An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations,...
User reviews: Mostly Positive (101 reviews) - 77% of the 101 user reviews for this game are positive.
Release Date: Aug 24, 2015

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October 30, 2015

I Shall Remain - Halloween Sale!

Scorpius Games is proud to announce that I Shall Remain is on sale (for $9.89) during Halloween time.
We want to make sure interested people can now play our game and share their experience with us!

Thanks everybody and enjoy!

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September 4, 2015

I Shall Remain - Hotfix 1.0.2

The release of Release 1.0.2 version brings in mostly fixes and adjustments.


- Killing Bosses will drop more blood
- Enhanced Repair Kit tooltip
- Specific melody starts when we start the Prologue/Story.
- Fixed rare collision issues in some of the maps
- Fixed adding items in lockers when they are full (cannot add items if the lockers are full)
- Adjusted Realdead Man QE
- Fixed "infected UI appears when shot it by teammates" issue.
- Fade out in Prologue increased to 10 seconds.
- Adjusted Teammates AI code (should not brake the behavior now)
- Buy/Sell boxes are read only now (adjust amount with slider only)
- Fixed animation twitch for teammates
- Hold command doesn't transport to the next map (if teammates were on hold and we move to a new map, they will reload on regroup)
- Hold command gets invalidated if we are 20 m far from them
- Fixed the talk to NPC icons showing even if the NPC is not active
- Camera shake for heavy machine gun decreased
- Adjusted Stingray Jay dialog to allow Michael to start the discussion
- Adjusted the logic which used to fail defend area quests (fix for CJ drop quest not being properly triggered)
- The entry to Jersey Medical Center opens when put CJ into bed.
- Evade leg kick distance for teammates decreased
- Small fixes in maps

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I Shall Remain - Complete Soundtrack

Because of the appreciation our game soundtrack has been receiving, we decided to make it public. Enjoy!

About This Game

An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty-plus hour long story campaign, ISR offers plenty for everybody.

I Shall Remain is a Post Apocalyptic Action Role-Playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.

Discover the truth about the infection and decide the future of the human race. Experience the story-driven, immersive gameplay enhanced by a dynamic real-time day-night system and the mood affecting weather system. You get to share your journey with as many as 7 other AI controlled teammates, each with their own story to tell, encounter multiple NPCs, traders and trainers and thousands Infected that you'll have to battle using over 30 weapons, from baseball bats to automatic machine guns and flame throwers and, from time to time, even tanks.

Weapons - The weapons in I Shall Remain are grouped in categories. We have melee weapons (knives, baseball bats, planks, crowbars), small weapons (pistols, submachie guns), rifles (shotguns, different kinds of rifles) and heavy ones (heavy machine guns, flamethrower, bazooka). The total number of weapons is over 30 with each weapon having at least 4 levels of configuration each level giving you different effects the weapon can have over the enemies and yourself when used or equipped. Ammo can as well be imbued with serum for additional damage.

Throwables - Aside weapons the player can throw grenades and plant mines for infected to step on and explode.

Pickables and explosives - The player can also pickup certain objects like barrels, crates and even other NPCs to carry and help. Some of the objects while not necessarily pick-able (some barrels are both packable and explosive) can be shot and they will explode allowing you to kill lots of infected without using resources. while others can be used to barricade yourself in small confined spaces.

Controllables - From time to time the game offers the player the possibility to enter tanks or other vehicles and use their weapons to defend himself or a larger area. Is up to the player to decide whether to use them or not and for how long.

Buildings - Many unique buildings throughout the city to explore, each you can use differently, find cover in or loot. There's a level of risk associated with entering an unknown building as well so you should be careful when doing so.

Character progression - In I Shall Remain the player gains experience as a result of taking actions. Each action in game, whether is shooting a monster, repairing a weapon or simply running will award the player with experience points in attributes and skills. The way you play the game will define what kind of character you are.

Doctrines - In I Shall Remain doctrines enable your character to improve your attributes and skills or give you new abilities. Each doctrine could be upgraded each upgrade increasing doctrine’s effects or even add new ones. Currently there are up to 128 doctrines in the game.

Economy - Serum is the center pylon of the game economy system and the exchange currency. Within the game there are various traders that you can interact with by selling or buying items such as weapons, doctrines, medical kits, water, ammunition, scraps, ammo and lantern batteries. Certain traders will also offer you special kind of services (buy ammo, increase your skills level or advance skill ranks).

