Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
User reviews: Mostly Positive (55 reviews)
Release Date: Jul 23, 2014

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Recommended By Curators

"Choice & consequence-driven "adventure RPG" based on Indian history and myth. Lacking in puzzles and statistically light, but strong in plot."
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Recent updates View all (1)

August 3

Unrest updated with smoother transitions, now supports Intel Graphics & Laptops

We've updated the game with new visual effects to make transitions between chapters smoother. NPC's will no longer disappear without visual cues, and the endings to chapters now flow into the next more effectively.

Thanks to amazing programmer Johannes Krampf and his tailor-made script, Unrest now supports Intel graphics chips and laptops! Our thanks go out to him for going out of his way to help us. Our Friendship and Respect values are at maximum for Mr. Krampf!

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Reviews

“Ethical dilemmas reminiscent of Papers, Please.”
Edge

“Its heavy focus on the story does wonders thanks to some great writing, and almost every character you meet or play will have understandable backstories, motivations and traits.”
IGN

“Unrest is excellent [...] It’s not often that a game I’m reviewing hooks me so hard that I play it through twice.”
Indie Games

Special Edition

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents

About This Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features


  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster

[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes

…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    Minimum:
    • OS: OS X 10.7 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    Minimum:
    • OS: Only 64-bit Linux OSes are supported at the moment
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
Helpful customer reviews
1 of 1 people (100%) found this review helpful
16.8 hrs on record
The most enjoyable part of this game was the story. It was really interesting and inventive.

The most regrettable part of this game was that one's choices didn't really change the story much. Only very small details can be changed, but the overall story will remain the same no matter what choices are made.

Despite its flaws, the game's choices are still good to have, because they cause the player to question their morals a bit. There are people who want to help others and there are those who don't. The former have the more taxing decisions to make, because sometimes it isn't clear how to help people most efficiently.

Because the story changes perceptions from one character to the next, the player gets to see various different sides to the story, not just one character's point of view. The player could hate the sound of a character they've heard about, then later end up liking them because new information has come to light. A character could sound villainous at first, but then end up being a decent person when the player witnesses their part of the story. I really liked this concept of the game: seeing things from different perspectives of different characters.
Posted: October 17
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3.1 hrs on record
Review will contain mild spoilers: Please be wary.

This game is an RPG based entirely on dialogue choices. You can also move around the map outside of dialogue. This is how the game plays and some people may not find that fun. I, personally, did enjoy this system. I didn't want fancy mechanics, I wanted a story and this system was a brilliant way of doing that.

Through the duration of the game you will play a handful of different characters at different sections in the story. The story is broken up into several scenes and you will play one character until it is finished at which point both the scene and the character you play will change. And, unless the character is Asha (the princess of the human kingdom), you will never play as them again.
The way you end the scene, and the things you do during it, will effect future scenes in what characters appear (I have only noticed one instance of this but there are probably more) and characters will reffer to what your character did. For example you can run away from your marriage as a peasant girl in a farm village and the owner of the farm will mention that she has had trouble with a peasant running away in a later scene.
There are alot of examples of this that I could give which is wonderful. I love feeling that my choices mattered.

However I didn't get that feeling. I once tried to refuse to do something as one of the characters and the game pretty much said, "It is plot essential that you don't refuse so you did it anyway." In a game like this having control taken away from your character is pretty much the worse thing you could do.
The core selling point of this game is that the choices you do matter and if the moment you try to do something that will significantly alter the narrative of the story the game takes away your choices and forces you down a path then something has gone wrong.
The amount that your actions affected the world would be sufficient for a more combat-oriented game (in fact I would love it there) as the subtle strokes are so nice sometimes. But for this game it doesn't cut it.

But perhaps the worst feature of this game, the one that made me hate this game, was the lack of a suitable ending. In fact I thought I was still playing the game (the ending is done through dialogue between your character and another) and then it cut to credits. In this ending I learnt almost nothing about anything but the fact there is still tension between the humans and the naga; in every 'ending' that I got. (Even in my most naga-friendly playthrough it said, "The naga army may march on the humans." or something similar)

To summarize:
It was a neat idea about civil unrest and allowing you to play as characters who influence the story but I felt as though I had little impact on the narrative.
There was no closure on the stories of any of the characters (except for maybe Asha; but even then it is still weak) and I felt punished for being invested in them.
And the 'ending' was poorly executed and uninformative.
Posted: October 16
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8.3 hrs on record
[Indian] A wonderful text heavy narrative portraying ancient India in a fantasy setting that's let down by not having a better presentation and polish.

http://www.illgaming.in/2014/09/unrest-review/
Posted: October 16
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2.9 hrs on record
I enjoyed this for what it was, but it wasn't what I expected. Rather than one epic, sprawling story with a single protagonist you play a few vignettes, important moments in the lives of people from all the social strata in a conflicted, starving Indian city. This isn't necessarily a bad thing, but I went in expecting the first kind of story and was surprised that I didn't get it, so future buyers do be aware of that.

