I Shall Remain is an ARPG game with Survival aspects. Located in an old apocalyptic New York area at the end of WW2, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and the search for a cure in the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.
User reviews: Positive (28 reviews)
Release Date: May 9, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I Shall Remain Early Access focuses on obtaining valuable game related feedback on features and implementation, at the same time allowing us to move faster with the product development. We are confident we will provide a better and more engaging experience with the help of the community and that the game will improve it in ways we would not expect to do so otherwise.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for about 6 months, the plan is to release January-February 2015.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have all the content in (20+ hours of game-play for a straight play-through, a lot more for the adventurous player) and all promised features. Also, depending on the feedback, we will add any of the features the community suggests as long as it improves the overall game experience.

Here there are details about planned content and ETA

What is the current state of the Early Access version?

“The current state of the game is stable Alpha and very playable. There's around 13+ hrs of game time for a first play-through but since the game already supports partly randomized loot and multiple levels of difficulty, one can play it for longer. There's also the Survive! the night game type which can be played for a few good hours as well and allow people to fast track through the RPG system and Infected types.

The current version contains all features specified in the game description. We might not be using all to the full extent in the currently developed content but they are there nevertheless, testing and improving alongside all other game aspects.”

Will the game be priced differently during and after Early Access?

“Is possible that the final version will have a higher price.”

How are you planning on involving the Community in your development process?

“We are all ears to the community feedback on forums and emails, we are considering everything they have to say (already few of the features we are working on is feedback community members suggested or agreed as being helpful) about the current game content/features.”
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"Alternative ending to the second world war - post apocolyptic. Early Access, so perhaps just follow developement and ask questions rather buy and try."

Recent updates View all (18)

November 11

I Shall Remain on sale on Humble Bundle Store

I Shall Remain celebrates entering Humble Bundle Store by being 50% OFF until 16th of November.


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November 6

I Shall Remain Hot Fix

Nearly a week since the October Update and a new Hotfix is ready for release.

The major feature of this update is the new Floating text combat feedback system and the Updated Infected information. We can now see the stats of each Infected and the real-time combat information (how much damage our character and teammates did on each shot, how much damage they receive, whether they hit or missed, if our infection increased, how much we healed and many more). Note that this information can be turned on/off from ishallremain.ini file (future updates will add this to the Options UI).

Thank you for your valuable feedback.

*********** hot fix *************

- Floating text Combat Feedback system added (small numbers will pop each time we do damage, get hurt or heal ourselves)
- Floating text can get hidden/shown from ishallremain.ini
- Type of information we show (Damage, Critical damage, Infection, Instant kill, Heal, Shots missed)
- Infected information updated. We can now see numbers for Health, Defense, Armor, Attack, Damage for each selected Infected. This can get easily correlated with the attack information we see during combat
- Optimized secondary zombie materials (performance improvement on loading)
- Adjust combat calculation in case of infected as attacker.
- Change Regroup with Attack positions in Teammates UI
- Fixed 'Steps sound won't properly stop (with fixed camera controller) when we run' issue
- Increased the Infester chance to infect on spit from 10% to 25%.
- Infester spit elite will take 2 infection points, bosses will take 3
- Adjusted the way we calculate on-fire damage (is percent of the weapon which inflicted the damage in the first place, this makes the flamethrower less effective - was overpowered)
- Grass adjusted in the Prologue scene
- Increased Spitter weapon damage
- Added level up doctrine choice in Doctrines window also
- Do not get experience in the Survival skill when running
- Add "goto main menu" event and quest condition to be use in case of defend the area quest as fail condition.
- Defend the area quests fail now if we exited the game while they are in progress.
- Show the full damage in weapons tooltip
- Defend the tank walkers now have a chance to spawn as loot different ammo types as well
- Adjusted camera stutter in fixed camera controller
- Fix for having the right cursor icon when in inventory and toggling realtime
- Reflections for all objects increased to 2
- Fix for having the right cursor icon when in resting state
- Jim Beret's abilities icons are in
- Adjust infected defense and armor (they should reflect more of the damage now in later stages of the game)
- Add Wrath mutation description.
- Fix for wrong attack animation when we hold attack and switch the weapon while doing it
- Reduced camera shake for miniguns and heavy machine guns
- Fixed some text translations

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Welcome to I Shall Remain!

First of all, thank you for showing interest in I Shall Remain. Don't hesitate to get involved and support the development if the game sparks your interest. Moreover, by choosing to support I Shall Remain in Early Access, you give us the chance to make it the game you want it to be.

