The critically acclaimed Valkyria Chronicles is now available on PC in 1080p True HD, including all previously released DLC!
User reviews:
Very Positive (94 reviews) - 90% of the 94 user reviews in the last 30 days are positive.
Very Positive (6,331 reviews) - 92% of the 6,331 user reviews for this game are positive.
Release Date: Nov 11, 2014

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About This Game

The critically acclaimed RPG Valkyria Chronicles invades PC in 1080p True HD!
All previously released DLC included

Set in a fictitious continent reminiscent of the 1930s, Valkyria Chronicles depicts Europa, divided and ruled by two super powers: the Empire and the Federation. The Empire has set its sights on invading the principality Gallia, which shares its borders with the two superpowers, in an attempt to secure an invaluable natural resource, Ragnite. Within this struggle a hero named Welkin, and his fellow soldiers of the Gallian Militia, ‘Squad 7’ are fighting back against the invasion and the Empire’s attempts to unify the continent under its power.

During the ensuing war, Squad 7 discovers that the Empire possesses a secret weapon, known as the “Valkyrur” – an ancient race with special powers thought to exist only in legends. With this new discovery, the fate of Gallia’s ability to defeat the Empire and save the lives of the Gallian citizens…

  • “CANVAS” graphics engine: A unique engine that produces breath taking images that look like watercolour paintings in motion.
  • “BLiTZ” tactical battle system: Experience strategic maneuvering of units combined with conventional RPG gameplay, all layered on top of the moment to moment action afforded by real-time controls as players command each squad member and tank in battle.
  • Epic storyline: Players will immerse themselves in the epic struggle for freedom, as the fate of the world lies in the hands of Welkin and the members of the 7th platoon.
  • Customisation: Over 100 customisable characters allow players to create a variety of platoons to suit each battle’s needs.
  • Beautifully rendered battlefields: Players explore 30 different environments, using unique terrain features to gain advantages in battle.

Additionally this brand new PC digital version comes bundled with all previously released DLC, including:

  • Hard EX Mode (harder versions of skirmish missions in the main game)
  • Edy’s Mission “Enter the Edy Detachment” (a side story campaign)
  • Selvaria’s Mission “Behind Her Blue Flame” (a side story campaign)
  • Challenge of the Edy Detachment (six challenge missions)

System Requirements

    • OS: Windows Vista/Windows 7
    • Processor: Intel Core2 Duo @ 2.0GHz (or equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTS 240 (or equivalent)
    • Storage: 25 GB available space
    • OS: Windows 7
    • Processor: Intel Core2 Duo @ 2.8GHz (or equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 280 (or equivalent)
    • Storage: 25 GB available space
Customer reviews
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Very Positive (94 reviews)
Very Positive (6,331 reviews)
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Most Helpful Reviews  In the past 30 days
14 of 19 people (74%) found this review helpful
1 person found this review funny
36.1 hrs on record
Posted: September 2
I have mixed feelings about Valkyria Chronicles. By one side, I really loved this game, I obviously would not spend 36 hours of my free time to play a game I do not like. By other side... there are too many aspects I could not accept, in general I was disappointed and not impressed. Well, I will try to explain.

Best parts of the game are setting and lore. It developed brilliantly, Valkyria Chronicles is not just another fairy-tale about "good and bad guys". It is a tour through a fictional but very realistic world that has its own history and its own problems, like economical and political issues or cultural acceptance of national minorities. There is a lot of attention to small details, well, just look at this glossary, where you can find a lot of various information, from historical facts to weight of anti-tank gun. Look at these maps, where each street has its own name. For example, did you noticed that one of the streets of Bruhl is named in honor of general Gunther, father of our protagonist? Look at biographies of characters, not only major characters but every insignificant infantryman in our squad has its own small story. All this, taken together, creates a magical atmosphere and immersion. I believed in Valkyria Chronicles, I delved in this game and I loved it, but...

