An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations,...
User reviews:
Mostly Positive (107 reviews) - 75% of the 107 user reviews for this game are positive.
Release Date: Aug 24, 2015

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I Shall Remain - Complete Soundtrack

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About This Game

An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty-plus hour long story campaign, ISR offers plenty for everybody.

I Shall Remain is a Post Apocalyptic Action Role-Playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.

Discover the truth about the infection and decide the future of the human race. Experience the story-driven, immersive gameplay enhanced by a dynamic real-time day-night system and the mood affecting weather system. You get to share your journey with as many as 7 other AI controlled teammates, each with their own story to tell, encounter multiple NPCs, traders and trainers and thousands Infected that you'll have to battle using over 30 weapons, from baseball bats to automatic machine guns and flame throwers and, from time to time, even tanks.

Weapons - The weapons in I Shall Remain are grouped in categories. We have melee weapons (knives, baseball bats, planks, crowbars), small weapons (pistols, submachie guns), rifles (shotguns, different kinds of rifles) and heavy ones (heavy machine guns, flamethrower, bazooka). The total number of weapons is over 30 with each weapon having at least 4 levels of configuration each level giving you different effects the weapon can have over the enemies and yourself when used or equipped. Ammo can as well be imbued with serum for additional damage.

Throwables - Aside weapons the player can throw grenades and plant mines for infected to step on and explode.

Pickables and explosives - The player can also pickup certain objects like barrels, crates and even other NPCs to carry and help. Some of the objects while not necessarily pick-able (some barrels are both packable and explosive) can be shot and they will explode allowing you to kill lots of infected without using resources. while others can be used to barricade yourself in small confined spaces.

Controllables - From time to time the game offers the player the possibility to enter tanks or other vehicles and use their weapons to defend himself or a larger area. Is up to the player to decide whether to use them or not and for how long.

Buildings - Many unique buildings throughout the city to explore, each you can use differently, find cover in or loot. There's a level of risk associated with entering an unknown building as well so you should be careful when doing so.

Character progression - In I Shall Remain the player gains experience as a result of taking actions. Each action in game, whether is shooting a monster, repairing a weapon or simply running will award the player with experience points in attributes and skills. The way you play the game will define what kind of character you are.

Doctrines - In I Shall Remain doctrines enable your character to improve your attributes and skills or give you new abilities. Each doctrine could be upgraded each upgrade increasing doctrine’s effects or even add new ones. Currently there are up to 128 doctrines in the game.

Economy - Serum is the center pylon of the game economy system and the exchange currency. Within the game there are various traders that you can interact with by selling or buying items such as weapons, doctrines, medical kits, water, ammunition, scraps, ammo and lantern batteries. Certain traders will also offer you special kind of services (buy ammo, increase your skills level or advance skill ranks).

Quests - Like mostly everything in I Shall Remain, quests tend to resemble real-life scenarios thus everything is in to serve the purpose of the world and the story. That being said, most quests in I Shall Remain are story related but perhaps as much as 50% don’t relate to the main story branch. That's why, defining detailed side quests and stories became an important tool for us to allow the player to immerse himself into the game world and make it more believable.

Dialogs - The Discussion/dialog system in I Shall Remain is fully dependent on your choice thus drastically shaping the way your experience develops. Whole side story branches might never be touched if the player chooses not to.

Infection - The Virus is actually the main villain in the game. Everything happens because of it and you will have to deal with it on a daily basis. You cannot cure it but you can always reduce it so it won’t affect your skills and your character performance. For that not to happen though, you will always need to have a steady flow of Serum.

Tiredness - Tiredness determines how much fatigue your character gathered, increased levels of tiredness affecting your health and stamina regeneration rate as well as your chances of aiming correctly. Make sure you always take time to regularly rest inside a building out of any outside influence the weather being the main factor for it.

Scavenging - Throughout the game there are hundreds of places you can scavenge for resources, you just have to find those places and take the time to actually run the scavenge operation.