Thank you and welcome to I Shall Remain!

About This Game

I Shall Remain is an action role-playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.

Discover the truth about the infection and decide the future of the human race. Experience the story-driven, immersive gameplay enhanced by a dynamic real-time day-night system and the mood affecting weather system. You get to share your journey with as many as 7 other AI controlled teammates, each with their own story to tell, encounter multiple NPCs, traders and trainers and thousands Infected that you'll have to battle using over 30 weapons, from baseball bats to flame throwers and bazookas and - for a while at least - even tanks.

Weapons - The weapons in I Shall Remain are grouped in categories. We have melee weapons (knives, baseball bats, planks, crowbars), small weapons (pistols, submachie guns), rifles (shotguns, different kinds of rifles) and heavy ones (heavy machine guns, flamethrower, bazooka). The total number of weapons is over 30 with each weapon having at least 4 levels of configuration each level giving you different effects the weapon can have over the enemies and yourself when used or equipped. Ammo can as well be imbued with serum for additional damage.

Throwables - Aside weapons the player can throw grenades and plant mines for infected to step on and explode.

Pickables and explosives - The player can also pickup certain objects like barrels, crates and even other NPCs to carry and help. Some of the objects while not necessarily pick-able (some barrels are both packable and explosive) can be shot and they will explode allowing you to kill lots of infected without using resources. while others can be used to barricade yourself in small confined spaces.

Controllables - From time to time the game offers the player the possibility to enter tanks or other vehicles and use their weapons to defend himself or a larger area. Is up to the player to decide whether to use them or not and for how long.

Buildings - Many unique buildings throughout the city to explore, each you can use differently, find cover in or loot. There's a level of risk associated with entering an unknown building as well so you should be careful when doing so.

Character progression - In I Shall Remain the player gains experience as a result of taking actions. Each action in game, whether is shooting a monster, repairing a weapon or simply running will award the player with experience points in attributes and skills. The way you play the game will define what kind of character you are.

Doctrines - In I Shall Remain doctrines enable your character to improve your attributes and skills or give you new abilities. Each doctrine could be upgraded each upgrade increasing doctrine’s effects or even add new ones. Currently there's as much as 100 doctrines in the game.

Economy - Serum is the center pylon of the game economy system and the exchange currency. Within the game there are various traders that you can interact with by selling or buying items such as weapons, doctrines, medical kits, water, ammunition, scraps, ammo and lantern batteries. Certain traders will also offer you special kind of services (buy ammo, increase your skills level or advance skill ranks).

Quests - Like mostly everything in I Shall Remain, quests tend to resemble real-life scenarios thus everything is in to serve the purpose of the world and the story. That being said, most quests in I Shall Remain are story related but perhaps as much as 50% don’t relate to the main story branch. That's why, defining detailed side quests and stories became an important tool for us to allow the player to immerse himself into the game world and make it more believable.

Dialogs - The Discussion/dialog system in I Shall Remain is fully dependent on your choice thus drastically shaping the way your experience develops. Whole side story branches might never be touched if the player chooses not to.

Infection - The Virus is actually the main villain in the game. Everything happens because of it and you will have to deal with it on a daily basis. You cannot cure it but you can always reduce it so it won’t affect your skills and your character performance. For that not to happen though, you will always need to have a steady flow of Serum.

Tiredness - Tiredness determines how much fatigue your character gathered, increased levels of tiredness affecting your health and stamina regeneration rate as well as your chances of aiming correctly. Make sure you always take time to regularly rest inside a building out of any outside influence the weather being the main factor for it.

Scavenging - Throughout the game there are hundreds of places you can scavenge for resources, you just have to find those places and take the time to actually run the scavenge operation.

Repairing - Every weapon in the game has a wearing off factor which determines how much you can actually use it until it breaks. There’s multiple ways of repairing your weapon, from doing it yourself using scraps or breaking other weapons to having a teammate do it for you or just get it to an NPC somewhere in the city to repair it.

Teaming up - There are as many as 7 special Teammates you can take with you in your journey. Playing alone is always fun and rewarding but playing with teammates will give you a different experience altogether. Manage them, give them weapons, increase their stats and choose their path. Is all up to you on what kind of team you will lead.

Senses - There's a certain threshold under which each infected type will not sense you. Walking will make you silent, using melee weapons instead of shooting ones will do it as well.

