Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil.
User reviews:
Overall:
Mostly Positive (216 reviews) - 76% of the 216 user reviews for this game are positive.
Release Date: Nov 7, 2014

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Reviews

“It’s solid execution, simple but highly diversified play design, and light and colorful environment is welcoming and fun.”
75/100 – Gaming Trend

“I took me some time to figure out why Crowntakers kept luring me back in. I am certain that it is a combination of the game's infinitely charming graphics and its "sticky experience".”
7.8/10 – Hooked Gamers

“If you’re looking for a rogue-like that goes off the beaten path, this is it.”
Die Hard Gamefan

About This Game

In an ever-changing world, heroes are the only constants.

Dark times are imminent: the king’s abduction throws a once peaceful land into turmoil. Being the chosen one elected by the king himself through one of your dreams, you embark on an adventurous journey to free him from the hands of the evil duke and go down in history as the kingdom’s greatest hero. But time is of the essence…

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil. As a hero on a mission, you’ll have to assemble a group of brave mercenaries to take on cruel enemies like barbarians, ferocious animals or deceitful thieves. Embark on challenging quests, gather vital resources and finally banish evil from the world.

Features

  • Roguelike turn-based strategy meets RPG in a beautifully created fantasy world
  • On every game start the world is rebuilt with different environments and encounters; encouraging players to try different strategies
  • More than 4 diverse and procedural environments ranging from mountain passes to shadowy castles
  • Hire 9 individual mercenaries to take on bandits, wildlife and malevolent knights on a hexagonal battlefield. Utilise the unique class skills of the archer, wizard, scout and others
  • Gather resources, level-up your companions, collect mighty equipment and consume helpful potions to survive until your quest is complete
  • Alternative endings: will you save the king before the time runs out?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / Windows 7 / Windows 8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000/ATI Radeon HD 4650/Nvidia GeForce 2xx or higher
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    Minimum:
    • OS: Mac® OS 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000/ATI Radeon HD 4650/Nvidia GeForce 2xx or higher
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12+
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000/ATI Radeon HD 4650/Nvidia GeForce 2xx or higher
    • Storage: 1 GB available space
Customer reviews
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Overall:
Mostly Positive (216 reviews)
Recently Posted
mariorules.halodrools
( 4.3 hrs on record )
Posted: June 27
I'll be honest. I'm not sure where I got this game. But I have it, I played it, and it was fun. I started it on a whim, and ended up playing it for several hours. It's kind of a combination of grid-based, turn-based strategy, role playing board games, and rogue-likes. You traverse the overworld by choosing paths, which lead you to taverns (where you can buy healing items, recruit mercenaries, and rest; resting doesn't heal you, but if you don't rest you get tired), blacksmiths, houses/caves (which you can search for items, or use to rest), and enemies. Fights are typical of grid-based strategy games. Each side takes turns moving and attacking, with each character having a set number of actions. You can use potions to give a character more actions, turn them invisible, strengthen their attacks, etc. I'll also say I played on easy, because I like to make progress. On easy, you and your mercenaries retain their levels when you die and restart, and defeated bosses become optional (though I still fought them). You do have to hire the mercenaries again, though, and the weapons and armor go back to level 1.

Now for the problems I had with the game. First, invisible enemies. Sometimes there will be invisible enemies from the beginning of the fight. You do not know how many, where they are, or if they're even on the map, so you can't really make strategies for them. They just appear on their turn and attack, usually all focusing on one of your characters. I've lost many characters, especially my archers, to these types of enemies. That brings me to my second problem with the game: items and money. Both are hard to come by. Really hard. You can buy healing items, but you don't get much money, and you often need to buy the materials to upgrade your weapons and armor, too. This is made worse by the fact that there's no way to heal yourself except those healing items, and your characters don't have much health. Even at full health, it's easy to die in 1-3 attacks, so half-health is a big disadvantage. By playing on easy, my characters retain their levels, which alleviates this issue slightly, but levelling gets slow very quickly. My last problem with this game is pretty typical of this genre, I think, and therefore a very minor complaint. Attacks, from your characters or your enemies, can do a broad range of damage (2-5, 3-7, etc), plus there's a chance for critical hits and a chance the attack will miss, and many enemies have armor that takes the damage instead of them (each attack takes one armor, regardless of its strength, and I've gotten to many enemies with 3 armor). It's great when this works in your favor, but it's very frustrating when you have to attack a regular, common enemy 5-6 times to beat it, and there are 3 others just like it, plus archers. Again, this is made worse by the rarity of money and items, which means you often can't supe up your own characters to match the stronger enemies, or even heal them when they get hurt.

