for my part enjoy this game. It's like some sort of a casual "Dungeon Master".

Ok there really isn't much depth to it but then again, I don't always want the depth of an epic game like "Dungeon Master" or "Eye of the Beholder". Sometimes this depth is just overhelming. This one here is easy to pick up and easy to lay away to play on later. It's fun. Really. Just don't expect it to be epic.

Apparently I find the graphics quite enjoyable and the sound is athmospheric enough for such a kind of a game. It all suits my taste really well. I like the spoken intro too. The voice over is professionally done, sounding good and clearly understandable. The game even has some nice touches (like eastereggs) to it, for e.g. the disk scratching sound when you're saving your game just like in good old Amiga days when playing from floppies. That's cool!

Gameplay wise it's a classic Dungeon Crawler through and through and there is everything in it you would expect from such a game: keys, doors, switches, levers, monsters, mazes, riddles, loot ...

I must say it can't compete with the classics in any regards except the updated dungeon graphics but I think that wasn't the intention when creating this game either so rating it in it's own regards I can easily recommend it.

There are only one or two little letdowns for me in this game:

1. The fighting is too slow. I guess this comes from being a mobile port. In this game here it's not possible to walk in a backward circle around strong enemies hitting them from the side while evading their attacks. (I think classic Dungeon Crawler players know what I mean ... ;). In fact it is somewhat possible but too unreliable and waaay to slow, it gets boring to do it but it's not necessary either because your magic characters have literally unlimited mp so you just stand still in front of the enemy and heal your party all the time. Not nice but it works. Only I liked the more action oriented version from classic games more.

2. Speaking of fighting: Daggers can't be thrown, either can't arrows - you need a bow to be able to shoot the arrows. Again the fact that the party as a whole is using arrows from the same pool makes the game even more casual. No micromanagement here. And I think you can't sell items, and probalby there will ever be three items to buy in the shop the whole game through ... You could see this all as a positive though as it makes the game more casual ...

As I said before this game can't compete with the classics (my personal favourite still being the underrated and mostly forgotten "Black Crypt" for Amiga) but that's okay for me ...

Maybe it should be priced a little lower, like 4,99 €, but when it's on discount and you're looking for a nice snack of oldschool dungeon crawling you can get quite a lot of fun out of it. If you did like games like this in the old days chances are high this game here sends you right down memory lane. And it does it in a nice and easy package.

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52 of 76 people (68%) found this review helpful
0.9 hrs on record
Posted: May 10, 2014
as others have said before me, not worth the price tag :-(

having grown up on clasics like, dungeon master series and eye of the beholder i was really hoping this would have improved on the clasics and have gamers once again trawling through dungoens.

sadly after playing this i think it would take a miricle to revive any sort of intrest in this type of game that Grimrock rekindled.

to also find out its a port from mobiles!! i think it should have stayed there!
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30 of 41 people (73%) found this review helpful
2 people found this review funny
0.6 hrs on record
Posted: October 2, 2014
tl;dr: Awful mobile version of a watered down Legend of Grimrock. Don't get this game even at your own risk.


To attack with phisical weapons you use 1 to 4. To use magic, you need to click on each character pentagram and then click on the spell. Well, the 2 casters are on the back row (as it usually goes), so is unconfortable to keep moving the mouse from one spot to the other.

Characters start w/o weapons. You get 5 lame arrows that hit nothing, and maybe a knive if you find it. They cannot even punch the enemies with their fists.

Childies dialogs, which became totally expendable when you meet the 2 NPCs, making the plot forgetable.

Stick with Legend of Grimrock and forget about this game.

No idea how this game just apeared in my library, but I totally regret it.

Legend of Grimrock, I said.

You have been warned.
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24 of 36 people (67%) found this review helpful
2.8 hrs on record
Posted: June 26, 2014
The game isn't bad if you're looking for something light and a little comedic, but f the dungeon crawlers I've played in my day, this is the least of them. I've seen other games that were ported from the mobile market that did fantastically, so that's not my major malfunction.

What I do take issue with are these things:
-You can't sell anything at the one shop - you're forced to depend entirely on the gold you've collected to buy things, and just dump your old equipment you replaced on the ground. For players like me, that drives me up the wall.


-The puzzles are stupid easy, like you would have to have some serious mental problem (or just be really stupid*) to not understand them. I expected at least a small challenge, and was disappointed.

-There's no help area at all. You get the tutorial windows popping up at the first part of the game, and that's it. There's also no Index, Compendium of Knowledge, whatever-you-want-to-call-it for getting to know the classes while in the game- what weapons and armor they use, etc.

-I'd also expect an RPG to have something like a Monster Index, where you can see information about monsters you've killed, but I've played RPGs without 'em, so that's more of a want, not a complaint.

