Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
User reviews: Mostly Positive (59 reviews)
Release Date: Jul 23, 2014

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Recommended By Curators

"Choice & consequence-driven "adventure RPG" based on Indian history and myth. Lacking in puzzles and statistically light, but strong in plot."
Read the full review here.

Recent updates View all (2)

November 5

Our next game is an espionage RPG set during the Cold War!

Imagine a game with the moral dilemmas, narrative and all the other good things in Unrest - but this time set in the Baltic region during the cold war.

Why, you just imagined something close to Late to the Party - our upcoming game that you can back on Kickstarter: https://www.kickstarter.com/projects/pyrodactyl/late-to-the-party-a-cold-war-espionage-rpg-in-the

Use your contacts, tools, and wits to stay alive in the midst of a dangerous historically-inspired conspiracy.

Revolution is brewing. With the right information, you can be the Soviets' greatest agent - but with the right reason to fight, you might just be their greatest miscalculation.

See you on the other side!

3 comments Read more

August 3

Unrest updated with smoother transitions, now supports Intel Graphics & Laptops

We've updated the game with new visual effects to make transitions between chapters smoother. NPC's will no longer disappear without visual cues, and the endings to chapters now flow into the next more effectively.

Thanks to amazing programmer Johannes Krampf and his tailor-made script, Unrest now supports Intel graphics chips and laptops! Our thanks go out to him for going out of his way to help us. Our Friendship and Respect values are at maximum for Mr. Krampf!

0 comments Read more

Reviews

“Ethical dilemmas reminiscent of Papers, Please.”
Edge

“Its heavy focus on the story does wonders thanks to some great writing, and almost every character you meet or play will have understandable backstories, motivations and traits.”
IGN

“Unrest is excellent [...] It’s not often that a game I’m reviewing hooks me so hard that I play it through twice.”
Indie Games

Special Edition

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents

About This Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features


  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster

[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes

…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    Minimum:
    • OS: OS X 10.7 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    Minimum:
    • OS: Only 64-bit Linux OSes are supported at the moment
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
Helpful customer reviews
9 of 11 people (82%) found this review helpful
3.2 hrs on record
Posted: November 12
I got this game in a bundle, and was really excited to play it because I love story-driven games with multi-faceted consequence/decision trees.

If you like immersive, narrative-heavy games with a good level of consequence/decision trees, then you will enjoy this game.

The aesthetics are good, the backgrounds and artstyle can be fairly charming. The storyline seems to be pretty fluid, changing in the most subtle nuances depending on your choices - definitely warranting at least a few playthroughs. After playing the extreme let-down known as Postmortem, Unrest really, really satisfied my consequence-based gameplay hunger. The music and sounds are very good, and I left the audio on for the entirety of my playthrough.

The controls are very simple, you mostly walk around and converse with different people. There are maybe one or two combat instances, which are also easy to play through. There isn't really a tutorial, however, learning the mechanics of the game is not challenging; the learning curve is minimal to moderate. Understanding and realizing the consequences of your actions, however, may take some time (and even one or two playthroughs).

Something that really interested me was the pacing of the game - as you develop a connection with your character (I am a very immersion-oriented gamer), you will find yourself put into the perspective of a new person as the story progresses to critical moments. As a psychology research assistant, one theme my lab likes to look at is bias - and something very, very interesting is experiencing the biases as you jump from character to character. I try to play RPGs as true to how I believe I would act (meaning I usually go for evil playthroughs first), but as I jumped to different perspectives, making decisions became very difficult, knowing that the consequences would most likely affect the very first character I played as. When I realized playing this way would be difficult if I did it for each playable character, I decided to take a different approach - I made a backstory for each character and played them using those stories as references. This made the experience much more enjoyable. Eventually, I also had to pick which characters were my "main" or favorite characters. This game made me better appreciate how George R. R. Martin, the author of A Song of Ice and Fire series (Game of Thrones), must feel when deciding which characters to kill/make miserable.

The different character POVs allows you to really get a more complete scope of the overarching story, and the presentation of everything is refreshing and well-done. Overall, a satisfying experience if you are the least bit interested in this type of gameplay.

If you enjoy consequence/decision trees and story-driven games, you must give this game a try.

