An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle. Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.
User reviews: Mostly Negative (46 reviews)
Release Date: May 9, 2014
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August 26

The Deep Paths

I just wanted to post a quick update to ensure that everyone knows about the upcoming game that I'm currently working on: "The Deep Paths".

Once again, I am creating a first-person, grid-based RPG, following in the footsteps of "Coldfire Keep" and "Descend RPG" before that. This time around, I'm creating a much larger game which contains numerous dungeon areas. I currently have a Kickstarter running for "The Deep Paths" - that's the best place to see some screenshots, a little video footage, and read up on the whole thing.

Check it out here:

1 comments Read more


“There are some rough edges, but in most of the ways that matter, this is a game that gets it right.”
4/5 – GameZebo

“Every moment I've spent with Coldfire Keep has been a combination of tension, bewilderment, wall-punching fury, and unadulterated satisfaction.”
8/10 – Pocket Gamer UK

“...does a decent job of recreating the basics of the classic genre with a large world that kept me wanting to return, explore, and conquer.”
3/5 – TouchArcade

About This Game

An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle.

Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.

Coldfire Keep is a traditional, old-school dungeon crawler, lovingly hand-crafted for fans of the genre. Featuring grid-based movement, and active turn-based combat, Coldfire Keep draws inspiration from classic late 80's and early 90's dungeon crawling adventures.

  • Gorgeous 3D environments.
  • A massive dungeon to explore.
  • Monsters, loot, puzzles, and hidden secrets!
  • Multiple control methods.

System Requirements

Mac OS X
    • OS: Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Mac OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 500 MB available space
Helpful customer reviews
17 of 19 people (89%) found this review helpful
18.2 hrs on record
Posted: September 29
I for my part enjoy this game. It's like some sort of a casual "Dungeon Master".

Ok there really isn't much depth to it but then again, I don't always want the depth of an epic game like "Dungeon Master" or "Eye of the Beholder". Sometimes this depth is just overhelming. This one here is easy to pick up and easy to lay away to play on later. It's fun. Really. Just don't expect it to be epic.

Apparently I find the graphics quite enjoyable and the sound is athmospheric enough for such a kind of a game. It all suits my taste really well. I like the spoken intro too. The voice over is professionally done, sounding good and clearly understandable. The game even has some nice touches (like eastereggs) to it, for e.g. the disk scratching sound when you're saving your game just like in good old Amiga days when playing from floppies. That's cool!

Gameplay wise it's a classic Dungeon Crawler through and through and there is everything in it you would expect from such a game: keys, doors, switches, levers, monsters, mazes, riddles, loot ...

I must say it can't compete with the classics in any regards except the updated dungeon graphics but I think that wasn't the intention when creating this game either so rating it in it's own regards I can easily recommend it.

There are only one or two little letdowns for me in this game:

1. The fighting is too slow. I guess this comes from being a mobile port. In this game here it's not possible to walk in a backward circle around strong enemies hitting them from the side while evading their attacks. (I think classic Dungeon Crawler players know what I mean ... ;). In fact it is somewhat possible but too unreliable and waaay to slow, it gets boring to do it but it's not necessary either because your magic characters have literally unlimited mp so you just stand still in front of the enemy and heal your party all the time. Not nice but it works. Only I liked the more action oriented version from classic games more.

2. Speaking of fighting: Daggers can't be thrown, either can't arrows - you need a bow to be able to shoot the arrows. Again the fact that the party as a whole is using arrows from the same pool makes the game even more casual. No micromanagement here. And I think you can't sell items, and probalby there will ever be three items to buy in the shop the whole game through ... You could see this all as a positive though as it makes the game more casual ...

As I said before this game can't compete with the classics (my personal favourite still being the underrated and mostly forgotten "Black Crypt" for Amiga) but that's okay for me ...

Maybe it should be priced a little lower, like 4,99 €, but when it's on discount and you're looking for a nice snack of oldschool dungeon crawling you can get quite a lot of fun out of it. If you did like games like this in the old days chances are high this game here sends you right down memory lane. And it does it in a nice and easy package.