...but then, I was faced with characters that inhabit this world, and I felt myself, well... cheated. Problem is, I just can not believe in storyline of Valkyria Chronicles. It filled with obvious cliche, like "war is bad, friendship is good and, despite everything, life is going on". Most situations looks frankly false for me. I guess, story was designed by people, who know nothing about army, relationships and discipline. Watching countless cutscenes, too often I was not sure, should I laugh or cry. My point is... I do not demand realism in game about magical girls called "Valkyrias", but if game pretends to talk about serious issues - such as patriotism, xenophobia, humane attitude to enemies and eternal question "do end justifies the means?" et cetera - I expect that these issues will be highlighted properly. I could not understand, what this storyline actually is... is it a bad comedy or slobbery drama or something else, I do not know. Lack of a good story was especially disappointing for me if compared with brilliantly developed setting, so huge is this contrast.

I do not believe in protagonists. A funny thing is that it was easier for me to believe in personalities of antagonists - commanders of imperial army - who are not stereotypical villains "lets destroy the world because we can", but people with their understanding of situation and their reasons to fight. I even feel slight sympathy for antagonists like Jaeger and Selvaria. And for ending... I am trying to not use memes, but in this particular situation, I simply can not find another word but "facepalm". Just facepalm. This ending is terrible, a classic "deus ex machina" in its worst shape. *sigh*

Well, this was my opinion about storyline. As for gameplay, I have very mixed feelings too. Combat system is quite interesting and promising, but also it has a lot of flaws. It is absolutely imbalanced, to be short: in most missions you will need only one scout to win the battle, and all other units are useless. To be fair, there is a couple of situations where you will need to use tank or shocktrooper, but in most cases all you need is a scout (obviously, this will be Alicia) and several useful spells (they called "orders"). Lancers? What lancers? Engineers? Never seen a single one on the field. Tank? Clumsy piece of ma... well, metal.

AI is terrible. It tends to run in circles like headless chicken and often skips turns without any reason. Of course, flaws of AI are compensated with large numbers of enemies but, surely, quantity will not help the imperial army to stand against unbeatable Alicia.

Surprisingly, despite everything, battles was interesting and enjoyable for me. Well, this is my opinion: Valkyria Chronicles is not a strategic or tactical game. It is a puzzle game. The goal is to end missions in less possible count of turns, and suddenly I found that it is quite challenging. I replayed battles again and again, trying to solve this puzzles, and I enjoyed this, even despite all this annoying "evades and misses". Even bosses can be defeated in one or two turns, and doing so gave me a nice feeling of completion.

Last but not least. Game looks gorgeous, I absolutely loved this art-style. Characters looks attractive, landscapes are beautiful, Alicia is cute and Selvaria has huge ch... well, charisma. Eye candy.

So. I can cautiously recommend this game. If you can push yourself through countless silly cutscenes and accept weird combat system, then you probably will love Valkyria Chronicles. Actually, there is some good fun, buried under a thick layer of husk. In fact, there is only one thing that makes me sad... I am absolutely sure that setting of Valkyria Chronicles deserves much better story.

And, well... if it is one of the best japanese games then I hope that I will never see their worst. Valkyria Chronicles might be decent, but consider it as masterpiece? No, not even close.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
34.0 hrs on record
Posted: September 15
The game is a nice mix between the Winter War and the Invasion of Belgium, put in a somewhar likeable mechanic. The storyline is likeable, though filled with those nice cancerous anime tropes that will make you cringe, but that is balanced by somewhat likeable characters and good gameplay, which doesn't get stale.

My only personal gripe with this game is with the Valkyria's. If this was a simple anime war game, made in the style of Talvisota, I'd love it to hell. But NO, we need a magical girl with a oversized Panzerfaust!
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4 of 6 people (67%) found this review helpful
67.6 hrs on record
Posted: September 13
I just love this game so much. The story has that charming "ancient power awakens that will decide the outcome of the war" thing going on, which is an RPG trope that I personally never tire of. But the thing about JRPGs is that their plots and lore are never the interesting thing about them, it's the characters and their personalities and the way they grow and change together. And that's simply perfect in this game. All the characters have real pasts, plans for the future, attitudes, quirks, and feel like real human beings.

