FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.
User reviews: Positive (27 reviews)
Release Date: 15 Dec, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a low-budget game created mostly by one guy - hello - and without lots of time & help from lots of players there's no hope of getting it BALANCED and TESTED. Early Access gives me that chance. I think there's something unique and enjoyable ready to be unearthed in this game - hopefully we can all have some fun digging it up.”

Approximately how long will this game be in Early Access?

“FRONTIERS will stay in Early Access until it has been fully balanced and tested. I'll be relying on feedback from players to help me decide when we've reached that point. I can't predict how long this will take but I can tell you I want to release it officially as soon as humanly possible.”

How is the full version planned to differ from the Early Access version?

“Apart from general polish and balance (have I mentioned balance?) the full version will include three full acts and a complete storyline. The Early Access version contains Acts I & II. As we balance and test these acts your feedback will be applied to Act III, which will be released with the final game.”

What is the current state of the Early Access version?

“It's playable, and the first two acts of the main quest are available, but overall the game is very buggy. You shouldn't dive in unless you have fun seeing a project come together from the inside out. It's going to take a lot of hard work to bring it up to the standard that you might be used to from a finished game project.

Major unimplemented features include co-op multiplayer and support for OSX & Linux. Four-player co-op is at the top of my feature list and I'm pushing very hard to implement it asap. How long that will take is anyone's guess. As for Mac & Linux, I hope to begin distributing builds for both platforms soon after releasing on Early Access, but I can't make any promises.

Oculus support will be disabled at launch while I incorporate the new SDK, and even after it's available again support will be minimal for a while. I've turned off the store's 'Ocululs support' icon & feature text to reflect this. I'll put them back once the new SDK is up & running.

Will the game be priced differently during and after Early Access?

“The price will always be $15. I chose that price a long time ago because it felt like a good deal for the amount of content I'm delivering. If the game ends up being worth more after we've worked on it in Early Access, great - it'll just be a better deal. No need to change the price.”

How are you planning on involving the Community in your development process?

“Everything from the price of objects to the healing effects of plants to the cost of skills to crafting times must be weighed against one another - there are too many permutations for me to try them all by myself! I need the community's help to bring out the fun factor. You will be there to tell me what works, what doesn't work, what's broken, what should be removed, and so on. I will be there to hear you out and translate your feedback into game mechanics.”
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Recent updates View all (5)

18 December

Proposal: Save Only in Campsites

I've been mulling over this one for a while. Another couple of bug reports convinced me to bring it up.

Saving inside of structures is dicey and often ruins save games. The safest place to save is on top of solid empty terrain. It will get better in time, but it's going to be a while before we iron out the kinks.

One way to prevent ruined save games is to limit saving to campsites. Campsites can only be created on solid empty terrain, and they can't be created inside, so if you had to be in a campsite to save, boom problem solved. (The requirement for a nearby water source would be turned off.)

In the future when saving inside of structures becomes more stable this can become a global setting like 'SaveOnlyInCampsites,' which can then be toggled using difficulty settings.

Pros: This would 'fix' the save game problem. Wouldn't take long to implement.

Cons: Losing the ability to save anywhere might cause some rage due to general instability. People are already clamoring for a quicksave options so I can't imagine they would love this.

Thoughts? This is a rare case where I don't feel strongly one way or the other, so be free with your opinions.

[edit: Alright, I've seen enough strong negative reactions here and in chats to say this would probably ruin more good times than it would create. So I'm going to skip it and just focus my energy on the root of the problem. Thanks for the feedback, everyone.]

19 comments Read more

11 December

PSA: Do NOT buy this game as Christmas gift


Hello, everyone - Lars here with a friendly developer PSA.

A lot of folks have told me: I'm buying this game for my kid/friend/spouse for Christmas, they love exploration games! And I say the same thing every time: DON'T!*

The only people who will love it are players who seek it out for themselves, because it's NOT FINISHED. Your kid/friend/spouse will just be annoyed with you. I'm proud of this game, and with everyone's help I believe it's going to be great - but it's not great yet, so in the meantime get your kid/friend/spouse Dragon Age or The Binding of Isaac or something, trust me.

