A minimal point and click adventure, designed to take the player on a short but memorable journey.
User reviews:
Overall:
Mostly Negative (322 reviews) - 29% of the 322 user reviews for this game are positive.
Release Date: May 20, 2014

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Reviews

“Like an adventure game lens into Stanley Kubrick's mind.”
Cara Ellison, Rock Paper Shotgun

“Stranded speaks with footsteps and heavy breaths; the verbs of mortality and journeys.”
Chris Priestman, Kill Screen

About This Game

You wake from cryostasis to find your ship lying crippled on an uncharted planet; shards of platinum-iridium alloy puncture the shimmering alien sand, the wind passes quietly over dead hydrocolliders. It isn't known how long the ruined vessel has sat here, or even what caused the crash, but one thing is clear: Time is rapidly running out.

Stranded is a minimalist adventure game that foregoes dialogue and puzzles to focus on atmosphere, mystery, and exploration; it is both a love letter to classic point & click adventures, and an experiment with the fundamentals of the genre.

Assume the role of the astronaut, and explore the mysterious, sun-blasted wasteland to uncover something... anything, that might lead to your survival

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP and Above
    • Processor: Dual Core at 2Ghz and above
    • Memory: 512 MB RAM
    • DirectX: Version 8.0
    • Storage: 150 MB available space
    Minimum:
    • OS: OSX 10.6 (Snow Leopard) and Above
    • Processor: Dual Core at 2Ghz and above
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu, Debian
    • Processor: Dual Core at 2Ghz and above
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
Customer reviews
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Overall:
Mostly Negative (322 reviews)
Recently Posted
spacearchaeology
( 0.5 hrs on record )
Posted: June 26
Note: This is a *very* short and slow-paced game, with a very simple mechanic. It is not an adventure or survival game.

You walk around visiting a sequence of four temples in the correct order to solve the puzzle. It's not really a puzzle, more a vignette (the main question on your mind is "what is happening?"). The ending is a modest conceptual breakthrough, but unanticipated, and clearly disappointing to some reviewers.

The art and atmosphere are great, and although it's intentionally minimalist, I'd have liked more backstory. Recommended if this kind of xenoarchaeological game is your cup of tea.
Helpful? Yes No Funny
Sarkoth
( 11.6 hrs on record )
Posted: June 19
The most boring walking simulator I have played. Absolutely overpriced, extremely short and simply uninteresting. Hacked together for a quick buck.
Helpful? Yes No Funny
silverwolfcc
( 11.3 hrs on record )
Posted: June 7
One word: Tedious.

It shows a clear lack of understanding the medium. As a conceptual art piece, it could have been intereresting, but the execution is abysmal. Tedious should not be a word that comes to mind for video games, but even less for art, which this far more strives to be. It could have been a decent webcomic mini-series, if it was free, except the page turning involved in making it a "walking simulator" makes it again: *tedious.* It's really bad when you'd find rebuilding your spacecraft by hand in reality less laborious than the "exploring." Again, airquotes because putting it in the same genre as other games or interactive experiences where you can explor only serves to show how minimalistic this is. In theory this is done to create "atmosphere" (again: airquotes!) but it actually only serves to demonstrate the lack of respect for the medium they chose to use.

Whether music, paintings/drawings, performance pieces, theater & film, writing, or yes: video games, knowing your medium and using that to enhance your piece is of utmost importance. Instead, the slow walking, waiting for time to move, and limited option exploration actively detracted from a story, even more than turning pages on a comic book ever could. Even advertisements can be art, but not by actively ignoring the fact that they're advertisements. Know & respect your medium if you wish to convey a piece to an audience. On the bright side, I'm hoping Murder (a newer piece by the devs) will take lessons from this and be better, as with the rest of their future work.

So instead 5 free art projects that are less tedious (click twice in the intuitive places) and more constructive for your time:

https://www.youtube.com/watch?v=0TcNd330qHs

https://www.youtube.com/watch?v=iPH5OYAJf18

https://www.youtube.com/watch?v=CAz6a5FwZJQ

https://www.youtube.com/watch?v=31j43R77tOc

https://www.youtube.com/watch?v=tUxCiQ7rPfE

Understand your competition and always give it your best. Good luck devs.
Helpful? Yes No Funny
grant.charles.bailey
( 0.7 hrs on record )
Posted: June 4
A beautiful and atmospheric pixel art walking simulator. The lack of gameplay and exposition are disappointing... and the traversal is clumsy and dull, but I still got some delight from the sets and the music. I bought on sale so didn't have the expectations of someone paying full price.
Helpful? Yes No Funny
i just killed your team
( 0.5 hrs on record )
Posted: May 27
barely a game, more like a test of some backgrounds and a sprite walk cycle.

