Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
User reviews: Mixed (78 reviews)
Release Date: Jul 23, 2014

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Recommended By Curators

"Choice & consequence-driven "adventure RPG" based on Indian history and myth. Lacking in puzzles and statistically light, but strong in plot."
Read the full review here.

Recent updates View all (4)

April 23

Our new game is out on Steam!

It's called Will Fight for Food: Super Actual Sellout: Game of the Hour, and it's a comedy RPG beat 'em up featuring a luchador in a bizzare middle American town.

You can solve every problem with conversation, using a system that lets you adjust your body language and tone for MAXIMUM EFFECTIVENESS, or you can just punch everyone until they agree with you.

It costs just $5 - check it out! You can ːsteelchairː a ːkoalaː in it, or become the ːchampbeltː by defeating the mayor.


For more info, visit our website!

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February 2

Soundtrack updated with Steam music player support!

Hello players,

If you want to rock to the beats of "Voices of Bhimra", the Unrest official soundtrack from within the Steam Music Player, you can now do so!

You may need to go to Settings -> Music -> Scan Now, and make sure "Scan Steam folder for Soundtracks is checked. You will also need the Soundtrack DLC, of course.

Happy Listening, and stay tuned for more Pyrodactyl news!

- Arvind

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“Ethical dilemmas reminiscent of Papers, Please.”

“Its heavy focus on the story does wonders thanks to some great writing, and almost every character you meet or play will have understandable backstories, motivations and traits.”

“Unrest is excellent [...] It’s not often that a game I’m reviewing hooks me so hard that I play it through twice.”
Indie Games

About This Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features

  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster

[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes

…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox

Special Edition Content

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    • OS: OS X 10.7 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    • OS: Only 64-bit Linux OSes are supported at the moment
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
Helpful customer reviews
30 of 38 people (79%) found this review helpful
3.0 hrs on record
Posted: February 4
This game has a charming, story-intensive style, but it's very hard for me to consider it an RPG. Really, it's little more than a choose your own adventure game with an overworld in each of the individual sections. There's nothing inherently wrong with that, but it is definitely NOT an rpg by most modern standards.

Beyond that personal peeve of mine, the dialogue and the story itself, at least at the start, are fairly interesting and captivating, painting a unique picture about the current state of the world and the troubles it's going through. However, avoiding spoiling anything, the ending feels incredibly lackluster; it doesn't feel like a satisfying conclusion to the interesting story it finishes. The manner in which it happens, too, just seems boring.

Overall, the style and background to this choose-your-own adventure game is praise-worthy, but the gameplay itself is very limited and the actual conclusion to the game leaves me wanting. It's a bit disappointing, as someone who followed the game for a while before it came out.

That said, I think it's worth the current sale price (about 4 bucks), but my lack of recommendation is for the normal price.
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12 of 14 people (86%) found this review helpful
13.7 hrs on record
Posted: April 6
First of all, this is a low budget indie title. Doesn't hurt to know that before, because half an hour into the game you'll just forget that fact.

I went in without much of an expectation and ended up absolutely loving every minute of it. Great story, beautiful writing, a LOT of freedom to shape the characters personalities and their fate. Best of all: the ambiguity and inherent realism of this fantasy. Do not expect a conventional good vs evil epic. Or even better: expect it ;)

If you're infuriated by the rather unsatisfying end, do a little research about what the developers had in mind artistically and judge then. It is a matter for debate still and seems much less thought through than the rest of the game, but I get their idea. Unfortunately it reduces the motivation to replay a little. Also on the downside: Ingame movement could be a lot faster, I came to loathe staircases, because they slow you down like you're wading through a swamp. Having to stand in certain spots before being able to talk to someone got on my nerves too. But these are minor issues.

Clear recommendation to buy. I can't wait for their next title.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: January 3
This isn't going to be a comprehensive review, others on this page have put it better than me. If you're into dialogue-based games that make you think about the world you are experiencing, this is definitely worth picking up (even though it's short this is a reasonable price and it'll be on sale soon enough again).