Quests - Like mostly everything in I Shall Remain, quests tend to resemble real-life scenarios thus everything is in to serve the purpose of the world and the story. That being said, most quests in I Shall Remain are story related but perhaps as much as 50% don’t relate to the main story branch. That's why, defining detailed side quests and stories became an important tool for us to allow the player to immerse himself into the game world and make it more believable.

Dialogs - The Discussion/dialog system in I Shall Remain is fully dependent on your choice thus drastically shaping the way your experience develops. Whole side story branches might never be touched if the player chooses not to.

Infection - The Virus is actually the main villain in the game. Everything happens because of it and you will have to deal with it on a daily basis. You cannot cure it but you can always reduce it so it won’t affect your skills and your character performance. For that not to happen though, you will always need to have a steady flow of Serum.

Tiredness - Tiredness determines how much fatigue your character gathered, increased levels of tiredness affecting your health and stamina regeneration rate as well as your chances of aiming correctly. Make sure you always take time to regularly rest inside a building out of any outside influence the weather being the main factor for it.

Scavenging - Throughout the game there are hundreds of places you can scavenge for resources, you just have to find those places and take the time to actually run the scavenge operation.

Repairing - Every weapon in the game has a wearing off factor which determines how much you can actually use it until it breaks. There’s multiple ways of repairing your weapon, from doing it yourself using scraps or breaking other weapons to having a teammate do it for you or just get it to an NPC somewhere in the city to repair it.

Teaming up - There are as many as 7 special Teammates you can take with you in your journey. Playing alone is always fun and rewarding but playing with teammates will give you a different experience altogether. Manage them, give them weapons, increase their stats and choose their path. Is all up to you on what kind of team you will lead.

Senses - There's a certain threshold under which each infected type will not sense you. Walking will make you silent, using melee weapons instead of shooting ones will do it as well.

System Requirements

    • OS: XP
    • Processor: Intel one core 2.0 Ghz or similar
    • Memory: 2 GB RAM
    • Graphics: NVidia 8600 or similar AMD card with support for 2.x shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any sound card with 3D support
    • OS: Windows 7
    • Processor: Intel two cores, 3.2 Ghz or similar
    • Memory: 4 GB RAM
    • Graphics: NVidia 9600 or similar AMD card with support for 3.0 shader profile (old Intel integrated cards may not work)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any sound card with 3D support
Helpful customer reviews
53 of 68 people (78%) found this review helpful
5 people found this review funny
153.2 hrs on record
Posted: August 12, 2015
Early Access Review
First of all, I have to tell you, I rarely buy Early Access/Beta Release games as they are, well basically incomplete. HOWEVER, this game here, I Shall Remain is an exception to my library. I really love this game due to several reasons:

- constant updates/bug fixes (Awesome!)
- very atmospheric soundtrack
- gameplay is easy to understand
- run properly on low-end laptop(s)*
* note: you have to tone down a lot the graphic settings if you are running on low-end machine, but
hey, it runs!
- quite cheap (RM31 is a bargain for me!)
- can be very tough if you just charge in without paying attention to recommended character's level
before entering a new area (great challenge)
- 3 modes (Prologue, Survival and Story)
- High replaybility value.
- Post WW2 Zombie Apocalypse (Most Zombie Shooter apply present-day settings, so this is a fresh
idea to me)

So basically, I strongly recommend this game. Oh, and aif you buy this game, try to play the Prologue first before jumping into the game.

11/10 would try killing Hunterlag using a metal pipe again.
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26 of 31 people (84%) found this review helpful
4.8 hrs on record
Posted: August 26, 2015
Its basically a top down action hack and slash akin to the Diablo/Gauntlet style games, however, the movement is a bit slower not requiring 500 clicks per second with constant item use buttons.

-Instead of swords, bows, and shields... you got WW2 era pistols, flamethrowers and machineguns.

-The serum to cure infection bit was a bit unnecesary as it barely effects gameplay at all but it gives you a feel of time running out urgency without actually straining you.

-The weapon actually are akin to diablo to having levels and bonuses on the weapons themselves which encourages you to constantly switch weapons and the limited ammo means you gotta switch between guns which I find great because you actually gotta manage that as you play.

