Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?
User reviews: Mixed (85 reviews)
Release Date: May 22, 2014
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“Inescapable hits all the right notes... I found the ending quite moving. A thoughtful critique smartly grounded in its simplicity ... the perfect way to cap off your soldier’s exploits.”
Indie Statik

“...as with the rest of the game, these snippets and bits of writing are ultimately a tool ... for creating an illusion, or a sense, of place – and at the very end of the game, a very specific mental space that the game ultimately, laudably, inhabits.”
The Slowdown

“...overall Inescapable is a polished and engaging experience that is a worthy tribute to the games that inspired its creation.”

About This Game

The debut release from Magnetic Realms is a Sci-Fi action adventure called "Inescapable".

Named the "Best PC Metroidvania You Didn’t Play of 2013" by Matthew Zulawski of metroidvanias.com and listed as a notable game in indiegames.com's Top 10 Indie Horror Games of 2013, the game sees players unravel the mystery uncovered by a remote interplanetary mining operation.
What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?

  • Side scrolling action combined with adventure style puzzles.
  • A large world to explore with an intriguing story and an unusual, thought-provoking ending.
  • Hand drawn pixel art for a classic Amiga/Atari ST 16-bit era graphical style.
  • Features optional CRT screen simulation effect for a more authentic look on modern LCD monitors.
  • Available for Windows, Mac and Linux.

System Requirements

    • OS: Windows XP Service Pack 2
    • Processor: Pentium 3 or higher with SSE
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.1
    • Hard Drive: 3 MB available space
    • OS: Mac OS X 10.5 Leopard
    • Processor: Intel
    • Memory: 256 MB RAM
    • Hard Drive: 3 MB available space
    • OS: Recent distribution with glibc 2.13 or higher
    • Processor: Pentium 3 or higher with SSE
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.1
    • Hard Drive: 3 MB available space
    • Sound Card: Requires ALSA
Helpful customer reviews
62 of 81 people (77%) found this review helpful
0.9 hrs on record
Ugh.. I suppose you can call this game a "metroidvania" in the same sense that a half-empty parking garage is a metroidvania. Sure, you have complete freedom to wander back and forth between a wide variety of drab-colored largely uninhabited levels that all look the same, but nobody would ever mistake it for entertainment.

Honestly, the game was more fun at the beginning when falling more than a few feet at a time killed you. At least that made some of the mindless jumping between platforms bits a bit more challenging. Apparently "adventure style puzzles" actually means "and now your player comes to a gap that can only be jumped if you nudge forward until you have approximately one pixel of sprite box left on the ledge," and failure doesn't result in death, you just fall back to the beginning of the level and have to loop back through three stories of tedious ladder climbing.

Eventually you do pick up a few more weapons and powers, but what's the point when 99% of the game is wandering around empty terrain, occasionally shooting a bunch of identical monsters in the face and ducking to avoid their bullets?
Posted: May 22
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37 of 48 people (77%) found this review helpful
2.1 hrs on record
Do you recommend this game? Yes, but and it's a very big BUT you need to be in the right mindset in order to get enjoyment out of it. If you expect something like (Super) Metroid or a game that has expanded on the groundworks laid out by Nintendos masterpiece you will be severely disappointed and if you are hardcore about your Metroidvania you will hate this games guts.

However, I don't think this game was ever intended to be a spiritual successor to Metroid or the post-Symphony of the Night games. Instead, the game feels much older - the gameplay and scale of it is more reminiscent of early 2D "freeroam" titles.

The way it handles reminds me a lot of old Amiga games, I think there are influences from Shadow of the Beast for instance - merged with ideas from other titles. I get a bit of a Flashback-vibe from it too (though the game itself is nothing like Flashback at all, mind you). You get a maze, some storybits thrown in and pretty basic combat against rather unspectacular enemies. Apart from that you spend your time going back and forth through the maze (without a map!) and grabbing items to open doors. And then the game ends. You are done. That's it.

Sounds terrible, right? So, why on earth would I recommend this? Because it feels so ♥♥♥♥♥♥♥ old and simple - and I love it for that. Not only does it look properly early 16 bit (the color palettes used feel just right to me) - it kind of looks just like an actual Amiga-game or some second generation Mega Drive / Genesis title with a bunch more colors. There is also no music - as someone who still regularly plays games that either have no background music or force you to pick between SFX or music I don't mind that at all. Somehow, I think, it even adds to the atmosphere of solitude - being a stranded guy uncovering some dark secrets on an alien planet.

And it is all so nicely simple - just the way I remember games, you can't do much but run, jump and shoot. Even in 2014 nothing beats the simplicity of the old ♥♥♥♥ that I love to death. Occasionally you pick up an upgrade for your suit giving you some abilities to overcome certain obstacles - but they don't mix up the gameplay enough in any exciting way. But I really don't mind - it's just like a game straight from 1990 without the brutal difficulty. You can easily beat it in an evening/afternoon and would be even faster if you know what you are doing and then scratch your head about the weird ending (that in it's own way fits with the oldschool style - I remember a lot of weird homecomputer games with these kinds of abrupt and strange endings).

It all boils down to this: do you want to own/play something that feels right at home in your library between titles like: the original Duke Nukem (the 2D platformer) or MURI for example? Meaning it's outdated, archaic and simple? Without any comfort functions and lacking pretty much all modern influences? Would you get kicks out of discovering a "lost" Amiga-game from 1990 in this day and age and get all giddy to try it out and enjoy yourself in the process?

