Do you know what it is to die alone, and so far from home?
User reviews: Mostly Negative (188 reviews)
Release Date: May 20, 2014

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Reviews

“Like an adventure game lens into Stanley Kubrick's mind.”
Cara Ellison, Rock Paper Shotgun

“Stranded speaks with footsteps and heavy breaths; the verbs of mortality and journeys.”
Chris Priestman, Kill Screen

About This Game

You wake from cryostasis to find your ship lying crippled on an uncharted planet; shards of platinum-iridium alloy puncture the shimmering alien sand, the wind passes quietly over dead hydrocolliders. It isn't known how long the ruined vessel has sat here, or even what caused the crash, but one thing is clear: Time is rapidly running out.

Stranded is a minimalist adventure game that foregoes dialogue and puzzles to focus on atmosphere, mystery, and exploration; it is both a love letter to classic point & click adventures, and an experiment with the fundamentals of the genre.

Assume the role of the astronaut, and explore the mysterious, sun-blasted wasteland to uncover something... anything, that might lead to your survival

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP and Above
    • Processor: Dual Core at 2Ghz and above
    • Memory: 512 MB RAM
    • DirectX: Version 8.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OSX 10.6 (Snow Leopard) and Above
    • Processor: Dual Core at 2Ghz and above
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu, Debian
    • Processor: Dual Core at 2Ghz and above
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
Helpful customer reviews
26 of 28 people (93%) found this review helpful
1.0 hrs on record
Posted: November 3, 2014
The main thing about this game is that it is... short. Extremely so. The one hour of playtime I've clocked in? That's two playthroughs. My first one, with plenty of roaming about and exploration, took 45 minutes. The remaining 15 minutes was poking around trying to see if there were other endings.

I'd like to recommend this game, I really would. The atmosphere and the visuals are wonderful, and remind me of the old LucasArts adventure game, The Dig. I would have loved to explore the world more, see if it had more to offer, but there's so little of it here.

That said, I do not regret the time spent on the game. If you enjoy the sort of visuals that Dig might have to offer and find this one at a steep discount, it's worth at least a quick look, provided you don't come without much in the way of expectations. Otherwise, skip this one.
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24 of 32 people (75%) found this review helpful
0.9 hrs on record
Posted: November 2, 2014
My recommendation comes with the caveat that, even more that usual, this is not for everyone, and at full price may not feel worth it. However, for $2 it was a satisfying piece of art, if not all that good as a game. The unnecessary amount of clicking just to move around was annoying, and it's not interactive in any meaningful sense. But the music is entrancing and the graphics are nice to look at.
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8 of 8 people (100%) found this review helpful
1.3 hrs on record
Posted: November 2, 2014
While I liked it, I can't really say there's anything here to recommend to others. It's a fine use of 30 minutes, as long as you're fine with only getting some atmospheric music and a small amount of wandering out of that experience. But that's all the game has for it, nothing more substantial than that, and the ending, while certainly not what I was expecting, is still little more than a curiosity.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: January 2
I've tried playing this game quite some times. Each time, however, the only thing this game left me with, was one wish: the wish somebody would turn this piece of software into a real *GAME*, into a point & click adventure. I absolutely ADORE the gorgeous pixel art, the animation and the atmosphere. It reminds me of some mystical places you could visit on Mars in "Zak McKracken and the Alien Mindbenders" or on the planet Cocytus in "The Dig".

However, this is NOT a point & click adventure in the classical sense, even though it might look the part!

It is merely a game in which you go from one screen to the next – and not in a fluid motion either; the protagonist can stand in up to 6 places in each screen and you really have to wait a lot until he/she actually moves – and try to interact with something. I write "try to interact" because it really is that! Most of the time, your clicking doesn't achieve anything. There are so many interesting objects and characters(?) on screen but there's just nothing you can do with them.

All in all, more than anything else, Stranded feels like some sort of experiment.

Which is a shame. This could have been SO MUCH MORE!
At the current price tag, it's something you *can* buy just for the beautiful art. Better yet, however: wait for it to be discounted and try it then!
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5 of 6 people (83%) found this review helpful
0.6 hrs on record
Posted: November 7, 2014
Atmospheric and extremely short (it took me less than 40 minutes to play the entire game). There is no player choice, and all interactivity is mindless and scripted. The story was neat, and the atmosphere is great, but there's no real gameplay. Don't buy this expecting a point and click adventure; you get a movie you have to click in to make your character move after they stop walking after every fifth step or so.
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6 of 8 people (75%) found this review helpful
1.1 hrs on record
Posted: October 11, 2014
No scenario, no dialogues, no gameplay. Just random walking in quite pretty oldschool environments. But that is just not enough... I pursued the experience for 20 minutes before giving up.
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3 of 3 people (100%) found this review helpful
1.0 hrs on record
Posted: August 1, 2014
Pretty art and good music but not a whole lot else. Bad pacing and lack of a developed concept makes the game feel long and drawn out despite being a mere half hour long, and the creators seem to be afraid to make use of the interactivity of the medium on even the most basic level (in which case, why make it a game?). Grotesquely overpriced even at 50% off, feel bad for anyone who bought it at full price.
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3 of 3 people (100%) found this review helpful
0.7 hrs on record
Posted: November 29, 2014
Normally 8 bucks for legitimately 40 mins of gameplay, with no replayability. you wait twice, walk to the left then the right, then left again, and you beat the game. Cash Grab, do Not Buy,

If they had released a game instead of an Interactive Technical video, it might have been good. A damn Shame.
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2 of 2 people (100%) found this review helpful
0.8 hrs on record
Posted: December 31, 2014
I wanted to like Stranded, but overall it felt a little too hollow and frustrating.

