A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over...
User reviews: Very Positive (50 reviews)
Release Date: May 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I Shall Remain Early Access focuses on obtaining valuable game related feedback on features and implementation, at the same time allowing us to move faster with the product development. We are confident we will provide a better and more engaging experience with the help of the community and that the game will improve it in ways we would not expect to do so otherwise.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for about a year, the plan to release in June/July 2015.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have all the content in (25+ hours of game-play for a straight play-through, a lot more for the adventurous player) and all promised features. Also, depending on the feedback, we will add any of the features the community suggests as long as it improves the overall game experience.

Here there are details about planned content and ETA
http://steamcommunity.com/app/293460/discussions/0/558755529970664633/

What is the current state of the Early Access version?

“The current state of the game is stable Alpha and very playable. There's around 25+ hrs of game time for a first play-through but since the game already supports partly randomized loot and multiple levels of difficulty, one can play it for longer. There's also the Survive! the night game type which can be played for a few good hours as well and allow people to fast track through the RPG system and Infected types.

The current version contains all features specified in the game description. We might not be using all to the full extent in the currently developed content but they are there nevertheless, testing and improving alongside all other game aspects.”

Will the game be priced differently during and after Early Access?

“It's possible that the final version will have a higher price.”

How are you planning on involving the Community in your development process?

“We are all ears to the community feedback on forums and emails, we are considering everything they have to say (already few of the features we are working on is feedback community members suggested or agreed as being helpful) about the current game content/features.”
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Recommended By Curators

"Atmospheric Survival Action RPG in an alternative end of WW2 scenario. Fight and loot various enemies, scavenge ruins, gather a team - very good game!"

Recent updates View all (28)

April 7

I Shall Remain - Beta Update (0.9.2.0)

Our second update in Beta (0.9.2.0) is here. This update focuses on balancing and fixes. Overall, every aspect of the game has been adjusted towards making I Shall Remain a pleasant experience for the casual player as well as for the more experienced ones. Following there's a list of the most important updates this release brings:

Key features:

- Weapon re-balanced
- Unique weapons have fixed levels
- Infected levels increased starting Bellevue map
- Camera controller smoothness adjusted (should work smoother for everybody)
- New perks for teammates added (Vagabond, Nurse, Watcher)
- Enhanced attack effects adjusted
- Two new infected mutations added (Pierce armor, Protector)

Changes:

