Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil.
User reviews:
Mostly Positive (199 reviews) - 74% of the 199 user reviews for this game are positive.
Release Date: Nov 7, 2014

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“It’s solid execution, simple but highly diversified play design, and light and colorful environment is welcoming and fun.”
75/100 – Gaming Trend

“I took me some time to figure out why Crowntakers kept luring me back in. I am certain that it is a combination of the game's infinitely charming graphics and its "sticky experience".”
7.8/10 – Hooked Gamers

“If you’re looking for a rogue-like that goes off the beaten path, this is it.”
Die Hard Gamefan

About This Game

In an ever-changing world, heroes are the only constants.

Dark times are imminent: the king’s abduction throws a once peaceful land into turmoil. Being the chosen one elected by the king himself through one of your dreams, you embark on an adventurous journey to free him from the hands of the evil duke and go down in history as the kingdom’s greatest hero. But time is of the essence…

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil. As a hero on a mission, you’ll have to assemble a group of brave mercenaries to take on cruel enemies like barbarians, ferocious animals or deceitful thieves. Embark on challenging quests, gather vital resources and finally banish evil from the world.


  • Roguelike turn-based strategy meets RPG in a beautifully created fantasy world
  • On every game start the world is rebuilt with different environments and encounters; encouraging players to try different strategies
  • More than 4 diverse and procedural environments ranging from mountain passes to shadowy castles
  • Hire 9 individual mercenaries to take on bandits, wildlife and malevolent knights on a hexagonal battlefield. Utilise the unique class skills of the archer, wizard, scout and others
  • Gather resources, level-up your companions, collect mighty equipment and consume helpful potions to survive until your quest is complete
  • Alternative endings: will you save the king before the time runs out?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / Windows 7 / Windows 8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000/ATI Radeon HD 4650/Nvidia GeForce 2xx or higher
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • OS: Mac® OS 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000/ATI Radeon HD 4650/Nvidia GeForce 2xx or higher
    • Storage: 1 GB available space
    • OS: Ubuntu 12+
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000/ATI Radeon HD 4650/Nvidia GeForce 2xx or higher
    • Storage: 1 GB available space
Customer reviews
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Mostly Positive (199 reviews)
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132 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
33.3 hrs on record
Posted: October 1
Reviews of the game say it is grindy and harder than FTL.

However I thourougly enjoy the game and rarely loose on normal difficulty (where you start from scratch). In fact I find it easier than FTL and try to see how ridiculously overpowered I can get by the end of the party.

To me it was a very enjoyable tactical rpg.
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1 of 1 people (100%) found this review helpful
20.0 hrs on record
Posted: September 30
The Design/Graphics are very good. The Music and sounds are well. It let me play this 15hrs+ (look into my game list how many of my 1,5k games i played ;))

There are only 2 difficulties, easy/normal and easy is tooooo easy, normal is easy. Its not very well balanced.
And this game is short...

But its an indie title and i got it for a euro, therefore -> Thumb Up.
Will buy the DLC on sale!
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2 of 6 people (33%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: September 27
5 min in you get an advert for DLC.
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Most Helpful Reviews  Overall
183 of 229 people (80%) found this review helpful
1 person found this review funny
Not Recommended
10.8 hrs on record
Posted: November 8, 2014
This is a poorly balanced mashup of FTL-like exploration with HOMM-style turn-based combat. It hides its incredibly unforgiving randomness behind the disclaimer of "Roguelike," yet it provides little sense of progression or accomplishment.

Grinding is the name of the game here. You'll spend the first several hours fighting the same 3 enemy types - wolves, guardsmen and thieves - over and over as you run through the same scripted scenario over and over. The environment becomes tiresome and repetitive very quickly. The points of interests that you'll come across aren't interesting at all. Most of them provide some a generic text description before presenting a single "Search" option. They'll either provide loot or do damage to your party.

