When I first got Unrest I was expecting it to be just another point and click adventure game based around storytelling, I was wrong. Unrest is not just "another one", I'll even go as far as to compare this to the Walking Dead game from Telltale. If you're looking for a real RPG that focus on narrative instead of combat you should just get this one right away.
Unlike most RPGs Unrest doesn't let you create a character to your liking, instead it lets you play as multiple ones such as a peasant girl, a priest, a slum inhabitant, an ambassador from a mighty empire and a mercenary captain. You play all these characters in Bimhra, which to my understanding is a city located in a fictional ancient India.
Like I've mentioned previously, Unrest focuses on a narrative driven experience based around dialogue with NPCs. The dialogue is what makes the game in this case, the writing is fairly good however I felt like the English translation was abit off and I noticed some letters missing every here and there but nothing that really stops you from understanding what the game is trying to tell you. The dialogue basicly works like most RPGs such as Mass Effect and likewise, each NPC you encounter in the game will react different from another depending on which dialogue options you choose. The choices are presented in a single sentece and each one of them has like a "title" or an indicator, if you prefer, that helps you better understand if you're being "hard" or "naive" or "sarcastic", things like that.
You can pretty much be who you want with any of the characters, when playing as peasant girl you can be harsh on people or caring and nice, it's up to you, the game lets you play as you wish. However, playing in a certain way will have it's consequences. I'm pretty sure I can't explain to you how it works by giving you an exact example because that will spoil the story. Just think like this "If I do X with one character it will have X effect later on." and this creates room for some replayability if you wish to go back after beating the game and take other choices other than the ones you took on your first playthrough. It's also worth noting that some of these playable characters know each other and sometimes saying something with another character will affect another one. Usually, between the transition from one character to another some time passes by, if I recall correctly it's usually a few months so very often things in the world will be abit different from the time you played with the last character.
In other words the game lets you roleplay by choosing what your character says to someone and different choices will lead to different outcomes that can completely change the plot.
Upon talking with different people you'll unlock lore in your Journal which contains various types of information ranging from the story behind a certain location or information about someone vital to your quest.
Visually the environments look absolutely gorgeous but I really don't like the way the character models look and how the walking animations look. It's also worth noting that the music in the game does a really great job, right when the music kicked in I could feel myself lost somewhere in India.
If you're not really sure about this one just download the demo and give it a try. There's no way I can't possibly not recommend Unrest, if you're into narrative driven games or RPGs that focus on storytelling rather than combat or customization, Unrest is a game you should get your hands on!