System Requirements

    • OS: XP
    • Processor: Intel one core 2.4 Ghz or similar
    • Memory: 2 GB RAM
    • Graphics: NVidia 8600 or similar AMD card with support for 2.x shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: any sound card with 3D support
    • OS: Windows 7
    • Processor: Intel two cores, 3.2 Ghz or similar
    • Memory: 4 GB RAM
    • Graphics: NVidia 9600 or similar AMD card with support for 3.0 shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: any sound card with 3D support
Helpful customer reviews
10 of 11 people (91%) found this review helpful
7.2 hrs on record
Posted: October 31
Early Access Review
This is one of the best early access games I have purchased, right up there with Divinity Original Sin and Grim Dawn in terms of how much I enjoy it. I am very happy that I bought this game.

The game is a story-focused ARPG zombie survival game set in 1945. It also has a non-story based survival mode that I have not played yet. The gameplay is somewhat similar to State of Decay, minus vehicles, but actually smoother and more polished in this "alpha" state. Also there is an interesting twist in that your protagonist is infected and periodically needs serum to control the disease. The graphics are very nice. The game runs with no glitching or framerate choppiness.

I have not played enough to experience every aspect of the game, but so far I give it a 9/10. Now I am going play it some more.
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7 of 8 people (88%) found this review helpful
4.4 hrs on record
Posted: November 7
Early Access Review
"I Shall Remain" is an ARPG set in an alternate timeline, specifically at the end of WWII. Only in this universe, the Nazis managed to unleash a deadly virus over US territory. As a survivor, your goal will be to fight zombies, scavenge, gather allies...you know, all the stuff you'd expect to do during a zombie apocalypse. It has a lot going for it, what with character progression, inventory management, quests, and an economy that stresses the serum you'll need to keep from turning yourself. While the game is still under development and has some bugs, it's thoroughly enjoyable as-is (motion blur is my biggest complaint as there's no option to turn it off). I can safely recommend this one, especially if you enjoy survival games and ARPGs.

UPDATE: A dev informed me that you can disable motion blur by setting "post processing" to "medium". Those who are motion sickness prone can now rejoice!



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4 of 4 people (100%) found this review helpful
4.8 hrs on record
Posted: November 19
Early Access Review
To all of my viewers: Buy it now... Oak's Quick Look video at the bottom of this review.

This game is a great example of Early Access games. Low price point. Very playable game. Plenty of content. Clear vision. Thoughtful dev team.

Most important factor: The game is fun and the mechanics are smooth. It’s not easy to combine multiple genres of games and come out with something that is isn’t confusing to the senses. I didn’t feel like I was playing a roguelike one minute, an RPG the next, a Strategy the next, an Adventure the next and an ARPG the next. Each time the mode of the gameplay changed ever so slightly, it was always appropriate to the situation in the game. Because of this, the game moved along fluently and without breaking immersion. The story held tight as a result.

Strong points of the game that made me enjoy my time:

• It’s a survival game with varying loot drops, like common, uncommon, etc. Those who are loot mongers like me and enjoy the loot variations of Diablo, Borderlands and Zigfrak will enjoy that fact immensely.
• The camera swings easily, the shots are true, and the interaction is spot-on.
• Great atmosphere from the wonderfully-appropriate music and sound effects right down to the creepy shadows that hide zombies and dirty look of the screen (which is indeed adjustable to your liking by the way). When you’re outside, it feels like it. When you are inside, the confinement adds to the claustrophobic life or death situation you are in.
• The gun reticule is appropriate to the gun you are using. If you’re using a pistol, the reticule is closer to your character; use a rifle and you get a longer aiming reticule and better accuracy. A great way to simulate aim difference in a top-down game.
• You can go it alone or bring in survivors to your fold and form a squad. You can then interact with the survivors in your squad much like Baldur’s Gate, Might and Magic, etc., by transferring items, sharing the carry load, specializing each member in ranged or melee, completely separate skill trees and so on. I highly suggest creating a squad. It really adds to the game play.
• An intense and well-written story that is gritty, but not too over-the-top set just after WW2 in New York. You consistently have a sense of purpose in the game. I was very surprised by the research the dev team put into character names. One such name is described in my Quick Look vid.
• There isn’t a CHANCE that you will get infected. You ARE infected and have to manage that by gathering a serum to keep your infection at bay. This same serum is used as currency to barter with NPCs for upgrades and supplies. There are consequences to your actions here.
• I can’t fall down open sewer grates to my death. The character stops at the edge. +1
• You are rewarded for exploring. I went off the beaten path a few times and was rewarded with a loot container. When you loot a container or object, there is a chance you will fail. There is a progress bar that counts down as you hold your spacebar to simulate time taken to loot. If you fail your attempt, you may loot again, but it takes longer each time afterward. This really adds to the “Oh Crap” factor when zombies are nearby. Loved it.
• When you are outside, you start incurring a tiredness penalty. The more tired you are, the slower your health and stamina regenerates. Nice touch. You can rest up in clearly marked buildings on the map (and mini-map) by going inside and getting out of the weather.
• There are varying mobs. Such as common, elite, boss, etc. Each tougher mob drops appropriate loot. And, you have a proficiency level in your stats that gives you a BONUS when killing each mob type after you have leveled up your kill count with that particular mob. Very, very cool.

