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Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
Release Date: Jul 23, 2014
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“Ethical dilemmas reminiscent of Papers, Please.”

“Its heavy focus on the story does wonders thanks to some great writing, and almost every character you meet or play will have understandable backstories, motivations and traits.”

“Unrest is excellent [...] It’s not often that a game I’m reviewing hooks me so hard that I play it through twice.”
Indie Games

Special Edition

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents

About the Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features

  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

The big draw, for me, is the chance to experience new stories about characters who would be nameless extras in so many big budget troll-stompers - Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Certain laptop Intel graphics cards on Windows have issues with running Unrest.
If you have a laptop with Intel graphics, please try the demo first.

PC System Requirements

    • OS: Windows XP SP2, Vista, 7, 8
    • Processor: 2 GHz Intel Core i3 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible graphics card with 1 GB memory (Intel laptop graphics cards not supported)
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended

Mac System Requirements

    • OS: OS X 10.7 or newer
    • Processor: 2 GHz Intel Core i3 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended

Linux System Requirements

    • OS: Only 64-bit Linux OSes are supported at the moment
    • Processor: 2 GHz Intel Core i3 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory (Intel laptop graphics cards not supported)
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
Helpful customer reviews
1 of 1 people (100%) found this review helpful
32 products in account
4 reviews
2.5 hrs on record
Set in India in a fictional universe you follow the struggle of a selection of characters all trying to make their way in a world that is crumbling around them.

As soon as the game begins you feel a sense of importance that other games can only dream of recreating. Full of the sensation that every decision, no matter how trivial it may first appear, could bring dire consequences. Whilst playing the game you take control of a diverse cast of characters from the highest of royals down to the lowest of peasants. From the off you have decisions to make, each of which can affect how the person you are speaking to, or even the entire city will view you. You are very conscious of this and it quickly becomes something that weighs down on your mind whilst conversing with the ensemble of NPCs in the universe.

I approached this game with the thought that I wouldn't get sucked in, I would be rational and logical and beat the game easily, uncovering all of the "best" outcomes for my characters. I soon learned how foolish I was. I ended up with quite a few VERY bad outcomes from what appeared to be good decisions at the time due to my lack of consideration of effects it may have even though at the time I had thought I considered all of my options. Just as an example of how these decisions can really affect you, here are some of the things that happened to me from some trivial decisions, don't worry I'll refrain from spoilers. I got mugged, I nearly got killed for going on a walk (I mean come on, it's a walk!), I nearly got murdered by my own family (how lovely of them) and I murdered someone out of the blue! Yeah exactly, crazy right?

When conversing with people, unlike other games you aren't just skipping through text to try and get to the end as quickly as possible so you can continue to run around, you are analysing everything about the situation, is this person a threat to you? Do they have a weapon? Are they as loyal as they say they are? Would it be worth standing up to them now or biding your time? One thing that makes this more difficult is how every person seems to have an individual personality and will react differently to situations, so you can't just walk through the game by being "nice". Some people are political and will walk rings around you unless you choose your words carefully and consider hidden subtext behind what is being said, others are more upfront and prefer you to be honest and direct, a difficult line to walk when you don't know which people fall into which category! As I found out they don't have to be noble to be silver tongued.

Graphically this game has a simple but beautiful art style, it's a very pleasant place to explore with continuity throughout. Generally the game flows nicely and environments represent the areas that they are designed to depict.

The music on this game is actually one of my favourite things, although it follows the same style throughout the game, it never gets tedious and is actually really nice to listen to whilst you are playing. It's light and happy when it needs to be but it is equally tense and suspenseful when required, providing the perfect backdrop for the emotional rollercoaster that you are riding. My only small negative however is there seems to be a large lack of sound effects and I couldn't help but feel that a lot of scenarios and situations would have benefited much more with a little bit more audio work.

In summary Unrest is a truly outstanding game, holding a huge appeal with its depth and emotional attachment it doesn't suck you in with cheap gimmicks it has true substance. You feel as though you are truly part of your characters lives by forcing you to sit back and consider your options at every turn. If you want to run around spraying at 12 year olds online then this game isn't for you, however if you want play a real game that can only be described as an artful then I would download this immediately. You will be amazed at how quickly you will be absorbed into this diverse world, full of substance and insecurities. Just remember this, decide wisely!

The Digital Gamer
Posted: July 29th, 2014
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8 of 18 people (44%) found this review helpful
77 products in account
1 review
2.7 hrs on record
As of now, I have yet to decide whether Unrest is overly-ambitious and underfunded or just a poorly executed concept. The game suffers from superficiality in every aspest of not only the story, but also the game mechanics and setting. To better explain this, I will go through the Key Features listed on the store page.

Diverse Characters - Right off the bat, the game begins throwing you from character to character, offering a short few paragraphs to tell the character's backstory up until that point. At your leisure you might also be interested in reading the single sentence traits which the game labels each playable character with. This, however, is where character development grinds to a halt. Traits have no actual impact on how the story progresses, are more descriptors than anything else, and are only given out to remind you what superficial choices you have made in the development of the character (four at most, as far as I have seen). Again, the game does very little to actually flesh out the characters, and it is really up to your imagination to determine who these people are.