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21 of 29 people (72%) found this review helpful
2.8 hrs on record
Posted: June 26
The game isn't bad if you're looking for something light and a little comedic, but f the dungeon crawlers I've played in my day, this is the least of them. I've seen other games that were ported from the mobile market that did fantastically, so that's not my major malfunction.

What I do take issue with are these things:
-You can't sell anything at the one shop - you're forced to depend entirely on the gold you've collected to buy things, and just dump your old equipment you replaced on the ground. For players like me, that drives me up the wall.


-The puzzles are stupid easy, like you would have to have some serious mental problem (or just be really stupid*) to not understand them. I expected at least a small challenge, and was disappointed.

-There's no help area at all. You get the tutorial windows popping up at the first part of the game, and that's it. There's also no Index, Compendium of Knowledge, whatever-you-want-to-call-it for getting to know the classes while in the game- what weapons and armor they use, etc.

-I'd also expect an RPG to have something like a Monster Index, where you can see information about monsters you've killed, but I've played RPGs without 'em, so that's more of a want, not a complaint.

-That big blue guy. I don't like him.

If you're looking for a good dungeon crawler, I'd recommend you look elsewhere.

*"Really ADD" joke removed because someone got butthurt and i'd rather not deal with people with no sense of humor. I'm comfortable with my mental problems and laughing about them, maybe one day they will be too.
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7 of 7 people (100%) found this review helpful
0.6 hrs on record
Posted: October 2
tl;dr: Awful mobile version of a watered down Legend of Grimrock. Don't get this game even at your own risk.


To attack with phisical weapons you use 1 to 4. To use magic, you need to click on each character pentagram and then click on the spell. Well, the 2 casters are on the back row (as it usually goes), so is unconfortable to keep moving the mouse from one spot to the other.

Characters start w/o weapons. You get 5 lame arrows that hit nothing, and maybe a knive if you find it. They cannot even punch the enemies with their fists.

Childies dialogs, which became totally expendable when you meet the 2 NPCs, making the plot forgetable.

Stick with Legend of Grimrock and forget about this game.

No idea how this game just apeared in my library, but I totally regret it.

Legend of Grimrock, I said.

You have been warned.
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8 of 10 people (80%) found this review helpful
11.3 hrs on record
Posted: July 18
This review is dedicated to my beloved human cells, which died during this 11 hour game.

Ok, so far i would give this game like 3/10. Cause it is below 5 i can give only negative recommendation.


- cheap in a bundle
- nostalgy factor, lack of alternatives, if you played already all the other games like Grimrock

- only 1 save slot
- no real hotkeys for quicksave for example or maybe they are hidden?
- what is the story?
- you can buy only 3-4 items inside a game shop/merchant
- warrior and rogue classes are crap and like babies, they can't even kill a rat, they miss all the time
- caster/cleric classes are the most important, caster kills all the enemies in the game with ease
- sometimes if you save in front of the lever and reload again, you can't move to nowhere cause you are diagonal (solution: cast a teleport to another level)
- after reload you can't move, you need first to click on character
- click, click, click fight: where is automatism?
- cr cr cr cr cr crap ending

Ok, i will stop here with cons!

Btw i finished this game.

If you have plenty of time and finished Grimrock and other RPG-games, then you should definitly buy his game and play it!
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5 of 5 people (100%) found this review helpful
6.0 hrs on record
Posted: July 11
First off I have to say this isn't a bad game, but it just isn't very good either. The puzzles are so easy that it isn't fun anymore and the combat is slow even for this genre. The enemies are uninspired and music/sound is seriously lacking. The controls arent't geared for keyboard use even if you switch to the "traditional controls". All in all it's just an obvious iOs port of a shallow game. It just isn't worth the price.
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5 of 6 people (83%) found this review helpful
6.8 hrs on record
Posted: October 23
I have really wanted to finish this game but around 15th or 16th floor I just cant take it anymore. First few floors are ok but since around level 10 its just empty straight coridors, since lvl 15 filled with more mobs to grab some extra play time.