The mechanics of combat are simple, and there is very little depth to the tactical nature of the combat. This makes each run-through (and eventual death) flat and uninspiring. I do not feel as though I have learned anything from that run-through which will aid me in the next. I am left with the feeling that I merely ground out a little bit more xp to become numerically stronger, to get a little bit further when I play the same series of events and combats over again.

The made-for-mobile interface is reasonably polished and makes this experience less painful than it could have been.

The idea of FTL with turn-based party combat is a good one. Unfortunately, this is not the game to do it justice.
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52 of 62 people (84%) found this review helpful
1 person found this review funny
25.5 hrs on record
Posted: June 13, 2015
If you want a medieval FTL then this game is fit for the job, but it doesn't excel at it. I'm going to break this down as simple as I can because there is a lot to chew.

[Lazy Version] The sound is pleasing. It looks like an old disney cartoon. Characters are distinct but distinct enough to warrant more depth. The enemies are cool but lacking variety. On sale it's a yes, full price it's a maybe.

The sound is fantastic in this game. Not just the music but the way it softens when you're in a menu or how it changes tempo at the end of a battle. Something about it is just very pleasing to the ears. The music in each stage is also great without being so memorable that it gets repetitive.

The visuals are very reminiscent of the days of VHS tape cartoons. Think disney's robin hood or the fox and the hound. So if you're into that sort of thing, there you go. Another thing to note is the way the map folds out in little hexagons as you travel. Whenever you go to click on something the hexagon pops up and back down with a little wooden thump. Like you're playing a game with miniatures.

The characters are a little bland, which is disappointing. In FTL (my only real comparison to this game) you grew a little more attached to the hirelings. They were bland by design so you put a little something into them, but the mercenaries you use in this game are give distinct features and names. It just isn't early enough to warrant individuality. You only get a handful of them so the very least the designers could have done was give them a little flesh. Which isn't a huge problem until you think of longevity.

The Combat is fun, but not as diverse as it could be. Each zone has different mobs, with their own abilities and such. By the time you figure one out and get the hang of it, you get to another zone and get rocked all over again. Which I love, it keeps you on your toes as you advance, but there is no mixing. Which seems odd for any unit based strategy game. It's not repetitive, at least as far as I've played, but it would make things a lot more interesting if it did. Other than that the combat is a chess match of positions and unit abilities and chaining attacks. If you love strategy you'll like the combat.

I think that's enough information for anyone on the fence, so I'll stop there.
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66 of 85 people (78%) found this review helpful
7 people found this review funny
Not Recommended
4.2 hrs on record
Posted: December 28, 2014
I wanted and tried to like the game, but it's too firmly up in the 'true hardcore only, no girls need to apply' treehouse, and not in a good way.

I'm a big fan of roguelikes (both Dungeon Crawl, ToME and FTL, Spelunky variety) and have spent hundreds of hours on HoMM/King's Bounty series, so Crowntakers looked right up my tree. I like the art style and the stripped-down resource/inventory management/crafting systems work surprisingly well. Actually, it has all the groundwork needed for an excellent game. And then it kicks you in the balls and runs away.

What do I mean? Well, for one, bosses tend to have gimmicks and gotchas. It means that you're unlikely to win a boss fight on the first go, because while you figure out what to do with him, you're probably lying down on the ground already anyway. So it's more Nethack than DC:SS.

The choices you make in exploration seem to be mostly based on luck, like FTL. There's no way to know beforehand if you should observe the snails or dig the ground in a cave, so there's no risk/reward mechanism, just guessing and being punished or rewarded. At least now you have a vague idea of the threat level of random mobs on the map (but not story encounters or strength increases... until you've died and learned from this, because there might not be any way to recover from a mistake).

In battles everything is dependent on keeping the main character alive (you can revive mercenaries, but once the main guy goes down it's Game Over), which makes you play the battles in a very conservative manner. Even if you have concentrated on building up nothing but health and dodge skills for the main guy, he can easily die in one or two turns (at least early on) if you've made the slightest error in the positioning. It is 'classic roguelike', but goes against everything that the genre has learned and moved towards to in the last decade. Especially in games with permadeath mechanic there has to be some way to ensure an error margin for the player, and one-shot death doesn't allow for it.

