FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.
All Reviews:
Mixed (74) - 56% of the 74 user reviews for this game are positive.
Release Date:
Dec 15, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a low-budget game created mostly by one guy - hello - and it's going to take a lot of help from a lot of players to get it balanced & tested. You should know that this project has been in Early Access for a long time and given the pace of development it will remain here for a while yet. I encourage you to watch my update videos & dev streams before purchasing it. I think there's something unique and enjoyable ready to be unearthed in this game - hopefully we can all have some fun digging it up!”

Approximately how long will this game be in Early Access?

“FRONTIERS will stay in Early Access until it has been fully balanced and tested. I'll be relying on feedback from players to help me decide when we've reached that point. I can't predict how long this will take but I can tell you I want to release it officially as soon as humanly possible.”

How is the full version planned to differ from the Early Access version?

“Apart from general polish and balance (have I mentioned balance?) the full version will include three full acts and a complete storyline. The Early Access version contains Acts I & II. As we balance and test these acts your feedback will be applied to Act III, which will be released with the final game.”

What is the current state of the Early Access version?

“It's playable, and the first two acts of the main quest are available, but overall the game is very buggy. You shouldn't dive in unless you have fun seeing a project come together from the inside out. It's going to take a lot of hard work to bring it up to the standard that you might be used to from a finished game project.

Major unimplemented features include co-op multiplayer and support for Linux. Four-player co-op is at the top of my feature list and I'm pushing very hard to implement it asap, but don't expect it any time soon.

As for Mac & Linux, I've distributed builds for both in the past but due to some game-breaking bugs on both platforms I've disabled official support for now. It will return in the future, but I'm not sure when.”

Will the game be priced differently during and after Early Access?

“The price will always be $15. I chose that price a long time ago because it felt like a good deal for the amount of content I'm delivering. If the game ends up being worth more after we've worked on it in Early Access, great - it'll just be a better deal. No need to change the price.”

How are you planning on involving the Community in your development process?

“Everything from the price of objects to the healing effects of plants to the cost of skills to crafting times must be weighed against one another - there are too many permutations for me to try them all by myself! I need the community's help to bring out the fun factor. You will be there to tell me what works, what doesn't work, what's broken, what should be removed, and so on. I will be there to hear you out and translate your feedback into game mechanics.”
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Recent updates View all (25)

August 11

Developer PSA: Don't buy FRONTIERS for a little while

Thinking of buying this game? Here's why you may want to wait:
FRONTIERS is in the middle of an overhaul (which I'm calling v1.7) that addresses many of the bugs and performance issues that exist in the current version.

Everything is changing - the visuals, the interface, the inventory system, the save game system, etc. Most of these changes were driven by player feedback so a big thanks to anyone who took the time to play & post.

So what's the problem?
So far so good - unfortunately this overhauled version won't be in a releasable state for a while yet, and there's an uncomfortable disconnect growing between the game that's available for download and the game that's actually being developed. Right now the impression you'll get from the screenshots, forum discussions and bug reports won't quite match the finished product.

So if you're thinking of buying, DON'T. I encourage you to WAIT until 1.7 is released.

Just to be clear, the game isn't morphing into a Candy Crush clone or something - the core experience will be consistent. But in the past my mantra has been 'read the forums before buying!' so I want to err on the side of caution in this situation.

Bug Reporting
To anyone who already owns the game - hold off on posting new bug reports. The reports you've made for previous versions have been invaluable, but the systems that produced most of them have been replaced. Conserve your energy!

Humble Bundlers
To anyone who got this game in a bundle - this announcement is obviously coming on the heels of your purchase, which is slightly awkward. For what it's worth the changes in the visuals & gameplay didn't emerge until fairly recently - hopfeully you'll all love them. Fingers crossed!

Forum Housecleaning
I've moved a lot of the outdated bug reports into a forum called Archived Bug Reports (Pre v1.7) which you can view here. I've also moved some other topics like the Official Favorites Thread since they could be considered selling points.

There's still potential for confusion with this setup but this seemed cleaner and more transparent than just deleting stuff.

Alright I think that's everything. Thanks for reading, and thanks for your support!

- L
40 comments Read more

July 14

Kickstarter Update!

Howdy, everyone - if any of you have been wondering where the heck I've been for the past 6-8 weeks, this update will tell you.

Spoiler: I had a kid!


So yeah. Thanks for all the messages asking if I was dead. I promise I'm alive and well. I'm just covered in spit-up.

There's undoubtedly a growing backlog of forum posts that need attention - I'm not quite brave enough to take a bite out of those tonight, but you can expect to see some replies this weekend.

- L
9 comments Read more
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About This Game

FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Is FRONTIERS for you?

I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...

...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!

Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.

If you feel the same way then yes - FRONTIERS is for you!

Key Features:

  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style item crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • A haunting soundtrack for every region
  • Full mod support
  • NEW: Oculus Rift support

NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.

System Requirements

    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: These are estimated requirements - I'll be locking down final requirements during Early Access. Please don't make any important spending decisions based on this information!
    • OS: Windows 7+
    • Processor: Intel Core i7-3770 3.4GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 Ti
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
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