Highly recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: November 2
Good idea, poor execution.

I am a huge fan of adventure games. Although I wasn't aware of the game during its Kickstarter phase, I was excited when I stumbled across it in the store. Although the art style isn't my taste, it was refreshing to see a lineup of female characters who were not sexualized in any way. I especially appreciated that the Naga were not given the Michael Bay treatment (ie. giving females of a species breasts when they shouldn't have them because sexism). The plot was as interesting as promised, and I enjoyed the opportunity to play as different characters in the world. The worldbuilding was excellent and because of that I felt very immersed in the world and invested in the struggles of Bhimra.

So why am I not recommending it? Simply put: the game mechanics were VERY poorly done. The lack of distinct endings (both in the way that they play out as a normal chapter and how there is not a lot of difference between the "bad", "good", and "best" endings) not only took away my desire to replay the game, but also made me feel like none of my choices really mattered. In a game where dialogue choices are the prime game mechanic, there needs to be clarity regarding the impact that certain choices have. While talking with people could change their individual feelings for you (as represented by three bars: friendliness, respect/fear, and approachability), since you rarely interacted with the same person twice I felt that my relationships with people were not properly connected to the world around me. I understand that the devs didn't want obvious game mechanics to break immersion, but there is such a thing as TOO much ambiguity in a game. I much rather would have seen them cut back on the scale of the game (eg. cut down on the number of characters and make the relationships between characters both more clear and matter more) than had the overambitious content that didn't live up to my expectations.

I definitely am going to keep an eye out for future games by Pyrodactyl (especially if they keep featuring women as main protagonists), but until I see an improvement in the game mechanics I am going to stick to buying their products when they're on sale.
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2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: November 6
The story is intriguing but I just can't spend my time by walking around just to talk to people. There is nothing interesting in the world and animations could have been done better even in a flash game. Does not deserve even 5$ (what I paid for it).

I was looking forward to play this but got seriously disappointed. Just because you're an "indie" developer, does not mean you can shove games on Steam which is no way superior than a flash game, except for it's story.

I wonder what happens next in the story even though I uninstalled the game. This makes me think that the game could have been a lot better if it was an retro text-adventure.
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75 of 86 people (87%) found this review helpful
1.7 hrs on record
Posted: July 23
So I wasn't sure what to expect when playing through this game, I went in completely blind, but I was pleasantly surprised. The game is heavily text-based, so be wary of that before purchasing, it's not your typical modern RPG.

The closest thing I can compare it to is Heavy Rain. And that's a good thing. You have a lot of freedom within the choices you make and all of those choices can have heavy consequences. You play as multiple characters, and you can see the effects your choices from one character has on another, albeit never directly interacting.

The main game took a good 2 or so hours to complete, however with the amount of branching dialogue choices and I imagine endings too, that's pretty impressive. There's a lot of replayability here, especially with the mod support.

Closing words would just be to try the demo, it's there for a reason. If you like what you see, then the game will deliver!
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72 of 83 people (87%) found this review helpful
4.9 hrs on record
Posted: July 27
Overall, I enjoyed my experience with this game, but it did end up disappointing me by the end. It basically plays as a Bioware game (Mass Effect, Dragon Age, etc.) without the combat and item management elements. You walk around an enviroment talking to people, picking up quests, and making decisions. You switch to playing various characters thoughout the story, which allows you to see the complicated state of affairs from different sides as the story unfolds.

The story is pretty good, and I liked how it constantly pits you up against morally ambiguous dilemmas. More than once I actually found myself questioning the principles I had chosen to stand by. I was engaged in the dialogue pretty much the whole time, even when speaking to side characters who didn't contribute much to the story.

I think, in the end, I just expected more from the game. There's a lot of build up with not a lot of payoff, and a lot of things that I expected to matter just didn't matter at all in the end. Most of the choices you make don't come back to you, longterm, in any way. I doubt that this would be different with a different playthrough, the game is just too short. Characters will aquire traits based on the decisions you make, but these don't seem to have any effect on subsequent dialogue or decisions. They're badges, basically. The opinion, admiration, and fear you get with characters through dialogue doesn't seem to affect dialogue or decisions either, and it doesn't come back to haunt you or help you later on. Most characters don't get more than one playthough, so you don't get to follow up on their story. As it stands, I can only get but so emotionally invested in them.