don't pay money for this.
hell, i wouldn't even recommend booting it.
Helpful? Yes No Funny
Vapid Mollusk
( 0.2 hrs on record )
Posted: May 13
It's just not good. Wretched mechanics and occasionally bordering on being original or interesting. At no point was I actually enjoying the experience. It's not worth the space on your harddrive let alone money.
Helpful? Yes No Funny
Saflok
( 0.2 hrs on record )
Posted: May 4
Самая ужасная игра в мире !!!! В это даже играть стыдно.Кривой геймплей .Непонятный сюжет.Если он конечно здесь есть.1 из 10
Helpful? Yes No Funny
mrachni titan odinochestva
( 8.7 hrs on record )
Posted: May 3
I wish there were more games of the same abstract kind just to marvel at the world.
Helpful? Yes No Funny
Reductive Stream
( 0.9 hrs on record )
Posted: May 2
Artwork 10
Gameplay 10
Mystery 10
Ending WTF, seriously WTF I actually got upset, but it does explain a lot more.

Helpful? Yes No Funny
JoKr
( 0.2 hrs on record )
Posted: May 1
h o t ♥♥♥♥
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Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: May 27
barely a game, more like a test of some backgrounds and a sprite walk cycle.

don't pay money for this.
hell, i wouldn't even recommend booting it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: June 26
Note: This is a *very* short and slow-paced game, with a very simple mechanic. It is not an adventure or survival game.

You walk around visiting a sequence of four temples in the correct order to solve the puzzle. It's not really a puzzle, more a vignette (the main question on your mind is "what is happening?"). The ending is a modest conceptual breakthrough, but unanticipated, and clearly disappointing to some reviewers.

The art and atmosphere are great, and although it's intentionally minimalist, I'd have liked more backstory. Recommended if this kind of xenoarchaeological game is your cup of tea.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
309 of 352 people (88%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: May 20, 2014
I feel slightly guilty for this review, as I get the impression that I'm missing something or that I'm simply not appreciating the true meaning behind the game - but for £6 this definitely isn't something I'd reccommend.

You start by being given no clear goal, which isn't a huge problem. You walk around and interact with what you can, which means finding 3 or so temples before entering a final room where.. the game ends? The credits rolled and the game closed. So yes, my first playthrough confused me, but then as I started it up a second time, I noticed things were different.

I could play through a second time with the NPC's being in different locations doing different things, but besides that, the level layout was exactly the same and it just meant me walking from tile to tile to go to all the temples again, which took way longer than necessary due to the extremely slow and awkward movement.

I get the feeling the message is the strong point here, seeing as the aesthetic and music is simple, the dialogue is non-existent and the gameplay is.. well.. a walking simulator. I just don't get it. Something must have whooshed, but I don't see the appeal behind this at all.
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195 of 233 people (84%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: May 20, 2014
Man...I got duped good on this one. Impulse bought it, based on the interesting visuals and premise. Didn't realize that the game is only 15 minutes long and only has about 5 screens that aren't duplicates of each other. Then I finished it and went through it again thinking that must be the idea. Nope...it's the same game. Unless there's some amazing reveal or area that I missed, I wouldn't bother spending 6 dollars on something that seems like it should be a demo or freeware.
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140 of 162 people (86%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: May 20, 2014
I grew up on point-and-click adventure games, particularly the old Sierra ones. This reminded me of 'em and so I got it on the cheap since I've also got Proteus and Waking Mars.

This is more like Proteus than Waking Mars; it's about wandering, having no real point or distinct rhyme or reason. Everything is presented without explanation; you're stranded on a planet with no background and get to walk (slowly) through alien vistas to visit robotic temples without explanation. The artwork is nice, yes, as is the music, but none of it is groundbreaking, /especially/ if you're over a certain age and remember EGA and VGA adventure games of the late 1980s and early 1990s at all.

The problem here isn't so much the lack of explanation. This is definitely aiming towards minimalist 'art' and encouraging user interpretation (though I once had an argument with a collage artist that, since art is a form of communication, /something/ must be intended by all artistic design choices--if the artist completely abrogates the work of interpretation to the observer, then the artist is not communicating and could be doing absolutely /anything/).