The December release date unavoidably puts Christmas gift in people's minds. That's why I'm only releasing a trickle of press copies till after the new year. People are prone to impulse buy right now, and you don't want people impulse buying an Early Access game, especially not for others.

On the other hand, there is one situation where it's an appropriate gift: for yourself! If you love exploration and don't mind bugs, by all means treat yourself. (Just make sure to stop by the forums first so you know what to expect.)

Cheers,
- L


*(After I say 'thank you' of course. What am I a savage?)

130 comments Read more
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About This Game

FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Is FRONTIERS for you?


I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...

...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!

Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.

If you feel the same way then yes - FRONTIERS is for you!

Key Features:

  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style item crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • A haunting soundtrack for every region
  • Full mod support

Note: I've removed 'Oculus Rift' support from this list because it won't be available at launch. Support will be re-enabled soon.

System Requirements

    Minimum:
    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: These are estimated requirements - I'll be locking down final requirements during Early Access. Please don't make any important spending decisions based on this information!
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i7-3770 3.4GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 Ti
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
52.4 hrs on record
Posted: 22 December
Early Access Review
I have derived much more enjoyment from this game (despite its bugs which sometimes feel like they're being replaced rather than resolved) than I have from a game in a long time. The pace and surroundings are a welcomed contrast to what has become the norm. No pointless flashy lights and bright colors in this one.

The interactions between player and NPCs feel important and every word is meaningful. Very well written with few wasted words to wade through. It requires close attention and good retention to progress in the game.

This game came along when it was exactly what i was seeking. A bit sick of games which require little thought and only passive involvement. I only end up playing them for a couple of hours and getting bored.

If the developer is able to find someone to help squash the bugs, the game will be a favorite very soon.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
48.9 hrs on record
Posted: 24 December
Early Access Review
tl;dr: Still buggy, but the feeling of exploration is definitely there already. Updates every day, the developer is serious, hard working and honest. Do not jump in right now if you expect a smooth ride since some of the mechanics are not reliable yet. One thing is bug-free: the peculiar mood, the intriguing and well-written story, the surprising landscapes, the feeling of exploration and discovery.

As this is an early access review, I want to stress the fact that the game is not finished. Not all the features have been implemented, and some implemented features do now work quite well. I'm writing this on December 24th 2014, the game has been available in Early Access for about two weeks and open for beta testing for about a month. The game has been thoroughly tested since day one. A hundred of issues have been raised; some very minor (weird pixel on button texture), some critical (crashes); and all are being addressed by the one developer, Railboy, who's been working full time and releasing patches almost every day, often several times a day.

The result is a game that is working better and better every day. From my point of view, it is already good. I keep jumping into the game with the goal of breaking it and reporting a new bug, but I end up each time walking down new paths for hours, exploring new lost villages and discovering strange events. What you can see in the trailer videos is all here already, and much more. I have put fifty hours into the game and still haven't explored half of the continent. I haven't finished the main quest either, and haven't tried 10 % of all these crafting recipes. I still haven't even cast a spell (even though I did find the dark luminite to do so)! The world is Big, in the sense that it will take you a lot of time to get to know it, and believe me, you will be lost. Even with the maps, there are places I saw once and have never found again.

Frontiers has this sandbox feel to it: you set your goal yourself and just roll with it, or you follow the story. There is no pressure to finish the main quest. Actually, pretty much everything is optional in this game; there is even an option for disabling survival if you do not want to bother killing bears for their meat (a very hazardous activity, believe me). I like the main quest very much, though, because it isn't just about big epic things, it's about people, trust, friendship, vengeance, broken hopes, and what one is ready to sacrifice in order to be the first to accomplish the impossible.

