Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?
User reviews:
Mixed (111 reviews) - 40% of the 111 user reviews for this game are positive.
Release Date: May 22, 2014

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“Inescapable hits all the right notes... I found the ending quite moving. A thoughtful critique smartly grounded in its simplicity ... the perfect way to cap off your soldier’s exploits.”
Indie Statik

“...as with the rest of the game, these snippets and bits of writing are ultimately a tool ... for creating an illusion, or a sense, of place – and at the very end of the game, a very specific mental space that the game ultimately, laudably, inhabits.”
The Slowdown

“...overall Inescapable is a polished and engaging experience that is a worthy tribute to the games that inspired its creation.”

About This Game

The debut release from Magnetic Realms is a Sci-Fi action adventure called "Inescapable".

Named the "Best PC Metroidvania You Didn’t Play of 2013" by Matthew Zulawski of metroidvanias.com and listed as a notable game in indiegames.com's Top 10 Indie Horror Games of 2013, the game sees players unravel the mystery uncovered by a remote interplanetary mining operation.
What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?

  • Side scrolling action combined with adventure style puzzles.
  • A large world to explore with an intriguing story and an unusual, thought-provoking ending.
  • Hand drawn pixel art for a classic Amiga/Atari ST 16-bit era graphical style.
  • Features optional CRT screen simulation effect for a more authentic look on modern LCD monitors.
  • Available for Windows, Mac and Linux.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 2
    • Processor: Pentium 3 or higher with SSE
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.1
    • Storage: 3 MB available space
    • OS: Mac OS X 10.5 Leopard
    • Processor: Intel
    • Memory: 256 MB RAM
    • Storage: 3 MB available space
    • OS: Recent distribution with glibc 2.13 or higher
    • Processor: Pentium 3 or higher with SSE
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.1
    • Storage: 3 MB available space
    • Sound Card: Requires ALSA
Customer reviews
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Mixed (111 reviews)
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89 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
74 of 96 people (77%) found this review helpful
8 people found this review funny
Not Recommended
0.9 hrs on record
Posted: May 22, 2014
Ugh.. I suppose you can call this game a "metroidvania" in the same sense that a half-empty parking garage is a metroidvania. Sure, you have complete freedom to wander back and forth between a wide variety of drab-colored largely uninhabited levels that all look the same, but nobody would ever mistake it for entertainment.

Honestly, the game was more fun at the beginning when falling more than a few feet at a time killed you. At least that made some of the mindless jumping between platforms bits a bit more challenging. Apparently "adventure style puzzles" actually means "and now your player comes to a gap that can only be jumped if you nudge forward until you have approximately one pixel of sprite box left on the ledge," and failure doesn't result in death, you just fall back to the beginning of the level and have to loop back through three stories of tedious ladder climbing.

Eventually you do pick up a few more weapons and powers, but what's the point when 99% of the game is wandering around empty terrain, occasionally shooting a bunch of identical monsters in the face and ducking to avoid their bullets?
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39 of 53 people (74%) found this review helpful
1 person found this review funny
Not Recommended
2.2 hrs on record
Posted: May 22, 2014
This game has no map, no difficulty, no real story, and no ending.

There are only a few types of enemies, and the most common ones you fight throughout the entire game can be defeated by crouching so their bullets move over you. I never took any health damage except at the start of the game before you get the upgrade to negate fall damage.

The game claims to be a metroidvania game, but in truth it's completely linear. The optional areas- which contain nothing except suit energy you don't need- only serve to make you waste time walking back and forth.

Basically, the entire game is fighting trivial enemies that are no threat, doing annoying platforming, and then the game abruptly ends before anything interesting happens.

The game's "ending" is an anticlimax that felt like the developer just got bored of the game and decided to end it half way through.