Repairing - Every weapon in the game has a wearing off factor which determines how much you can actually use it until it breaks. There’s multiple ways of repairing your weapon, from doing it yourself using scraps or breaking other weapons to having a teammate do it for you or just get it to an NPC somewhere in the city to repair it.

Teaming up - There are as many as 7 special Teammates you can take with you in your journey. Playing alone is always fun and rewarding but playing with teammates will give you a different experience altogether. Manage them, give them weapons, increase their stats and choose their path. Is all up to you on what kind of team you will lead.

Senses - There's a certain threshold under which each infected type will not sense you. Walking will make you silent, using melee weapons instead of shooting ones will do it as well.

System Requirements

    • OS: XP
    • Processor: Intel one core 2.0 Ghz or similar
    • Memory: 2 GB RAM
    • Graphics: NVidia 8600 or similar AMD card with support for 2.x shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any sound card with 3D support
    • OS: Windows 7
    • Processor: Intel two cores, 3.2 Ghz or similar
    • Memory: 4 GB RAM
    • Graphics: NVidia 9600 or similar AMD card with support for 3.0 shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any sound card with 3D support
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Mostly Positive (107 reviews)
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Most Helpful Reviews  Overall
62 of 72 people (86%) found this review helpful
4.0 hrs on record
Early Access Review
Posted: May 9, 2014
Well...I'm really enjoying it at the moment. Imagine something like Zombie Shooter mixed with Project Zomboid in a way. You move around a city, collecting quests and loot and you're surviving against the undead. I've come across 8 different types as well as bosses [which actually feel like bosses]. The loot system is great [imagine Diablo with more of a weapon variety including Handguns and Shotguns] and I'm liking the chracter progression [level up and you choose the equivalent of perks to add to your skill-set]. There's also a noise system in the sense that if you fire a gun, they all know where to come to munch on you. You can stealth around them but the loss of XP is just too much for me to do that.
There's things I'd like to see though. Possibly some character creation or at least some customization with different armour/gear sets.
I also think this would be insanely good as a co-op/Multi-player game.

There's no many bugs as of yet. I've seen enemies clip through terrain and even get stuck within walls but nothing game-breaking as of yet. Also some of the animations are really clunky [especially the attack animations] and I've also found that when I go onto the screen to create a profile and then back out, the interface crashes and I have to restart.

All in all, I think this is a pretty solid alpha and I can see this being quite good with some work. I'm looking forward to the updates ^_^
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43 of 49 people (88%) found this review helpful
1 person found this review funny
173.5 hrs on record
Early Access Review
Posted: December 22, 2014
I'll update this review later, I just wanted to give a sense of what this game is like.

1) Imagine a game that plays from a similar point of view as Nation Red with similar quality of graphics. Basically, it is a third person action, with 3 levels zoom in and out.
2) The game is pausable real-time. This allows you to pause the game at any time to check your inventory, your map, quest logs, Infected Monster Entries, Journal entries for tips on how to play or books you read or dialogs you have had which are recorded. You can review your Character Page with Attributes and derived skills, Your Doctrines aka Training etc.
3) Now Imagine that the game also includes a vast action RPG system that is similar to Fallout 1 and 2 or Arcanum's system but for this WW2 meets the Infected Apocalypse setting in NYC.
4) You increase your attributes like Strength or Accuracy and your derived skills such as Unarmed or Rifle skill through USAGE of that skill. Want to shoot pistols better, shoot them a lot. This will improve things such as Pistol skill and likewise related attribute of accuracy. It is all clearly explained with all the detail you need by browsing the various menus either via mouseovers while paused or a click on something for more info. Also explained in a narrative form in the Journal of C.J. that is provided in-game.