There are more, but some are surprises that I don’t want to spoil.

What I didn’t like about the game:

The fact that the text sometimes auto-scrolls and I missed some of the story. I was quickly contacted by the dev after my review vid and told that I could have just paused the game. Very true and that wiped out the only thing I didn’t like.

All in all, I highly recommend this game to anyone looking for a survival experience with good atmosphere, story and mechanics. This game is well put together. Here’s the kicker: At the time of this review, it was still in Early Access. Very impressive and very exciting for us. :) I can’t wait to see what the future holds for this game.

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5 of 6 people (83%) found this review helpful
5.2 hrs on record
Posted: November 1
Early Access Review
I played this for a bit now it nice take on a top down zombie shooter it has some rpg element which give it a nice fkaver and all the dev's are listening to the players they are trying to give a really athintic 1950 zombie surivial game and has a infection gauge if you get infected you have to try and cure yourself or become one of the infected. the is still in early access and is being worked on hard as the can caomn and give this game a spin!!!!!!!!
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7 of 7 people (100%) found this review helpful
1.2 hrs on record
Posted: June 6
Early Access Review
I bought this game not expecting much since I try almost all zombie games I can find. If you are looking for a diablo esque game with zombies and surival elements this is for you. You get to build a team as you slowly find the people in the city and do missions or save their lifeless body from the hoard to earn their trust. The rpg elements are minimalistic as in the skill progression is linear( not saying its a bad thing.) I'm just saying at this time in alpha skills only have 5 upgrade options for each path, so dont expect to have multiple classes right now since the progression is limited in that aspect and hopefully they will add more skill trees/ make different playable characters with different trees for skills. You will spend a majority of your time exploring the city and farming supplies to make it to the next mission. The enemies seem pretty easy but in the options you can change the difficulty its easy-normal-hard-impossible in that order and there may be one more its late and my heads a bit fuzzy. For what i paid for the game it is very much worth it and if you are looking for a top down free roam with some rpg elements this game is for you. My only qualm with the game is that the camera seems uber clunky and could use some fine adjustment/tightening but other then that its pretty fun and straight forward. The game mechanics are so easy you can skip the tutorial and figure out what is what in a few minutes tops. Great game it has the potential to be one of the best zombie games available this year on steam.
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7 of 8 people (88%) found this review helpful
61.3 hrs on record
Posted: September 23
Early Access Review
Very good game so far.
If you want a good top-down type shooter, this is the game for you!

Reasonable and attentive developers.
Very easy to talk with. Example: Myself and other have gotten features added and bugs fixed via forum and email.
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5 of 5 people (100%) found this review helpful
1.0 hrs on record
Posted: August 16
Early Access Review
For an early access game I am impressed, very impressed by the quality and presentation of this game. 7.49$ very well spent. It's how early access should be done, and from what I've seen in the forums the devs are very active with listening to the community. Visuals are great, gameplay is well.. it's AAA quality. This game is going places I can say that much, it does survival correctly. Unlike Nether and DayZ this is a survival game with a story, it also has a extremely well laid out tutorial and combat system and drop system. Clearly they put alot of thought into this game.
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6 of 7 people (86%) found this review helpful
46.6 hrs on record
Posted: June 18
Early Access Review
With a little work this could be a great game. Fun story, fun to play. The only problems I have come accross is the hand to hand and melee fighting is a little buggy. Could just be my computer, but I don't think it is. With a few small fixes here and there this will be a great game. Definatly worth the price to play the Beta/Alpha test, whatever it is at now. Besides the small fighting issues, I am not sure I could ever collect enough serum to get my "infection" down, it is/has been full up and now I need 10 serums just to drop the 20-25% you get for a shot. I fully intend to keep trying and I am enjoying it greatly. Highly recommended to any who like action-rpg type games wether you are into zombies or not, as I am mostly not.
Can't wait to see how the finished product rolls though.