I adored the dialogue in this game; it was thought-provoking, it was nuanced, and it was definitely this game's strongest point. With such a low budget, I think the aesthetic was still surprisingly consistent and I think the game looked quite pretty. As a lot of people pointed out the ending was a bummer: the real worth of this game lies in exploring the world and forming opinions and not in following a linear story but even then it was sort of disappointing. If these people had a bigger budget they could make some truly amazing narrative-focused games.

This is definitely something worth checking out if you're like me and play BioWare games solely for the story. Looking forward to their next title!
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: May 23
It's a Visual Novel where moral and ethical choices are put at you. I have to admit the choices made me read each choice carefully, so on that front the game is a success, but that's where the successes end.

One play thru is 3-4 hours max and there's limited to no replay factor.
The ending is anti-climatic.
The choice you've made play limited factor in the game's outcome so whatever you've invested in the choice becomes immaterial.

Once you factor everything you have to ask yourself, was the game actually fun ? The answer is not really. The story is moderately interesting and that's it.

I was at borderline thumbs down - but I went to play thru a second time to see the different text options based on making different choices and the game won't launch and I've tried re-installing and still doesn't work. I cannot be bothered searching the net to find solution. If game was better maybe.

This was the final straw and the game on that basis merits the full thumbs down .
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130 of 150 people (87%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: July 27, 2014
Overall, I enjoyed my experience with this game, but it did end up disappointing me by the end. It basically plays as a Bioware game (Mass Effect, Dragon Age, etc.) without the combat and item management elements. You walk around an enviroment talking to people, picking up quests, and making decisions. You switch to playing various characters thoughout the story, which allows you to see the complicated state of affairs from different sides as the story unfolds.

The story is pretty good, and I liked how it constantly pits you up against morally ambiguous dilemmas. More than once I actually found myself questioning the principles I had chosen to stand by. I was engaged in the dialogue pretty much the whole time, even when speaking to side characters who didn't contribute much to the story.

I think, in the end, I just expected more from the game. There's a lot of build up with not a lot of payoff, and a lot of things that I expected to matter just didn't matter at all in the end. Most of the choices you make don't come back to you, longterm, in any way. I doubt that this would be different with a different playthrough, the game is just too short. Characters will aquire traits based on the decisions you make, but these don't seem to have any effect on subsequent dialogue or decisions. They're badges, basically. The opinion, admiration, and fear you get with characters through dialogue doesn't seem to affect dialogue or decisions either, and it doesn't come back to haunt you or help you later on. Most characters don't get more than one playthough, so you don't get to follow up on their story. As it stands, I can only get but so emotionally invested in them.

For what it is, this game can still be fun for the right kind of person, and I'm happy to support games like this as they have so much potential. I can see myself recommending it to a few people I know, but knowing what I know now, I doubt I would have bought it for myself.
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82 of 98 people (84%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: July 23, 2014
Pre-Release Review
So I wasn't sure what to expect when playing through this game, I went in completely blind, but I was pleasantly surprised. The game is heavily text-based, so be wary of that before purchasing, it's not your typical modern RPG.

The closest thing I can compare it to is Heavy Rain. And that's a good thing. You have a lot of freedom within the choices you make and all of those choices can have heavy consequences. You play as multiple characters, and you can see the effects your choices from one character has on another, albeit never directly interacting.

The main game took a good 2 or so hours to complete, however with the amount of branching dialogue choices and I imagine endings too, that's pretty impressive. There's a lot of replayability here, especially with the mod support.

Closing words would just be to try the demo, it's there for a reason. If you like what you see, then the game will deliver!
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64 of 73 people (88%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: July 30, 2014
An interesting game idea regarding execution (you handle nearly all the game via dialogues and choices) as well as for the scenario (indian setting, mixed with a bit fantasy) .