-The quest system was in style of Diablo but really... I think they are more of a guide so you don't get lost.

-The music is freakin great, spot on incredible adding a sense of depressing atmosphere.

Great game, would reccomend.
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20 of 23 people (87%) found this review helpful
2 people found this review funny
8.6 hrs on record
Posted: August 27, 2015
"I Shall Remain" is a wonderful ARPG that has nifty and fun features which remind me of Dungeon Siege 1 and 2.
TL;DR: I recommend you buy it.

Now, for a slightly in depth review, I'll do the cons first:

*The story's more of "tell don't show," character wise, with the protoganist literally saying what he's feeling and thinking about at the moment, but that's a slight complaint.
* Early-game is hard, but that should be manageable once you find a way to get more serum.

* The doctrine system and Dungeon Siege like character development. I think more ARPGs should follow this format. Your character progresses by using a weapon. Using a shotgun increases your skill for that, which in turn increases your rifle skill and in turn increases agility. Once you level up, you gain a "doctrine," which are essentially skill trees which help you customize your character even further, as well as research points for further specialities. You can build your character to be a leader with buffed NPCs, or a solo rifle wielding killing-machine. The system is fun because it feels natural...why would I ever put my hard-earned points into small arms when you've been killing enemies with your trusty winchester shotgun?
* New spin on post-apocalyptic games: When you think "post apocalyptic," you think of Fallout, right? Past a future time with robots and computers? Well, this game takes place in the 1940s, sometime after WW2, and things have gone terribly, terribly wrong. Its a cool and novel way of looking at an old trope.
* Serum: You're also infected. Which means you have to kill zombies to gain their zombie blood, from which the serum's derived. BUT the main currency in the game is serum. So there's a tight balance between getting skill points (by selling serum) to keeping some in stock for you to use before you become too infected that you can't fight anymore. It's a tight balance that keeps you on edge.

Bottomline: Game is Fun, pay and play as soon as you get the CashMoney for it.
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15 of 18 people (83%) found this review helpful
2 people found this review funny
9.7 hrs on record
Posted: September 1, 2015
Very fun and addictive game for its meager price-tag.


+ Addictive top-down (and usually frantic) combat mechanics.

+ Looting system that always has you drooling in excitement when an orange/purple drops.

+ Explorative game-play with multiple side-quests/areas to venture, usually resulting in a mini-boss.

+ VARIED enemies, and plenty of them. Even the basic walkers have different variations.

+ Slightly repetitive but over-all beautiful sound-track that doesn't intrude too much into the game-sounds.

+ Relatively stable game; I've only had one crash so far and that was spamming the flame-thrower in a sub-way.


- Story started to get a bit lack-luster after a while; the usual 'catch up with the plot that's a couple of days in-front.'

- Friendly AI can suck a hard-on sometimes. Mechanics in place to control distance/aggro, but they'll still run off a mile for a single walker, usually ignoring the LMG I gave them to favour a damaged combat knife.

- Visual obstruction; actually consider this as game-mechanic. Lighting is poor at night, but you have flares/torch, though they kind'a suck and it's far better to head to a safe-zone and rest till day-light.
During a zombie-cluster-bum-fun you'll lose yourself among the walkers and your window-licker companions while corpses turn into offensively large clouds of red mist, being in-doors can make this extremely irritating.

Over-all, I highly recommend this game if you're a fan of titles like Diablo and Dungeon Siege (just not DS3...) and if you fancy a try at the respective game-play but with GUNS... And more importantly, a FLAME-THROWER. Dine away.

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21 of 30 people (70%) found this review helpful
0.9 hrs on record
Posted: August 24, 2015
I Shall Remain reminds me a lot of the reason I loved classic looking Dead Frontier. It gives you a relatively easy (If you want it to be, this game can be very hard) environment to explore, loot, and kill/be killed in. Ammo and health aren't terribly scarce but you will need every last pickup to get out on top. The game gives you companions, weapon variety, intuitive contols and smooth gameplay.

Highly recommend for anyone who's a fan of games falling in any of the top 5 tags for this title.

Some of the animations look silly, the combat can be repetitive, some things just don't make sense, like the UI and controls. But there is a tutorial to help you git gud.
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