Moreover, the character units which in most SRPGs are just clones are instead people with their own biographies, voice actors, lines of dialogue, and even personality traits that actually affect gameplay. This helps you connect so much more with your squad and helps you really care about them. My favourite of the optional squad members is Ramsey, the ill-motivated engineer who always acts like she'd rather be doing anything other than her job.

The game is overall so vibrant and animated, the art style is beautiful, the characters live and breathe, and the storyline, even though it's a bit cheesy and contrived, simply serves as a vehicle for getting to know the characters better. It even brought a tear to my eye on a few occasions, which is what a good JRPG is supposed to do, after all.

The dual audio is a good feature. I'm playing with Japanese audio to make it feel even more like watching an anime, and I'd recommend that to anyone who thinks they might enjoy that kind of thing.

Pick this up if you like SRPGs or traditional JRPGs, or both.
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4 of 6 people (67%) found this review helpful
16.7 hrs on record
Posted: September 12
Very good game with unusual gameplay which using a combination of strategic and tactical mode. The fantasy WW2 world is also looking good, Gallia and Empire have it's own charm. Bad side of this game is a good characters with cool biography on the rival(imperial) side and ♥♥♥♥♥♥ scrubs on gallian(your) side. Also the war is looking wierd - 1 militiant squad repelling imperial army of invasion and killing whole Imperial government just becuase scriptwriter took some acid. 8/10 becuase there is no normal imperial campaign or even custom battles with possibility to choose own side
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6 of 10 people (60%) found this review helpful
2 people found this review funny
17.7 hrs on record
Posted: September 7
Product received for free
Its a shame Sega stuck their heads up their arses.
Valkyria Chronicles is epic on PC, sells great on PC, aaand they focus on PSP/PS4 instead...
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1 of 1 people (100%) found this review helpful
60.4 hrs on record
Posted: September 26
From perspective of Valkyria Chronicles 2 player:

+The huge distances that a character can cover feel weird at first. However it reduce possibility that a character will lack literally one step to capture flag or crouch near sandbags.
+Graphics and animation feels smother than portable version
+It is easier to guess how close a character need to walk to an enemy to headshot without weirdly misses.
+Characters stories

-Overly emotional, irrational character’s actions in some episodes.
-Tanks need 2 CP to perform an action and since the distances are greater, there are useless even as moving shields (in some missions in VC2 that strategy was essential against heavy armor unit’s interception fire. BTW in VC3 even heavy tanks use 1CP).
-No Mauler or Fencer units’ types, which are very interesting.
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2 of 3 people (67%) found this review helpful
66.9 hrs on record
Posted: September 24
I am enjoying this game and the storyline, I bought it on sale and I would pay full price for it, Its a game that I will try and get my friends and my brothers to buy it or i will get them a copy for birthdays or christmas because i know they will enjoy it as much as i am, its a game i will play game+ even game++ im 60HRS on so far, I am playing another game atm so when my friends arent online I will be getting back to this one as i have the time.
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2 of 3 people (67%) found this review helpful
41.2 hrs on record
Posted: September 27
I always wanted to play this game from the first time I saw footage of the PS3 version so you can imagine my joy when it was announced and subsequently released for Steam! Very nice all-around! Perfect match for people like me that like japanese strategy RPG like Fire Emblem, FFT, and Tactics Ogre.