Throughout the game you play different persons, which are all in some way involved in the troubles of the kingdom, your way will lead from the poorest to the highest and you can lead them to different ways how their life and the future of the realm will play out.
This way you also get to see the conflict from different sides.

The stories and choices regard many problems, beside the main problem of unrest in an old kingdom. You have a priest which has to decide between idealism and beiing a father to his kids/ a daughter between following the path her parents choose for her or striving for freedom and so on.

It´s hard to categorize the game.. maybe a mix of adventure and visual novel, for an rpg, there is a bit too few interaction imo. You have an inventory but rarely use it, the same for the characteristics your actual character develops.. they are more for story than doing anything.

As a warning for everyone, Unrest has no remarkeable graphics, and the sounds/music are, while quite nice, not that various.
Also as mentioned you have to read through the whole game and just choose how your actual character will response. This may be too boring for many people, but i enjoyed the storyline and the concept.
Also the writing is good enough to carry you through the story.

Last but not least the game is not very long.. you can complete it in about three hours and while the end is a bit sudden, you get enough disclosure.

So maybe check the demo first or wait for a sale, but i liked it and would glady see more from the developers.
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48 of 57 people (84%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: November 12, 2014
I got this game in a bundle, and was really excited to play it because I love story-driven games with multi-faceted consequence/decision trees.

If you like immersive, narrative-heavy games with a good level of consequence/decision trees, then you will enjoy this game.

The aesthetics are good, the backgrounds and artstyle can be fairly charming. The storyline seems to be pretty fluid, changing in the most subtle nuances depending on your choices - definitely warranting at least a few playthroughs. After playing the extreme let-down known as Postmortem, Unrest really, really satisfied my consequence-based gameplay hunger. The music and sounds are very good, and I left the audio on for the entirety of my playthrough.

The controls are very simple, you mostly walk around and converse with different people. There are maybe one or two combat instances, which are also easy to play through. There isn't really a tutorial, however, learning the mechanics of the game is not challenging; the learning curve is minimal to moderate. Understanding and realizing the consequences of your actions, however, may take some time (and even one or two playthroughs).

Something that really interested me was the pacing of the game - as you develop a connection with your character (I am a very immersion-oriented gamer), you will find yourself put into the perspective of a new person as the story progresses to critical moments. As a psychology research assistant, one theme my lab likes to look at is bias - and something very, very interesting is experiencing the biases as you jump from character to character. I try to play RPGs as true to how I believe I would act (meaning I usually go for evil playthroughs first), but as I jumped to different perspectives, making decisions became very difficult, knowing that the consequences would most likely affect the very first character I played as. When I realized playing this way would be difficult if I did it for each playable character, I decided to take a different approach - I made a backstory for each character and played them using those stories as references. This made the experience much more enjoyable. Eventually, I also had to pick which characters were my "main" or favorite characters. This game made me better appreciate how George R. R. Martin, the author of A Song of Ice and Fire series (Game of Thrones), must feel when deciding which characters to kill/make miserable.

The different character POVs allows you to really get a more complete scope of the overarching story, and the presentation of everything is refreshing and well-done. Overall, a satisfying experience if you are the least bit interested in this type of gameplay.

If you enjoy consequence/decision trees and story-driven games, you must give this game a try.

Highly recommend!

DJSF @DJSF's Rogue Reviews
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61 of 78 people (78%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: July 23, 2014
Pre-Release Review
Unrest is a story-driven, text-heavy adventure set in a fantasy version of India. You play as a group of different individuals, each with their own stories and problems in the world, and the choices you make greatly affect how each tale plays out. As you walk around and interact with the people around you, you'll learn information and make decision, which will ultimately lead each of your protagonists down good or bad paths.