The problem is the pacing.

This is quite possibly intentional.

Your little astronaut walks slowly. All the screens have to be backtracked. In one playthrough, there just isn't that much to see. In my playthrough, I wandered through all the available screens three times over to be rewarded with... well... let's just say a game over that had as little explanation as anything else, though in hindsight it was a good game over since it illuminated just a little bit more of the world the developers created.

Are there different endings? I don't know, and that's where the problem comes in. The manual encourages leaving the game alone and waiting for things to happen; something about how actions are static but the world is dynamic or something. That's fine, but even then the amount of time it takes for your character to walk from one side of the screen to the other is an investment that doesn't have much payoff. Is there any guarantee that if you leave it running for an hour and then come back and wait the one or two minutes it takes to change screens that you'll get something different? No.

I don't want to sound like an anti-art game philistine, so I have to compare this to other works. Proteus, which is equivalently aimless, rewards running around and backtracking by being immediately interactive. Starseed Pilgrim encourages exploration by hiding the backstory in rhyme. The Swapper gives you new things to look at, backstory, and moral dilemma without relying on kinetics or speed. The Endless Forest at the very least interacts with you, and its artistic bent is /anti-kinetic/. The Graveyard had you moving very slowly, but every step added to the story (and it didn't suggest that there was replay value in an attempt to become a time sink).

Stranded offers none of these things, and certainly does nothing to suggest that it has more to it. It almost seems to be given away by the tagline: "Do you know what it is to die alone, and so far from home?"

Seems like it is to shuffle around a bit and then, well, die alone in a godless universe and out of shake-n'-vac.
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86 of 101 people (85%) found this review helpful
2 people found this review funny
Not Recommended
1.0 hrs on record
Posted: November 3, 2014
The main thing about this game is that it is... short. Extremely so. The one hour of playtime I've clocked in? That's two playthroughs. My first one, with plenty of roaming about and exploration, took 45 minutes. The remaining 15 minutes was poking around trying to see if there were other endings.

I'd like to recommend this game, I really would. The atmosphere and the visuals are wonderful, and remind me of the old LucasArts adventure game, The Dig. I would have loved to explore the world more, see if it had more to offer, but there's so little of it here.

That said, I do not regret the time spent on the game. If you enjoy the sort of visuals that Dig might have to offer and find this one at a steep discount, it's worth at least a quick look, provided you don't come without much in the way of expectations. Otherwise, skip this one.
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54 of 56 people (96%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: December 31, 2014
I wanted to like Stranded, but overall it felt a little too hollow and frustrating.

The game is short, and while I have no problem with short games, this one is exceptionally short when you consider it pads out the time by making you wait whilst walking about very slowly, often having to reclick your destination multiple times (you randomly stop moving at least once on every screen, and there are many 'empty' screens where you simply have to move left or right to progress). I believe the point was to make your character feel small and the environment vast, but instead it leaves you feeling frustrated.

The game clearly wants to be art, and there is a mildly interesting twist to the end, but ultimately I feel the game didn't work as well as was intended. Firstly, the game would only launch in windowed mode for me (there could be a fix for this, I didn't take the time to look), which I felt this dimished the 'art' aspect from the beginning. I'm not immersed in the game if I can see my recycle bin and windows start bar, personally, and I wanted to be enjoying the games art, not getting distracted by the windows UI.

Also, by being a 'point and click adventure', I went in with expectations that the game falls short on. Now, this is partly my fault for wanting puzzles and such (and they're certainly not required, I love games like Dear Esther, which have no puzzles), but also this game sets up the expectation of puzzles. One room you get to early on has a large rune on a giant orb that dominates the centre of the screen. You then reach a room with many runes marked on the floor, including this giant orb rune. I spent a good ten minutes trying to click on it, drag it, get my character to acknowledge it in some way, then went back to the orb room to see if I could interact there. Nothing. The game doesn't expect you to interact, other than to walk into all the rooms over the course of the game and return to your ship to sleep imbetween. But there's an implication of a puzzle there, and I found that exceptionally frustrating.

As for symbolism and content of the game, I initially thought there may be a religious aspect to the game, visiting temples and paying respects, the ending certainly could support or challenge that, but I'm not certain the game has any particular deep meaning other than the mild twist ending. Loneliness is certainly a clear theme, but I feel that some level of interaction or design could have communicated this better and deepend the impact, as it stands it feels like a game that doesn't let you do much, rather than a poignant exploration of isolation.