=========== SPOILERS BELOW ================

Yes, we all know that video game protagonists always manage to heroicly save the day despite a single person defeating hoardes of enemies being completely implausible. There's a reason that games are like that. "Ending" the game by having your character walk into a room and then die through some ambiguous explosion or earthquake or a ship falling on you or whatever that was isn't some novel idea. It's just an annoying anticlimax that makes the game feel incomplete.
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23 of 27 people (85%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: June 16, 2014
Thought I'd write a quick review since I just played through this this weekend and it has shown up in another bundle. I want to like Inescapable more than I do. I followed it for a while during development because I like the retro graphics and "metroidvania" always gets my attention. But this is not a metroidvania. It's a rather linear experience of fetching a relic, back-tracking, and opening the corresponding door. Lather, rinse, repeat. Oh, and that back-tracking? That's about 75% of the game. Not exploring and the sense of progression you get with a true "metroidvania", but endless back-tracking. And there is no map, and most of the backgrounds are just palette swaps. So you will get lost. A lot.

Also, no music. Which I didn't mind because the ambient sounds helped set the mood. No story either. There is some vague, generic sci-fi stuff going on. But it is never explained. And then the game just ends. Seriously, the least-climactic, most unexpected ending I've ever experienced.

That being said, there is still something about this game that I like. I won't recommend it at $5, but since you can get it in a bundle like I did, it's worth a shot. It won't take more than 2 hours of your time.

Probably the least helpful recommendation ever. "It's not good, but I recommend it" isn't exactly a ringing endorsement.
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16 of 16 people (100%) found this review helpful
1.7 hrs on record
Posted: December 31, 2014
This is a mild recommendation with some hesitation.

Inescapable is a short (90-120 minute) puzzle platformer in the basic style of a Metroidvania (new areas are unlocked as you get upgrades or items). I would say its look is inspired by early PC or Amiga games, its tone is inspired by lonely sci-fi like The Dig, and its platforming is inspired by games like Flashback, Blackthorne, or Prince of Persia. I liked all three of those things and that's in large part why I'm recommending the game. It tells the story of a mining company ship that crash-lands on a planet and what your player character finds on the surface. Combat is a secondary focus, primarily you just platform and solve puzzles.

My hesitations: The game's default control bindings on a controller are poor, so you'll want to rebind them. The game is short and ends somewhat abruptly. The controls don't quite have the precision they need for some of the late game platforming. But the serious limitation is that the game does not have a map or minimap--for a Metroidvania, this is a problem. Often times, I'd get a new item and say "okay, I need to go find this room to use it"... and then spent a while trying to actually find the room. This could have been mitigated if I kept a paper map, but I didn't because I didn't know I'd need to until it was too late.

I disagree with some of the feedback from other reviews: At the time I played the game, it did not have unavoidable fall damage for most of the game. Items were always clear to me.

I just wanted to end with a little discussion of the plot or theme. The ending is basically an extended quote from David Foster Wallace about the nature of heroism. I did find it interesting, and it did connect to the game in a tangential way... but I couldn't help but feel that the game could do more to earn this critical perspective. It's a pity, because I really liked the text and lore throughout the game and wish there were a little more of it, building towards the ending.

At the time I played the game it did not have achievements or cards, so playing the game is a one-and-done. Again, my verdict is a very mild recommendation and I recommend you read carefully to understand whether you'd like the same things about it as I did.
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26 of 34 people (76%) found this review helpful
1.9 hrs on record
Posted: May 31, 2014
I can recommend playing Inescapable, so long you understand several very important things about this title. First, despite the visual similarities, know that this is not Super Metroid. A comparable situation would be like saying a triple decker sandwich is proportional to a single slice of lukewarm bologna. Second, this game is very short, and I would suggest not even playing unless you have ample time to finish it in a single go, because, third, there is no map (or hidden collectibles). Even though the game’s world is relatively small, I imagine most will simply give up upon booting back up and realizing that they can't recall where they'd been. And that would be a shame, because once you get past the fact that the supposed similarities to Metroid don't really exist past the visuals, you will still find a competent and mysterious adventure that ends long before it has the chance to overstay its welcome.