Similarly, while the game is definitely not short on choices, moral dilemmas and intrigue, and while your choices in one section do affect the situation in later ones, the consequences are perhaps a little more abstract than immediate. This is sometimes helped and sometimes hindered by the switching PoVs; it's interesting to see what the decisions you make as a noble or captain of the city guard do to the poor people and, though more rarely, vice versa.

One playthrough took me about 4.5 hours on Ironman Mode, which I recommend, as even with save-scumming, since the consequences of your actions aren't always immediately obvious you won't often have a save far back enough to go and change something in your current game - you might as well just play one way then replay another.

In summary, this is a great, talky-choosy RPG with almost no "gameplay" or "mechanics" as such. You walk and make choices and that's it. If you love that aspect of Bioware-y RPGs you'll enjoy this game, but with the caveat that you'll have to be satisfied with sometimes vague and abstract "consequences" experienced by characters who didn't make the choices. I don't know if I'd recommend buying it at full price - I'll come back and edit this review once I've finished another run. It definitely deserves at least two, possibly more, so I'd estimate at least 8 hours worth of content.
Posted: October 20
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7.1 hrs on record
I was unsure whether to recommend it or not but then I remembered that I did enjoy the game, it was interesting, so I decided on a thumbs up. The artworm is, so to speak, so-so and it has a very sudden ending, it felt unfionished to me, we haven't been given the chance to wintess the result of our numerous choices and negotiantions. Did the kingdom prosper or did it fail? I guess we'll never know the answer to this question. Why I gave it a thumbs up, you might ask? Well, because I enjoyed it, all the dialogues and options were interesting to read and I wanted to see what would all my choices inevitably lead to. Also, the price, it's pretty affordable for 7 hours of gameplay. I wish the artwork was better and the game didn't have to rely on good story/dialogue alone, and I wish it had a better ending.
Posted: October 7
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5.3 hrs on record
I recently finished playing the game, and I must say, it was very enjoyable. I, while not a fan of multiple perspectives, did happen to like this games take on it. It was implemented and written well throughout the game. I loved the charecters to, they were just written so well. The game will take about 5 hours to finish, yet you will be able to play it diffrently to have difrent outcomes. I would recommend this game to anyone who loves games with a story.
Posted: October 9
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4.4 hrs on record
This game is very barebones in terms of gameplay but it's strength is the plot and characters. I'd call this an adventure game with a few optional combat sections it really could've done without. It's almost a choose your own adventure type thing like "Vlad" or "Sorcery!" only done in an isometric format.

There are a bit too many quests where you have to run from one end of the map to the other to fetch something or deliver something or talk to someone. Walking is slow in this game and it's a bit tedious.

The structure of the game is pretty cool: Short sections with multiple characters telling a story of a city in the middle of economic breakdown and strife. A cool game with a unique concept.

Better than Broken Age.
Posted: September 29
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3.6 hrs on record
overall it was a good game , i expected more of an ending to it that just wasn't there , its story was good while it lasted tho so i'd still recomend it long as your not expecting too much from the ending.
Posted: October 4
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1.9 hrs on record
Very interesting and engaging throughout. It is, however, extremely text heavy and is more an interactive novel than a game. In addition, the game itself only lasts a couple of hours - unless you intend to play through it multiple times to see what changes with different choices, it may not be worth $15. In addition, the ending leaves something to be desired. That being said, it is interesting and well thought out for what it is. I recommend playing the demo first to make your decision.
Posted: October 8
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3.3 hrs on record
Brilliant game. Essentially, it plays like a choose-your-own-adventure, but the situations you're placed in, and the decisions you have to make, really make you think. It cleverly has you playing a variety of characters on different sides of the unrest, making what appear at first to be black and white issues to be complicated dilemmas.

Games are usually about feeling powerful. The characters you play in Unrest are often powerless, or struggling to make a difference. It's taken me just over 3 hours to complete, and in that time I've felt helpless, I've made decisions I've regretted, and I've done things against my will for the sake of others.

It did end suddenly, but in a way it fits with the game that there's no definitive conclusion. I'm left with both the sense that things could have gone very differently, but also that perhaps what happened was inevitable.
Posted: October 11
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75 of 86 people (87%) found this review helpful
1.7 hrs on record
So I wasn't sure what to expect when playing through this game, I went in completely blind, but I was pleasantly surprised. The game is heavily text-based, so be wary of that before purchasing, it's not your typical modern RPG.