- Went through most of the quests, adjustments to dialogs/quest text and adjusted them to make more sense
- Adjusted weapons template, reduce the damage gap between them.
- Added new perks for Andrea, Tommy and Jim.
- Adjusted the default controller for less tearing (now it should work fine for everybody)
- Proper quest translation
- Two new infected mutations added (protector and pierce armor)
- Show a green border around equipped weapon in player HUD for weapons that can use enhanced attacks.
- Reduce the loot weapon chance for leaders from 25% to 15%.
- Do not show "SHIFT + LMB to quick dismantle item" message when in trade mode.
- Fixed "couldn't brake door with unarmed weapon" issue in Beth-Israel map
- Few more dialog lines and quests added
- Adjusted some of the doctrines and teammates abilities
- Reduced sleep experience to 5%.
- Critical hit bonus damage starts from 50% (it was 100%)
- Enhanced attack damage was reduced by 50%.
- Reduced the value for weapons instant kill bonus to 1% for rare weapons and 2% for elite weapons.
- Adjusted some enhanced attack effects.
- Adjusted experience gain by player on certain actions
- Leader mutation increase rate is half now
- Zombie mutation probabilities adjusted
- Adjust blood-serum conversion rate.
- Missing bed physics in Memorial Kettering-Sloan Center map
- Fix for panning camera while paused (in both controllers)
- Add "weapon ineffective" message when your attack has lower than 30% chance to hit.
- Reduce the experience gain from blood-serum and running.
- Prologue map adjusted
- Removed on storyboard entry in East Side Safe
- Adjustments to some of the dialogs
- Starting story map adjusted for missing tree physics
- Adjusted trainers quests after adding quest text corrections.
- Jim's perks give also serum when sleep more at least 8 hours.
- Removed 'equip_human_mr_helmet.mesh' from all maps where it shouldn't be present
- Added one more scavenge in cp1
- Reduced the influence of intelligence in extra experience bonus from actions.
- Adjusted enhanced attacks effects.
- Adjusted On Guard on Constantinople doctrine effects.
- Fixed "triggered doctrines doesn't work as it should" issue.
- Show detailed tooltip for available doctrines in player HUD.
- Adjusted hardcore tooltip to contain difficulty info.
- Added perk info in teammate icon tooltip in dialog window.
- Unique weapons have a fixed level now
- Take instant kill into account when calculating weapon damage for tooltip.
- Take inflict weakness into account when calculating weapon damage for tooltip.
- Make main character icon selected (looks selected) when begin a conversation (in some cases alpha was 0.5).
- Adjusted unique weapons.
- Reduced experience gain in combat by 10%.
- Hide tank info when we exit the game (if we are still in the tank when we exit)
- Bellevue metro station infected level increased (and from there on until game's end)
- Memorial Kettering-Sloan map doesn't use weather presets with sun shadows in them (one newer preset was used and it shouldn't). It should have better performance on weaker machines
- Julia has ammo for sale.
- Adjusted "The Philippine Insurrection" doctrine (reduce range bonus).
- Do not show lines with teammates prerequisites if they are fainted.
- Changed Recruit button position
- Fixed a crash with the second controller when teammates fainted
- Mutations pierce armor/protector are now inherited correctly
- Added "Finish the game without using unique weapons" achievement.

1 comments Read more

March 26

I Shall Remain - Beta Update (0.9.1.0)

Our First Update in Beta (0.9.1.0) is here. For the past 10 days we have been focused on fixing most of the functional issues people encountered while playing the game. Key fixes/features follow:

- Game time is recorded now (shown in the player's tooltip in main HUD). The game now keeps track of your overall play time since starting a new game.
- Map entry direction has been corrected, camera will always face away the map entrance
- Camera tearing issue has been given another go at, it should play smoother for everybody. Combine with VSync also. (all other smoothness parameters functionality has been removed)
- Teammates follow you when you are far even if they have been given the Stop command
- Teammates won't trigger barrels now, this should make it less frustrating for people which have had issues with it in the past
- Teammates attack range is now optimal and they will be more proficient in killing infected
- Halflings running speed increased 2 times which makes them more dangerous
- MenKiller and Weaken infected status added. We know now which individual infected killed any men from your team and which of them have been weaken by your attacks.