For what it is, this game can still be fun for the right kind of person, and I'm happy to support games like this as they have so much potential. I can see myself recommending it to a few people I know, but knowing what I know now, I doubt I would have bought it for myself.
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57 of 64 people (89%) found this review helpful
3.9 hrs on record
Posted: July 30
An interesting game idea regarding execution (you handle nearly all the game via dialogues and choices) as well as for the scenario (indian setting, mixed with a bit fantasy) .

Throughout the game you play different persons, which are all in some way involved in the troubles of the kingdom, your way will lead from the poorest to the highest and you can lead them to different ways how their life and the future of the realm will play out.
This way you also get to see the conflict from different sides.

The stories and choices regard many problems, beside the main problem of unrest in an old kingdom. You have a priest which has to decide between idealism and beiing a father to his kids/ a daughter between following the path her parents choose for her or striving for freedom and so on.


It´s hard to categorize the game.. maybe a mix of adventure and visual novel, for an rpg, there is a bit too few interaction imo. You have an inventory but rarely use it, the same for the characteristics your actual character develops.. they are more for story than doing anything.

As a warning for everyone, Unrest has no remarkeable graphics, and the sounds/music are, while quite nice, not that various.
Also as mentioned you have to read through the whole game and just choose how your actual character will response. This may be too boring for many people, but i enjoyed the storyline and the concept.
Also the writing is good enough to carry you through the story.

Last but not least the game is not very long.. you can complete it in about three hours and while the end is a bit sudden, you get enough disclosure.

So maybe check the demo first or wait for a sale, but i liked it and would glady see more from the developers.
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60 of 76 people (79%) found this review helpful
3.8 hrs on record
Posted: July 23
Unrest is a story-driven, text-heavy adventure set in a fantasy version of India. You play as a group of different individuals, each with their own stories and problems in the world, and the choices you make greatly affect how each tale plays out. As you walk around and interact with the people around you, you'll learn information and make decision, which will ultimately lead each of your protagonists down good or bad paths.

If you're not the sort of person who likes text-heavy games, Unrest probably isn't going to win you over. If you do like your story games, though, this is well worth a punt. Note that the game does suffer from some technical issues, with stuttering and crashing, but not enough to take away from experience. You can watch my playthrough here: http://youtu.be/UVJUl4_jTxs
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35 of 41 people (85%) found this review helpful
2.4 hrs on record
Posted: July 24
Unrest is a text-based game set in a fantasy version of ancient India. You play vignettes in the lives of multiple characters, from a member of the royal family to a mercenary leader to a young peasant girl. Each story is short but interconnected with the others, and things that you've done as one character may come back to bite you while you're playing as another character. All of the characters feel like individuals, even the ones with only a few lines of dialogue, and the problems that these people are having don't have any easy solutions. Your characters gain "traits" based on how you play them. I don't think these traits actually do anything, but it was interesting to see them pop up because I felt like I was shaping who that this character was going to be from then on.

A full playthrough is relatively short (my first playthrough took two hours) though dependent on your reading speed, but there are so many choices to make that you'll want to replay it to see what you could have done differently.

The only complaints I have are small ones. I wish there was a tutorial or practice mode for the combat, I had a character die because I couldn't figure out how to turn him to face his assailant until it was too late. I also felt that the ending was a bit abrupt. It just cuts right from the final conversation to the credits and I was expecting a bit more. At the same time, I'm satisfied with how the playthrough turned out and I feel like the story had resolution, so it's not a huge complaint.
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26 of 30 people (87%) found this review helpful
4.7 hrs on record
Posted: July 24
I am writing this after my first playthrough and I was quite impressed with the game presented to me. While the story itself is no longer than ~3 hours I have to say it was worth every cent I paid for it. On today's standards the graphics are dated, that goes without a question for an indie game, but they are well presented and give good atmosphere to the game. Honestly thought I do think thanks to how they are presented to a player they are able to stand test of time better than the most of 3D games.