So what you have is an action RPG with the depth of Fallout Series with the perspective and look of Nation Red creating a deep game that feels much like a Post Apocalyptic Zombie Story. It's a bit like Dead Island/Diablo/Baldur's Gate with a skill system that feels like Arcanum/Fallout. If that doesn't sound interesting to you, well I don't know what will.

Now, there are all sorts of loot as well in this game. Sure you have the usual clubs, pistols, revolvers, shotguns, submachineguns, machine guns, flamethrowers, grenades, placeable mines, flares, carbines, rifles of WW2 type vintage but also each may have one to several modifications on it when it is found. In addition, you may find enhancement modification kits for them, then you can also enhance things with serum etc. It's as if Titan Quest or Diablo mods had gone WW2 on you, and runes had become kits. In other words, it's fun to explore and fight if only for loot. Areas eventually do respawn, the longer you are away from a map, the more likely and numerous the respawns. Meanwhile you have quests, safe areas that act as towns in fantasy rpgs, etc.

Balance is really well achieved. The currency is serum. Serum allows you to nullify for a time the bad effects of infection, but it does not cure it. Each time you take serum you will need more vials of it to push back the raging infection in you. Infection levels have detrimental effects and full infection leads to death. So serum is precious. You can sell and buy for serum. There are also scraps. Scraps allow you to repair items yourself, but you can also pay repairers to repair with serum or purchase or find repair kits. Likewise for infection you may find Infection Kits, but those are more rare. As mentioned, there are also Enhancement Kits as part of loot, these modify weapons with certain requirements and a scraps requirement, but then they act like runes in Diablo enhancing your current weapons by simply dragging the Enhancement Kit onto the qualified weapon. Loot therefore is precious in a multitude of ways and can serve many needs. Sell for serum as currency or to fight off your infection. Get serum by killing infected aka mutants/zombies all of which may have different mutations and traits as well as basic traits due to type of mutant, and there are many base types already. Batteries keep your flashlight juiced, and it can get very dark. Want to stay fresh, then don't get Tired or Fatigued by staying near campfires (barrels with fire to heat you up), or get into a fully covered building and get out of the elements for even quicker recovery. Any type of fatigue, stamina effect to aiming etc, it's all in there. It's all something to consider. Need more scraps, break down a weapon and scavenge its scraps to fix another you prefer, or if you can get to a trader perhaps you prefer to sell it for serum, then use the serum to pay the trader to repair the weapon -- but then don't expect your Mechanical skill for repair to raise as well. Decisions, decisions.

Again, you raise skills and related attributes by USAGE. You TRAIN in DOCTRINES to enhance related abilities in those skillsets and attributes, which you qualify for by meeting certain attribute and skill combinations. It seems at first a little confusing, but just remember -- if you USE the weapons or RUN AROUND a lot, you will expect to soon be able to train related Doctrines, while also improving your related skills and attributes. It's more Skyrim than Oblivion. What you do alot creates your effective class, but there are no classes per se -- it all depends on how you play that character.

Different weapons have different base ranges and attack speed, they have different durability, etc. It's all there as you would expect, want, and hope.

Besides the Campaign mode, there is the Prologue which serves as a Tutorial, and there is Survival Mode. I have to say I enjoy Survival Mode a great deal as well. It's basically Nation Red with the above described random loot and skill development. Want to simply fight an RPG arcade mode fighting wave after wave ... I used to call this Hassle-Mode, but the beauty of it is there is no hassle RPGing ... you simply don't worry about the story but otherwise it's Nation Red with RPG and loot. So quick action fun is there and you also get to explore quickly the various doctrines and styles of play.

Ok, so the game is definitely at the level of most Betas -- it is playable and enjoyable, more polished than most, but it still has some minor bugs and is undergoing a lot of polish and development. It was fun already back in September. It's only better now and getting better.