List of changes

- The game time is recorded now so you will always know how much you've played since you started a new game (it is shown in the player tooltip in HUD)
- Camera rotates in the direction away from the entrance when we enter a new scene (fixed the issue with returning back to the scene after you entered a new one)
- Barrels are not taken into account now when teammates are shooting (so there should be no issues of teammates hitting the barrels and kill you)
- Adjustments to have the teammates work fine on Engage command (they don't get stuck anymore)
- Teammates now shoot towards enemies even if you are in between them (they won't take the main character into consideration)
- Fixed the issue with the teammates shooting while invisible (in some places, hidden teammates will still shot enemies)
- Teammates are healed when you sleep
- Halflings running speed increased 2 times, this will make them more agressive, you will not be able to escape them anymore by running
- Both controllers have a new method of camera movement with less tearing. Combine this with VSync to get smoother camera movement
- Mines/grenades and exploding barrels make noise and attack infected now
- Get more experience in Charisma from trading.
- Fix issues related with optimal distance from ranged weapons.
- Reveal map on Tommy makes it half transparent and differentiates between places you've been and places Tommy unraveled for you. Same thing applies to Safe maps since they are by default revealed.
- Fixes to Staten Island aberrations map
- if you get 30 units away from a teammate that has the hold command, he will come after you in regroup mode
- Added the aberration text
- Reduced the bonus chance for leaders to drop non-weapon/non-weapon enhancer loot from +50% to +20%.
- Fixed the crash when teammates has no weapon equipped and open character/doctrines window.
- Fix for properly spawning the radio when entering Staten Island bunker
- Fixed wrong physics Staten Island map
- Missing Chain aberration letter added
- Increase stamina cost for enhanced attacks.
- Decrease unique shotgun characteristics.
- Add extra health to 20+ infected.
- We do not apply loot bonus in case of loot weapons now
- Adjust De Rossi's attack speed to have proper attacks
- Adjust Mule advanced doctrine
- Add feedback for converted blood to serum (flying text is shown now when we pick it up)
- When sleeping add the bonus exp hours on top of existing ones.
- Correction when deciding when teammates have access to first ability.
- Function to get optimal range for ranged weapons added
- Fix with lockers being initialized properly
- Teammates attack infected from optimal range now instead of range
- Fix crash when trying to set achievement for teammates learning second ability without steam client active.
- physics fix in Lower Manhattan map
- Holland Sewer map adjusted and made more dangerous
- Take into account teammates when recording last weapon that hit an enemy now
- Holland Sewer map adjusted in an attempt to fix a crash which sometimes happened when we got to a certain place on the map
- Right mouse click cannot bind to other actions from Redefine Key section.
- Look in teammates inventory for "have weapon type" quest condition.
- Adjust some of the trainers quests.
- More beds added to bh1, ei2, jcmc2 and mskc1
- Man killer and weakness visual images support added
- Invalid units will get removed from minimap/map
- Add info regarding scraps in player HUD.
- Fix some issues regarding sleep bonus experience and sleep UI controls.
- One more map taken into account for the associated music packs
- Fixed an array of issues (if they were present, might be some singular stuff that happens in Holland Sewer) with spawners too close to the margin of the path map
- Fix for resetting command for teammates that are not under your control
- Sleep time max hours is now 12 and edit is read only.
- Unique weapons cannot be quickly dismantled
- Weak enemies can't run now
- In Newport Shelter CJ carry container has been moved outside map boundaries (it shouldn't be visible on map/minimap)
- Wrong scavenge place in jcmc2 fixed
- Change the font in options window.
- Fixed exiting tank while shooting remain shooting
- Fixed collision in tank Alphabet City scene
- AI planner doesn't update when teammates are fainted now
- Fainting animation now starts normally, no fading with the prev animation
- Adjust perks names and add bonus to avoid explosives to Sapper perk.
- Add info about weaken and menkiller infected status.
- Survive map adjusted, grass added
- Fixed an issue with zombies running on weak
- Adjust enhanced attack additional costs to weapon level.
- On hardcore die delete files before dead player state appear (to prevent Alt+F4 exploit).
- Items noise level setup again (all weapons and explosives)
- Noise is generated now on explosives as well (mines, grenades, barrels)
- Removed the smoothness ini parameters support (they are still in the ini files but they are not used anymore)
- Properly update teammates health and experience bar in player HUD (fixed the issue where the health UI bar wasn't showing what the teammates numbers were showing)
- Correction in Intro discussion text.
- Fix "melee attack type weapon enhancers doesn't apply to unarmed weapons" issue.
- SPEED console command added (this allows testing the maps very quickly since the movement speed of the player increases 10 times)
- We do not create inventory tooltip for non squad teammates starting now (this might be the case for a crash we hope it will fix)
- F2 enabled for the second controller as well

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Welcome to I Shall Remain!

First of all, thank you for showing interest in I Shall Remain. Don't hesitate to get involved and support the development if the game sparks your interest. Moreover, by choosing to support I Shall Remain in Early Access, you give us the chance to make it the game you want it to be.

Thank you and welcome to I Shall Remain!