While this game is labeled as an RPG this game is quite different from what people these days associate with the term which is honestly quite refreshing change. This game is not combat centrict and instead relies on dialogue and story to grap the player's interest. This said this game is not for everybody, even among RPG fans, since this game holds very little action within it and is more thought provoking than the most grind-fest action RPGs these days offer. Just as the game's description said; you are not some proficied hero to bring peace over the land. While you take role of different people over course of the game that doesn't change. You are a mortal whom can die and in combat death is very realistic outcome.

Through my playthough I only had one game halting bug occur to me and it was easily fixed by editing the save game file, and the game dev supplied me with necessary information to do the fix. Also this bug should have been fixed with the patch.

Only thing I would have wished from the game was to be a bit longer but if it was longer I wonder if it would have outstayed its welcome. All in all it was good game but not a masterpiece which was more than one could ever expect honestly.
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41 of 58 people (71%) found this review helpful
4.4 hrs on record
Posted: July 25
Let me preface by saying that I like the concept of this game and I had fun while I was playing it. I also backed it via Kickstarter.

That said, I cannot recommend it. The game shows its indie roots with very little sound, overly looping music tracks and some rather poor animations although the art style is nice enough. However, the writing is quite good and the character building and seeing the storyline from multiple characters is also interesting.

I'd give it all a pass except the game is extremely short and ends jarringly with a hard cut to credits with the story completely unresolved and many story hooks left totally abandoned. It is because of this that I can't really recommend it.

You can't make a game that invests everything it has into roleplaying and story and then call it quits so early into it. A shame.
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14 of 16 people (88%) found this review helpful
4.0 hrs on record
Posted: July 26
Disclaimer: I kickstarted this game, so I got to listen in on how the game was progressing in its final stages. This probably made me more inclined to like it from the get go.

That being said, it's a tough recommendation. There is a LOT in this game that is unpolished, and much of what makes the game interesting involves multiple playthroughs, or some save-slot shenaniganery to see how your choices actually change the story. Play through it only once, start to finish, and there will be a lot of questions left unanswered.

Particularly jarring are the transitions between game sections. When you finish a part, usually you'll get a text box to pop up that sums up what effects your actions have before moving on to the next scene, and often a new character, which is not unexpected. This is a text-based adventure game. But there's nothing else at the moment. At the very least I was expecting the background to fade to black, and the music to change to reflect the action that's now happening, even if we can't see it. But there's none of that, which felt extremely strange.

On a positive note, the setting is gorgeous for such a simple adventure game, the music (while a bit repetitive) is very atmospheric, and the characters are all well written and realized. If you can get into the game, it offers you some gut-wrenching choices to make.

Whether its worth $15 to you is completely subjective. But if it looks interesting to you, give it a look. Hopefully the folks at Pyrodactyl keep working and adding things to it, and I can give it a whole-hearted recommendation in the future.

Edit: I have run through the game again since they updated it, and the transitions are handled better. Consider that complaint solved.
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11 of 13 people (85%) found this review helpful
5.1 hrs on record
Posted: July 26
Interesting but short CYOA game with branching paths, charming art, well written dialogue and characters and pleasant music. Very admirable indie effort.
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16 of 24 people (67%) found this review helpful
1.7 hrs on record
Posted: July 25
You know...even if I am giving this game a thumbs down it does not mean its a bad game. I like the fact it has no combat and is completely dialog based. The problem is that it has no ending at all and is less than three hours long. Stay away for now, but, when the mod support kicks off and if the developers add more to the story..then go for it. Its a good start..but thats all. The conversations though are very well written and interesting, drawing some alagories to real life even though it uses a fantasy setting. Wait a few months and then buy this game..hopefully it will be more complete then.
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9 of 11 people (82%) found this review helpful
2.8 hrs on record
Posted: July 29
Set in India in a fictional universe you follow the struggle of a selection of characters all trying to make their way in a world that is crumbling around them.

As soon as the game begins you feel a sense of importance that other games can only dream of recreating. Full of the sensation that every decision, no matter how trivial it may first appear, could bring dire consequences. Whilst playing the game you take control of a diverse cast of characters from the highest of royals down to the lowest of peasants. From the off you have decisions to make, each of which can affect how the person you are speaking to, or even the entire city will view you. You are very conscious of this and it quickly becomes something that weighs down on your mind whilst conversing with the ensemble of NPCs in the universe.