Despite my long paragraph of complaints, though, I did enjoy this game, and I'll probably continue to play it for a while. P.S.- It runs well on pretty weak computers, like mine, so that's a nice bonus.
Helpful? Yes No Funny
theBU3NO
( 3.4 hrs on record )
Posted: June 24
I liked this game until one of the tiles I moved to was a portal to DLC that I didn't have. In a game where you have a limited amount of time to balance exploring vs. getting to the end before your time runs out they wasted one of my turns to show me somewhere I couldn't go to push the DLC on me.
Helpful? Yes No Funny
TacFag
( 6.3 hrs on record )
Posted: June 23
Lovely idea - I especially like the aestetics
Helpful? Yes No Funny
Malice
( 26.8 hrs on record )
Posted: June 21
Fun tactics-style game.
Spent most of the time replaying it over and over again to unlock all the characters and their variants as the game itself was quite short.
Helpful? Yes No Funny
Himulaya
( 3.8 hrs on record )
Posted: May 16
Unique and fun. Race against the clock, not for those hoarders that must explore every niche and collect every item. You must choose wisely when to explore and gather equipment, and when to move on before the enemies become too strong.
Helpful? Yes No Funny
Illimitus
( 0.2 hrs on record )
Posted: May 11
An awful game. One of the worst in its genre.
Helpful? Yes No Funny
TheCatKing
( 8.6 hrs on record )
Posted: April 29
Short but pleasant game.

You play as a hero on a quest to save his father. Story speaks for itself. It's simple and generic but with a twist.
On the map you go from place to place, looting, fighting, crafting and visiting taverns.

The combat is fairly straight forwards. You move, attack, repeat.
Skills, backstabs, guards, potions. All what you would expect from a game like this.
The longer you take to get to the end, the harder the enemy gets though. And each zone has a boss...

You recruit characters through quests and taverns. There's more than plenty to validate multiple playthroughs.
They level, get new skills, upgraded gear, items, etc. As far as I can tell, they each are unique.
There's an archer, a pikeman, a tank, a druid, a crossbowman, etc etc.

Worth picking up for a small price. I enjoyed it and kept coming back untill I finished it.

>>Approved<<
Helpful? Yes No Funny
Mertsch
( 6.2 hrs on record )
Posted: March 25
Really nice round based game with simple, yet fun system. The RNG is a bit feisty and may kill you early on, so I recommend playing "Easy" first, to get a feeling for the game. Also it gets repetitive till the end, but still one playthrough is definitely a fun experience.
Helpful? Yes No Funny
turnerjer0000
( 49.5 hrs on record )
Posted: March 11
A wonderful streamlined spin on squad tactics, with simple-but-deep RPG elements and a roguelikelike philosophy. Plus, terrific cartoon art.

My only small gripe is how they integrated the DLC, which can cause you to waste moves if you don't own it. But this is only likely to happen a few times until you learn what to watch out for.

This was probably my overall favorite game for a couple of weeks in the early winter of 2015. Highly recommended.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: June 24
I liked this game until one of the tiles I moved to was a portal to DLC that I didn't have. In a game where you have a limited amount of time to balance exploring vs. getting to the end before your time runs out they wasted one of my turns to show me somewhere I couldn't go to push the DLC on me.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.3 hrs on record
Posted: June 27
I'll be honest. I'm not sure where I got this game. But I have it, I played it, and it was fun. I started it on a whim, and ended up playing it for several hours. It's kind of a combination of grid-based, turn-based strategy, role playing board games, and rogue-likes. You traverse the overworld by choosing paths, which lead you to taverns (where you can buy healing items, recruit mercenaries, and rest; resting doesn't heal you, but if you don't rest you get tired), blacksmiths, houses/caves (which you can search for items, or use to rest), and enemies. Fights are typical of grid-based strategy games. Each side takes turns moving and attacking, with each character having a set number of actions. You can use potions to give a character more actions, turn them invisible, strengthen their attacks, etc. I'll also say I played on easy, because I like to make progress. On easy, you and your mercenaries retain their levels when you die and restart, and defeated bosses become optional (though I still fought them). You do have to hire the mercenaries again, though, and the weapons and armor go back to level 1.