The closest thing I can compare it to is Heavy Rain. And that's a good thing. You have a lot of freedom within the choices you make and all of those choices can have heavy consequences. You play as multiple characters, and you can see the effects your choices from one character has on another, albeit never directly interacting.

The main game took a good 2 or so hours to complete, however with the amount of branching dialogue choices and I imagine endings too, that's pretty impressive. There's a lot of replayability here, especially with the mod support.

Closing words would just be to try the demo, it's there for a reason. If you like what you see, then the game will deliver!
Posted: July 23
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69 of 80 people (86%) found this review helpful
4.9 hrs on record
Overall, I enjoyed my experience with this game, but it did end up disappointing me by the end. It basically plays as a Bioware game (Mass Effect, Dragon Age, etc.) without the combat and item management elements. You walk around an enviroment talking to people, picking up quests, and making decisions. You switch to playing various characters thoughout the story, which allows you to see the complicated state of affairs from different sides as the story unfolds.

The story is pretty good, and I liked how it constantly pits you up against morally ambiguous dilemmas. More than once I actually found myself questioning the principles I had chosen to stand by. I was engaged in the dialogue pretty much the whole time, even when speaking to side characters who didn't contribute much to the story.

I think, in the end, I just expected more from the game. There's a lot of build up with not a lot of payoff, and a lot of things that I expected to matter just didn't matter at all in the end. Most of the choices you make don't come back to you, longterm, in any way. I doubt that this would be different with a different playthrough, the game is just too short. Characters will aquire traits based on the decisions you make, but these don't seem to have any effect on subsequent dialogue or decisions. They're badges, basically. The opinion, admiration, and fear you get with characters through dialogue doesn't seem to affect dialogue or decisions either, and it doesn't come back to haunt you or help you later on. Most characters don't get more than one playthough, so you don't get to follow up on their story. As it stands, I can only get but so emotionally invested in them.

For what it is, this game can still be fun for the right kind of person, and I'm happy to support games like this as they have so much potential. I can see myself recommending it to a few people I know, but knowing what I know now, I doubt I would have bought it for myself.
Posted: July 27
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57 of 64 people (89%) found this review helpful
3.9 hrs on record
An interesting game idea regarding execution (you handle nearly all the game via dialogues and choices) as well as for the scenario (indian setting, mixed with a bit fantasy) .

Throughout the game you play different persons, which are all in some way involved in the troubles of the kingdom, your way will lead from the poorest to the highest and you can lead them to different ways how their life and the future of the realm will play out.
This way you also get to see the conflict from different sides.

The stories and choices regard many problems, beside the main problem of unrest in an old kingdom. You have a priest which has to decide between idealism and beiing a father to his kids/ a daughter between following the path her parents choose for her or striving for freedom and so on.


It´s hard to categorize the game.. maybe a mix of adventure and visual novel, for an rpg, there is a bit too few interaction imo. You have an inventory but rarely use it, the same for the characteristics your actual character develops.. they are more for story than doing anything.

As a warning for everyone, Unrest has no remarkeable graphics, and the sounds/music are, while quite nice, not that various.
Also as mentioned you have to read through the whole game and just choose how your actual character will response. This may be too boring for many people, but i enjoyed the storyline and the concept.
Also the writing is good enough to carry you through the story.

Last but not least the game is not very long.. you can complete it in about three hours and while the end is a bit sudden, you get enough disclosure.

So maybe check the demo first or wait for a sale, but i liked it and would glady see more from the developers.
Posted: July 30
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60 of 76 people (79%) found this review helpful
3.8 hrs on record
Unrest is a story-driven, text-heavy adventure set in a fantasy version of India. You play as a group of different individuals, each with their own stories and problems in the world, and the choices you make greatly affect how each tale plays out. As you walk around and interact with the people around you, you'll learn information and make decision, which will ultimately lead each of your protagonists down good or bad paths.

If you're not the sort of person who likes text-heavy games, Unrest probably isn't going to win you over. If you do like your story games, though, this is well worth a punt. Note that the game does suffer from some technical issues, with stuttering and crashing, but not enough to take away from experience. You can watch my playthrough here: http://youtu.be/UVJUl4_jTxs
Posted: July 23
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35 of 41 people (85%) found this review helpful
2.4 hrs on record
Unrest is a text-based game set in a fantasy version of ancient India. You play vignettes in the lives of multiple characters, from a member of the royal family to a mercenary leader to a young peasant girl. Each story is short but interconnected with the others, and things that you've done as one character may come back to bite you while you're playing as another character. All of the characters feel like individuals, even the ones with only a few lines of dialogue, and the problems that these people are having don't have any easy solutions. Your characters gain "traits" based on how you play them. I don't think these traits actually do anything, but it was interesting to see them pop up because I felt like I was shaping who that this character was going to be from then on.