If you're not the sort of person who likes text-heavy games, Unrest probably isn't going to win you over. If you do like your story games, though, this is well worth a punt. Note that the game does suffer from some technical issues, with stuttering and crashing, but not enough to take away from experience. You can watch my playthrough here: http://youtu.be/UVJUl4_jTxs
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41 of 49 people (84%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: October 16, 2014
Review will contain mild spoilers: Please be wary.

This game is an RPG based entirely on dialogue choices. You can also move around the map outside of dialogue. This is how the game plays and some people may not find that fun. I, personally, did enjoy this system. I didn't want fancy mechanics, I wanted a story and this system was a brilliant way of doing that.

Through the duration of the game you will play a handful of different characters at different sections in the story. The story is broken up into several scenes and you will play one character until it is finished at which point both the scene and the character you play will change. And, unless the character is Asha (the princess of the human kingdom), you will never play as them again.
The way you end the scene, and the things you do during it, will effect future scenes in what characters appear (I have only noticed one instance of this but there are probably more) and characters will reffer to what your character did. For example you can run away from your marriage as a peasant girl in a farm village and the owner of the farm will mention that she has had trouble with a peasant running away in a later scene.
There are alot of examples of this that I could give which is wonderful. I love feeling that my choices mattered.

However I didn't get that feeling. I once tried to refuse to do something as one of the characters and the game pretty much said, "It is plot essential that you don't refuse so you did it anyway." In a game like this having control taken away from your character is pretty much the worse thing you could do.
The core selling point of this game is that the choices you do matter and if the moment you try to do something that will significantly alter the narrative of the story the game takes away your choices and forces you down a path then something has gone wrong.
The amount that your actions affected the world would be sufficient for a more combat-oriented game (in fact I would love it there) as the subtle strokes are so nice sometimes. But for this game it doesn't cut it.

But perhaps the worst feature of this game, the one that made me hate this game, was the lack of a suitable ending. In fact I thought I was still playing the game (the ending is done through dialogue between your character and another) and then it cut to credits. In this ending I learnt almost nothing about anything but the fact there is still tension between the humans and the naga; in every 'ending' that I got. (Even in my most naga-friendly playthrough it said, "The naga army may march on the humans." or something similar)

To summarize:
It was a neat idea about civil unrest and allowing you to play as characters who influence the story but I felt as though I had little impact on the narrative.
There was no closure on the stories of any of the characters (except for maybe Asha; but even then it is still weak) and I felt punished for being invested in them.
And the 'ending' was poorly executed and uninformative.
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36 of 43 people (84%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: July 24, 2014
Unrest is a text-based game set in a fantasy version of ancient India. You play vignettes in the lives of multiple characters, from a member of the royal family to a mercenary leader to a young peasant girl. Each story is short but interconnected with the others, and things that you've done as one character may come back to bite you while you're playing as another character. All of the characters feel like individuals, even the ones with only a few lines of dialogue, and the problems that these people are having don't have any easy solutions. Your characters gain "traits" based on how you play them. I don't think these traits actually do anything, but it was interesting to see them pop up because I felt like I was shaping who that this character was going to be from then on.

A full playthrough is relatively short (my first playthrough took two hours) though dependent on your reading speed, but there are so many choices to make that you'll want to replay it to see what you could have done differently.

The only complaints I have are small ones. I wish there was a tutorial or practice mode for the combat, I had a character die because I couldn't figure out how to turn him to face his assailant until it was too late. I also felt that the ending was a bit abrupt. It just cuts right from the final conversation to the credits and I was expecting a bit more. At the same time, I'm satisfied with how the playthrough turned out and I feel like the story had resolution, so it's not a huge complaint.
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53 of 75 people (71%) found this review helpful
4.4 hrs on record
Posted: July 25, 2014
Let me preface by saying that I like the concept of this game and I had fun while I was playing it. I also backed it via Kickstarter.

That said, I cannot recommend it. The game shows its indie roots with very little sound, overly looping music tracks and some rather poor animations although the art style is nice enough. However, the writing is quite good and the character building and seeing the storyline from multiple characters is also interesting.