Now for the problems I had with the game. First, invisible enemies. Sometimes there will be invisible enemies from the beginning of the fight. You do not know how many, where they are, or if they're even on the map, so you can't really make strategies for them. They just appear on their turn and attack, usually all focusing on one of your characters. I've lost many characters, especially my archers, to these types of enemies. That brings me to my second problem with the game: items and money. Both are hard to come by. Really hard. You can buy healing items, but you don't get much money, and you often need to buy the materials to upgrade your weapons and armor, too. This is made worse by the fact that there's no way to heal yourself except those healing items, and your characters don't have much health. Even at full health, it's easy to die in 1-3 attacks, so half-health is a big disadvantage. By playing on easy, my characters retain their levels, which alleviates this issue slightly, but levelling gets slow very quickly. My last problem with this game is pretty typical of this genre, I think, and therefore a very minor complaint. Attacks, from your characters or your enemies, can do a broad range of damage (2-5, 3-7, etc), plus there's a chance for critical hits and a chance the attack will miss, and many enemies have armor that takes the damage instead of them (each attack takes one armor, regardless of its strength, and I've gotten to many enemies with 3 armor). It's great when this works in your favor, but it's very frustrating when you have to attack a regular, common enemy 5-6 times to beat it, and there are 3 others just like it, plus archers. Again, this is made worse by the rarity of money and items, which means you often can't supe up your own characters to match the stronger enemies, or even heal them when they get hurt.

Despite my long paragraph of complaints, though, I did enjoy this game, and I'll probably continue to play it for a while. P.S.- It runs well on pretty weak computers, like mine, so that's a nice bonus.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
149 of 191 people (78%) found this review helpful
1 person found this review funny
Not Recommended
10.8 hrs on record
Posted: November 8, 2014
This is a poorly balanced mashup of FTL-like exploration with HOMM-style turn-based combat. It hides its incredibly unforgiving randomness behind the disclaimer of "Roguelike," yet it provides little sense of progression or accomplishment.

Grinding is the name of the game here. You'll spend the first several hours fighting the same 3 enemy types - wolves, guardsmen and thieves - over and over as you run through the same scripted scenario over and over. The environment becomes tiresome and repetitive very quickly. The points of interests that you'll come across aren't interesting at all. Most of them provide some a generic text description before presenting a single "Search" option. They'll either provide loot or do damage to your party.

The mechanics of combat are simple, and there is very little depth to the tactical nature of the combat. This makes each run-through (and eventual death) flat and uninspiring. I do not feel as though I have learned anything from that run-through which will aid me in the next. I am left with the feeling that I merely ground out a little bit more xp to become numerically stronger, to get a little bit further when I play the same series of events and combats over again.

The made-for-mobile interface is reasonably polished and makes this experience less painful than it could have been.

The idea of FTL with turn-based party combat is a good one. Unfortunately, this is not the game to do it justice.
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42 of 52 people (81%) found this review helpful
1 person found this review funny
Recommended
25.5 hrs on record
Posted: June 13, 2015
If you want a medieval FTL then this game is fit for the job, but it doesn't excel at it. I'm going to break this down as simple as I can because there is a lot to chew.

[Lazy Version] The sound is pleasing. It looks like an old disney cartoon. Characters are distinct but distinct enough to warrant more depth. The enemies are cool but lacking variety. On sale it's a yes, full price it's a maybe.

The sound is fantastic in this game. Not just the music but the way it softens when you're in a menu or how it changes tempo at the end of a battle. Something about it is just very pleasing to the ears. The music in each stage is also great without being so memorable that it gets repetitive.

The visuals are very reminiscent of the days of VHS tape cartoons. Think disney's robin hood or the fox and the hound. So if you're into that sort of thing, there you go. Another thing to note is the way the map folds out in little hexagons as you travel. Whenever you go to click on something the hexagon pops up and back down with a little wooden thump. Like you're playing a game with miniatures.

The characters are a little bland, which is disappointing. In FTL (my only real comparison to this game) you grew a little more attached to the hirelings. They were bland by design so you put a little something into them, but the mercenaries you use in this game are give distinct features and names. It just isn't early enough to warrant individuality. You only get a handful of them so the very least the designers could have done was give them a little flesh. Which isn't a huge problem until you think of longevity.