Furthermore, the way the game switches the playable character around so flippantly makes me wish for less diverse characters, not more. There is only one character in the game who the player is able to control more than once, and each session with a character is little more than a 15 minute walk around the village, or pretend intrigue session with nobles and merchants. The biggest insult which comes of this is the lack of any actual ending to the plot or any closure as to how any characters end up. It really is a shame to see the ideas these characters represent so quickly squandered by limited screentime and a failure to empathise with the characters and their ideals (or, rather, lack there-of).

Reactive Storyline - If there is one thing I can say to this, it is "You are technically correct. The best kind of correct." While yes, there are some aspects of the story which change due to your actions, they are almost entirely relegated to the superficial story represented in the paragraphs at the beginning of each mission. Even when characters who are supposably the main characters die, they merely get a short dialogue mention and are then never heard about again. The game is really in the dead zone where it is both on rails and doesn't actually develop the plot in any way. I can see that the developers were trying to go for something deep and in-depth, but really a Mass Effect-esque on rails storyline would have been better than this. At least then we would get to see how the developers wanted the characters to be fleshed out.

No Right Answers - This is the most true claim the game makes. There is no good or bad, at least according to the game. There are just dialogue option after dialogue option presenting supposed moral dilemas which don't actually affect anything at all. In reality, there are no answers at all, as the game fails to come together at the end to provide an actual moral or even a theme. The only thing the game has in common throughout is that people will be people, and even then it fails to acknowledge the importance of the people themselves.

Complex Conversations - This claim I believe to be a misnomer. What they are really going for here is "Long Conversations" or "Conversations with many Options". Complex would be in reference to the superficial attitude bars which are included for every character you interact with in the game. While these sometimes change the reactions of characters, they never actually change how the story progresses, and don't really provide character development for the playable character or the non player characters. Again, you can certainly play the character and the conversation however you like, you just have to realize that whatever you say or whatever supposed enlightenment you bring the character to will have no effect on the bland and jagged outcomes to any situation.

Violence is Rarely the Answer - Violence serves about as much a point as any other dialogue options in the game. It only progresses the story line as far as it is meant to, isn't particularly deep or meaningful, and fails to get the player to empathize with the character on a personal level.

Lush art and Music - The art and music are interesting for a short Greenlight video before you realize how repetitive the music is and how roughly the art fits with the controls of the game. Very little of the environment is interactive and the only thing which moves in the game is the player character. NPCs will suddenly disappear during dialogue as you find out they leave a few dialogue options down the tree. While the art is certainly smooth, especially on the character, there are many times where pieces will not blend correctly, or the indoor art will be covered slightly by outdoor art, or the character will move through a wall or doorframe, et cetera, et cetera. If you are looking for a game with beautiful art and more tense, empathetic, and meaningful decision making, look to other games like Gods will be Watching and the like.
Posted: July 28th, 2014
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0 of 3 people (0%) found this review helpful
72 products in account
10 reviews
5.3 hrs on record
Game needs a lot of improvement

1. Items are practicly useless, they do not play a major function as they made them out to be
2. Way too short of a game for the price asked.
3. A lot of the choices I felt were similar or the same outcome.

The game itself was fun and the content available was great, I just do not see it justified from the points mentioned considering
the simplicity of graphics and text based storyline (like telltale games).
Posted: July 29th, 2014
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4 of 14 people (29%) found this review helpful
154 products in account
4 reviews
4.8 hrs on record
It does precent a decent story, but many of its ideas aren't fully fleshed out. It reads more like a novella than the fully formed novel it aspires to be. This was the first kickstarter game I backed and played, and it is definitely disappointing. As others have mentioned, the ending doesn't really resolve any plot points*, and as much as you want to connect with the main characters (or even understand their motives) you're given about 10 minutes of game time per character, so there really aren't many connections you can make.

It also should be noted that this game is much more of a visual novel than a typical "adventure/RPG" game.

As an aside, I would also like to say that during the communication throughout development, the developers sounded narcissistic and immature. I even asked a few questions and they responded with snide and rude remarks, almost as though they were offended I couldn't be bothered to attend every live stream of the game or blog post. Had I known the sort of people they were, I would not have supported this game from the beginning. This hasn't effected my ultimate recommendation, but some gamers may want to know.

*it seems obvious that the developers hope to create a sequel, which is why the game isn't "complete", however, I will not be purchasing it.
Posted: July 28th, 2014
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42 of 47 people (89%) found this review helpful
418 products in account
34 reviews
1.7 hrs on record
So I wasn't sure what to expect when playing through this game, I went in completely blind, but I was pleasantly surprised. The game is heavily text-based, so be wary of that before purchasing, it's not your typical modern RPG.

The closest thing I can compare it to is Heavy Rain. And that's a good thing. You have a lot of freedom within the choices you make and all of those choices can have heavy consequences. You play as multiple characters, and you can see the effects your choices from one character has on another, albeit never directly interacting.

The main game took a good 2 or so hours to complete, however with the amount of branching dialogue choices and I imagine endings too, that's pretty impressive. There's a lot of replayability here, especially with the mod support.

Closing words would just be to try the demo, it's there for a reason. If you like what you see, then the game will deliver!
Posted: July 23rd, 2014
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