The music is well done, and does add a great degree of atmosphere, the art is beautiful and minimal, the sound effects add to the feeling of being trapped and lonely... unfortunately it just doesn't really come together as a complete package very well, and I was left wanting.
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105 of 136 people (77%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: May 20, 2014
This game is 2deep4me.

The art and music is really stunning actually. It feels like I bought a music album instead of a game. But the game does NOT come with a soundtrack. The OST costs $6 when really it should be included.

As per the walking part, it's really annoying to have to wait till the animation is finished. But that's to be expected for a Ren'Py game.

I really wish more things were done with this game. It's an amazing concept, very atmospheric. But there's nothing to do beyond walking. To call this Point & Click is far too accurate. You point, click, and you look. If you're looking for something with a similar atmosophere and more gameplay, check out The Swapper.

I spent exactly 36 minutes playing this game and have exhuasted it of all content. Can't really complain much because I used a 20% voucher I got from Proteus.
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49 of 55 people (89%) found this review helpful
5 people found this review funny
Not Recommended
0.9 hrs on record
Posted: February 5, 2015
Info for deaf and hard of hearing people:
Fully Accessible. There doesn’t seem to be any dialogue involved at all. Everything you need to know is in the landscape.

Cons:
  • There apparently is no menu. I couldn’t find one. No settings to change at all. You can resize the small window to take your whole screen, but the ‘maximize window’ button is greyed out. Where’s the logic in that?
  • The animation is very slow. You better like watching the little guy walk around, because he is taking his sweet, sweet time. And if you clicked somewhere to walk to, you have to wait until he’s done walking before you can click elsewhere.
  • There is a lot of excess clicking involved. There is at least 2 clicks required per screen. If you click the exit at the other side of the screen, your little hero is going to walk near there... then stops. Then you have to click again to actually exit the screen. Combine this with the aforementioned slow walking and it’ll be pretty yawn-worthy.
  • There are many useless filler screens. It is easy to imagine being stuck in a Walking Simulator 2015. Wish there was more to see or something to interact with.
  • What the heck is going on? I still have no clue what the story-line is even on about. Nothing can be interacted with. All you do is visiting locations to ‘trigger’ events of some sort. Events that until now still remain a mystery to me.
  • It is extremely short. The game lasts for around a half an hour. The only reason why it even lasted this long is because of the slow walking, otherwise it might not have lasted 10 minutes.
  • Zero replay value. If you finish the game, that’s probably it. No reason to put yourself through this excruciatingly slow experience again. Did I mention yet that the game is slow?

Pros:
  • The landscapes are pretty. If it would have been a real adventure game a la Space Quest, it would have been extremely nifty. Graphics-wise this game’s beautiful if you don’t mind the pixel art. The animations add that something little extra.

Conclusion:
If you were hoping for an adventure game you will be sorely disappointed. It is more like a walking simulator with frustratingly slow animation and needless clicking. “Visit those locations to trigger things that you don’t know about and then watch the ending that is abrupt” would have been a more apt description. The idea was nice, the execution not so.

For 7 euro this game is sorely lacking and way too short. If you can manage to get it somewhere for below one buck, it might maybe be worth a try. Otherwise I’d say: Save your money.
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41 of 48 people (85%) found this review helpful
5 people found this review funny
Not Recommended
0.1 hrs on record
Posted: January 2, 2015
I've tried playing this game quite some times. Each time, however, the only thing this game left me with, was one wish: the wish somebody would turn this piece of software into a real *GAME*, into a point & click adventure. I absolutely ADORE the gorgeous pixel art, the animation and the atmosphere. It reminds me of some mystical places you could visit on Mars in "Zak McKracken and the Alien Mindbenders" or on the planet Cocytus in "The Dig".

However, this is NOT a point & click adventure in the classical sense, even though it might look the part!

It is merely a game in which you go from one screen to the next – and not in a fluid motion either; the protagonist can stand in up to 6 places in each screen and you really have to wait a lot until he/she actually moves – and try to interact with something. I write "try to interact" because it really is that! Most of the time, your clicking doesn't achieve anything. There are so many interesting objects and characters(?) on screen but there's just nothing you can do with them.

All in all, more than anything else, Stranded feels like some sort of experiment.

Which is a shame. This could have been SO MUCH MORE!
At the current price tag, it's something you *can* buy just for the beautiful art. Better yet, however: wait for it to be discounted and try it then!
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