I Shall Remain - Complete Soundtrack

Because of the appreciation our game soundtrack has been receiving, we decided to make it public. Enjoy!
https://www.youtube.com/watch?v=GuGqUGAwS-w

About This Game



A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody.

I Shall Remain is a Post Apocalyptic Action Role-Playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.



Discover the truth about the infection and decide the future of the human race. Experience the story-driven, immersive gameplay enhanced by a dynamic real-time day-night system and the mood affecting weather system. You get to share your journey with as many as 7 other AI controlled teammates, each with their own story to tell, encounter multiple NPCs, traders and trainers and thousands Infected that you'll have to battle using over 30 weapons, from baseball bats to automatic machine guns and flame throwers and, from time to time, even tanks.





Weapons - The weapons in I Shall Remain are grouped in categories. We have melee weapons (knives, baseball bats, planks, crowbars), small weapons (pistols, submachie guns), rifles (shotguns, different kinds of rifles) and heavy ones (heavy machine guns, flamethrower, bazooka). The total number of weapons is over 30 with each weapon having at least 4 levels of configuration each level giving you different effects the weapon can have over the enemies and yourself when used or equipped. Ammo can as well be imbued with serum for additional damage.

Throwables - Aside weapons the player can throw grenades and plant mines for infected to step on and explode.

Pickables and explosives - The player can also pickup certain objects like barrels, crates and even other NPCs to carry and help. Some of the objects while not necessarily pick-able (some barrels are both packable and explosive) can be shot and they will explode allowing you to kill lots of infected without using resources. while others can be used to barricade yourself in small confined spaces.

Controllables - From time to time the game offers the player the possibility to enter tanks or other vehicles and use their weapons to defend himself or a larger area. Is up to the player to decide whether to use them or not and for how long.

Buildings - Many unique buildings throughout the city to explore, each you can use differently, find cover in or loot. There's a level of risk associated with entering an unknown building as well so you should be careful when doing so.





Character progression - In I Shall Remain the player gains experience as a result of taking actions. Each action in game, whether is shooting a monster, repairing a weapon or simply running will award the player with experience points in attributes and skills. The way you play the game will define what kind of character you are.

Doctrines - In I Shall Remain doctrines enable your character to improve your attributes and skills or give you new abilities. Each doctrine could be upgraded each upgrade increasing doctrine’s effects or even add new ones. Currently there are up to 128 doctrines in the game.

Economy - Serum is the center pylon of the game economy system and the exchange currency. Within the game there are various traders that you can interact with by selling or buying items such as weapons, doctrines, medical kits, water, ammunition, scraps, ammo and lantern batteries. Certain traders will also offer you special kind of services (buy ammo, increase your skills level or advance skill ranks).

Quests - Like mostly everything in I Shall Remain, quests tend to resemble real-life scenarios thus everything is in to serve the purpose of the world and the story. That being said, most quests in I Shall Remain are story related but perhaps as much as 50% don’t relate to the main story branch. That's why, defining detailed side quests and stories became an important tool for us to allow the player to immerse himself into the game world and make it more believable.

Dialogs - The Discussion/dialog system in I Shall Remain is fully dependent on your choice thus drastically shaping the way your experience develops. Whole side story branches might never be touched if the player chooses not to.





Infection - The Virus is actually the main villain in the game. Everything happens because of it and you will have to deal with it on a daily basis. You cannot cure it but you can always reduce it so it won’t affect your skills and your character performance. For that not to happen though, you will always need to have a steady flow of Serum.

Tiredness - Tiredness determines how much fatigue your character gathered, increased levels of tiredness affecting your health and stamina regeneration rate as well as your chances of aiming correctly. Make sure you always take time to regularly rest inside a building out of any outside influence the weather being the main factor for it.

Scavenging - Throughout the game there are hundreds of places you can scavenge for resources, you just have to find those places and take the time to actually run the scavenge operation.