What are the biggest weaknesses? Well, the main character may seem a bit drab looking, the rest looks good. It plays fast even on medium/high settings of a mere Intel HD 2500 gpu ... yes that's right, your heard me right. NO FRAMERATE ISSUES on that or better, period. The range of view is a bit claustrophobic, but it makes exploring very exciting. Most weapons are simply expected to be used within 20 meters or less -- often within 10 meters. But that makes it more Diablo 2 like and adds to the chance of being surrounded, so you have to stay aware tactically. Music is good, gameplay is addictive. Combat is not quite as visceral with impact as Nation Red, but there is a ton more variety to what you experience. I suppose it might be described as Fallout Tactics meets Nation Red with a story to boot.

Highly recommended especially given the sales prices such as during this 2014 Steam Winter Sale. The game is going to take at least 35 plus hours to complete one time, but you can play it so many ways and then there is survival mode. Finally, this is a newish developer trying to make a larger, unique, breakout game for the company. They are very involved on the forums, knowledgeable, caring, and quick to answer often in a few hours, but always in a couple of days if they can. They also seem very organized and thoughtful in what they have tried to do. They don't seem to fall behind schedule. Perhaps some of you, like me, remember the frequent missteps of companies like Troika. They made great games at least in terms of the many systems and concepts, but they constantly fell behind the contracted deadlines. The reason was they could not accurately estimate how much time the various concepts would take to implement and when to stop adding features -- publisher/money issues or not. Scorpius Games KNOWS HOW to MANAGE DEVELOPMENT.
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50 of 64 people (78%) found this review helpful
5 people found this review funny
158.3 hrs on record
Early Access Review
Posted: August 12, 2015
First of all, I have to tell you, I rarely buy Early Access/Beta Release games as they are, well basically incomplete. HOWEVER, this game here, I Shall Remain is an exception to my library. I really love this game due to several reasons:

- constant updates/bug fixes (Awesome!)
- very atmospheric soundtrack
- gameplay is easy to understand
- run properly on low-end laptop(s)*
* note: you have to tone down a lot the graphic settings if you are running on low-end machine, but
hey, it runs!
- quite cheap (RM31 is a bargain for me!)
- can be very tough if you just charge in without paying attention to recommended character's level
before entering a new area (great challenge)
- 3 modes (Prologue, Survival and Story)
- High replaybility value.
- Post WW2 Zombie Apocalypse (Most Zombie Shooter apply present-day settings, so this is a fresh
idea to me)

So basically, I strongly recommend this game. Oh, and aif you buy this game, try to play the Prologue first before jumping into the game.

11/10 would try killing Hunterlag using a metal pipe again.
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31 of 36 people (86%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: August 26, 2015
Its basically a top down action hack and slash akin to the Diablo/Gauntlet style games, however, the movement is a bit slower not requiring 500 clicks per second with constant item use buttons.

-Instead of swords, bows, and shields... you got WW2 era pistols, flamethrowers and machineguns.

-The serum to cure infection bit was a bit unnecesary as it barely effects gameplay at all but it gives you a feel of time running out urgency without actually straining you.

-The weapon actually are akin to diablo to having levels and bonuses on the weapons themselves which encourages you to constantly switch weapons and the limited ammo means you gotta switch between guns which I find great because you actually gotta manage that as you play.

-The quest system was in style of Diablo but really... I think they are more of a guide so you don't get lost.

-The music is freakin great, spot on incredible adding a sense of depressing atmosphere.

Great game, would reccomend.
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23 of 26 people (88%) found this review helpful
2 people found this review funny
8.6 hrs on record
Posted: August 27, 2015
"I Shall Remain" is a wonderful ARPG that has nifty and fun features which remind me of Dungeon Siege 1 and 2.
TL;DR: I recommend you buy it.

Now, for a slightly in depth review, I'll do the cons first:

*The story's more of "tell don't show," character wise, with the protoganist literally saying what he's feeling and thinking about at the moment, but that's a slight complaint.
* Early-game is hard, but that should be manageable once you find a way to get more serum.