I approached this game with the thought that I wouldn't get sucked in, I would be rational and logical and beat the game easily, uncovering all of the "best" outcomes for my characters. I soon learned how foolish I was. I ended up with quite a few VERY bad outcomes from what appeared to be good decisions at the time due to my lack of consideration of effects it may have even though at the time I had thought I considered all of my options. Just as an example of how these decisions can really affect you, here are some of the things that happened to me from some trivial decisions, don't worry I'll refrain from spoilers. I got mugged, I nearly got killed for going on a walk (I mean come on, it's a walk!), I nearly got murdered by my own family (how lovely of them) and I murdered someone out of the blue! Yeah exactly, crazy right?

When conversing with people, unlike other games you aren't just skipping through text to try and get to the end as quickly as possible so you can continue to run around, you are analysing everything about the situation, is this person a threat to you? Do they have a weapon? Are they as loyal as they say they are? Would it be worth standing up to them now or biding your time? One thing that makes this more difficult is how every person seems to have an individual personality and will react differently to situations, so you can't just walk through the game by being "nice". Some people are political and will walk rings around you unless you choose your words carefully and consider hidden subtext behind what is being said, others are more upfront and prefer you to be honest and direct, a difficult line to walk when you don't know which people fall into which category! As I found out they don't have to be noble to be silver tongued.

Graphically this game has a simple but beautiful art style, it's a very pleasant place to explore with continuity throughout. Generally the game flows nicely and environments represent the areas that they are designed to depict.

The music on this game is actually one of my favourite things, although it follows the same style throughout the game, it never gets tedious and is actually really nice to listen to whilst you are playing. It's light and happy when it needs to be but it is equally tense and suspenseful when required, providing the perfect backdrop for the emotional rollercoaster that you are riding. My only small negative however is there seems to be a large lack of sound effects and I couldn't help but feel that a lot of scenarios and situations would have benefited much more with a little bit more audio work.

In summary Unrest is a truly outstanding game, holding a huge appeal with its depth and emotional attachment it doesn't suck you in with cheap gimmicks it has true substance. You feel as though you are truly part of your characters lives by forcing you to sit back and consider your options at every turn. If you want to run around spraying at 12 year olds online then this game isn't for you, however if you want play a real game that can only be described as an artful then I would download this immediately. You will be amazed at how quickly you will be absorbed into this diverse world, full of substance and insecurities. Just remember this, decide wisely!

The Digital Gamer
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10 of 13 people (77%) found this review helpful
2.1 hrs on record
Posted: July 25
It was a good story, with neat characteres along the way. Don't quite know if it's worth the $15 price tag at this point, but hopefully with a bit more development it will grow to a true gem. I do have to echo other reviews in saying that the ending did hit out of the blue and needs to be refined a bit.
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5 of 5 people (100%) found this review helpful
10.8 hrs on record
Posted: July 29
Very interesting RPG with a complex story and good characters.

Abrupt ending though - and no resolution screen or what happened later, though I think this may be a glitch because of some mystery buttons at the final screen that had no function. No credits, nothing. Hope it's a glitch, I would've liked a run down of what happened to Bhimra based on my choices.
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6 of 7 people (86%) found this review helpful
2.9 hrs on record
Posted: October 20
I enjoyed this for what it was, but it wasn't what I expected. Rather than one epic, sprawling story with a single protagonist you play a few vignettes, important moments in the lives of people from all the social strata in a conflicted, starving Indian city. This isn't necessarily a bad thing, but I went in expecting the first kind of story and was surprised that I didn't get it, so future buyers do be aware of that.

Similarly, while the game is definitely not short on choices, moral dilemmas and intrigue, and while your choices in one section do affect the situation in later ones, the consequences are perhaps a little more abstract than immediate. This is sometimes helped and sometimes hindered by the switching PoVs; it's interesting to see what the decisions you make as a noble or captain of the city guard do to the poor people and, though more rarely, vice versa.

One playthrough took me about 4.5 hours on Ironman Mode, which I recommend, as even with save-scumming, since the consequences of your actions aren't always immediately obvious you won't often have a save far back enough to go and change something in your current game - you might as well just play one way then replay another.