In addition to the main quest, there is something about the world itself that feels... weird. Abnormal. Out of place. It is subtle but you can tell something is wrong. I do not know yet whether it connects to the main quest, but I will definitely walk the paths of Frontiers until I find out.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: 25 December
Early Access Review
A pretty good game to play multiplayer adventure/survival and the big + is that you can burn people alive in then village or hut
Was this review helpful? Yes No
61 of 65 people (94%) found this review helpful
9.3 hrs on record
Posted: 16 December
Early Access Review
FRONTIERS is a fantastic game, even in early access. The developer's have said they wanted to make a game where exploration is rewarded, and they've done just that. Not only is discovering the world rewarding in the sense of game rewards, but it's fantastic fun and just feels like a rewarding experience over all.
I don't tend to take games too seriously, but for those looking for immersion, FRONTIERS will absolutely deliver the experience someone that appreciates story, world, and lore would look for.
There are also survival elements. I'm terrible at survival, but I'm still having a lot of fun freezing to death and dying of thirst.
The game is not without its downsides, but nearly every drawback the game has presented me can be attributed to the fact that the game is still in early beta. With that said, I can't stress it enough. This isn't a finished product, but it does still have a lot to offer, and I would recommend it to anyone that is a fan of large open world exploration type games.

If you'd like to see my playthrough, you can find it here.
https://www.youtube.com/watch?v=Sw5zDgHfDOk
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16 of 19 people (84%) found this review helpful
2.7 hrs on record
Posted: 16 December
Early Access Review
Strong sense of exploration. Not a combat heavy game, it's more like taking a walk and seeing what you discover along the way. Early Access so expect bugs but also expect that your feedback will be taken seriously.
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13 of 14 people (93%) found this review helpful
2.3 hrs on record
Posted: 17 December
Early Access Review
First the positive. This game captures that wonderful essence of games from days gone by - it has that sense of wonder and really makes you want to explore the world and see what is out there. The graphics fall somewhere between Morrowind and Skyrim - certainly serviceable. I read another review that said the game is unplayable on mid-level machines. My PC is the embodiment of mid-level and it ran fine, although the frame rates need to be improved a bit - other wise I had no problems.

Now for the downside. I know that this is a survival game but if I eat a loaf of bread, a sausage and a banana, should I really be starting to get hungry less than five minutes later? Honestly, I don't mind foraging for food but in all these types of games, your character must be an insatiable, gluttonous hog-demon for all the food and water that they need. Also, by all appearances it seemed to be mild weather outside with people milling about, yet I am freezing to death in a matter of minutes and need to run to the fireplace to get warm again. There isn't a backpack or wheelbarrow big enough to get you a mile down the road for all of your "needs". I hope that this gets tweaked - I'd like to see a survival game that actually let you explore for five minutes without your dashboard flashing red for some trivial thing that you took care of three minutes previously.

That said, I am enjoying exploring the initial town and hope to be able to get outfitted to explore further. I'd recommend this game highly to anyone who misses that good old fashioned game that doesn't hold you by the hand and doesn't feel the need to knock you over the head with contant tutorial style gameplay. I really hope this game succeeds and wish there were more like it.
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16 of 20 people (80%) found this review helpful
3.0 hrs on record
Posted: 16 December
Early Access Review
Great game, it has a few bugs here and there and some crashes once and a while. It is very fun and there is lots of stuff to explore and discover!
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14 of 18 people (78%) found this review helpful
6.4 hrs on record
Posted: 16 December
Early Access Review
A great game that is perfect if you liked the exploration of other open world games. Feels sort of like a more up to date morrowind. Note, this game is a bit buggy at the moment but for what it's worth, and how amazing that this runs on Unity, it's worth it if you like exploration. Animations aren't that great, but it's made by practically one guy on a limited budget. Overall, I'd wait until the full release to get the best experience.
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8 of 9 people (89%) found this review helpful
9.7 hrs on record
Posted: 19 December
Early Access Review
This game is great even at start, the base of the content is ALL there. BUT this game isn't playable currently, i'd say wait at least a month before buy. I'd give this game a 10/10 when it's completed most likely. But at the moment 6/10, obviously you shouldn't mind my current rating because its still in Beta. The base of the game is all there and its pretty good. This game will be amazing when its completed. But again, I do not recommend currently buying it. But I am not going to give this game a thumbs down, I will give it a thumbs up for now even though I do no recommend to buy it currently.
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9 of 12 people (75%) found this review helpful
2.7 hrs on record
Posted: 16 December
Early Access Review
Aside from not being able to get past the "six months later" area in the school (crashes), I really have enjoyed the first 40 minutes of play so far. The graphics are well done, character movement is smooth, and the music is flat out fantasy awsomeness. I'll give it a few more tries getting past the area that has been constantly crashing, and hopefully will succeed - I want to explore!