* The doctrine system and Dungeon Siege like character development. I think more ARPGs should follow this format. Your character progresses by using a weapon. Using a shotgun increases your skill for that, which in turn increases your rifle skill and in turn increases agility. Once you level up, you gain a "doctrine," which are essentially skill trees which help you customize your character even further, as well as research points for further specialities. You can build your character to be a leader with buffed NPCs, or a solo rifle wielding killing-machine. The system is fun because it feels natural...why would I ever put my hard-earned points into small arms when you've been killing enemies with your trusty winchester shotgun?
* New spin on post-apocalyptic games: When you think "post apocalyptic," you think of Fallout, right? Past a future time with robots and computers? Well, this game takes place in the 1940s, sometime after WW2, and things have gone terribly, terribly wrong. Its a cool and novel way of looking at an old trope.
* Serum: You're also infected. Which means you have to kill zombies to gain their zombie blood, from which the serum's derived. BUT the main currency in the game is serum. So there's a tight balance between getting skill points (by selling serum) to keeping some in stock for you to use before you become too infected that you can't fight anymore. It's a tight balance that keeps you on edge.

Bottomline: Game is Fun, pay and play as soon as you get the CashMoney for it.
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24 of 29 people (83%) found this review helpful
2.3 hrs on record
Early Access Review
Posted: May 12, 2014
Fantastic game! I thought it will be just another fun action Diablo-ish version of a game set in a post apocalyptic setting. Boy was I wrong! I found beneath all of this a very complex RPG system. With a lot of statistics, skills, doctrines and a very interesting game play. I love the play style of older games like Gothic, Fallout or Baldur’s Gate where you are rewarded for exploring. In I shall Remain this is wonderfully done by balancing this exploration feeling with the treasures and dangers of the unknown world. It always feels like an adventure to explore some new building or new map never knowing what you may encounter. Also the great ambiance and atmosphere provided by the music and art style augment this feeling. I also like the mechanics in the game, the scavenge, night-day, stamina and infested state are greatly enhancing the atmosphere and are very well integrated in the story and the survival feeling that you have when playing. I’m having a blast with this game so far and I highly recommend it to anyone who is looking for a good thrill but also for those searching for a game with a little more depth!
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21 of 26 people (81%) found this review helpful
1 person found this review funny
12.4 hrs on record
Early Access Review
Posted: October 31, 2014
This is one of the best early access games I have purchased, right up there with Divinity Original Sin and Grim Dawn in terms of how much I enjoy it. I am very happy that I bought this game.

The game is a story-focused ARPG zombie survival game set in 1945. It also has a non-story based survival mode that I have not played yet. The gameplay is somewhat similar to State of Decay, minus vehicles, but actually smoother and more polished in this "alpha" state. Also there is an interesting twist in that your protagonist is infected and periodically needs serum to control the disease. The graphics are very nice. The game runs with no glitching or framerate choppiness.

I have not played enough to experience every aspect of the game, but so far I give it a 9/10. Now I am going to play it some more.
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18 of 21 people (86%) found this review helpful
2 people found this review funny
91.9 hrs on record
Posted: February 24, 2015
UPDATE: Please note that I'm not a graphic fan so it doesn't count that much if it ain't eye candy for me. As this game released I am pleased to to announce that it went to a 10/10 due to the constant balancing! After a full walk-through I will update this review if needed; probably I will want a harder difficulty setting! :D

