Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?
User reviews:
Mostly Negative (113 reviews) - 39% of the 113 user reviews for this game are positive.
Release Date: May 22, 2014

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“Inescapable hits all the right notes... I found the ending quite moving. A thoughtful critique smartly grounded in its simplicity ... the perfect way to cap off your soldier’s exploits.”
Indie Statik

“...as with the rest of the game, these snippets and bits of writing are ultimately a tool ... for creating an illusion, or a sense, of place – and at the very end of the game, a very specific mental space that the game ultimately, laudably, inhabits.”
The Slowdown

“...overall Inescapable is a polished and engaging experience that is a worthy tribute to the games that inspired its creation.”

About This Game

The debut release from Magnetic Realms is a Sci-Fi action adventure called "Inescapable".

Named the "Best PC Metroidvania You Didn’t Play of 2013" by Matthew Zulawski of metroidvanias.com and listed as a notable game in indiegames.com's Top 10 Indie Horror Games of 2013, the game sees players unravel the mystery uncovered by a remote interplanetary mining operation.
What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?

  • Side scrolling action combined with adventure style puzzles.
  • A large world to explore with an intriguing story and an unusual, thought-provoking ending.
  • Hand drawn pixel art for a classic Amiga/Atari ST 16-bit era graphical style.
  • Features optional CRT screen simulation effect for a more authentic look on modern LCD monitors.
  • Available for Windows, Mac and Linux.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 2
    • Processor: Pentium 3 or higher with SSE
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.1
    • Storage: 3 MB available space
    • OS: Mac OS X 10.5 Leopard
    • Processor: Intel
    • Memory: 256 MB RAM
    • Storage: 3 MB available space
    • OS: Recent distribution with glibc 2.13 or higher
    • Processor: Pentium 3 or higher with SSE
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.1
    • Storage: 3 MB available space
    • Sound Card: Requires ALSA
Helpful customer reviews
77 of 99 people (78%) found this review helpful
5 people found this review funny
0.9 hrs on record
Posted: May 22, 2014
Ugh.. I suppose you can call this game a "metroidvania" in the same sense that a half-empty parking garage is a metroidvania. Sure, you have complete freedom to wander back and forth between a wide variety of drab-colored largely uninhabited levels that all look the same, but nobody would ever mistake it for entertainment.

Honestly, the game was more fun at the beginning when falling more than a few feet at a time killed you. At least that made some of the mindless jumping between platforms bits a bit more challenging. Apparently "adventure style puzzles" actually means "and now your player comes to a gap that can only be jumped if you nudge forward until you have approximately one pixel of sprite box left on the ledge," and failure doesn't result in death, you just fall back to the beginning of the level and have to loop back through three stories of tedious ladder climbing.

Eventually you do pick up a few more weapons and powers, but what's the point when 99% of the game is wandering around empty terrain, occasionally shooting a bunch of identical monsters in the face and ducking to avoid their bullets?
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47 of 60 people (78%) found this review helpful
2.1 hrs on record
Posted: May 23, 2014
Do you recommend this game? Yes, but and it's a very big BUT you need to be in the right mindset in order to get enjoyment out of it. If you expect something like (Super) Metroid or a game that has expanded on the groundworks laid out by Nintendos masterpiece you will be severely disappointed and if you are hardcore about your Metroidvania you will hate this games guts.

However, I don't think this game was ever intended to be a spiritual successor to Metroid or the post-Symphony of the Night games. Instead, the game feels much older - the gameplay and scale of it is more reminiscent of early 2D "freeroam" titles.

The way it handles reminds me a lot of old Amiga games, I think there are influences from Shadow of the Beast for instance - merged with ideas from other titles. I get a bit of a Flashback-vibe from it too (though the game itself is nothing like Flashback at all, mind you). You get a maze, some storybits thrown in and pretty basic combat against rather unspectacular enemies. Apart from that you spend your time going back and forth through the maze (without a map!) and grabbing items to open doors. And then the game ends. You are done. That's it.

Sounds terrible, right? So, why on earth would I recommend this? Because it feels so ♥♥♥♥♥♥♥ old and simple - and I love it for that. Not only does it look properly early 16 bit (the color palettes used feel just right to me) - it kind of looks just like an actual Amiga-game or some second generation Mega Drive / Genesis title with a bunch more colors. There is also no music - as someone who still regularly plays games that either have no background music or force you to pick between SFX or music I don't mind that at all. Somehow, I think, it even adds to the atmosphere of solitude - being a stranded guy uncovering some dark secrets on an alien planet.

And it is all so nicely simple - just the way I remember games, you can't do much but run, jump and shoot. Even in 2014 nothing beats the simplicity of the old ♥♥♥♥ that I love to death. Occasionally you pick up an upgrade for your suit giving you some abilities to overcome certain obstacles - but they don't mix up the gameplay enough in any exciting way. But I really don't mind - it's just like a game straight from 1990 without the brutal difficulty. You can easily beat it in an evening/afternoon and would be even faster if you know what you are doing and then scratch your head about the weird ending (that in it's own way fits with the oldschool style - I remember a lot of weird homecomputer games with these kinds of abrupt and strange endings).