The game is short, and while I have no problem with short games, this one is exceptionally short when you consider it pads out the time by making you wait whilst walking about very slowly, often having to reclick your destination multiple times (you randomly stop moving at least once on every screen, and there are many 'empty' screens where you simply have to move left or right to progress). I believe the point was to make your character feel small and the environment vast, but instead it leaves you feeling frustrated.

The game clearly wants to be art, and there is a mildly interesting twist to the end, but ultimately I feel the game didn't work as well as was intended. Firstly, the game would only launch in windowed mode for me (there could be a fix for this, I didn't take the time to look), which I felt this dimished the 'art' aspect from the beginning. I'm not immersed in the game if I can see my recycle bin and windows start bar, personally, and I wanted to be enjoying the games art, not getting distracted by the windows UI.

Also, by being a 'point and click adventure', I went in with expectations that the game falls short on. Now, this is partly my fault for wanting puzzles and such (and they're certainly not required, I love games like Dear Esther, which have no puzzles), but also this game sets up the expectation of puzzles. One room you get to early on has a large rune on a giant orb that dominates the centre of the screen. You then reach a room with many runes marked on the floor, including this giant orb rune. I spent a good ten minutes trying to click on it, drag it, get my character to acknowledge it in some way, then went back to the orb room to see if I could interact there. Nothing. The game doesn't expect you to interact, other than to walk into all the rooms over the course of the game and return to your ship to sleep imbetween. But there's an implication of a puzzle there, and I found that exceptionally frustrating.

As for symbolism and content of the game, I initially thought there may be a religious aspect to the game, visiting temples and paying respects, the ending certainly could support or challenge that, but I'm not certain the game has any particular deep meaning other than the mild twist ending. Loneliness is certainly a clear theme, but I feel that some level of interaction or design could have communicated this better and deepend the impact, as it stands it feels like a game that doesn't let you do much, rather than a poignant exploration of isolation.

The music is well done, and does add a great degree of atmosphere, the art is beautiful and minimal, the sound effects add to the feeling of being trapped and lonely... unfortunately it just doesn't really come together as a complete package very well, and I was left wanting.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: August 9, 2014
Are you serious right now?!!?
I was given a review copy of this game to possibly do a let's play series on, and so I started up the game so I could see if it was worth playing. Before I say what pisses me off the most, let me point out the other issues.

>Terribly boring. In between the important areas, your character walks incredibly slowly through an empty screen. Why not add some small things like animals or something?

>No variations of the normal "move" function. I came into this game expecting a Sierra-type experience. What I got was a monotonous series of mouse clicks. No smell option, no examine option, nothing.

>Boring sounds. The music was nice, but the lack of actual sounds besides breathing is annoying. Why not a voice over? Why not have the sounds of wildlife? Nothing is there.

>A stupid ending. It doesn't make you think about your actions, it doesn't leave you feeling satisfied after a hard boss fight, all it does is try to seem deep, when really it just feels forced.

And here is the reason I hate it the most.

>It's literally 20 minutes long. And that's if you are playing it the first time. During my second playthrough, I beat the game in less than 10 minutes.

Combine all that with a price of$7.99 , you've just wasted your money. This game should be a dollar at the most, and that's pushing it.

If you're looking for a point and click Sy-Fi game, save your money, and go buy Space Quest 4 instead.
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3 of 4 people (75%) found this review helpful
0.8 hrs on record
Posted: November 2, 2014
Not much of a game, more of a pretentious art performance really. Unless i really suck at it, there are like 10 non interactive screens that you can only walk really slowly through, with not much happening. there is a day and night cycle so you all there is to the game is to walk through all the screens during the day (slowly), then come back to the ship, walk through all the screends during a night (slowly), come back to the ship, then walk through all the screens during the day (slowly), come back to the ship, and then walk through all the screens (slowly) during the second night. and then maybe walk again through them during the day. Really dissapointed.
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4 of 6 people (67%) found this review helpful
0.7 hrs on record
Posted: October 13, 2014
You don't play this game, you wait patiently until your character moves from one side of the screen to the other, then sometimes things happen.

Maybe with a really hard discount, if you have an hour of your life to throw away (I know I did), but don't expect much.

Graphics and music are decent thought, so there's that.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: September 10, 2014
This game took me literally 25 minutes to beat, and I was goofing around...

Was looking forward to a point and click adventure, but all you do is walk. There's zero interaction, and a handful of "screens" to walk between, including several pointless filler screens.