Now, the details about this game!
It has zombies and it has progressive leveling; no shooting with a pistol and increase rifle skill when you level up, post-apocalyptic scenario, but these are personal favorites so here are more reasons:
- Great atmosphere which can be modified with the sepia tone option. One of the few games that can make me live in the skin of my character!
- Lovely complexity when it comes to game mechanics.
- You can kill zombies with weapons ranging from bare fist to sniper rifles.
- You can rush in zombies at lower difficulty levels, but also requires some micro management when it comes to harder settings.
- Doctrines as bonuses to your combat abilities, but these aren't free.
- You can play solo or grab yourself some team mates; it's totally up to you.
- Intriguing story! Really makes me read all the dialogue lines. :D
- Incredible music offered for free to the community not via a DLC as fashion dictates.
- Constant updates with extra story and a lot of bug fixes.
- Development team is active and answers any question so you won't feel alone in the field.
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19 of 25 people (76%) found this review helpful
3.2 hrs on record
Early Access Review
Posted: May 11, 2014
I highly recomend this game. Great looting system. Don't do what I did on my first playthrough of Episode 1 and use only guns. You waste ammo FAST and cant kill the bosses with close range weapons. I'm waiting for Darkwood which I belive is a similar game.

I only have one problem. I think my serum is bugged because it keeps going down even if I dont take it, causing me to become infected with out it. Unless loosing it is part of the game, the devs might want to fix that or explain that.
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16 of 20 people (80%) found this review helpful
2 people found this review funny
9.7 hrs on record
Posted: September 1, 2015
Very fun and addictive game for its meager price-tag.


+ Addictive top-down (and usually frantic) combat mechanics.

+ Looting system that always has you drooling in excitement when an orange/purple drops.

+ Explorative game-play with multiple side-quests/areas to venture, usually resulting in a mini-boss.

+ VARIED enemies, and plenty of them. Even the basic walkers have different variations.

+ Slightly repetitive but over-all beautiful sound-track that doesn't intrude too much into the game-sounds.

+ Relatively stable game; I've only had one crash so far and that was spamming the flame-thrower in a sub-way.


- Story started to get a bit lack-luster after a while; the usual 'catch up with the plot that's a couple of days in-front.'

- Friendly AI can suck a hard-on sometimes. Mechanics in place to control distance/aggro, but they'll still run off a mile for a single walker, usually ignoring the LMG I gave them to favour a damaged combat knife.

- Visual obstruction; actually consider this as game-mechanic. Lighting is poor at night, but you have flares/torch, though they kind'a suck and it's far better to head to a safe-zone and rest till day-light.
During a zombie-cluster-bum-fun you'll lose yourself among the walkers and your window-licker companions while corpses turn into offensively large clouds of red mist, being in-doors can make this extremely irritating.

Over-all, I highly recommend this game if you're a fan of titles like Diablo and Dungeon Siege (just not DS3...) and if you fancy a try at the respective game-play but with GUNS... And more importantly, a FLAME-THROWER. Dine away.

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Recently Posted
105.9 hrs
Posted: October 10
Great game, did a playthrough where I only used fist weapons and I let my AI teammates wield the deadlier weapons, needless to say I was carried and loved every single second of it. 10/10 would let AI carry me again.
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0.6 hrs
Posted: September 1
Freezes every few seconds, just long enough for me to get hit before I can kill something. I've changed settings, the resolution, and whether it's fullscreen or not, but it still does it.

Getting around during timed events is too difficult because the map makes no sense and you can only see two feet in front of you.

The menus feel really convoluted and the explanations in the beginning don't make them any easier to understand.

Plus the constant pressure of things approaching and attacking you makes it difficult to read the dialogue at the bottom of the screen; not sure what I'm supposed to be focusing on.

Pretty much the only good thing I was able to experience before I just closed the game in annoyance was that I was able to maintain a decent framerate. Except, of course, when it had to climb back up from 30-ish after being at 0 for about 2 seconds.
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3.2 hrs
Posted: August 30
Well, I'm 3 hours into the game and it looks promising. It's a fun survival game with tons of customization options, a decent enough, albeit not amazing story and somewhat repetitive gameplay.

TL;DR Definitely worth a check if you're into survival games. Otherwise, you will still find it fun, but you may get bored after a while.