+ sweet art style and graphics engine
+ gameplay that remains fun and engaging and makes you think strategically
+ very interesting fictional universe (lots of parallels with World War 2)
+ charming cast of characters. you WILL like quite of a few of them
+ good sountrack

- game story starts great but gets crappy and predictable aproximately halfways
- shallow main villian with anticlimatic battle
- you can break the game by exploiting a specific character class (not telling)
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4 of 7 people (57%) found this review helpful
4 people found this review funny
61.2 hrs on record
Posted: September 12
I will warm Marina's cold, cold heart.
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6 of 11 people (55%) found this review helpful
Not Recommended
93.0 hrs on record
Posted: September 26
Valkyria Chronicles by its anime adaptation and slightly belated PC portover from the consoles it was originally made to run on is without a doubt one of the better known Japanese games on the Western market with a fairly significant fanbase, and at first glance seemingly well deserved reputation. Shortly after the initial release on Steam, it quickly became popular even among those who have never heard of it before for the setting it takes place in and a peculiar kind of gameplay people often liken to other titles such as the X-COM series. Unfortunately however, while it does have its good points, it is not a masterpiece which only becomes appearant later on.

It all begins with a short but very atmospheric introduction to the story taking place in an alternate timeline, where political struggles and frequent conflicts over the dwindling supplies of a precious resource lead to increasing tensions between the major powers of Europa, either side only waiting for the moment to strike at the other. A conflict which may seem insignificant to those involved in it on the surface, but in a single moment may become the flame that engulfs everything, leaving the ones facing their adversary with seemingly no choice but to surrender. Unless something that counters the invading forces breaks to the surface, a power that transcends the mists of time and within hold the key not only to our oldest legacies, but to who we are as well.


Likely not a surprise to say that either in games or elsewhere when you try to shoot someone, they shoot back. This is one of the first points where VC falls short on expectations, because due to some strange design consideration the moment you pick up your weapon, the AI stops completely, allowing you to take your time aiming before emptying the magazine into their heads, sometimes from point blank range. Even mnore interesting is the fact that 3 out of 5 classes will NEVER try to resist even if you are right in front of them, further emphasizing the problem.
It is also possible and a known exploit to position your troops in a way that will make the AI shoot its own soldiers, since the inherently flawed script cares not if anything happens to be in the way when they attack. One could certainly find this amusing since it gives the player many opportunities to have a good laugh, but after a few times it just becomes sad, especially since many hail this as one of the best features it has.


Another prominent feature is VC's own version of the classic level up system which rewards XP and credits at the end of a mission, that can be used to upgrade units in the training grounds or the garage. The problem with this is the fact that instead of individual units the game raises the stats of entire classes at once there leading to another serious exploit, since by grinding a class challenge from early on in the game you can farm ridiculous amounts of XP and funds which quite literally turns otherwise precious reward into a cheap currency that can be amassed as long as one likes. You also get near limitless access to one of the most powerful scout rifles you can find and enough money to buy everything from the shop for the tanks without ever being close to running low, meaning you can blitz through most if not all missions without much effort even at the very end of the story.
Then we also have the characters who make up Squad 7 with all sorts of interesting backgrounds, which may give the impression that they are all unique sorts of people. They are not.
The traits unlocked at various stages are all variations of the same copypasted abilities, some of which are gamebreakingly strong once invoked randomly or by orders, while others make half the cast a liability, never to see the day they sortie. This is especially obvious with Alicia who can win any mission that doesn't necessitate tank hunters by herself, with complete disregard to enemy fire ranging from infantry rifles to heavy machine guns. No matter how one would try to explain this, it is a very poor design, killing any semblance of challenge and realism especially when the infamous tactic known as scout rush is involved too.


Since the game rates one's success not by how effectively they complete the operation but by how many turns it takes, it pretty much forces the player to hurry as much as possible regardless of danger if they want to get the related achievements. The problem with this is that without advance knowledge of the enemy positions there's little chance of getting A rank on a mission because the tactical map is worthless and until visual contact there's no way to predict what's behind the next corner. As a result the player could get caught in a crossfire out of nowhere anytime, leading to significant delays or possibly loss of troops if you're not quick enough. It is worth to mention that not even fatal head injuries will kill friendly units outright so long as they get a medic which can't be said about the enemy.
There's also the random nature of this game which is the epitome of chaos theory itself with complex mathematical factors inconceivable to mortal men influencing the AI's decision on where to direct every bullet and artillery shell, sometimes right on target, other times going way off the map. On the other hand, if you happen to find just the right spot and direction, it's possible to destroy several targets without actually engaging them, relying solely on shots that were not supposed to happen.
The finishing blow is that while some Gallians can be incapacitated by enemy fire, everybody seems to be immune to runovers from tanks, as any attempt from doing so will only shove them to the side. Most unusual, given what a vehicle of such proportions can do.