The Combat is fun, but not as diverse as it could be. Each zone has different mobs, with their own abilities and such. By the time you figure one out and get the hang of it, you get to another zone and get rocked all over again. Which I love, it keeps you on your toes as you advance, but there is no mixing. Which seems odd for any unit based strategy game. It's not repetitive, at least as far as I've played, but it would make things a lot more interesting if it did. Other than that the combat is a chess match of positions and unit abilities and chaining attacks. If you love strategy you'll like the combat.

I think that's enough information for anyone on the fence, so I'll stop there.
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32 of 36 people (89%) found this review helpful
Recommended
5.7 hrs on record
Posted: November 7, 2014
This game is fun. It's challenging, you will die and start over again and again. But you keep all of your experience when you do, so it's not like you're starting over from scratch each time. Randomly generated levels keeps monotony out of the game and you can control how long you want to spend on each level. The gameplay makes you put a lot of thought into battle strategy, money/item management and character development.
Each chacter class has unique skills and equipment management/upgrade is very simple. Gold can be hard to come by and to go along with the randomly generated levels, all merchandise and item pick-ups will be different every time. It's like starting a new hand of poker, you can get lucky or you can be screwed from the beginning.

A good game to have for any lover of turn-based strategy games.
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53 of 73 people (73%) found this review helpful
4 people found this review funny
Not Recommended
4.2 hrs on record
Posted: December 28, 2014
I wanted and tried to like the game, but it's too firmly up in the 'true hardcore only, no girls need to apply' treehouse, and not in a good way.

I'm a big fan of roguelikes (both Dungeon Crawl, ToME and FTL, Spelunky variety) and have spent hundreds of hours on HoMM/King's Bounty series, so Crowntakers looked right up my tree. I like the art style and the stripped-down resource/inventory management/crafting systems work surprisingly well. Actually, it has all the groundwork needed for an excellent game. And then it kicks you in the balls and runs away.

What do I mean? Well, for one, bosses tend to have gimmicks and gotchas. It means that you're unlikely to win a boss fight on the first go, because while you figure out what to do with him, you're probably lying down on the ground already anyway. So it's more Nethack than DC:SS.

The choices you make in exploration seem to be mostly based on luck, like FTL. There's no way to know beforehand if you should observe the snails or dig the ground in a cave, so there's no risk/reward mechanism, just guessing and being punished or rewarded. At least now you have a vague idea of the threat level of random mobs on the map (but not story encounters or strength increases... until you've died and learned from this, because there might not be any way to recover from a mistake).

In battles everything is dependent on keeping the main character alive (you can revive mercenaries, but once the main guy goes down it's Game Over), which makes you play the battles in a very conservative manner. Even if you have concentrated on building up nothing but health and dodge skills for the main guy, he can easily die in one or two turns (at least early on) if you've made the slightest error in the positioning. It is 'classic roguelike', but goes against everything that the genre has learned and moved towards to in the last decade. Especially in games with permadeath mechanic there has to be some way to ensure an error margin for the player, and one-shot death doesn't allow for it.

I'm particularly frustrated, because there's lots to love in the game, but playing it makes me feel as if I'm in an abusive relationship. There is an easy mode, but it relies on grinding more than anything.

The skill in the Crowntakers comes not so much in mastering its mechanics and making informed choices, but learning its patterns and 'gaming' the mechanics. I'm sure there are people who are into it, but I'll be looking forward to the developers' next game. They do show a lot of promise.
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34 of 42 people (81%) found this review helpful
Recommended
5.3 hrs on record
Posted: November 7, 2014
First impressions - a thoroughly enjoyable hoot of a game. The gameplay is fluid and instinctive, the music is superb and even with only 40 mins of playtime under my belt, it's had me grinning several times with some wonderful humour. One thing, easy mode does NOT mean it's easy to beat.. easy to pick up the mechanics and play certainly, but a challenge to beat without a doubt. A brilliantly executed and fun game that I suspect will have me going back for "one more try" for many hours to come.

One thing.. there has been a slight hiccup with the pre-order DLC that the devs have responded to and sorted with haste. Full marks :)
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32 of 41 people (78%) found this review helpful
Recommended
8.9 hrs on record
Posted: November 7, 2014
The game feels very much like a mobile game, and a quick google says it is also coming for android and iOS. So it is not surprising.