I'm particularly frustrated, because there's lots to love in the game, but playing it makes me feel as if I'm in an abusive relationship. There is an easy mode, but it relies on grinding more than anything.

The skill in the Crowntakers comes not so much in mastering its mechanics and making informed choices, but learning its patterns and 'gaming' the mechanics. I'm sure there are people who are into it, but I'll be looking forward to the developers' next game. They do show a lot of promise.
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38 of 42 people (90%) found this review helpful
5.7 hrs on record
Posted: November 7, 2014
This game is fun. It's challenging, you will die and start over again and again. But you keep all of your experience when you do, so it's not like you're starting over from scratch each time. Randomly generated levels keeps monotony out of the game and you can control how long you want to spend on each level. The gameplay makes you put a lot of thought into battle strategy, money/item management and character development.
Each chacter class has unique skills and equipment management/upgrade is very simple. Gold can be hard to come by and to go along with the randomly generated levels, all merchandise and item pick-ups will be different every time. It's like starting a new hand of poker, you can get lucky or you can be screwed from the beginning.

A good game to have for any lover of turn-based strategy games.
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41 of 49 people (84%) found this review helpful
1 person found this review funny
Not Recommended
3.4 hrs on record
Posted: June 24
I liked this game until one of the tiles I moved to was a portal to DLC that I didn't have. In a game where you have a limited amount of time to balance exploring vs. getting to the end before your time runs out they wasted one of my turns to show me somewhere I couldn't go to push the DLC on me.
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37 of 45 people (82%) found this review helpful
5.3 hrs on record
Posted: November 7, 2014
First impressions - a thoroughly enjoyable hoot of a game. The gameplay is fluid and instinctive, the music is superb and even with only 40 mins of playtime under my belt, it's had me grinning several times with some wonderful humour. One thing, easy mode does NOT mean it's easy to beat.. easy to pick up the mechanics and play certainly, but a challenge to beat without a doubt. A brilliantly executed and fun game that I suspect will have me going back for "one more try" for many hours to come.

One thing.. there has been a slight hiccup with the pre-order DLC that the devs have responded to and sorted with haste. Full marks :)
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34 of 44 people (77%) found this review helpful
8.9 hrs on record
Posted: November 7, 2014
The game feels very much like a mobile game, and a quick google says it is also coming for android and iOS. So it is not surprising.

But unlike many mobile made games the PC version works well and the game itself is good fun if you liek the rogue-like genre.

Tactical and challenging battles keep you on your toes as you try to advance through teh random gen maps. You will die allot as you leanr the ropes. Gold is a little hard to find, and i seem to get lots of locked chests early game but then non once i get hold of lock picks, maybe a bug or I am just extremely unlucky.

Put a couple of hours into the game first time out, time flew by which is always a good sign with a game, would definatly recommend for fellow rogue-like gamers.
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Recently Posted
0.3 hrs
Posted: October 14
Not for me. Probably not for you either.
Helpful? Yes No Funny
5.2 hrs
Posted: September 26
Buy this during a sale.
It's a short lived rogue-lite turn based RPG. You have a hero and can recruit up to 4 mercenaries (1 after each level you have beaten) that will aid you in your quest to slay the evil king in 8 levels. Each level has its own enemies and terrain as well as places to search and a unique boss. Unfortunately most of the bosses are simply tougher enemies, but lack any distinguishing features. Rinse repeat until you've beaten the game. After every restart of the game a new mercenary will offer you a quest. Completing that quest will unlock the merc permanently. There are 9 in total.