So far I'd say 7/10.

Edit*

I have finnally gotten past the school. It seems it was the graphics settings that lagged the game to crash - was running everything maxed on desktop gtx 760, quad core i5, 8gb ram. Strange becasue I thought my computer would easily handle this game... Must need to be optimized better. Other than that I have been able to explore more so that is a good thing.
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11 of 16 people (69%) found this review helpful
4.0 hrs on record
Posted: 16 December
Early Access Review
Cannot recommend a game that i cant even play, have done the prolouge three times now only to get stuck on a loading screen when leaving the starting area.....Everything was fine just until that specific part i don't understand what the problem is buy hopefully it gets resolved.

*******
Edit after the fifth retry the game is now working correctly and i'm able to play it through, explore etc.... This is game is built for people who enjoy exploration, building/crafting items from scratch with a minecraft type system. I didn't reccommend this game at first becasue i simply could not play it but as of now i have changed my mind and i DO recommend this game, there is a lot of content for a 15$ price tag hopefully this review helps you figure out your deciosion of purchasing this title.
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5 of 5 people (100%) found this review helpful
2.0 hrs on record
Posted: 18 December
Early Access Review
(For the sake of full disclosure, I should mention that I was one of the contributing writers for Frontiers. I was not the one responsible for most of what you'll find in the game, though [I mostly worked on sidequests and some of the books/letters you might come across]- the lead writer is Ryan A. Span, and he deserves the credit for the main storyline and most of the dialogue!)

Frontiers is not just a game, but a vision. The world of Kantvarld has many secrets tucked away for those willing to find them, but keep in mind that Frontiers is a specific type of game for a specific type of person.

You won't cut down hordes of enemies in this game- that isn't what this world has to offer. Instead, if you want *exploration* and to a degree survival (with occasional combat) then Frontiers may be for you.

Frontiers is about the curiosity in each of us, and what we do with it. If you find yourself wanting to take in your surroundings- not fighting in them, just *enjoying* them, then know that this game was made by people like you, for people like you. If you find yourself in videogame worlds, staring far into the distance, basking in the light of the morning sun, then Frontiers is for you. If you enjoy the challenge of mapping out the known world, including every nook, cranny and orifice, then Frontiers is, without a doubt... for you.

In Frontiers, curiosity is king. The desire to make sense of the world (and to find your Zen in the process) is the drive that this game specifically caters to above all other things. The game world is plenty big (around the size of Oblivion's landmass) and the brilliant soundtrack (made by the talented Steve Barnes) will carry you as far as you wish to go.

It will be a while before most of the bugs are behind us, but the framework is already here. So if Frontiers sounds like your cup of tea- come join our community, and you might like what you find!

P.S. Lars/Railboy (the lead developer) is known for his honesty and straightforward nature for a reason. If you are worried at all about the Early Access nature of the game, just take a peek into the Community Hub and you'll find plenty of reasons to root for the guy. And you don't have to take my word for it- see for yourself!