I'd give it all a pass except the game is extremely short and ends jarringly with a hard cut to credits with the story completely unresolved and many story hooks left totally abandoned. It is because of this that I can't really recommend it.

You can't make a game that invests everything it has into roleplaying and story and then call it quits so early into it. A shame.
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27 of 32 people (84%) found this review helpful
4.7 hrs on record
Posted: July 24, 2014
I am writing this after my first playthrough and I was quite impressed with the game presented to me. While the story itself is no longer than ~3 hours I have to say it was worth every cent I paid for it. On today's standards the graphics are dated, that goes without a question for an indie game, but they are well presented and give good atmosphere to the game. Honestly thought I do think thanks to how they are presented to a player they are able to stand test of time better than the most of 3D games.

While this game is labeled as an RPG this game is quite different from what people these days associate with the term which is honestly quite refreshing change. This game is not combat centrict and instead relies on dialogue and story to grap the player's interest. This said this game is not for everybody, even among RPG fans, since this game holds very little action within it and is more thought provoking than the most grind-fest action RPGs these days offer. Just as the game's description said; you are not some proficied hero to bring peace over the land. While you take role of different people over course of the game that doesn't change. You are a mortal whom can die and in combat death is very realistic outcome.

Through my playthough I only had one game halting bug occur to me and it was easily fixed by editing the save game file, and the game dev supplied me with necessary information to do the fix. Also this bug should have been fixed with the patch.

Only thing I would have wished from the game was to be a bit longer but if it was longer I wonder if it would have outstayed its welcome. All in all it was good game but not a masterpiece which was more than one could ever expect honestly.
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23 of 26 people (88%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: October 17, 2014
The most enjoyable part of this game was the story. It was really interesting and inventive.

The most regrettable part of this game was that one's choices didn't really change the story much. Only very small details can be changed, but the overall story will remain the same no matter what choices are made.

Despite its flaws, the game's choices are still good to have, because they cause the player to question their morals a bit. There are people who want to help others and there are those who don't. The former have the more taxing decisions to make, because sometimes it isn't clear how to help people most efficiently.

Because the story changes perceptions from one character to the next, the player gets to see various different sides to the story, not just one character's point of view. The player could hate the sound of a character they've heard about, then later end up liking them because new information has come to light. A character could sound villainous at first, but then end up being a decent person when the player witnesses their part of the story. I really liked this concept of the game: seeing things from different perspectives of different characters.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
10.8 hrs on record
Posted: August 10, 2014
When I first got Unrest I was expecting it to be just another point and click adventure game based around storytelling, I was wrong. Unrest is not just "another one", I'll even go as far as to compare this to the Walking Dead game from Telltale. If you're looking for a real RPG that focus on narrative instead of combat you should just get this one right away.

Unlike most RPGs Unrest doesn't let you create a character to your liking, instead it lets you play as multiple ones such as a peasant girl, a priest, a slum inhabitant, an ambassador from a mighty empire and a mercenary captain. You play all these characters in Bimhra, which to my understanding is a city located in a fictional ancient India.

Like I've mentioned previously, Unrest focuses on a narrative driven experience based around dialogue with NPCs. The dialogue is what makes the game in this case, the writing is fairly good however I felt like the English translation was abit off and I noticed some letters missing every here and there but nothing that really stops you from understanding what the game is trying to tell you. The dialogue basicly works like most RPGs such as Mass Effect and likewise, each NPC you encounter in the game will react different from another depending on which dialogue options you choose. The choices are presented in a single sentece and each one of them has like a "title" or an indicator, if you prefer, that helps you better understand if you're being "hard" or "naive" or "sarcastic", things like that.