But unlike many mobile made games the PC version works well and the game itself is good fun if you liek the rogue-like genre.

Tactical and challenging battles keep you on your toes as you try to advance through teh random gen maps. You will die allot as you leanr the ropes. Gold is a little hard to find, and i seem to get lots of locked chests early game but then non once i get hold of lock picks, maybe a bug or I am just extremely unlucky.

Put a couple of hours into the game first time out, time flew by which is always a good sign with a game, would definatly recommend for fellow rogue-like gamers.
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51 of 75 people (68%) found this review helpful
1 person found this review funny
Not Recommended
4.3 hrs on record
Posted: November 9, 2014
There is no content here.

Anyone that has some basic grasp on turn based tactics will understand every broad implication or nuance of gameplay in the first few hours. At some point, you meet theives. Every level with theives there are invisible enemies you cannot damage or expose from their invisibility and will just kill a member of your team.

The only element of skill involved with this game is inventory management, picking complimentaty either or options for character level-up, and correct placement of units on the board.

That is all there is here. I can't believe I paid 15$ for this. Please, don't make that mistake.
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20 of 22 people (91%) found this review helpful
Recommended
28.1 hrs on record
Posted: November 9, 2014
So I have about 15 hours logged in this game. I've unlocked all of the characters, and all of their seperate loadouts. I did all of this on easy, which is the only game mode available to you until you beat the game once.

This game is actually a lot of fun. I really enjoy a lot of aspects of it. It does a good job of blending the resource managment that you find necessary in roguelikes with the meaningful strategic choices that are present in any good tactical RPG. The engine works pretty well, I've only had one freeze, and one sound bug. But it autosaves before every fight, so no crash is every too big of a deal.

My biggest problem with this game is that it feels, mechanically and systemically, unbalanced. It seems to work at first glance, but the more you play it the more you find yourself consistently frustrated by stupid things.

A perfect example of this is their equiptment upgrade paths. In the game, you upgrade your character's equptment by using upgrade materials (Iron->Steel->Gold for Weapons;Cloth->Leather->Gold for Armor). The upgrade itself doesn't add any stats to the equiptment, but rather adds a slot to it. That slot can be filled with a rune to grant various bonuses. The important thing to note here is that any upgrade is, by itself, useless. Without a rune, there is no reason to upgrade, These materials can be found in the world, or bought from the blacksmith. Now here's the thing: Each character you recruit into your party needs to start with iron before moving onto steel, but iron stop showing up in shops or the world around zone 3 of 8. So unless you horde enough iron to upgrade all of your future recruits by the time you leave the third zone, you can never upgrade them. And this directly goes against what a good roguelike player would do. They wouldn't waste money (which is used to do pretty much everything in the game) on materials that they can't use for another 50% of the campaign. Its locking away valuble gold in useless assets.

This is an EASY problem to fix. Just have certain events have an option to drop iron/cloth in later zones. Boom. Done. But this level of imbalance persists throughout the game across a lot of little mechanics.


My other big concern is that the difference between 'easy' and 'norma' is the difference between night and day. The difficult jump is so large in fact, that it qualifies as a design flaw in my opinion. Not necessarily how hard it is, but the fact that you force the player to play easy mode, a lot, before unlocking normal, and then expose them, with no transition, to the insanely more difficult normal mode just seems silly. Not only that, but the differences between the two modes isn't actually explained. They mention that your characters will all start from level 1, and you are foced to fight the bosses at the end of each level, but that's just a small part of what makes it so different.

The differences I've noticed are:
Characters start from level 1
Fewer rewards from battles
Significantly faster enemy growth
Must fight bosses
Majority of objects in the world are now locked, and require a lockpick
Lockpicks no longer sold in stores
Res scrolls no longer sold in stores
Mercenary selected is restricted to 2 ranom mercs selected from the roster of 9 at each tavern (biggest and most significant change after the level honestly)

I am going to keep playing normal, but as of right now (especially considering how luck dependant the combat can feel sometimes) I fail to see how it's beatable.


TL;DR REVIEW:

Good game. Needs a few patches. Don't get excited about Normal mode though, just play and enjoy the mandatory Easy mode when its still beatable and fun.
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