+The customization options are very diverse and complex (sometimes as far as they become difficult to understand)
+The story is good enough to keep you interested (though the narrative thread is a bit shaky)
+Tries to create a background story for all the monsters, activities etc
+Realistic infection process, fatigue and night/day cycle
+Has several difficulty mods, which make it truly challenging
+Pretty large map, with fast travel available between locations

-The fighting may get repetitive after a while; it all depends on how much you like survival games
-The sound is not so diverse

-So far I have not been able to determine how much of a difference your choices can actually make
-The camera could have used some customization options

Overall, I would give it an 8/10.
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Nerdy Anarchist
25.1 hrs
Posted: August 11
For most people, some of the games Mechanics, and Graphics are off putting. (even with the graphic option "Aging Filter" fully off, does make it more appealing, and vice versa) Compared to newer ARPG's this games graphics, and combat is outdated. Missions can be confusing to follow, the game gets way to dark, and your flashlight dies fairly quick leaving you with a pitch black screen, usually at the worst time possible, with floods of enemies attacking you. With all the bad said, if you stick with this game, and give it a chance, most will enjoy this game. The leveling, and item mechanics in this game, such as repairing, enhancing, and how resources are used. Does add more appeal to this game. Overall its not that bad of a game. Given a chance you will see how unique this game is to all other ARPG's. Its really a hate it or like it game, personally i would recommend it. But ask no one to blame me if they dont like it lol..
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0.2 hrs
Posted: July 1
looks like a bad game from around 2000, paid 5 bucks for it and i can say it's not worth
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0.2 hrs
Posted: April 29
This game needs a lot of polish. It has great potential but it feels very incomplete. Graphics are terrible, I wouldn't recommend.
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3.0 hrs
Posted: March 15
Simple ideas for a little gem of its kind.

There are many zombie survival within the market but this one stands out enough to the gameplay and the various things to do.

Survival Mode, for example, is interesting as well as the history itself and are also a nice mix between shooter (with different weapons available) and survival as we are used in other games, it also contains:

- Excellent char leveling system with various perks and abilities.

- Zombie and Monsters of different types including bosses and miniboss with different sizes.

- Main and Side quests with interaction between the various NPCs.

- Create and manage a team.

- Dynamic events with system rewards.

Obviously there are some bugs and imperfections, for example, sometimes animations are trivial and cumbersome, you may encounter problems starting the game (of course there are already solutions to make it all work) and also the lack of a crafting/building system can be a problem ( replaced with different skills like repair and modification of objects ) but in my humble opinion and for the price of the game, it is really worth it if you're looking for a game where kill many zombies without neglecting the survival element.


P.S. In Story Mode, you must also keep an eye on the bar to the virus does not die, you can also set the difficulty of the game and Hardcore mode on/off.
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✝ ✝ ✝ Meatbolt®
0.4 hrs
Posted: March 2
Was looking good on the teaser, unfortunatly it sucks balls !
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0.4 hrs
Posted: February 28
So far so good
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30.1 hrs
Posted: January 29
I Shall Remain is a Post Apocalyptic Action Role-Playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.

The first thing that I loved in this game is the graphics. They are sharp, there are a lot of details in the map and it really reminds of an old city like London for example. Another amazing aspect worth mentioning is the day and light cycle and the weather changing system that it also affects the mood of the characters. The soundtrack of the game fits the title perfectly and it creates an atmosphere of mystery.

Moreover, the weaponry in this game is really enormous. From melee weapons to grenades and shotguns everything is there and can be found scattered in the game. The total number of weapons is over 30 and each one has 4 different levels. Each weapon can be upgraded and repaired if needed! From time to time also the game offers you the chance to enter vehicles and tanks and defend yourself to larger groups of infected.

The game offers a really enjoyable experience and I totally recommend it especially if you consider how cheap the game is.

- Graphics
- Day-night cycle and weather
- Weaponry
- Soundtrack
- Price
- Leveling up system

- Poor lighting in the dark
- Objects can block your visibility
- Quests sometimes hard to spot
- You can get lost easily
- Slow progress sometimes

Helpful? Yes No Funny