It all boils down to this: do you want to own/play something that feels right at home in your library between titles like: the original Duke Nukem (the 2D platformer) or MURI for example? Meaning it's outdated, archaic and simple? Without any comfort functions and lacking pretty much all modern influences? Would you get kicks out of discovering a "lost" Amiga-game from 1990 in this day and age and get all giddy to try it out and enjoy yourself in the process?

If you are a person like that (I know I am) - you will enjoy "Inescapable". It is decidedly old and limited. If you expect anything "better" than a game that would have been cool 25 years ago and feels outdated today, you will be disappointed.
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39 of 53 people (74%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: May 22, 2014
This game has no map, no difficulty, no real story, and no ending.

There are only a few types of enemies, and the most common ones you fight throughout the entire game can be defeated by crouching so their bullets move over you. I never took any health damage except at the start of the game before you get the upgrade to negate fall damage.

The game claims to be a metroidvania game, but in truth it's completely linear. The optional areas- which contain nothing except suit energy you don't need- only serve to make you waste time walking back and forth.

Basically, the entire game is fighting trivial enemies that are no threat, doing annoying platforming, and then the game abruptly ends before anything interesting happens.

The game's "ending" is an anticlimax that felt like the developer just got bored of the game and decided to end it half way through.

=========== SPOILERS BELOW ================

Yes, we all know that video game protagonists always manage to heroicly save the day despite a single person defeating hoardes of enemies being completely implausible. There's a reason that games are like that. "Ending" the game by having your character walk into a room and then die through some ambiguous explosion or earthquake or a ship falling on you or whatever that was isn't some novel idea. It's just an annoying anticlimax that makes the game feel incomplete.
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23 of 27 people (85%) found this review helpful
1.9 hrs on record
Posted: June 16, 2014
Thought I'd write a quick review since I just played through this this weekend and it has shown up in another bundle. I want to like Inescapable more than I do. I followed it for a while during development because I like the retro graphics and "metroidvania" always gets my attention. But this is not a metroidvania. It's a rather linear experience of fetching a relic, back-tracking, and opening the corresponding door. Lather, rinse, repeat. Oh, and that back-tracking? That's about 75% of the game. Not exploring and the sense of progression you get with a true "metroidvania", but endless back-tracking. And there is no map, and most of the backgrounds are just palette swaps. So you will get lost. A lot.

Also, no music. Which I didn't mind because the ambient sounds helped set the mood. No story either. There is some vague, generic sci-fi stuff going on. But it is never explained. And then the game just ends. Seriously, the least-climactic, most unexpected ending I've ever experienced.

That being said, there is still something about this game that I like. I won't recommend it at $5, but since you can get it in a bundle like I did, it's worth a shot. It won't take more than 2 hours of your time.

Probably the least helpful recommendation ever. "It's not good, but I recommend it" isn't exactly a ringing endorsement.
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15 of 15 people (100%) found this review helpful
1.7 hrs on record
Posted: December 31, 2014
This is a mild recommendation with some hesitation.

Inescapable is a short (90-120 minute) puzzle platformer in the basic style of a Metroidvania (new areas are unlocked as you get upgrades or items). I would say its look is inspired by early PC or Amiga games, its tone is inspired by lonely sci-fi like The Dig, and its platforming is inspired by games like Flashback, Blackthorne, or Prince of Persia. I liked all three of those things and that's in large part why I'm recommending the game. It tells the story of a mining company ship that crash-lands on a planet and what your player character finds on the surface. Combat is a secondary focus, primarily you just platform and solve puzzles.

My hesitations: The game's default control bindings on a controller are poor, so you'll want to rebind them. The game is short and ends somewhat abruptly. The controls don't quite have the precision they need for some of the late game platforming. But the serious limitation is that the game does not have a map or minimap--for a Metroidvania, this is a problem. Often times, I'd get a new item and say "okay, I need to go find this room to use it"... and then spent a while trying to actually find the room. This could have been mitigated if I kept a paper map, but I didn't because I didn't know I'd need to until it was too late.

I disagree with some of the feedback from other reviews: At the time I played the game, it did not have unavoidable fall damage for most of the game. Items were always clear to me.

I just wanted to end with a little discussion of the plot or theme. The ending is basically an extended quote from David Foster Wallace about the nature of heroism. I did find it interesting, and it did connect to the game in a tangential way... but I couldn't help but feel that the game could do more to earn this critical perspective. It's a pity, because I really liked the text and lore throughout the game and wish there were a little more of it, building towards the ending.

At the time I played the game it did not have achievements or cards, so playing the game is a one-and-done. Again, my verdict is a very mild recommendation and I recommend you read carefully to understand whether you'd like the same things about it as I did.
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