Repairing - Every weapon in the game has a wearing off factor which determines how much you can actually use it until it breaks. There’s multiple ways of repairing your weapon, from doing it yourself using scraps or breaking other weapons to having a teammate do it for you or just get it to an NPC somewhere in the city to repair it.

Teaming up - There are as many as 7 special Teammates you can take with you in your journey. Playing alone is always fun and rewarding but playing with teammates will give you a different experience altogether. Manage them, give them weapons, increase their stats and choose their path. Is all up to you on what kind of team you will lead.

Senses - There's a certain threshold under which each infected type will not sense you. Walking will make you silent, using melee weapons instead of shooting ones will do it as well.

System Requirements

    Minimum:
    • OS: XP
    • Processor: Intel one core 2.4 Ghz or similar
    • Memory: 2 GB RAM
    • Graphics: NVidia 8600 or similar AMD card with support for 2.x shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: any sound card with 3D support
    Recommended:
    • OS: Windows 7
    • Processor: Intel two cores, 3.2 Ghz or similar
    • Memory: 4 GB RAM
    • Graphics: NVidia 9600 or similar AMD card with support for 3.0 shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: any sound card with 3D support
Helpful customer reviews
4 of 4 people (100%) found this review helpful
2.9 hrs on record
Posted: June 14
Early Access Review
Highly recommended, I am loving it alot, the art style is great, The controls is on point(Mouse/Keyboard), First started up the tutorial then went right into Survival, got to about night 5 then decided to start up story. Really easy to pick up and play, Only problem is the really low light, Since I am using a interactive pen display(cause I am an artist also) Its slightly darker then I would have hoped but Besides that, Really Amazing game!
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5 of 6 people (83%) found this review helpful
30.9 hrs on record
Posted: June 1
Early Access Review
Great top down game. A lot of ways to customize your characters to your game play. Action is the perfect pace as well. Definately pick this one up!
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3 of 3 people (100%) found this review helpful
101.0 hrs on record
Posted: June 18
Early Access Review
One of the most fun games I have ever played hands down. The fact that the more you use a weapon or use a action and that weapon or action increases in level(and there are so many things to level up!) is what I have searched for for a long time.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
2 people found this review funny
73.4 hrs on record
Posted: February 24
Early Access Review
As I got through the game enough, it's time for a review!
"Do you recommend this game?" What is this? Of course I would recommend this game even if it's an early access game.
It has zombies and it has progressive leveling; no shooting with a pistol and increase rifle skill when you level up, post-apocalyptic scenario, but these are personal favorites so here are more reasons:
- Great atmosphere which can be modified with the sepia tone option. One of the few games that can make me live in the skin of my character!
- Lovely complexity when it comes to game mechanics.
- You can kill zombies with weapons ranging from bare fist to sniper rifles.
- You can rush in zombies at lower difficulty levels, but also requires some micro management when it comes to harder settings.
- Doctrines as bonuses to your combat abilities, but these aren't free.
- You can play solo or grab yourself some team mates; it's totally up to you.
- Intriguing story! Really makes me read all the dialogue lines. :D
- Incredible music offered for free to the community not via a DLC as fashion dictates.
- Not a fan of AAA games so graphics aren't that important, but this one has a plus when it comes to it!
- Constant updates with extra story and a lot of bug fixes.
- Development team is active and answers any question so you won't feel alone in the field.

With all this said, I would give this game a 9/10 as there's a lot of work and balancing to be done, but I'm sure all of these issues will be fixed in due time.
Keep up the good work, guys!

This is for now, but will update this review when needed!
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6 of 6 people (100%) found this review helpful
13.0 hrs on record
Posted: March 29
Early Access Review
It's a fun and addictive game. Looting and leveling up feels rewarding. The gameplay is good and I like the WW2 zombie setting.

Pro-tip: Mute the in-game music and listen to the Fallout 1 + 2 soundtrack while playing this game. Fits really well :)
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