You can pretty much be who you want with any of the characters, when playing as peasant girl you can be harsh on people or caring and nice, it's up to you, the game lets you play as you wish. However, playing in a certain way will have it's consequences. I'm pretty sure I can't explain to you how it works by giving you an exact example because that will spoil the story. Just think like this "If I do X with one character it will have X effect later on." and this creates room for some replayability if you wish to go back after beating the game and take other choices other than the ones you took on your first playthrough. It's also worth noting that some of these playable characters know each other and sometimes saying something with another character will affect another one. Usually, between the transition from one character to another some time passes by, if I recall correctly it's usually a few months so very often things in the world will be abit different from the time you played with the last character.

In other words the game lets you roleplay by choosing what your character says to someone and different choices will lead to different outcomes that can completely change the plot.

Upon talking with different people you'll unlock lore in your Journal which contains various types of information ranging from the story behind a certain location or information about someone vital to your quest.

Visually the environments look absolutely gorgeous but I really don't like the way the character models look and how the walking animations look. It's also worth noting that the music in the game does a really great job, right when the music kicked in I could feel myself lost somewhere in India.

If you're not really sure about this one just download the demo and give it a try. There's no way I can't possibly not recommend Unrest, if you're into narrative driven games or RPGs that focus on storytelling rather than combat or customization, Unrest is a game you should get your hands on!

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18 of 21 people (86%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: October 20, 2014
I enjoyed this for what it was, but it wasn't what I expected. Rather than one epic, sprawling story with a single protagonist you play a few vignettes, important moments in the lives of people from all the social strata in a conflicted, starving Indian city. This isn't necessarily a bad thing, but I went in expecting the first kind of story and was surprised that I didn't get it, so future buyers do be aware of that.

Similarly, while the game is definitely not short on choices, moral dilemmas and intrigue, and while your choices in one section do affect the situation in later ones, the consequences are perhaps a little more abstract than immediate. This is sometimes helped and sometimes hindered by the switching PoVs; it's interesting to see what the decisions you make as a noble or captain of the city guard do to the poor people and, though more rarely, vice versa.

One playthrough took me about 4.5 hours on Ironman Mode, which I recommend, as even with save-scumming, since the consequences of your actions aren't always immediately obvious you won't often have a save far back enough to go and change something in your current game - you might as well just play one way then replay another.

In summary, this is a great, talky-choosy RPG with almost no "gameplay" or "mechanics" as such. You walk and make choices and that's it. If you love that aspect of Bioware-y RPGs you'll enjoy this game, but with the caveat that you'll have to be satisfied with sometimes vague and abstract "consequences" experienced by characters who didn't make the choices. I don't know if I'd recommend buying it at full price - I'll come back and edit this review once I've finished another run. It definitely deserves at least two, possibly more, so I'd estimate at least 8 hours worth of content.
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16 of 19 people (84%) found this review helpful
4.0 hrs on record
Posted: July 26, 2014
Disclaimer: I kickstarted this game, so I got to listen in on how the game was progressing in its final stages. This probably made me more inclined to like it from the get go.

That being said, it's a tough recommendation. There is a LOT in this game that is unpolished, and much of what makes the game interesting involves multiple playthroughs, or some save-slot shenaniganery to see how your choices actually change the story. Play through it only once, start to finish, and there will be a lot of questions left unanswered.

Particularly jarring are the transitions between game sections. When you finish a part, usually you'll get a text box to pop up that sums up what effects your actions have before moving on to the next scene, and often a new character, which is not unexpected. This is a text-based adventure game. But there's nothing else at the moment. At the very least I was expecting the background to fade to black, and the music to change to reflect the action that's now happening, even if we can't see it. But there's none of that, which felt extremely strange.

On a positive note, the setting is gorgeous for such a simple adventure game, the music (while a bit repetitive) is very atmospheric, and the characters are all well written and realized. If you can get into the game, it offers you some gut-wrenching choices to make.

Whether its worth $15 to you is completely subjective. But if it looks interesting to you, give it a look. Hopefully the folks at Pyrodactyl keep working and adding things to it, and I can give it a whole-hearted recommendation in the future.