If you are a person like that (I know I am) - you will enjoy "Inescapable". It is decidedly old and limited. If you expect anything "better" than a game that would have been cool 25 years ago and feels outdated today, you will be disappointed.
Posted: May 23
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31 of 43 people (72%) found this review helpful
2.2 hrs on record
This game has no map, no difficulty, no real story, and no ending.

There are only a few types of enemies, and the most common ones you fight throughout the entire game can be defeated by crouching so their bullets move over you. I never took any health damage except at the start of the game before you get the upgrade to negate fall damage.

The game claims to be a metroidvania game, but in truth it's completely linear. The optional areas- which contain nothing except suit energy you don't need- only serve to make you waste time walking back and forth.

Basically, the entire game is fighting trivial enemies that are no threat, doing annoying platforming, and then the game abruptly ends before anything interesting happens.

The game's "ending" is an anticlimax that felt like the developer just got bored of the game and decided to end it half way through.

=========== SPOILERS BELOW ================

Yes, we all know that video game protagonists always manage to heroicly save the day despite a single person defeating hoardes of enemies being completely implausible. There's a reason that games are like that. "Ending" the game by having your character walk into a room and then die through some ambiguous explosion or earthquake or a ship falling on you or whatever that was isn't some novel idea. It's just an annoying anticlimax that makes the game feel incomplete.
Posted: May 22
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18 of 22 people (82%) found this review helpful
1.9 hrs on record
Thought I'd write a quick review since I just played through this this weekend and it has shown up in another bundle. I want to like Inescapable more than I do. I followed it for a while during development because I like the retro graphics and "metroidvania" always gets my attention. But this is not a metroidvania. It's a rather linear experience of fetching a relic, back-tracking, and opening the corresponding door. Lather, rinse, repeat. Oh, and that back-tracking? That's about 75% of the game. Not exploring and the sense of progression you get with a true "metroidvania", but endless back-tracking. And there is no map, and most of the backgrounds are just palette swaps. So you will get lost. A lot.

Also, no music. Which I didn't mind because the ambient sounds helped set the mood. No story either. There is some vague, generic sci-fi stuff going on. But it is never explained. And then the game just ends. Seriously, the least-climactic, most unexpected ending I've ever experienced.

That being said, there is still something about this game that I like. I won't recommend it at $5, but since you can get it in a bundle like I did, it's worth a shot. It won't take more than 2 hours of your time.

Probably the least helpful recommendation ever. "It's not good, but I recommend it" isn't exactly a ringing endorsement.
Posted: June 16
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21 of 29 people (72%) found this review helpful
1.9 hrs on record
I can recommend playing Inescapable, so long you understand several very important things about this title. First, despite the visual similarities, know that this is not Super Metroid. A comparable situation would be like saying a triple decker sandwich is proportional to a single slice of lukewarm bologna. Second, this game is very short, and I would suggest not even playing unless you have ample time to finish it in a single go, because, third, there is no map (or hidden collectibles). Even though the game’s world is relatively small, I imagine most will simply give up upon booting back up and realizing that they can't recall where they'd been. And that would be a shame, because once you get past the fact that the supposed similarities to Metroid don't really exist past the visuals, you will still find a competent and mysterious adventure that ends long before it has the chance to overstay its welcome.

To better explain what this game is, lets again bring up the beloved Super Metroid. Now, remove the myriad of hidden hallways, collectibles and bosses, remove the enemy variety and all music, remove all but a few non-linear pathways, and cut the world into, oh… 1/5th the size, if even that. Now, you might have an idea of what to expect upon starting Inescapable, an inspired take on the metroidvania style.

As bad as the all of the above may sound, know that I enjoyed my time with Inescapable, as brief as the 2 hour journey was. The game is very “indie”, with only a handful (read: 3) of enemy types, lack of weapon variety beyond a pistol and variant thereof, and whose combat consists solely of ducking below enemy bullets. Worse yet, there are doors that can only be opened upon finding the proper jewel or thingamajig that fits a slot, and so backtracking becomes an integral part of the experience. You may understand now why completing this title in a single sitting becomes paramount, as “misplacing” that blasted door was will undoubtedly infuriate, and the likelihood of such an error may lessen if you’ve yet to pause your journey and allow forgetfulness to set in.

What story exists is told through snippets of dialogue found through interacting with computers, murals, plaques and the like, but it’s typical sci-fi nonsense of “ancient alien power” and man’s greed. What gets me most, in regards to the story and this title’s aforementioned Indie quality, is that this story doesn’t end, or rather, there is no ending. In typical indie nonsense fashion, the game ends with a “deep” quote and a The End screen. The story sees no resolution, and the player receives no reward for their work.

So why, then, the thumbs up? Simply, the journey was enjoyable, and the lack of resolution to the meager story did not diminish that feeling. The world that you explore, as lacking as it may be, and the adventure it brings ends before it becomes stale. Lack of a proper conclusion in favor of a silly quote screen notwithstanding, I enjoyed this short title for what it was. And if you can forgive the lack of a proper finish (and that it sure as hell isn't Super Metroid), as I did, you will likely look fondly on your time with Inescapable.
Posted: May 31
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