To better explain what this game is, lets again bring up the beloved Super Metroid. Now, remove the myriad of hidden hallways, collectibles and bosses, remove the enemy variety and all music, remove all but a few non-linear pathways, and cut the world into, oh… 1/5th the size, if even that. Now, you might have an idea of what to expect upon starting Inescapable, an inspired take on the metroidvania style.

As bad as the all of the above may sound, know that I enjoyed my time with Inescapable, as brief as the 2 hour journey was. The game is very “indie”, with only a handful (read: 3) of enemy types, lack of weapon variety beyond a pistol and variant thereof, and whose combat consists solely of ducking below enemy bullets. Worse yet, there are doors that can only be opened upon finding the proper jewel or thingamajig that fits a slot, and so backtracking becomes an integral part of the experience. You may understand now why completing this title in a single sitting becomes paramount, as “misplacing” that blasted door was will undoubtedly infuriate, and the likelihood of such an error may lessen if you’ve yet to pause your journey and allow forgetfulness to set in.

What story exists is told through snippets of dialogue found through interacting with computers, murals, plaques and the like, but it’s typical sci-fi nonsense of “ancient alien power” and man’s greed. What gets me most, in regards to the story and this title’s aforementioned Indie quality, is that this story doesn’t end, or rather, there is no ending. In typical indie nonsense fashion, the game ends with a “deep” quote and a The End screen. The story sees no resolution, and the player receives no reward for their work.

So why, then, the thumbs up? Simply, the journey was enjoyable, and the lack of resolution to the meager story did not diminish that feeling. The world that you explore, as lacking as it may be, and the adventure it brings ends before it becomes stale. Lack of a proper conclusion in favor of a silly quote screen notwithstanding, I enjoyed this short title for what it was. And if you can forgive the lack of a proper finish (and that it sure as hell isn't Super Metroid), as I did, you will likely look fondly on your time with Inescapable.
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18 of 20 people (90%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: March 7, 2015
Note: video review embedded below.

Though it was likely intended to create a sense of isolation, what Inescapable’s lack of music did to me was give me ample time to think.

Within its audio void, it became easy to see Inescapable’s various parts, how they fit and why they were there. And as I observed and seemed to spend more time analyzing than playing, a pattern began to appear, one which seemed to subliminally cry out “there is no point to any of this.”

Inescapable is a game built-in the image of the greats which came before it, most clearly Super Metroid, but it doesn’t know where to go beyond replicating elements that worked in other games. There’s a suffocating sense of routine running through Inescapable, each piece fitting cleanly in its designated space as if that alone gives it a purpose.

Monsters populate every hallway and cavern, upgrades section off parts of levels, and backtracking is used heavily as if to create an illusion of larger scale. But why? Why am I fighting so many of the same creature when shooting is neither fun nor gives any reward? What is the point of an upgrade with such a minimally used application? Why are levels so large if there’s nothing within them?

I don’t want to say that Inescapable was designed to waste your time, but it definitely feels intentionally drawn out for the sake of it. There is never an end goal to anything you’re doing beyond continuing to explore, to collect, to fight off the incessant monsters whose only real crime is forcing you to stop every few steps to take them out. It’s as if the game desperately wants to keep you playing to give it more time to find the reason you’ve been forced to run around so much. It doesn’t find it though, and what’s been put in place is such an earnestly fabricated attempt at relevance that I just wished Inescapable had come out with it at the start and saved us both the needless journey.

You can read more of my writing on Kritiqal.
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17 of 20 people (85%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: May 27, 2014
If you're looking for a metroidvania, stop, close the page, and don't look back. If you're looking for a good game, rinse and repeat. If you're looking for tedious garbage that lasts 2 hours then you've found the right place. Inescapable's page asks the questions of "Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?" None of those questions are answered.