-Matt.3
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4 of 5 people (80%) found this review helpful
4.6 hrs on record
Posted: 16 December
Early Access Review
This game was a bit confusing at first, but after 30 mins of gametime i learned most of the mechanics and i must say i was immersed into the game's enviroment almost immediately. That said, this is still a early access game and thus is obviously prone to bugs and glitches, but surprisingly i didn't notice that many. This game has alot of potential and it will definatly go far if the developer sticks to it and updates it regularly, but before you consider buying the game, look up reviews and gameplay vids to see if you think it is worth a buy in its current state.
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4 of 5 people (80%) found this review helpful
1.8 hrs on record
Posted: 16 December
Early Access Review
This is an early access game, so it's still a work in progress, but it is still a must buy. It reminds me of some of my favorites: the early Elder scrolls titles or Pathalogic, only with an exphasis on exploration. It feels like a huge game/experience, and is totally worth a shot.
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5 of 7 people (71%) found this review helpful
2.3 hrs on record
Posted: 16 December
Early Access Review
Awesome game! I preordered it, it isn't so stable right now, but it is awesome and playable, amazing survival ambient, real survival game where you need to survive you can follow the story and then build it by yourself, Sandbox with story beggining (will be also a sandbox feature at the future)
I highly recommend to buy this, to support and to enjoy
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3 of 4 people (75%) found this review helpful
0.8 hrs on record
Posted: 16 December
Early Access Review
One of the biggest open world indie games of 2014, definitely a must-have for anyone who is willing to go on a little adventure ;)
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6 of 10 people (60%) found this review helpful
1.0 hrs on record
Posted: 18 December
Early Access Review
At the time of this review, I had not put a SINGLE minute into playing Frontiers. (A minimum of 5 minutes is required to write a review) However, I am giving it a thumbs up simply on the basis of pure honesty. You may be thinking I am crazy to do such a thing, but try to hear me out. I have been following the progress of this game for awhile now, so I can assure you that I have been sincerely interested in it since it was announced on Greenlight. But when I read a recent article about it, I was sold right then and there. The developer of Frontiers has publicly announced:

"A lot of folks have told me: I'm buying this game for my kid/friend/spouse for Christmas, they love exploration games! And I say the same thing every time: DON'T!"
"The only people who will love it are players who seek it out for themselves, because it's NOT FINISHED. Your kid/friend/spouse will just be annoyed with you. I'm proud of this game, and with everyone's help I believe it's going to be great - but it's not great yet, so in the meantime get your kid/friend/spouse Dragon Age or The Binding of Isaac or something, trust me."

I must say.... How REFRESHING. I am speaking from a position of having a very bitter taste of early access nightmares on my palate. Now you may be thinking that it's a genious marketing ploy using reverse psychology, but I find this to be doubtful considering this is major revenue the developer very well may be losing, especially during the Holiday Steam sale...a very opportune time to make some excellent dough. This takes guts. The game may have a long ways to go, but I believe this incredibly responsible attitude needs to be encouraged in a selfish new era of gaming where the end product is a often a deliberate farcry from an honest game players can enjoy. Here is the original article that sold me on this:

http://kotaku.com/dev-on-steam-warns-do-not-buy-this-game-as-a-christmas-1671913955
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4 of 9 people (44%) found this review helpful
5.2 hrs on record
Posted: 16 December
Early Access Review
BUY BUY BUY THIS IS WHAT I HAVE BEEN WAITING FOR i pre ordered this a while ago in november and now that its out its great i use amd and it runs this game with a few glitches from time to time but it does not effect the exspreience i love everything about this all detailed and sure the gme is in beta and thats great! but really this game does need some work as it says EARLY ACCESS means the game is not done but for this game its come a long way and when its out completely then i think it will go big but seriosly there is alot of great detail and adventure everything they promised is in this game so yes my score is 10/10 and i hope you enjoy getting this game as much as i do
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3 of 9 people (33%) found this review helpful
0.2 hrs on record
Posted: 17 December
Early Access Review
I got a list with stuff to do.
- Reallifesimulator 2014
11/10
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3 of 31 people (10%) found this review helpful
1.8 hrs on record
Posted: 17 December
Early Access Review
Might be worth something one day but it's too buggy to recommend right away, sadly. This is still too early in early access.
Here's some gameplay footage:

https://www.youtube.com/watch?v=P89b1fX76IA
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