-That big blue guy. I don't like him.

If you're looking for a good dungeon crawler, I'd recommend you look elsewhere.

*"Really ADD" joke removed because someone got butthurt and i'd rather not deal with people with no sense of humor. I'm comfortable with my mental problems and laughing about them, maybe one day they will be too.
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11 of 14 people (79%) found this review helpful
6.8 hrs on record
Posted: October 23, 2014
I have really wanted to finish this game but around 15th or 16th floor I just cant take it anymore. First few floors are ok but since around level 10 its just empty straight coridors, since lvl 15 filled with more mobs to grab some extra play time.

Graphics are fine, style not so much. Same wall on every level so far. "Puzzles" (dont know if I can call it puzzles) are super easy, rarely requiring deeper thoughts. Combat is unnecessarily long and boring. No customization beyond portrait and 4 attributes. Difference in weapons seem to be just in shape. 1-8 long sword is no different than 1-8 mace.

First timers or people who just got hyped into this type of games by some of the latest good games should avoid. Wouldnt recommend it even for the people who are desparate for more games in this genre. Just go play your favorite game once more.

p.s. one of the Janecs journals describes the feeling after playing this game. Bored. Bored. Bored. Every single word in whole journal entry.
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9 of 11 people (82%) found this review helpful
13.5 hrs on record
Posted: August 1, 2014
It's a nice little dungeon crawler, extremely easy if you are used to these kinds of games but worth a play through to pass the time.
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8 of 10 people (80%) found this review helpful
6.0 hrs on record
Posted: July 11, 2014
First off I have to say this isn't a bad game, but it just isn't very good either. The puzzles are so easy that it isn't fun anymore and the combat is slow even for this genre. The enemies are uninspired and music/sound is seriously lacking. The controls arent't geared for keyboard use even if you switch to the "traditional controls". All in all it's just an obvious iOs port of a shallow game. It just isn't worth the price.
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11 of 17 people (65%) found this review helpful
0.5 hrs on record
Posted: August 10, 2014
Rating - 60/100
Recommendation - Play Legend of Grimrock instead

By all outwards appearances, this is a pretty decent game. However, it greatly annoys me for one big reason: It's a quintessential mobile game, in every way.

I have nothing against mobile games in general, but the entire mobile game market is FLOODED with carbon-copies and even copy-pasted games. Try to count all the match-3 Bejeweled clones in the App Store, and you will go insane. Try to find all the Flappy Bird clones in the Google Play Store, and your family/friends will have to stage an intervention.

This game is no exception. It is nothing but a slightly-dumbed-down mobile version of Legend of Grimrock, full-stop.

The graphics are good-looking (not within a stone's throw of LoG though), and the character art is pretty fantastic, but movement feels like LoG (albeit clunky and restrictive), secret buttons feel like LoG (with far less imagination), puzzles are similar to LoG (albeit not clever, and RIDICULOUSLY simple), and combat feels like LoG (albeit stripped to its most basic).

Now, to be fair, Legend of Grimrock was far from groundbreaking in the dungeon-crawling genre to begin with, but in a world where Legend of Grimrock exists (and has workshop support!), why would you play a game that is almost exactly the same (or worse) in every way?

Legend of Grimrock felt mysterious, and alive, and it had a distinctive dark and brooding atmosphere. The puzzles were incredibly clever, bordering on diabolical, and combat was tough but rewarding. This game, however, feels bright, friendly, and... I hate to say it... casual. Combat is slow and boring, puzzles are insultingly easy, and the whole thing feels like it's catering to 15 minute playsessions.

I've barely put any time into this one, and I can't see myself putting more in. With LoG, rather, I got in trouble for putting off work to play it.

If you ABSOLUTELY LOVED Grimrock, have played all the high-quality workshop content, and are utterly dying for more dungeon-crawling, it might be worth waiting for this to go on sale. Myself, however? I'm deleting it and moving on. There are far too many excellent games in my backlog for me to spend time replaying a detuned version of one I already beat.
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6 of 8 people (75%) found this review helpful
16.0 hrs on record
Posted: July 7, 2014
love this old style dungeon crawler
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7 of 10 people (70%) found this review helpful
0.7 hrs on record
Posted: September 29, 2014
Quite Fun! It reminds me of the good old days of cRPG but I cant quite decide which one it is similar to. Very much like Might and Magic 1 through 6 but with less story. Also alot like Bards Tale 1.

If you liked the older style games (1980's and 1990's) before they became all graphical fluff but dont want to waste time with a story (beyond "Im here to kill sht") then you may like this game too.

That said, it is lacking in depth. There is no story beyond "Hey im in a dungeon, lets kill stuff" and it feels more like someones early work rather than a polished full fledged cRPG.
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