While it may be more noticable to some it should still be mentioned how many plotholes and openly presented deus ex machinas can be found here at closer look, turning an atmospheric story into one of great disappointment. These are but a few, as listing all of them would fill a smaller phone book.
The Edelweiss. I'm fairly certain no army would just let a civilian keep a functional tank in their garage with fuel AND ammunition to boot. The ingame explanation for that is insufficient since designing a vehicle doesn't mean they get to keep one. Especially this kind.
In a certain battle one character curb stomps another without even breaking a sweat. There's no logical or even illogical explanation for that to happen with the exception of being protected by plot armor, since the scenario writer decided to make that loss a focal point in the story, regardless of how unreasonable it is.


The only saving grace of VC at this point is Selvaria's mini campaign which lets the player take control of her and a small Imperial unit around the fortress of Ghirlandaio. It is everything the main storyline should have been actually challenging, a sense of accomplishment and the final mission which could bring tears of joy to the eyes of those who can appreciate it. The difference in quality is so stark, it couldn't be more obvious and raises the question of why not making a storyline for each side, one from Squad 7 and the other from Selvaria's viewpoint. It would have alleviated much of the misgivings about this game without actually giving victory to the Empire.

Valkyria, valkyria

As promising as it started out Sega's popular title turned into only a mere shadow of what it could have been, giving up the possibility of a great chronicle for a game of superficiality that leaves a different kind of lasting impression. Therefore, one should be careful with their expectations before playing it, lest they become disappointed. Only buy it when on sale and only after giving careful consideration.
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Recently Posted
Dankus Memeus
12.5 hrs
Posted: September 28
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6.2 hrs
Posted: September 28
anime tank
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32.4 hrs
Posted: September 27
I loved this game to death, and I felt like giving it a small review after seeing it in my library again, so this is by no means an instant like or dislike.

Roughly, I'd say if you enjoy turn based tactics game to any extent you're likely to enjoy this given you look a bit at the preview images and video. It's very much an open book from the screen shots alone. Action-points-esque movement will always have a soft spot in my book as well as intercept fire, even if it can be annoying some of the time. The various classes offer a wide range of deployment choices for most situations though belgian waffle girl tactics are as cheesy as they are great (I personally preferred lancing all the things with a certain armor support).

The story is very "war is bad" and "anime" for what it is, but it's executed well enough and written with care regardless. The team took great care in making sure each of the characters had personality of some sort, if not a bit stereotyped at points for the sake of the story. While I'd write it off if it were any other game, I'm a sucker for the type of war drama offered up by it. I personally enjoyed the perspective offered through the main protaginist and his allies journey. Go into it with an open mind and you'll likely be pleased.

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53.6 hrs
Posted: September 26
Wow, this is an absolutely *epic* masterpiece that is simply one of the best games on Steam. This is honestly not just a must-play for strategy and JRPG fans, but everyone with a Steam account. I'd like to give a few of the reasons why this game is so great, and I'll close with a couple of slight nitpicks that are good to be aware of before you start to play. Overall, just buy this game!

+ The tactical strategy/action battle system is really unique. The game is turn based, but you get to manually control your individual units, so you can place them behind cover, duck down into tall grass, get into position, fire, and then scramble back behind a rock or friendly tank. You’ll be able to command your units’ actions at a very detailed level. It's really satisfying to play a turn-based strategy game where you have so much control over your troops.