I want to make sure I add that every issue I have had has been fixed. As well as the infection/serum thing was just because I was early on in the game. When I play now I can easily keep the infection down. Rookie me thinking I would never get enough serum. I choose to leave that on my review to point out that that is how I was as a newbie player. It had nothing to do with the game or its systems.
Very fun game and I get addicted when I play and cannot stop. With all of the patches it seems to get better and more fun with most all of them. 5 stars to both the game and the developers.
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4 of 4 people (100%) found this review helpful
1.0 hrs on record
Posted: July 15
Early Access Review
This game is pretty fun so far, nerve racking at times when the zeds that are slow suddenly speed up and get you. I like the fact that its not one shot one kill and you miss the walkers sometimes .. graphics are decent, gameplay is decent, price is decent, all in all a nice little game to kill some time with. :)
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5 of 10 people (50%) found this review helpful
6.9 hrs on record
Posted: July 14
Early Access Review
Find nazi zombies. Get shot by nazi zombies. 10/10
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3 of 45 people (7%) found this review helpful
1.5 hrs on record
Posted: July 19
Early Access Review
save your money. I dont know why anybody recommended this game.
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5 of 53 people (9%) found this review helpful
0.8 hrs on record
Posted: June 26
Early Access Review
I,m sorry but this is truly a lifeless game that feels like a bad ripoff from “Hellgate London” but a hundred times worse, guys liking this game must be buddies with the developers and I see it as false reviews.
I really tried to like this game but just couldn't stand playing more than 45 minutes of it.
I wouldn't install it even if it was free.
Sorry guys! But it SUCKS!!!!
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54 of 60 people (90%) found this review helpful
3.3 hrs on record
Posted: May 9
Early Access Review
Well...I'm really enjoying it at the moment. Imagine something like Zombie Shooter mixed with Project Zomboid in a way. You move around a city, collecting quests and loot and you're surviving against the undead. I've come across 8 different types as well as bosses [which actually feel like bosses]. The loot system is great [imagine Diablo with more of a weapon variety including Handguns and Shotguns] and I'm liking the chracter progression [level up and you choose the equivalent of perks to add to your skill-set]. There's also a noise system in the sense that if you fire a gun, they all know where to come to munch on you. You can stealth around them but the loss of XP is just too much for me to do that.
There's things I'd like to see though. Possibly some character creation or at least some customization with different armour/gear sets.
I also think this would be insanely good as a co-op/Multi-player game.

There's no many bugs as of yet. I've seen enemies clip through terrain and even get stuck within walls but nothing game-breaking as of yet. Also some of the animations are really clunky [especially the attack animations] and I've also found that when I go onto the screen to create a profile and then back out, the interface crashes and I have to restart.

All in all, I think this is a pretty solid alpha and I can see this being quite good with some work. I'm looking forward to the updates ^_^
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22 of 23 people (96%) found this review helpful
2.3 hrs on record
Posted: May 12
Early Access Review
Fantastic game! I thought it will be just another fun action Diablo-ish version of a game set in a post apocalyptic setting. Boy was I wrong! I found beneath all of this a very complex RPG system. With a lot of statistics, skills, doctrines and a very interesting game play. I love the play style of older games like Gothic, Fallout or Baldur’s Gate where you are rewarded for exploring. In I shall Remain this is wonderfully done by balancing this exploration feeling with the treasures and dangers of the unknown world. It always feels like an adventure to explore some new building or new map never knowing what you may encounter. Also the great ambiance and atmosphere provided by the music and art style augment this feeling. I also like the mechanics in the game, the scavenge, night-day, stamina and infested state are greatly enhancing the atmosphere and are very well integrated in the story and the survival feeling that you have when playing. I’m having a blast with this game so far and I highly recommend it to anyone who is looking for a good thrill but also for those searching for a game with a little more depth!
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17 of 20 people (85%) found this review helpful
3.2 hrs on record
Posted: May 11
Early Access Review
I highly recomend this game. Great looting system. Don't do what I did on my first playthrough of Episode 1 and use only guns. You waste ammo FAST and cant kill the bosses with close range weapons. I'm waiting for Darkwood which I belive is a similar game.