A full playthrough is relatively short (my first playthrough took two hours) though dependent on your reading speed, but there are so many choices to make that you'll want to replay it to see what you could have done differently.

The only complaints I have are small ones. I wish there was a tutorial or practice mode for the combat, I had a character die because I couldn't figure out how to turn him to face his assailant until it was too late. I also felt that the ending was a bit abrupt. It just cuts right from the final conversation to the credits and I was expecting a bit more. At the same time, I'm satisfied with how the playthrough turned out and I feel like the story had resolution, so it's not a huge complaint.
Posted: July 24
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26 of 30 people (87%) found this review helpful
4.7 hrs on record
I am writing this after my first playthrough and I was quite impressed with the game presented to me. While the story itself is no longer than ~3 hours I have to say it was worth every cent I paid for it. On today's standards the graphics are dated, that goes without a question for an indie game, but they are well presented and give good atmosphere to the game. Honestly thought I do think thanks to how they are presented to a player they are able to stand test of time better than the most of 3D games.

While this game is labeled as an RPG this game is quite different from what people these days associate with the term which is honestly quite refreshing change. This game is not combat centrict and instead relies on dialogue and story to grap the player's interest. This said this game is not for everybody, even among RPG fans, since this game holds very little action within it and is more thought provoking than the most grind-fest action RPGs these days offer. Just as the game's description said; you are not some proficied hero to bring peace over the land. While you take role of different people over course of the game that doesn't change. You are a mortal whom can die and in combat death is very realistic outcome.

Through my playthough I only had one game halting bug occur to me and it was easily fixed by editing the save game file, and the game dev supplied me with necessary information to do the fix. Also this bug should have been fixed with the patch.

Only thing I would have wished from the game was to be a bit longer but if it was longer I wonder if it would have outstayed its welcome. All in all it was good game but not a masterpiece which was more than one could ever expect honestly.
Posted: July 24
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39 of 56 people (70%) found this review helpful
4.4 hrs on record
Let me preface by saying that I like the concept of this game and I had fun while I was playing it. I also backed it via Kickstarter.

That said, I cannot recommend it. The game shows its indie roots with very little sound, overly looping music tracks and some rather poor animations although the art style is nice enough. However, the writing is quite good and the character building and seeing the storyline from multiple characters is also interesting.

I'd give it all a pass except the game is extremely short and ends jarringly with a hard cut to credits with the story completely unresolved and many story hooks left totally abandoned. It is because of this that I can't really recommend it.

You can't make a game that invests everything it has into roleplaying and story and then call it quits so early into it. A shame.
Posted: July 25
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14 of 16 people (88%) found this review helpful
4.0 hrs on record
Disclaimer: I kickstarted this game, so I got to listen in on how the game was progressing in its final stages. This probably made me more inclined to like it from the get go.

That being said, it's a tough recommendation. There is a LOT in this game that is unpolished, and much of what makes the game interesting involves multiple playthroughs, or some save-slot shenaniganery to see how your choices actually change the story. Play through it only once, start to finish, and there will be a lot of questions left unanswered.

Particularly jarring are the transitions between game sections. When you finish a part, usually you'll get a text box to pop up that sums up what effects your actions have before moving on to the next scene, and often a new character, which is not unexpected. This is a text-based adventure game. But there's nothing else at the moment. At the very least I was expecting the background to fade to black, and the music to change to reflect the action that's now happening, even if we can't see it. But there's none of that, which felt extremely strange.

On a positive note, the setting is gorgeous for such a simple adventure game, the music (while a bit repetitive) is very atmospheric, and the characters are all well written and realized. If you can get into the game, it offers you some gut-wrenching choices to make.

Whether its worth $15 to you is completely subjective. But if it looks interesting to you, give it a look. Hopefully the folks at Pyrodactyl keep working and adding things to it, and I can give it a whole-hearted recommendation in the future.

Edit: I have run through the game again since they updated it, and the transitions are handled better. Consider that complaint solved.
Posted: July 26
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11 of 13 people (85%) found this review helpful
5.1 hrs on record
Interesting but short CYOA game with branching paths, charming art, well written dialogue and characters and pleasant music. Very admirable indie effort.
Posted: July 26
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16 of 24 people (67%) found this review helpful
1.7 hrs on record
You know...even if I am giving this game a thumbs down it does not mean its a bad game. I like the fact it has no combat and is completely dialog based. The problem is that it has no ending at all and is less than three hours long. Stay away for now, but, when the mod support kicks off and if the developers add more to the story..then go for it. Its a good start..but thats all. The conversations though are very well written and interesting, drawing some alagories to real life even though it uses a fantasy setting. Wait a few months and then buy this game..hopefully it will be more complete then.
Posted: July 25
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