Edit: I have run through the game again since they updated it, and the transitions are handled better. Consider that complaint solved.
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16 of 19 people (84%) found this review helpful
5.1 hrs on record
Posted: July 26, 2014
Pre-Release Review
Interesting but short CYOA game with branching paths, charming art, well written dialogue and characters and pleasant music. Very admirable indie effort.
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12 of 14 people (86%) found this review helpful
2.8 hrs on record
Posted: July 29, 2014
Set in India in a fictional universe you follow the struggle of a selection of characters all trying to make their way in a world that is crumbling around them.

As soon as the game begins you feel a sense of importance that other games can only dream of recreating. Full of the sensation that every decision, no matter how trivial it may first appear, could bring dire consequences. Whilst playing the game you take control of a diverse cast of characters from the highest of royals down to the lowest of peasants. From the off you have decisions to make, each of which can affect how the person you are speaking to, or even the entire city will view you. You are very conscious of this and it quickly becomes something that weighs down on your mind whilst conversing with the ensemble of NPCs in the universe.

I approached this game with the thought that I wouldn't get sucked in, I would be rational and logical and beat the game easily, uncovering all of the "best" outcomes for my characters. I soon learned how foolish I was. I ended up with quite a few VERY bad outcomes from what appeared to be good decisions at the time due to my lack of consideration of effects it may have even though at the time I had thought I considered all of my options. Just as an example of how these decisions can really affect you, here are some of the things that happened to me from some trivial decisions, don't worry I'll refrain from spoilers. I got mugged, I nearly got killed for going on a walk (I mean come on, it's a walk!), I nearly got murdered by my own family (how lovely of them) and I murdered someone out of the blue! Yeah exactly, crazy right?

When conversing with people, unlike other games you aren't just skipping through text to try and get to the end as quickly as possible so you can continue to run around, you are analysing everything about the situation, is this person a threat to you? Do they have a weapon? Are they as loyal as they say they are? Would it be worth standing up to them now or biding your time? One thing that makes this more difficult is how every person seems to have an individual personality and will react differently to situations, so you can't just walk through the game by being "nice". Some people are political and will walk rings around you unless you choose your words carefully and consider hidden subtext behind what is being said, others are more upfront and prefer you to be honest and direct, a difficult line to walk when you don't know which people fall into which category! As I found out they don't have to be noble to be silver tongued.

Graphically this game has a simple but beautiful art style, it's a very pleasant place to explore with continuity throughout. Generally the game flows nicely and environments represent the areas that they are designed to depict.

The music on this game is actually one of my favourite things, although it follows the same style throughout the game, it never gets tedious and is actually really nice to listen to whilst you are playing. It's light and happy when it needs to be but it is equally tense and suspenseful when required, providing the perfect backdrop for the emotional rollercoaster that you are riding. My only small negative however is there seems to be a large lack of sound effects and I couldn't help but feel that a lot of scenarios and situations would have benefited much more with a little bit more audio work.

In summary Unrest is a truly outstanding game, holding a huge appeal with its depth and emotional attachment it doesn't suck you in with cheap gimmicks it has true substance. You feel as though you are truly part of your characters lives by forcing you to sit back and consider your options at every turn. If you want to run around spraying at 12 year olds online then this game isn't for you, however if you want play a real game that can only be described as an artful then I would download this immediately. You will be amazed at how quickly you will be absorbed into this diverse world, full of substance and insecurities. Just remember this, decide wisely!

The Digital Gamer
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13 of 17 people (76%) found this review helpful
2.1 hrs on record
Posted: July 25, 2014
It was a good story, with neat characteres along the way. Don't quite know if it's worth the $15 price tag at this point, but hopefully with a bit more development it will grow to a true gem. I do have to echo other reviews in saying that the ending did hit out of the blue and needs to be refined a bit.
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