You "explore" this planet in what is pretty much a straight path majority of the game. Other times it will acknowledge you picked up an item and ask you to return to another previous location 10 minutes away because it happens to open a door that lets you pick up another item. You'll also occasionally complete braindead puzzles that required you pressing a switch and then continuing on your way. The creator seems to have played a Metroid or Castlevania sometime in his life and decided to make a game about it without realizing what makes those games any good.

In those games you usually picked up upgrades that had a meaningful impact on your movement or how you dealt with enemies. In this game you acquire 12 total grenades off random bodies throughout the game and a spreadshot gun that depletes your suits energy/health every time it's fired. Besides that you'll be running around with an average gun majority of the time shooting the same enemies for 2 hours. There is 3 different enemy types. There is a regular mutant, a flying mutant, and about 3 enemy soldiers you fight in the game. Take that regular mutant and change it's size and color palette and that's 95% of the enemies you will be killing in this game.

Now another one of the things that makes Metroid and Castlevania good is they include a map and each area is very distinct so you always have a feeling of knowing where you are. There is about 5 or less different tilesets in the game. Majority of them are present in the screenshots provided on the page. There's rocks, lab looking stuff, temple stuff, metal stuff, and I can't honestly think of any more. Majority of it is just different colored rocks. I think it's an accomplishment that a single guy made this, but I can't believe no one told him to maybe make the game fun or interesting.

The only thing that could be construed as interesting in the whole 2 hours would be the broken up narrative that you get from reading tablets throughout the game. It's to be believed that this planet you crashed on was being dug up and researched by some group of people we don't care about. We're to believe they found an old ancient civilization that had a secret thing no one has ever discovered. This secret thing had a lot of power and was cool or something so people wanted it. I might be wrong in my synopsis, but it's not like it really matters when at the very end you don't even get an ending. It mocks you instead. You put the final item in an old tomb, the game cuts to black, and then shows a shot of planet you're on. You are then presented with a completed unrelated quote from an author named David Foster Wallace. The quote tells you how your childish entertainment was just that. It was childish entertainment. It was theatre, smoke, and mirrors. It was all meant to excite and gratify an audience. In reality though, there is no audience. There's no one to clap for actual heroism.

The ending is a slap on the face to anyone who might of bought this. If I were to take a guess, the creator might of enjoyed the authors books and this quote. He also might of just needed a quote that talked about how entertainment is meaningless that could also be construed as why do you need an ending. I imagine the guy working on this didn't know where he was going with the story while writing the three pages or less of text in the game. He then realized at the last moment he needed an ending to his 2 hour affair. He then couldn't think of one that left the audience reasonably satisfied and maybe one that also left them a few questions so they could possibly theorize what was going on. Instead of thinking of an ending like that, he decided to just go with a quote. Again, a quote that basically said that you completed the game and because of that, you don't deserve any praise and contentment you might of gotten from a real ending.

I hope the guy who created this takes his skills and applies himself to another endeavor, but actually gets feedback throughout his process to realize what makes games good and fun. I hope the creator can learn how to make a video game engaging and enjoyable. Maybe then he could go on to make something that actually is like a Metroid or Castlevania. Still, looking at this overall, I'm left with disappointment. It had the possibility of being a tightly packed metroidvania that lasted a few hours, but instead we got a straight path through the same rocky areas and fighting the same enemies for 2 hours. The only thing I think I enjoyed about the game might of been the art and animation on main character, but that is not enough for me to care about this game.

Ultimately, it's just a bad indie game that could of been much better if the creator put more time into it and actually had feedback on what makes video games fun.

Also, a side note. Most of the reviews in the description of the game are either badly written, misleading, or links to a random person on tumblr who doesn't know what he's talking about.
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14 of 19 people (74%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: November 10, 2014
Things not conductive to a good Metroidvania experience:
1. Unresponsive controls.
2. No map.
3. A weak inventory system and no idea what items do until you have used them.
4. Instantly kicking you back to the menu when you die to one of the many instant death instances.
5. Unavoidable fall damage.
6. No ability to look down in a game filled with spiked death pits.
7. Unavoidable fall damage while falling between instant death spikes in a game that kicks you back to the main menu when you die. Oh yeah, and you can't look down so it's all trial and error. Seriously, is this a Metroidvania game or a slow, unresponsive, and utterly annoying Super Meat Boy?