Apart from that you loot locations, upgrade your warriors and buy items to heal, etc. In between fights you have to rest to replenish your forces (but they don't heal automatically). You need to balance the time it takes to rest, loot and just walk on the map from point to point with your overall strength, since enemies will get stronger each day (any moves takes a certain amount of hours to complete). The hardest part is actually keeping your guys healthy after a battle, so you want to get armor for your guys asap, since this regenerates after every fight.

If you play this on "easy" mode your mercs will keep their earned XP, meaning you get stronger with every playthrough. If you don't I think only the hero keeps his XP, but the hero is definitely not the strongest character in the roster. Play on "normal" if you want the real experience, but personally I've found the game too boring and repetitive to even bother with that. There are barely any random events in this rogue-lite. You will go through the same levels with the same mercenaries (if you wish), buying the same upgrades and choosing the same level ups all while fighting the same enemies (and amount of enemies) in every playthrough. There are only marginal differences in the half dozen attempts I've done so far and I don't see any room for more, since shops always offer multiple items, inns even offer the same items every time, so there's not much replayability once you've beaten the game (about 4 hours or so for me on easy).

After you get 30 kills on a merc and after you finish the game with them you can choose a 2nd or 3rd starting layout, changing the skills the character brings to the table. This is actually pretty neat, but I would argue that some skills are plainly better than others.

The DLC adds an alternative zone you can also access via the same means every time. This one introduces a new mercenary, which plays pretty uniquely and is actually rather interesting. Apart from that you can complete a new unique quest for each character in this zone (always the first merc you hire, since you can't get your hands on any more until you have to decide whether you want to visit Necropolis), which gives you the option to buy a special item for this character from the inn (available at the start of every level), which makes them far stronger.

I got this for free in a magazine I receive every month, which might tell you a bit about the game, since usually it takes years for games to be included in a magazine, so I'm guessing it doesn't sell all that well. Like I said, it's neat for a couple of hours, but has no longevity or motivation apart from completing the quests for your heroes and unlocking them in the first place. And even that is bare bones. The story is quasi non existant as well. Still, it's not a bad game for the right price.
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0.7 hrs
Posted: September 20
The game is interesting , looks and feels like a mobile game. The graphics are very beautifull the mechanics arent bad or revolutionary , you get a hero, hire more heroes, use food to heal , upgrade/buy armor and weapons and some such.

The problem i have with the game is that it can be horribly unbalanced , for instance i had 1 hero he deals 4 dmg and has 7 health and at the end of the 2nd lvl i was up against some enemies which had the combined life of 25ish and all dealt 4dmg and since they were numerous they could atack me multiple times per turn , basically i atacked once and then died which results in gameover... Also i went up against a boss which was unhitable , i literaly had 0% chance to hit him with all of my mercanaries and hero. (there are ways you can bypass this by using potions , but since i only had 2 i hit him twice and then proceded to get killed which results in gameover).

Its not a bad game keep that in mind , its just kinda wierd , i reccomend watching a few youtube videos before bying it just so you can see what to expect. Also ive played less than an hour and ive seen most of what the game has to offer.

In my opinion its worth 5 bucks so get it on sale if you think youl like it.
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`Dear maN`
4.2 hrs
Posted: September 19
2/10 The Game is 100% Rng not even worth thinking about.
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(BP) LowMan Griptonik
1.7 hrs
Posted: September 7
graphics are beautifull
easy to take in hand

unbalanced gameplay
horrific difficulty
very repetitive
frustating experience
dying again, and again, and again!
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7.5 hrs
Posted: September 2
Short game - not much depth - I got through to the end (within 18 days as per the achievement) on my third attempt (on normal difficulty - there's no "hard" level) Didn't make me want to get the DLC. I haven't seen all the mercenaries you can hire as I had only 3 unlocked; and still managed to finish without a full party... It's not super easy, but once I found the right tactics, I never once got scared of seeing my game fall apart.

I'd recommand getting it if it's on sale AND if you're not a turn-based tactical game veteran. Maybe.
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6.6 hrs
Posted: August 31
Nice game but it's short.
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