+ The level of mission variety is incredibly impressive. It's never just about killing all the enemy troops or seizing the enemy camp. You'll sneak through enemy lines with a wounded comrade, slow the advance of a monstrous tank, storm a castle, fight in the trenches, etc. Every mission is different and you always need to stay on your toes.

+ Beautiful and unique art style. It looks like a storybook in motion, the character designs are instantly iconic, and your entire company of troops has tons of personality.

+ The story is fantastic. It’s quite thoughtful about war, death, camaraderie, and racism. It was really interesting to find that Welkin isn’t the typical anime hero who complains and whines about battle and fighting until he is forced to change his mind. He’s a scientist and a student, but he knows the stakes and he’s committed to the fight from the very start. The art style may seem very “anime”, but the storytelling doesn’t really have any of the “Shinji no baka!” and “Kyaa!” type of stuff that you may be dreading. There are a few brief apperances from a kind of mascot animal and, admittedly, a scene at the beach, but all that is handled with relative taste. Overall, if you like anime/manga war stories like the original Gundam, Gundam 8th MS Team, Macross, or Legend of the Galactic Heroes, this will be right up your alley.

+ So much content. The game is long, challenging, and packed with story and things to do. In addition to the main missions, you get skirmish missions to train your troops, and you can unlock extra story chapters, some of which will give you new missions to play. You also automatically get the two DLC missions, which are great. There's a lot here to keep you busy!

+ You can play the entire game in either the really good English dub or with the original Japanese voices.

= In order to get the best rank in each mission, the game wants you to complete the mission in a certain number of turns, which usually means that you need to play in a very particular way. I didn't really depends on how much you care about getting S ranks on everything. It's also true that, if you don't care about your rank, you're pretty much open to play each mission however you want, and you can win in all sorts of ways and with many different deployment options. This will mostly come down to how you like to play.

- The RNG can sometimes be a little funky. It’s frustrating to miss a practically point-blank shot with your lance or tank cannon. This gets better as your units level up, but there will be a few annoying "how did I miss that shot?" moments.

- The subtitles for the Japanese language mode are actually "dubtitles"'re given a transcription of the English dub line, which isn't always exactly what the Japanese-voiced character is saying.
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4.3 hrs
Posted: September 26
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24.2 hrs
Posted: September 25
Trees aren't magically invisible in this game. You can run them over or blow it up with a tank.
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51.1 hrs
Posted: September 25
Originally bought the game for the story, but liked it for its gameplay.

The story is...... well it's not bad, but it's rather light-hearted. I'd prefer a story with a more serious tone. That said, there are quite a lot of memorable moments, and by the end of the journey, it felt satisfying. The members of squad 7 are all very likable. While they're not particularly unique in terms of presentation, they're still the kind of characters that you grow to like... and the death of that certain someone sure caught me by surprise :(

However, the writing quality of the story is inconsistent. A few scenes felt very awkward/out of place/cheesy (especially the romance. totally lacked development). On top of that, the English translation is god awful. I've lost count of how many times I went "Wait... that's not what they said!" (I play with Japanese audio)

The combat is what I liked the most about the game.
I particularly like how they managed to make every single mission a unique tactical experience. When I first started the game, I had the fear that the combat may get repetitive soon like it did in Shining Blade, but that wasn't the case at all. Every mission had something different, and each fight felt unique. Each was reasonably challenging, and conquering each with tactics felt satisfying.
Mission design is very well done in this game... except for the repeatable skirmishes. those are like... ehhhhh

One thing don't like is how the mission ratings are based exclusively on the number of turns you take to clear it. If I take a more cautious approach, moving the whole team together and eliminating every threat i see, i'd most likely get a bad rating for taking too long. In most cases, the game encourages rushing tactics. While rushing does make sense in certain scenario, I don't like being forced into this playstyle for every single mission. It would've been better if the game can take other tactical aspect into consideration when giving out mission rating

Overall, I think this game is a flawed gem, but definitely worth a try. The controls on PC take a while to get used to, and the game's mechanisms may be confusing at first, but once you get past that, there's a lot of fun to be had.
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