All told, I kind of dig the old school graphics and the story (what little there is) seems interesting, but I can only replay the same sections so many times trying to memorize really annoying death laden jumps with unresponsive controls for so long before I have to admit that I'm not having fun. If this game had the ability to look down I would recommend it despite the bad controls, but as it is the bulk of the gameplay is just repeating the same thing over and over while you try and overcome bad controls and bad level design.
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7 of 9 people (78%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: May 28, 2014
On the surface, it is a neat little game. It reminds me a lot of a sega master system title Zillion in that it really isn't a metroidvania as advertised. You just have to get through each screen and a branching path either results in a key or a door.

In terms of presentation, the animation isn't great but the controls are ok, the graphics are fine and it is "just" interesting enough to draw you in. There is some story here, but it is mostly told through snippets of text that appear at the top of the screen. I feel you would really need to be in the right "mood" to appreciate them. I probably wasn't so I found it really hard to care. Still, at least there is an attempt at a narrative here (not so much an attempt at an ending).

On the negative side, I think it can be compared to something like Cave Story+ in style. But where cave story shows you all the "cool" scenes, inescapable tends to skip them. For example the game starts and you are told there is 2 minutes until everybody dies on the spaceship. Then the game cuts to you leaving your escape pod on another planet.

Going through those two minutes to escape, even as a tutorial area is the type of added detail that is missing at the moment. It doesn't ruin the game, far from it, but it could just do with things like that to elevate the game further.

These initial impressions of an underwhelming experience carry through to the later stages. It was ultimately fine, but nothing much happened and the game only really made you back track more towards the end, with no real changes or challenge to keep it interesting. The areas you go through (some several times) are large, but mostly empty and any combat resolves down to a careful strategy of simply ducking all the bullets.

Even the upgrades are rather unexciting. They seem to centre on letting you last longer underwater. This sounds fine and "metroid-esque" but you still need to tackle these sections in a linear order and they are just long empty sections where you can only move slowly. As such, you never feel like you are getting powerful and strangely can still drown by the end of the game (it just takes ages).

All up, it only lasts an hour and I kind of enjoyed it well enough, but I don't think it is worth buying at this stage. Hopefully the developers take this solid base and really make something exciting next time around.
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13 of 21 people (62%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: May 22, 2014
I do not reccomend this game in the slightest....it feels absolutely souless.....Go here find this keycard...back track to the door you couldn't open....rinse repeat....Generic enemy and sound design....A retro style is no excuse for boring gameplay
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Recently Posted
2.5 hrs
Posted: July 3
To be completely honest, Inescapable isn't worth the money it's being sold for. It's great as an experiment or a demo but I'd steer clear if you were expecting anything deep or innovative.

It's not a bad game. Some bad design decisions and uninspired story but entirely playable and finishable in ~2 hours. I'd recommend Axiom Verge. It's a Metroidvania with TONS of more depth, replayability, challenge and fun. If you've all but exhausted all the games that have this style of gameplay (are you for real?!) I'd say you can buy this on the super cheap but... you're honestly better off watching a playthrough.

Easily skippable, but not a bad game.
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Bravely broke
1.1 hrs
Posted: April 6
It is not a interisting game, I really found puzzling how "the best metroidvania you've not played in 2013" could be quoted for this.

Gameplay-wise, i remember not being able to play with a controller.

Story-wise, i couldn't care less, and reading the logs and texts don't get interesting as you progress.

Design-wise, everything is bland, the scenery os bland and really, just having those greek-looking pillars and footling is enough to make you feel in another game. The enemies seems generic and nothing alien-like.