I only have one problem. I think my serum is bugged because it keeps going down even if I dont take it, causing me to become infected with out it. Unless loosing it is part of the game, the devs might want to fix that or explain that.
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16 of 19 people (84%) found this review helpful
0.5 hrs on record
Posted: May 11
Early Access Review
Picked this up on a whim, and it's really a lot of fun. I give it a pass for some of the 'alpha' issues, but I can see that there's a lot of variety in the gameplay.

I know it's lame to simply refer to games as 'a mix of' some other games, but I'll do it anyway. It reminds me quite a bit of Diablo + The Secret World + Zombie Shooter.

I can tell that the creators are very determined to put out a great product, and that is always the most important thing with these Early Access games. I'm going to keep playing this and look forward to seeing more.
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10 of 11 people (91%) found this review helpful
2.1 hrs on record
Posted: May 12
Early Access Review
Well, played it and loved it. It has a different viewpoint from the other zombie games, also the story is nice and the music, special effects really keep up with the mood, very atmospheric. The inventory system, the journals, the dark vintage '40s set, the rain, etc. are nicely done, the shortcuts are at hand when needed. There are some small funny quirks for the alpha, but all in all, the game has all the bells to become a nice zombie game classic. I liked that you can barricade yourself from the zombies in a room :D. I would compare the mood it creates to Call of Cthulhu and HalfLife2 (certain moody and scary levels). Good job from the developers, and I recommend it to anyone interested in the genre or similar genres.
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10 of 11 people (91%) found this review helpful
26.5 hrs on record
Posted: May 20
Early Access Review
Just finished the Prologue, and I'm about the start the Story mode.

My first impression: I sure wasn't expecting such a game. The music and the day / night succession (especially playing when the game is at night) adds up to the already groovy mood of the game. I liked the doctrines / skill system, the easiness of the inventory management and the fact that there aren't as many keys needed in order to play the game.

The scavenge is a great feature, as it gives an incentive not only to follow the map to your objective, but to explore the world.

I'm going to start the Story mode and see what more the game brings.

Kudos to the developers!
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8 of 8 people (100%) found this review helpful
1.6 hrs on record
Posted: May 12
Early Access Review
Having worked on a bit of art of this game as a freelancer, i have spent quite a lot of hours also playtesting the game. It did take a short while for me to get used to the game control and mechanics, but then it grew on me rather quickly as it has a lot of old-school charm i haven't felt since staying awake nights as a teenager exploring the dungeons of diablo 1.

Now to review the main parts of the game:
-The loot system is well done and ballanced as it gives you enough ammo to shoot at zombies, but never more than it takes to make you feel that ammo is in short supply and not to be wasted (actually the best parts of the game for me was when i was very low on ammo and had to make each shot count).

-The skill system is the best part of the game for me, there are the main weapon categories each with their bonuses (doctrines) as you progress, wich are well thought out and fit each weapon type, giving it a different play-style. On top of that there are books spread through the game that give you extra bonuses to skills that are not accessible through leveling them up via experience, so finding these thoughout the game is really rewarding.
There are also some minor negatives here, like the shotgun and sniper rifle being in one category and sharing some bonuses and enemy resistances that don't make a lot of sense intuitively, but it's by no means something game-breaking.

-The replayability factor is suprisingly high for a game with a more or less liniar structure in the levels available so far. Having tried out different builds (melee and heavy weapons are by far my favourite) they play and feel different enough to make it rewarding to replay the game over and over trying different things. On top of that the randomized loot also adds a lot to the replayability factor , and a good drop actually means something in a game that doesn't spam you with loot ala diablo 2.

-The visuals are very fitting for the game , adding to the nostalgia feel it has going for it. It is still rather rough around the edges (the animations are pretty lacking at the moment) but there are a lot of things to be still added to that aspect that should make the game really shine. In the couple of months i have worked with the team the game has improved noticably in the visual department and if they keep it up they will have a real polished product by the end of development

To sum it up the game is not without flaws currently, but it has a lot of heart and potential, and is a welcome addition to the RPG genre bringing back some old-school gameplay and mechanics in a good way. Keep at it :)
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8 of 8 people (100%) found this review helpful
2.5 hrs on record
Posted: May 18
Early Access Review

"I Shall Remain" is a well made, easy in mechanick game, that follows the trends about the "undead". All that combined with rather original vison about II WW - and presenting well narrated plot.
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