In summary, this is a great, talky-choosy RPG with almost no "gameplay" or "mechanics" as such. You walk and make choices and that's it. If you love that aspect of Bioware-y RPGs you'll enjoy this game, but with the caveat that you'll have to be satisfied with sometimes vague and abstract "consequences" experienced by characters who didn't make the choices. I don't know if I'd recommend buying it at full price - I'll come back and edit this review once I've finished another run. It definitely deserves at least two, possibly more, so I'd estimate at least 8 hours worth of content.
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6 of 7 people (86%) found this review helpful
16.8 hrs on record
Posted: October 17
The most enjoyable part of this game was the story. It was really interesting and inventive.

The most regrettable part of this game was that one's choices didn't really change the story much. Only very small details can be changed, but the overall story will remain the same no matter what choices are made.

Despite its flaws, the game's choices are still good to have, because they cause the player to question their morals a bit. There are people who want to help others and there are those who don't. The former have the more taxing decisions to make, because sometimes it isn't clear how to help people most efficiently.

Because the story changes perceptions from one character to the next, the player gets to see various different sides to the story, not just one character's point of view. The player could hate the sound of a character they've heard about, then later end up liking them because new information has come to light. A character could sound villainous at first, but then end up being a decent person when the player witnesses their part of the story. I really liked this concept of the game: seeing things from different perspectives of different characters.
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4 of 4 people (100%) found this review helpful
10.8 hrs on record
Posted: August 10
When I first got Unrest I was expecting it to be just another point and click adventure game based around storytelling, I was wrong. Unrest is not just "another one", I'll even go as far as to compare this to the Walking Dead game from Telltale. If you're looking for a real RPG that focus on narrative instead of combat you should just get this one right away.

Unlike most RPGs Unrest doesn't let you create a character to your liking, instead it lets you play as multiple ones such as a peasant girl, a priest, a slum inhabitant, an ambassador from a mighty empire and a mercenary captain. You play all these characters in Bimhra, which to my understanding is a city located in a fictional ancient India.

Like I've mentioned previously, Unrest focuses on a narrative driven experience based around dialogue with NPCs. The dialogue is what makes the game in this case, the writing is fairly good however I felt like the English translation was abit off and I noticed some letters missing every here and there but nothing that really stops you from understanding what the game is trying to tell you. The dialogue basicly works like most RPGs such as Mass Effect and likewise, each NPC you encounter in the game will react different from another depending on which dialogue options you choose. The choices are presented in a single sentece and each one of them has like a "title" or an indicator, if you prefer, that helps you better understand if you're being "hard" or "naive" or "sarcastic", things like that.

You can pretty much be who you want with any of the characters, when playing as peasant girl you can be harsh on people or caring and nice, it's up to you, the game lets you play as you wish. However, playing in a certain way will have it's consequences. I'm pretty sure I can't explain to you how it works by giving you an exact example because that will spoil the story. Just think like this "If I do X with one character it will have X effect later on." and this creates room for some replayability if you wish to go back after beating the game and take other choices other than the ones you took on your first playthrough. It's also worth noting that some of these playable characters know each other and sometimes saying something with another character will affect another one. Usually, between the transition from one character to another some time passes by, if I recall correctly it's usually a few months so very often things in the world will be abit different from the time you played with the last character.

In other words the game lets you roleplay by choosing what your character says to someone and different choices will lead to different outcomes that can completely change the plot.

Upon talking with different people you'll unlock lore in your Journal which contains various types of information ranging from the story behind a certain location or information about someone vital to your quest.

Visually the environments look absolutely gorgeous but I really don't like the way the character models look and how the walking animations look. It's also worth noting that the music in the game does a really great job, right when the music kicked in I could feel myself lost somewhere in India.

If you're not really sure about this one just download the demo and give it a try. There's no way I can't possibly not recommend Unrest, if you're into narrative driven games or RPGs that focus on storytelling rather than combat or customization, Unrest is a game you should get your hands on!

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8 of 12 people (67%) found this review helpful
4.0 hrs on record
Posted: July 26
Amazing game. Very text-heavy. Don't expect much interaction but in the dialogues. Very complex, immersive experience. I was very much entertained by this.
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