Graphics are fine, style not so much. Same wall on every level so far. "Puzzles" (dont know if I can call it puzzles) are super easy, rarely requiring deeper thoughts. Combat is unnecessarily long and boring. No customization beyond portrait and 4 attributes. Difference in weapons seem to be just in shape. 1-8 long sword is no different than 1-8 mace.

First timers or people who just got hyped into this type of games by some of the latest good games should avoid. Wouldnt recommend it even for the people who are desparate for more games in this genre. Just go play your favorite game once more.

p.s. one of the Janecs journals describes the feeling after playing this game. Bored. Bored. Bored. Every single word in whole journal entry.
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6 of 8 people (75%) found this review helpful
0.5 hrs on record
Posted: August 10
Rating - 60/100
Recommendation - Play Legend of Grimrock instead

By all outwards appearances, this is a pretty decent game. However, it greatly annoys me for one big reason: It's a quintessential mobile game, in every way.

I have nothing against mobile games in general, but the entire mobile game market is FLOODED with carbon-copies and even copy-pasted games. Try to count all the match-3 Bejeweled clones in the App Store, and you will go insane. Try to find all the Flappy Bird clones in the Google Play Store, and your family/friends will have to stage an intervention.

This game is no exception. It is nothing but a slightly-dumbed-down mobile version of Legend of Grimrock, full-stop.

The graphics are good-looking (not within a stone's throw of LoG though), and the character art is pretty fantastic, but movement feels like LoG (albeit clunky and restrictive), secret buttons feel like LoG (with far less imagination), puzzles are similar to LoG (albeit not clever, and RIDICULOUSLY simple), and combat feels like LoG (albeit stripped to its most basic).

Now, to be fair, Legend of Grimrock was far from groundbreaking in the dungeon-crawling genre to begin with, but in a world where Legend of Grimrock exists (and has workshop support!), why would you play a game that is almost exactly the same (or worse) in every way?

Legend of Grimrock felt mysterious, and alive, and it had a distinctive dark and brooding atmosphere. The puzzles were incredibly clever, bordering on diabolical, and combat was tough but rewarding. This game, however, feels bright, friendly, and... I hate to say it... casual. Combat is slow and boring, puzzles are insultingly easy, and the whole thing feels like it's catering to 15 minute playsessions.

I've barely put any time into this one, and I can't see myself putting more in. With LoG, rather, I got in trouble for putting off work to play it.

If you ABSOLUTELY LOVED Grimrock, have played all the high-quality workshop content, and are utterly dying for more dungeon-crawling, it might be worth waiting for this to go on sale. Myself, however? I'm deleting it and moving on. There are far too many excellent games in my backlog for me to spend time replaying a detuned version of one I already beat.
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4 of 5 people (80%) found this review helpful
13.5 hrs on record
Posted: August 1
It's a nice little dungeon crawler, extremely easy if you are used to these kinds of games but worth a play through to pass the time.
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4 of 5 people (80%) found this review helpful
0.7 hrs on record
Posted: September 29
Quite Fun! It reminds me of the good old days of cRPG but I cant quite decide which one it is similar to. Very much like Might and Magic 1 through 6 but with less story. Also alot like Bards Tale 1.

If you liked the older style games (1980's and 1990's) before they became all graphical fluff but dont want to waste time with a story (beyond "Im here to kill sht") then you may like this game too.

That said, it is lacking in depth. There is no story beyond "Hey im in a dungeon, lets kill stuff" and it feels more like someones early work rather than a polished full fledged cRPG.
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: October 4
Haven't played much but can't see much compelling to play more.