This wouldn't be bad as an ad-supported tabled game, but if you're spending €6 on Steam there's a lot of other games that are much better value, such as The Dig (which has significantly better graphics/art even though it's from 1995, and it's a proper adventure game).
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: August 9, 2014
I usually enjoy artsy stuff like this, but my attention span is too short for this one.
Walking slowly across the same 5 screens got boring fast.
There are no puzzles to solve, just a handful of places to walk--slowly--to.
Luckily the end comes quick, so you aren't left hanging when you quit.
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: December 24, 2014
I think its a good game. Artistic. Metaphoric. Musically engrossing. Atmospherically intense. Minimal. I loved the story overall.

Now the bad part. The walking isnt as annoying as the fact that its just way too short for the kinda money the are asking. I got it for like a dollar, so I feel like it was a good investment and I got something out of it. But the current asking price is too much even for a beautiful and unique game like this. You yourself would want the game to go on for a bit longer even after the story ends, just cause the atmosphere is so beautiful.

So, I'd say get it if its on sale for a dollar or two, play it, let it wash over you, let it capture your imagination. Even if it is for a very short time.
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3 of 6 people (50%) found this review helpful
1.1 hrs on record
Posted: October 5, 2014
Terse and understated, Stranded offers a minimalist interface and a subtle yet poignant plot that you must deduce yourself by wandering through the small world and observing what happens around you. The artwork offers a compelling snapshot of an alien planet, set to a beautiful, ambient soundtrack that makes the silent and lonely setting all the more striking. The overall effect is pensive and haunting, more than compensating for the game's small size and short duration: Stranded can be completed within 30 minutes. Likewise, the player uses a short list of controls--"S" for screenshot, "F" for fullscreen, and left-clicking for movement and environment interaction. Resembling a scifi short story, Stranded is a simple and thoughtful game that I would recommend to any serious gamer who enjoys an artful experience.
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1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: November 22, 2014
Well, this is a weird little game. And little it is indeed. It’s only 30 minutes long and even those 30 minutes are only 30 minutes because of the slow walking.

A lot of people accuse Stranded of not being a game at all and I can totally see where they’re coming from but I don’t share that view. It reminds me a lot of the old science fiction stories from the 50s and 60s. The ones with barely any action, characters or narrative, you know. The stories that were a lot about painting a strange, alien world and showing it to the reader and not so much about people caught in some distress that they have to fight out of. It’s a game in which you have to pay attention to details and interpret what you see.

As such, I enjoyed it. And as such it suffers from being too vague, too minimalistic, too bare, too small and too short. Well, maybe it suffers from that. To me it did not, to a lot of other people it does, going by the forums.

Is it worth the 30-40 minutes? Yes, IF you’re a fan of classic, open-to-interpretation science fiction or if you are ok with odd gaming experiences.

Is it worth the seven Euros they want? Nope. Really, really nope.

I bought it in a sale for 75% off and that was fine, though.
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Posted: November 27, 2014
The art, animation, and audio design are outstanding - it would be worth playing for them alone. But it also manages to build a beautiful atmosphere of mystery and quiet wonder that's really quite rare. People complain that it's short, but I think the length works in the games favour - it's a short, lovely look at an beautiful alien world, and anything longer would have lost those element of mystery and wonder that the game captures so well. The walking animation is a little too slow, or else the distances you walk across are a little too large, and since you'll be walking back and forth a lot it does get a little frustrating at times (especially with the slight wonkiness of how the game moves your character in response to a mouse-click). But mostly it was very charming, and just as long as it needed to be.
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296 of 337 people (88%) found this review helpful
2.5 hrs on record
Posted: May 20, 2014
I feel slightly guilty for this review, as I get the impression that I'm missing something or that I'm simply not appreciating the true meaning behind the game - but for £6 this definitely isn't something I'd reccommend.

You start by being given no clear goal, which isn't a huge problem. You walk around and interact with what you can, which means finding 3 or so temples before entering a final room where.. the game ends? The credits rolled and the game closed. So yes, my first playthrough confused me, but then as I started it up a second time, I noticed things were different.

I could play through a second time with the NPC's being in different locations doing different things, but besides that, the level layout was exactly the same and it just meant me walking from tile to tile to go to all the temples again, which took way longer than necessary due to the extremely slow and awkward movement.

I get the feeling the message is the strong point here, seeing as the aesthetic and music is simple, the dialogue is non-existent and the gameplay is.. well.. a walking simulator. I just don't get it. Something must have whooshed, but I don't see the appeal behind this at all.
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186 of 224 people (83%) found this review helpful
0.7 hrs on record
Posted: May 20, 2014
Man...I got duped good on this one. Impulse bought it, based on the interesting visuals and premise. Didn't realize that the game is only 15 minutes long and only has about 5 screens that aren't duplicates of each other. Then I finished it and went through it again thinking that must be the idea. Nope...it's the same game. Unless there's some amazing reveal or area that I missed, I wouldn't bother spending 6 dollars on something that seems like it should be a demo or freeware.
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