Sounds and effects are underwhelming. everything seems uninteresting!

I once read someone( in steam even) describing how this game have a old school-game feeling, being a empty space, since older games were kinda empty. I disagree on the argument that, this games seems empty because there is literally nothing to catch your eyes, or interact, or see, or anything!, older games had rich backgrounds and even with no enemies on the screen, you knew the ambient, you could see the world you're in.

It is a half-♥♥♥♥♥ game.
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3.7 hrs
Posted: March 12
Short but sweet. It's the Fugitive meets Mega Man.
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4.2 hrs
Posted: February 29
Do not waste your time and money on this. The gameplay is uninteresting, and there is no story to speak of. There are clues of one, but it has no ending. Avoid.
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0.4 hrs
Posted: February 15
Reminds me a lot of Exile's end. ok game.
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3.7 hrs
Posted: February 9
Here I thought I was going to get a nice old retro-tyope game and all I got was disapointment.

Don't waste money on this. Bearly a story and controls only work when they feel like it. >:[
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5.6 hrs
Posted: November 19, 2015
Inescapable is not a great game. It deserves its mixed reviews. At its core, it's a mostly capable platformer. The controls are fine. It reminds me of Blackthorne, but not nearly as good.

The environments aren't particularly exciting and lack variety. One area is a cavern with orange rocks. Another has green rocks. Another has blue rocks. Aside from the colors, they're basically the same.

The enemies lack variety. There's only two or three types, and you'll soon get tired of shooting the same enemies over and over.

The story is a mixed bag. I must admit that I tuned out about half-way through, but it has a "Cthulu in space" vibe to it that some gamers may enjoy. Unfortunately, the ending is basically non-existent. So even if you get into the story, the ending will almost certainly leave you flat.

Gameplay mostly consists of finding keys and artifacts that allow you to open doors and progress. This would be fine if it didn't involve so much backtracking. And oftentimes, you open a door, thinking you've just made some good progress, and the only thing behind the door are two more locked doors. Ugh!

Even with all these problems, I was ready to give the game a slight thumbs up until the ending. I enjoy the genre, so I played through the game with a forgiving nature. Perhaps too forgiving. Then the ending arrived, and it just wasn't worth it.

I'm not one of those gamers expects the world from a $5 game, but I just can't recommend it at that price. Even if you're a fan of the genre and don't mind keeping your standards fairly low, I'd recommend getting Inescapable only if it's at least 50% off.
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Joey The Saint
0.6 hrs
Posted: September 9, 2015
Muddled and unfocused, it's unclear whether the game is aiming at emulating the hard-bitten action films (and their usually completely unrelated game adaptations) of the 80s/90s or if it is poorly aping them in an attempt to poke fun at them. It's really too bad, because if it'd gone a little harder in one direction or the other I probably could've liked it. As it stands, it's just kind of dull at the best of times, frustrating and cringeworthy at the worst. The controls are clunky, the monsters are largely uninteresting, the "puzzles" are startlingly linear for something that claims to be a "Metroidvania" and if I were told this were an adaptation of a sequel to Megaforce that I'd missed, I wouldn't be at all surprised.
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dances with woolite
2.5 hrs
Posted: August 30, 2015
I'm a big fan of the "Metroidvania" genre. This game is unfortunately pretty weak. It has no music. There are only three types of enemies in the game. There are only two types of environments. All of the "puzzles" involve finding an item and putting it into a slot with the appropriate shape. No map helps you with a sense of exploration. The plot is all communicated through scanning alien artifacts, and it involves... an alien mining operation that uncovered something. There are 0 secrets. It has at least two serious game-breaking bugs that I suspect you will encounter even if you don't like to play games looking for bugs, like me.

Would have gotten 4 out of 5 stars from me in Ludum Dare, but not worth the time on Steam. :(
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0.6 hrs
Posted: August 27, 2015
It's a metroidvania style game!
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