Cheesy dialog, clunky UI, seems made to be a tablet game with a minimal PC port
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3 of 4 people (75%) found this review helpful
1.6 hrs on record
Posted: October 1
I paid $1.74 for this game and it was worth it. It was worth exactly that amount. It has ancient hard drive sounds.
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2 of 3 people (67%) found this review helpful
19.1 hrs on record
Posted: August 11
I like the game overall, but it would be nice to have a better tutorial and a way to pick up items that you can't click on.
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2 of 3 people (67%) found this review helpful
5.0 hrs on record
Posted: August 15
Dungeon Crawler with a different side story. Worth the play
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2 of 3 people (67%) found this review helpful
4.9 hrs on record
Posted: October 25
This is an incredibly shallow dungeon crawler and barely qualifes as a game. (Really, combat is poor, the stats appear to have no effect on the game, there's hardly any monsters and little plot to speak of. )If you're looking for the real deal buy Legends of Grimrock instead
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3 of 5 people (60%) found this review helpful
16.0 hrs on record
Posted: July 7
love this old style dungeon crawler
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5 of 9 people (56%) found this review helpful
16.8 hrs on record
Posted: June 4
A good game. it reminds me of Dungeon Master on the Amiga, well worth a fiver.
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Posted: July 6

Buggy, designed for tablets/phones, lacks polish.

I saw this game early on and voted for it on Greenlight, and after actually playing the game regret that decision. Early on you'll notice that much of the game's features (or lack thereof) are clearly designed for tablet/smart phone use, which includes annoying things like clicking drop down menus to select gear for your party, or all spells having the same generic 'caster' icon with different text for what the spell is, but with no details about what they do like their damage ranges or other effects. Using your mouse to look for secret switches will also move your party -much quicker than using the standard WSAD keys at times, which gets very irksome.

The game still has plenty of very low-level bugs which you wouldn't expect for many games even in a beta status, with visual combat glitches being the most obvious even from early on.

Overall I'd say the game just isn't designed for a PC gamer audience, and if you're really looking for a similar game that wont dissapoint, go check out Legend of Grimrock.
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: July 11
Incredibly difficult to control the group. You play as 4x different characters in a turn-based RPG. When a character's attack cooldown is ready, you click on the character's attack icon in order to perform an attack or spell. My preference would be to be able to select auto-attack for my additional (non main) characters, and to simply play the main character. The greatest difficulties are in simply controlling the party's movement - the keys are awkward and there is no mouse look. And while movement and attacks are frustrating, the game would be playable and enjoyable if not simply for the fact that the player is often left with no idea what is required to be done next.

I wandered about in circles for hours trying to figure out what I was supposed to do next. I couldn't reach the key I needed, and there were no switches left, nor rock piles to search. If only there were a walkthrough - then at least I could complete the game, as frustrating as the game play is.

I am stuck with no help available, so I am forced to uninstall.
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: July 24
Hard game to play. When I say hard, I mean the controls and interaction with the game is challenging. Items that can be picked up with a single mouse-click got really hard as I move around the item just so that I can get an angle just close enough to pick it up. That's the only glitch I found in this game.

Now for the good stuff. The visuals of this game is really nice and pleasant. The standard dungeon raiding game but with an active-turn based RPG type of feel, this game can actually be addicting. Other limitations to the standard gaming would be the ability to teleport back to town is limited to the number of... whatever that glow red floor panels were. Then the ability to revive can only be done via Altars only which makes this game even more challenging in saving your team from getting annihilated .

Other parts of the gameplay, is that this game is really meant for mobile and not for desktop gaming. The controls were not really my style to play this sort of game but it still utilizes the WASD standard.

Nothing much about the Audio. Pretty average.

I can see myself playing this if I really don't have any other games to play.
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1 of 2 people (50%) found this review helpful
2.6 hrs on record
Posted: July 30
A rather boring and uninspired dungeon crawler. The graphics are mediocre at best and extremely repetitive. Combat, despite being turn based, requires no tactics at all and is terribly slow and boring. The puzzles are rather uninspired run-of-the-mill dungeon crawler puzzles. The story is nothing that stands out either.

If you are a huge fan of the genre and can't wait till Grimrock 2 is released Coldfire Keep may be worth a try, otherwise I can't recommend it. As far as I'm aware the game was originally released for mobile platforms, and that's where it belongs imo.
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