Do you recommend this game? Yes, but and it's a very big BUT you need to be in the right mindset in order to get enjoyment out of it. If you expect something like (Super) Metroid or a game that has expanded on the groundworks laid out by Nintendos masterpiece you will be severely disappointed and if you are hardcore about your Metroidvania you will hate this games guts.
However, I don't think this game was ever intended to be a spiritual successor to Metroid or the post-Symphony of the Night games. Instead, the game feels much older - the gameplay and scale of it is more reminiscent of early 2D "freeroam" titles.
The way it handles reminds me a lot of old Amiga games, I think there are influences from Shadow of the Beast for instance - merged with ideas from other titles. I get a bit of a Flashback-vibe from it too (though the game itself is nothing like Flashback at all, mind you). You get a maze, some storybits thrown in and pretty basic combat against rather unspectacular enemies. Apart from that you spend your time going back and forth through the maze (without a map!) and grabbing items to open doors. And then the game ends. You are done. That's it.
Sounds terrible, right? So, why on earth would I recommend this? Because it feels so ♥♥♥♥♥♥♥ old and simple - and I love it for that. Not only does it look properly early 16 bit (the color palettes used feel just right to me) - it kind of looks just like an actual Amiga-game or some second generation Mega Drive / Genesis title with a bunch more colors. There is also no music - as someone who still regularly plays games that either have no background music or force you to pick between SFX or music I don't mind that at all. Somehow, I think, it even adds to the atmosphere of solitude - being a stranded guy uncovering some dark secrets on an alien planet.
And it is all so nicely simple - just the way I remember games, you can't do much but run, jump and shoot. Even in 2014 nothing beats the simplicity of the old ♥♥♥♥ that I love to death. Occasionally you pick up an upgrade for your suit giving you some abilities to overcome certain obstacles - but they don't mix up the gameplay enough in any exciting way. But I really don't mind - it's just like a game straight from 1990 without the brutal difficulty. You can easily beat it in an evening/afternoon and would be even faster if you know what you are doing and then scratch your head about the weird ending (that in it's own way fits with the oldschool style - I remember a lot of weird homecomputer games with these kinds of abrupt and strange endings).
It all boils down to this: do you want to own/play something that feels right at home in your library between titles like: the original Duke Nukem (the 2D platformer) or MURI for example? Meaning it's outdated, archaic and simple? Without any comfort functions and lacking pretty much all modern influences? Would you get kicks out of discovering a "lost" Amiga-game from 1990 in this day and age and get all giddy to try it out and enjoy yourself in the process?
If you are a person like that (I know I am) - you will enjoy "Inescapable". It is decidedly old and limited. If you expect anything "better" than a game that would have been cool 25 years ago and feels outdated today, you will be disappointed.